mirror of https://github.com/axmolengine/axmol.git
synchronize the related ActionTimeline test cases of Lua refer to the cpp-tests
This commit is contained in:
parent
07df23ed85
commit
24654a4847
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@ -64,6 +64,72 @@ tolua_lerror:
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return 0;
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return 0;
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}
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}
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int lua_cocos2dx_csloader_CSLoader_createNode(lua_State* tolua_S)
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{
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int argc = 0;
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bool ok = true;
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#if COCOS2D_DEBUG >= 1
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tolua_Error tolua_err;
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#endif
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#if COCOS2D_DEBUG >= 1
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if (!tolua_isusertable(tolua_S,1,"cc.CSLoader",0,&tolua_err)) goto tolua_lerror;
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#endif
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argc = lua_gettop(tolua_S)-1;
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do
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{
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if (argc == 2)
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{
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std::string filename;
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ok &= luaval_to_std_string(tolua_S, 2,&filename, "cc.CSLoader:createNode");
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if (!ok) { break; }
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#if COCOS2D_DEBUG >= 1
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if (!toluafix_isfunction(tolua_S,3,"LUA_FUNCTION",0,&tolua_err) )
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{
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goto tolua_lerror;
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}
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#endif
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LUA_FUNCTION handler = ( toluafix_ref_function(tolua_S,3,0));
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auto callback = [handler, tolua_S](cocos2d::Ref* ref){
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if (nullptr == ref)
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return;
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toluafix_pushusertype_ccobject(tolua_S, ref->_ID, &(ref->_luaID), (void*)ref,"cc.Ref");
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LuaEngine::getInstance()->getLuaStack()->executeFunctionByHandler(handler, 1);
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};
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cocos2d::Node* ret = cocos2d::CSLoader::createNode(filename, callback);
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ScriptHandlerMgr::getInstance()->addCustomHandler((void*)ret, handler);
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object_to_luaval<cocos2d::Node>(tolua_S, "cc.Node",(cocos2d::Node*)ret);
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return 1;
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}
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} while (0);
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ok = true;
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do
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{
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if (argc == 1)
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{
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std::string filename;
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ok &= luaval_to_std_string(tolua_S, 2,&filename, "cc.CSLoader:createNode");
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if (!ok) { break; }
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cocos2d::Node* ret = cocos2d::CSLoader::createNode(filename);
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object_to_luaval<cocos2d::Node>(tolua_S, "cc.Node",(cocos2d::Node*)ret);
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return 1;
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}
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} while (0);
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ok = true;
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luaL_error(tolua_S, "%s has wrong number of arguments: %d, was expecting %d", "cc.CSLoader:createNode",argc, 1);
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return 0;
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#if COCOS2D_DEBUG >= 1
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tolua_lerror:
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tolua_error(tolua_S,"#ferror in function 'lua_cocos2dx_csloader_CSLoader_createNode'.",&tolua_err);
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#endif
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return 0;
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}
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int register_all_cocos2dx_csloader_manual(lua_State* L)
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int register_all_cocos2dx_csloader_manual(lua_State* L)
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{
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{
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lua_pushstring(L, "cc.CSLoader");
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lua_pushstring(L, "cc.CSLoader");
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@ -71,6 +137,7 @@ int register_all_cocos2dx_csloader_manual(lua_State* L)
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if (lua_istable(L,-1))
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if (lua_istable(L,-1))
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{
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{
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tolua_function(L, "createTimeline", lua_cocos2dx_csloader_CSLoader_createTimeline);
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tolua_function(L, "createTimeline", lua_cocos2dx_csloader_CSLoader_createTimeline);
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tolua_function(L, "createNode", lua_cocos2dx_csloader_CSLoader_createNode);
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}
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}
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lua_pop(L, 1);
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lua_pop(L, 1);
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@ -5,9 +5,13 @@ local TimelineTestIndex =
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{
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{
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TEST_ACTION_TIMELINE = 1,
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TEST_ACTION_TIMELINE = 1,
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TEST_CHANGE_PLAY_SECTION = 2,
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TEST_CHANGE_PLAY_SECTION = 2,
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--TEST_TIMELINE_FRAME_EVENT = 3,
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TEST_TIMELINE_FRAME_EVENT = 3,
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TEST_TIMELINE_PERFORMACE = 3,
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TEST_TIMELINE_PERFORMACE = 4,
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TEST_ACTION_TIMELINE_EASE = 4,
