mirror of https://github.com/axmolengine/axmol.git
Merge branch 'develop' of https://github.com/cocos2d/cocos2d-x into deprecatedfunc
This commit is contained in:
commit
236b675e21
2
AUTHORS
2
AUTHORS
|
@ -443,6 +443,7 @@ Developers:
|
|||
Explicitly initialising CCAcceleration structure.
|
||||
Add support to save/retrieve CCData into/from CCUserDefault.
|
||||
Text Shadows fix
|
||||
Solving 'black screen' on android.
|
||||
|
||||
MarcelBloemendaal
|
||||
Adding secureTextEntry property to CCTextFieldTTF.
|
||||
|
@ -527,6 +528,7 @@ Developers:
|
|||
|
||||
Sam Gross (colesbury)
|
||||
Ignoring formatting specifiers in JavaScript log messages.
|
||||
Make bindings-generator supports to bind std::function argument.
|
||||
|
||||
James Munro (jdmunro)
|
||||
Added JSB support for ccpDistanceSQ.
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||||
|
|
|
@ -1 +1 @@
|
|||
ca5e8099d358d62ed915a2d316a4a4545b61471d
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||||
f7781fbb67fc947c54f987d419593d211f6a4020
|
|
@ -52,7 +52,7 @@ public:
|
|||
virtual void startWithTarget(Node *pTarget);
|
||||
|
||||
/** initializes the action with size and duration */
|
||||
virtual bool initWithDuration(float duration, const Size& gridSize);
|
||||
bool initWithDuration(float duration, const Size& gridSize);
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||||
|
||||
/** returns the grid */
|
||||
virtual GridBase* getGrid(void);
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||||
|
|
|
@ -68,7 +68,7 @@ class CC_DLL FlipX3D : public Grid3DAction
|
|||
{
|
||||
public:
|
||||
/** initializes the action with duration */
|
||||
virtual bool initWithDuration(float duration);
|
||||
bool initWithDuration(float duration);
|
||||
virtual bool initWithSize(const Size& gridSize, float duration);
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||||
|
||||
/** returns a new clone of the action */
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||||
|
|
|
@ -339,20 +339,6 @@ CallFunc * CallFunc::create(Object* pSelectorTarget, SEL_CallFunc selector)
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|||
return NULL;
|
||||
}
|
||||
|
||||
CallFunc * CallFunc::create(int nHandler)
|
||||
{
|
||||
CallFunc *pRet = new CallFunc();
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||||
|
||||
if (pRet) {
|
||||
pRet->_scriptHandler = nHandler;
|
||||
pRet->autorelease();
|
||||
}
|
||||
else{
|
||||
CC_SAFE_DELETE(pRet);
|
||||
}
|
||||
return pRet;
|
||||
}
|
||||
|
||||
bool CallFunc::initWithFunction(const std::function<void()> &func)
|
||||
{
|
||||
_function = func;
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||||
|
@ -376,10 +362,6 @@ bool CallFunc::initWithTarget(Object* pSelectorTarget) {
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|||
|
||||
CallFunc::~CallFunc(void)
|
||||
{
|
||||
if (_scriptHandler)
|
||||
{
|
||||
cocos2d::ScriptEngineManager::sharedManager()->getScriptEngine()->removeScriptHandler(_scriptHandler);
|
||||
}
|
||||
CC_SAFE_RELEASE(_selectorTarget);
|
||||
}
|
||||
|
||||
|
@ -394,10 +376,6 @@ CallFunc * CallFunc::clone() const
|
|||
else if( _function ){
|
||||
a->initWithFunction(_function);
|
||||
}
|
||||
else if (_scriptHandler > 0 ) {
|
||||
a->_scriptHandler = cocos2d::ScriptEngineManager::sharedManager()->getScriptEngine()->reallocateScriptHandler(_scriptHandler);
|
||||
}
|
||||
|
||||
|
||||
a->autorelease();
|
||||
return a;
|
||||
|
@ -417,12 +395,8 @@ void CallFunc::update(float time) {
|
|||
void CallFunc::execute() {
|
||||
if (_callFunc) {
|
||||
(_selectorTarget->*_callFunc)();
|
||||
} else if( _function )
|
||||
} else if( _function ){
|
||||
_function();
|
||||
if (0 != _scriptHandler) {
|
||||
BasicScriptData data((void*)this);
|
||||
ScriptEvent event(kCallFuncEvent,(void*)&data);
|
||||
ScriptEngineManager::sharedManager()->getScriptEngine()->sendEvent(&event);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -458,21 +432,6 @@ CallFuncN * CallFuncN::create(Object* pSelectorTarget, SEL_CallFuncN selector)
|
|||
return NULL;
|
||||
}
|
||||
|
||||
CallFuncN * CallFuncN::create(int nHandler)
|
||||
{
|
||||
CallFuncN *pRet = new CallFuncN();
|
||||
|
||||
if (pRet) {
|
||||
pRet->_scriptHandler = nHandler;
|
||||
pRet->autorelease();
|
||||
}
|
||||
else{
|
||||
CC_SAFE_DELETE(pRet);
|
||||
}
|
||||
return pRet;
|
||||
}
|
||||
|
||||
|
||||
void CallFuncN::execute() {
|
||||
if (_callFuncN) {
|
||||
(_selectorTarget->*_callFuncN)(_target);
|
||||
|
@ -480,12 +439,6 @@ void CallFuncN::execute() {
|
|||
else if (_functionN) {
|
||||
_functionN(_target);
|
||||
}
|
||||
if (0 != _scriptHandler)
|
||||
{
|
||||
BasicScriptData data((void*)this,(void*)_target);
|
||||
ScriptEvent event(kCallFuncEvent,(void*)&data);
|
||||
ScriptEngineManager::sharedManager()->getScriptEngine()->sendEvent(&event);
|
||||
}
|
||||
}
|
||||
|
||||
bool CallFuncN::initWithFunction(const std::function<void (Node *)> &func)
|
||||
|
|
|
@ -236,13 +236,9 @@ public:
|
|||
*/
|
||||
CC_DEPRECATED_ATTRIBUTE static CallFunc * create(Object* pSelectorTarget, SEL_CallFunc selector);
|
||||
|
||||
/** creates the action with the handler script function */
|
||||
static CallFunc * create(int nHandler);
|
||||
|
||||
public:
|
||||
CallFunc()
|
||||
: _selectorTarget(NULL)
|
||||
, _scriptHandler(0)
|
||||
, _callFunc(NULL)
|
||||
, _function(nullptr)
|
||||
{
|
||||
|
@ -250,14 +246,14 @@ public:
|
|||
virtual ~CallFunc();
|
||||
|
||||
/** initializes the action with the callback
|
||||
|
||||
typedef void (Object::*SEL_CallFunc)();
|
||||
@deprecated Use the std::function API instead.
|
||||
*/
|
||||
virtual bool initWithTarget(Object* pSelectorTarget);
|
||||
CC_DEPRECATED_ATTRIBUTE bool initWithTarget(Object* pSelectorTarget);
|
||||
|
||||
/** initializes the action with the std::function<void()>
|
||||
*/
|
||||
virtual bool initWithFunction(const std::function<void()>& func);
|
||||
bool initWithFunction(const std::function<void()>& func);
|
||||
|
||||
/** executes the callback */
|
||||
virtual void execute();
|
||||
|
@ -276,9 +272,6 @@ public:
|
|||
_selectorTarget = pSel;
|
||||
}
|
||||
}
|
||||
|
||||
inline int getScriptHandler() const { return _scriptHandler; };
|
||||
|
||||
//
|
||||
// Overrides
|
||||
//
|
||||
|
@ -290,8 +283,6 @@ protected:
|
|||
/** Target that will be called */
|
||||
Object* _selectorTarget;
|
||||
|
||||
int _scriptHandler;
|
||||
|
||||
union
|
||||
{
|
||||
SEL_CallFunc _callFunc;
|
||||
|
@ -320,23 +311,19 @@ public:
|
|||
@deprecated Use the std::function API instead.
|
||||
*/
|
||||
CC_DEPRECATED_ATTRIBUTE static CallFuncN * create(Object* pSelectorTarget, SEL_CallFuncN selector);
|
||||
|
||||
/** creates the action with the handler script function */
|
||||
static CallFuncN * create(int nHandler);
|
||||
|
||||
public:
|
||||
CallFuncN():_functionN(nullptr){}
|
||||
|
||||
/** initializes the action with the std::function<void(Node*)>
|
||||
*/
|
||||
virtual bool initWithFunction(const std::function<void(Node*)>& func);
|
||||
bool initWithFunction(const std::function<void(Node*)>& func);
|
||||
|
||||
/** initializes the action with the callback
|
||||
|
||||
typedef void (Object::*SEL_CallFuncN)(Node*);
|
||||
@deprecated Use the std::function API instead.
|
||||
*/
|
||||
CC_DEPRECATED_ATTRIBUTE virtual bool initWithTarget(Object* pSelectorTarget, SEL_CallFuncN selector);
|
||||
CC_DEPRECATED_ATTRIBUTE bool initWithTarget(Object* pSelectorTarget, SEL_CallFuncN selector);
|
||||
|
||||
virtual long getClassTypeInfo() {
|
||||
static const long id = cocos2d::getHashCodeByString(typeid(cocos2d::CallFunc).name());
|
||||
|
|
|
@ -266,7 +266,7 @@ public:
|
|||
/** initializes the action */
|
||||
bool initWithDuration(float fDuration, float fDeltaAngle);
|
||||
|
||||
virtual bool initWithDuration(float fDuration, float fDeltaAngleX, float fDeltaAngleY);
|
||||
bool initWithDuration(float fDuration, float fDeltaAngleX, float fDeltaAngleY);
|
||||
|
||||
//
|
||||
// Overrides
|
||||
|
@ -378,7 +378,7 @@ public:
|
|||
static SkewTo* create(float t, float sx, float sy);
|
||||
|
||||
SkewTo();
|
||||
virtual bool initWithDuration(float t, float sx, float sy);
|
||||
bool initWithDuration(float t, float sx, float sy);
|
||||
|
||||
//
|
||||
// Overrides
|
||||
|
@ -408,7 +408,7 @@ public:
|
|||
/** creates the action */
|
||||
static SkewBy* create(float t, float deltaSkewX, float deltaSkewY);
|
||||
|
||||
virtual bool initWithDuration(float t, float sx, float sy);
|
||||
bool initWithDuration(float t, float sx, float sy);
|
||||
|
||||
//
|
||||
// Overrides
|
||||
|
|
|
@ -39,7 +39,7 @@ class CC_DLL ShakyTiles3D : public TiledGrid3DAction
|
|||
{
|
||||
public:
|
||||
/** initializes the action with a range, whether or not to shake Z vertices, a grid size, and duration */
|
||||
virtual bool initWithDuration(float duration, const Size& gridSize, int nRange, bool bShakeZ);
|
||||
bool initWithDuration(float duration, const Size& gridSize, int nRange, bool bShakeZ);
|
||||
|
||||
/** returns a new clone of the action */
|
||||
virtual ShakyTiles3D* clone() const;
|
||||
|
@ -61,7 +61,7 @@ class CC_DLL ShatteredTiles3D : public TiledGrid3DAction
|
|||
{
|
||||
public:
|
||||
/** initializes the action with a range, whether or not to shatter Z vertices, a grid size and duration */
|
||||
virtual bool initWithDuration(float duration, const Size& gridSize, int nRange, bool bShatterZ);
|
||||
bool initWithDuration(float duration, const Size& gridSize, int nRange, bool bShatterZ);
|
||||
|
||||
/** returns a new clone of the action */
|
||||
virtual ShatteredTiles3D* clone() const;
|
||||
|
@ -87,7 +87,7 @@ class CC_DLL ShuffleTiles : public TiledGrid3DAction
|
|||
public:
|
||||
~ShuffleTiles(void);
|
||||
/** initializes the action with a random seed, the grid size and the duration */
|
||||
virtual bool initWithDuration(float duration, const Size& gridSize, unsigned int seed);
|
||||
bool initWithDuration(float duration, const Size& gridSize, unsigned int seed);
|
||||
void shuffle(unsigned int *pArray, unsigned int nLen);
|
||||
Size getDelta(const Size& pos) const;
|
||||
void placeTile(const Point& pos, Tile *t);
|
||||
|
@ -189,7 +189,7 @@ class CC_DLL TurnOffTiles : public TiledGrid3DAction
|
|||
public:
|
||||
~TurnOffTiles(void);
|
||||
/** initializes the action with a random seed, the grid size and the duration */
|
||||
virtual bool initWithDuration(float duration, const Size& gridSize, unsigned int seed);
|
||||
bool initWithDuration(float duration, const Size& gridSize, unsigned int seed);
|
||||
void shuffle(unsigned int *pArray, unsigned int nLen);
|
||||
void turnOnTile(const Point& pos);
|
||||
void turnOffTile(const Point& pos);
|
||||
|
@ -226,7 +226,7 @@ public:
|
|||
inline void setAmplitudeRate(float fAmplitudeRate) { _amplitudeRate = fAmplitudeRate; }
|
||||
|
||||
/** initializes the action with a number of waves, the waves amplitude, the grid size and the duration */
|
||||
virtual bool initWithDuration(float duration, const Size& gridSize, unsigned int waves, float amplitude);
|
||||
bool initWithDuration(float duration, const Size& gridSize, unsigned int waves, float amplitude);
|
||||
|
||||
/** returns a new clone of the action */
|
||||
virtual WavesTiles3D* clone() const;
|
||||
|
@ -279,7 +279,7 @@ class CC_DLL SplitRows : public TiledGrid3DAction
|
|||
{
|
||||
public :
|
||||
/** initializes the action with the number of rows to split and the duration */
|
||||
virtual bool initWithDuration(float duration, unsigned int nRows);
|
||||
bool initWithDuration(float duration, unsigned int nRows);
|
||||
|
||||
/** returns a new clone of the action */
|
||||
virtual SplitRows* clone() const;
|
||||
|
@ -301,7 +301,7 @@ class CC_DLL SplitCols : public TiledGrid3DAction
|
|||
{
|
||||
public:
|
||||
/** initializes the action with the number of columns to split and the duration */
|
||||
virtual bool initWithDuration(float duration, unsigned int nCols);
|
||||
bool initWithDuration(float duration, unsigned int nCols);
|
||||
|
||||
/** returns a new clone of the action */
|
||||
virtual SplitCols* clone() const;
|
||||
|
|
|
@ -102,7 +102,7 @@ Node::Node(void)
|
|||
_componentContainer = new ComponentContainer(this);
|
||||
}
|
||||
|
||||
Node::~Node(void)
|
||||
Node::~Node()
|
||||
{
|
||||
CCLOGINFO( "cocos2d: deallocing: %p", this );
|
||||
|
||||
|
@ -305,12 +305,12 @@ void Node::setPosition(float x, float y)
|
|||
setPosition(Point(x, y));
|
||||
}
|
||||
|
||||
float Node::getPositionX(void) const
|
||||
float Node::getPositionX() const
|
||||
{
|
||||
return _position.x;
|
||||
}
|
||||
|
||||
float Node::getPositionY(void) const
|
||||
float Node::getPositionY() const
|
||||
{
|
||||
return _position.y;
|
||||
}
|
||||
|
@ -331,7 +331,7 @@ Array* Node::getChildren()
|
|||
return _children;
|
||||
}
|
||||
|
||||
unsigned int Node::getChildrenCount(void) const
|
||||
unsigned int Node::getChildrenCount() const
|
||||
{
|
||||
return _children ? _children->count() : 0;
|
||||
}
|
||||
|
@ -513,12 +513,18 @@ void Node::setShaderProgram(GLProgram *pShaderProgram)
|
|||
_shaderProgram = pShaderProgram;
|
||||
}
|
||||
|
||||
Rect Node::boundingBox()
|
||||
Rect Node::getBoundingBox() const
|
||||
{
|
||||
Rect rect = Rect(0, 0, _contentSize.width, _contentSize.height);
|
||||
return RectApplyAffineTransform(rect, nodeToParentTransform());
|
||||
return RectApplyAffineTransform(rect, getNodeToParentTransform());
|
||||
}
|
||||
|
||||
Rect Node::boundingBox() const
|
||||
{
|
||||
return getBoundingBox();
|
||||
}
|
||||
|
||||
|
||||
Node * Node::create(void)
|
||||
{
|
||||
Node * pRet = new Node();
|
||||
|
@ -882,7 +888,7 @@ void Node::transform()
|
|||
kmMat4 transfrom4x4;
|
||||
|
||||
// Convert 3x3 into 4x4 matrix
|
||||
AffineTransform tmpAffine = this->nodeToParentTransform();
|
||||
AffineTransform tmpAffine = this->getNodeToParentTransform();
|
||||
CGAffineToGL(&tmpAffine, transfrom4x4.mat);
|
||||
|
||||
// Update Z vertex manually
|
||||
|
@ -1149,7 +1155,7 @@ void Node::update(float fDelta)
|
|||
}
|
||||
}
|
||||
|
||||
AffineTransform Node::nodeToParentTransform(void)
|
||||
AffineTransform Node::getNodeToParentTransform() const
|
||||
{
|
||||
if (_transformDirty)
|
||||
{
|
||||
|
@ -1225,6 +1231,12 @@ AffineTransform Node::nodeToParentTransform(void)
|
|||
return _transform;
|
||||
}
|
||||
|
||||
// XXX deprecated
|
||||
AffineTransform Node::nodeToParentTransform() const
|
||||
{
|
||||
return getNodeToParentTransform();
|
||||
}
|
||||
|
||||
void Node::setAdditionalTransform(const AffineTransform& additionalTransform)
|
||||
{
|
||||
_additionalTransform = additionalTransform;
|
||||
|
@ -1232,68 +1244,86 @@ void Node::setAdditionalTransform(const AffineTransform& additionalTransform)
|
|||
_additionalTransformDirty = true;
|
||||
}
|
||||
|
||||
AffineTransform Node::parentToNodeTransform(void)
|
||||
AffineTransform Node::getParentToNodeTransform() const
|
||||
{
|
||||
if ( _inverseDirty ) {
|
||||
_inverse = AffineTransformInvert(this->nodeToParentTransform());
|
||||
_inverse = AffineTransformInvert(this->getNodeToParentTransform());
|
||||
_inverseDirty = false;
|
||||
}
|
||||
|
||||
return _inverse;
|
||||
}
|
||||
|
||||
AffineTransform Node::nodeToWorldTransform()
|
||||
// XXX deprecated
|
||||
AffineTransform Node::parentToNodeTransform() const
|
||||
{
|
||||
AffineTransform t = this->nodeToParentTransform();
|
||||
return getParentToNodeTransform();
|
||||
}
|
||||
|
||||
AffineTransform Node::getNodeToWorldTransform() const
|
||||
{
|
||||
AffineTransform t = this->getNodeToParentTransform();
|
||||
|
||||
for (Node *p = _parent; p != NULL; p = p->getParent())
|
||||
t = AffineTransformConcat(t, p->nodeToParentTransform());
|
||||
t = AffineTransformConcat(t, p->getNodeToParentTransform());
|
||||
|
||||
return t;
|
||||
}
|
||||
|
||||
AffineTransform Node::worldToNodeTransform(void)
|
||||
// XXX deprecated
|
||||
AffineTransform Node::nodeToWorldTransform() const
|
||||
{
|
||||
return AffineTransformInvert(this->nodeToWorldTransform());
|
||||
return getNodeToWorldTransform();
|
||||
}
|
||||
|
||||
Point Node::convertToNodeSpace(const Point& worldPoint)
|
||||
AffineTransform Node::getWorldToNodeTransform() const
|
||||
{
|
||||
Point ret = PointApplyAffineTransform(worldPoint, worldToNodeTransform());
|
||||
return AffineTransformInvert(this->getNodeToWorldTransform());
|
||||
}
|
||||
|
||||
// XXX deprecated
|
||||
AffineTransform Node::worldToNodeTransform() const
|
||||
{
|
||||
return getWorldToNodeTransform();
|
||||
}
|
||||
|
||||
Point Node::convertToNodeSpace(const Point& worldPoint) const
|
||||
{
|
||||
Point ret = PointApplyAffineTransform(worldPoint, getWorldToNodeTransform());
|
||||
return ret;
|
||||
}
|
||||
|
||||
Point Node::convertToWorldSpace(const Point& nodePoint)
|
||||
Point Node::convertToWorldSpace(const Point& nodePoint) const
|
||||
{
|
||||
Point ret = PointApplyAffineTransform(nodePoint, nodeToWorldTransform());
|
||||
Point ret = PointApplyAffineTransform(nodePoint, getNodeToWorldTransform());
|
||||
return ret;
|
||||
}
|
||||
|
||||
Point Node::convertToNodeSpaceAR(const Point& worldPoint)
|
||||
Point Node::convertToNodeSpaceAR(const Point& worldPoint) const
|
||||
{
|
||||
Point nodePoint = convertToNodeSpace(worldPoint);
|
||||
return nodePoint - _anchorPointInPoints;
|
||||
}
|
||||
|
||||
Point Node::convertToWorldSpaceAR(const Point& nodePoint)
|
||||
Point Node::convertToWorldSpaceAR(const Point& nodePoint) const
|
||||
{
|
||||
Point pt = nodePoint + _anchorPointInPoints;
|
||||
return convertToWorldSpace(pt);
|
||||
}
|
||||
|
||||
Point Node::convertToWindowSpace(const Point& nodePoint)
|
||||
Point Node::convertToWindowSpace(const Point& nodePoint) const
|
||||
{
|
||||
Point worldPoint = this->convertToWorldSpace(nodePoint);
|
||||
return Director::getInstance()->convertToUI(worldPoint);
|
||||
}
|
||||
|
||||
// convenience methods which take a Touch instead of Point
|
||||
Point Node::convertTouchToNodeSpace(Touch *touch)
|
||||
Point Node::convertTouchToNodeSpace(Touch *touch) const
|
||||
{
|
||||
Point point = touch->getLocation();
|
||||
return this->convertToNodeSpace(point);
|
||||
}
|
||||
Point Node::convertTouchToNodeSpaceAR(Touch *touch)
|
||||
Point Node::convertTouchToNodeSpaceAR(Touch *touch) const
|
||||
{
|
||||
Point point = touch->getLocation();
|
||||
return this->convertToNodeSpaceAR(point);
|
||||
|
|
|
@ -464,7 +464,7 @@ public:
|
|||
*
|
||||
* @param fRotationX The X rotation in degrees which performs a horizontal rotational skew.
|
||||
*/
|
||||
virtual void setRotationX(float fRotaionX);
|
||||
virtual void setRotationX(float rotaionX);
|
||||
/**
|
||||
* Gets the X rotation (angle) of the node in degrees which performs a horizontal rotation skew.
|
||||
*
|
||||
|
@ -483,7 +483,7 @@ public:
|
|||
*
|
||||
* @param fRotationY The Y rotation in degrees.
|
||||
*/
|
||||
virtual void setRotationY(float fRotationY);
|
||||
virtual void setRotationY(float rotationY);
|
||||
/**
|
||||
* Gets the Y rotation (angle) of the node in degrees which performs a vertical rotational skew.
|
||||
*
|
||||
|
@ -504,7 +504,7 @@ public:
|
|||
*
|
||||
* @param uOrderOfArrival The arrival order.
|
||||
*/
|
||||
virtual void setOrderOfArrival(unsigned int uOrderOfArrival);
|
||||
virtual void setOrderOfArrival(unsigned int orderOfArrival);
|
||||
/**
|
||||
* Returns the arrival order, indecates which children is added previously.
|
||||
*
|
||||
|
@ -520,7 +520,7 @@ public:
|
|||
*
|
||||
* @param glServerState The state of OpenGL server side.
|
||||
*/
|
||||
virtual void setGLServerState(ccGLServerState glServerState);
|
||||
virtual void setGLServerState(ccGLServerState serverState);
|
||||
/**
|
||||
* Returns the state of OpenGL server side.
|
||||
*
|
||||
|
@ -612,7 +612,7 @@ public:
|
|||
*
|
||||
* @return The amount of children.
|
||||
*/
|
||||
unsigned int getChildrenCount(void) const;
|
||||
unsigned int getChildrenCount() const;
|
||||
|
||||
/**
|
||||
* Sets the parent node
|
||||
|
@ -720,7 +720,7 @@ public:
|
|||
*
|
||||
* @param A Grid object that is used when applying effects
|
||||
*/
|
||||
virtual void setGrid(GridBase *pGrid);
|
||||
virtual void setGrid(GridBase *grid);
|
||||
|
||||
/// @} end of Grid
|
||||
|
||||
|
@ -769,7 +769,7 @@ public:
|
|||
*
|
||||
* @param A interger that indentifies the node.
|
||||
*/
|
||||
virtual void setTag(int nTag);
|
||||
virtual void setTag(int tag);
|
||||
|
||||
/**
|
||||
* Returns a custom user data pointer
|
||||
|
@ -788,7 +788,7 @@ public:
|
|||
*
|
||||
* @param A custom user data pointer
|
||||
*/
|
||||
virtual void setUserData(void *pUserData);
|
||||
virtual void setUserData(void *userData);
|
||||
|
||||
/**
|
||||
* Returns a user assigned Object
|
||||
|
@ -808,7 +808,7 @@ public:
|
|||
*
|
||||
* @param A user assigned Object
|
||||
*/
|
||||
virtual void setUserObject(Object *pUserObject);
|
||||
virtual void setUserObject(Object *userObject);
|
||||
|
||||
/// @} end of Tag & User Data
|
||||
|
||||
|
@ -832,7 +832,7 @@ public:
|
|||
*
|
||||
* @param The shader program which fetchs from ShaderCache.
|
||||
*/
|
||||
virtual void setShaderProgram(GLProgram *pShaderProgram);
|
||||
virtual void setShaderProgram(GLProgram *shaderProgram);
|
||||
/// @} end of Shader Program
|
||||
|
||||
|
||||
|
@ -861,7 +861,7 @@ public:
|
|||
/**
|
||||
* Schedules for lua script.
|
||||
*/
|
||||
void scheduleUpdateWithPriorityLua(int nHandler, int priority);
|
||||
void scheduleUpdateWithPriorityLua(int handler, int priority);
|
||||
|
||||
/// @} end Script Bindings
|
||||
|
||||
|
@ -903,7 +903,7 @@ public:
|
|||
/**
|
||||
* Stops all running actions and schedulers
|
||||
*/
|
||||
virtual void cleanup(void);
|
||||
virtual void cleanup();
|
||||
|
||||
/**
|
||||
* Override this method to draw your own node.
|
||||
|
@ -915,12 +915,12 @@ public:
|
|||
* AND YOU SHOULD NOT DISABLE THEM AFTER DRAWING YOUR NODE
|
||||
* But if you enable any other GL state, you should disable it after drawing your node.
|
||||
*/
|
||||
virtual void draw(void);
|
||||
virtual void draw();
|
||||
|
||||
/**
|
||||
* Visits this node's children and draw them recursively.
|
||||
*/
|
||||
virtual void visit(void);
|
||||
virtual void visit();
|
||||
|
||||
|
||||
/**
|
||||
|
@ -932,7 +932,10 @@ public:
|
|||
*
|
||||
* @return A "local" axis aligned boudning box of the node.
|
||||
*/
|
||||
Rect boundingBox(void);
|
||||
virtual Rect getBoundingBox() const;
|
||||
|
||||
/** @deprecated Use getBoundingBox instead */
|
||||
CC_DEPRECATED_ATTRIBUTE Rect boundingBox() const;
|
||||
|
||||
/// @{
|
||||
/// @name Actions
|
||||
|
@ -965,7 +968,7 @@ public:
|
|||
/**
|
||||
* Stops and removes all actions from the running action list .
|
||||
*/
|
||||
void stopAllActions(void);
|
||||
void stopAllActions();
|
||||
|
||||
/**
|
||||
* Stops and removes an action from the running action list.
|
||||
|
@ -1000,7 +1003,7 @@ public:
|
|||
*
|
||||
* @return The number of actions that are running plus the ones that are schedule to run
|
||||
*/
|
||||
unsigned int numberOfRunningActions(void);
|
||||
unsigned int numberOfRunningActions();
|
||||
|
||||
/// @} end of Actions
|
||||
|
||||
|
@ -1136,13 +1139,13 @@ public:
|
|||
/**
|
||||
* Performs OpenGL view-matrix transformation based on position, scale, rotation and other attributes.
|
||||
*/
|
||||
void transform(void);
|
||||
void transform();
|
||||
/**
|
||||
* Performs OpenGL view-matrix transformation of it's ancestors.
