fixed #1240: Updated vs2010 project setting.

This commit is contained in:
James Chen 2012-05-29 17:50:27 +08:00
parent d5ba86c845
commit 228bc1e044
6 changed files with 292 additions and 18 deletions

View File

@ -17,7 +17,16 @@ Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "HelloLua", "HelloLua\proj.w
EndProject EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "HelloWorld", "HelloWorld\proj.win32\HelloWorld.win32.vcxproj", "{B8BF9E81-35FD-4582-BA1C-B85FA365BABB}" Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "HelloWorld", "HelloWorld\proj.win32\HelloWorld.win32.vcxproj", "{B8BF9E81-35FD-4582-BA1C-B85FA365BABB}"
EndProject EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testjs", "testjs\proj.win32\testjs.win32.vcxproj", "{D0F06A44-A245-4D13-A498-0120C203B539}"
ProjectSection(ProjectDependencies) = postProject
{98A51BA8-FC3A-415B-AC8F-8C7BD464E93E} = {98A51BA8-FC3A-415B-AC8F-8C7BD464E93E}
{F8EDD7FA-9A51-4E80-BAEB-860825D2EAC6} = {F8EDD7FA-9A51-4E80-BAEB-860825D2EAC6}
EndProjectSection
EndProject
Global Global
GlobalSection(DPCodeReviewSolutionGUID) = preSolution
DPCodeReviewSolutionGUID = {00000000-0000-0000-0000-000000000000}
EndGlobalSection
GlobalSection(SolutionConfigurationPlatforms) = preSolution GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Win32 = Debug|Win32 Debug|Win32 = Debug|Win32
Release|Win32 = Release|Win32 Release|Win32 = Release|Win32
@ -55,11 +64,12 @@ Global
{B8BF9E81-35FD-4582-BA1C-B85FA365BABB}.Debug|Win32.Build.0 = Debug|Win32 {B8BF9E81-35FD-4582-BA1C-B85FA365BABB}.Debug|Win32.Build.0 = Debug|Win32
{B8BF9E81-35FD-4582-BA1C-B85FA365BABB}.Release|Win32.ActiveCfg = Release|Win32 {B8BF9E81-35FD-4582-BA1C-B85FA365BABB}.Release|Win32.ActiveCfg = Release|Win32
{B8BF9E81-35FD-4582-BA1C-B85FA365BABB}.Release|Win32.Build.0 = Release|Win32 {B8BF9E81-35FD-4582-BA1C-B85FA365BABB}.Release|Win32.Build.0 = Release|Win32
{D0F06A44-A245-4D13-A498-0120C203B539}.Debug|Win32.ActiveCfg = Debug|Win32
{D0F06A44-A245-4D13-A498-0120C203B539}.Debug|Win32.Build.0 = Debug|Win32
{D0F06A44-A245-4D13-A498-0120C203B539}.Release|Win32.ActiveCfg = Release|Win32
{D0F06A44-A245-4D13-A498-0120C203B539}.Release|Win32.Build.0 = Release|Win32
EndGlobalSection EndGlobalSection
GlobalSection(SolutionProperties) = preSolution GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE HideSolutionNode = FALSE
EndGlobalSection EndGlobalSection
GlobalSection(DPCodeReviewSolutionGUID) = preSolution
DPCodeReviewSolutionGUID = {00000000-0000-0000-0000-000000000000}
EndGlobalSection
EndGlobal EndGlobal

