mirror of https://github.com/axmolengine/axmol.git
fixed #1240: Updated vs2010 project setting.
This commit is contained in:
parent
d5ba86c845
commit
228bc1e044
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@ -17,7 +17,16 @@ Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "HelloLua", "HelloLua\proj.w
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EndProject
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EndProject
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "HelloWorld", "HelloWorld\proj.win32\HelloWorld.win32.vcxproj", "{B8BF9E81-35FD-4582-BA1C-B85FA365BABB}"
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "HelloWorld", "HelloWorld\proj.win32\HelloWorld.win32.vcxproj", "{B8BF9E81-35FD-4582-BA1C-B85FA365BABB}"
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EndProject
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EndProject
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testjs", "testjs\proj.win32\testjs.win32.vcxproj", "{D0F06A44-A245-4D13-A498-0120C203B539}"
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ProjectSection(ProjectDependencies) = postProject
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{98A51BA8-FC3A-415B-AC8F-8C7BD464E93E} = {98A51BA8-FC3A-415B-AC8F-8C7BD464E93E}
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{F8EDD7FA-9A51-4E80-BAEB-860825D2EAC6} = {F8EDD7FA-9A51-4E80-BAEB-860825D2EAC6}
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EndProjectSection
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EndProject
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Global
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Global
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GlobalSection(DPCodeReviewSolutionGUID) = preSolution
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DPCodeReviewSolutionGUID = {00000000-0000-0000-0000-000000000000}
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EndGlobalSection
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GlobalSection(SolutionConfigurationPlatforms) = preSolution
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GlobalSection(SolutionConfigurationPlatforms) = preSolution
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Debug|Win32 = Debug|Win32
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Debug|Win32 = Debug|Win32
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Release|Win32 = Release|Win32
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Release|Win32 = Release|Win32
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@ -55,11 +64,12 @@ Global
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{B8BF9E81-35FD-4582-BA1C-B85FA365BABB}.Debug|Win32.Build.0 = Debug|Win32
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{B8BF9E81-35FD-4582-BA1C-B85FA365BABB}.Debug|Win32.Build.0 = Debug|Win32
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{B8BF9E81-35FD-4582-BA1C-B85FA365BABB}.Release|Win32.ActiveCfg = Release|Win32
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{B8BF9E81-35FD-4582-BA1C-B85FA365BABB}.Release|Win32.ActiveCfg = Release|Win32
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{B8BF9E81-35FD-4582-BA1C-B85FA365BABB}.Release|Win32.Build.0 = Release|Win32
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{B8BF9E81-35FD-4582-BA1C-B85FA365BABB}.Release|Win32.Build.0 = Release|Win32
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{D0F06A44-A245-4D13-A498-0120C203B539}.Debug|Win32.ActiveCfg = Debug|Win32
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{D0F06A44-A245-4D13-A498-0120C203B539}.Debug|Win32.Build.0 = Debug|Win32
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{D0F06A44-A245-4D13-A498-0120C203B539}.Release|Win32.ActiveCfg = Release|Win32
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{D0F06A44-A245-4D13-A498-0120C203B539}.Release|Win32.Build.0 = Release|Win32
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EndGlobalSection
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EndGlobalSection
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GlobalSection(SolutionProperties) = preSolution
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GlobalSection(SolutionProperties) = preSolution
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HideSolutionNode = FALSE
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HideSolutionNode = FALSE
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EndGlobalSection
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EndGlobalSection
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GlobalSection(DPCodeReviewSolutionGUID) = preSolution
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DPCodeReviewSolutionGUID = {00000000-0000-0000-0000-000000000000}
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EndGlobalSection
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EndGlobal
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EndGlobal
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@ -57,7 +57,7 @@
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</PreBuildEvent>
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</PreBuildEvent>
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<ClCompile>
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<ClCompile>
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<Optimization>Disabled</Optimization>