|
||||
* Generally the ancestors are already transformed, but in certain cases (eg: attaching a FBO)
|
||||
* It's necessary to transform the ancestors again.
|
||||
*/
|
||||
void transformAncestors(void);
|
||||
void transformAncestors();
|
||||
/**
|
||||
* Calls children's updateTransform() method recursively.
|
||||
*
|
||||
|
@ -1150,29 +1153,41 @@ public:
|
|||
* As the result, you apply SpriteBatchNode's optimization on your customed Node.
|
||||
* e.g., batchNode->addChild(myCustomNode), while you can only addChild(sprite) before.
|
||||
*/
|
||||
virtual void updateTransform(void);
|
||||
virtual void updateTransform();
|
||||
|
||||
/**
|
||||
* Returns the matrix that transform the node's (local) space coordinates into the parent's space coordinates.
|
||||
* The matrix is in Pixels.
|
||||
*/
|
||||
virtual AffineTransform nodeToParentTransform(void);
|
||||
virtual AffineTransform getNodeToParentTransform() const;
|
||||
|
||||
/** @deprecated use getNodeToParentTransform() instead */
|
||||
CC_DEPRECATED_ATTRIBUTE virtual AffineTransform nodeToParentTransform() const;
|
||||
|
||||
/**
|
||||
* Returns the matrix that transform parent's space coordinates to the node's (local) space coordinates.
|
||||
* The matrix is in Pixels.
|
||||
*/
|
||||
virtual AffineTransform parentToNodeTransform(void);
|
||||
virtual AffineTransform getParentToNodeTransform() const;
|
||||
|
||||
/** @deprecated Use getParentToNodeTransform() instead */
|
||||
CC_DEPRECATED_ATTRIBUTE virtual AffineTransform parentToNodeTransform() const;
|
||||
|
||||
/**
|
||||
* Returns the world affine transform matrix. The matrix is in Pixels.
|
||||
*/
|
||||
virtual AffineTransform nodeToWorldTransform(void);
|
||||
virtual AffineTransform getNodeToWorldTransform() const;
|
||||
|
||||
/** @deprecated Use getNodeToWorldTransform() instead */
|
||||
CC_DEPRECATED_ATTRIBUTE virtual AffineTransform nodeToWorldTransform() const;
|
||||
|
||||
/**
|
||||
* Returns the inverse world affine transform matrix. The matrix is in Pixels.
|
||||
*/
|
||||
virtual AffineTransform worldToNodeTransform(void);
|
||||
virtual AffineTransform getWorldToNodeTransform() const;
|
||||
|
||||
/** @deprecated Use worldToNodeTransform() instead */
|
||||
CC_DEPRECATED_ATTRIBUTE virtual AffineTransform worldToNodeTransform() const;
|
||||
|
||||
/// @} end of Transformations
|
||||
|
||||
|
@ -1183,39 +1198,39 @@ public:
|
|||
/**
|
||||
* Converts a Point to node (local) space coordinates. The result is in Points.
|
||||
*/
|
||||
Point convertToNodeSpace(const Point& worldPoint);
|
||||
Point convertToNodeSpace(const Point& worldPoint) const;
|
||||
|
||||
/**
|
||||
* Converts a Point to world space coordinates. The result is in Points.
|
||||
*/
|
||||
Point convertToWorldSpace(const Point& nodePoint);
|
||||
Point convertToWorldSpace(const Point& nodePoint) const;
|
||||
|
||||
/**
|
||||
* Converts a Point to node (local) space coordinates. The result is in Points.
|
||||
* treating the returned/received node point as anchor relative.
|
||||
*/
|
||||
Point convertToNodeSpaceAR(const Point& worldPoint);
|
||||
Point convertToNodeSpaceAR(const Point& worldPoint) const;
|
||||
|
||||
/**
|
||||
* Converts a local Point to world space coordinates.The result is in Points.
|
||||
* treating the returned/received node point as anchor relative.
|
||||
*/
|
||||
Point convertToWorldSpaceAR(const Point& nodePoint);
|
||||
Point convertToWorldSpaceAR(const Point& nodePoint) const;
|
||||
|
||||
/**
|
||||
* convenience methods which take a Touch instead of Point
|
||||
*/
|
||||
Point convertTouchToNodeSpace(Touch * touch);
|
||||
Point convertTouchToNodeSpace(Touch * touch) const;
|
||||
|
||||
/**
|
||||
* converts a Touch (world coordinates) into a local coordinate. This method is AR (Anchor Relative).
|
||||
*/
|
||||
Point convertTouchToNodeSpaceAR(Touch * touch);
|
||||
Point convertTouchToNodeSpaceAR(Touch * touch) const;
|
||||
|
||||
/**
|
||||
* Sets the additional transform.
|
||||
*
|
||||
* @note The additional transform will be concatenated at the end of nodeToParentTransform.
|
||||
* @note The additional transform will be concatenated at the end of getNodeToParentTransform.
|
||||
* It could be used to simulate `parent-child` relationship between two nodes (e.g. one is in BatchNode, another isn't).
|
||||
* @code
|
||||
// create a batchNode
|
||||
|
@ -1236,7 +1251,7 @@ public:
|
|||
spriteA->setPosition(Point(200, 200));
|
||||
|
||||
// Gets the spriteA's transform.
|
||||
AffineTransform t = spriteA->nodeToParentTransform();
|
||||
AffineTransform t = spriteA->getNodeToParentTransform();
|
||||
|
||||
// Sets the additional transform to spriteB, spriteB's postion will based on its pseudo parent i.e. spriteA.
|
||||
spriteB->setAdditionalTransform(t);
|
||||
|
@ -1245,7 +1260,7 @@ public:
|
|||
spriteA->setScale(2);
|
||||
|
||||
// Gets the spriteA's transform.
|
||||
t = spriteA->nodeToParentTransform();
|
||||
t = spriteA->getNodeToParentTransform();
|
||||
|
||||
// Sets the additional transform to spriteB, spriteB's scale will based on its pseudo parent i.e. spriteA.
|
||||
spriteB->setAdditionalTransform(t);
|
||||
|
@ -1254,7 +1269,7 @@ public:
|
|||
spriteA->setRotation(20);
|
||||
|
||||
// Gets the spriteA's transform.
|
||||
t = spriteA->nodeToParentTransform();
|
||||
t = spriteA->getNodeToParentTransform();
|
||||
|
||||
// Sets the additional transform to spriteB, spriteB's rotation will based on its pseudo parent i.e. spriteA.
|
||||
spriteB->setAdditionalTransform(t);
|
||||
|
@ -1298,7 +1313,7 @@ private:
|
|||
void detachChild(Node *child, bool doCleanup);
|
||||
|
||||
/// Convert cocos2d coordinates to UI windows coordinate.
|
||||
Point convertToWindowSpace(const Point& nodePoint);
|
||||
Point convertToWindowSpace(const Point& nodePoint) const;
|
||||
|
||||
protected:
|
||||
float _rotationX; ///< rotation angle on x-axis
|
||||
|
@ -1319,10 +1334,13 @@ protected:
|
|||
|
||||
Size _contentSize; ///< untransformed size of the node
|
||||
|
||||
|
||||
AffineTransform _additionalTransform; ///< transform
|
||||
AffineTransform _transform; ///< transform
|
||||
AffineTransform _inverse; ///< transform
|
||||
// "cache" variables are allowed to be mutable
|
||||
mutable AffineTransform _additionalTransform; ///< transform
|
||||
mutable AffineTransform _transform; ///< transform
|
||||
mutable AffineTransform _inverse; ///< inverse transform
|
||||
mutable bool _additionalTransformDirty; ///< The flag to check whether the additional transform is dirty
|
||||
mutable bool _transformDirty; ///< transform dirty flag
|
||||
mutable bool _inverseDirty; ///< inverse transform dirty flag
|
||||
|
||||
Camera *_camera; ///< a camera
|
||||
|
||||
|
@ -1350,9 +1368,6 @@ protected:
|
|||
|
||||
bool _running; ///< is running
|
||||
|
||||
bool _transformDirty; ///< transform dirty flag
|
||||
bool _inverseDirty; ///< transform dirty flag
|
||||
bool _additionalTransformDirty; ///< The flag to check whether the additional transform is dirty
|
||||
bool _visible; ///< is this node visible
|
||||
|
||||
bool _ignoreAnchorPointForPosition; ///< true if the Anchor Point will be (0,0) when you position the Node, false otherwise.
|
||||
|
@ -1388,22 +1403,23 @@ public:
|
|||
|
||||
virtual bool init();
|
||||
|
||||
virtual GLubyte getOpacity() const;
|
||||
virtual GLubyte getDisplayedOpacity() const;
|
||||
virtual void setOpacity(GLubyte opacity);
|
||||
virtual void updateDisplayedOpacity(GLubyte parentOpacity);
|
||||
virtual bool isCascadeOpacityEnabled() const;
|
||||
virtual void setCascadeOpacityEnabled(bool cascadeOpacityEnabled);
|
||||
// overrides
|
||||
virtual GLubyte getOpacity() const override;
|
||||
virtual GLubyte getDisplayedOpacity() const override;
|
||||
virtual void setOpacity(GLubyte opacity) override;
|
||||
virtual void updateDisplayedOpacity(GLubyte parentOpacity) override;
|
||||
virtual bool isCascadeOpacityEnabled() const override;
|
||||
virtual void setCascadeOpacityEnabled(bool cascadeOpacityEnabled) override;
|
||||
|
||||
virtual const Color3B& getColor(void) const;
|
||||
virtual const Color3B& getDisplayedColor() const;
|
||||
virtual void setColor(const Color3B& color);
|
||||
virtual void updateDisplayedColor(const Color3B& parentColor);
|
||||
virtual bool isCascadeColorEnabled() const;
|
||||
virtual void setCascadeColorEnabled(bool cascadeColorEnabled);
|
||||
virtual const Color3B& getColor(void) const override;
|
||||
virtual const Color3B& getDisplayedColor() const override;
|
||||
virtual void setColor(const Color3B& color) override;
|
||||
virtual void updateDisplayedColor(const Color3B& parentColor) override;
|
||||
virtual bool isCascadeColorEnabled() const override;
|
||||
virtual void setCascadeColorEnabled(bool cascadeColorEnabled) override;
|
||||
|
||||
virtual void setOpacityModifyRGB(bool bValue) {CC_UNUSED_PARAM(bValue);};
|
||||
virtual bool isOpacityModifyRGB() const { return false; };
|
||||
virtual void setOpacityModifyRGB(bool bValue) override {CC_UNUSED_PARAM(bValue);};
|
||||
virtual bool isOpacityModifyRGB() const override { return false; };
|
||||
|
||||
protected:
|
||||
GLubyte _displayedOpacity;
|
||||
|
|
|
@ -23,6 +23,8 @@
|
|||
#include "CCDrawNode.h"
|
||||
#include "shaders/CCShaderCache.h"
|
||||
#include "CCGL.h"
|
||||
#include "support/CCNotificationCenter.h"
|
||||
#include "CCEventType.h"
|
||||
|
||||
NS_CC_BEGIN
|
||||
|
||||
|
@ -118,6 +120,10 @@ DrawNode::~DrawNode()
|
|||
ccGLBindVAO(0);
|
||||
_vao = 0;
|
||||
#endif
|
||||
|
||||
#if CC_ENABLE_CACHE_TEXTURE_DATA
|
||||
NotificationCenter::getInstance()->removeObserver(this, EVNET_COME_TO_FOREGROUND);
|
||||
#endif
|
||||
}
|
||||
|
||||
DrawNode* DrawNode::create()
|
||||
|
@ -181,6 +187,14 @@ bool DrawNode::init()
|
|||
|
||||
_dirty = true;
|
||||
|
||||
#if CC_ENABLE_CACHE_TEXTURE_DATA
|
||||
// Need to listen the event only when not use batchnode, because it will use VBO
|
||||
NotificationCenter::getInstance()->addObserver(this,
|
||||
callfuncO_selector(DrawNode::listenBackToForeground),
|
||||
EVNET_COME_TO_FOREGROUND,
|
||||
NULL);
|
||||
#endif
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
|
@ -196,6 +210,7 @@ void DrawNode::render()
|
|||
ccGLBindVAO(_vao);
|
||||
#else
|
||||
ccGLEnableVertexAttribs(kVertexAttribFlag_PosColorTex);
|
||||
|
||||
glBindBuffer(GL_ARRAY_BUFFER, _vbo);
|
||||
// vertex
|
||||
glVertexAttribPointer(kVertexAttrib_Position, 2, GL_FLOAT, GL_FALSE, sizeof(V2F_C4B_T2F), (GLvoid *)offsetof(V2F_C4B_T2F, vertices));
|
||||
|
@ -216,11 +231,9 @@ void DrawNode::render()
|
|||
|
||||
void DrawNode::draw()
|
||||
{
|
||||
CC_NODE_DRAW_SETUP();
|
||||
ccGLBlendFunc(_blendFunc.src, _blendFunc.dst);
|
||||
|
||||
getShaderProgram()->use();
|
||||
getShaderProgram()->setUniformsForBuiltins();
|
||||
|
||||
render();
|
||||
}
|
||||
|
||||
|
@ -440,4 +453,11 @@ void DrawNode::setBlendFunc(const BlendFunc &blendFunc)
|
|||
_blendFunc = blendFunc;
|
||||
}
|
||||
|
||||
/** listen the event that coming to foreground on Android
|
||||
*/
|
||||
void DrawNode::listenBackToForeground(Object *obj)
|
||||
{
|
||||
init();
|
||||
}
|
||||
|
||||
NS_CC_END
|
||||
|
|
|
@ -79,6 +79,10 @@ public:
|
|||
|
||||
DrawNode();
|
||||
|
||||
/** listen the event that coming to foreground on Android
|
||||
*/
|
||||
void listenBackToForeground(Object *obj);
|
||||
|
||||
private:
|
||||
void ensureCapacity(unsigned int count);
|
||||
void render();
|
||||
|
|
|
@ -32,7 +32,6 @@
|
|||
#include "cocoa/CCGeometry.h"
|
||||
#include "ccTypes.h"
|
||||
|
||||
|
||||
NS_CC_BEGIN
|
||||
|
||||
/**
|
||||
|
@ -391,13 +390,13 @@ CC_DEPRECATED_ATTRIBUTE inline Rect CCRectMake(float x, float y, float width, fl
|
|||
}
|
||||
|
||||
|
||||
CC_DEPRECATED_ATTRIBUTE const Point PointZero = Point::ZERO;
|
||||
CC_DEPRECATED_ATTRIBUTE const Point CCPointZero = Point::ZERO;
|
||||
|
||||
/* The "zero" size -- equivalent to Size(0, 0). */
|
||||
CC_DEPRECATED_ATTRIBUTE const Size SizeZero = Size::ZERO;
|
||||
CC_DEPRECATED_ATTRIBUTE const Size CCSizeZero = Size::ZERO;
|
||||
|
||||
/* The "zero" rectangle -- equivalent to Rect(0, 0, 0, 0). */
|
||||
CC_DEPRECATED_ATTRIBUTE const Rect RectZero = Rect::ZERO;
|
||||
CC_DEPRECATED_ATTRIBUTE const Rect CCRectZero = Rect::ZERO;
|
||||
|
||||
|
||||
CC_DEPRECATED_ATTRIBUTE const Color3B ccWHITE = Color3B::WHITE;
|
||||
|
@ -454,6 +453,460 @@ CC_DEPRECATED_ATTRIBUTE static inline bool ccc4FEqual(Color4F a, Color4F b)
|
|||
return a.r == b.r && a.g == b.g && a.b == b.b && a.a == b.a;
|
||||
}
|
||||
|
||||
CC_DEPRECATED_ATTRIBUTE static inline Vertex2F vertex2(const float x, const float y)
|
||||
{
|
||||
Vertex2F c(x, y);
|
||||
return c;
|
||||
}
|
||||
|
||||
CC_DEPRECATED_ATTRIBUTE static inline Vertex3F vertex3(const float x, const float y, const float z)
|
||||
{
|
||||
Vertex3F c(x, y, z);
|
||||
return c;
|
||||
}
|
||||
|
||||
CC_DEPRECATED_ATTRIBUTE static inline Tex2F tex2(const float u, const float v)
|
||||
{
|
||||
Tex2F t(u , v);
|
||||
return t;
|
||||
}
|
||||
|
||||
#define CCAffineTransformMake AffineTransformMake
|
||||
#define CCPointApplyAffineTransform PointApplyAffineTransform
|
||||
#define CCSizeApplyAffineTransform SizeApplyAffineTransform
|
||||
|
||||
CC_DEPRECATED_ATTRIBUTE static inline AffineTransform CCAffineTransformMakeIdentity()
|
||||
{
|
||||
return AffineTransformMakeIdentity();
|
||||
}
|
||||
|
||||
CC_DEPRECATED_ATTRIBUTE static inline Rect CCRectApplyAffineTransform(const Rect& rect, const AffineTransform& anAffineTransform)
|
||||
{
|
||||
return RectApplyAffineTransform(rect, anAffineTransform);
|
||||
}
|
||||
|
||||
CC_DEPRECATED_ATTRIBUTE static inline AffineTransform CCAffineTransformTranslate(const AffineTransform& t, float tx, float ty)
|
||||
{
|
||||
return AffineTransformTranslate(t, tx, ty);
|
||||
}
|
||||
|
||||
CC_DEPRECATED_ATTRIBUTE static inline AffineTransform CCAffineTransformRotate(const AffineTransform& aTransform, float anAngle)
|
||||
{
|
||||
return AffineTransformRotate(aTransform, anAngle);
|
||||
}
|
||||
|
||||
CC_DEPRECATED_ATTRIBUTE static inline AffineTransform CCAffineTransformScale(const AffineTransform& t, float sx, float sy)
|
||||
{
|
||||
return AffineTransformScale(t, sx, sy);
|
||||
}
|
||||
|
||||
CC_DEPRECATED_ATTRIBUTE static inline AffineTransform CCAffineTransformConcat(const AffineTransform& t1, const AffineTransform& t2)
|
||||
{
|
||||
return AffineTransformConcat(t1, t2);
|
||||
}
|
||||
|
||||
CC_DEPRECATED_ATTRIBUTE static inline bool CCAffineTransformEqualToTransform(const AffineTransform& t1, const AffineTransform& t2)
|
||||
{
|
||||
return AffineTransformEqualToTransform(t1, t2);
|
||||
}
|
||||
|
||||
CC_DEPRECATED_ATTRIBUTE static inline AffineTransform CCAffineTransformInvert(const AffineTransform& t)
|
||||
{
|
||||
return AffineTransformInvert(t);
|
||||
}
|
||||
|
||||
#define CCAffineTransformIdentity AffineTransformIdentity
|
||||
|
||||
|
||||
// CC prefix compatibility
|
||||
CC_DEPRECATED_ATTRIBUTE typedef Object CCObject;
|
||||
CC_DEPRECATED_ATTRIBUTE typedef Event CCEvent;
|
||||
CC_DEPRECATED_ATTRIBUTE typedef Integer CCInteger;
|
||||
CC_DEPRECATED_ATTRIBUTE typedef String CCString;
|
||||
CC_DEPRECATED_ATTRIBUTE typedef Bool CCBool;
|
||||
CC_DEPRECATED_ATTRIBUTE typedef Float CCFloat;
|
||||
CC_DEPRECATED_ATTRIBUTE typedef Double CCDouble;
|
||||
CC_DEPRECATED_ATTRIBUTE typedef Data CCData;
|
||||
CC_DEPRECATED_ATTRIBUTE typedef Set CCSet;
|
||||
CC_DEPRECATED_ATTRIBUTE typedef Array CCArray;
|
||||
CC_DEPRECATED_ATTRIBUTE typedef Dictionary CCDictionary;
|
||||
CC_DEPRECATED_ATTRIBUTE typedef DataVisitor CCDataVisitor;
|
||||
CC_DEPRECATED_ATTRIBUTE typedef PrettyPrinter CCPrettyPrinter;
|
||||
CC_DEPRECATED_ATTRIBUTE typedef Acceleration CCAcceleration;
|
||||
CC_DEPRECATED_ATTRIBUTE typedef TextureAtlas CCTextureAtlas;
|
||||
CC_DEPRECATED_ATTRIBUTE typedef Configuration CCConfiguration;
|
||||
CC_DEPRECATED_ATTRIBUTE typedef PointArray CCPointArray;
|
||||
CC_DEPRECATED_ATTRIBUTE typedef SetIterator CCSetIterator;
|
||||
CC_DEPRECATED_ATTRIBUTE typedef RemoveSelf CCRemoveSelf;
|
||||
CC_DEPRECATED_ATTRIBUTE typedef IMEDelegate CCIMEDelegate;
|
||||
CC_DEPRECATED_ATTRIBUTE typedef IMEKeyboardNotificationInfo CCIMEKeyboardNotificationInfo;
|
||||
CC_DEPRECATED_ATTRIBUTE typedef TextFieldDelegate CCTextFieldDelegate;
|
||||
CC_DEPRECATED_ATTRIBUTE typedef TextFieldTTF CCTextFieldTTF;
|
||||
CC_DEPRECATED_ATTRIBUTE typedef NotificationCenter CCNotificationCenter;
|
||||
CC_DEPRECATED_ATTRIBUTE typedef TargetedTouchDelegate CCTargetedTouchDelegate;
|
||||
CC_DEPRECATED_ATTRIBUTE typedef StandardTouchDelegate CCStandardTouchDelegate;
|
||||
CC_DEPRECATED_ATTRIBUTE typedef TouchDelegate CCTouchDelegate;
|
||||
CC_DEPRECATED_ATTRIBUTE typedef Image CCImage;
|
||||
CC_DEPRECATED_ATTRIBUTE typedef UserDefault CCUserDefault;
|
||||
|
||||
CC_DEPRECATED_ATTRIBUTE typedef Action CCAction;
|
||||
CC_DEPRECATED_ATTRIBUTE typedef FiniteTimeAction CCFiniteTimeAction;
|
||||
CC_DEPRECATED_ATTRIBUTE typedef Speed CCSpeed;
|
||||
CC_DEPRECATED_ATTRIBUTE typedef Follow CCFollow;
|
||||
CC_DEPRECATED_ATTRIBUTE typedef GLProgram CCGLProgram;
|
||||
CC_DEPRECATED_ATTRIBUTE typedef Touch CCTouch;
|
||||
CC_DEPRECATED_ATTRIBUTE typedef Set CCSet;
|
||||
CC_DEPRECATED_ATTRIBUTE typedef Texture2D CCTexture2D;
|
||||
CC_DEPRECATED_ATTRIBUTE typedef Node CCNode;
|
||||
CC_DEPRECATED_ATTRIBUTE typedef NodeRGBA CCNodeRGBA;
|
||||
CC_DEPRECATED_ATTRIBUTE typedef RGBAProtocol CCRGBAProtocol;
|
||||
CC_DEPRECATED_ATTRIBUTE typedef SpriteFrame CCSpriteFrame;
|
||||
CC_DEPRECATED_ATTRIBUTE typedef AnimationFrame CCAnimationFrame;
|
||||
CC_DEPRECATED_ATTRIBUTE typedef Animation CCAnimation;
|
||||
CC_DEPRECATED_ATTRIBUTE typedef ActionInterval CCActionInterval;
|
||||
CC_DEPRECATED_ATTRIBUTE typedef Sequence CCSequence;
|
||||
CC_DEPRECATED_ATTRIBUTE typedef Repeat CCRepeat;
|
||||
CC_DEPRECATED_ATTRIBUTE typedef RepeatForever CCRepeatForever;
|
||||
CC_DEPRECATED_ATTRIBUTE typedef Spawn CCSpawn;
|
||||
CC_DEPRECATED_ATTRIBUTE typedef RotateTo CCRotateTo;
|
||||
CC_DEPRECATED_ATTRIBUTE typedef RotateBy CCRotateBy;
|
||||
CC_DEPRECATED_ATTRIBUTE typedef MoveBy CCMoveBy;
|
||||
CC_DEPRECATED_ATTRIBUTE typedef MoveTo CCMoveTo;
|
||||
CC_DEPRECATED_ATTRIBUTE typedef SkewTo CCSkewTo;
|
||||
CC_DEPRECATED_ATTRIBUTE typedef SkewBy CCSkewBy;
|
||||
CC_DEPRECATED_ATTRIBUTE typedef JumpBy CCJumpBy;
|
||||
CC_DEPRECATED_ATTRIBUTE typedef JumpTo CCJumpTo;
|
||||
CC_DEPRECATED_ATTRIBUTE typedef BezierBy CCBezierBy;
|
||||
CC_DEPRECATED_ATTRIBUTE typedef BezierTo CCBezierTo;
|
||||
CC_DEPRECATED_ATTRIBUTE typedef ScaleTo CCScaleTo;
|
||||
CC_DEPRECATED_ATTRIBUTE typedef ScaleBy CCScaleBy;
|
||||
CC_DEPRECATED_ATTRIBUTE typedef Blink CCBlink;
|
||||
CC_DEPRECATED_ATTRIBUTE typedef FadeIn CCFadeIn;
|
||||
CC_DEPRECATED_ATTRIBUTE typedef FadeOut CCFadeOut;
|
||||
CC_DEPRECATED_ATTRIBUTE typedef FadeTo CCFadeTo;
|
||||
CC_DEPRECATED_ATTRIBUTE typedef TintTo CCTintTo;
|
||||
CC_DEPRECATED_ATTRIBUTE typedef TintBy CCTintBy;
|
||||
CC_DEPRECATED_ATTRIBUTE typedef DelayTime CCDelayTime;
|
||||
CC_DEPRECATED_ATTRIBUTE typedef Animate CCAnimate;
|
||||
CC_DEPRECATED_ATTRIBUTE typedef TargetedAction CCTargetedAction;
|
||||
CC_DEPRECATED_ATTRIBUTE typedef ActionCamera CCActionCamera;
|
||||
CC_DEPRECATED_ATTRIBUTE typedef OrbitCamera CCOrbitCamera;
|
||||
CC_DEPRECATED_ATTRIBUTE typedef ActionManager CCActionManager;
|
||||
CC_DEPRECATED_ATTRIBUTE typedef ActionEase CCActionEase;
|
||||
CC_DEPRECATED_ATTRIBUTE typedef EaseRateAction CCEaseRateAction;
|
||||
CC_DEPRECATED_ATTRIBUTE typedef EaseIn CCEaseIn;
