modify linux tempalte

This commit is contained in:
chuanweizhang 2013-12-25 18:32:23 +08:00
parent 02e139f1da
commit 23192a883c
10 changed files with 3 additions and 1101 deletions

View File

@ -3,7 +3,7 @@ cmake_minimum_required(VERSION 2.6)
set(APP_NAME HelloCpp)
project (${APP_NAME})
include(../../build/BuildHelpers.CMakeLists.txt)
include(cocos2d/build/BuildHelpers.CMakeLists.txt)
option(USE_CHIPMUNK "Use chipmunk for physics library" ON)
option(USE_BOX2D "Use box2d for physics library" OFF)

View File

@ -1,422 +0,0 @@
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View File

@ -1,25 +0,0 @@
EXECUTABLE = HelloCpp
INCLUDES = -I.. -I../Classes
SOURCES = main.cpp \
../Classes/AppDelegate.cpp \
../Classes/HelloWorldScene.cpp
COCOS_ROOT = ../cocos2d
include $(COCOS_ROOT)/cocos2dx/proj.linux/cocos2dx.mk
SHAREDLIBS += -lcocos2d
COCOS_LIBS = $(LIB_DIR)/libcocos2d.so
$(TARGET): $(OBJECTS) $(STATICLIBS) $(COCOS_LIBS) $(CORE_MAKEFILE_LIST)
@mkdir -p $(@D)
$(LOG_LINK)$(CXX) $(CXXFLAGS) $(OBJECTS) -o $@ $(SHAREDLIBS) $(STATICLIBS)
$(OBJ_DIR)/%.o: %.cpp $(CORE_MAKEFILE_LIST)
@mkdir -p $(@D)
$(LOG_CXX)$(CXX) $(CXXFLAGS) $(INCLUDES) $(DEFINES) $(VISIBILITY) -c $< -o $@
$(OBJ_DIR)/%.o: ../%.cpp $(CORE_MAKEFILE_LIST)
@mkdir -p $(@D)
$(LOG_CXX)$(CXX) $(CXXFLAGS) $(INCLUDES) $(DEFINES) $(VISIBILITY) -c $< -o $@

View File

@ -1,59 +0,0 @@
#!/bin/bash
TXTCOLOR_DEFAULT="\033[0;m"
TXTCOLOR_RED="\033[0;31m"
TXTCOLOR_GREEN="\033[0;32m"
COCOS2DX20_TRUNK=`pwd`/../cocos2d
OUTPUT_DEBUG=$COCOS2DX20_TRUNK/lib/linux/debug/
OUTPUT_RELEASE=$COCOS2DX20_TRUNK/lib/linux/release/
check_make_result()
{
if [ 0 != $? ]; then
exit 1
fi
}
DEPENDS='libx11-dev'
DEPENDS+=' libxmu-dev'
DEPENDS+=' libglu1-mesa-dev'
DEPENDS+=' libgl2ps-dev'
DEPENDS+=' libxi-dev'
DEPENDS+=' libglfw-dev'
DEPENDS+=' g++'
DEPENDS+=' libzip-dev'
DEPENDS+=' libcurl4-gnutls-dev'
DEPENDS+=' libfontconfig1-dev'
DEPENDS+=' libsqlite3-dev'
DEPENDS+=' libglew-dev'
for i in $DEPENDS; do
PKG_OK=$(dpkg-query -W --showformat='${Status}\n' $i | grep "install ok installed")
echo Checking for $i: $PKG_OK
if [ "" == "$PKG_OK" ]; then
echo -e $TXTCOLOR_GREEN"No $i. Setting up $i, please enter your password:"$TXTCOLOR_DEFAULT
sudo apt-get --force-yes --yes install $i
fi
done
mkdir -p $OUTPUT_DEBUG
mkdir -p $OUTPUT_RELEASE
make -C $COCOS2DX20_TRUNK/external/Box2D/proj.linux DEBUG=1
check_make_result
make -C $COCOS2DX20_TRUNK/external/chipmunk/proj.linux DEBUG=1
check_make_result
make -C $COCOS2DX20_TRUNK/cocos2dx/proj.linux DEBUG=1
check_make_result
make -C $COCOS2DX20_TRUNK/CocosDenshion/proj.linux DEBUG=1
check_make_result
make -C $COCOS2DX20_TRUNK/extensions/proj.linux DEBUG=1
check_make_result
make DEBUG=1
check_make_result