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<Optimization>Disabled</Optimization>
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<AdditionalIncludeDirectories>..;..\platform;..\platform\win32;..\platform\third_party\win32\iconv;..\platform\third_party\win32\zlib;..\platform\third_party\win32\libpng;..\platform\third_party\win32\libjpeg;..\platform\third_party\win32\libxml2;..\platform\third_party\win32\pthread;..\platform\third_party\win32\OGLES;..\include;..\kazmath\include;..\actions;..\base_nodes;..\cocoa;..\effects;..\extensions;..\keypad_dispatcher;..\label_nodes;..\layers_scenes_transitions_nodes;..\menu_nodes;..\misc_nodes;..\particle_nodes;..\script_support;..\shaders;..\sprite_nodes;..\text_input_node;..\textures;..\tileMap_parallax_nodes;..\touch_dispatcher;..\support;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<AdditionalIncludeDirectories>..;..\platform;..\platform\win32;..\platform\third_party\win32\iconv;..\platform\third_party\win32\zlib;..\platform\third_party\win32\libpng;..\platform\third_party\win32\libtiff;..\platform\third_party\win32\libjpeg;..\platform\third_party\win32\libxml2;..\platform\third_party\win32\pthread;..\platform\third_party\win32\OGLES;..\include;..\kazmath\include;..\actions;..\base_nodes;..\cocoa;..\effects;..\extensions;..\keypad_dispatcher;..\label_nodes;..\layers_scenes_transitions_nodes;..\menu_nodes;..\misc_nodes;..\particle_nodes;..\script_support;..\shaders;..\sprite_nodes;..\text_input_node;..\textures;..\tileMap_parallax_nodes;..\touch_dispatcher;..\support;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;_USRDLL;COCOS2DXWIN32_EXPORTS;GL_GLEXT_PROTOTYPES;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;_USRDLL;COCOS2DXWIN32_EXPORTS;GL_GLEXT_PROTOTYPES;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<MinimalRebuild>true</MinimalRebuild>
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<MinimalRebuild>true</MinimalRebuild>
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<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
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<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
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@ -74,11 +74,13 @@ xcopy /Y /Q "$(SolutionDir)cocos2dx\platform\third_party\win32\libraries\*.*" "$
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</Command>
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</Command>
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</PreLinkEvent>
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</PreLinkEvent>
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<Link>
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<Link>
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<AdditionalDependencies>libEGL.lib;libGLESv2.lib;libxml2.lib;libzlib.lib;libpng.lib;libjpeg.lib;libiconv.lib;pthreadVCE2.lib;%(AdditionalDependencies)</AdditionalDependencies>
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<AdditionalDependencies>libEGL.lib;libGLESv2.lib;libxml2.lib;libzlib.lib;libpng.lib;libtiff.lib;libjpeg.lib;libiconv.lib;pthreadVCE2.lib;%(AdditionalDependencies);%(AdditionalDependencies)</AdditionalDependencies>
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<OutputFile>$(OutDir)$(ProjectName).dll</OutputFile>
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<OutputFile>$(OutDir)$(ProjectName).dll</OutputFile>
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<AdditionalLibraryDirectories>$(OutDir);%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
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<AdditionalLibraryDirectories>$(OutDir);%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
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<IgnoreAllDefaultLibraries>false</IgnoreAllDefaultLibraries>
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<IgnoreAllDefaultLibraries>
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<IgnoreSpecificDefaultLibraries> ;%(IgnoreSpecificDefaultLibraries)</IgnoreSpecificDefaultLibraries>
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</IgnoreAllDefaultLibraries>
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<IgnoreSpecificDefaultLibraries>
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</IgnoreSpecificDefaultLibraries>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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<SubSystem>Windows</SubSystem>
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<SubSystem>Windows</SubSystem>
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<ImportLibrary>$(TargetDir)$(TargetName).lib</ImportLibrary>
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<ImportLibrary>$(TargetDir)$(TargetName).lib</ImportLibrary>
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@ -95,7 +97,7 @@ xcopy /Y /Q "$(SolutionDir)cocos2dx\platform\third_party\win32\libraries\*.*" "$
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</Command>
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</Command>
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</PreBuildEvent>
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</PreBuildEvent>
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<ClCompile>
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<ClCompile>