View File

@ -57,7 +57,7 @@
</PreBuildEvent> </PreBuildEvent>
<ClCompile> <ClCompile>
<Optimization>Disabled</Optimization> <Optimization>Disabled</Optimization>
<AdditionalIncludeDirectories>..;..\platform;..\platform\win32;..\platform\third_party\win32\iconv;..\platform\third_party\win32\zlib;..\platform\third_party\win32\libpng;..\platform\third_party\win32\libjpeg;..\platform\third_party\win32\libxml2;..\platform\third_party\win32\pthread;..\platform\third_party\win32\OGLES;..\include;..\kazmath\include;..\actions;..\base_nodes;..\cocoa;..\effects;..\extensions;..\keypad_dispatcher;..\label_nodes;..\layers_scenes_transitions_nodes;..\menu_nodes;..\misc_nodes;..\particle_nodes;..\script_support;..\shaders;..\sprite_nodes;..\text_input_node;..\textures;..\tileMap_parallax_nodes;..\touch_dispatcher;..\support;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> <AdditionalIncludeDirectories>..;..\platform;..\platform\win32;..\platform\third_party\win32\iconv;..\platform\third_party\win32\zlib;..\platform\third_party\win32\libpng;..\platform\third_party\win32\libtiff;..\platform\third_party\win32\libjpeg;..\platform\third_party\win32\libxml2;..\platform\third_party\win32\pthread;..\platform\third_party\win32\OGLES;..\include;..\kazmath\include;..\actions;..\base_nodes;..\cocoa;..\effects;..\extensions;..\keypad_dispatcher;..\label_nodes;..\layers_scenes_transitions_nodes;..\menu_nodes;..\misc_nodes;..\particle_nodes;..\script_support;..\shaders;..\sprite_nodes;..\text_input_node;..\textures;..\tileMap_parallax_nodes;..\touch_dispatcher;..\support;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;_USRDLL;COCOS2DXWIN32_EXPORTS;GL_GLEXT_PROTOTYPES;%(PreprocessorDefinitions)</PreprocessorDefinitions> <PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;_USRDLL;COCOS2DXWIN32_EXPORTS;GL_GLEXT_PROTOTYPES;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<MinimalRebuild>true</MinimalRebuild> <MinimalRebuild>true</MinimalRebuild>
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks> <BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
@ -74,11 +74,13 @@ xcopy /Y /Q "$(SolutionDir)cocos2dx\platform\third_party\win32\libraries\*.*" "$
</Command> </Command>
</PreLinkEvent> </PreLinkEvent>
<Link> <Link>
<AdditionalDependencies>libEGL.lib;libGLESv2.lib;libxml2.lib;libzlib.lib;libpng.lib;libjpeg.lib;libiconv.lib;pthreadVCE2.lib;%(AdditionalDependencies)</AdditionalDependencies> <AdditionalDependencies>libEGL.lib;libGLESv2.lib;libxml2.lib;libzlib.lib;libpng.lib;libtiff.lib;libjpeg.lib;libiconv.lib;pthreadVCE2.lib;%(AdditionalDependencies);%(AdditionalDependencies)</AdditionalDependencies>
<OutputFile>$(OutDir)$(ProjectName).dll</OutputFile> <OutputFile>$(OutDir)$(ProjectName).dll</OutputFile>
<AdditionalLibraryDirectories>$(OutDir);%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories> <AdditionalLibraryDirectories>$(OutDir);%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
<IgnoreAllDefaultLibraries>false</IgnoreAllDefaultLibraries> <IgnoreAllDefaultLibraries>
<IgnoreSpecificDefaultLibraries> ;%(IgnoreSpecificDefaultLibraries)</IgnoreSpecificDefaultLibraries> </IgnoreAllDefaultLibraries>
<IgnoreSpecificDefaultLibraries>
</IgnoreSpecificDefaultLibraries>
<GenerateDebugInformation>true</GenerateDebugInformation> <GenerateDebugInformation>true</GenerateDebugInformation>
<SubSystem>Windows</SubSystem> <SubSystem>Windows</SubSystem>
<ImportLibrary>$(TargetDir)$(TargetName).lib</ImportLibrary> <ImportLibrary>$(TargetDir)$(TargetName).lib</ImportLibrary>
@ -95,7 +97,7 @@ xcopy /Y /Q "$(SolutionDir)cocos2dx\platform\third_party\win32\libraries\*.*" "$
</Command> </Command>
</PreBuildEvent> </PreBuildEvent>
<ClCompile> <ClCompile>
<AdditionalIncludeDirectories>..;..\platform;..\platform\win32;..\platform\third_party\win32\iconv;..\platform\third_party\win32\zlib;..\platform\third_party\win32\libpng;..\platform\third_party\win32\libjpeg;..\platform\third_party\win32\libxml2;..\platform\third_party\win32\pthread;..\platform\third_party\win32\OGLES;..\include;..\kazmath\include;..\actions;..\base_nodes;..\cocoa;..\effects;..\extensions;..\keypad_dispatcher;..\label_nodes;..\layers_scenes_transitions_nodes;..\menu_nodes;..\misc_nodes;..\particle_nodes;..\script_support;..\shaders;..\sprite_nodes;..\text_input_node;..\textures;..\tileMap_parallax_nodes;..\touch_dispatcher;..\support;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> <AdditionalIncludeDirectories>..;..\platform;..\platform\win32;..\platform\third_party\win32\iconv;..\platform\third_party\win32\zlib;..\platform\third_party\win32\libpng;..\platform\third_party\win32\libtiff;..\platform\third_party\win32\libjpeg;..\platform\third_party\win32\libxml2;..\platform\third_party\win32\pthread;..\platform\third_party\win32\OGLES;..\include;..\kazmath\include;..\actions;..\base_nodes;..\cocoa;..\effects;..\extensions;..\keypad_dispatcher;..\label_nodes;..\layers_scenes_transitions_nodes;..\menu_nodes;..\misc_nodes;..\particle_nodes;..\script_support;..\shaders;..\sprite_nodes;..\text_input_node;..\textures;..\tileMap_parallax_nodes;..\touch_dispatcher;..\support;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;_USRDLL;COCOS2DXWIN32_EXPORTS;GL_GLEXT_PROTOTYPES;%(PreprocessorDefinitions)</PreprocessorDefinitions> <PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;_USRDLL;COCOS2DXWIN32_EXPORTS;GL_GLEXT_PROTOTYPES;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary> <RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