View File

@ -3,7 +3,7 @@ cmake_minimum_required(VERSION 2.6)
set(APP_NAME HelloLua)
project (${APP_NAME})
include(../../build/BuildHelpers.CMakeLists.txt)
include(cocos2d/build/BuildHelpers.CMakeLists.txt)
option(USE_CHIPMUNK "Use chipmunk for physics library" ON)
option(USE_BOX2D "Use box2d for physics library" OFF)

View File

@ -1,411 +0,0 @@
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View File

@ -1,44 +0,0 @@
<?xml version="1.0" encoding="UTF-8"?>
<projectDescription>
<name>HelloLua</name>
<comment></comment>
<projects>
<project>libBox2D</project>
<project>libChipmunk</project>
<project>libcocos2d</project>
<project>libCocosDenshion</project>
<project>liblua</project>
</projects>
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<name>Classes</name>
<type>2</type>
<locationURI>PARENT-1-PROJECT_LOC/Classes</locationURI>
</link>
<link>
<name>cocos2dx_support</name>
<type>2</type>
<locationURI>PARENT-4-PROJECT_LOC/scripting/lua/cocos2dx_support</locationURI>
</link>
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View File

@ -1,27 +0,0 @@
EXECUTABLE = HelloLua
COCOS_ROOT = ../cocos2d
INCLUDES = -I../ -I../Classes -I$(COCOS_ROOT)/audio/include \
-I$(COCOS_ROOT)/scripting/lua/lua \
-I$(COCOS_ROOT)/scripting/lua/tolua \
-I$(COCOS_ROOT)/scripting/lua/cocos2dx_support
SOURCES = main.cpp ../Classes/AppDelegate.cpp
SHAREDLIBS += -lcocos2d -lcocosdenshion -llua
COCOS_LIBS = $(LIB_DIR)/libcocos2d.so $(LIB_DIR)/libcocosdenshion.so $(LIB_DIR)/liblua.so
include $(COCOS_ROOT)/cocos2dx/proj.linux/cocos2dx.mk
$(TARGET): $(OBJECTS) $(STATICLIBS) $(COCOS_LIBS) $(CORE_MAKEFILE_LIST)
@mkdir -p $(@D)
cp -n ../../../scripting/lua/script/* ../../../../samples/Lua/TestLua/Resources
$(LOG_LINK)$(CXX) $(CXXFLAGS) $(OBJECTS) -o $@ $(SHAREDLIBS) $(STATICLIBS) $(LIBS)
$(OBJ_DIR)/%.o: ../%.cpp $(CORE_MAKEFILE_LIST)
@mkdir -p $(@D)
$(LOG_CXX)$(CXX) $(CXXFLAGS) $(INCLUDES) $(DEFINES) $(VISIBILITY) -c $< -o $@
$(OBJ_DIR)/%.o: %.cpp $(CORE_MAKEFILE_LIST)
@mkdir -p $(@D)
$(LOG_CXX)$(CXX) $(CXXFLAGS) $(INCLUDES) $(DEFINES) $(VISIBILITY) -c $< -o $@

View File

@ -7,7 +7,7 @@ Notice:The best of generate path is english path.
##1.UI
* Windows: double click "create_project.pyw" file
* Mac: ./create_project.pyw
* Linux: The tkinter was not installed in the linux's default python,
* Linux: The tkinter was not installed in the linux's default python,therefore, in order to use the gui operate, you have to install the tkinter libaray manually. There is another way to create project by command line. see below for details
##2.console
$ cd cocos2d-x/tools/project-creator
$ ./project-creator.pyw --help