|
||||
CC_DEPRECATED_ATTRIBUTE typedef EaseOut CCEaseOut;
|
||||
CC_DEPRECATED_ATTRIBUTE typedef EaseInOut CCEaseInOut;
|
||||
CC_DEPRECATED_ATTRIBUTE typedef EaseExponentialIn CCEaseExponentialIn;
|
||||
CC_DEPRECATED_ATTRIBUTE typedef EaseExponentialOut CCEaseExponentialOut;
|
||||
CC_DEPRECATED_ATTRIBUTE typedef EaseExponentialInOut CCEaseExponentialInOut;
|
||||
CC_DEPRECATED_ATTRIBUTE typedef EaseSineIn CCEaseSineIn;
|
||||
CC_DEPRECATED_ATTRIBUTE typedef EaseSineOut CCEaseSineOut;
|
||||
CC_DEPRECATED_ATTRIBUTE typedef EaseSineInOut CCEaseSineInOut;
|
||||
CC_DEPRECATED_ATTRIBUTE typedef EaseElastic CCEaseElastic;
|
||||
CC_DEPRECATED_ATTRIBUTE typedef EaseElasticIn CCEaseElasticIn;
|
||||
CC_DEPRECATED_ATTRIBUTE typedef EaseElasticOut CCEaseElasticOut;
|
||||
CC_DEPRECATED_ATTRIBUTE typedef EaseElasticInOut CCEaseElasticInOut;
|
||||
CC_DEPRECATED_ATTRIBUTE typedef EaseBounce CCEaseBounce;
|
||||
CC_DEPRECATED_ATTRIBUTE typedef EaseBounceIn CCEaseBounceIn;
|
||||
CC_DEPRECATED_ATTRIBUTE typedef EaseBounceOut CCEaseBounceOut;
|
||||
CC_DEPRECATED_ATTRIBUTE typedef EaseBounceInOut CCEaseBounceInOut;
|
||||
CC_DEPRECATED_ATTRIBUTE typedef EaseBackIn CCEaseBackIn;
|
||||
CC_DEPRECATED_ATTRIBUTE typedef EaseBackOut CCEaseBackOut;
|
||||
CC_DEPRECATED_ATTRIBUTE typedef EaseBackInOut CCEaseBackInOut;
|
||||
CC_DEPRECATED_ATTRIBUTE typedef ActionInstant CCActionInstant;
|
||||
CC_DEPRECATED_ATTRIBUTE typedef Show CCShow;
|
||||
CC_DEPRECATED_ATTRIBUTE typedef Hide CCHide;
|
||||
CC_DEPRECATED_ATTRIBUTE typedef ToggleVisibility CCToggleVisibility;
|
||||
CC_DEPRECATED_ATTRIBUTE typedef FlipX CCFlipX;
|
||||
CC_DEPRECATED_ATTRIBUTE typedef FlipY CCFlipY;
|
||||
CC_DEPRECATED_ATTRIBUTE typedef Place CCPlace;
|
||||
CC_DEPRECATED_ATTRIBUTE typedef CallFunc CCCallFunc;
|
||||
CC_DEPRECATED_ATTRIBUTE typedef GridAction CCGridAction;
|
||||
CC_DEPRECATED_ATTRIBUTE typedef Grid3DAction CCGrid3DAction;
|
||||
CC_DEPRECATED_ATTRIBUTE typedef TiledGrid3DAction CCTiledGrid3DAction;
|
||||
CC_DEPRECATED_ATTRIBUTE typedef StopGrid CCStopGrid;
|
||||
CC_DEPRECATED_ATTRIBUTE typedef ReuseGrid CCReuseGrid;
|
||||
CC_DEPRECATED_ATTRIBUTE typedef Waves3D CCWaves3D;
|
||||
CC_DEPRECATED_ATTRIBUTE typedef FlipX3D CCFlipX3D;
|
||||
CC_DEPRECATED_ATTRIBUTE typedef FlipY3D CCFlipY3D;
|
||||
CC_DEPRECATED_ATTRIBUTE typedef Lens3D CCLens3D;
|
||||
CC_DEPRECATED_ATTRIBUTE typedef Ripple3D CCRipple3D;
|
||||
CC_DEPRECATED_ATTRIBUTE typedef Shaky3D CCShaky3D;
|
||||
CC_DEPRECATED_ATTRIBUTE typedef Liquid CCLiquid;
|
||||
CC_DEPRECATED_ATTRIBUTE typedef Waves CCWaves;
|
||||
CC_DEPRECATED_ATTRIBUTE typedef Twirl CCTwirl;
|
||||
CC_DEPRECATED_ATTRIBUTE typedef PageTurn3D CCPageTurn3D;
|
||||
CC_DEPRECATED_ATTRIBUTE typedef ProgressTo CCProgressTo;
|
||||
CC_DEPRECATED_ATTRIBUTE typedef ProgressFromTo CCProgressFromTo;
|
||||
CC_DEPRECATED_ATTRIBUTE typedef ShakyTiles3D CCShakyTiles3D;
|
||||
CC_DEPRECATED_ATTRIBUTE typedef ShatteredTiles3D CCShatteredTiles3D;
|
||||
CC_DEPRECATED_ATTRIBUTE typedef ShuffleTiles CCShuffleTiles;
|
||||
CC_DEPRECATED_ATTRIBUTE typedef FadeOutTRTiles CCFadeOutTRTiles;
|
||||
CC_DEPRECATED_ATTRIBUTE typedef FadeOutBLTiles CCFadeOutBLTiles;
|
||||
CC_DEPRECATED_ATTRIBUTE typedef FadeOutUpTiles CCFadeOutUpTiles;
|
||||
CC_DEPRECATED_ATTRIBUTE typedef FadeOutDownTiles CCFadeOutDownTiles;
|
||||
CC_DEPRECATED_ATTRIBUTE typedef TurnOffTiles CCTurnOffTiles;
|
||||
CC_DEPRECATED_ATTRIBUTE typedef WavesTiles3D CCWavesTiles3D;
|
||||
CC_DEPRECATED_ATTRIBUTE typedef JumpTiles3D CCJumpTiles3D;
|
||||
CC_DEPRECATED_ATTRIBUTE typedef SplitRows CCSplitRows;
|
||||
CC_DEPRECATED_ATTRIBUTE typedef SplitCols CCSplitCols;
|
||||
CC_DEPRECATED_ATTRIBUTE typedef ActionTween CCActionTween;
|
||||
CC_DEPRECATED_ATTRIBUTE typedef CardinalSplineTo CCCardinalSplineTo;
|
||||
CC_DEPRECATED_ATTRIBUTE typedef CardinalSplineBy CCCardinalSplineBy;
|
||||
CC_DEPRECATED_ATTRIBUTE typedef CatmullRomTo CCCatmullRomTo;
|
||||
CC_DEPRECATED_ATTRIBUTE typedef CatmullRomBy CCCatmullRomBy;
|
||||
CC_DEPRECATED_ATTRIBUTE typedef AtlasNode CCAtlasNode;
|
||||
CC_DEPRECATED_ATTRIBUTE typedef TextureProtocol CCTextureProtocol;
|
||||
CC_DEPRECATED_ATTRIBUTE typedef BlendProtocol CCBlendProtocol;
|
||||
CC_DEPRECATED_ATTRIBUTE typedef DrawNode CCDrawNode;
|
||||
CC_DEPRECATED_ATTRIBUTE typedef Camera CCCamera;
|
||||
CC_DEPRECATED_ATTRIBUTE typedef LabelAtlas CCLabelAtlas;
|
||||
CC_DEPRECATED_ATTRIBUTE typedef LabelProtocol CCLabelProtocol;
|
||||
CC_DEPRECATED_ATTRIBUTE typedef Director CCDirector;
|
||||
CC_DEPRECATED_ATTRIBUTE typedef GridBase CCGridBase;
|
||||
CC_DEPRECATED_ATTRIBUTE typedef Grid3D CCGrid3D;
|
||||
CC_DEPRECATED_ATTRIBUTE typedef TiledGrid3D CCTiledGrid3D;
|
||||
CC_DEPRECATED_ATTRIBUTE typedef Sprite CCSprite;
|
||||
CC_DEPRECATED_ATTRIBUTE typedef LabelTTF CCLabelTTF;
|
||||
CC_DEPRECATED_ATTRIBUTE typedef SpriteBatchNode CCSpriteBatchNode;
|
||||
CC_DEPRECATED_ATTRIBUTE typedef LabelBMFont CCLabelBMFont;
|
||||
CC_DEPRECATED_ATTRIBUTE typedef Layer CCLayer;
|
||||
CC_DEPRECATED_ATTRIBUTE typedef TouchDelegate CCTouchDelegate;
|
||||
CC_DEPRECATED_ATTRIBUTE typedef KeypadDelegate CCKeypadDelegate;
|
||||
CC_DEPRECATED_ATTRIBUTE typedef LayerRGBA CCLayerRGBA;
|
||||
CC_DEPRECATED_ATTRIBUTE typedef LayerColor CCLayerColor;
|
||||
CC_DEPRECATED_ATTRIBUTE typedef LayerGradient CCLayerGradient;
|
||||
CC_DEPRECATED_ATTRIBUTE typedef LayerMultiplex CCLayerMultiplex;
|
||||
CC_DEPRECATED_ATTRIBUTE typedef Scene CCScene;
|
||||
CC_DEPRECATED_ATTRIBUTE typedef TransitionEaseScene CCTransitionEaseScene;
|
||||
CC_DEPRECATED_ATTRIBUTE typedef TransitionScene CCTransitionScene;
|
||||
CC_DEPRECATED_ATTRIBUTE typedef TransitionSceneOriented CCTransitionSceneOriented;
|
||||
CC_DEPRECATED_ATTRIBUTE typedef TransitionRotoZoom CCTransitionRotoZoom;
|
||||
CC_DEPRECATED_ATTRIBUTE typedef TransitionJumpZoom CCTransitionJumpZoom;
|
||||
CC_DEPRECATED_ATTRIBUTE typedef TransitionMoveInL CCTransitionMoveInL;
|
||||
CC_DEPRECATED_ATTRIBUTE typedef TransitionMoveInR CCTransitionMoveInR;
|
||||
CC_DEPRECATED_ATTRIBUTE typedef TransitionMoveInT CCTransitionMoveInT;
|
||||
CC_DEPRECATED_ATTRIBUTE typedef TransitionMoveInB CCTransitionMoveInB;
|
||||
CC_DEPRECATED_ATTRIBUTE typedef TransitionSlideInL CCTransitionSlideInL;
|
||||
CC_DEPRECATED_ATTRIBUTE typedef TransitionSlideInR CCTransitionSlideInR;
|
||||
CC_DEPRECATED_ATTRIBUTE typedef TransitionSlideInB CCTransitionSlideInB;
|
||||
CC_DEPRECATED_ATTRIBUTE typedef TransitionSlideInT CCTransitionSlideInT;
|
||||
CC_DEPRECATED_ATTRIBUTE typedef TransitionShrinkGrow CCTransitionShrinkGrow;
|
||||
CC_DEPRECATED_ATTRIBUTE typedef TransitionFlipX CCTransitionFlipX;
|
||||
CC_DEPRECATED_ATTRIBUTE typedef TransitionFlipY CCTransitionFlipY;
|
||||
CC_DEPRECATED_ATTRIBUTE typedef TransitionFlipAngular CCTransitionFlipAngular;
|
||||
CC_DEPRECATED_ATTRIBUTE typedef TransitionZoomFlipX CCTransitionZoomFlipX;
|
||||
CC_DEPRECATED_ATTRIBUTE typedef TransitionZoomFlipY CCTransitionZoomFlipY;
|
||||
CC_DEPRECATED_ATTRIBUTE typedef TransitionZoomFlipAngular CCTransitionZoomFlipAngular;
|
||||
CC_DEPRECATED_ATTRIBUTE typedef TransitionFade CCTransitionFade;
|
||||
CC_DEPRECATED_ATTRIBUTE typedef TransitionCrossFade CCTransitionCrossFade;
|
||||
CC_DEPRECATED_ATTRIBUTE typedef TransitionTurnOffTiles CCTransitionTurnOffTiles;
|
||||
CC_DEPRECATED_ATTRIBUTE typedef TransitionSplitCols CCTransitionSplitCols;
|
||||
CC_DEPRECATED_ATTRIBUTE typedef TransitionSplitRows CCTransitionSplitRows;
|
||||
CC_DEPRECATED_ATTRIBUTE typedef TransitionFadeTR CCTransitionFadeTR;
|
||||
CC_DEPRECATED_ATTRIBUTE typedef TransitionFadeBL CCTransitionFadeBL;
|
||||
CC_DEPRECATED_ATTRIBUTE typedef TransitionFadeUp CCTransitionFadeUp;
|
||||
CC_DEPRECATED_ATTRIBUTE typedef TransitionFadeDown CCTransitionFadeDown;
|
||||
CC_DEPRECATED_ATTRIBUTE typedef TransitionPageTurn CCTransitionPageTurn;
|
||||
CC_DEPRECATED_ATTRIBUTE typedef TransitionProgress CCTransitionProgress;
|
||||
CC_DEPRECATED_ATTRIBUTE typedef TransitionProgressRadialCCW CCTransitionProgressRadialCCW;
|
||||
CC_DEPRECATED_ATTRIBUTE typedef TransitionProgressRadialCW CCTransitionProgressRadialCW;
|
||||
CC_DEPRECATED_ATTRIBUTE typedef TransitionProgressHorizontal CCTransitionProgressHorizontal;
|
||||
CC_DEPRECATED_ATTRIBUTE typedef TransitionProgressVertical CCTransitionProgressVertical;
|
||||
CC_DEPRECATED_ATTRIBUTE typedef TransitionProgressInOut CCTransitionProgressInOut;
|
||||
CC_DEPRECATED_ATTRIBUTE typedef TransitionProgressOutIn CCTransitionProgressOutIn;
|
||||
CC_DEPRECATED_ATTRIBUTE typedef MenuItem CCMenuItem;
|
||||
CC_DEPRECATED_ATTRIBUTE typedef MenuItemLabel CCMenuItemLabel;
|
||||
CC_DEPRECATED_ATTRIBUTE typedef MenuItemAtlasFont CCMenuItemAtlasFont;
|
||||
CC_DEPRECATED_ATTRIBUTE typedef MenuItemFont CCMenuItemFont;
|
||||
CC_DEPRECATED_ATTRIBUTE typedef MenuItemSprite CCMenuItemSprite;
|
||||
CC_DEPRECATED_ATTRIBUTE typedef MenuItemImage CCMenuItemImage;
|
||||
CC_DEPRECATED_ATTRIBUTE typedef MenuItemToggle CCMenuItemToggle;
|
||||
CC_DEPRECATED_ATTRIBUTE typedef Menu CCMenu;
|
||||
CC_DEPRECATED_ATTRIBUTE typedef ClippingNode CCClippingNode;
|
||||
CC_DEPRECATED_ATTRIBUTE typedef MotionStreak CCMotionStreak;
|
||||
CC_DEPRECATED_ATTRIBUTE typedef ProgressTimer CCProgressTimer;
|
||||
CC_DEPRECATED_ATTRIBUTE typedef RenderTexture CCRenderTexture;
|
||||
CC_DEPRECATED_ATTRIBUTE typedef ParticleBatchNode CCParticleBatchNode;
|
||||
CC_DEPRECATED_ATTRIBUTE typedef ParticleSystem CCParticleSystem;
|
||||
CC_DEPRECATED_ATTRIBUTE typedef ParticleSystemQuad CCParticleSystemQuad;
|
||||
CC_DEPRECATED_ATTRIBUTE typedef ParticleFire CCParticleFire;
|
||||
CC_DEPRECATED_ATTRIBUTE typedef ParticleFireworks CCParticleFireworks;
|
||||
CC_DEPRECATED_ATTRIBUTE typedef ParticleSun CCParticleSun;
|
||||
CC_DEPRECATED_ATTRIBUTE typedef ParticleGalaxy CCParticleGalaxy;
|
||||
CC_DEPRECATED_ATTRIBUTE typedef ParticleFlower CCParticleFlower;
|
||||
CC_DEPRECATED_ATTRIBUTE typedef ParticleMeteor CCParticleMeteor;
|
||||
CC_DEPRECATED_ATTRIBUTE typedef ParticleSpiral CCParticleSpiral;
|
||||
CC_DEPRECATED_ATTRIBUTE typedef ParticleExplosion CCParticleExplosion;
|
||||
CC_DEPRECATED_ATTRIBUTE typedef ParticleSmoke CCParticleSmoke;
|
||||
CC_DEPRECATED_ATTRIBUTE typedef ParticleSnow CCParticleSnow;
|
||||
CC_DEPRECATED_ATTRIBUTE typedef ParticleRain CCParticleRain;
|
||||
CC_DEPRECATED_ATTRIBUTE typedef FileUtils CCFileUtils;
|
||||
CC_DEPRECATED_ATTRIBUTE typedef Application CCApplication;
|
||||
CC_DEPRECATED_ATTRIBUTE typedef ShaderCache CCShaderCache;
|
||||
CC_DEPRECATED_ATTRIBUTE typedef AnimationCache CCAnimationCache;
|
||||
CC_DEPRECATED_ATTRIBUTE typedef SpriteFrameCache CCSpriteFrameCache;
|
||||
CC_DEPRECATED_ATTRIBUTE typedef TextureCache CCTextureCache;
|
||||
CC_DEPRECATED_ATTRIBUTE typedef ParallaxNode CCParallaxNode;
|
||||
CC_DEPRECATED_ATTRIBUTE typedef TMXObjectGroup CCTMXObjectGroup;
|
||||
CC_DEPRECATED_ATTRIBUTE typedef TMXLayerInfo CCTMXLayerInfo;
|
||||
CC_DEPRECATED_ATTRIBUTE typedef TMXTilesetInfo CCTMXTilesetInfo;
|
||||
CC_DEPRECATED_ATTRIBUTE typedef TMXMapInfo CCTMXMapInfo;
|
||||
CC_DEPRECATED_ATTRIBUTE typedef TMXLayer CCTMXLayer;
|
||||
CC_DEPRECATED_ATTRIBUTE typedef TMXTiledMap CCTMXTiledMap;
|
||||
CC_DEPRECATED_ATTRIBUTE typedef TileMapAtlas CCTileMapAtlas;
|
||||
CC_DEPRECATED_ATTRIBUTE typedef Timer CCTimer;
|
||||
CC_DEPRECATED_ATTRIBUTE typedef Scheduler CCScheduler;
|
||||
CC_DEPRECATED_ATTRIBUTE typedef EGLView CCEGLView;
|
||||
|
||||
CC_DEPRECATED_ATTRIBUTE typedef AffineTransform CCAffineTransform;
|
||||
CC_DEPRECATED_ATTRIBUTE typedef Point CCPoint;
|
||||
CC_DEPRECATED_ATTRIBUTE typedef Size CCSize;
|
||||
CC_DEPRECATED_ATTRIBUTE typedef Rect CCRect;
|
||||
CC_DEPRECATED_ATTRIBUTE typedef Color3B ccColor3B;
|
||||
CC_DEPRECATED_ATTRIBUTE typedef Color4F ccColor4F;
|
||||
CC_DEPRECATED_ATTRIBUTE typedef Color4B ccColor4B;
|
||||
CC_DEPRECATED_ATTRIBUTE typedef Vertex2F ccVertex2F;
|
||||
CC_DEPRECATED_ATTRIBUTE typedef Vertex3F ccVertex3F;
|
||||
CC_DEPRECATED_ATTRIBUTE typedef Tex2F ccTex2F;
|
||||
CC_DEPRECATED_ATTRIBUTE typedef PointSprite ccPointSprite;
|
||||
CC_DEPRECATED_ATTRIBUTE typedef Quad2 ccQuad2;
|
||||
CC_DEPRECATED_ATTRIBUTE typedef Quad3 ccQuad3;
|
||||
CC_DEPRECATED_ATTRIBUTE typedef V2F_C4B_T2F ccV2F_C4B_T2F;
|
||||
CC_DEPRECATED_ATTRIBUTE typedef V2F_C4F_T2F ccV2F_C4F_T2F;
|
||||
CC_DEPRECATED_ATTRIBUTE typedef V3F_C4B_T2F ccV3F_C4B_T2F;
|
||||
CC_DEPRECATED_ATTRIBUTE typedef V2F_C4B_T2F_Triangle ccV2F_C4B_T2F_Triangle;
|
||||
CC_DEPRECATED_ATTRIBUTE typedef V2F_C4B_T2F_Quad ccV2F_C4B_T2F_Quad;
|
||||
CC_DEPRECATED_ATTRIBUTE typedef V3F_C4B_T2F_Quad ccV3F_C4B_T2F_Quad;
|
||||
CC_DEPRECATED_ATTRIBUTE typedef V2F_C4F_T2F_Quad ccV2F_C4F_T2F_Quad;
|
||||
CC_DEPRECATED_ATTRIBUTE typedef BlendFunc ccBlendFunc;
|
||||
CC_DEPRECATED_ATTRIBUTE typedef T2F_Quad ccT2F_Quad;
|
||||
CC_DEPRECATED_ATTRIBUTE typedef AnimationFrameData ccAnimationFrameData;
|
||||
CC_DEPRECATED_ATTRIBUTE typedef FontShadow ccFontShadow;
|
||||
CC_DEPRECATED_ATTRIBUTE typedef FontStroke ccFontStroke;
|
||||
CC_DEPRECATED_ATTRIBUTE typedef FontDefinition ccFontDefinition;
|
||||
|
||||
CC_DEPRECATED_ATTRIBUTE typedef VerticalTextAlignment CCVerticalTextAlignment;
|
||||
CC_DEPRECATED_ATTRIBUTE typedef TextAlignment CCTextAlignment;
|
||||
CC_DEPRECATED_ATTRIBUTE typedef ProgressTimerType CCProgressTimerType;
|
||||
|
||||
CC_DEPRECATED_ATTRIBUTE typedef void* CCZone;
|
||||
|
||||
#define kCCVertexAttrib_Position kVertexAttrib_Position
|
||||
#define kCCVertexAttrib_Color kVertexAttrib_Color
|
||||
#define kCCVertexAttrib_TexCoords kVertexAttrib_TexCoords
|
||||
#define kCCVertexAttrib_MAX kVertexAttrib_MAX
|
||||
|
||||
#define kCCUniformPMatrix kUniformPMatrix
|
||||
#define kCCUniformMVMatrix kUniformMVMatrix
|
||||
#define kCCUniformMVPMatrix kUniformMVPMatrix
|
||||
#define kCCUniformTime kUniformTime
|
||||
#define kCCUniformSinTime kUniformSinTime
|
||||
#define kCCUniformCosTime kUniformCosTime
|
||||
#define kCCUniformRandom01 kUniformRandom01
|
||||
#define kCCUniformSampler kUniformSampler
|
||||
#define kCCUniform_MAX kUniform_MAX
|
||||
|
||||
|
||||
#define kCCShader_PositionTextureColor kShader_PositionTextureColor
|
||||
#define kCCShader_PositionTextureColorAlphaTest kShader_PositionTextureColorAlphaTest
|
||||
#define kCCShader_PositionColor kShader_PositionColor
|
||||
#define kCCShader_PositionTexture kShader_PositionTexture
|
||||
#define kCCShader_PositionTexture_uColor kShader_PositionTexture_uColor
|
||||
#define kCCShader_PositionTextureA8Color kShader_PositionTextureA8Color
|
||||
#define kCCShader_Position_uColor kShader_Position_uColor
|
||||
#define kCCShader_PositionLengthTexureColor kShader_PositionLengthTexureColor
|
||||
|
||||
// uniform names
|
||||
#define kCCUniformPMatrix_s kUniformPMatrix_s
|
||||
#define kCCUniformMVMatrix_s kUniformMVMatrix_s
|
||||
#define kCCUniformMVPMatrix_s kUniformMVPMatrix_s
|
||||
#define kCCUniformTime_s kUniformTime_s
|
||||
#define kCCUniformSinTime_s kUniformSinTime_s
|
||||
#define kCCUniformCosTime_s kUniformCosTime_s
|
||||
#define kCCUniformRandom01_s kUniformRandom01_s
|
||||
#define kCCUniformSampler_s kUniformSampler_s
|
||||
#define kCCUniformAlphaTestValue kUniformAlphaTestValue
|
||||
|
||||
// Attribute names
|
||||
#define kCCAttributeNameColor kAttributeNameColor
|
||||
#define kCCAttributeNamePosition kAttributeNamePosition
|
||||
#define kCCAttributeNameTexCoord kAttributeNameTexCoord
|
||||
|
||||
#define kCCVertexAttribFlag_None kVertexAttribFlag_None
|
||||
#define kCCVertexAttribFlag_Position kVertexAttribFlag_Position
|
||||
#define kCCVertexAttribFlag_Color kVertexAttribFlag_Color
|
||||
#define kCCVertexAttribFlag_TexCoords kVertexAttribFlag_TexCoords
|
||||
#define kCCVertexAttribFlag_PosColorTex kVertexAttribFlag_PosColorTex
|
||||
|
||||
#define kCCProgressTimerTypeRadial kProgressTimerTypeRadial
|
||||
#define kCCProgressTimerTypeBar kProgressTimerTypeBar
|
||||
|
||||
#define kCCDirectorProjection2D kDirectorProjection2D
|
||||
#define kCCDirectorProjection3D kDirectorProjection3D
|
||||
#define kCCDirectorProjectionCustom kDirectorProjectionCustom
|
||||
#define kCCDirectorProjectionDefault kDirectorProjectionDefault
|
||||
|
||||
#define kCCVerticalTextAlignmentTop kVerticalTextAlignmentTop
|
||||
#define kCCVerticalTextAlignmentCenter kVerticalTextAlignmentCenter
|
||||
#define kCCVerticalTextAlignmentBottom kVerticalTextAlignmentBottom
|
||||
|
||||
#define kCCTextAlignmentLeft kTextAlignmentLeft
|
||||
#define kCCTextAlignmentCenter kTextAlignmentCenter
|
||||
#define kCCTextAlignmentRight kTextAlignmentRight
|
||||
|
||||
|
||||
#define kCCTexture2DPixelFormat_RGBA8888 kTexture2DPixelFormat_RGBA8888
|
||||
#define kCCTexture2DPixelFormat_RGB888 kTexture2DPixelFormat_RGB888
|
||||
#define kCCTexture2DPixelFormat_RGB565 kTexture2DPixelFormat_RGB565
|
||||
#define kCCTexture2DPixelFormat_A8 kTexture2DPixelFormat_A8
|
||||
#define kCCTexture2DPixelFormat_I8 kTexture2DPixelFormat_I8
|
||||
#define kCCTexture2DPixelFormat_AI88 kTexture2DPixelFormat_AI88
|
||||
#define kCCTexture2DPixelFormat_RGBA4444 kTexture2DPixelFormat_RGBA4444
|
||||
#define kCCTexture2DPixelFormat_RGB5A1 kTexture2DPixelFormat_RGB5A1
|
||||
#define kCCTexture2DPixelFormat_PVRTC4 kTexture2DPixelFormat_PVRTC4
|
||||
#define kCCTexture2DPixelFormat_PVRTC2 kTexture2DPixelFormat_PVRTC2
|
||||
#define kCCTexture2DPixelFormat_Default kTexture2DPixelFormat_Default
|
||||
|
||||
#define kCCLabelAutomaticWidth kLabelAutomaticWidth
|
||||
|
||||
#define kCCParticleDurationInfinity kParticleDurationInfinity
|
||||
#define kCCParticleStartSizeEqualToEndSize kParticleStartSizeEqualToEndSize
|
||||
#define kCCParticleStartRadiusEqualToEndRadius kParticleStartRadiusEqualToEndRadius
|
||||
|
||||
#define kCCParticleModeGravity kParticleModeGravity
|
||||
#define kCCParticleModeRadius kParticleModeRadius
|
||||
#define kCCPositionTypeFree kPositionTypeFree
|
||||
#define kCCPositionTypeRelative kPositionTypeRelative
|
||||
#define kCCPositionTypeGrouped kPositionTypeGrouped
|
||||
|
||||
#define kCCBlendFuncDisable kBlendFuncDisable
|
||||
|
||||
#define kCCMenuHandlerPriority kMenuHandlerPriority
|
||||
#define kCCMenuStateWaiting kMenuStateWaiting
|
||||
#define kCCMenuStateTrackingTouch kMenuStateTrackingTouch
|
||||
|
||||
#define kCCTouchesOneByOne kTouchesOneByOne
|
||||
#define kCCTouchesAllAtOnce kTouchesAllAtOnce
|
||||
|
||||
#define kCCImageFormatPNG kImageFormatPNG
|
||||
#define kCCImageFormatJPEG kImageFormatJPEG
|
||||
|
||||
#define kCCTransitionOrientationLeftOver kTransitionOrientationLeftOver
|
||||
#define kCCTransitionOrientationRightOver kTransitionOrientationRightOver
|
||||
#define kCCTransitionOrientationUpOver kTransitionOrientationUpOver
|
||||
#define kCCTransitionOrientationDownOver kTransitionOrientationDownOver
|
||||
|
||||
#define kCCPrioritySystem kPrioritySystem
|
||||
#define kCCPriorityNonSystemMin kPriorityNonSystemMin
|
||||
|
||||
#define kCCTMXTileHorizontalFlag kTMXTileHorizontalFlag
|
||||
#define kCCTMXTileVerticalFlag kTMXTileVerticalFlag
|
||||
#define kCCTMXTileDiagonalFlag kTMXTileDiagonalFlag
|
||||
#define kCCFlipedAll kFlipedAll
|
||||
#define kCCFlippedMask kFlippedMask
|
||||
|
||||
// end of data_structures group
|
||||
/// @}
|
||||
|
||||
|
|
|
@ -85,7 +85,7 @@ THE SOFTWARE.
|
|||
#include "ccConfig.h"
|
||||
#include "ccMacros.h"
|
||||
#include "ccTypes.h"
|
||||
#include "CCDeprecated.h"
|
||||
|
||||
|
||||
// kazmath
|
||||
#include "kazmath/include/kazmath/kazmath.h"
|
||||
|
@ -276,6 +276,9 @@ THE SOFTWARE.
