diff --git a/cocos/2d/CCFontFNT.cpp b/cocos/2d/CCFontFNT.cpp index 3427f4bb8f..838cdf160f 100644 --- a/cocos/2d/CCFontFNT.cpp +++ b/cocos/2d/CCFontFNT.cpp @@ -298,7 +298,7 @@ std::set* BMFontConfiguration::parseConfigFile(const std::string& int parseCount = 0; while (next) { - lineLength = next - base; + lineLength = ((int)(next - base)); memcpy(line, contents + parseCount, lineLength); line[lineLength] = 0; diff --git a/cocos/editor-support/cocostudio/ActionTimeline/CCActionTimelineCache.cpp b/cocos/editor-support/cocostudio/ActionTimeline/CCActionTimelineCache.cpp index 45cf6f836f..fc04ccfc94 100644 --- a/cocos/editor-support/cocostudio/ActionTimeline/CCActionTimelineCache.cpp +++ b/cocos/editor-support/cocostudio/ActionTimeline/CCActionTimelineCache.cpp @@ -74,7 +74,7 @@ static const char* START_FRAME = "startFrame"; static const char* X = "x"; static const char* Y = "y"; static const char* ROTATION = "rotation"; -static const char* ALPHA = "alpha"; +static const char* ALPHA = "alpha"; //TODO: Unused variable static const char* RED = "red"; static const char* GREEN = "green"; static const char* BLUE = "blue"; diff --git a/cocos/editor-support/spine/Animation.c b/cocos/editor-support/spine/Animation.c index 51b01ebd95..9d4b09e5ef 100644 --- a/cocos/editor-support/spine/Animation.c +++ b/cocos/editor-support/spine/Animation.c @@ -266,12 +266,12 @@ void _spRotateTimeline_apply (const spTimeline* timeline, spSkeleton* skeleton, bone = skeleton->bones[self->boneIndex]; if (time >= self->frames[self->framesCount - 2]) { /* Time is after last frame. */ - float amount = bone->data->rotation + self->frames[self->framesCount - 1] - bone->rotation; - while (amount > 180) - amount -= 360; - while (amount < -180) - amount += 360; - bone->rotation += amount * alpha; + float tempAmount = bone->data->rotation + self->frames[self->framesCount - 1] - bone->rotation; + while (tempAmount > 180) + tempAmount -= 360; + while (tempAmount < -180) + tempAmount += 360; + bone->rotation += tempAmount * alpha; return; } diff --git a/cocos/editor-support/spine/SkeletonJson.c b/cocos/editor-support/spine/SkeletonJson.c index 8e2b1280ec..7fa4908427 100644 --- a/cocos/editor-support/spine/SkeletonJson.c +++ b/cocos/editor-support/spine/SkeletonJson.c @@ -266,7 +266,7 @@ static spAnimation* _spSkeletonJson_readAnimation (spSkeletonJson* self, Json* r int slotIndex = spSkeletonData_findSlotIndex(skeletonData, slotMap->name); Json* timelineArray; for (timelineArray = slotMap->child; timelineArray; timelineArray = timelineArray->next) { - Json* frame; + Json* currFrame; int verticesCount = 0; float* tempVertices; spFFDTimeline *timeline; @@ -287,8 +287,8 @@ static spAnimation* _spSkeletonJson_readAnimation (spSkeletonJson* self, Json* r timeline->attachment = attachment; tempVertices = MALLOC(float, verticesCount); - for (frame = timelineArray->child, i = 0; frame; frame = frame->next, ++i) { - Json* vertices = Json_getItem(frame, "vertices"); + for (currFrame = timelineArray->child, i = 0; currFrame; currFrame = currFrame->next, ++i) { + Json* vertices = Json_getItem(currFrame, "vertices"); float* frameVertices; if (!vertices) { if (attachment->type == SP_ATTACHMENT_MESH) @@ -298,7 +298,7 @@ static spAnimation* _spSkeletonJson_readAnimation (spSkeletonJson* self, Json* r memset(frameVertices, 0, sizeof(float) * verticesCount); } } else { - int v, start = Json_getInt(frame, "offset", 0); + int v, start = Json_getInt(currFrame, "offset", 0); Json* vertex; frameVertices = tempVertices; memset(frameVertices, 0, sizeof(float) * start); @@ -316,8 +316,8 @@ static spAnimation* _spSkeletonJson_readAnimation (spSkeletonJson* self, Json* r frameVertices[v] += meshVertices[v]; } } - spFFDTimeline_setFrame(timeline, i, Json_getFloat(frame, "time", 0), frameVertices); - readCurve(SUPER(timeline), i, frame); + spFFDTimeline_setFrame(timeline, i, Json_getFloat(currFrame, "time", 0), frameVertices); + readCurve(SUPER(timeline), i, currFrame); } FREE(tempVertices); @@ -333,16 +333,16 @@ static spAnimation* _spSkeletonJson_readAnimation (spSkeletonJson* self, Json* r spDrawOrderTimeline* timeline = spDrawOrderTimeline_create(drawOrder->size, skeletonData->slotsCount); for (frame = drawOrder->child, i = 0; frame; frame = frame->next, ++i) { int ii; - int* drawOrder = 0; + int* currDrawOrder = 0; Json* offsets = Json_getItem(frame, "offsets"); if (offsets) { Json* offsetMap; int* unchanged = MALLOC(int, skeletonData->slotsCount - offsets->size); int originalIndex = 0, unchangedIndex = 0; - drawOrder = MALLOC(int, skeletonData->slotsCount); + currDrawOrder = MALLOC(int, skeletonData->slotsCount); for (ii = skeletonData->slotsCount - 1; ii >= 0; --ii) - drawOrder[ii] = -1; + currDrawOrder[ii] = -1; for (offsetMap = offsets->child; offsetMap; offsetMap = offsetMap->next) { int slotIndex = spSkeletonData_findSlotIndex(skeletonData, Json_getString(offsetMap, "slot", 0)); @@ -355,7 +355,7 @@ static spAnimation* _spSkeletonJson_readAnimation (spSkeletonJson* self, Json* r while (originalIndex != slotIndex) unchanged[unchangedIndex++] = originalIndex++; /* Set changed items. */ - drawOrder[originalIndex + Json_getInt(offsetMap, "offset", 0)] = originalIndex; + currDrawOrder[originalIndex + Json_getInt(offsetMap, "offset", 0)] = originalIndex; originalIndex++; } /* Collect remaining unchanged items. */ @@ -363,10 +363,10 @@ static spAnimation* _spSkeletonJson_readAnimation (spSkeletonJson* self, Json* r unchanged[unchangedIndex++] = originalIndex++; /* Fill in unchanged items. */ for (ii = skeletonData->slotsCount - 1; ii >= 0; ii--) - if (drawOrder[ii] == -1) drawOrder[ii] = unchanged[--unchangedIndex]; + if (currDrawOrder[ii] == -1) currDrawOrder[ii] = unchanged[--unchangedIndex]; FREE(unchanged); } - spDrawOrderTimeline_setFrame(timeline, i, Json_getFloat(frame, "time", 0), drawOrder); + spDrawOrderTimeline_setFrame(timeline, i, Json_getFloat(frame, "time", 0), currDrawOrder); FREE(drawOrder); } animation->timelines[animation->timelinesCount++] = SUPER_CAST(spTimeline, timeline); @@ -376,24 +376,24 @@ static spAnimation* _spSkeletonJson_readAnimation (spSkeletonJson* self, Json* r /* Event timeline. */ if (events) { - Json* frame; + Json* currFrame; spEventTimeline* timeline = spEventTimeline_create(events->size); - for (frame = events->child, i = 0; frame; frame = frame->next, ++i) { + for (currFrame = events->child, i = 0; currFrame; currFrame = currFrame->next, ++i) { spEvent* event; const char* stringValue; - spEventData* eventData = spSkeletonData_findEvent(skeletonData, Json_getString(frame, "name", 0)); + spEventData* eventData = spSkeletonData_findEvent(skeletonData, Json_getString(currFrame, "name", 0)); if (!eventData) { spAnimation_dispose(animation); - _spSkeletonJson_setError(self, 0, "Event not found: ", Json_getString(frame, "name", 0)); + _spSkeletonJson_setError(self, 0, "Event not found: ", Json_getString(currFrame, "name", 0)); return 0; } event = spEvent_create(eventData); - event->intValue = Json_getInt(frame, "int", eventData->intValue); - event->floatValue = Json_getFloat(frame, "float", eventData->floatValue); - stringValue = Json_getString(frame, "string", eventData->stringValue); + event->intValue = Json_getInt(currFrame, "int", eventData->intValue); + event->floatValue = Json_getFloat(currFrame, "float", eventData->floatValue); + stringValue = Json_getString(currFrame, "string", eventData->stringValue); if (stringValue) MALLOC_STR(event->stringValue, stringValue); - spEventTimeline_setFrame(timeline, i, Json_getFloat(frame, "time", 0), event); + spEventTimeline_setFrame(timeline, i, Json_getFloat(currFrame, "time", 0), event); } animation->timelines[animation->timelinesCount++] = SUPER_CAST(spTimeline, timeline); duration = timeline->frames[events->size - 1]; @@ -571,7 +571,7 @@ spSkeletonData* spSkeletonJson_readSkeletonData (spSkeletonJson* self, const cha const char* attachmentName = Json_getString(attachmentMap, "name", skinAttachmentName); const char* path = Json_getString(attachmentMap, "path", attachmentName); const char* color; - int i; + int currIndex; Json* entry; const char* typeString = Json_getString(attachmentMap, "type", "region"); @@ -631,19 +631,19 @@ spSkeletonData* spSkeletonJson_readSkeletonData (spSkeletonJson* self, const cha entry = Json_getItem(attachmentMap, "vertices"); mesh->verticesCount = entry->size; mesh->vertices = MALLOC(float, entry->size); - for (entry = entry->child, i = 0; entry; entry = entry->next, ++i) - mesh->vertices[i] = entry->valueFloat * self->scale; + for (entry = entry->child, currIndex = 0; entry; entry = entry->next, ++currIndex) + mesh->vertices[currIndex] = entry->valueFloat * self->scale; entry = Json_getItem(attachmentMap, "triangles"); mesh->trianglesCount = entry->size; mesh->triangles = MALLOC(int, entry->size); - for (entry = entry->child, i = 0; entry; entry = entry->next, ++i) - mesh->triangles[i] = entry->valueInt; + for (entry = entry->child, currIndex = 0; entry; entry = entry->next, ++currIndex) + mesh->triangles[currIndex] = entry->valueInt; entry = Json_getItem(attachmentMap, "uvs"); mesh->regionUVs = MALLOC(float, entry->size); - for (entry = entry->child, i = 0; entry; entry = entry->next, ++i) - mesh->regionUVs[i] = entry->valueFloat; + for (entry = entry->child, currIndex = 0; entry; entry = entry->next, ++currIndex) + mesh->regionUVs[currIndex] = entry->valueFloat; spMeshAttachment_updateUVs(mesh); @@ -661,8 +661,8 @@ spSkeletonData* spSkeletonJson_readSkeletonData (spSkeletonJson* self, const cha if (entry) { mesh->edgesCount = entry->size; mesh->edges = MALLOC(int, entry->size); - for (entry = entry->child, i = 0; entry; entry = entry->next, ++i) - mesh->edges[i] = entry->valueInt; + for (entry = entry->child, currIndex = 0; entry; entry = entry->next, ++currIndex) + mesh->edges[currIndex] = entry->valueInt; } mesh->width = Json_getFloat(attachmentMap, "width", 32) * self->scale; @@ -679,32 +679,32 @@ spSkeletonData* spSkeletonJson_readSkeletonData (spSkeletonJson* self, const cha entry = Json_getItem(attachmentMap, "uvs"); mesh->uvsCount = entry->size; mesh->regionUVs = MALLOC(float, entry->size); - for (entry = entry->child, i = 0; entry; entry = entry->next, ++i) - mesh->regionUVs[i] = entry->valueFloat; + for (entry = entry->child, currIndex = 0; entry; entry = entry->next, ++currIndex) + mesh->regionUVs[currIndex] = entry->valueFloat; entry = Json_getItem(attachmentMap, "vertices"); verticesCount = entry->size; vertices = MALLOC(float, entry->size); - for (entry = entry->child, i = 0; entry; entry = entry->next, ++i) - vertices[i] = entry->valueFloat; + for (entry = entry->child, currIndex = 0; entry; entry = entry->next, ++currIndex) + vertices[currIndex] = entry->valueFloat; - for (i = 0; i < verticesCount;) { - int bonesCount = (int)vertices[i]; + for (currIndex = 0; currIndex < verticesCount;) { + int bonesCount = (int)vertices[currIndex]; mesh->bonesCount += bonesCount + 1; mesh->weightsCount += bonesCount * 3; - i += 1 + bonesCount * 4; + currIndex += 1 + bonesCount * 4; } mesh->bones = MALLOC(int, mesh->bonesCount); mesh->weights = MALLOC(float, mesh->weightsCount); - for (i = 0, b = 0, w = 0; i < verticesCount;) { - int bonesCount = (int)vertices[i++]; + for (currIndex = 0, b = 0, w = 0; currIndex < verticesCount;) { + int bonesCount = (int)vertices[currIndex++]; mesh->bones[b++] = bonesCount; - for (nn = i + bonesCount * 4; i < nn; i += 4, ++b, w += 3) { - mesh->bones[b] = (int)vertices[i]; - mesh->weights[w] = vertices[i + 1] * self->scale; - mesh->weights[w + 1] = vertices[i + 2] * self->scale; - mesh->weights[w + 2] = vertices[i + 3]; + for (nn = currIndex + bonesCount * 4; currIndex < nn; currIndex += 4, ++b, w += 3) { + mesh->bones[b] = (int)vertices[currIndex]; + mesh->weights[w] = vertices[currIndex + 1] * self->scale; + mesh->weights[w + 1] = vertices[currIndex + 2] * self->scale; + mesh->weights[w + 2] = vertices[currIndex + 3]; } } @@ -713,8 +713,8 @@ spSkeletonData* spSkeletonJson_readSkeletonData (spSkeletonJson* self, const cha entry = Json_getItem(attachmentMap, "triangles"); mesh->trianglesCount = entry->size; mesh->triangles = MALLOC(int, entry->size); - for (entry = entry->child, i = 0; entry; entry = entry->next, ++i) - mesh->triangles[i] = entry->valueInt; + for (entry = entry->child, currIndex = 0; entry; entry = entry->next, ++currIndex) + mesh->triangles[currIndex] = entry->valueInt; spSkinnedMeshAttachment_updateUVs(mesh); @@ -732,7 +732,7 @@ spSkeletonData* spSkeletonJson_readSkeletonData (spSkeletonJson* self, const cha if (entry) { mesh->edgesCount = entry->size; mesh->edges = MALLOC(int, entry->size); - for (entry = entry->child, i = 0; entry; entry = entry->next, ++i) + for (entry = entry->child, currIndex = 0; entry; entry = entry->next, ++currIndex) mesh->edges[i] = entry->valueInt; } @@ -745,8 +745,8 @@ spSkeletonData* spSkeletonJson_readSkeletonData (spSkeletonJson* self, const cha entry = Json_getItem(attachmentMap, "vertices"); box->verticesCount = entry->size; box->vertices = MALLOC(float, entry->size); - for (entry = entry->child, i = 0; entry; entry = entry->next, ++i) - box->vertices[i] = entry->valueFloat * self->scale; + for (entry = entry->child, currIndex = 0; entry; entry = entry->next, ++currIndex) + box->vertices[currIndex] = entry->valueFloat * self->scale; break; } } diff --git a/cocos/editor-support/spine/spine-cocos2dx.cpp b/cocos/editor-support/spine/spine-cocos2dx.cpp index 5ab0c1d71c..6e038920a6 100644 --- a/cocos/editor-support/spine/spine-cocos2dx.cpp +++ b/cocos/editor-support/spine/spine-cocos2dx.cpp @@ -48,7 +48,7 @@ void _spAtlasPage_disposeTexture (spAtlasPage* self) { char* _spUtil_readFile (const char* path, int* length) { Data data = FileUtils::getInstance()->getDataFromFile( FileUtils::getInstance()->fullPathForFilename(path).c_str()); - *length = data.getSize(); + *length = (int) data.getSize(); char* bytes = MALLOC(char, *length); memcpy(bytes, data.getBytes(), *length); return bytes;