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@ -46,10 +46,10 @@ NS_CC_BEGIN
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// Helpers
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// Helpers
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//
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//sampler uniform names, only diffuse and normal texture are supported for now
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std::string s_uniformSamplerName[] =
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std::string s_uniformSamplerName[] =
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{
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{
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"",//NTextureData::Usage::Unknown
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"",//NTextureData::Usage::Unknown,
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"",//NTextureData::Usage::None
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"",//NTextureData::Usage::None
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"",//NTextureData::Usage::Diffuse
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"",//NTextureData::Usage::Diffuse
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"",//NTextureData::Usage::Emissive
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"",//NTextureData::Usage::Emissive
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@ -96,12 +96,12 @@ public:
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int getVertexSizeInBytes() const;
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int getVertexSizeInBytes() const;
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/**
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/**
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* set texture
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* set diffuse texture
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* @param texPath texture path
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* @param texPath texture path
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*/
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*/
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void setTexture(const std::string& texPath);
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void setTexture(const std::string& texPath);
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/**
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/**
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* set texture
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* set diffuse texture
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* @param tex texture to be set
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* @param tex texture to be set
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*/
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*/
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void setTexture(Texture2D* tex);
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void setTexture(Texture2D* tex);
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@ -80,7 +80,7 @@ public:
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static void createAsync(const std::string &modelPath, const std::string &texturePath, const std::function<void(Sprite3D*, void*)>& callback, void* callbackparam);
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static void createAsync(const std::string &modelPath, const std::string &texturePath, const std::function<void(Sprite3D*, void*)>& callback, void* callbackparam);
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/**set texture, set the first if multiple textures exist*/
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/**set diffuse texture, set the first if multiple textures exist*/
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void setTexture(const std::string& texFile);
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void setTexture(const std::string& texFile);
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void setTexture(Texture2D* texture);
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void setTexture(Texture2D* texture);
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