|
|||
#include "support/component/CCComponent.h"
|
||||
#include "support/component/CCComponentContainer.h"
|
||||
|
||||
// Deprecated include
|
||||
#include "CCDeprecated.h"
|
||||
|
||||
NS_CC_BEGIN
|
||||
|
||||
CC_DLL const char* cocos2dVersion();
|
||||
|
|
|
@ -237,9 +237,9 @@ public:
|
|||
|
||||
virtual bool init();
|
||||
/** initializes a Layer with color, width and height in Points */
|
||||
virtual bool initWithColor(const Color4B& color, GLfloat width, GLfloat height);
|
||||
bool initWithColor(const Color4B& color, GLfloat width, GLfloat height);
|
||||
/** initializes a Layer with color. Width and height are the window size. */
|
||||
virtual bool initWithColor(const Color4B& color);
|
||||
bool initWithColor(const Color4B& color);
|
||||
|
||||
/** change width in Points*/
|
||||
void changeWidth(GLfloat w);
|
||||
|
@ -300,10 +300,10 @@ public:
|
|||
|
||||
virtual bool init();
|
||||
/** Initializes the Layer with a gradient between start and end. */
|
||||
virtual bool initWithColor(const Color4B& start, const Color4B& end);
|
||||
bool initWithColor(const Color4B& start, const Color4B& end);
|
||||
|
||||
/** Initializes the Layer with a gradient between start and end in the direction of v. */
|
||||
virtual bool initWithColor(const Color4B& start, const Color4B& end, const Point& v);
|
||||
bool initWithColor(const Color4B& start, const Color4B& end, const Point& v);
|
||||
|
||||
/** Whether or not the interpolation will be compressed in order to display all the colors of the gradient both in canonical and non canonical vectors
|
||||
Default: YES
|
||||
|
|
|
@ -88,7 +88,7 @@ public:
|
|||
virtual ~TransitionScene();
|
||||
|
||||
/** initializes a transition with duration and incoming scene */
|
||||
virtual bool initWithDuration(float t,Scene* scene);
|
||||
bool initWithDuration(float t,Scene* scene);
|
||||
|
||||
/** called after the transition finishes */
|
||||
void finish(void);
|
||||
|
@ -131,7 +131,7 @@ public:
|
|||
virtual ~TransitionSceneOriented();
|
||||
|
||||
/** initializes a transition with duration and incoming scene */
|
||||
virtual bool initWithDuration(float t,Scene* scene,tOrientation orientation);
|
||||
bool initWithDuration(float t,Scene* scene,tOrientation orientation);
|
||||
|
||||
protected:
|
||||
tOrientation _orientation;
|
||||
|
@ -468,12 +468,12 @@ public:
|
|||
virtual ~TransitionFade();
|
||||
|
||||
/** initializes the transition with a duration and with an RGB color */
|
||||
virtual bool initWithDuration(float t, Scene*scene ,const Color3B& color);
|
||||
bool initWithDuration(float t, Scene*scene ,const Color3B& color);
|
||||
|
||||
//
|
||||
// Overrides
|
||||
//
|
||||
virtual bool initWithDuration(float t,Scene* scene);
|
||||
bool initWithDuration(float t,Scene* scene);
|
||||
virtual void onEnter();
|
||||
virtual void onExit();
|
||||
|
||||
|
|
|
@ -64,7 +64,7 @@ public:
|
|||
* If back is true then the effect is reversed to appear as if the incoming
|
||||
* scene is being turned from left over the outgoing scene.
|
||||
*/
|
||||
virtual bool initWithDuration(float t,Scene* scene,bool backwards);
|
||||
bool initWithDuration(float t,Scene* scene,bool backwards);
|
||||
|
||||
ActionInterval* actionWithSize(const Size& vector);
|
||||
|
||||
|
|
|
@ -65,12 +65,13 @@ bool ParticleSystemQuad::initWithTotalParticles(unsigned int numberOfParticles)
|
|||
|
||||
setShaderProgram(ShaderCache::getInstance()->programForKey(kShader_PositionTextureColor));
|
||||
|
||||
|
||||
#if CC_ENABLE_CACHE_TEXTURE_DATA
|
||||
// Need to listen the event only when not use batchnode, because it will use VBO
|
||||
NotificationCenter::getInstance()->addObserver(this,
|
||||
callfuncO_selector(ParticleSystemQuad::listenBackToForeground),
|
||||
EVNET_COME_TO_FOREGROUND,
|
||||
NULL);
|
||||
#endif
|
||||
|
||||
return true;
|
||||
}
|
||||
|
@ -100,7 +101,9 @@ ParticleSystemQuad::~ParticleSystemQuad()
|
|||
#endif
|
||||
}
|
||||
|
||||
#if CC_ENABLE_CACHE_TEXTURE_DATA
|
||||
NotificationCenter::getInstance()->removeObserver(this, EVNET_COME_TO_FOREGROUND);
|
||||
#endif
|
||||
}
|
||||
|
||||
// implementation ParticleSystemQuad
|
||||
|
|
|
@ -668,6 +668,7 @@ const char* FileUtils::fullPathFromRelativeFile(const char *pszFilename, const c
|
|||
void FileUtils::setSearchResolutionsOrder(const std::vector<std::string>& searchResolutionsOrder)
|
||||
{
|
||||
bool bExistDefault = false;
|
||||
_fullPathCache.clear();
|
||||
_searchResolutionsOrderArray.clear();
|
||||
for (std::vector<std::string>::const_iterator iter = searchResolutionsOrder.begin(); iter != searchResolutionsOrder.end(); ++iter)
|
||||
{
|
||||
|
@ -709,6 +710,7 @@ void FileUtils::setSearchPaths(const std::vector<std::string>& searchPaths)
|
|||
{
|
||||
bool bExistDefaultRootPath = false;
|
||||
|
||||
_fullPathCache.clear();
|
||||
_searchPathArray.clear();
|
||||
for (std::vector<std::string>::const_iterator iter = searchPaths.begin(); iter != searchPaths.end(); ++iter)
|
||||
{
|
||||
|
@ -755,6 +757,7 @@ void FileUtils::addSearchPath(const char* path_)
|
|||
|
||||
void FileUtils::setFilenameLookupDictionary(Dictionary* pFilenameLookupDict)
|
||||
{
|
||||
_fullPathCache.clear();
|
||||
CC_SAFE_RELEASE(_filenameLookupDict);
|
||||
_filenameLookupDict = pFilenameLookupDict;
|
||||
CC_SAFE_RETAIN(_filenameLookupDict);
|
||||
|
|
|
@ -81,7 +81,7 @@ to be different from other platforms unless there's a good reason.
|
|||
|
||||
It's new in cocos2d-x since v0.99.5
|
||||
*/
|
||||
#if 0
|
||||
#if (CC_TARGET_PLATFORM == CC_PLATFORM_ANDROID)
|
||||
#define CC_ENABLE_CACHE_TEXTURE_DATA 1
|
||||
#else
|
||||
#define CC_ENABLE_CACHE_TEXTURE_DATA 0
|
||||
|
|
|
@ -33,6 +33,8 @@ THE SOFTWARE.
|
|||
#include <stdio.h>
|
||||
#include <unistd.h>
|
||||
|
||||
NS_CC_BEGIN
|
||||
|
||||
typedef struct
|
||||
{
|
||||
unsigned int height;
|
||||
|
@ -54,28 +56,6 @@ static unsigned int nextPOT(unsigned int x)
|
|||
return x + 1;
|
||||
}
|
||||
|
||||
typedef enum {
|
||||
kTexture2DPixelFormat_Automatic = 0,
|
||||
//! 32-bit texture: RGBA8888
|
||||
kTexture2DPixelFormat_RGBA8888,
|
||||
//! 24-bit texture: RGBA888
|
||||
kTexture2DPixelFormat_RGB888,
|
||||
//! 16-bit texture without Alpha channel
|
||||
kTexture2DPixelFormat_RGB565,
|
||||
//! 8-bit textures used as masks
|
||||
kTexture2DPixelFormat_A8,
|
||||
//! 16-bit textures: RGBA4444
|
||||
kTexture2DPixelFormat_RGBA4444,
|
||||
//! 16-bit textures: RGB5A1
|
||||
kTexture2DPixelFormat_RGB5A1,
|
||||
|
||||
//! Default texture format: RGBA8888
|
||||
kTexture2DPixelFormat_Default = kTexture2DPixelFormat_RGBA8888,
|
||||
|
||||
// backward compatibility stuff
|
||||
|
||||
} Texture2DPixelFormat;
|
||||
|
||||
static bool _initPremultipliedATextureWithImage(CGImageRef image, NSUInteger POTWide, NSUInteger POTHigh, tImageInfo *pImageInfo)
|
||||
{
|
||||
NSUInteger i;
|
||||
|
@ -481,7 +461,6 @@ static bool _initWithString(const char * pText, cocos2d::Image::ETextAlign eAlig
|
|||
return bRet;
|
||||
}
|
||||
|
||||
NS_CC_BEGIN
|
||||
|
||||
static bool _enabledScale = true;
|
||||
|
||||
|
|
|
@ -241,7 +241,7 @@ bool GLProgram::link()
|
|||
|
||||
_vertShader = _fragShader = 0;
|
||||
|
||||
#if DEBUG
|
||||
#if COCOS2D_DEBUG
|
||||
glGetProgramiv(_program, GL_LINK_STATUS, &status);
|
||||
|
||||
if (status == GL_FALSE)
|
||||
|
|
|
@ -219,7 +219,7 @@ void ShaderCache::reloadDefaultShaders()
|
|||
//
|
||||
p = programForKey(kShader_PositionLengthTexureColor);
|
||||
p->reset();
|
||||
loadDefaultShader(p, kShaderType_Position_uColor);
|
||||
loadDefaultShader(p, kShaderType_PositionLengthTexureColor);
|
||||
}
|
||||
|
||||
void ShaderCache::loadDefaultShader(GLProgram *p, int type)
|
||||
|
@ -297,7 +297,7 @@ void ShaderCache::loadDefaultShader(GLProgram *p, int type)
|
|||
|
||||
GLProgram* ShaderCache::programForKey(const char* key)
|
||||
{
|
||||
return (GLProgram*)_programs->objectForKey(key);
|
||||
return static_cast<GLProgram*>(_programs->objectForKey(key));
|
||||
}
|
||||
|
||||
void ShaderCache::addProgram(GLProgram* program, const char* key)
|
||||
|
|
|
@ -76,7 +76,11 @@ void ccGLInvalidateStateCache( void )
|
|||
s_eBlendingSource = -1;
|
||||
s_eBlendingDest = -1;
|
||||
s_eGLServerState = 0;
|
||||
#if CC_TEXTURE_ATLAS_USE_VAO
|
||||
s_uVAO = 0;
|
||||
#endif
|
||||
|
||||
#endif // CC_ENABLE_GL_STATE_CACHE
|
||||
}
|
||||
|
||||
void ccGLDeleteProgram( GLuint program )
|
||||
|
|
|
@ -465,12 +465,12 @@ void Sprite::updateTransform(void)
|
|||
|
||||
if( ! _parent || _parent == _batchNode )
|
||||
{
|
||||
_transformToBatch = nodeToParentTransform();
|
||||
_transformToBatch = getNodeToParentTransform();
|
||||
}
|
||||
else
|
||||
{
|
||||
CCAssert( dynamic_cast<Sprite*>(_parent), "Logic error in Sprite. Parent must be a Sprite");
|
||||
_transformToBatch = AffineTransformConcat( nodeToParentTransform() , ((Sprite*)_parent)->_transformToBatch );
|
||||
_transformToBatch = AffineTransformConcat( getNodeToParentTransform() , ((Sprite*)_parent)->_transformToBatch );
|
||||
}
|
||||
|
||||
//
|
||||
|
|
|
@ -442,8 +442,6 @@ bool Texture2D::initWithString(const char *text, const char *fontName, float fon
|
|||
|
||||
bool Texture2D::initWithString(const char *text, const char *fontName, float fontSize, const Size& dimensions, TextAlignment hAlignment, VerticalTextAlignment vAlignment)
|
||||
{
|
||||
#if (CC_TARGET_PLATFORM == CC_PLATFORM_ANDROID) || (CC_TARGET_PLATFORM == CC_PLATFORM_IOS)
|
||||
|
||||
FontDefinition tempDef;
|
||||
|
||||
tempDef._shadow._shadowEnabled = false;
|
||||
|
@ -458,65 +456,13 @@ bool Texture2D::initWithString(const char *text, const char *fontName, float fon
|
|||
tempDef._fontFillColor = Color3B::WHITE;
|
||||
|
||||
return initWithString(text, tempDef);
|
||||
|
||||
|
||||
#else
|
||||
|
||||
|
||||
#if CC_ENABLE_CACHE_TEXTURE_DATA
|
||||
// cache the texture data
|
||||
VolatileTexture::addStringTexture(this, text, dimensions, hAlignment, vAlignment, fontName, fontSize);
|
||||
#endif
|
||||
|
||||
bool bRet = false;
|
||||
Image::ETextAlign eAlign;
|
||||
|
||||
if (kVerticalTextAlignmentTop == vAlignment)
|
||||
{
|
||||
eAlign = (kTextAlignmentCenter == hAlignment) ? Image::kAlignTop
|
||||
: (kTextAlignmentLeft == hAlignment) ? Image::kAlignTopLeft : Image::kAlignTopRight;
|
||||
}
|
||||
else if (kVerticalTextAlignmentCenter == vAlignment)
|
||||
{
|
||||
eAlign = (kTextAlignmentCenter == hAlignment) ? Image::kAlignCenter
|
||||
: (kTextAlignmentLeft == hAlignment) ? Image::kAlignLeft : Image::kAlignRight;
|
||||
}
|
||||
else if (kVerticalTextAlignmentBottom == vAlignment)
|
||||
{
|
||||
eAlign = (kTextAlignmentCenter == hAlignment) ? Image::kAlignBottom
|
||||
: (kTextAlignmentLeft == hAlignment) ? Image::kAlignBottomLeft : Image::kAlignBottomRight;
|
||||
}
|
||||
else
|
||||
{
|
||||
CCAssert(false, "Not supported alignment format!");
|
||||
return false;
|
||||
}
|
||||
|
||||
do
|
||||
{
|
||||
Image* pImage = new Image();
|
||||
CC_BREAK_IF(NULL == pImage);
|
||||
bRet = pImage->initWithString(text, (int)dimensions.width, (int)dimensions.height, eAlign, fontName, (int)fontSize);
|
||||
CC_BREAK_IF(!bRet);
|
||||
bRet = initWithImage(pImage);
|
||||
CC_SAFE_RELEASE(pImage);
|
||||
} while (0);
|
||||
|
||||
|
||||
return bRet;
|
||||
|
||||
|
||||
#endif
|
||||
|
||||
}
|
||||
|
||||
bool Texture2D::initWithString(const char *text, const FontDefinition& textDefinition)
|
||||
{
|
||||
#if (CC_TARGET_PLATFORM == CC_PLATFORM_ANDROID) || (CC_TARGET_PLATFORM == CC_PLATFORM_IOS)
|
||||
|
||||
#if CC_ENABLE_CACHE_TEXTURE_DATA
|
||||
// cache the texture data
|
||||
VolatileTexture::addStringTexture(this, text, textDefinition._dimensions, textDefinition._alignment, textDefinition._vertAlignment, textDefinition._fontName.c_str(), textDefinition._fontSize);
|
||||
VolatileTexture::addStringTexture(this, text, textDefinition);
|
||||
#endif
|
||||
|
||||
bool bRet = false;
|
||||
|
@ -543,6 +489,8 @@ bool Texture2D::initWithString(const char *text, const FontDefinition& textDefin
|
|||
return false;
|
||||
}
|
||||
|
||||
#if (CC_TARGET_PLATFORM == CC_PLATFORM_ANDROID) || (CC_TARGET_PLATFORM == CC_PLATFORM_IOS)
|
||||
|
||||
// handle shadow parameters
|
||||
bool shadowEnabled = false;
|
||||
float shadowDX = 0.0f;
|
||||
|
@ -610,12 +558,23 @@ bool Texture2D::initWithString(const char *text, const FontDefinition& textDefin
|
|||
|
||||
return bRet;
|
||||
|
||||
|
||||
#else
|
||||
bool requestUnsupported = textDefinition._shadow._shadowEnabled || textDefinition._stroke._strokeEnabled;
|
||||
|
||||
CCAssert(false, "Currently only supported on iOS and Android!");
|
||||
return false;
|
||||
CCAssert(requestUnsupported == false, "Currently shadow and stroke only supported on iOS and Android!");
|
||||
|
||||
Image* pImage = new Image();
|
||||
do
|
||||
{
|
||||
CC_BREAK_IF(NULL == pImage);
|
||||
bRet = pImage->initWithString(text, (int)textDefinition._dimensions.width, (int)textDefinition._dimensions.height, eAlign, textDefinition._fontName.c_str(), (int)textDefinition._fontSize);
|
||||
CC_BREAK_IF(!bRet);
|
||||
bRet = initWithImage(pImage);
|
||||
} while (0);
|
||||
|
||||
CC_SAFE_RELEASE(pImage);
|
||||
|
||||
return bRet;
|
||||
#endif
|
||||
}
|
||||
|
||||
|
|
|
@ -66,7 +66,9 @@ TextureAtlas::~TextureAtlas()
|
|||
#endif
|
||||
CC_SAFE_RELEASE(_texture);
|
||||
|
||||
#if CC_ENABLE_CACHE_TEXTURE_DATA
|
||||
NotificationCenter::getInstance()->removeObserver(this, EVNET_COME_TO_FOREGROUND);
|
||||
#endif
|
||||
}
|
||||
|
||||
unsigned int TextureAtlas::getTotalQuads() const
|
||||
|
@ -176,11 +178,13 @@ bool TextureAtlas::initWithTexture(Texture2D *texture, unsigned int capacity)
|
|||
memset( _quads, 0, _capacity * sizeof(V3F_C4B_T2F_Quad) );
|
||||
memset( _indices, 0, _capacity * 6 * sizeof(GLushort) );
|
||||
|
||||
#if CC_ENABLE_CACHE_TEXTURE_DATA
|
||||
// listen the event when app go to background
|
||||
NotificationCenter::getInstance()->addObserver(this,
|
||||
callfuncO_selector(TextureAtlas::listenBackToForeground),
|
||||
EVNET_COME_TO_FOREGROUND,
|
||||
NULL);
|
||||
#endif
|
||||
|
||||
this->setupIndices();
|
||||
|
||||
|
|
|
@ -138,7 +138,7 @@ void TextureCache::addImageAsync(const char *path, Object *target, SEL_CallFuncO
|
|||
std::string pathKey = path;
|
||||
|
||||
pathKey = FileUtils::getInstance()->fullPathForFilename(pathKey.c_str());
|
||||
texture = (Texture2D*)_textures->objectForKey(pathKey.c_str());
|
||||
texture = static_cast<Texture2D*>(_textures->objectForKey(pathKey.c_str()));
|
||||
|
||||
std::string fullpath = pathKey;
|
||||
if (texture != NULL)
|
||||
|
@ -354,7 +354,7 @@ Texture2D * TextureCache::addImage(const char * path)
|
|||
{
|
||||
return NULL;
|
||||
}
|
||||
texture = (Texture2D*)_textures->objectForKey(pathKey.c_str());
|
||||
texture = static_cast<Texture2D*>(_textures->objectForKey(pathKey.c_str()));
|
||||
|
||||
std::string fullpath = pathKey;
|
||||
if (! texture)
|
||||
|
@ -576,7 +576,7 @@ void TextureCache::removeUnusedTextures()
|
|||
}
|
||||
|
||||
// remove elements
|
||||
for (list<DictElement*>::iterator iter = elementToRemove.begin(); iter != elementToRemove.end(); ++iter)
|
||||
for (auto iter = elementToRemove.begin(); iter != elementToRemove.end(); ++iter)
|
||||
{
|
||||
CCLOG("cocos2d: TextureCache: removing unused texture: %s", (*iter)->getStrKey());
|
||||
_textures->removeObjectForElememt(*iter);
|
||||
|
@ -647,40 +647,35 @@ void TextureCache::dumpCachedTextureInfo()
|
|||
|
||||
#if CC_ENABLE_CACHE_TEXTURE_DATA
|
||||
|
||||
std::list<VolatileTexture*> VolatileTexture::textures;
|
||||
bool VolatileTexture::isReloading = false;
|
||||
std::list<VolatileTexture*> VolatileTexture::_textures;
|
||||
bool VolatileTexture::_isReloading = false;
|
||||
|
||||
VolatileTexture::VolatileTexture(Texture2D *t)
|
||||
: texture(t)
|
||||
: _texture(t)
|
||||
, _cashedImageType(kInvalid)
|
||||
, _textureData(NULL)
|
||||
, _pixelFormat(kTexture2DPixelFormat_RGBA8888)
|
||||
, _fileName("")
|
||||
, _fmtImage(Image::kFmtPng)
|
||||
, _alignment(kTextAlignmentCenter)
|
||||
, _vAlignment(kVerticalTextAlignmentCenter)
|
||||
, _fontName("")
|
||||
, _text("")
|
||||
, uiImage(NULL)
|
||||
, _fontSize(0.0f)
|
||||
, _uiImage(NULL)
|
||||
{
|
||||
_size = Size(0, 0);
|
||||
_texParams.minFilter = GL_LINEAR;
|
||||
_texParams.magFilter = GL_LINEAR;
|
||||
_texParams.wrapS = GL_CLAMP_TO_EDGE;
|
||||
_texParams.wrapT = GL_CLAMP_TO_EDGE;
|
||||
textures.push_back(this);
|
||||
_textures.push_back(this);
|
||||
}
|
||||
|
||||
VolatileTexture::~VolatileTexture()
|
||||
{
|
||||
textures.remove(this);
|
||||
CC_SAFE_RELEASE(uiImage);
|
||||
_textures.remove(this);
|
||||
CC_SAFE_RELEASE(_uiImage);
|
||||
}
|
||||
|
||||
void VolatileTexture::addImageTexture(Texture2D *tt, const char* imageFileName, Image::EImageFormat format)
|
||||
{
|
||||
if (isReloading)
|
||||
if (_isReloading)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
@ -697,18 +692,18 @@ void VolatileTexture::addImage(Texture2D *tt, Image *image)
|
|||
{
|
||||
VolatileTexture *vt = findVolotileTexture(tt);
|
||||
image->retain();
|
||||
vt->uiImage = image;
|
||||
vt->_uiImage = image;
|
||||
vt->_cashedImageType = kImage;
|
||||
}
|
||||
|
||||
VolatileTexture* VolatileTexture::findVolotileTexture(Texture2D *tt)
|
||||
{
|
||||
VolatileTexture *vt = 0;
|
||||
std::list<VolatileTexture *>::iterator i = textures.begin();
|
||||
while (i != textures.end())
|
||||
auto i = _textures.begin();
|
||||
while (i != _textures.end())
|
||||
{
|
||||
VolatileTexture *v = *i++;
|
||||
if (v->texture == tt)
|
||||
if (v->_texture == tt)
|
||||
{
|
||||
vt = v;
|
||||
break;
|
||||
|
@ -725,7 +720,7 @@ VolatileTexture* VolatileTexture::findVolotileTexture(Texture2D *tt)
|
|||
|
||||
void VolatileTexture::addDataTexture(Texture2D *tt, void* data, Texture2DPixelFormat pixelFormat, const Size& contentSize)
|
||||
{
|
||||
if (isReloading)
|
||||
if (_isReloading)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
@ -738,10 +733,9 @@ void VolatileTexture::addDataTexture(Texture2D *tt, void* data, Texture2DPixelFo
|
|||
vt->_textureSize = contentSize;
|
||||
}
|
||||
|
||||
void VolatileTexture::addStringTexture(Texture2D *tt, const char* text, const Size& dimensions, TextAlignment alignment,
|
||||
VerticalTextAlignment vAlignment, const char *fontName, float fontSize)
|
||||
void VolatileTexture::addStringTexture(Texture2D *tt, const char* text, const FontDefinition& fontDefinition)
|
||||
{
|
||||
if (isReloading)
|
||||
if (_isReloading)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
@ -749,12 +743,8 @@ void VolatileTexture::addStringTexture(Texture2D *tt, const char* text, const Si
|
|||
VolatileTexture *vt = findVolotileTexture(tt);
|
||||
|
||||
vt->_cashedImageType = kString;
|
||||
vt->_size = dimensions;
|
||||
vt->_fontName = fontName;
|
||||
vt->_alignment = alignment;
|
||||
vt->_vAlignment = vAlignment;
|
||||
vt->_fontSize = fontSize;
|
||||
vt->_text = text;
|
||||
vt->_fontDefinition = fontDefinition;
|
||||
}
|
||||
|
||||
void VolatileTexture::setTexParameters(Texture2D *t, const ccTexParams &texParams)
|
||||
|
@ -773,12 +763,11 @@ void VolatileTexture::setTexParameters(Texture2D *t, const ccTexParams &texParam
|
|||
|
||||
void VolatileTexture::removeTexture(Texture2D *t)
|
||||
{
|
||||
|
||||
std::list<VolatileTexture *>::iterator i = textures.begin();
|
||||
while (i != textures.end())
|
||||
auto i = _textures.begin();
|
||||
while (i != _textures.end())
|
||||
{
|
||||
VolatileTexture *vt = *i++;
|
||||
if (vt->texture == t)
|
||||
if (vt->_texture == t)
|
||||
{
|
||||
delete vt;
|
||||
break;
|
||||
|
@ -788,12 +777,12 @@ void VolatileTexture::removeTexture(Texture2D *t)
|
|||
|
||||
void VolatileTexture::reloadAllTextures()
|
||||
{
|
||||
isReloading = true;
|
||||
_isReloading = true;
|
||||
|
||||
CCLOG("reload all texture");
|
||||
std::list<VolatileTexture *>::iterator iter = textures.begin();
|
||||
auto iter = _textures.begin();
|
||||
|
||||
while (iter != textures.end())
|
||||
while (iter != _textures.end())
|
||||
{
|
||||
VolatileTexture *vt = *iter++;
|
||||
|
||||
|
@ -812,7 +801,7 @@ void VolatileTexture::reloadAllTextures()
|
|||
Texture2DPixelFormat oldPixelFormat = Texture2D::defaultAlphaPixelFormat();
|
||||
Texture2D::setDefaultAlphaPixelFormat(vt->_pixelFormat);
|
||||
|
||||
vt->texture->initWithPVRFile(vt->_fileName.c_str());
|
||||
vt->_texture->initWithPVRFile(vt->_fileName.c_str());
|
||||
Texture2D::setDefaultAlphaPixelFormat(oldPixelFormat);
|
||||
}
|
||||
else
|
||||
|
@ -825,7 +814,7 @@ void VolatileTexture::reloadAllTextures()
|
|||
{
|
||||
Texture2DPixelFormat oldPixelFormat = Texture2D::defaultAlphaPixelFormat();
|
||||
Texture2D::setDefaultAlphaPixelFormat(vt->_pixelFormat);
|
||||
vt->texture->initWithImage(pImage);
|
||||
vt->_texture->initWithImage(pImage);
|
||||
Texture2D::setDefaultAlphaPixelFormat(oldPixelFormat);
|
||||
}
|
||||
|
||||
|
@ -836,7 +825,7 @@ void VolatileTexture::reloadAllTextures()
|
|||
break;
|
||||
case kImageData:
|
||||
{
|
||||
vt->texture->initWithData(vt->_textureData,
|
||||
vt->_texture->initWithData(vt->_textureData,
|
||||
vt->_pixelFormat,
|
||||
vt->_textureSize.width,
|
||||
vt->_textureSize.height,
|
||||
|
@ -845,27 +834,21 @@ void VolatileTexture::reloadAllTextures()
|
|||
break;
|
||||
case kString:
|
||||
{
|
||||
vt->texture->initWithString(vt->_text.c_str(),
|
||||
vt->_fontName.c_str(),
|
||||
vt->_fontSize,
|
||||
vt->_size,
|
||||
vt->_alignment,
|
||||
vt->_vAlignment
|
||||
);
|
||||
vt->_texture->initWithString(vt->_text.c_str(), vt->_fontDefinition);
|
||||
}
|
||||
break;
|
||||
case kImage:
|
||||
{
|
||||
vt->texture->initWithImage(vt->uiImage);
|
||||
vt->_texture->initWithImage(vt->_uiImage);
|
||||
}
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
vt->texture->setTexParameters(vt->_texParams);
|
||||
vt->_texture->setTexParameters(vt->_texParams);
|
||||
}
|
||||
|
||||
isReloading = false;
|
||||
_isReloading = false;
|
||||
}
|
||||
|
||||
#endif // CC_ENABLE_CACHE_TEXTURE_DATA
|
||||
|
|
|
@ -219,8 +219,7 @@ public:
|
|||
~VolatileTexture();
|
||||
|
||||
static void addImageTexture(Texture2D *tt, const char* imageFileName, Image::EImageFormat format);
|
||||
static void addStringTexture(Texture2D *tt, const char* text, const Size& dimensions, TextAlignment alignment,
|
||||
VerticalTextAlignment vAlignment, const char *fontName, float fontSize);
|
||||
static void addStringTexture(Texture2D *tt, const char* text, const FontDefinition& fontDefinition);
|
||||
static void addDataTexture(Texture2D *tt, void* data, Texture2DPixelFormat pixelFormat, const Size& contentSize);
|
||||
static void addImage(Texture2D *tt, Image *image);
|
||||
|
||||
|
@ -229,8 +228,8 @@ public:
|
|||
static void reloadAllTextures();
|
||||
|
||||
public:
|
||||
static std::list<VolatileTexture*> textures;
|
||||
static bool isReloading;
|
||||
static std::list<VolatileTexture*> _textures;
|
||||
static bool _isReloading;
|
||||
|
||||
private:
|
||||
// find VolatileTexture by Texture2D*
|
||||
|
@ -238,9 +237,9 @@ private:
|
|||
static VolatileTexture* findVolotileTexture(Texture2D *tt);
|
||||
|
||||
protected:
|
||||
Texture2D *texture;
|
||||
Texture2D *_texture;
|
||||
|
||||
Image *uiImage;
|
||||
Image *_uiImage;
|
||||
|
||||
ccCachedImageType _cashedImageType;
|
||||
|
||||
|
@ -252,12 +251,8 @@ protected:
|
|||
Image::EImageFormat _fmtImage;
|
||||
|
||||
ccTexParams _texParams;
|
||||
Size _size;
|
||||
TextAlignment _alignment;
|
||||
VerticalTextAlignment _vAlignment;
|
||||
std::string _fontName;
|
||||
std::string _text;
|
||||
float _fontSize;
|
||||
FontDefinition _fontDefinition;
|
||||
};
|
||||
|
||||
#endif
|
||||
|
|
|
@ -72,14 +72,15 @@ ParallaxNode * ParallaxNode::create()
|
|||
return pRet;
|
||||
}
|
||||
|
||||
void ParallaxNode::addChild(Node * child, unsigned int zOrder, int tag)
|
||||
void ParallaxNode::addChild(Node * child, int zOrder, int tag)
|
||||
{
|
||||
CC_UNUSED_PARAM(zOrder);
|
||||
CC_UNUSED_PARAM(child);
|
||||
CC_UNUSED_PARAM(tag);
|
||||
CCAssert(0,"ParallaxNode: use addChild:z:parallaxRatio:positionOffset instead");
|
||||
}
|
||||
void ParallaxNode::addChild(Node *child, unsigned int z, const Point& ratio, const Point& offset)
|
||||
|
||||
void ParallaxNode::addChild(Node *child, int z, const Point& ratio, const Point& offset)
|
||||
{
|
||||
CCAssert( child != NULL, "Argument must be non-nil");
|
||||
PointObject *obj = PointObject::pointWithPoint(ratio, offset);
|
||||
|
|
|
@ -45,10 +45,10 @@ The children will be moved faster / slower than the parent according the the par
|
|||
*/
|
||||
class CC_DLL ParallaxNode : public Node
|
||||
{
|
||||
/** array that holds the offset / ratio of the children */
|
||||
CC_SYNTHESIZE(struct _ccArray *, _parallaxArray, ParallaxArray)
|
||||
|
||||
public:
|
||||
// Create a Parallax node
|
||||
static ParallaxNode * create();
|
||||
|
||||
/** Adds a child to the container with a z-order, a parallax ratio and a position offset
|
||||
It returns self, so you can chain several addChilds.