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<AdditionalIncludeDirectories>..;..\platform;..\platform\win32;..\platform\third_party\win32\iconv;..\platform\third_party\win32\zlib;..\platform\third_party\win32\libpng;..\platform\third_party\win32\libjpeg;..\platform\third_party\win32\libxml2;..\platform\third_party\win32\pthread;..\platform\third_party\win32\OGLES;..\include;..\kazmath\include;..\actions;..\base_nodes;..\cocoa;..\effects;..\extensions;..\keypad_dispatcher;..\label_nodes;..\layers_scenes_transitions_nodes;..\menu_nodes;..\misc_nodes;..\particle_nodes;..\script_support;..\shaders;..\sprite_nodes;..\text_input_node;..\textures;..\tileMap_parallax_nodes;..\touch_dispatcher;..\support;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<AdditionalIncludeDirectories>..;..\platform;..\platform\win32;..\platform\third_party\win32\iconv;..\platform\third_party\win32\zlib;..\platform\third_party\win32\libpng;..\platform\third_party\win32\libtiff;..\platform\third_party\win32\libjpeg;..\platform\third_party\win32\libxml2;..\platform\third_party\win32\pthread;..\platform\third_party\win32\OGLES;..\include;..\kazmath\include;..\actions;..\base_nodes;..\cocoa;..\effects;..\extensions;..\keypad_dispatcher;..\label_nodes;..\layers_scenes_transitions_nodes;..\menu_nodes;..\misc_nodes;..\particle_nodes;..\script_support;..\shaders;..\sprite_nodes;..\text_input_node;..\textures;..\tileMap_parallax_nodes;..\touch_dispatcher;..\support;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;_USRDLL;COCOS2DXWIN32_EXPORTS;GL_GLEXT_PROTOTYPES;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;_USRDLL;COCOS2DXWIN32_EXPORTS;GL_GLEXT_PROTOTYPES;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
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<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
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<PrecompiledHeader>
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<PrecompiledHeader>
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@ -110,10 +112,11 @@ xcopy /Y /Q "$(SolutionDir)cocos2dx\platform\third_party\win32\libraries\*.*" "$
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</Command>
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</Command>
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</PreLinkEvent>
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</PreLinkEvent>
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<Link>
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<Link>
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<AdditionalDependencies>libEGL.lib;libglesv2.lib;libxml2.lib;libzlib.lib;libpng.lib;libjpeg.lib;libiconv.lib;pthreadVCE2.lib;%(AdditionalDependencies)</AdditionalDependencies>
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<AdditionalDependencies>libEGL.lib;libGLESv2.lib;libxml2.lib;libzlib.lib;libpng.lib;libtiff.lib;libjpeg.lib;libiconv.lib;pthreadVCE2.lib;;%(AdditionalDependencies)</AdditionalDependencies>
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<OutputFile>$(OutDir)$(ProjectName).dll</OutputFile>
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<OutputFile>$(OutDir)$(ProjectName).dll</OutputFile>
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<AdditionalLibraryDirectories>$(OutDir);%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
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<AdditionalLibraryDirectories>$(OutDir);%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
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<IgnoreSpecificDefaultLibraries> ;%(IgnoreSpecificDefaultLibraries)</IgnoreSpecificDefaultLibraries>
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<IgnoreSpecificDefaultLibraries>
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</IgnoreSpecificDefaultLibraries>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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<SubSystem>Windows</SubSystem>
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<SubSystem>Windows</SubSystem>
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<OptimizeReferences>true</OptimizeReferences>
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<OptimizeReferences>true</OptimizeReferences>
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@ -212,7 +215,6 @@ xcopy /Y /Q "$(SolutionDir)cocos2dx\platform\third_party\win32\libraries\*.*" "$
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<ClCompile Include="..\particle_nodes\CCParticleSystemQuad.cpp" />
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<ClCompile Include="..\particle_nodes\CCParticleSystemQuad.cpp" />
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<ClCompile Include="..\platform\CCEGLViewProtocol.cpp" />
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<ClCompile Include="..\platform\CCEGLViewProtocol.cpp" />
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<ClCompile Include="..\platform\CCSAXParser.cpp" />
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<ClCompile Include="..\platform\CCSAXParser.cpp" />
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<ClCompile Include="..\platform\CCStdC.cpp" />
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<ClCompile Include="..\platform\CCThread.cpp" />
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<ClCompile Include="..\platform\CCThread.cpp" />
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<ClCompile Include="..\platform\platform.cpp" />