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TEST_TIMELINE_ANIMATION_LIST = 5,
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TEST_TIMELINE_PROJECT_NODE = 6,
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TEST_PROJECT_NODE_FOR_SIMULATOR = 7,
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TEST_TIMELINE_NODE_LOADED_CALLBACK = 8,
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TEST_ACTION_TIMELINE_EASE = 9,
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}
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}
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local timelineSceneIdx = TimelineTestIndex.TEST_ACTION_TIMELINE
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local timelineSceneIdx = TimelineTestIndex.TEST_ACTION_TIMELINE
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@ -63,12 +67,20 @@ function TimelineTestLayer.title(idx)
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return "Test ActionTimeline"
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return "Test ActionTimeline"
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elseif TimelineTestIndex.TEST_CHANGE_PLAY_SECTION == idx then
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elseif TimelineTestIndex.TEST_CHANGE_PLAY_SECTION == idx then
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return "Test Change Play Section"
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return "Test Change Play Section"
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--elseif TimelineTestIndex.TEST_TIMELINE_FRAME_EVENT == idx then
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elseif TimelineTestIndex.TEST_TIMELINE_FRAME_EVENT == idx then
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-- return "Test Frame Event"
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return "Test Frame Event"
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elseif TimelineTestIndex.TEST_TIMELINE_PERFORMACE == idx then
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elseif TimelineTestIndex.TEST_TIMELINE_PERFORMACE == idx then
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return "Test ActionTimeline performance"
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return "Test ActionTimeline performance"
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elseif TimelineTestIndex.TEST_ACTION_TIMELINE_EASE == idx then
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elseif TimelineTestIndex.TEST_ACTION_TIMELINE_EASE == idx then
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return "Test ActionTimelineEase"
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return "Test ActionTimelineEase"
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elseif TimelineTestIndex.TEST_TIMELINE_ANIMATION_LIST == idx then
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return "Test ActionTimeline AnimationList"
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elseif TimelineTestIndex.TEST_TIMELINE_PROJECT_NODE == idx then
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return "Test ActionTimeline ProjectNode"
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elseif TimelineTestIndex.TEST_PROJECT_NODE_FOR_SIMULATOR == idx then
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return "Test ProjectNode for Simalator"
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elseif TimelineTestIndex.TEST_TIMELINE_NODE_LOADED_CALLBACK == idx then
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return "Test node loaded call back"
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end
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end
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end
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end
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@ -420,6 +432,237 @@ function TestTimelinePerformance.create()
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return layer
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return layer
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end
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end
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-------------------------------------------
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---TestTimelineAnimationList
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-------------------------------------------
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local TestTimelineAnimationList = class("TestTimelineAnimationList",TimelineTestLayer)
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TestTimelineAnimationList.__index = TestTimelineAnimationList
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function TestTimelineAnimationList.extend(target)
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local t = tolua.getpeer(target)
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if not t then
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t = {}
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tolua.setpeer(target, t)
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end
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setmetatable(t, TestTimelineAnimationList)
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return target
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end
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function TestTimelineAnimationList:onEnter()
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local node = cc.CSLoader:createNode("ActionTimeline/DemoPlayer.csb")
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local action = cc.CSLoader:createTimeline("ActionTimeline/DemoPlayer.csb")
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local standInfo = ccs.AnimationInfo("stand", 0, 40)
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local walkInfo = ccs.AnimationInfo("walk", 41, 81)
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action:addAnimationInfo(standInfo)
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action:addAnimationInfo(walkInfo)
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node:runAction(action)
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action:play("walk", true)
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node:setScale(0.2)
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node:setPosition(150,100)
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self:addChild(node)
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end
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function TestTimelineAnimationList.restartCallback()
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ccs.ArmatureDataManager:destroyInstance()
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local newScene = TimelineTestScene.create()
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newScene:addChild(restartTimelineTest())
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cc.Director:getInstance():replaceScene(newScene)
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end
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function TestTimelineAnimationList.create()
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local layer = TestTimelineAnimationList.extend(cc.Layer:create())
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if nil ~= layer then
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layer:createMenu()
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layer:createToExtensionMenu()
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layer:creatTitleAndSubTitle(timelineSceneIdx)
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local function onNodeEvent(event)
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if "enter" == event then
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layer:onEnter()
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end