<PrecompiledHeader> <PrecompiledHeader>
@ -110,10 +112,11 @@ xcopy /Y /Q "$(SolutionDir)cocos2dx\platform\third_party\win32\libraries\*.*" "$
</Command> </Command>
</PreLinkEvent> </PreLinkEvent>
<Link> <Link>
<AdditionalDependencies>libEGL.lib;libglesv2.lib;libxml2.lib;libzlib.lib;libpng.lib;libjpeg.lib;libiconv.lib;pthreadVCE2.lib;%(AdditionalDependencies)</AdditionalDependencies> <AdditionalDependencies>libEGL.lib;libGLESv2.lib;libxml2.lib;libzlib.lib;libpng.lib;libtiff.lib;libjpeg.lib;libiconv.lib;pthreadVCE2.lib;;%(AdditionalDependencies)</AdditionalDependencies>
<OutputFile>$(OutDir)$(ProjectName).dll</OutputFile> <OutputFile>$(OutDir)$(ProjectName).dll</OutputFile>
<AdditionalLibraryDirectories>$(OutDir);%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories> <AdditionalLibraryDirectories>$(OutDir);%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
<IgnoreSpecificDefaultLibraries> ;%(IgnoreSpecificDefaultLibraries)</IgnoreSpecificDefaultLibraries> <IgnoreSpecificDefaultLibraries>
</IgnoreSpecificDefaultLibraries>
<GenerateDebugInformation>true</GenerateDebugInformation> <GenerateDebugInformation>true</GenerateDebugInformation>
<SubSystem>Windows</SubSystem> <SubSystem>Windows</SubSystem>
<OptimizeReferences>true</OptimizeReferences> <OptimizeReferences>true</OptimizeReferences>
@ -212,7 +215,6 @@ xcopy /Y /Q "$(SolutionDir)cocos2dx\platform\third_party\win32\libraries\*.*" "$
<ClCompile Include="..\particle_nodes\CCParticleSystemQuad.cpp" /> <ClCompile Include="..\particle_nodes\CCParticleSystemQuad.cpp" />
<ClCompile Include="..\platform\CCEGLViewProtocol.cpp" /> <ClCompile Include="..\platform\CCEGLViewProtocol.cpp" />
<ClCompile Include="..\platform\CCSAXParser.cpp" /> <ClCompile Include="..\platform\CCSAXParser.cpp" />
<ClCompile Include="..\platform\CCStdC.cpp" />
<ClCompile Include="..\platform\CCThread.cpp" /> <ClCompile Include="..\platform\CCThread.cpp" />
<ClCompile Include="..\platform\platform.cpp" /> <ClCompile Include="..\platform\platform.cpp" />
<ClCompile Include="..\platform\win32\CCAccelerometer.cpp" /> <ClCompile Include="..\platform\win32\CCAccelerometer.cpp" />
@ -221,6 +223,7 @@ xcopy /Y /Q "$(SolutionDir)cocos2dx\platform\third_party\win32\libraries\*.*" "$
<ClCompile Include="..\platform\win32\CCEGLView.cpp" /> <ClCompile Include="..\platform\win32\CCEGLView.cpp" />
<ClCompile Include="..\platform\win32\CCFileUtils.cpp" /> <ClCompile Include="..\platform\win32\CCFileUtils.cpp" />
<ClCompile Include="..\platform\win32\CCImage.cpp" /> <ClCompile Include="..\platform\win32\CCImage.cpp" />
<ClCompile Include="..\platform\win32\CCStdC.cpp" />
<ClCompile Include="..\script_support\CCScriptSupport.cpp" /> <ClCompile Include="..\script_support\CCScriptSupport.cpp" />
<ClCompile Include="..\shaders\CCGLProgram.cpp" /> <ClCompile Include="..\shaders\CCGLProgram.cpp" />
<ClCompile Include="..\shaders\ccGLStateCache.cpp" /> <ClCompile Include="..\shaders\ccGLStateCache.cpp" />
@ -363,7 +366,6 @@ xcopy /Y /Q "$(SolutionDir)cocos2dx\platform\third_party\win32\libraries\*.*" "$
<ClInclude Include="..\platform\CCPlatformConfig.h" /> <ClInclude Include="..\platform\CCPlatformConfig.h" />
<ClInclude Include="..\platform\CCPlatformMacros.h" /> <ClInclude Include="..\platform\CCPlatformMacros.h" />
<ClInclude Include="..\platform\CCSAXParser.h" /> <ClInclude Include="..\platform\CCSAXParser.h" />
<ClInclude Include="..\platform\CCStdC.h" />
<ClInclude Include="..\platform\CCThread.h" /> <ClInclude Include="..\platform\CCThread.h" />
<ClInclude Include="..\platform\platform.h" /> <ClInclude Include="..\platform\platform.h" />
<ClInclude Include="..\platform\win32\CCAccelerometer.h" /> <ClInclude Include="..\platform\win32\CCAccelerometer.h" />
@ -371,6 +373,7 @@ xcopy /Y /Q "$(SolutionDir)cocos2dx\platform\third_party\win32\libraries\*.*" "$
<ClInclude Include="..\platform\win32\CCEGLView.h" /> <ClInclude Include="..\platform\win32\CCEGLView.h" />
<ClInclude Include="..\platform\win32\CCGL.h" /> <ClInclude Include="..\platform\win32\CCGL.h" />
<ClInclude Include="..\platform\win32\CCPlatformDefine.h" /> <ClInclude Include="..\platform\win32\CCPlatformDefine.h" />
<ClInclude Include="..\platform\win32\CCStdC.h" />
<ClInclude Include="..\script_support\CCScriptSupport.h" /> <ClInclude Include="..\script_support\CCScriptSupport.h" />
<ClInclude Include="..\shaders\CCGLProgram.h" /> <ClInclude Include="..\shaders\CCGLProgram.h" />
<ClInclude Include="..\shaders\ccGLStateCache.h" /> <ClInclude Include="..\shaders\ccGLStateCache.h" />