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<ClCompile Include="..\platform\platform.cpp" />
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<ClCompile Include="..\platform\win32\CCAccelerometer.cpp" />
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<ClCompile Include="..\platform\win32\CCAccelerometer.cpp" />
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@ -221,6 +223,7 @@ xcopy /Y /Q "$(SolutionDir)cocos2dx\platform\third_party\win32\libraries\*.*" "$
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<ClCompile Include="..\platform\win32\CCEGLView.cpp" />
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<ClCompile Include="..\platform\win32\CCEGLView.cpp" />
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<ClCompile Include="..\platform\win32\CCFileUtils.cpp" />
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<ClCompile Include="..\platform\win32\CCFileUtils.cpp" />
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<ClCompile Include="..\platform\win32\CCImage.cpp" />
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<ClCompile Include="..\platform\win32\CCImage.cpp" />
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<ClCompile Include="..\platform\win32\CCStdC.cpp" />
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<ClCompile Include="..\script_support\CCScriptSupport.cpp" />
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<ClCompile Include="..\script_support\CCScriptSupport.cpp" />
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<ClCompile Include="..\shaders\CCGLProgram.cpp" />
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<ClCompile Include="..\shaders\CCGLProgram.cpp" />
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<ClCompile Include="..\shaders\ccGLStateCache.cpp" />
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<ClCompile Include="..\shaders\ccGLStateCache.cpp" />
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@ -363,7 +366,6 @@ xcopy /Y /Q "$(SolutionDir)cocos2dx\platform\third_party\win32\libraries\*.*" "$
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<ClInclude Include="..\platform\CCPlatformConfig.h" />
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<ClInclude Include="..\platform\CCPlatformConfig.h" />
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<ClInclude Include="..\platform\CCPlatformMacros.h" />
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<ClInclude Include="..\platform\CCPlatformMacros.h" />
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<ClInclude Include="..\platform\CCSAXParser.h" />
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<ClInclude Include="..\platform\CCSAXParser.h" />
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<ClInclude Include="..\platform\CCStdC.h" />
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<ClInclude Include="..\platform\CCThread.h" />
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<ClInclude Include="..\platform\CCThread.h" />
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<ClInclude Include="..\platform\platform.h" />
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<ClInclude Include="..\platform\platform.h" />
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<ClInclude Include="..\platform\win32\CCAccelerometer.h" />
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<ClInclude Include="..\platform\win32\CCAccelerometer.h" />
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@ -371,6 +373,7 @@ xcopy /Y /Q "$(SolutionDir)cocos2dx\platform\third_party\win32\libraries\*.*" "$
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<ClInclude Include="..\platform\win32\CCEGLView.h" />
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<ClInclude Include="..\platform\win32\CCEGLView.h" />
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<ClInclude Include="..\platform\win32\CCGL.h" />
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<ClInclude Include="..\platform\win32\CCGL.h" />
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<ClInclude Include="..\platform\win32\CCPlatformDefine.h" />
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<ClInclude Include="..\platform\win32\CCPlatformDefine.h" />
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<ClInclude Include="..\platform\win32\CCStdC.h" />
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<ClInclude Include="..\script_support\CCScriptSupport.h" />
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<ClInclude Include="..\script_support\CCScriptSupport.h" />
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<ClInclude Include="..\shaders\CCGLProgram.h" />
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<ClInclude Include="..\shaders\CCGLProgram.h" />
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<ClInclude Include="..\shaders\ccGLStateCache.h" />
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<ClInclude Include="..\shaders\ccGLStateCache.h" />
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@ -345,9 +345,6 @@
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<ClCompile Include="..\platform\CCSAXParser.cpp">
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<ClCompile Include="..\platform\CCSAXParser.cpp">
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<Filter>platform</Filter>
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<Filter>platform</Filter>
