Fix RANDOM_KISS rounding crash.

This commit is contained in:
DelinWorks 2022-06-12 01:39:11 +03:00
parent d28e92aa45
commit 224bcf3397
1 changed files with 3 additions and 3 deletions

View File

@ -860,7 +860,7 @@ void ParticleSystem::addParticles(int count, int animationIndex, int animationCe
Vec2 point = {0, 0};
{
int rand0 = abs(RANDOM_KISS() * shape.mask.points.size());
int rand0 = RANDOM_KISS_ABS() * shape.mask.points.size();
int index = MIN(rand0, shape.mask.points.size() - 1);
point = shape.mask.points[index];
}
@ -915,7 +915,7 @@ void ParticleSystem::addParticles(int count, int animationIndex, int animationCe
{
for (int i = start; i < _particleCount; ++i)
{
int rand0 = abs(RANDOM_KISS() * _animIndexCount);
int rand0 = RANDOM_KISS_ABS() * _animIndexCount;
_particleData.animCellIndex[i] = MIN(rand0, _animIndexCount - 1);
}
}
@ -927,7 +927,7 @@ void ParticleSystem::addParticles(int count, int animationIndex, int animationCe
for (int i = start; i < _particleCount; ++i)
{
int rand0 = abs(RANDOM_KISS() * _randomAnimations.size());
int rand0 = RANDOM_KISS_ABS() * _randomAnimations.size();
int index = MIN(rand0, _randomAnimations.size() - 1);
_particleData.animIndex[i] = _randomAnimations[index];
auto& descriptor = _animations.at(_particleData.animIndex[i]);