View File

@ -345,9 +345,6 @@
<ClCompile Include="..\platform\CCSAXParser.cpp"> <ClCompile Include="..\platform\CCSAXParser.cpp">
<Filter>platform</Filter> <Filter>platform</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="..\platform\CCStdC.cpp">
<Filter>platform</Filter>
</ClCompile>
<ClCompile Include="..\platform\CCThread.cpp"> <ClCompile Include="..\platform\CCThread.cpp">
<Filter>platform</Filter> <Filter>platform</Filter>
</ClCompile> </ClCompile>
@ -489,6 +486,9 @@
<ClCompile Include="..\extensions\CCBReader\CCBReader_v2.cpp"> <ClCompile Include="..\extensions\CCBReader\CCBReader_v2.cpp">
<Filter>extensions\CCBReader</Filter> <Filter>extensions\CCBReader</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="..\platform\win32\CCStdC.cpp">
<Filter>platform\win32</Filter>
</ClCompile>
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<ClInclude Include="..\effects\CCGrabber.h"> <ClInclude Include="..\effects\CCGrabber.h">
@ -791,9 +791,6 @@
<ClInclude Include="..\platform\CCSAXParser.h"> <ClInclude Include="..\platform\CCSAXParser.h">
<Filter>platform</Filter> <Filter>platform</Filter>
</ClInclude> </ClInclude>
<ClInclude Include="..\platform\CCStdC.h">
<Filter>platform</Filter>
</ClInclude>
<ClInclude Include="..\platform\CCThread.h"> <ClInclude Include="..\platform\CCThread.h">
<Filter>platform</Filter> <Filter>platform</Filter>
</ClInclude> </ClInclude>
@ -985,5 +982,8 @@
<ClInclude Include="..\extensions\CCBReader\CCBCustomClass.h"> <ClInclude Include="..\extensions\CCBReader\CCBCustomClass.h">
<Filter>extensions\CCBReader</Filter> <Filter>extensions\CCBReader</Filter>
</ClInclude> </ClInclude>
<ClInclude Include="..\platform\win32\CCStdC.h">
<Filter>platform\win32</Filter>
</ClInclude>
</ItemGroup> </ItemGroup>
</Project> </Project>