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</ClCompile>
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</ClCompile>
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<ClCompile Include="..\platform\CCStdC.cpp">
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<Filter>platform</Filter>
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</ClCompile>
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<ClCompile Include="..\platform\CCThread.cpp">
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<ClCompile Include="..\platform\CCThread.cpp">
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<Filter>platform</Filter>
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<Filter>platform</Filter>
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</ClCompile>
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</ClCompile>
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@ -489,6 +486,9 @@
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<ClCompile Include="..\extensions\CCBReader\CCBReader_v2.cpp">
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<ClCompile Include="..\extensions\CCBReader\CCBReader_v2.cpp">
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<Filter>extensions\CCBReader</Filter>
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<Filter>extensions\CCBReader</Filter>
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</ClCompile>
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</ClCompile>
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<ClCompile Include="..\platform\win32\CCStdC.cpp">
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<Filter>platform\win32</Filter>
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</ClCompile>
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</ItemGroup>
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</ItemGroup>
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<ItemGroup>
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<ItemGroup>
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<ClInclude Include="..\effects\CCGrabber.h">
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<ClInclude Include="..\effects\CCGrabber.h">
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@ -791,9 +791,6 @@
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<ClInclude Include="..\platform\CCSAXParser.h">
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<ClInclude Include="..\platform\CCSAXParser.h">
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<Filter>platform</Filter>
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<Filter>platform</Filter>
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</ClInclude>
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</ClInclude>
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<ClInclude Include="..\platform\CCStdC.h">
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<Filter>platform</Filter>
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</ClInclude>
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<ClInclude Include="..\platform\CCThread.h">
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<ClInclude Include="..\platform\CCThread.h">
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<Filter>platform</Filter>
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<Filter>platform</Filter>
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</ClInclude>
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</ClInclude>
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@ -985,5 +982,8 @@
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<ClInclude Include="..\extensions\CCBReader\CCBCustomClass.h">
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<ClInclude Include="..\extensions\CCBReader\CCBCustomClass.h">
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<Filter>extensions\CCBReader</Filter>
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<Filter>extensions\CCBReader</Filter>
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</ClInclude>
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</ClInclude>
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<ClInclude Include="..\platform\win32\CCStdC.h">
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<Filter>platform\win32</Filter>
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</ClInclude>
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</ItemGroup>
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</ItemGroup>
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</Project>
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</Project>
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@ -0,0 +1,165 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<ItemGroup Label="ProjectConfigurations">
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<ProjectConfiguration Include="Debug|Win32">
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<Configuration>Debug</Configuration>
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<Platform>Win32</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="Release|Win32">
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<Configuration>Release</Configuration>
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<Platform>Win32</Platform>
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</ProjectConfiguration>