|
||||
@since v0.8
|
||||
|
@ -56,17 +56,21 @@ public:
|
|||
ParallaxNode();
|
||||
virtual ~ParallaxNode();
|
||||
|
||||
static ParallaxNode * create();
|
||||
virtual void addChild(Node * child, unsigned int z, const Point& parallaxRatio, const Point& positionOffset);
|
||||
// super methods
|
||||
virtual void addChild(Node * child, unsigned int zOrder, int tag);
|
||||
virtual void removeChild(Node* child, bool cleanup);
|
||||
virtual void removeAllChildrenWithCleanup(bool cleanup);
|
||||
virtual void visit(void);
|
||||
void addChild(Node * child, int z, const Point& parallaxRatio, const Point& positionOffset);
|
||||
|
||||
//
|
||||
// Overrides
|
||||
//
|
||||
virtual void addChild(Node * child, int zOrder, int tag) override;
|
||||
virtual void removeChild(Node* child, bool cleanup) override;
|
||||
virtual void removeAllChildrenWithCleanup(bool cleanup) override;
|
||||
virtual void visit(void) override;
|
||||
private:
|
||||
Point absolutePosition();
|
||||
protected:
|
||||
Point _lastPosition;
|
||||
/** array that holds the offset / ratio of the children */
|
||||
CC_SYNTHESIZE(struct _ccArray *, _parallaxArray, ParallaxArray)
|
||||
};
|
||||
|
||||
// end of tilemap_parallax_nodes group
|
||||
|
|
|
@ -60,7 +60,7 @@ public:
|
|||
void setEnalbedSelectors(int nValue);
|
||||
|
||||
/** initializes a TouchHandler with a delegate and a priority */
|
||||
virtual bool initWithDelegate(TouchDelegate *pDelegate, int nPriority);
|
||||
bool initWithDelegate(TouchDelegate *pDelegate, int nPriority);
|
||||
|
||||
public:
|
||||
/** allocates a TouchHandler with a delegate and a priority */
|
||||
|
@ -79,7 +79,7 @@ class CC_DLL StandardTouchHandler : public TouchHandler
|
|||
{
|
||||
public:
|
||||
/** initializes a TouchHandler with a delegate and a priority */
|
||||
virtual bool initWithDelegate(TouchDelegate *pDelegate, int nPriority);
|
||||
bool initWithDelegate(TouchDelegate *pDelegate, int nPriority);
|
||||
|
||||
public:
|
||||
/** allocates a TouchHandler with a delegate and a priority */
|
||||
|
|
|
@ -323,7 +323,7 @@ Dictionary *Armature::getBoneDic()
|
|||
return _boneDic;
|
||||
}
|
||||
|
||||
AffineTransform Armature::nodeToParentTransform()
|
||||
AffineTransform Armature::getNodeToParentTransform() const
|
||||
{
|
||||
if (_transformDirty)
|
||||
{
|
||||
|
@ -404,7 +404,7 @@ AffineTransform Armature::nodeToParentTransform()
|
|||
void Armature::updateOffsetPoint()
|
||||
{
|
||||
// Set contentsize and Calculate anchor point.
|
||||
Rect rect = boundingBox();
|
||||
Rect rect = getBoundingBox();
|
||||
setContentSize(rect.size);
|
||||
_offsetPoint = Point(-rect.origin.x, -rect.origin.y);
|
||||
setAnchorPoint(Point(_offsetPoint.x / rect.size.width, _offsetPoint.y / rect.size.height));
|
||||
|
@ -523,7 +523,7 @@ void Armature::visit()
|
|||
kmGLPopMatrix();
|
||||
}
|
||||
|
||||
Rect Armature::boundingBox()
|
||||
Rect Armature::getBoundingBox() const
|
||||
{
|
||||
float minx, miny, maxx, maxy = 0;
|
||||
|
||||
|
|
|
@ -54,7 +54,7 @@ public:
|
|||
|
||||
public:
|
||||
Armature();
|
||||
~Armature(void);
|
||||
virtual ~Armature(void);
|
||||
|
||||
/**
|
||||
* Init the empty armature
|
||||
|
@ -102,26 +102,23 @@ public:
|
|||
*/
|
||||
Dictionary *getBoneDic();
|
||||
|
||||
/**
|
||||
* This boundingBox will calculate all bones' boundingBox every time
|
||||
*/
|
||||
virtual Rect boundingBox();
|
||||
|
||||
Bone *getBoneAtPoint(float x, float y);
|
||||
|
||||
virtual void visit();
|
||||
virtual void update(float dt);
|
||||
virtual void draw();
|
||||
|
||||
virtual AffineTransform nodeToParentTransform();
|
||||
|
||||
/**
|
||||
* Set contentsize and Calculate anchor point.
|
||||
*/
|
||||
virtual void updateOffsetPoint();
|
||||
|
||||
inline void setBlendFunc(const BlendFunc& blendFunc) { _blendFunc = blendFunc; }
|
||||
inline const BlendFunc& getBlendFunc(void) const { return _blendFunc; }
|
||||
// overrides
|
||||
virtual void visit() override;
|
||||
virtual void update(float dt) override;
|
||||
virtual void draw() override;
|
||||
virtual AffineTransform getNodeToParentTransform() const override;
|
||||
/** This boundingBox will calculate all bones' boundingBox every time */
|
||||
virtual Rect getBoundingBox() const override;
|
||||
inline void setBlendFunc(const BlendFunc& blendFunc) override { _blendFunc = blendFunc; }
|
||||
inline const BlendFunc& getBlendFunc(void) const override { return _blendFunc; }
|
||||
|
||||
protected:
|
||||
|
||||
|
|
|
@ -303,7 +303,7 @@ Size DisplayManager::getContentSize()
|
|||
Rect DisplayManager::getBoundingBox()
|
||||
{
|
||||
CS_RETURN_IF(!_displayRenderNode) Rect(0, 0, 0, 0);
|
||||
return _displayRenderNode->boundingBox();
|
||||
return _displayRenderNode->getBoundingBox();
|
||||
}
|
||||
|
||||
|
||||
|
|
|
@ -71,7 +71,7 @@ void Skin::setSkinData(const BaseData &var)
|
|||
setRotation(CC_RADIANS_TO_DEGREES(_skinData.skewX));
|
||||
setPosition(Point(_skinData.x, _skinData.y));
|
||||
|
||||
_skinTransform = nodeToParentTransform();
|
||||
_skinTransform = getNodeToParentTransform();
|
||||
}
|
||||
|
||||
const BaseData &Skin::getSkinData() const
|
||||
|
|
|
@ -260,7 +260,7 @@ bool Control::isTouchInside(Touch* touch)
|
|||
{
|
||||
Point touchLocation = touch->getLocation(); // Get the touch position
|
||||
touchLocation = this->getParent()->convertToNodeSpace(touchLocation);
|
||||
Rect bBox=boundingBox();
|
||||
Rect bBox = getBoundingBox();
|
||||
return bBox.containsPoint(touchLocation);
|
||||
}
|
||||
|
||||
|
|
|
@ -568,7 +568,7 @@ void ControlButton::needsLayout()
|
|||
Size titleLabelSize;
|
||||
if (_titleLabel != NULL)
|
||||
{
|
||||
titleLabelSize = _titleLabel->boundingBox().size;
|
||||
titleLabelSize = _titleLabel->getBoundingBox().size;
|
||||
}
|
||||
|
||||
// Adjust the background image if necessary
|
||||
|
@ -603,12 +603,12 @@ void ControlButton::needsLayout()
|
|||
Rect rectTitle;
|
||||
if (_titleLabel != NULL)
|
||||
{
|
||||
rectTitle = _titleLabel->boundingBox();
|
||||
rectTitle = _titleLabel->getBoundingBox();
|
||||
}
|
||||
Rect rectBackground;
|
||||
if (_backgroundSprite != NULL)
|
||||
{
|
||||
rectBackground = _backgroundSprite->boundingBox();
|
||||
rectBackground = _backgroundSprite->getBoundingBox();
|
||||
}
|
||||
|
||||
Rect maxRect = ControlUtils::RectUnion(rectTitle, rectBackground);
|
||||
|
|
|
@ -67,7 +67,7 @@ bool ControlHuePicker::initWithTargetAndPos(Node* target, Point pos)
|
|||
this->setBackground(ControlUtils::addSpriteToTargetWithPosAndAnchor("huePickerBackground.png", target, pos, Point(0.0f, 0.0f)));
|
||||
this->setSlider(ControlUtils::addSpriteToTargetWithPosAndAnchor("colourPicker.png", target, pos, Point(0.5f, 0.5f)));
|
||||
|
||||
_slider->setPosition(Point(pos.x, pos.y + _background->boundingBox().size.height * 0.5f));
|
||||
_slider->setPosition(Point(pos.x, pos.y + _background->getBoundingBox().size.height * 0.5f));
|
||||
_startPos=pos;
|
||||
|
||||
// Sets the default value
|
||||
|
@ -96,7 +96,7 @@ void ControlHuePicker::setHuePercentage(float hueValueInPercent)
|
|||
_hue=_huePercentage*360.0f;
|
||||
|
||||
// Clamp the position of the icon within the circle
|
||||
Rect backgroundBox=_background->boundingBox();
|
||||
Rect backgroundBox=_background->getBoundingBox();
|
||||
|
||||
// Get the center point of the background image
|
||||
float centerX = _startPos.x + backgroundBox.size.width * 0.5f;
|
||||
|
@ -129,7 +129,7 @@ void ControlHuePicker::updateSliderPosition(Point location)
|
|||
{
|
||||
|
||||
// Clamp the position of the icon within the circle
|
||||
Rect backgroundBox=_background->boundingBox();
|
||||
Rect backgroundBox=_background->getBoundingBox();
|
||||
|
||||
// Get the center point of the background image
|
||||
float centerX = _startPos.x + backgroundBox.size.width * 0.5f;
|
||||
|
|
|
@ -121,8 +121,8 @@ void ControlSaturationBrightnessPicker::updateSliderPosition(Point sliderPositio
|
|||
// Clamp the position of the icon within the circle
|
||||
|
||||
// Get the center point of the bkgd image
|
||||
float centerX = _startPos.x + _background->boundingBox().size.width*0.5f;
|
||||
float centerY = _startPos.y + _background->boundingBox().size.height*0.5f;
|
||||
float centerX = _startPos.x + _background->getBoundingBox().size.width*0.5f;
|
||||
float centerY = _startPos.y + _background->getBoundingBox().size.height*0.5f;
|
||||
|
||||
// Work out the distance difference between the location and center
|
||||
float dx = sliderPosition.x - centerX;
|
||||
|
@ -133,7 +133,7 @@ void ControlSaturationBrightnessPicker::updateSliderPosition(Point sliderPositio
|
|||
float angle = atan2f(dy, dx);
|
||||
|
||||
// Set the limit to the slider movement within the colour picker
|
||||
float limit = _background->boundingBox().size.width*0.5f;
|
||||
float limit = _background->getBoundingBox().size.width*0.5f;
|
||||
|
||||
// Check distance doesn't exceed the bounds of the circle
|
||||
if (dist > limit)
|
||||
|
@ -162,8 +162,8 @@ bool ControlSaturationBrightnessPicker::checkSliderPosition(Point location)
|
|||
// Clamp the position of the icon within the circle
|
||||
|
||||
// get the center point of the bkgd image
|
||||
float centerX = _startPos.x + _background->boundingBox().size.width*0.5f;
|
||||
float centerY = _startPos.y + _background->boundingBox().size.height*0.5f;
|
||||
float centerX = _startPos.x + _background->getBoundingBox().size.width*0.5f;
|
||||
float centerY = _startPos.y + _background->getBoundingBox().size.height*0.5f;
|
||||
|
||||
// work out the distance difference between the location and center
|
||||
float dx = location.x - centerX;
|
||||
|
@ -171,7 +171,7 @@ bool ControlSaturationBrightnessPicker::checkSliderPosition(Point location)
|
|||
float dist = sqrtf(dx*dx+dy*dy);
|
||||
|
||||
// check that the touch location is within the bounding rectangle before sending updates
|
||||
if (dist <= _background->boundingBox().size.width*0.5f)
|
||||
if (dist <= _background->getBoundingBox().size.width*0.5f)
|
||||
{
|
||||
updateSliderPosition(location);
|
||||
sendActionsForControlEvents(ControlEventValueChanged);
|
||||
|
|
|
@ -91,7 +91,7 @@ ControlSlider* ControlSlider::create(Sprite * backgroundSprite, Sprite* pogressS
|
|||
this->setThumbSprite(thumbSprite);
|
||||
|
||||
// Defines the content size
|
||||
Rect maxRect = ControlUtils::RectUnion(backgroundSprite->boundingBox(), thumbSprite->boundingBox());
|
||||
Rect maxRect = ControlUtils::RectUnion(backgroundSprite->getBoundingBox(), thumbSprite->getBoundingBox());
|
||||
|
||||
setContentSize(Size(maxRect.size.width, maxRect.size.height));
|
||||
|
||||
|
@ -179,7 +179,7 @@ bool ControlSlider::isTouchInside(Touch * touch)
|
|||
Point touchLocation = touch->getLocation();
|
||||
touchLocation = this->getParent()->convertToNodeSpace(touchLocation);
|
||||
|
||||
Rect rect = this->boundingBox();
|
||||
Rect rect = this->getBoundingBox();
|
||||
rect.size.width += _thumbSprite->getContentSize().width;
|
||||
rect.origin.x -= _thumbSprite->getContentSize().width / 2;
|
||||
|
||||
|
|
|
@ -108,7 +108,7 @@ bool ControlStepper::initWithMinusSpriteAndPlusSprite(Sprite *minusSprite, Sprit
|
|||
_plusSprite->addChild(_plusLabel);
|
||||
|
||||
// Defines the content size
|
||||
Rect maxRect = ControlUtils::RectUnion(_minusSprite->boundingBox(), _plusSprite->boundingBox());
|
||||
Rect maxRect = ControlUtils::RectUnion(_minusSprite->getBoundingBox(), _plusSprite->getBoundingBox());
|
||||
this->setContentSize( Size(_minusSprite->getContentSize().width + _plusSprite->getContentSize().height, maxRect.size.height) );
|
||||
return true;
|
||||
}
|
||||
|
|
|
@ -145,7 +145,7 @@ bool ScrollView::isNodeVisible(Node* node)
|
|||
|
||||
viewRect = Rect(-offset.x/scale, -offset.y/scale, size.width/scale, size.height/scale);
|
||||
|
||||
return viewRect.intersectsRect(node->boundingBox());
|
||||
return viewRect.intersectsRect(node->getBoundingBox());
|
||||
}
|
||||
|
||||
void ScrollView::pause(Object* sender)
|
||||
|
|
|
@ -566,7 +566,7 @@ void TableView::ccTouchEnded(Touch *pTouch, Event *pEvent)
|
|||
}
|
||||
|
||||
if (_touchedCell){
|
||||
Rect bb = this->boundingBox();
|
||||
Rect bb = this->getBoundingBox();
|
||||
bb.origin = _parent->convertToWorldSpace(bb.origin);
|
||||
|
||||
if (bb.containsPoint(pTouch->getLocation()) && _tableViewDelegate != NULL)
|
||||
|
|
|
@ -148,7 +148,7 @@ PhysicsSprite* PhysicsSprite::create(const char *pszFileName, const Rect& rect)
|
|||
|
||||
// this method will only get called if the sprite is batched.
|
||||
// return YES if the physic's values (angles, position ) changed.
|
||||
// If you return NO, then nodeToParentTransform won't be called.
|
||||
// If you return NO, then getNodeToParentTransform won't be called.
|
||||
bool PhysicsSprite::isDirty() const
|
||||
{
|
||||
return true;
|
||||
|
@ -342,7 +342,7 @@ void PhysicsSprite::setRotation(float fRotation)
|
|||
}
|
||||
|
||||
// returns the transform matrix according the Chipmunk Body values
|
||||
AffineTransform PhysicsSprite::nodeToParentTransform()
|
||||
AffineTransform PhysicsSprite::getNodeToParentTransform() const
|
||||
{
|
||||
// Although scale is not used by physics engines, it is calculated just in case
|
||||
// the sprite is animated (scaled up/down) using actions.
|
||||
|
|
|
@ -96,15 +96,6 @@ public:
|
|||
bool isIgnoreBodyRotation() const;
|
||||
void setIgnoreBodyRotation(bool bIgnoreBodyRotation);
|
||||
|
||||
virtual const Point& getPosition() const;
|
||||
virtual void getPosition(float* x, float* y) const;
|
||||
virtual float getPositionX() const;
|
||||
virtual float getPositionY() const;
|
||||
virtual void setPosition(const Point &position);
|
||||
virtual float getRotation() const;
|
||||
virtual void setRotation(float fRotation);
|
||||
virtual AffineTransform nodeToParentTransform();
|
||||
|
||||
//
|
||||
// Chipmunk specific
|
||||
//
|
||||
|
@ -122,6 +113,16 @@ public:
|
|||
float getPTMRatio() const;
|
||||
void setPTMRatio(float fPTMRatio);
|
||||
|
||||
// overrides
|
||||
virtual const Point& getPosition() const override;
|
||||
virtual void getPosition(float* x, float* y) const override;
|
||||
virtual float getPositionX() const override;
|
||||
virtual float getPositionY() const override;
|
||||
virtual void setPosition(const Point &position) override;
|
||||
virtual float getRotation() const override;
|
||||
virtual void setRotation(float fRotation) override;
|
||||
virtual AffineTransform getNodeToParentTransform() const override;
|
||||
|
||||
protected:
|
||||
const Point& getPosFromPhysics() const;
|
||||
};
|
||||
|
|
|
@ -91,7 +91,7 @@ void b2ChainShape::GetChildEdge(b2EdgeShape* edge, int32 index) const
|
|||
edge->m_radius = m_radius;
|
||||
|
||||
edge->m_vertex1 = m_vertices[index + 0];
|
||||
edge->m_Vertex2F = m_vertices[index + 1];
|
||||
edge->m_vertex2 = m_vertices[index + 1];
|
||||
|
||||
if (index > 0)
|
||||
{
|
||||
|
@ -106,13 +106,13 @@ void b2ChainShape::GetChildEdge(b2EdgeShape* edge, int32 index) const
|
|||
|
||||
if (index < m_count - 2)
|
||||
{
|
||||
edge->m_Vertex3F = m_vertices[index + 2];
|
||||
edge->m_hasVertex3F = true;
|
||||
edge->m_vertex3 = m_vertices[index + 2];
|
||||
edge->m_hasVertex3 = true;
|
||||
}
|
||||
else
|
||||
{
|
||||
edge->m_Vertex3F = m_nextVertex;
|
||||
edge->m_hasVertex3F = m_hasNextVertex;
|
||||
edge->m_vertex3 = m_nextVertex;
|
||||
edge->m_hasVertex3 = m_hasNextVertex;
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -138,7 +138,7 @@ bool b2ChainShape::RayCast(b2RayCastOutput* output, const b2RayCastInput& input,
|
|||
}
|
||||
|
||||
edgeShape.m_vertex1 = m_vertices[i1];
|
||||
edgeShape.m_Vertex2F = m_vertices[i2];
|
||||
edgeShape.m_vertex2 = m_vertices[i2];
|
||||
|
||||
return edgeShape.RayCast(output, input, xf, 0);
|
||||
}
|
||||
|
|
|
@ -23,9 +23,9 @@ using namespace std;
|
|||
void b2EdgeShape::Set(const b2Vec2& v1, const b2Vec2& v2)
|
||||
{
|
||||
m_vertex1 = v1;
|
||||
m_Vertex2F = v2;
|
||||
m_vertex2 = v2;
|
||||
m_hasVertex0 = false;
|
||||
m_hasVertex3F = false;
|
||||
m_hasVertex3 = false;
|
||||
}
|
||||
|
||||
b2Shape* b2EdgeShape::Clone(b2BlockAllocator* allocator) const
|
||||
|
@ -63,7 +63,7 @@ bool b2EdgeShape::RayCast(b2RayCastOutput* output, const b2RayCastInput& input,
|
|||
b2Vec2 d = p2 - p1;
|
||||
|
||||
b2Vec2 v1 = m_vertex1;
|
||||
b2Vec2 v2 = m_Vertex2F;
|
||||
b2Vec2 v2 = m_vertex2;
|
||||
b2Vec2 e = v2 - v1;
|
||||
b2Vec2 normal(e.y, -e.x);
|
||||
normal.Normalize();
|
||||
|
@ -119,7 +119,7 @@ void b2EdgeShape::ComputeAABB(b2AABB* aabb, const b2Transform& xf, int32 childIn
|
|||
B2_NOT_USED(childIndex);
|
||||
|
||||
b2Vec2 v1 = b2Mul(xf, m_vertex1);
|
||||
b2Vec2 v2 = b2Mul(xf, m_Vertex2F);
|
||||
b2Vec2 v2 = b2Mul(xf, m_vertex2);
|
||||
|
||||
b2Vec2 lower = b2Min(v1, v2);
|
||||
b2Vec2 upper = b2Max(v1, v2);
|
||||
|
@ -134,6 +134,6 @@ void b2EdgeShape::ComputeMass(b2MassData* massData, float32 density) const
|
|||
B2_NOT_USED(density);
|
||||
|
||||
massData->mass = 0.0f;
|
||||
massData->center = 0.5f * (m_vertex1 + m_Vertex2F);
|
||||
massData->center = 0.5f * (m_vertex1 + m_vertex2);
|
||||
massData->I = 0.0f;
|
||||
}
|
||||
|
|
|
@ -52,11 +52,11 @@ public:
|
|||
void ComputeMass(b2MassData* massData, float32 density) const;
|
||||
|
||||
/// These are the edge vertices
|
||||
b2Vec2 m_vertex1, m_Vertex2F;
|
||||
b2Vec2 m_vertex1, m_vertex2;
|
||||
|
||||
/// Optional adjacent vertices. These are used for smooth collision.
|
||||
b2Vec2 m_vertex0, m_Vertex3F;
|
||||
bool m_hasVertex0, m_hasVertex3F;
|
||||
b2Vec2 m_vertex0, m_vertex3;
|
||||
bool m_hasVertex0, m_hasVertex3;
|
||||
};
|
||||
|
||||
inline b2EdgeShape::b2EdgeShape()
|
||||
|
@ -65,10 +65,10 @@ inline b2EdgeShape::b2EdgeShape()
|
|||
m_radius = b2_polygonRadius;
|
||||
m_vertex0.x = 0.0f;
|
||||
m_vertex0.y = 0.0f;
|
||||
m_Vertex3F.x = 0.0f;
|
||||
m_Vertex3F.y = 0.0f;
|
||||
m_vertex3.x = 0.0f;
|
||||
m_vertex3.y = 0.0f;
|
||||
m_hasVertex0 = false;
|
||||
m_hasVertex3F = false;
|
||||
m_hasVertex3 = false;
|
||||
}
|
||||
|
||||
#endif
|
||||
|
|
|
@ -33,7 +33,7 @@ void b2CollideEdgeAndCircle(b2Manifold* manifold,
|
|||
// Compute circle in frame of edge
|
||||
b2Vec2 Q = b2MulT(xfA, b2Mul(xfB, circleB->m_p));
|
||||
|
||||
b2Vec2 A = edgeA->m_vertex1, B = edgeA->m_Vertex2F;
|
||||
b2Vec2 A = edgeA->m_vertex1, B = edgeA->m_vertex2;
|
||||
b2Vec2 e = B - A;
|
||||
|
||||
// Barycentric coordinates
|
||||
|
@ -96,9 +96,9 @@ void b2CollideEdgeAndCircle(b2Manifold* manifold,
|
|||
}
|
||||
|
||||
// Is there an edge connected to B?