View File

@ -0,0 +1,165 @@
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|Win32">
<Configuration>Debug</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|Win32">
<Configuration>Release</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
</ItemGroup>
<PropertyGroup Label="Globals">
<ProjectName>testjs</ProjectName>
<ProjectGuid>{D0F06A44-A245-4D13-A498-0120C203B539}</ProjectGuid>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<PropertyGroup>
<_ProjectFileVersion>10.0.40219.1</_ProjectFileVersion>
<OutDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(SolutionDir)$(Configuration).win32\</OutDir>
<IntDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(Configuration).win32\</IntDir>
<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</LinkIncremental>
<OutDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(SolutionDir)$(Configuration).win32\</OutDir>
<IntDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(Configuration).win32\</IntDir>
<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">false</LinkIncremental>
<CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">AllRules.ruleset</CodeAnalysisRuleSet>
<CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" />
<CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" />
<CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">AllRules.ruleset</CodeAnalysisRuleSet>
<CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" />
<CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" />
</PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<Midl>
<PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<MkTypLibCompatible>false</MkTypLibCompatible>
<TargetEnvironment>Win32</TargetEnvironment>
<GenerateStublessProxies>true</GenerateStublessProxies>
<TypeLibraryName>$(IntDir)testjs.tlb</TypeLibraryName>
<HeaderFileName>testjs.h</HeaderFileName>
<DllDataFileName>
</DllDataFileName>
<InterfaceIdentifierFileName>testjs_i.c</InterfaceIdentifierFileName>
<ProxyFileName>testjs_p.c</ProxyFileName>
</Midl>
<ClCompile>
<Optimization>Disabled</Optimization>
<AdditionalIncludeDirectories>.;..\Classes;..\..\js\spidermonkey-win32\include;..\..\js\JSBindings;..\..\js\BindingsExample;..\..\cocos2dx;..\..\cocos2dx\actions;..\..\cocos2dx\base_nodes;..\..\cocos2dx\cocoa;..\..\cocos2dx\effects;..\..\cocos2dx\include;..\..\cocos2dx\kazmath\include;..\..\cocos2dx\keypad_dispatcher;..\..\cocos2dx\label_nodes;..\..\cocos2dx\layers_scenes_transitions_nodes;..\..\cocos2dx\menu_nodes;..\..\cocos2dx\misc_nodes;..\..\cocos2dx\particle_nodes;..\..\cocos2dx\script_support;..\..\cocos2dx\shaders;..\..\cocos2dx\sprite_nodes;..\..\cocos2dx\support;..\..\cocos2dx\text_input_node;..\..\cocos2dx\textures;..\..\cocos2dx\tileMap_parallax_nodes;..\..\cocos2dx\touch_dispatcher;..\..\cocos2dx\platform;..\..\cocos2dx\platform\win32;..\..\cocos2dx\platform\third_party\win32;..\..\cocos2dx\platform\third_party\win32\OGLES;..\..\CocosDenshion\Include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;_WINDOWS;STRICT;_DEBUG;COCOS2D_DEBUG=1;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<MinimalRebuild>true</MinimalRebuild>
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
<RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
<PrecompiledHeader>
</PrecompiledHeader>
<WarningLevel>Level3</WarningLevel>
<DebugInformationFormat>EditAndContinue</DebugInformationFormat>
<DisableSpecificWarnings>4251;4800;4244;4390;4065;4996;%(DisableSpecificWarnings)</DisableSpecificWarnings>
</ClCompile>
<ResourceCompile>
<PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<Culture>0x0409</Culture>
<AdditionalIncludeDirectories>$(IntDir);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
</ResourceCompile>
<PreLinkEvent>
<Command>if not exist "$(OutDir)" mkdir "$(OutDir)"
xcopy /Y /Q "$(SolutionDir)js\spidermonkey-win32\lib\*.*" "$(OutDir)"
</Command>
</PreLinkEvent>
<Link>