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</ItemGroup>
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<PropertyGroup Label="Globals">
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<ProjectName>testjs</ProjectName>
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<ProjectGuid>{D0F06A44-A245-4D13-A498-0120C203B539}</ProjectGuid>
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</PropertyGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
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<ConfigurationType>Application</ConfigurationType>
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<CharacterSet>Unicode</CharacterSet>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
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<ConfigurationType>Application</ConfigurationType>
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<CharacterSet>Unicode</CharacterSet>
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</PropertyGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
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<ImportGroup Label="ExtensionSettings">
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</ImportGroup>
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<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="PropertySheets">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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</ImportGroup>
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<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="PropertySheets">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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</ImportGroup>
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<PropertyGroup Label="UserMacros" />
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<PropertyGroup>
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<_ProjectFileVersion>10.0.40219.1</_ProjectFileVersion>
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<OutDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(SolutionDir)$(Configuration).win32\</OutDir>
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<IntDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(Configuration).win32\</IntDir>
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<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</LinkIncremental>
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<OutDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(SolutionDir)$(Configuration).win32\</OutDir>
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<IntDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(Configuration).win32\</IntDir>
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<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">false</LinkIncremental>
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<CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">AllRules.ruleset</CodeAnalysisRuleSet>
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<CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" />
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<CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" />
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<CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">AllRules.ruleset</CodeAnalysisRuleSet>
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||||||
|
<CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" />
|
||||||
|
<CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" />
|
||||||
|
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|
||||||
|
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
||||||
|
<Midl>
|
||||||
|
<PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||||
|
<MkTypLibCompatible>false</MkTypLibCompatible>
|
||||||
|
<TargetEnvironment>Win32</TargetEnvironment>
|
||||||
|
<GenerateStublessProxies>true</GenerateStublessProxies>
|
||||||
|
<TypeLibraryName>$(IntDir)testjs.tlb</TypeLibraryName>
|
||||||
|
<HeaderFileName>testjs.h</HeaderFileName>
|
||||||
|
<DllDataFileName>
|
||||||
|
</DllDataFileName>
|
||||||
|
<InterfaceIdentifierFileName>testjs_i.c</InterfaceIdentifierFileName>
|
||||||
|
<ProxyFileName>testjs_p.c</ProxyFileName>
|
||||||
|
</Midl>
|
||||||
|
<ClCompile>
|
||||||
|
<Optimization>Disabled</Optimization>
|
||||||
|
<AdditionalIncludeDirectories>.;..\Classes;..\..\js\spidermonkey-win32\include;..\..\js\JSBindings;..\..\js\BindingsExample;..\..\cocos2dx;..\..\cocos2dx\actions;..\..\cocos2dx\base_nodes;..\..\cocos2dx\cocoa;..\..\cocos2dx\effects;..\..\cocos2dx\include;..\..\cocos2dx\kazmath\include;..\..\cocos2dx\keypad_dispatcher;..\..\cocos2dx\label_nodes;..\..\cocos2dx\layers_scenes_transitions_nodes;..\..\cocos2dx\menu_nodes;..\..\cocos2dx\misc_nodes;..\..\cocos2dx\particle_nodes;..\..\cocos2dx\script_support;..\..\cocos2dx\shaders;..\..\cocos2dx\sprite_nodes;..\..\cocos2dx\support;..\..\cocos2dx\text_input_node;..\..\cocos2dx\textures;..\..\cocos2dx\tileMap_parallax_nodes;..\..\cocos2dx\touch_dispatcher;..\..\cocos2dx\platform;..\..\cocos2dx\platform\win32;..\..\cocos2dx\platform\third_party\win32;..\..\cocos2dx\platform\third_party\win32\OGLES;..\..\CocosDenshion\Include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||||
|
<PreprocessorDefinitions>WIN32;_WINDOWS;STRICT;_DEBUG;COCOS2D_DEBUG=1;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||||