|
||||
if (edgeA->m_hasVertex3F)
|
||||
if (edgeA->m_hasVertex3)
|
||||
{
|
||||
b2Vec2 B2 = edgeA->m_Vertex3F;
|
||||
b2Vec2 B2 = edgeA->m_vertex3;
|
||||
b2Vec2 A2 = B;
|
||||
b2Vec2 e2 = B2 - A2;
|
||||
float32 v2 = b2Dot(e2, Q - A2);
|
||||
|
@ -236,11 +236,11 @@ void b2EPCollider::Collide(b2Manifold* manifold, const b2EdgeShape* edgeA, const
|
|||
|
||||
m_v0 = edgeA->m_vertex0;
|
||||
m_v1 = edgeA->m_vertex1;
|
||||
m_v2 = edgeA->m_Vertex2F;
|
||||
m_v3 = edgeA->m_Vertex3F;
|
||||
m_v2 = edgeA->m_vertex2;
|
||||
m_v3 = edgeA->m_vertex3;
|
||||
|
||||
bool hasVertex0 = edgeA->m_hasVertex0;
|
||||
bool hasVertex3F = edgeA->m_hasVertex3F;
|
||||
bool hasVertex3F = edgeA->m_hasVertex3;
|
||||
|
||||
b2Vec2 edge1 = m_v2 - m_v1;
|
||||
edge1.Normalize();
|
||||
|
|
|
@ -255,10 +255,10 @@ void b2Fixture::Dump(int32 bodyIndex)
|
|||
b2Log(" shape.m_radius = %.15lef;\n", s->m_radius);
|
||||
b2Log(" shape.m_vertex0.Set(%.15lef, %.15lef);\n", s->m_vertex0.x, s->m_vertex0.y);
|
||||
b2Log(" shape.m_vertex1.Set(%.15lef, %.15lef);\n", s->m_vertex1.x, s->m_vertex1.y);
|
||||
b2Log(" shape.m_Vertex2F.Set(%.15lef, %.15lef);\n", s->m_Vertex2F.x, s->m_Vertex2F.y);
|
||||
b2Log(" shape.m_Vertex3F.Set(%.15lef, %.15lef);\n", s->m_Vertex3F.x, s->m_Vertex3F.y);
|
||||
b2Log(" shape.m_vertex2.Set(%.15lef, %.15lef);\n", s->m_vertex2.x, s->m_vertex2.y);
|
||||
b2Log(" shape.m_vertex3.Set(%.15lef, %.15lef);\n", s->m_vertex3.x, s->m_vertex3.y);
|
||||
b2Log(" shape.m_hasVertex0 = bool(%d);\n", s->m_hasVertex0);
|
||||
b2Log(" shape.m_hasVertex3F = bool(%d);\n", s->m_hasVertex3F);
|
||||
b2Log(" shape.m_hasVertex3 = bool(%d);\n", s->m_hasVertex3);
|
||||
}
|
||||
break;
|
||||
|
||||
|
|
|
@ -1048,7 +1048,7 @@ void b2World::DrawShape(b2Fixture* fixture, const b2Transform& xf, const b2Color
|
|||
{
|
||||
b2EdgeShape* edge = (b2EdgeShape*)fixture->GetShape();
|
||||
b2Vec2 v1 = b2Mul(xf, edge->m_vertex1);
|
||||
b2Vec2 v2 = b2Mul(xf, edge->m_Vertex2F);
|
||||
b2Vec2 v2 = b2Mul(xf, edge->m_vertex2);
|
||||
m_debugDraw->DrawSegment(v1, v2, color);
|
||||
}
|
||||
break;
|
||||
|
|
|
@ -34,10 +34,9 @@ void Java_org_cocos2dx_lib_Cocos2dxRenderer_nativeInit(JNIEnv* env, jobject thi
|
|||
}
|
||||
else
|
||||
{
|
||||
ccDrawInit();
|
||||
ccGLInvalidateStateCache();
|
||||
|
||||
ShaderCache::getInstance()->reloadDefaultShaders();
|
||||
ccDrawInit();
|
||||
TextureCache::reloadAllTextures();
|
||||
NotificationCenter::getInstance()->postNotification(EVNET_COME_TO_FOREGROUND, NULL);
|
||||
Director::getInstance()->setGLDefaultValues();
|
||||
|
|
|
@ -34,10 +34,9 @@ void Java_org_cocos2dx_lib_Cocos2dxRenderer_nativeInit(JNIEnv* env, jobject thi
|
|||
}
|
||||
else
|
||||
{
|
||||
ccDrawInit();
|
||||
ccGLInvalidateStateCache();
|
||||
|
||||
ShaderCache::getInstance()->reloadDefaultShaders();
|
||||
ccDrawInit();
|
||||
TextureCache::reloadAllTextures();
|
||||
NotificationCenter::getInstance()->postNotification(EVNET_COME_TO_FOREGROUND, NULL);
|
||||
Director::getInstance()->setGLDefaultValues();
|
||||
|
|
|
@ -31,18 +31,15 @@ void Java_org_cocos2dx_lib_Cocos2dxRenderer_nativeInit(JNIEnv* env, jobject thi
|
|||
AppDelegate *pAppDelegate = new AppDelegate();
|
||||
Application::getInstance()->run();
|
||||
}
|
||||
/*
|
||||
else
|
||||
{
|
||||
ccDrawInit();
|
||||
ccGLInvalidateStateCache();
|
||||
|
||||
ShaderCache::getInstance()->reloadDefaultShaders();
|
||||
ccDrawInit();
|
||||
TextureCache::reloadAllTextures();
|
||||
NotificationCenter::getInstance()->postNotification(EVNET_COME_TO_FOREGROUND, NULL);
|
||||
Director::getInstance()->setGLDefaultValues();
|
||||
}
|
||||
*/
|
||||
}
|
||||
|
||||
}
|
||||
|
|
|
@ -28,18 +28,15 @@ void Java_org_cocos2dx_lib_Cocos2dxRenderer_nativeInit(JNIEnv* env, jobject thi
|
|||
AppDelegate *pAppDelegate = new AppDelegate();
|
||||
Application::getInstance()->run();
|
||||
}
|
||||
/*
|
||||
else
|
||||
{
|
||||
ccDrawInit();
|
||||
ccGLInvalidateStateCache();
|
||||
|
||||
ShaderCache::getInstance()->reloadDefaultShaders();
|
||||
ccDrawInit();
|
||||
TextureCache::reloadAllTextures();
|
||||
NotificationCenter::getInstance()->postNotification(EVNET_COME_TO_FOREGROUND, NULL);
|
||||
Director::getInstance()->setGLDefaultValues();
|
||||
}
|
||||
*/
|
||||
}
|
||||
|
||||
}
|
||||
|
|
|
@ -30,18 +30,15 @@ void Java_org_cocos2dx_lib_Cocos2dxRenderer_nativeInit(JNIEnv* env, jobject thi
|
|||
AppDelegate *pAppDelegate = new AppDelegate();
|
||||
Application::getInstance()->run();
|
||||
}
|
||||
/*
|
||||
else
|
||||
{
|
||||
ccDrawInit();
|
||||
ccGLInvalidateStateCache();
|
||||
|
||||
ShaderCache::getInstance()->reloadDefaultShaders();
|
||||
ccDrawInit();
|
||||
TextureCache::reloadAllTextures();
|
||||
NotificationCenter::getInstance()->postNotification(EVNET_COME_TO_FOREGROUND, NULL);
|
||||
Director::getInstance()->setGLDefaultValues();
|
||||
}
|
||||
*/
|
||||
}
|
||||
|
||||
}
|
||||
|
|
|
@ -30,18 +30,15 @@ void Java_org_cocos2dx_lib_Cocos2dxRenderer_nativeInit(JNIEnv* env, jobject thi
|
|||
AppDelegate *pAppDelegate = new AppDelegate();
|
||||
Application::getInstance()->run();
|
||||
}
|
||||
/*
|
||||
else
|
||||
{
|
||||
ccDrawInit();
|
||||
ccGLInvalidateStateCache();
|
||||
|
||||
ShaderCache::getInstance()->reloadDefaultShaders();
|
||||
ccDrawInit();
|
||||
TextureCache::reloadAllTextures();
|
||||
NotificationCenter::getInstance()->postNotification(EVNET_COME_TO_FOREGROUND, NULL);
|
||||
Director::getInstance()->setGLDefaultValues();
|
||||
}
|
||||
*/
|
||||
}
|
||||
|
||||
}
|
||||
|
|
|
@ -836,7 +836,7 @@ void ActionCallFuncND::onEnter()
|
|||
|
||||
auto action = Sequence::create(
|
||||
MoveBy::create(2.0f, Point(200,0)),
|
||||
CallFuncN::create( CC_CALLBACK_1(ActionCallFuncND::removeFromParentAndCleanup, this, true)),
|
||||
CallFuncN::create( CC_CALLBACK_1(ActionCallFuncND::doRemoveFromParentAndCleanup, this, true)),
|
||||
NULL);
|
||||
|
||||
_grossini->runAction(action);
|
||||
|
@ -852,7 +852,7 @@ std::string ActionCallFuncND::subtitle()
|
|||
return "simulates CallFuncND with std::bind()";
|
||||
}
|
||||
|
||||
void ActionCallFuncND::removeFromParentAndCleanup(Node* pSender, bool cleanup)
|
||||
void ActionCallFuncND::doRemoveFromParentAndCleanup(Node* pSender, bool cleanup)
|
||||
{
|
||||
_grossini->removeFromParentAndCleanup(cleanup);
|
||||
}
|
||||
|
|
|
@ -249,7 +249,7 @@ public:
|
|||
virtual void onEnter();
|
||||
virtual std::string title();
|
||||
virtual std::string subtitle();
|
||||
void removeFromParentAndCleanup(Node* pSender, bool cleanup);
|
||||
void doRemoveFromParentAndCleanup(Node* pSender, bool cleanup);
|
||||
};
|
||||
|
||||
class ActionCallFuncO : public ActionsDemo
|
||||
|
|
|
@ -5,17 +5,6 @@
|
|||
#include "Box2D/Box2D.h"
|
||||
#include "../testBasic.h"
|
||||
|
||||
class PhysicsSprite : public Sprite
|
||||
{
|
||||
public:
|
||||
PhysicsSprite();
|
||||
void setPhysicsBody(b2Body * body);
|
||||
virtual bool isDirty(void);
|
||||
virtual AffineTransform nodeToParentTransform(void);
|
||||
private:
|
||||
b2Body* _body; // strong ref
|
||||
};
|
||||
|
||||
class Box2DTestLayer : public Layer
|
||||
{
|
||||
Texture2D* _spriteTexture; // weak ref
|
||||
|
|
|
@ -140,10 +140,10 @@ b2Joint** joints = (b2Joint**)b2Alloc(2 * sizeof(b2Joint*));
|
|||
shape.m_radius = 9.999999776482582e-03f;
|
||||
shape.m_vertex0.Set(0.000000000000000e+00f, 0.000000000000000e+00f);
|
||||
shape.m_vertex1.Set(4.452173995971680e+01f, 1.669565200805664e+01f);
|
||||
shape.m_Vertex2F.Set(4.452173995971680e+01f, 0.000000000000000e+00f);
|
||||
shape.m_Vertex3F.Set(0.000000000000000e+00f, 0.000000000000000e+00f);
|
||||
shape.m_vertex2.Set(4.452173995971680e+01f, 0.000000000000000e+00f);
|
||||
shape.m_vertex3.Set(0.000000000000000e+00f, 0.000000000000000e+00f);
|
||||
shape.m_hasVertex0 = bool(0);
|
||||
shape.m_hasVertex3F = bool(0);
|
||||
shape.m_hasVertex3 = bool(0);
|
||||
|
||||
fd.shape = &shape;
|
||||
|
||||
|
@ -162,10 +162,10 @@ b2Joint** joints = (b2Joint**)b2Alloc(2 * sizeof(b2Joint*));
|
|||
shape.m_radius = 9.999999776482582e-03f;
|
||||
shape.m_vertex0.Set(0.000000000000000e+00f, 0.000000000000000e+00f);
|
||||
shape.m_vertex1.Set(0.000000000000000e+00f, 1.669565200805664e+01f);
|
||||
shape.m_Vertex2F.Set(0.000000000000000e+00f, 0.000000000000000e+00f);
|
||||
shape.m_Vertex3F.Set(0.000000000000000e+00f, 0.000000000000000e+00f);
|
||||
shape.m_vertex2.Set(0.000000000000000e+00f, 0.000000000000000e+00f);
|
||||
shape.m_vertex3.Set(0.000000000000000e+00f, 0.000000000000000e+00f);
|
||||
shape.m_hasVertex0 = bool(0);
|
||||
shape.m_hasVertex3F = bool(0);
|
||||
shape.m_hasVertex3 = bool(0);
|
||||
|
||||
fd.shape = &shape;
|
||||
|
||||
|
@ -184,10 +184,10 @@ b2Joint** joints = (b2Joint**)b2Alloc(2 * sizeof(b2Joint*));
|
|||
shape.m_radius = 9.999999776482582e-03f;
|
||||
shape.m_vertex0.Set(0.000000000000000e+00f, 0.000000000000000e+00f);
|
||||
shape.m_vertex1.Set(0.000000000000000e+00f, 1.669565200805664e+01f);
|
||||
shape.m_Vertex2F.Set(4.452173995971680e+01f, 1.669565200805664e+01f);
|
||||
shape.m_Vertex3F.Set(0.000000000000000e+00f, 0.000000000000000e+00f);
|
||||
shape.m_vertex2.Set(4.452173995971680e+01f, 1.669565200805664e+01f);
|
||||
shape.m_vertex3.Set(0.000000000000000e+00f, 0.000000000000000e+00f);
|
||||
shape.m_hasVertex0 = bool(0);
|
||||
shape.m_hasVertex3F = bool(0);
|
||||
shape.m_hasVertex3 = bool(0);
|
||||
|
||||
fd.shape = &shape;
|
||||
|
||||
|
@ -206,10 +206,10 @@ b2Joint** joints = (b2Joint**)b2Alloc(2 * sizeof(b2Joint*));
|
|||
shape.m_radius = 9.999999776482582e-03f;
|
||||
shape.m_vertex0.Set(0.000000000000000e+00f, 0.000000000000000e+00f);
|
||||
shape.m_vertex1.Set(0.000000000000000e+00f, 0.000000000000000e+00f);
|
||||
shape.m_Vertex2F.Set(4.452173995971680e+01f, 0.000000000000000e+00f);
|
||||
shape.m_Vertex3F.Set(0.000000000000000e+00f, 0.000000000000000e+00f);
|
||||
shape.m_vertex2.Set(4.452173995971680e+01f, 0.000000000000000e+00f);
|
||||
shape.m_vertex3.Set(0.000000000000000e+00f, 0.000000000000000e+00f);
|
||||
shape.m_hasVertex0 = bool(0);
|
||||
shape.m_hasVertex3F = bool(0);
|
||||
shape.m_hasVertex3 = bool(0);
|
||||
|
||||
fd.shape = &shape;
|
||||
|
||||
|
|
|
@ -35,36 +35,36 @@ public:
|
|||
b2EdgeShape shape;
|
||||
|
||||
shape.Set(v1, v2);
|
||||
shape.m_hasVertex3F = true;
|
||||
shape.m_Vertex3F = v3;
|
||||
shape.m_hasVertex3 = true;
|
||||
shape.m_vertex3 = v3;
|
||||
ground->CreateFixture(&shape, 0.0f);
|
||||
|
||||
shape.Set(v2, v3);
|
||||
shape.m_hasVertex0 = true;
|
||||
shape.m_hasVertex3F = true;
|
||||
shape.m_hasVertex3 = true;
|
||||
shape.m_vertex0 = v1;
|
||||
shape.m_Vertex3F = v4;
|
||||
shape.m_vertex3 = v4;
|
||||
ground->CreateFixture(&shape, 0.0f);
|
||||
|
||||
shape.Set(v3, v4);
|
||||
shape.m_hasVertex0 = true;
|
||||
shape.m_hasVertex3F = true;
|
||||
shape.m_hasVertex3 = true;
|
||||
shape.m_vertex0 = v2;
|
||||
shape.m_Vertex3F = v5;
|
||||
shape.m_vertex3 = v5;
|
||||
ground->CreateFixture(&shape, 0.0f);
|
||||
|
||||
shape.Set(v4, v5);
|
||||
shape.m_hasVertex0 = true;
|
||||
shape.m_hasVertex3F = true;
|
||||
shape.m_hasVertex3 = true;
|
||||
shape.m_vertex0 = v3;
|
||||
shape.m_Vertex3F = v6;
|
||||
shape.m_vertex3 = v6;
|
||||
ground->CreateFixture(&shape, 0.0f);
|
||||
|
||||
shape.Set(v5, v6);
|
||||
shape.m_hasVertex0 = true;
|
||||
shape.m_hasVertex3F = true;
|
||||
shape.m_hasVertex3 = true;
|
||||
shape.m_vertex0 = v4;
|
||||
shape.m_Vertex3F = v7;
|
||||
shape.m_vertex3 = v7;
|
||||
ground->CreateFixture(&shape, 0.0f);
|
||||
|
||||
shape.Set(v6, v7);
|
||||
|
|
|
@ -132,7 +132,7 @@ public:
|
|||
_lens3D->setPosition(var);
|
||||
}
|
||||
|
||||
virtual const Point& getPosition()
|
||||
virtual const Point& getPosition() const
|
||||
{
|
||||
return _lens3D->getPosition();
|
||||
}
|
||||
|
|
|
@ -579,7 +579,7 @@ void TestBoundingBox::draw()
|
|||
{
|
||||
CC_NODE_DRAW_SETUP();
|
||||
|
||||
rect = RectApplyAffineTransform(armature->boundingBox(), armature->nodeToParentTransform());
|
||||
rect = RectApplyAffineTransform(armature->getBoundingBox(), armature->getNodeToParentTransform());
|
||||
|
||||
ccDrawColor4B(100, 100, 100, 255);
|
||||
ccDrawRect(rect.origin, Point(rect.getMaxX(), rect.getMaxY()));
|
||||
|
|
|
@ -1276,7 +1276,7 @@ void BitmapFontMultiLineAlignment::ccTouchesBegan(cocos2d::Set *pTouches, cocos2
|
|||
Touch *touch = (Touch *)pTouches->anyObject();
|
||||
Point location = touch->getLocationInView();
|
||||
|
||||
if (this->_arrowsShouldRetain->boundingBox().containsPoint(location))
|
||||
if (this->_arrowsShouldRetain->getBoundingBox().containsPoint(location))
|
||||
{
|
||||
_drag = true;
|
||||
this->_arrowsBarShouldRetain->setVisible(true);
|
||||
|
|
|
@ -1 +1 @@
|
|||
31da76f078d1058b703cd45135e59ad906994e9b
|
||||
963dd3732308b99e5251cb07db6e2260d3574e29
|
|
@ -39,7 +39,7 @@ void TextureAtlasEncryptionDemo::onEnter()
|
|||
this->addChild(nonencryptedSprite);
|
||||
|
||||
LabelTTF* nonencryptedSpriteLabel = LabelTTF::create("non-encrypted", "Arial", 28);
|
||||
nonencryptedSpriteLabel->setPosition(Point(s.width * 0.25f, nonencryptedSprite->boundingBox().getMinY() - nonencryptedSprite->getContentSize().height/2));
|
||||
nonencryptedSpriteLabel->setPosition(Point(s.width * 0.25f, nonencryptedSprite->getBoundingBox().getMinY() - nonencryptedSprite->getContentSize().height/2));
|
||||
this->addChild(nonencryptedSpriteLabel, 1);
|
||||
|
||||
// Load the encrypted atlas
|
||||
|
@ -66,7 +66,7 @@ void TextureAtlasEncryptionDemo::onEnter()
|
|||
this->addChild(encryptedSprite);
|
||||
|
||||
LabelTTF* encryptedSpriteLabel = LabelTTF::create("encrypted", "Arial", 28);
|
||||
encryptedSpriteLabel->setPosition(Point(s.width * 0.75f, encryptedSprite->boundingBox().getMinY() - encryptedSpriteLabel->getContentSize().height/2));
|
||||
encryptedSpriteLabel->setPosition(Point(s.width * 0.75f, encryptedSprite->getBoundingBox().getMinY() - encryptedSpriteLabel->getContentSize().height/2));
|
||||
this->addChild(encryptedSpriteLabel, 1);
|
||||
}
|
||||
|
||||
|
|
|
@ -30,18 +30,15 @@ void Java_org_cocos2dx_lib_Cocos2dxRenderer_nativeInit(JNIEnv* env, jobject thi
|
|||
AppDelegate *pAppDelegate = new AppDelegate();
|
||||
Application::getInstance()->run();
|
||||
}
|
||||
/*
|
||||
else
|
||||
{
|
||||
ccDrawInit();
|
||||
ccGLInvalidateStateCache();
|
||||
|
||||
ShaderCache::getInstance()->reloadDefaultShaders();
|
||||
ccDrawInit();
|
||||
TextureCache::reloadAllTextures();
|
||||
NotificationCenter::getInstance()->postNotification(EVNET_COME_TO_FOREGROUND, NULL);
|
||||
Director::getInstance()->setGLDefaultValues();
|
||||
}
|
||||
*/
|
||||
}
|
||||
|
||||
}
|
||||
|
|
|
@ -30,18 +30,15 @@ void Java_org_cocos2dx_lib_Cocos2dxRenderer_nativeInit(JNIEnv* env, jobject thi
|
|||
AppDelegate *pAppDelegate = new AppDelegate();
|
||||
Application::getInstance()->run();
|
||||
}
|
||||
/*
|
||||
else
|
||||
{
|
||||
ccDrawInit();
|
||||
ccGLInvalidateStateCache();
|
||||
|
||||
ShaderCache::getInstance()->reloadDefaultShaders();
|
||||
ccDrawInit();
|
||||
TextureCache::reloadAllTextures();
|
||||
NotificationCenter::getInstance()->postNotification(EVNET_COME_TO_FOREGROUND, NULL);
|
||||
Director::getInstance()->setGLDefaultValues();
|
||||
}
|
||||
*/
|
||||
}
|
||||
|
||||
}
|
||||
|
|
|
@ -30,18 +30,15 @@ void Java_org_cocos2dx_lib_Cocos2dxRenderer_nativeInit(JNIEnv* env, jobject thi
|
|||
AppDelegate *pAppDelegate = new AppDelegate();
|
||||
Application::getInstance()->run();
|
||||
}
|
||||
/*
|
||||
else
|
||||
{
|
||||
ccDrawInit();
|
||||
ccGLInvalidateStateCache();
|
||||
|
||||
ShaderCache::getInstance()->reloadDefaultShaders();
|
||||
ccDrawInit();
|
||||
TextureCache::reloadAllTextures();
|
||||
NotificationCenter::getInstance()->postNotification(EVNET_COME_TO_FOREGROUND, NULL);
|
||||
Director::getInstance()->setGLDefaultValues();
|
||||
}
|
||||
*/
|
||||
}
|
||||
|
||||
}
|
||||
|
|
|
@ -30,18 +30,15 @@ void Java_org_cocos2dx_lib_Cocos2dxRenderer_nativeInit(JNIEnv* env, jobject thi
|
|||
AppDelegate *pAppDelegate = new AppDelegate();
|
||||
Application::getInstance()->run();
|
||||
}
|
||||
/*
|
||||
else
|
||||
{
|
||||
ccDrawInit();
|
||||
ccGLInvalidateStateCache();
|
||||
|
||||
ShaderCache::getInstance()->reloadDefaultShaders();
|
||||
ccDrawInit();
|
||||
TextureCache::reloadAllTextures();
|
||||
NotificationCenter::getInstance()->postNotification(EVNET_COME_TO_FOREGROUND, NULL);
|
||||
Director::getInstance()->setGLDefaultValues();
|
||||
}
|
||||
*/
|
||||
}
|
||||
|
||||
}
|
||||
|
|
|
@ -30,18 +30,15 @@ void Java_org_cocos2dx_lib_Cocos2dxRenderer_nativeInit(JNIEnv* env, jobject thi
|
|||
AppDelegate *pAppDelegate = new AppDelegate();
|
||||
Application::getInstance()->run();
|
||||
}
|
||||
/*
|
||||
else
|
||||
{
|
||||
ccDrawInit();
|
||||
ccGLInvalidateStateCache();
|
||||
|
||||
ShaderCache::getInstance()->reloadDefaultShaders();
|
||||
ccDrawInit();
|
||||
TextureCache::reloadAllTextures();
|
||||
NotificationCenter::getInstance()->postNotification(EVNET_COME_TO_FOREGROUND, NULL);
|
||||
Director::getInstance()->setGLDefaultValues();
|
||||
}
|
||||
*/
|
||||
}
|
||||
|
||||
}
|
||||
|
|
|
@ -30,18 +30,15 @@ void Java_org_cocos2dx_lib_Cocos2dxRenderer_nativeInit(JNIEnv* env, jobject thi
|
|||
AppDelegate *pAppDelegate = new AppDelegate();
|
||||
Application::getInstance()->run();
|
||||
}
|
||||
/*
|
||||
else
|
||||
{
|
||||
ccDrawInit();
|
||||
ccGLInvalidateStateCache();
|
||||
|
||||
ShaderCache::getInstance()->reloadDefaultShaders();
|
||||
ccDrawInit();
|
||||
TextureCache::reloadAllTextures();
|
||||
NotificationCenter::getInstance()->postNotification(EVNET_COME_TO_FOREGROUND, NULL);
|
||||
Director::getInstance()->setGLDefaultValues();
|
||||
}
|
||||
*/
|
||||
}
|
||||
|
||||
}
|
||||
|
|
|
@ -31,10 +31,9 @@ void Java_org_cocos2dx_lib_Cocos2dxRenderer_nativeInit(JNIEnv* env, jobject thi
|
|||
}
|
||||
else
|
||||
{
|
||||
ccDrawInit();
|
||||
ccGLInvalidateStateCache();
|
||||
|
||||
ShaderCache::getInstance()->reloadDefaultShaders();
|
||||
ccDrawInit();
|
||||
TextureCache::reloadAllTextures();
|
||||
NotificationCenter::getInstance()->postNotification(EVNET_COME_TO_FOREGROUND, NULL);
|
||||
Director::getInstance()->setGLDefaultValues();
|
||||
|
|
|
@ -3,13 +3,6 @@
|
|||
#include "AppDelegate.h"
|
||||
#include "CCLuaEngine.h"
|
||||
#include "SimpleAudioEngine.h"
|
||||
#include "Lua_extensions_CCB.h"
|
||||
#if (CC_TARGET_PLATFORM == CC_PLATFORM_IOS || CC_TARGET_PLATFORM == CC_PLATFORM_ANDROID || CC_TARGET_PLATFORM == CC_PLATFORM_WIN32)
|
||||
#include "Lua_web_socket.h"
|
||||
#endif
|
||||
#include "LuaOpengl.h"
|
||||
#include "LuaScrollView.h"
|
||||
#include "LuaScriptHandlerMgr.h"
|
||||
|
||||
using namespace CocosDenshion;
|
||||
|
||||
|
@ -57,16 +50,6 @@ bool AppDelegate::applicationDidFinishLaunching()
|
|||
LuaEngine* pEngine = LuaEngine::defaultEngine();
|
||||
ScriptEngineManager::sharedManager()->setScriptEngine(pEngine);
|
||||
|
||||
LuaStack *pStack = pEngine->getLuaStack();
|
||||
lua_State *tolua_s = pStack->getLuaState();
|
||||
tolua_extensions_ccb_open(tolua_s);
|
||||
#if (CC_TARGET_PLATFORM == CC_PLATFORM_IOS || CC_TARGET_PLATFORM == CC_PLATFORM_ANDROID || CC_TARGET_PLATFORM == CC_PLATFORM_WIN32)
|
||||
tolua_web_socket_open(tolua_s);
|
||||
#endif
|
||||
tolua_opengl_open(tolua_s);
|
||||
tolua_scroll_view_open(tolua_s);
|
||||
tolua_script_handler_mgr_open(tolua_s);
|
||||
|
||||
std::vector<std::string> searchPaths = pFileUtils->getSearchPaths();
|
||||
searchPaths.push_back("cocosbuilderRes");
|
||||
|
||||
|
@ -76,7 +59,6 @@ bool AppDelegate::applicationDidFinishLaunching()
|
|||
#endif
|
||||
FileUtils::getInstance()->setSearchPaths(searchPaths);
|
||||
|
||||
pEngine->extendLuaObject();
|
||||
pEngine->executeScriptFile("luaScript/controller.lua");
|
||||
|
||||
return true;
|
||||
|
|
|
@ -32,10 +32,9 @@ void Java_org_cocos2dx_lib_Cocos2dxRenderer_nativeInit(JNIEnv* env, jobject thi
|
|||
}
|
||||
else
|
||||
{
|
||||
ccDrawInit();
|
||||
ccGLInvalidateStateCache();
|
||||
|
||||
ShaderCache::getInstance()->reloadDefaultShaders();
|
||||
ccDrawInit();
|
||||
TextureCache::reloadAllTextures();
|
||||
NotificationCenter::getInstance()->postNotification(EVNET_COME_TO_FOREGROUND, NULL);
|
||||
