mirror of https://github.com/axmolengine/axmol.git
change tex param
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@ -288,8 +288,8 @@ bool Bundle3D::loadObj(MeshDatas& meshdatas, MaterialDatas& materialdatas, NodeD
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NTextureData tex;
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tex.filename = dir + it.material.diffuse_texname;
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tex.type = NTextureData::Usage::Diffuse;
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tex.wrapS = GL_CLAMP;
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tex.wrapT = GL_CLAMP;
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tex.wrapS = GL_CLAMP_TO_EDGE;
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tex.wrapT = GL_CLAMP_TO_EDGE;
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sprintf(str, "%d", i++);
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materialdata.textures.push_back(tex);
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