|
<MinimalRebuild>true</MinimalRebuild>
|
||||||
|
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
|
||||||
|
<RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
|
||||||
|
<PrecompiledHeader>
|
||||||
|
</PrecompiledHeader>
|
||||||
|
<WarningLevel>Level3</WarningLevel>
|
||||||
|
<DebugInformationFormat>EditAndContinue</DebugInformationFormat>
|
||||||
|
<DisableSpecificWarnings>4251;4800;4244;4390;4065;4996;%(DisableSpecificWarnings)</DisableSpecificWarnings>
|
||||||
|
</ClCompile>
|
||||||
|
<ResourceCompile>
|
||||||
|
<PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||||
|
<Culture>0x0409</Culture>
|
||||||
|
<AdditionalIncludeDirectories>$(IntDir);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||||
|
</ResourceCompile>
|
||||||
|
<PreLinkEvent>
|
||||||
|
<Command>if not exist "$(OutDir)" mkdir "$(OutDir)"
|
||||||
|
xcopy /Y /Q "$(SolutionDir)js\spidermonkey-win32\lib\*.*" "$(OutDir)"
|
||||||
|
</Command>
|
||||||
|
</PreLinkEvent>
|
||||||
|
<Link>
|
||||||
|
<AdditionalDependencies>libcocos2d.lib;libGLESv2.lib;libCocosDenshion.lib;js.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
||||||
|
<AdditionalLibraryDirectories>$(OutDir);%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
|
||||||
|
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||||
|
<SubSystem>Windows</SubSystem>
|
||||||
|
<TargetMachine>MachineX86</TargetMachine>
|
||||||
|
</Link>
|
||||||
|
</ItemDefinitionGroup>
|
||||||
|
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
||||||
|
<Midl>
|
||||||
|
<PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||||
|
<MkTypLibCompatible>false</MkTypLibCompatible>
|
||||||
|
<TargetEnvironment>Win32</TargetEnvironment>
|
||||||
|
<GenerateStublessProxies>true</GenerateStublessProxies>
|
||||||
|
<TypeLibraryName>$(IntDir)testjs.tlb</TypeLibraryName>
|
||||||
|
<HeaderFileName>testjs.h</HeaderFileName>
|
||||||
|
<DllDataFileName>
|
||||||
|
</DllDataFileName>
|
||||||
|
<InterfaceIdentifierFileName>testjs_i.c</InterfaceIdentifierFileName>
|
||||||
|
<ProxyFileName>testjs_p.c</ProxyFileName>
|
||||||
|
</Midl>
|
||||||
|
<ClCompile>
|
||||||
|
<AdditionalIncludeDirectories>.;..\Classes;..\..\cocos2dx;..\..\cocos2dx\actions;..\..\cocos2dx\base_nodes;..\..\cocos2dx\cocoa;..\..\cocos2dx\effects;..\..\cocos2dx\include;..\..\cocos2dx\kazmath\include;..\..\cocos2dx\keypad_dispatcher;..\..\cocos2dx\label_nodes;..\..\cocos2dx\layers_scenes_transitions_nodes;..\..\cocos2dx\menu_nodes;..\..\cocos2dx\misc_nodes;..\..\cocos2dx\particle_nodes;..\..\cocos2dx\script_support;..\..\cocos2dx\shaders;..\..\cocos2dx\sprite_nodes;..\..\cocos2dx\support;..\..\cocos2dx\text_input_node;..\..\cocos2dx\textures;..\..\cocos2dx\tileMap_parallax_nodes;..\..\cocos2dx\touch_dispatcher;..\..\cocos2dx\platform;..\..\cocos2dx\platform\win32;..\..\cocos2dx\platform\third_party\win32;..\..\cocos2dx\platform\third_party\win32\OGLES;..\..\CocosDenshion\Include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||||
|
<PreprocessorDefinitions>WIN32;_WINDOWS;STRICT;NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||||
|
<ExceptionHandling>
|
||||||
|
</ExceptionHandling>
|
||||||
|
<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
|
||||||
|
<PrecompiledHeader>
|
||||||
|
</PrecompiledHeader>
|
||||||
|
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|
||||||
|
<DebugInformationFormat>
|
||||||
|
</DebugInformationFormat>
|
||||||
|
<DisableSpecificWarnings>4251;%(DisableSpecificWarnings)</DisableSpecificWarnings>
|
||||||
|
</ClCompile>
|
||||||
|
<ResourceCompile>
|
||||||
|
<PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||||
|
<Culture>0x0409</Culture>
|
||||||
|
<AdditionalIncludeDirectories>$(IntDir);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||||
|
</ResourceCompile>
|
||||||
|
<Link>
|
||||||
|
<AdditionalDependencies>libcocos2d.lib;libGLESv2.lib;libCocosDenshion.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
||||||
|
<AdditionalLibraryDirectories>$(OutDir);%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
|
||||||
|
<SubSystem>Windows</SubSystem>
|
||||||
|
<TargetMachine>MachineX86</TargetMachine>
|
||||||
|
</Link>
|
||||||
|
</ItemDefinitionGroup>
|
||||||
|
<ItemGroup>
|
||||||
|
<ClCompile Include="..\..\js\JSBindings\cocos2d_generated.cpp" />
|
||||||
|
<ClCompile Include="..\..\js\JSBindings\cocos2d_manual_bindings.cpp" />
|
||||||
|
<ClCompile Include="..\..\js\JSBindings\cocos_denshion_generated.cpp" />
|
||||||
|
<ClCompile Include="..\..\js\JSBindings\ScriptingCore.cpp" />
|
||||||
|
<ClCompile Include="main.cpp" />
|
||||||
|
<ClCompile Include="..\Classes\AppDelegate.cpp" />
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|
<ClCompile Include="..\Classes\simple_class.cpp" />
|
||||||
|
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|
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<ItemGroup>
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||||||
|
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||||||
|
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||||||
|
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|
<ClInclude Include="main.h" />
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<ClInclude Include="resource.h" />
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|
<ClInclude Include="..\Classes\AppDelegate.h" />