<AdditionalDependencies>libcocos2d.lib;libGLESv2.lib;libCocosDenshion.lib;js.lib;%(AdditionalDependencies)</AdditionalDependencies>
<AdditionalLibraryDirectories>$(OutDir);%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
<GenerateDebugInformation>true</GenerateDebugInformation>
<SubSystem>Windows</SubSystem>
<TargetMachine>MachineX86</TargetMachine>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<Midl>
<PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<MkTypLibCompatible>false</MkTypLibCompatible>
<TargetEnvironment>Win32</TargetEnvironment>
<GenerateStublessProxies>true</GenerateStublessProxies>
<TypeLibraryName>$(IntDir)testjs.tlb</TypeLibraryName>
<HeaderFileName>testjs.h</HeaderFileName>
<DllDataFileName>
</DllDataFileName>
<InterfaceIdentifierFileName>testjs_i.c</InterfaceIdentifierFileName>
<ProxyFileName>testjs_p.c</ProxyFileName>
</Midl>
<ClCompile>
<AdditionalIncludeDirectories>.;..\Classes;..\..\cocos2dx;..\..\cocos2dx\actions;..\..\cocos2dx\base_nodes;..\..\cocos2dx\cocoa;..\..\cocos2dx\effects;..\..\cocos2dx\include;..\..\cocos2dx\kazmath\include;..\..\cocos2dx\keypad_dispatcher;..\..\cocos2dx\label_nodes;..\..\cocos2dx\layers_scenes_transitions_nodes;..\..\cocos2dx\menu_nodes;..\..\cocos2dx\misc_nodes;..\..\cocos2dx\particle_nodes;..\..\cocos2dx\script_support;..\..\cocos2dx\shaders;..\..\cocos2dx\sprite_nodes;..\..\cocos2dx\support;..\..\cocos2dx\text_input_node;..\..\cocos2dx\textures;..\..\cocos2dx\tileMap_parallax_nodes;..\..\cocos2dx\touch_dispatcher;..\..\cocos2dx\platform;..\..\cocos2dx\platform\win32;..\..\cocos2dx\platform\third_party\win32;..\..\cocos2dx\platform\third_party\win32\OGLES;..\..\CocosDenshion\Include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;_WINDOWS;STRICT;NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ExceptionHandling>
</ExceptionHandling>
<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
<PrecompiledHeader>
</PrecompiledHeader>
<WarningLevel>Level3</WarningLevel>
<DebugInformationFormat>
</DebugInformationFormat>
<DisableSpecificWarnings>4251;%(DisableSpecificWarnings)</DisableSpecificWarnings>
</ClCompile>
<ResourceCompile>
<PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<Culture>0x0409</Culture>
<AdditionalIncludeDirectories>$(IntDir);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
</ResourceCompile>
<Link>
<AdditionalDependencies>libcocos2d.lib;libGLESv2.lib;libCocosDenshion.lib;%(AdditionalDependencies)</AdditionalDependencies>
<AdditionalLibraryDirectories>$(OutDir);%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
<SubSystem>Windows</SubSystem>
<TargetMachine>MachineX86</TargetMachine>
</Link>
</ItemDefinitionGroup>
<ItemGroup>
<ClCompile Include="..\..\js\JSBindings\cocos2d_generated.cpp" />
<ClCompile Include="..\..\js\JSBindings\cocos2d_manual_bindings.cpp" />
<ClCompile Include="..\..\js\JSBindings\cocos_denshion_generated.cpp" />
<ClCompile Include="..\..\js\JSBindings\ScriptingCore.cpp" />
<ClCompile Include="main.cpp" />
<ClCompile Include="..\Classes\AppDelegate.cpp" />
<ClCompile Include="..\Classes\simple_class.cpp" />
<ClCompile Include="..\Classes\simple_native_generated.cpp" />
</ItemGroup>
<ItemGroup>
<ClInclude Include="..\..\js\JSBindings\cocos2d_generated.hpp" />
<ClInclude Include="..\..\js\JSBindings\cocos_denshion_generated.hpp" />
<ClInclude Include="..\..\js\JSBindings\ScriptingCore.h" />
<ClInclude Include="main.h" />
<ClInclude Include="resource.h" />
<ClInclude Include="..\Classes\AppDelegate.h" />
<ClInclude Include="..\Classes\simple_class.h" />
<ClInclude Include="..\Classes\simple_native_generated.hpp" />
</ItemGroup>
<ItemGroup>
<None Include="..\Resources\CloseNormal.png" />
<None Include="..\Resources\CloseSelected.png" />
<None Include="..\Resources\HelloWorld.png" />
<None Include="res\testjs.ico" />
</ItemGroup>
<ItemGroup>
<ResourceCompile Include="testjs.rc" />
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
</Project>