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end
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layer:registerScriptHandler(onNodeEvent)
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end
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return layer
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end
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-------------------------------------------
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---TestTimelineProjectNode
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-------------------------------------------
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local TestTimelineProjectNode = class("TestTimelineProjectNode",TimelineTestLayer)
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TestTimelineProjectNode.__index = TestTimelineProjectNode
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function TestTimelineProjectNode.extend(target)
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local t = tolua.getpeer(target)
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if not t then
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t = {}
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tolua.setpeer(target, t)
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end
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setmetatable(t, TestTimelineProjectNode)
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return target
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end
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function TestTimelineProjectNode:onEnter()
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local node = cc.CSLoader:createNode("ActionTimeline/TestAnimation.csb")
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local action = cc.CSLoader:createTimeline("ActionTimeline/TestAnimation.csb")
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node:runAction(action)
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action:gotoFrameAndPlay(0, true)
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node:setPosition(-300, -300)
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self:addChild(node)
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end
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function TestTimelineProjectNode.restartCallback()
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ccs.ArmatureDataManager:destroyInstance()
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local newScene = TimelineTestScene.create()
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newScene:addChild(restartTimelineTest())
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cc.Director:getInstance():replaceScene(newScene)
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end
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function TestTimelineProjectNode.create()
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local layer = TestTimelineProjectNode.extend(cc.Layer:create())
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if nil ~= layer then
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layer:createMenu()
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layer:createToExtensionMenu()
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layer:creatTitleAndSubTitle(timelineSceneIdx)
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local function onNodeEvent(event)
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if "enter" == event then
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layer:onEnter()
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end
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end
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layer:registerScriptHandler(onNodeEvent)
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end
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return layer
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end
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-------------------------------------------
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---TestProjectNodeForSimulator
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-------------------------------------------
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local TestProjectNodeForSimulator = class("TestProjectNodeForSimulator",TimelineTestLayer)
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TestProjectNodeForSimulator.__index = TestProjectNodeForSimulator
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function TestProjectNodeForSimulator.extend(target)
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local t = tolua.getpeer(target)
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if not t then
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t = {}
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tolua.setpeer(target, t)
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end
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setmetatable(t, TestProjectNodeForSimulator)
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return target
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end
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function TestProjectNodeForSimulator:onEnter()
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local node = cc.CSLoader:getInstance():createNodeWithFlatBuffersForSimulator("ActionTimeline/TestAnimation.csd")
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local action = ccs.ActionTimelineCache:getInstance():createActionWithFlatBuffersForSimulator("ActionTimeline/TestAnimation.csd")
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node:runAction(action)
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action:gotoFrameAndPlay(0, true)
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node:setPosition(-300, -300)
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self:addChild(node)
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--test for when ProjectNode file lost
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local lackProjectNodefileNode = cc.CSLoader:getInstance():createNodeWithFlatBuffersForSimulator("ActionTimeline/TestNullProjectNode.csd")
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local lackProjectNodefileAction = ccs.ActionTimelineCache:getInstance():createActionWithFlatBuffersForSimulator("ActionTimeline/TestNullProjectNode.csd")
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lackProjectNodefileNode:runAction(lackProjectNodefileAction)
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lackProjectNodefileAction:gotoFrameAndPlay(0)
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self:addChild(lackProjectNodefileNode)
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end
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function TestProjectNodeForSimulator.restartCallback()
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ccs.ArmatureDataManager:destroyInstance()
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local newScene = TimelineTestScene.create()
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newScene:addChild(restartTimelineTest())
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cc.Director:getInstance():replaceScene(newScene)
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end
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function TestProjectNodeForSimulator.create()
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local layer = TestProjectNodeForSimulator.extend(cc.Layer:create())
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if nil ~= layer then
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layer:createMenu()
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layer:createToExtensionMenu()
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layer:creatTitleAndSubTitle(timelineSceneIdx)