Director::getInstance()->setGLDefaultValues();
|
||||
|
|
|
@ -1 +1 @@
|
|||
8f559196b6c86636a662d7655fa1edbe6002a438
|
||||
32e637c6b271e1eea27e207c13116f43c310c0d4
|
|
@ -310,6 +310,34 @@ private:
|
|||
JSStringWrapper &operator=(const JSStringWrapper &another);
|
||||
};
|
||||
|
||||
// wraps a function and "this" object
|
||||
class JSFunctionWrapper
|
||||
{
|
||||
JSContext *_cx;
|
||||
JSObject *_jsthis;
|
||||
jsval _fval;
|
||||
public:
|
||||
JSFunctionWrapper(JSContext* cx, JSObject *jsthis, jsval fval)
|
||||
: _cx(cx)
|
||||
, _jsthis(jsthis)
|
||||
, _fval(fval)
|
||||
{
|
||||
JS_AddNamedValueRoot(cx, &this->_fval, "JSFunctionWrapper");
|
||||
JS_AddNamedObjectRoot(cx, &this->_jsthis, "JSFunctionWrapper");
|
||||
}
|
||||
~JSFunctionWrapper() {
|
||||
JS_RemoveValueRoot(this->_cx, &this->_fval);
|
||||
JS_RemoveObjectRoot(this->_cx, &this->_jsthis);
|
||||
}
|
||||
JSBool invoke(unsigned int argc, jsval *argv, jsval &rval) {
|
||||
return JS_CallFunctionValue(this->_cx, this->_jsthis, this->_fval, argc, argv, &rval);
|
||||
}
|
||||
private:
|
||||
/* Copy and assignment are not supported. */
|
||||
JSFunctionWrapper(const JSFunctionWrapper &another);
|
||||
JSFunctionWrapper &operator=(const JSFunctionWrapper &another);
|
||||
};
|
||||
|
||||
JSBool jsb_set_reserved_slot(JSObject *obj, uint32_t idx, jsval value);
|
||||
JSBool jsb_get_reserved_slot(JSObject *obj, uint32_t idx, jsval& ret);
|
||||
|
||||
|
|
|
@ -1 +1 @@
|
|||
Subproject commit 6f8b3fcb81a96054903ab7361354a288f837b1a6
|
||||
Subproject commit 940dd71e0e43fad42a00ae6fb5cdf5c20e7c0bbf
|
|
@ -25,4 +25,24 @@ var cc = cc || {};
|
|||
return cc.Animation.prototype.clone.apply(this, arguments);
|
||||
};
|
||||
|
||||
cc.Node.prototype.nodeToWorldTransform = function() {
|
||||
logW("cc.Node.nodeToWorldTransform", "cc.Node.getNodeToWorldTransform");
|
||||
return cc.Node.prototype.getNodeToWorldTransform.apply(this, arguments);
|
||||
};
|
||||
|
||||
cc.Node.prototype.nodeToParentTransform = function() {
|
||||
logW("cc.Node.nodeToParentTransform", "cc.Node.getNodeToParentTransform");
|
||||
return cc.Node.prototype.getNodeToParentTransform.apply(this, arguments);
|
||||
};
|
||||
|
||||
cc.Node.prototype.worldToNodeTransform = function() {
|
||||
logW("cc.Node.worldToNodeTransform", "cc.Node.getWorldToNodeTransform");
|
||||
return cc.Node.prototype.getWorldToNodeTransform.apply(this, arguments);
|
||||
};
|
||||
|
||||
cc.Node.prototype.parentToNodeTransform = function() {
|
||||
logW("cc.Node.parentToNodeTransform", "cc.Node.getParentToNodeTransform");
|
||||
return cc.Node.prototype.getParentToNodeTransform.apply(this, arguments);
|
||||
};
|
||||
|
||||
})();
|
||||
|
|
|
@ -53,6 +53,7 @@ bool LuaEngine::init(void)
|
|||
{
|
||||
_stack = LuaStack::create();
|
||||
_stack->retain();
|
||||
extendLuaObject();
|
||||
executeScriptFile("Deprecated.lua");
|
||||
return true;
|
||||
}
|
||||
|
@ -566,6 +567,9 @@ void LuaEngine::extendLuaObject()
|
|||
extendMenuItem(lua_S);
|
||||
extendLayer(lua_S);
|
||||
extendControl(lua_S);
|
||||
extendWebsocket(lua_S);
|
||||
extendGLNode(lua_S);
|
||||
extendScrollView(lua_S);
|
||||
|
||||
_stack->clean();
|
||||
}
|
||||
|
@ -653,4 +657,60 @@ void LuaEngine::extendControl(lua_State* lua_S)
|
|||
lua_rawset(lua_S,-3);
|
||||
}
|
||||
}
|
||||
|
||||
void LuaEngine::extendWebsocket(lua_State* lua_S)
|
||||
{
|
||||
#if (CC_TARGET_PLATFORM == CC_PLATFORM_IOS || CC_TARGET_PLATFORM == CC_PLATFORM_ANDROID || CC_TARGET_PLATFORM == CC_PLATFORM_WIN32)
|
||||
if (NULL == lua_S)
|
||||
return;
|
||||
|
||||
lua_pushstring(lua_S,"WebSocket");
|
||||
lua_rawget(lua_S,LUA_REGISTRYINDEX);
|
||||
if (lua_istable(lua_S,-1))
|
||||
{
|
||||
lua_pushstring(lua_S,"registerScriptHandler");
|
||||
lua_pushcfunction(lua_S,tolua_Cocos2d_WebSocket_registerScriptHandler00);
|
||||
lua_rawset(lua_S,-3);
|
||||
lua_pushstring(lua_S,"unregisterScriptHandler");
|
||||
lua_pushcfunction(lua_S,tolua_Cocos2d_WebSocket_unregisterScriptHandler00);
|
||||
lua_rawset(lua_S,-3);
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
void LuaEngine::extendGLNode(lua_State* lua_S)
|
||||
{
|
||||
if (NULL == lua_S)
|
||||
return;
|
||||
|
||||
lua_pushstring(lua_S,"GLNode");
|
||||
lua_rawget(lua_S,LUA_REGISTRYINDEX);
|
||||
if (lua_istable(lua_S,-1))
|
||||
{
|
||||
lua_pushstring(lua_S,"registerScriptDrawHandler");
|
||||
lua_pushcfunction(lua_S,tolua_Cocos2d_GLNode_registerScriptDrawHandler00);
|
||||
lua_rawset(lua_S,-3);
|
||||
lua_pushstring(lua_S,"unregisterScriptDrawHandler");
|
||||
lua_pushcfunction(lua_S,tolua_Cocos2d_GLNode_unregisterScriptDrawHandler00);
|
||||
lua_rawset(lua_S,-3);
|
||||
}
|
||||
}
|
||||
|
||||
void LuaEngine::extendScrollView(lua_State* lua_S)
|
||||
{
|
||||
if (NULL == lua_S)
|
||||
return;
|
||||
|
||||
lua_pushstring(lua_S,"CCScrollView");
|
||||
lua_rawget(lua_S,LUA_REGISTRYINDEX);
|
||||
if (lua_istable(lua_S,-1))
|
||||
{
|
||||
lua_pushstring(lua_S,"registerScriptHandler");
|
||||
lua_pushcfunction(lua_S,tolua_Cocos2d_ScrollView_registerScriptHandler00);
|
||||
lua_rawset(lua_S,-3);
|
||||
lua_pushstring(lua_S,"unregisterScriptHandler");
|
||||
lua_pushcfunction(lua_S,tolua_Cocos2d_ScrollView_unregisterScriptHandler00);
|
||||
lua_rawset(lua_S,-3);
|
||||
}
|
||||
}
|
||||
NS_CC_END
|
||||
|
|
|
@ -121,6 +121,11 @@ public:
|
|||
virtual int sendEvent(ScriptEvent* message);
|
||||
void extendLuaObject();
|
||||
private:
|
||||
LuaEngine(void)
|
||||
: _stack(NULL)
|
||||
{
|
||||
}
|
||||
bool init(void);
|
||||
int handleNodeEvent(void* data);
|
||||
int handleMenuClickedEvent(void* data);
|
||||
int handleNotificationEvent(void* data);
|
||||
|
@ -135,14 +140,10 @@ private:
|
|||
void extendMenuItem(lua_State* lua_S);
|
||||
void extendLayer(lua_State* lua_S);
|
||||
void extendControl(lua_State* lua_S);
|
||||
void extendWebsocket(lua_State* lua_S);
|
||||
void extendGLNode(lua_State* lua_S);
|
||||
void extendScrollView(lua_State* lua_S);
|
||||
private:
|
||||
LuaEngine(void)
|
||||
: _stack(NULL)
|
||||
{
|
||||
}
|
||||
|
||||
bool init(void);
|
||||
|
||||
static LuaEngine* _defaultEngine;
|
||||
LuaStack *_stack;
|
||||
};
|
||||
|
|
|
@ -39,6 +39,14 @@ extern "C" {
|
|||
#include "platform/ios/CCLuaObjcBridge.h"
|
||||
#endif
|
||||
|
||||
#include "Lua_extensions_CCB.h"
|
||||
#if (CC_TARGET_PLATFORM == CC_PLATFORM_IOS || CC_TARGET_PLATFORM == CC_PLATFORM_ANDROID || CC_TARGET_PLATFORM == CC_PLATFORM_WIN32)
|
||||
#include "Lua_web_socket.h"
|
||||
#endif
|
||||
#include "LuaOpengl.h"
|
||||
#include "LuaScrollView.h"
|
||||
#include "LuaScriptHandlerMgr.h"
|
||||
|
||||
namespace {
|
||||
int lua_print(lua_State * luastate)
|
||||
{
|
||||
|
@ -118,6 +126,13 @@ bool LuaStack::init(void)
|
|||
#if (CC_TARGET_PLATFORM == CC_PLATFORM_IOS || CC_TARGET_PLATFORM == CC_PLATFORM_MAC)
|
||||
LuaObjcBridge::luaopen_luaoc(_state);
|
||||
#endif
|
||||
tolua_extensions_ccb_open(_state);
|
||||
#if (CC_TARGET_PLATFORM == CC_PLATFORM_IOS || CC_TARGET_PLATFORM == CC_PLATFORM_ANDROID || CC_TARGET_PLATFORM == CC_PLATFORM_WIN32)
|
||||
tolua_web_socket_open(_state);
|
||||
#endif
|
||||
tolua_opengl_open(_state);
|
||||
tolua_scroll_view_open(_state);
|
||||
tolua_script_handler_mgr_open(_state);
|
||||
|
||||
// add cocos2dx loader
|
||||
addLuaLoader(cocos2dx_lua_loader);
|
||||
|
|
|
@ -1 +1 @@
|
|||
9fac9e19f8a57d40eb90b02c0be6e9f8e20e0d22
|
||||
31f6e535b10b0e282216d54533c9cae806c34d8e
|
|
@ -9,6 +9,12 @@ extern "C" {
|
|||
}
|
||||
#endif
|
||||
|
||||
#include "base_nodes/CCNode.h"
|
||||
class GLNode:public cocos2d::Node
|
||||
{
|
||||
virtual void draw();
|
||||
};
|
||||
|
||||
|
||||
TOLUA_API int tolua_opengl_open(lua_State* tolua_S);
|
||||
|
||||
|
|
|
@ -14,6 +14,9 @@ extern "C" {
|
|||
#include "CCLuaStack.h"
|
||||
#include "CCLuaValue.h"
|
||||
#include "CCLuaEngine.h"
|
||||
#include "Lua_web_socket.h"
|
||||
#include "LuaOpengl.h"
|
||||
#include "LuaScrollView.h"
|
||||
|
||||
using namespace cocos2d;
|
||||
using namespace cocos2d::extension;
|
||||
|
@ -467,7 +470,7 @@ int tolua_Cocos2d_registerControlEventHandler00(lua_State* tolua_S)
|
|||
{
|
||||
Control* control = (Control*) tolua_tousertype(tolua_S,1,0);
|
||||
LUA_FUNCTION handler = ( toluafix_ref_function(tolua_S,2,0));
|
||||
int controlevent = ((ControlEvent) (int) tolua_tonumber(tolua_S,3,0));
|
||||
ControlEvent controlevent = (ControlEvent)tolua_tonumber(tolua_S,3,0);
|
||||
for (int i = 0; i < kControlEventTotalNumber; i++)
|
||||
{
|
||||
if ((controlevent & (1 << i)))
|
||||
|
@ -499,8 +502,16 @@ int tolua_Cocos2d_unregisterControlEventHandler00(lua_State* tolua_S)
|
|||
#endif
|
||||
{
|
||||
Control* control = (Control*) tolua_tousertype(tolua_S,1,0);
|
||||
int handlerEvent = (int)tolua_tonumber(tolua_S,2,0);
|
||||
ScriptHandlerMgr::getInstance()->removeObjectHandler((void*)control,handlerEvent);
|
||||
ControlEvent controlevent = (ControlEvent)tolua_tonumber(tolua_S,2,0);
|
||||
for (int i = 0; i < kControlEventTotalNumber; i++)
|
||||
{
|
||||
if ((controlevent & (1 << i)))
|
||||
{
|
||||
int handlerevent = ScriptHandlerMgr::kControlTouchDownHandler + i;
|
||||
ScriptHandlerMgr::getInstance()->removeObjectHandler((void*)control, handlerevent);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
return 0;
|
||||
#ifndef TOLUA_RELEASE
|
||||
|
@ -510,6 +521,163 @@ tolua_lerror:
|
|||
#endif
|
||||
}
|
||||
|
||||
#if (CC_TARGET_PLATFORM == CC_PLATFORM_IOS || CC_TARGET_PLATFORM == CC_PLATFORM_ANDROID || CC_TARGET_PLATFORM == CC_PLATFORM_WIN32)
|
||||
int tolua_Cocos2d_WebSocket_registerScriptHandler00(lua_State* tolua_S)
|
||||
{
|
||||
#ifndef TOLUA_RELEASE
|
||||
tolua_Error tolua_err;
|
||||
if (
|
||||
!tolua_isusertype(tolua_S,1,"WebSocket",0,&tolua_err) ||
|
||||
!toluafix_isfunction(tolua_S,2,"LUA_FUNCTION",0,&tolua_err) ||
|
||||
!tolua_isnumber(tolua_S,3,0,&tolua_err) ||
|
||||
!tolua_isnoobj(tolua_S,4,&tolua_err)
|
||||
)
|
||||
goto tolua_lerror;
|
||||
else
|
||||
#endif
|
||||
{
|
||||
LuaWebSocket* self = (LuaWebSocket*) tolua_tousertype(tolua_S,1,0);
|
||||
if (NULL != self ) {
|
||||
int handler = ( toluafix_ref_function(tolua_S,2,0));
|
||||
ScriptHandlerMgr::HandlerEventType handlerType = (ScriptHandlerMgr::HandlerEventType)((int)tolua_tonumber(tolua_S,3,0) + ScriptHandlerMgr::kWebSocketScriptHandlerOpen);
|
||||
ScriptHandlerMgr::getInstance()->addObjectHandler((void*)self, handler, handlerType);
|
||||
}
|
||||
}
|
||||
return 0;
|
||||
#ifndef TOLUA_RELEASE
|
||||
tolua_lerror:
|
||||
tolua_error(tolua_S,"#ferror in function 'registerScriptHandler'.",&tolua_err);
|
||||
return 0;
|
||||
#endif
|
||||
}
|
||||
|
||||
int tolua_Cocos2d_WebSocket_unregisterScriptHandler00(lua_State* tolua_S)
|
||||
{
|
||||
#ifndef TOLUA_RELEASE
|
||||
tolua_Error tolua_err;
|
||||
if (
|
||||
!tolua_isusertype(tolua_S,1,"WebSocket",0,&tolua_err) ||
|
||||
!tolua_isnumber(tolua_S,2,0,&tolua_err) ||
|
||||
!tolua_isnoobj(tolua_S,3,&tolua_err)
|
||||
)
|
||||
goto tolua_lerror;
|
||||
else
|
||||
#endif
|
||||
{
|
||||
LuaWebSocket* self = (LuaWebSocket*) tolua_tousertype(tolua_S,1,0);
|
||||
if (NULL != self ) {
|
||||
ScriptHandlerMgr::HandlerEventType handlerType = (ScriptHandlerMgr::HandlerEventType)((int)tolua_tonumber(tolua_S,2,0) + ScriptHandlerMgr::kWebSocketScriptHandlerOpen);
|
||||
|
||||
ScriptHandlerMgr::getInstance()->removeObjectHandler((void*)self, handlerType);
|
||||
}
|
||||
}
|
||||
return 0;
|
||||
#ifndef TOLUA_RELEASE
|
||||
tolua_lerror:
|
||||
tolua_error(tolua_S,"#ferror in function 'unregisterScriptHandler'.",&tolua_err);
|
||||
return 0;
|
||||
#endif
|
||||
}
|
||||
#endif
|
||||
|
||||
int tolua_Cocos2d_GLNode_registerScriptDrawHandler00(lua_State* tolua_S)
|
||||
{
|
||||
#ifndef TOLUA_RELEASE
|
||||
tolua_Error tolua_err;
|
||||
if (!tolua_isusertype(tolua_S,1,"GLNode",0,&tolua_err) ||
|
||||
(tolua_isvaluenil(tolua_S,2,&tolua_err) || !toluafix_isfunction(tolua_S,2,"LUA_FUNCTION",0,&tolua_err)) ||
|
||||
!tolua_isnoobj(tolua_S,3,&tolua_err))
|
||||
goto tolua_lerror;
|
||||
else
|
||||
#endif
|
||||
{
|
||||
GLNode* glNode = (GLNode*) tolua_tousertype(tolua_S,1,0);
|
||||
LUA_FUNCTION handler = ( toluafix_ref_function(tolua_S,2,0));
|
||||
ScriptHandlerMgr::getInstance()->addObjectHandler((void*)glNode, handler, ScriptHandlerMgr::kGLNodeDrawHandler);
|
||||
}
|
||||
return 0;
|
||||
#ifndef TOLUA_RELEASE
|
||||
tolua_lerror:
|
||||
tolua_error(tolua_S,"#ferror in function 'registerScriptDrawHandler'.",&tolua_err);
|
||||
return 0;
|
||||
#endif
|
||||
}
|
||||
|
||||
|
||||
int tolua_Cocos2d_GLNode_unregisterScriptDrawHandler00(lua_State* tolua_S)
|
||||
{
|
||||
#ifndef TOLUA_RELEASE
|
||||
tolua_Error tolua_err;
|
||||
if (!tolua_isusertype(tolua_S,1,"GLNode",0,&tolua_err) ||
|
||||
!tolua_isnoobj(tolua_S,2,&tolua_err))
|
||||
goto tolua_lerror;
|
||||
else
|
||||
#endif
|
||||
{
|
||||
GLNode* glNode = (GLNode*)tolua_tousertype(tolua_S,1,0);
|
||||
ScriptHandlerMgr::getInstance()->removeObjectHandler((void*)glNode,ScriptHandlerMgr::kGLNodeDrawHandler);
|
||||
}
|
||||
return 0;
|
||||
#ifndef TOLUA_RELEASE
|
||||
tolua_lerror:
|
||||
tolua_error(tolua_S,"#ferror in function 'unregisterScriptDrawHandler'.",&tolua_err);
|
||||
return 0;
|
||||
#endif
|
||||
}
|
||||
|
||||
int tolua_Cocos2d_ScrollView_registerScriptHandler00(lua_State* tolua_S)
|
||||
{
|
||||
#ifndef TOLUA_RELEASE
|
||||
tolua_Error tolua_err;
|
||||
if (
|
||||
!tolua_isusertype(tolua_S,1,"CCScrollView",0,&tolua_err) ||
|
||||
!toluafix_isfunction(tolua_S,2,"LUA_FUNCTION",0,&tolua_err) ||
|
||||
!tolua_isnumber(tolua_S,3,0,&tolua_err) ||
|
||||
!tolua_isnoobj(tolua_S,4,&tolua_err)
|
||||
)
|
||||
goto tolua_lerror;
|
||||
else
|
||||
#endif
|
||||
{
|
||||
LuaScrollView* self = (LuaScrollView*) tolua_tousertype(tolua_S,1,0);
|
||||
LUA_FUNCTION handler = ( toluafix_ref_function(tolua_S,2,0));
|
||||
ScriptHandlerMgr::HandlerEventType handlerType = (ScriptHandlerMgr::HandlerEventType) ((int)tolua_tonumber(tolua_S,3,0) + ScriptHandlerMgr::kScrollViewScrollHandler);
|
||||
ScriptHandlerMgr::getInstance()->addObjectHandler((void*)self, handler, handlerType);
|
||||
}
|
||||
return 0;
|
||||
#ifndef TOLUA_RELEASE
|
||||
tolua_lerror:
|
||||
tolua_error(tolua_S,"#ferror in function 'registerScriptHandler'.",&tolua_err);
|
||||
return 0;
|
||||
#endif
|
||||
}
|
||||
|
||||
int tolua_Cocos2d_ScrollView_unregisterScriptHandler00(lua_State* tolua_S)
|
||||
{
|
||||
#ifndef TOLUA_RELEASE
|
||||
tolua_Error tolua_err;
|
||||
if (
|
||||
!tolua_isusertype(tolua_S,1,"CCScrollView",0,&tolua_err) ||
|
||||
!tolua_isnumber(tolua_S,2,0,&tolua_err) ||
|
||||
!tolua_isnoobj(tolua_S,3,&tolua_err)
|
||||
)
|
||||
goto tolua_lerror;
|
||||
else
|
||||
#endif
|
||||
{
|
||||
LuaScrollView* self = (LuaScrollView*) tolua_tousertype(tolua_S,1,0);
|
||||
ScriptHandlerMgr::HandlerEventType handlerType = (ScriptHandlerMgr::HandlerEventType) ((int)tolua_tonumber(tolua_S,2,0) + ScriptHandlerMgr::kScrollViewScrollHandler);
|
||||
ScriptHandlerMgr::getInstance()->removeObjectHandler((void*)self, handlerType);
|
||||
}
|
||||
return 0;
|
||||
#ifndef TOLUA_RELEASE
|
||||
tolua_lerror:
|
||||
tolua_error(tolua_S,"#ferror in function 'unregisterScriptHandler'.",&tolua_err);
|
||||
return 0;
|
||||
#endif
|
||||
}
|
||||
|
||||
|
||||
static void tolua_reg_script_handler_mgr_type(lua_State* tolua_S)
|
||||
{
|
||||
tolua_usertype(tolua_S, "CCCallFunc");
|
||||
|
@ -603,6 +771,13 @@ TOLUA_API int tolua_script_handler_mgr_open(lua_State* tolua_S)
|
|||
tolua_constant(tolua_S,"kControlTouchUpOutsideHandler",ScriptHandlerMgr::kControlTouchUpOutsideHandler);
|
||||
tolua_constant(tolua_S,"kControlTouchCancelHandler",ScriptHandlerMgr::kControlTouchCancelHandler);
|
||||
tolua_constant(tolua_S,"kControlValueChangedHandler",ScriptHandlerMgr::kControlValueChangedHandler);
|
||||
tolua_constant(tolua_S,"kWebSocketScriptHandlerOpen",ScriptHandlerMgr::kWebSocketScriptHandlerOpen);
|
||||
tolua_constant(tolua_S,"kWebSocketScriptHandlerMessage",ScriptHandlerMgr::kWebSocketScriptHandlerMessage);
|
||||
tolua_constant(tolua_S,"kWebSocketScriptHandlerClose",ScriptHandlerMgr::kWebSocketScriptHandlerClose);
|
||||
tolua_constant(tolua_S,"kWebSocketScriptHandlerError",ScriptHandlerMgr::kWebSocketScriptHandlerError);
|
||||
tolua_constant(tolua_S,"kGLNodeDrawHandler",ScriptHandlerMgr::kGLNodeDrawHandler);
|
||||
tolua_constant(tolua_S,"kScrollViewScrollHandler",ScriptHandlerMgr::kScrollViewScrollHandler);
|
||||
tolua_constant(tolua_S,"kScrollViewZoomHandler",ScriptHandlerMgr::kScrollViewZoomHandler);
|
||||
tolua_function(tolua_S, "getInstance", tolua_Cocos2d_ScriptHandlerMgr_getInstance00);
|
||||
tolua_endmodule(tolua_S);
|
||||
tolua_endmodule(tolua_S);
|
||||
|
|
|
@ -90,6 +90,16 @@ public:
|
|||
kControlTouchUpOutsideHandler,
|
||||
kControlTouchCancelHandler,
|
||||
kControlValueChangedHandler,
|
||||
|
||||
kWebSocketScriptHandlerOpen,
|
||||
kWebSocketScriptHandlerMessage,
|
||||
kWebSocketScriptHandlerClose,
|
||||
kWebSocketScriptHandlerError,
|
||||
|
||||
kGLNodeDrawHandler,
|
||||
|
||||
kScrollViewScrollHandler,
|
||||
kScrollViewZoomHandler,
|
||||
};
|
||||
|
||||
|
||||
|
@ -119,6 +129,17 @@ TOLUA_API int tolua_Cocos2d_unregisterScriptAccelerateHandler00(lua_State* tolua
|
|||
TOLUA_API int tolua_Cocos2d_registerControlEventHandler00(lua_State* tolua_S);
|
||||
TOLUA_API int tolua_Cocos2d_unregisterControlEventHandler00(lua_State* tolua_S);
|
||||
|
||||
#if (CC_TARGET_PLATFORM == CC_PLATFORM_IOS || CC_TARGET_PLATFORM == CC_PLATFORM_ANDROID || CC_TARGET_PLATFORM == CC_PLATFORM_WIN32)
|
||||
TOLUA_API int tolua_Cocos2d_WebSocket_registerScriptHandler00(lua_State* tolua_S);
|
||||
TOLUA_API int tolua_Cocos2d_WebSocket_unregisterScriptHandler00(lua_State* tolua_S);
|
||||
#endif
|
||||
|
||||
TOLUA_API int tolua_Cocos2d_GLNode_registerScriptDrawHandler00(lua_State* tolua_S);
|
||||
TOLUA_API int tolua_Cocos2d_GLNode_unregisterScriptDrawHandler00(lua_State* tolua_S);
|
||||
|
||||
TOLUA_API int tolua_Cocos2d_ScrollView_registerScriptHandler00(lua_State* tolua_S);
|
||||
TOLUA_API int tolua_Cocos2d_ScrollView_unregisterScriptHandler00(lua_State* tolua_S);
|
||||
|
||||
TOLUA_API int tolua_script_handler_mgr_open(lua_State* tolua_S);
|
||||
|
||||
#endif //__LUA_SCRIPT_HANDLER_MGR_H__
|
||||
|
|
|
@ -14,87 +14,47 @@ extern "C" {
|
|||
#include "CCLuaStack.h"
|
||||
#include "CCLuaValue.h"
|
||||
#include "CCLuaEngine.h"
|
||||
#include "LuaScriptHandlerMgr.h"
|
||||
|
||||
using namespace cocos2d;
|
||||
using namespace cocos2d::extension;
|
||||
|
||||
class LuaScrollView:public ScrollView,public ScrollViewDelegate
|
||||
|
||||
LuaScrollView::~LuaScrollView()
|
||||
{
|
||||
public:
|
||||
virtual ~LuaScrollView()
|
||||
{
|
||||
unregisterScriptHandler(LuaScrollView::kScrollViewScriptScroll);
|
||||
unregisterScriptHandler(LuaScrollView::kScrollViewScriptZoom);
|
||||
|
||||
}
|
||||
|
||||
virtual void scrollViewDidScroll(ScrollView* view)
|
||||
void LuaScrollView::scrollViewDidScroll(ScrollView* view)
|
||||
{
|
||||
LuaScrollView* luaView = dynamic_cast<LuaScrollView*>(view);
|
||||
if (NULL != luaView)
|
||||
{
|
||||
int nHandler = luaView->getScriptHandler(LuaScrollView::kScrollViewScriptScroll);
|
||||
if (0 != nHandler)
|
||||
int handler = ScriptHandlerMgr::getInstance()->getObjectHandler((void*)luaView, ScriptHandlerMgr::kScrollViewScrollHandler);
|
||||
if (0 != handler)
|
||||
{
|
||||
CommonScriptData data(nHandler,"");
|
||||
CommonScriptData data(handler,"");
|
||||
ScriptEvent event(kCommonEvent,(void*)&data);
|
||||
ScriptEngineManager::sharedManager()->getScriptEngine()->sendEvent(&event);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
virtual void scrollViewDidZoom(ScrollView* view)
|
||||
void LuaScrollView::scrollViewDidZoom(ScrollView* view)
|
||||
{
|
||||
LuaScrollView* luaView = dynamic_cast<LuaScrollView*>(view);
|
||||
if (NULL != luaView)
|
||||
{
|
||||
int nHandler = luaView->getScriptHandler(LuaScrollView::kScrollViewScriptZoom);
|
||||
if (0 != nHandler)
|
||||
int handler = ScriptHandlerMgr::getInstance()->getObjectHandler((void*)luaView, ScriptHandlerMgr::kScrollViewZoomHandler);
|
||||
if (0 != handler)
|
||||
{
|
||||