View File

@ -0,0 +1,89 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup>
<Filter Include="JSBindings">
<UniqueIdentifier>{e3cf2382-1ff3-40f9-8b7e-18b61a7c2c65}</UniqueIdentifier>
</Filter>
<Filter Include="resource">
<UniqueIdentifier>{21e3383e-1ce0-44c9-a5f6-9583e571c46c}</UniqueIdentifier>
<Extensions>rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;jpg;jpeg;jpe;png;manifest</Extensions>
</Filter>
<Filter Include="win32">
<UniqueIdentifier>{42d8c7a8-ec45-498f-a33a-5805aab82fee}</UniqueIdentifier>
</Filter>
<Filter Include="Classes">
<UniqueIdentifier>{3b086d97-dbd9-4069-810a-ea7b36ffc165}</UniqueIdentifier>
</Filter>
</ItemGroup>
<ItemGroup>
<ClCompile Include="..\..\js\JSBindings\cocos2d_generated.cpp">
<Filter>JSBindings</Filter>
</ClCompile>
<ClCompile Include="..\..\js\JSBindings\cocos2d_manual_bindings.cpp">
<Filter>JSBindings</Filter>
</ClCompile>
<ClCompile Include="..\..\js\JSBindings\cocos_denshion_generated.cpp">
<Filter>JSBindings</Filter>
</ClCompile>
<ClCompile Include="..\..\js\JSBindings\ScriptingCore.cpp">
<Filter>JSBindings</Filter>
</ClCompile>
<ClCompile Include="main.cpp">
<Filter>win32</Filter>
</ClCompile>
<ClCompile Include="..\Classes\AppDelegate.cpp">
<Filter>Classes</Filter>
</ClCompile>
<ClCompile Include="..\Classes\simple_class.cpp">
<Filter>Classes</Filter>
</ClCompile>
<ClCompile Include="..\Classes\simple_native_generated.cpp">
<Filter>Classes</Filter>
</ClCompile>
</ItemGroup>
<ItemGroup>
<ClInclude Include="..\..\js\JSBindings\cocos2d_generated.hpp">
<Filter>JSBindings</Filter>
</ClInclude>
<ClInclude Include="..\..\js\JSBindings\cocos_denshion_generated.hpp">
<Filter>JSBindings</Filter>
</ClInclude>
<ClInclude Include="..\..\js\JSBindings\ScriptingCore.h">
<Filter>JSBindings</Filter>
</ClInclude>
<ClInclude Include="main.h">
<Filter>win32</Filter>
</ClInclude>
<ClInclude Include="resource.h">
<Filter>win32</Filter>
</ClInclude>
<ClInclude Include="..\Classes\AppDelegate.h">
<Filter>Classes</Filter>
</ClInclude>
<ClInclude Include="..\Classes\simple_class.h">
<Filter>Classes</Filter>
</ClInclude>
<ClInclude Include="..\Classes\simple_native_generated.hpp">
<Filter>Classes</Filter>
</ClInclude>
</ItemGroup>
<ItemGroup>
<None Include="..\Resources\CloseNormal.png">
<Filter>resource</Filter>
</None>
<None Include="..\Resources\CloseSelected.png">
<Filter>resource</Filter>
</None>
<None Include="..\Resources\HelloWorld.png">
<Filter>resource</Filter>
</None>
<None Include="res\testjs.ico">
<Filter>resource</Filter>
</None>
</ItemGroup>
<ItemGroup>
<ResourceCompile Include="testjs.rc">
<Filter>resource</Filter>
</ResourceCompile>
</ItemGroup>
</Project>

View File

@ -0,0 +1,7 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<LocalDebuggerWorkingDirectory>$(ProjectDir)..\Resources</LocalDebuggerWorkingDirectory>
<DebuggerFlavor>WindowsLocalDebugger</DebuggerFlavor>
</PropertyGroup>
</Project>