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||||||
|
<ClInclude Include="..\Classes\simple_class.h" />
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|
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||||||
|
</ItemGroup>
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||||||
|
<ItemGroup>
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||||||
|
<None Include="..\Resources\CloseNormal.png" />
|
||||||
|
<None Include="..\Resources\CloseSelected.png" />
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||||||
|
<None Include="..\Resources\HelloWorld.png" />
|
||||||
|
<None Include="res\testjs.ico" />
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||||||
|
</ItemGroup>
|
||||||
|
<ItemGroup>
|
||||||
|
<ResourceCompile Include="testjs.rc" />
|
||||||
|
</ItemGroup>
|
||||||
|
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
|
||||||
|
<ImportGroup Label="ExtensionTargets">
|
||||||
|
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|
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|
|
@ -0,0 +1,89 @@
|
||||||
|
<?xml version="1.0" encoding="utf-8"?>
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|
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||||||
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<Filter Include="resource">
|
||||||
|
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||||||
|
<Extensions>rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;jpg;jpeg;jpe;png;manifest</Extensions>
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||||||
|
</Filter>
|
||||||
|
<Filter Include="win32">
|
||||||
|
<UniqueIdentifier>{42d8c7a8-ec45-498f-a33a-5805aab82fee}</UniqueIdentifier>
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||||||
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<Filter Include="Classes">
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||||||
|
<UniqueIdentifier>{3b086d97-dbd9-4069-810a-ea7b36ffc165}</UniqueIdentifier>
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||||||
|
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||||||
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<ItemGroup>
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||||||
|
<ClCompile Include="..\..\js\JSBindings\cocos2d_generated.cpp">
|
||||||
|
<Filter>JSBindings</Filter>
|
||||||
|
</ClCompile>
|
||||||
|
<ClCompile Include="..\..\js\JSBindings\cocos2d_manual_bindings.cpp">
|
||||||
|
<Filter>JSBindings</Filter>
|
||||||
|
</ClCompile>
|
||||||
|
<ClCompile Include="..\..\js\JSBindings\cocos_denshion_generated.cpp">
|
||||||
|
<Filter>JSBindings</Filter>
|
||||||
|
</ClCompile>
|
||||||
|
<ClCompile Include="..\..\js\JSBindings\ScriptingCore.cpp">
|
||||||
|
<Filter>JSBindings</Filter>
|
||||||
|
</ClCompile>
|
||||||
|
<ClCompile Include="main.cpp">
|
||||||
|
<Filter>win32</Filter>
|
||||||
|
</ClCompile>
|
||||||
|
<ClCompile Include="..\Classes\AppDelegate.cpp">
|
||||||
|
<Filter>Classes</Filter>
|
||||||
|
</ClCompile>
|
||||||
|
<ClCompile Include="..\Classes\simple_class.cpp">
|
||||||
|
<Filter>Classes</Filter>
|
||||||
|
</ClCompile>
|
||||||
|
<ClCompile Include="..\Classes\simple_native_generated.cpp">
|
||||||
|
<Filter>Classes</Filter>
|
||||||
|
</ClCompile>
|
||||||
|
</ItemGroup>
|
||||||
|
<ItemGroup>
|
||||||
|
<ClInclude Include="..\..\js\JSBindings\cocos2d_generated.hpp">
|
||||||
|
<Filter>JSBindings</Filter>
|
||||||
|
</ClInclude>
|
||||||
|
<ClInclude Include="..\..\js\JSBindings\cocos_denshion_generated.hpp">
|
||||||
|
<Filter>JSBindings</Filter>
|
||||||
|
</ClInclude>
|
||||||
|
<ClInclude Include="..\..\js\JSBindings\ScriptingCore.h">
|
||||||
|
<Filter>JSBindings</Filter>
|
||||||
|
</ClInclude>
|
||||||
|
<ClInclude Include="main.h">
|
||||||
|
<Filter>win32</Filter>
|
||||||
|
</ClInclude>
|
||||||
|
<ClInclude Include="resource.h">
|
||||||
|
<Filter>win32</Filter>
|
||||||
|
</ClInclude>
|
||||||
|
<ClInclude Include="..\Classes\AppDelegate.h">
|
||||||
|
<Filter>Classes</Filter>
|
||||||
|
</ClInclude>
|
||||||
|
<ClInclude Include="..\Classes\simple_class.h">
|
||||||
|
<Filter>Classes</Filter>
|
||||||
|
</ClInclude>
|
||||||
|
<ClInclude Include="..\Classes\simple_native_generated.hpp">
|
||||||
|
<Filter>Classes</Filter>
|
||||||
|
</ClInclude>
|
||||||
|
</ItemGroup>
|
||||||
|
<ItemGroup>
|
||||||
|
<None Include="..\Resources\CloseNormal.png">
|
||||||
|
<Filter>resource</Filter>
|
||||||
|
</None>
|
||||||
|
<None Include="..\Resources\CloseSelected.png">
|
||||||
|
<Filter>resource</Filter>
|
||||||
|
</None>
|
||||||
|
<None Include="..\Resources\HelloWorld.png">
|
||||||
|
<Filter>resource</Filter>
|
||||||
|
</None>
|
||||||
|
<None Include="res\testjs.ico">
|
||||||
|
<Filter>resource</Filter>
|
||||||
|
</None>
|
||||||
|
</ItemGroup>
|
||||||
|
<ItemGroup>
|
||||||
|
<ResourceCompile Include="testjs.rc">
|
||||||
|
<Filter>resource</Filter>
|
||||||
|
</ResourceCompile>
|
||||||
|
</ItemGroup>
|
||||||
|
</Project>
|
|
@ -0,0 +1,7 @@
|
||||||
|
<?xml version="1.0" encoding="utf-8"?>
|
||||||
|
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||||
|
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
||||||
|
<LocalDebuggerWorkingDirectory>$(ProjectDir)..\Resources</LocalDebuggerWorkingDirectory>
|
||||||
|
<DebuggerFlavor>WindowsLocalDebugger</DebuggerFlavor>
|
||||||
|
</PropertyGroup>
|
||||||
|
</Project>
|
Loading…
Reference in New Issue