mirror of https://github.com/axmolengine/axmol.git
changed the label test (shadows + stroke) for using ccTextDefinition when creating CCLabelTTF
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@ -1501,17 +1501,27 @@ TTFFontShadowAndStroke::TTFFontShadowAndStroke()
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ccColor3B tintColorRed = { 255, 0, 0 };
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ccColor3B tintColorYellow = { 255, 255, 0 };
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ccColor3B tintColorBlue = { 0, 0, 255 };
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ccColor3B strokeColor = { 0, 10, 255 };
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ccColor3B strokeShadowColor = { 255, 0, 0 };
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// create the label
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CCLabelTTF* fontShadow = new CCLabelTTF();
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fontShadow->initWithString("Shadow Only Red Text", "Marker Felt", 20);
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// enable shadow
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CCSize shadowOffset(12.0, 12.0);
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fontShadow->enableShadow(shadowOffset, 1.0, 1.0);
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// set the text tint color
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fontShadow->setFontTintColor(tintColorRed);
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// create the label shadow only
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CCLabelTTF* fontShadow = new CCLabelTTF();
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ccTextDefinition shadowTextDef;
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shadowTextDef.m_fontSize = 20;
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shadowTextDef.m_fontName = std::string("Marker Felt");
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shadowTextDef.m_shadow.m_shadowEnabled = true;
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shadowTextDef.m_shadow.m_shadowOffset = shadowOffset;
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shadowTextDef.m_shadow.m_shadowOpacity = 1.0;
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shadowTextDef.m_shadow.m_shadowBlur = 1.0;
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shadowTextDef.m_fontTint.m_tintEnabled = true;
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shadowTextDef.m_fontTint.m_tintColor = tintColorRed;
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fontShadow->initWithStringAndTextDefinition("Shadow Only Red Text", shadowTextDef);
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// add label to the scene
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this->addChild(fontShadow);
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@ -1519,19 +1529,21 @@ TTFFontShadowAndStroke::TTFFontShadowAndStroke()
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// create the label
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// create the label stroke only
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CCLabelTTF* fontStroke = new CCLabelTTF();
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fontStroke->initWithString("Stroke Only Yellow Text", "Marker Felt", 20);
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// enable stroke
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ccColor3B strokeColor;
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strokeColor.r = 0;
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strokeColor.g = 10;
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strokeColor.b = 255;
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fontStroke->enableStroke(strokeColor, 1.5f);
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ccTextDefinition strokeTextDef;
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strokeTextDef.m_fontSize = 20;
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strokeTextDef.m_fontName = std::string("Marker Felt");
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// set text tint color
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fontStroke->setFontTintColor(tintColorYellow);
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strokeTextDef.m_stroke.m_strokeEnabled = true;
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strokeTextDef.m_stroke.m_strokeColor = strokeColor;
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strokeTextDef.m_stroke.m_strokeSize = 1.5;
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strokeTextDef.m_fontTint.m_tintEnabled = true;
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strokeTextDef.m_fontTint.m_tintColor = tintColorYellow;
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fontStroke->initWithStringAndTextDefinition("Stroke Only Yellow Text", strokeTextDef);
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// add label to the scene
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this->addChild(fontStroke);
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@ -1539,25 +1551,27 @@ TTFFontShadowAndStroke::TTFFontShadowAndStroke()
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// create the label
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// create the label stroke and shadow
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CCLabelTTF* fontStrokeAndShadow = new CCLabelTTF();
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fontStrokeAndShadow->initWithString("Stroke & Shadow Blue Text", "Marker Felt", 20);
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ccTextDefinition strokeShaodwTextDef;
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strokeShaodwTextDef.m_fontSize = 20;
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strokeShaodwTextDef.m_fontName = std::string("Marker Felt");
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// enable stroke
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ccColor3B strokeShadowColor;
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strokeShadowColor.r = 255;
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strokeShadowColor.g = 0;
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strokeShadowColor.b = 0;
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fontStrokeAndShadow->enableStroke(strokeShadowColor, 1.5f);
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strokeShaodwTextDef.m_stroke.m_strokeEnabled = true;
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strokeShaodwTextDef.m_stroke.m_strokeColor = strokeShadowColor;
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strokeShaodwTextDef.m_stroke.m_strokeSize = 1.5;
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// enable shadow
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fontStrokeAndShadow->enableShadow(shadowOffset, 1.0, 1.0);
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strokeShaodwTextDef.m_shadow.m_shadowEnabled = true;
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strokeShaodwTextDef.m_shadow.m_shadowOffset = shadowOffset;
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strokeShaodwTextDef.m_shadow.m_shadowOpacity = 1.0;
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strokeShaodwTextDef.m_shadow.m_shadowBlur = 1.0;
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strokeShaodwTextDef.m_fontTint.m_tintEnabled = true;
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strokeShaodwTextDef.m_fontTint.m_tintColor = tintColorBlue;
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fontStrokeAndShadow->initWithStringAndTextDefinition("Stroke & Shadow Blue Text", strokeShaodwTextDef);
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// set text tint color
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fontStrokeAndShadow->setFontTintColor(tintColorBlue);
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// add label to the scene
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this->addChild(fontStrokeAndShadow);
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fontStrokeAndShadow->setPosition(ccp(s.width/2,s.height/4*1.1));
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