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local function onNodeEvent(event)
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if "enter" == event then
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layer:onEnter()
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end
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end
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layer:registerScriptHandler(onNodeEvent)
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end
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return layer
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end
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-------------------------------------------
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---TestTimelineNodeLoadedCallback
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-------------------------------------------
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local TestTimelineNodeLoadedCallback = class("TestTimelineNodeLoadedCallback",TimelineTestLayer)
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TestTimelineNodeLoadedCallback.__index = TestTimelineNodeLoadedCallback
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function TestTimelineNodeLoadedCallback.extend(target)
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local t = tolua.getpeer(target)
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if not t then
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t = {}
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tolua.setpeer(target, t)
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end
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setmetatable(t, TestTimelineNodeLoadedCallback)
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return target
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end
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function TestTimelineNodeLoadedCallback:onEnter()
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local node = cc.CSLoader:createNode("ActionTimeline/DemoPlayer.csb", function(object)
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if nil ~= object then
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print("object type is ", tolua.type(object))
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print("node name = ",object:getName())
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print("node parent name = ", object:getParent():getName())
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end
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end)
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local action = cc.CSLoader:createTimeline("ActionTimeline/DemoPlayer.csb")
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node:runAction(action)
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action:gotoFrameAndPlay(0)
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node:setScale(0.2)
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node:setPosition(VisibleRect:center())
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self:addChild(node)
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end
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function TestTimelineNodeLoadedCallback.restartCallback()
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ccs.ArmatureDataManager:destroyInstance()
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local newScene = TimelineTestScene.create()
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newScene:addChild(restartTimelineTest())
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cc.Director:getInstance():replaceScene(newScene)
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end
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function TestTimelineNodeLoadedCallback.create()
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local layer = TestTimelineNodeLoadedCallback.extend(cc.Layer:create())
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if nil ~= layer then
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layer:createMenu()
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layer:createToExtensionMenu()
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layer:creatTitleAndSubTitle(timelineSceneIdx)
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local function onNodeEvent(event)
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if "enter" == event then
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layer:onEnter()
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end
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end
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layer:registerScriptHandler(onNodeEvent)
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end
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return layer
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end
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-------------------------------------------
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---TestActionTimelineEase
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-------------------------------------------
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local TestActionTimelineEase = class("TestActionTimelineEase",TimelineTestLayer)
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local TestActionTimelineEase = class("TestActionTimelineEase",TimelineTestLayer)
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TestActionTimelineEase.__index = TestActionTimelineEase
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TestActionTimelineEase.__index = TestActionTimelineEase
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@ -470,8 +713,12 @@ local actionlineSceneArr =
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{
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{
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TestActionTimeline.create,
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TestActionTimeline.create,
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TestChangePlaySection.create,
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TestChangePlaySection.create,
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--TestTimelineFrameEvent.create,
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TestTimelineFrameEvent.create,
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TestTimelinePerformance.create,
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TestTimelinePerformance.create,
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TestTimelineAnimationList.create,
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TestTimelineProjectNode.create,
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TestProjectNodeForSimulator.create,
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TestTimelineNodeLoadedCallback.create,
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TestActionTimelineEase.create,
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TestActionTimelineEase.create,
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}
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}
|
||||||
|
|
||||||
|
|
|
@ -36,7 +36,7 @@ classes = CSLoader
|
||||||
# will apply to all class names. This is a convenience wildcard to be able to skip similar named
|
# will apply to all class names. This is a convenience wildcard to be able to skip similar named
|
||||||
# functions from all classes.
|
# functions from all classes.
|
||||||
|
|
||||||
skip = CSLoader::[nodeFromXML nodeFromProtocolBuffers createTimeline nodeWithFlatBuffers createActionTimelineNode]
|
skip = CSLoader::[nodeFromXML nodeFromProtocolBuffers createTimeline nodeWithFlatBuffers createActionTimelineNode ^createNode$]
|
||||||
|
|
||||||
rename_functions =
|
rename_functions =
|
||||||
|
|
||||||
|
|
Loading…
Reference in New Issue