CommonScriptData data(nHandler,"");
|
||||
CommonScriptData data(handler,"");
|
||||
ScriptEvent event(kCommonEvent,(void*)&data);
|
||||
ScriptEngineManager::sharedManager()->getScriptEngine()->sendEvent(&event);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void initLuaScrollView()
|
||||
{
|
||||
_mapScriptHandler.clear();
|
||||
}
|
||||
|
||||
enum ScrollViewScriptHandlerType
|
||||
{
|
||||
kScrollViewScriptScroll = 0,
|
||||
kScrollViewScriptZoom,
|
||||
};
|
||||
|
||||
void registerScriptHandler(int nFunID,ScrollViewScriptHandlerType scriptHandlerType)
|
||||
{
|
||||
unregisterScriptHandler(scriptHandlerType);
|
||||
_mapScriptHandler[scriptHandlerType] = nFunID;
|
||||
}
|
||||
|
||||
void unregisterScriptHandler(ScrollViewScriptHandlerType scriptHandlerType)
|
||||
{
|
||||
std::map<int,int>::iterator Iter = _mapScriptHandler.find(scriptHandlerType);
|
||||
|
||||
if (_mapScriptHandler.end() != Iter)
|
||||
{
|
||||
_mapScriptHandler.erase(Iter);
|
||||
}
|
||||
}
|
||||
|
||||
int getScriptHandler(ScrollViewScriptHandlerType scriptHandlerType)
|
||||
{
|
||||
std::map<int,int>::iterator Iter = _mapScriptHandler.find(scriptHandlerType);
|
||||
|
||||
if (_mapScriptHandler.end() != Iter)
|
||||
return Iter->second;
|
||||
return 0;
|
||||
}
|
||||
private:
|
||||
std::map<int,int> _mapScriptHandler;
|
||||
};
|
||||
|
||||
#ifdef __cplusplus
|
||||
static int tolua_collect_ScrollView (lua_State* tolua_S)
|
||||
|
@ -223,7 +183,6 @@ static int tolua_Cocos2d_ScrollView_create00(lua_State* tolua_S)
|
|||
LuaScrollView* tolua_ret = new LuaScrollView();
|
||||
if (NULL != tolua_ret && tolua_ret->initWithViewSize(size,container) )
|
||||
{
|
||||
tolua_ret->initLuaScrollView();
|
||||
tolua_ret->autorelease();
|
||||
int nID = (tolua_ret) ? (int)tolua_ret->_ID : -1;
|
||||
int* pLuaID = (tolua_ret) ? &tolua_ret->_luaID : NULL;
|
||||
|
@ -260,7 +219,6 @@ static int tolua_Cocos2d_ScrollView_create01(lua_State* tolua_S)
|
|||
LuaScrollView* tolua_ret = new LuaScrollView();
|
||||
if (NULL != tolua_ret && tolua_ret->init() )
|
||||
{
|
||||
tolua_ret->initLuaScrollView();
|
||||
tolua_ret->autorelease();
|
||||
int nID = (tolua_ret) ? (int)tolua_ret->_ID : -1;
|
||||
int* pLuaID = (tolua_ret) ? &tolua_ret->_luaID : NULL;
|
||||
|
@ -1597,68 +1555,6 @@ tolua_lerror:
|
|||
}
|
||||
#endif //#ifndef TOLUA_DISABLE
|
||||
|
||||
/* method: registerScriptHandler of class ScrollView */
|
||||
#ifndef TOLUA_DISABLE_tolua_Cocos2d_ScrollView_registerScriptHandler00
|
||||
static int tolua_Cocos2d_ScrollView_registerScriptHandler00(lua_State* tolua_S)
|
||||
{
|
||||
#ifndef TOLUA_RELEASE
|
||||
tolua_Error tolua_err;
|
||||
if (
|
||||
!tolua_isusertype(tolua_S,1,"CCScrollView",0,&tolua_err) ||
|
||||
!toluafix_isfunction(tolua_S,2,"LUA_FUNCTION",0,&tolua_err) ||
|
||||
!tolua_isnumber(tolua_S,3,0,&tolua_err) ||
|
||||
!tolua_isnoobj(tolua_S,4,&tolua_err)
|
||||
)
|
||||
goto tolua_lerror;
|
||||
else
|
||||
#endif
|
||||
{
|
||||
LuaScrollView* self = (LuaScrollView*) tolua_tousertype(tolua_S,1,0);
|
||||
if (NULL != self ) {
|
||||
int nFunID = ( toluafix_ref_function(tolua_S,2,0));
|
||||
LuaScrollView::ScrollViewScriptHandlerType handlerType = ((LuaScrollView::ScrollViewScriptHandlerType) (int) tolua_tonumber(tolua_S,3,0));
|
||||
self->registerScriptHandler(nFunID, handlerType);
|
||||
}
|
||||
}
|
||||
return 0;
|
||||
#ifndef TOLUA_RELEASE
|
||||
tolua_lerror:
|
||||
tolua_error(tolua_S,"#ferror in function 'registerScriptHandler'.",&tolua_err);
|
||||
return 0;
|
||||
#endif
|
||||
}
|
||||
#endif //#ifndef TOLUA_DISABLE
|
||||
|
||||
/* method: unregisterScriptHandler of class ScrollView */
|
||||
#ifndef TOLUA_DISABLE_tolua_Cocos2d_ScrollView_unregisterScriptHandler00
|
||||
static int tolua_Cocos2d_ScrollView_unregisterScriptHandler00(lua_State* tolua_S)
|
||||
{
|
||||
#ifndef TOLUA_RELEASE
|
||||
tolua_Error tolua_err;
|
||||
if (
|
||||
!tolua_isusertype(tolua_S,1,"CCScrollView",0,&tolua_err) ||
|
||||
!tolua_isnumber(tolua_S,2,0,&tolua_err) ||
|
||||
!tolua_isnoobj(tolua_S,3,&tolua_err)
|
||||
)
|
||||
goto tolua_lerror;
|
||||
else
|
||||
#endif
|
||||
{
|
||||
LuaScrollView* self = (LuaScrollView*) tolua_tousertype(tolua_S,1,0);
|
||||
if (NULL != self ) {
|
||||
LuaScrollView::ScrollViewScriptHandlerType handlerType = ((LuaScrollView::ScrollViewScriptHandlerType) (int) tolua_tonumber(tolua_S,2,0));
|
||||
self->unregisterScriptHandler(handlerType);
|
||||
}
|
||||
}
|
||||
return 0;
|
||||
#ifndef TOLUA_RELEASE
|
||||
tolua_lerror:
|
||||
tolua_error(tolua_S,"#ferror in function 'unregisterScriptHandler'.",&tolua_err);
|
||||
return 0;
|
||||
#endif
|
||||
}
|
||||
#endif //#ifndef TOLUA_DISABLE
|
||||
|
||||
|
||||
TOLUA_API int tolua_scroll_view_open(lua_State* tolua_S)
|
||||
{
|
||||
|
@ -1723,8 +1619,6 @@ TOLUA_API int tolua_scroll_view_open(lua_State* tolua_S)
|
|||
tolua_function(tolua_S,"setZoomScale",tolua_Cocos2d_ScrollView_setZoomScale00);
|
||||
tolua_function(tolua_S,"setZoomScale",tolua_Cocos2d_ScrollView_setZoomScale01);
|
||||
tolua_function(tolua_S, "setDelegate", tolua_Cocos2d_ScrollView_setDelegate00);
|
||||
tolua_function(tolua_S, "registerScriptHandler", tolua_Cocos2d_ScrollView_registerScriptHandler00);
|
||||
tolua_function(tolua_S, "unregisterScriptHandler", tolua_Cocos2d_ScrollView_unregisterScriptHandler00);
|
||||
tolua_endmodule(tolua_S);
|
||||
tolua_endmodule(tolua_S);
|
||||
return 1;
|
||||
|
|
|
@ -8,6 +8,21 @@ extern "C" {
|
|||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
#include "GUI/CCScrollView/CCScrollView.h"
|
||||
|
||||
class LuaScrollView:public cocos2d::extension::ScrollView,public cocos2d::extension::ScrollViewDelegate
|
||||
{
|
||||
public:
|
||||
virtual ~LuaScrollView();
|
||||
virtual void scrollViewDidScroll(ScrollView* view);
|
||||
virtual void scrollViewDidZoom(ScrollView* view);
|
||||
enum ScrollViewScriptHandlerType
|
||||
{
|
||||
kScrollViewScriptScroll = 0,
|
||||
kScrollViewScriptZoom,
|
||||
};
|
||||
|
||||
};
|
||||
|
||||
TOLUA_API int tolua_scroll_view_open(lua_State* tolua_S);
|
||||
|
||||
|
|
|
@ -1,3 +1,6 @@
|
|||
|
||||
#if (CC_TARGET_PLATFORM == CC_PLATFORM_IOS || CC_TARGET_PLATFORM == CC_PLATFORM_ANDROID || CC_TARGET_PLATFORM == CC_PLATFORM_WIN32)
|
||||
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
@ -10,10 +13,10 @@ extern "C" {
|
|||
#include <string>
|
||||
#include "Lua_web_socket.h"
|
||||
#include "cocos2d.h"
|
||||
#include "WebSocket.h"
|
||||
#include "CCLuaStack.h"
|
||||
#include "CCLuaValue.h"
|
||||
#include "CCLuaEngine.h"
|
||||
#include "LuaScriptHandlerMgr.h"
|
||||
|
||||
using namespace cocos2d;
|
||||
using namespace cocos2d::extension;
|
||||
|
@ -52,69 +55,18 @@ static int SendBinaryMessageToLua(int nHandler,const unsigned char* pTable,int n
|
|||
return nRet;
|
||||
}
|
||||
|
||||
class LuaWebSocket: public WebSocket,public WebSocket::Delegate
|
||||
{
|
||||
public:
|
||||
virtual ~LuaWebSocket()
|
||||
{
|
||||
this->unregisterScriptHandler(kWebSocketScriptHandlerOpen);
|
||||
this->unregisterScriptHandler(kWebSocketScriptHandlerMessage);
|
||||
this->unregisterScriptHandler(kWebSocketScriptHandlerClose);
|
||||
this->unregisterScriptHandler(kWebSocketScriptHandlerError);
|
||||
}
|
||||
/*
|
||||
* @brief delegate event enum,for lua register handler
|
||||
*/
|
||||
enum WebSocketScriptHandlerType
|
||||
{
|
||||
kWebSocketScriptHandlerOpen = 0,
|
||||
kWebSocketScriptHandlerMessage,
|
||||
kWebSocketScriptHandlerClose,
|
||||
kWebSocketScriptHandlerError,
|
||||
};
|
||||
/**
|
||||
* @brief Add Handler of DelegateEvent
|
||||
*/
|
||||
void registerScriptHandler(int nFunID,WebSocketScriptHandlerType scriptHandlerType)
|
||||
{
|
||||
this->unregisterScriptHandler(scriptHandlerType);
|
||||
_mapScriptHandler[scriptHandlerType] = nFunID;
|
||||
}
|
||||
/**
|
||||
* @brief Remove Handler of DelegateEvent
|
||||
*/
|
||||
void unregisterScriptHandler(WebSocketScriptHandlerType scriptHandlerType)
|
||||
{
|
||||
std::map<int,int>::iterator Iter = _mapScriptHandler.find(scriptHandlerType);
|
||||
|
||||
if (_mapScriptHandler.end() != Iter)
|
||||
{
|
||||
_mapScriptHandler.erase(Iter);
|
||||
}
|
||||
}
|
||||
/**
|
||||
* @brief Get Handler By DelegateEvent Type
|
||||
*/
|
||||
int getScriptHandler(WebSocketScriptHandlerType scriptHandlerType)
|
||||
{
|
||||
std::map<int,int>::iterator Iter = _mapScriptHandler.find(scriptHandlerType);
|
||||
|
||||
if (_mapScriptHandler.end() != Iter)
|
||||
return Iter->second;
|
||||
|
||||
return 0;
|
||||
LuaWebSocket::~LuaWebSocket()
|
||||
{
|
||||
ScriptHandlerMgr::getInstance()->removeObjectAllHandlers((void*)this);
|
||||
}
|
||||
|
||||
void InitScriptHandleMap()
|
||||
{
|
||||
_mapScriptHandler.clear();
|
||||
}
|
||||
|
||||
virtual void onOpen(WebSocket* ws)
|
||||
void LuaWebSocket::onOpen(WebSocket* ws)
|
||||
{
|
||||
LuaWebSocket* luaWs = dynamic_cast<LuaWebSocket*>(ws);
|
||||
if (NULL != luaWs) {
|
||||
int nHandler = luaWs->getScriptHandler(LuaWebSocket::kWebSocketScriptHandlerOpen);
|
||||
int nHandler = ScriptHandlerMgr::getInstance()->getObjectHandler((void*)this,ScriptHandlerMgr::kWebSocketScriptHandlerOpen);
|
||||
if (0 != nHandler) {
|
||||
CommonScriptData data(nHandler,"");
|
||||
ScriptEvent event(kCommonEvent,(void*)&data);
|
||||
|
@ -123,19 +75,19 @@ public:
|
|||
}
|
||||
}
|
||||
|
||||
virtual void onMessage(WebSocket* ws, const WebSocket::Data& data)
|
||||
void LuaWebSocket::onMessage(WebSocket* ws, const WebSocket::Data& data)
|
||||
{
|
||||
LuaWebSocket* luaWs = dynamic_cast<LuaWebSocket*>(ws);
|
||||
if (NULL != luaWs) {
|
||||
if (data.isBinary) {
|
||||
int nHandler = luaWs->getScriptHandler(LuaWebSocket::kWebSocketScriptHandlerMessage);
|
||||
int nHandler = ScriptHandlerMgr::getInstance()->getObjectHandler((void*)this,ScriptHandlerMgr::kWebSocketScriptHandlerMessage);
|
||||
if (0 != nHandler) {
|
||||
SendBinaryMessageToLua(nHandler, (const unsigned char*)data.bytes, data.len);
|
||||
}
|
||||
}
|
||||
else{
|
||||
|
||||
int nHandler = luaWs->getScriptHandler(LuaWebSocket::kWebSocketScriptHandlerMessage);
|
||||
int nHandler = ScriptHandlerMgr::getInstance()->getObjectHandler((void*)this,ScriptHandlerMgr::kWebSocketScriptHandlerMessage);
|
||||
if (0 != nHandler) {
|
||||
CommonScriptData commonData(nHandler,data.bytes);
|
||||
ScriptEvent event(kCommonEvent,(void*)&commonData);
|
||||
|
@ -145,11 +97,11 @@ public:
|
|||
}
|
||||
}
|
||||
|
||||
virtual void onClose(WebSocket* ws)
|
||||
void LuaWebSocket::onClose(WebSocket* ws)
|
||||
{
|
||||
LuaWebSocket* luaWs = dynamic_cast<LuaWebSocket*>(ws);
|
||||
if (NULL != luaWs) {
|
||||
int nHandler = luaWs->getScriptHandler(LuaWebSocket::kWebSocketScriptHandlerClose);
|
||||
int nHandler = ScriptHandlerMgr::getInstance()->getObjectHandler((void*)this,ScriptHandlerMgr::kWebSocketScriptHandlerClose);
|
||||
if (0 != nHandler)
|
||||
{
|
||||
CommonScriptData data(nHandler,"");
|
||||
|
@ -159,11 +111,11 @@ public:
|
|||
}
|
||||
}
|
||||
|
||||
virtual void onError(WebSocket* ws, const WebSocket::ErrorCode& error)
|
||||
void LuaWebSocket::onError(WebSocket* ws, const WebSocket::ErrorCode& error)
|
||||
{
|
||||
LuaWebSocket* luaWs = dynamic_cast<LuaWebSocket*>(ws);
|
||||
if (NULL != luaWs) {
|
||||
int nHandler = luaWs->getScriptHandler(LuaWebSocket::kWebSocketScriptHandlerError);
|
||||
int nHandler = 0;//luaWs->getScriptHandler(LuaWebSocket::kWebSocketScriptHandlerError);
|
||||
if (0 != nHandler)
|
||||
{
|
||||
CommonScriptData data(nHandler,"");
|
||||
|
@ -174,9 +126,6 @@ public:
|
|||
}
|
||||
|
||||
|
||||
private:
|
||||
std::map<int,int> _mapScriptHandler;
|
||||
};
|
||||
|
||||
#ifdef __cplusplus
|
||||
static int tolua_collect_WebSocket (lua_State* tolua_S)
|
||||
|
@ -388,68 +337,6 @@ tolua_lerror:
|
|||
}
|
||||
#endif //#ifndef TOLUA_DISABLE
|
||||
|
||||
/* method: addHandlerOfDelegateEvent of class WebSocket */
|
||||
#ifndef TOLUA_DISABLE_tolua_Cocos2d_WebSocket_registerScriptHandler00
|
||||
static int tolua_Cocos2d_WebSocket_registerScriptHandler00(lua_State* tolua_S)
|
||||
{
|
||||
#ifndef TOLUA_RELEASE
|
||||
tolua_Error tolua_err;
|
||||
if (
|
||||
!tolua_isusertype(tolua_S,1,"WebSocket",0,&tolua_err) ||
|
||||
!toluafix_isfunction(tolua_S,2,"LUA_FUNCTION",0,&tolua_err) ||
|
||||
!tolua_isnumber(tolua_S,3,0,&tolua_err) ||
|
||||
!tolua_isnoobj(tolua_S,4,&tolua_err)
|
||||
)
|
||||
goto tolua_lerror;
|
||||
else
|
||||
#endif
|
||||
{
|
||||
LuaWebSocket* self = (LuaWebSocket*) tolua_tousertype(tolua_S,1,0);
|
||||
if (NULL != self ) {
|
||||
int nFunID = ( toluafix_ref_function(tolua_S,2,0));
|
||||
LuaWebSocket::WebSocketScriptHandlerType handlerType = ((LuaWebSocket::WebSocketScriptHandlerType) (int) tolua_tonumber(tolua_S,3,0));
|
||||
self->registerScriptHandler(nFunID, handlerType);
|
||||
}
|
||||
}
|
||||
return 0;
|
||||
#ifndef TOLUA_RELEASE
|
||||
tolua_lerror:
|
||||
tolua_error(tolua_S,"#ferror in function 'registerScriptHandler'.",&tolua_err);
|
||||
return 0;
|
||||
#endif
|
||||
}
|
||||
#endif //#ifndef TOLUA_DISABLE
|
||||
|
||||
/* method: removeHandlerOfDelegateEvent of class WebSocket */
|
||||
#ifndef TOLUA_DISABLE_tolua_Cocos2d_WebSocket_unregisterScriptHandler00
|
||||
static int tolua_Cocos2d_WebSocket_unregisterScriptHandler00(lua_State* tolua_S)
|
||||
{
|
||||
#ifndef TOLUA_RELEASE
|
||||
tolua_Error tolua_err;
|
||||
if (
|
||||
!tolua_isusertype(tolua_S,1,"WebSocket",0,&tolua_err) ||
|
||||
!tolua_isnumber(tolua_S,2,0,&tolua_err) ||
|
||||
!tolua_isnoobj(tolua_S,3,&tolua_err)
|
||||
)
|
||||
goto tolua_lerror;
|
||||
else
|
||||
#endif
|
||||
{
|
||||
LuaWebSocket* self = (LuaWebSocket*) tolua_tousertype(tolua_S,1,0);
|
||||
if (NULL != self ) {
|
||||
LuaWebSocket::WebSocketScriptHandlerType handlerType = ((LuaWebSocket::WebSocketScriptHandlerType) (int) tolua_tonumber(tolua_S,2,0));
|
||||
self->unregisterScriptHandler(handlerType);
|
||||
}
|
||||
}
|
||||
return 0;
|
||||
#ifndef TOLUA_RELEASE
|
||||
tolua_lerror:
|
||||
tolua_error(tolua_S,"#ferror in function 'unregisterScriptHandler'.",&tolua_err);
|
||||
return 0;
|
||||
#endif
|
||||
}
|
||||
#endif //#ifndef TOLUA_DISABLE
|
||||
|
||||
/* method: sendBinaryMsg of class WebSocket */
|
||||
#ifndef TOLUA_DISABLE_tolua_Cocos2d_WebSocket_sendBinaryMsg00
|
||||
static int tolua_Cocos2d_WebSocket_sendBinaryMsg00(lua_State* tolua_S)
|
||||
|
@ -503,6 +390,7 @@ TOLUA_API int tolua_web_socket_open(lua_State* tolua_S){
|
|||
tolua_constant(tolua_S,"kWebSocketScriptHandlerMessage",LuaWebSocket::kWebSocketScriptHandlerMessage);
|
||||
tolua_constant(tolua_S,"kWebSocketScriptHandlerClose",LuaWebSocket::kWebSocketScriptHandlerClose);
|
||||
tolua_constant(tolua_S,"kWebSocketScriptHandlerError",LuaWebSocket::kWebSocketScriptHandlerError);
|
||||
|
||||
#ifdef __cplusplus
|
||||
tolua_cclass(tolua_S,"WebSocket","WebSocket","",tolua_collect_WebSocket);
|
||||
#else
|
||||
|
@ -515,10 +403,10 @@ TOLUA_API int tolua_web_socket_open(lua_State* tolua_S){
|
|||
tolua_function(tolua_S, "getReadyState", tolua_Cocos2d_WebSocket_getReadyState00);
|
||||
tolua_function(tolua_S, "sendTextMsg", tolua_Cocos2d_WebSocket_sendTextMsg00);
|
||||
tolua_function(tolua_S, "close", tolua_Cocos2d_WebSocket_close00);
|
||||
tolua_function(tolua_S, "registerScriptHandler", tolua_Cocos2d_WebSocket_registerScriptHandler00);
|
||||
tolua_function(tolua_S, "unregisterScriptHandler", tolua_Cocos2d_WebSocket_unregisterScriptHandler00);
|
||||
tolua_function(tolua_S, "sendBinaryMsg", tolua_Cocos2d_WebSocket_sendBinaryMsg00);
|
||||
tolua_endmodule(tolua_S);
|
||||
tolua_endmodule(tolua_S);
|
||||
return 1;
|
||||
}
|
||||
|
||||
#endif//(CC_TARGET_PLATFORM == CC_PLATFORM_IOS ...
|
||||
|
|
|
@ -1,6 +1,8 @@
|
|||
#ifndef __LUA_WEB_SOCKET_H__
|
||||
#define __LUA_WEB_SOCKET_H__
|
||||
|
||||
#if (CC_TARGET_PLATFORM == CC_PLATFORM_IOS || CC_TARGET_PLATFORM == CC_PLATFORM_ANDROID || CC_TARGET_PLATFORM == CC_PLATFORM_WIN32)
|
||||
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
@ -9,6 +11,27 @@ extern "C" {
|
|||
}
|
||||
#endif
|
||||
|
||||
#include "network/WebSocket.h"
|
||||
class LuaWebSocket: public cocos2d::extension::WebSocket,public cocos2d::extension::WebSocket::Delegate
|
||||
{
|
||||
public:
|
||||
virtual ~LuaWebSocket();
|
||||
virtual void onOpen(WebSocket* ws);
|
||||
virtual void onMessage(WebSocket* ws, const WebSocket::Data& data);
|
||||
virtual void onClose(WebSocket* ws);
|
||||
virtual void onError(WebSocket* ws, const WebSocket::ErrorCode& error);
|
||||
|
||||
enum WebSocketScriptHandlerType
|
||||
{
|
||||
kWebSocketScriptHandlerOpen,
|
||||
kWebSocketScriptHandlerMessage,
|
||||
kWebSocketScriptHandlerClose,
|
||||
kWebSocketScriptHandlerError,
|
||||
};
|
||||
};
|
||||
|
||||
TOLUA_API int tolua_web_socket_open(lua_State* tolua_S);
|
||||
|
||||
#endif //(CC_TARGET_PLATFORM == CC_PLATFORM_IOS ...
|
||||
|
||||
#endif //__LUA_WEB_SOCKET_H__
|
||||
|
|
|
@ -30,18 +30,15 @@ void Java_org_cocos2dx_lib_Cocos2dxRenderer_nativeInit(JNIEnv* env, jobject thi
|
|||
AppDelegate *pAppDelegate = new AppDelegate();
|
||||
Application::getInstance()->run();
|
||||
}
|
||||
/*
|
||||
else
|
||||
{
|
||||
ccDrawInit();
|
||||
ccGLInvalidateStateCache();
|
||||
|
||||
ShaderCache::getInstance()->reloadDefaultShaders();
|
||||
ccDrawInit();
|
||||
TextureCache::reloadAllTextures();
|
||||
NotificationCenter::getInstance()->postNotification(EVNET_COME_TO_FOREGROUND, NULL);
|
||||
Director::getInstance()->setGLDefaultValues();
|
||||
}
|
||||
*/
|
||||
}
|
||||
|
||||
}
|
||||
|
|
|
@ -32,10 +32,9 @@ void Java_org_cocos2dx_lib_Cocos2dxRenderer_nativeInit(JNIEnv* env, jobject thi
|
|||
}
|
||||
else
|
||||
{
|
||||
ccDrawInit();
|
||||
ccGLInvalidateStateCache();
|
||||
|
||||
ShaderCache::getInstance()->reloadDefaultShaders();
|
||||
ccDrawInit();
|
||||
TextureCache::reloadAllTextures();
|
||||
NotificationCenter::getInstance()->postNotification(EVNET_COME_TO_FOREGROUND, NULL);
|
||||
Director::getInstance()->setGLDefaultValues();
|
||||
|
|
|
@ -32,10 +32,9 @@ void Java_org_cocos2dx_lib_Cocos2dxRenderer_nativeInit(JNIEnv* env, jobject thi
|
|||
}
|
||||
else
|
||||
{
|
||||
ccDrawInit();
|
||||
ccGLInvalidateStateCache();
|
||||
|
||||
ShaderCache::getInstance()->reloadDefaultShaders();
|
||||
ccDrawInit();
|
||||
TextureCache::reloadAllTextures();
|
||||
NotificationCenter::getInstance()->postNotification(EVNET_COME_TO_FOREGROUND, NULL);
|
||||
Director::getInstance()->setGLDefaultValues();
|
||||
|
|
|
@ -1 +1 @@
|
|||
Subproject commit 6612820da6286ffb45ddaec16b75f1624624b88c
|
||||
Subproject commit 69bd274bd551d22e198afa5fca782fb520dcfad7
|
|
@ -43,7 +43,7 @@ skip = Node::[^setPosition$ getGrid setGLServerState description getUserObject .
|
|||
ParticleBatchNode::[getBlendFunc setBlendFunc],
|
||||
LayerColor::[getBlendFunc setBlendFunc],
|
||||
ParticleSystem::[getBlendFunc setBlendFunc],
|
||||
DrawNode::[getBlendFunc setBlendFunc drawPolygon],
|
||||
DrawNode::[getBlendFunc setBlendFunc drawPolygon listenBackToForeground],
|
||||
Director::[getAccelerometer (g|s)et.*Dispatcher getOpenGLView getProjection getClassTypeInfo],
|
||||
Layer.*::[didAccelerate (g|s)etBlendFunc keyPressed keyReleased],
|
||||
Menu.*::[.*Target getSubItems create initWithItems alignItemsInRows alignItemsInColumns],
|
||||
|
@ -113,7 +113,7 @@ rename_functions = SpriteFrameCache::[addSpriteFramesWithFile=addSpriteFrames sp
|
|||
LayerGradient::[initWithColor=init],
|
||||
LayerColor::[initWithColor=init],
|
||||
GLProgram::[fragmentShaderLog=getFragmentShaderLog initWithVertexShaderByteArray=initWithString initWithVertexShaderFilename=init programLog=getProgramLog setUniformLocationWith1i=setUniformLocationI32 vertexShaderLog=getVertexShaderLog],
|
||||
Node::[boundingBox=getBoundingBox removeFromParentAndCleanup=removeFromParent removeAllChildrenWithCleanup=removeAllChildren],
|
||||
Node::[removeFromParentAndCleanup=removeFromParent removeAllChildrenWithCleanup=removeAllChildren],
|
||||
LabelAtlas::[create=_create],
|
||||
TMXLayer::[tileAt=getTileAt tileGIDAt=getTileGIDAt propertyNamed=getProperty positionAt=getPositionAt],
|
||||
TileMapAtlas::[tileAt=getTileAt],
|
||||
|
|
Loading…
Reference in New Issue