adjust comment message

This commit is contained in:
Huabing.Xu 2014-04-10 11:14:46 +08:00
parent 5475a0fc02
commit 231cdcb906
12 changed files with 12 additions and 12 deletions

View File

@ -211,7 +211,7 @@ void ClippingNode::visit(Renderer *renderer, const Matrix &parentTransform, bool
_transformUpdated = false;
// IMPORTANT:
// To ease the migration to v3.0, we still support the kmMat4 stack,
// To ease the migration to v3.0, we still support the Matrix stack,
// but it is deprecated and your code should not rely on it
Director* director = Director::getInstance();
CCASSERT(nullptr != director, "Director is null when seting matrix stack");

View File

@ -1139,7 +1139,7 @@ void Label::visit(Renderer *renderer, const Matrix &parentTransform, bool parent
_transformUpdated = false;
// IMPORTANT:
// To ease the migration to v3.0, we still support the kmMat4 stack,
// To ease the migration to v3.0, we still support the Matrix stack,
// but it is deprecated and your code should not rely on it
Director* director = Director::getInstance();
CCASSERT(nullptr != director, "Director is null when seting matrix stack");

View File

@ -950,7 +950,7 @@ void Node::visit(Renderer* renderer, const Matrix &parentTransform, bool parentT
// IMPORTANT:
// To ease the migration to v3.0, we still support the kmMat4 stack,
// To ease the migration to v3.0, we still support the Matrix stack,
// but it is deprecated and your code should not rely on it
Director* director = Director::getInstance();
CCASSERT(nullptr != director, "Director is null when seting matrix stack");

View File

@ -100,7 +100,7 @@ void NodeGrid::visit(Renderer *renderer, const Matrix &parentTransform, bool par
_transformUpdated = false;
// IMPORTANT:
// To ease the migration to v3.0, we still support the kmMat4 stack,
// To ease the migration to v3.0, we still support the Matrix stack,
// but it is deprecated and your code should not rely on it
Director* director = Director::getInstance();
CCASSERT(nullptr != director, "Director is null when seting matrix stack");

View File

@ -140,7 +140,7 @@ void ParticleBatchNode::visit(Renderer *renderer, const Matrix &parentTransform,
_transformUpdated = false;
// IMPORTANT:
// To ease the migration to v3.0, we still support the kmMat4 stack,
// To ease the migration to v3.0, we still support the Matrix stack,
// but it is deprecated and your code should not rely on it
Director* director = Director::getInstance();
CCASSERT(nullptr != director, "Director is null when seting matrix stack");

View File

@ -401,7 +401,7 @@ void RenderTexture::visit(Renderer *renderer, const Matrix &parentTransform, boo
CCASSERT(nullptr != director, "Director is null when seting matrix stack");
// IMPORTANT:
// To ease the migration to v3.0, we still support the kmMat4 stack,
// To ease the migration to v3.0, we still support the Matrix stack,
// but it is deprecated and your code should not rely on it
director->pushMatrix(MATRIX_STACK_TYPE::MATRIX_STACK_MODELVIEW);
director->loadMatrix(MATRIX_STACK_TYPE::MATRIX_STACK_MODELVIEW, _modelViewTransform);

View File

@ -155,7 +155,7 @@ void SpriteBatchNode::visit(Renderer *renderer, const Matrix &parentTransform, b
_transformUpdated = false;
// IMPORTANT:
// To ease the migration to v3.0, we still support the kmMat4 stack,
// To ease the migration to v3.0, we still support the Matrix stack,
// but it is deprecated and your code should not rely on it
Director* director = Director::getInstance();
CCASSERT(nullptr != director, "Director is null when seting matrix stack");

View File

@ -459,7 +459,7 @@ void Armature::visit(cocos2d::Renderer *renderer, const Matrix &parentTransform,
_transformUpdated = false;
// IMPORTANT:
// To ease the migration to v3.0, we still support the kmMat4 stack,
// To ease the migration to v3.0, we still support the Matrix stack,
// but it is deprecated and your code should not rely on it
Director* director = Director::getInstance();
CCASSERT(nullptr != director, "Director is null when seting matrix stack");

View File

@ -115,7 +115,7 @@ void BatchNode::visit(Renderer *renderer, const Matrix &parentTransform, bool pa
_transformUpdated = false;
// IMPORTANT:
// To ease the migration to v3.0, we still support the kmMat4 stack,
// To ease the migration to v3.0, we still support the Matrix stack,
// but it is deprecated and your code should not rely on it
Director* director = Director::getInstance();
CCASSERT(nullptr != director, "Director is null when seting matrix stack");

View File

@ -287,7 +287,7 @@ void ProtectedNode::visit(Renderer* renderer, const Matrix &parentTransform, boo
// IMPORTANT:
// To ease the migration to v3.0, we still support the kmMat4 stack,
// To ease the migration to v3.0, we still support the Matrix stack,
// but it is deprecated and your code should not rely on it
Director* director = Director::getInstance();
CCASSERT(nullptr != director, "Director is null when seting matrix stack");

View File

@ -755,7 +755,7 @@ void Layout::stencilClippingVisit(Renderer *renderer, const Matrix &parentTransf
_transformUpdated = false;
// IMPORTANT:
// To ease the migration to v3.0, we still support the kmMat4 stack,
// To ease the migration to v3.0, we still support the Matrix stack,
// but it is deprecated and your code should not rely on it
Director* director = Director::getInstance();
CCASSERT(nullptr != director, "Director is null when seting matrix stack");

View File

@ -567,7 +567,7 @@ void ScrollView::visit(Renderer *renderer, const Matrix &parentTransform, bool p
_transformUpdated = false;
// IMPORTANT:
// To ease the migration to v3.0, we still support the kmMat4 stack,
// To ease the migration to v3.0, we still support the Matrix stack,
// but it is deprecated and your code should not rely on it
Director* director = Director::getInstance();
CCASSERT(nullptr != director, "Director is null when seting matrix stack");