mirror of https://github.com/axmolengine/axmol.git
[ci skip][AUTO]: updating luabinding & jsbinding automatically
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--------------------------------
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-- @module AbstractCheckButton
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-- @extend Widget
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-- @parent_module ccui
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--------------------------------
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-- Load background selected state texture for check button.<br>
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-- param backGroundSelected The background selected state image name.<br>
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-- param texType @see `Widget::TextureResType`
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-- @function [parent=#AbstractCheckButton] loadTextureBackGroundSelected
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-- @param self
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-- @param #string backGroundSelected
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-- @param #int texType
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-- @return AbstractCheckButton#AbstractCheckButton self (return value: ccui.AbstractCheckButton)
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--------------------------------
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-- Load background disabled state texture for checkbox.<br>
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-- param backGroundDisabled The background disabled state texture name.<br>
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-- param texType @see `Widget::TextureResType`
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-- @function [parent=#AbstractCheckButton] loadTextureBackGroundDisabled
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-- @param self
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-- @param #string backGroundDisabled
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-- @param #int texType
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-- @return AbstractCheckButton#AbstractCheckButton self (return value: ccui.AbstractCheckButton)
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--------------------------------
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-- Change CheckBox state.<br>
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-- Set to true will cause the CheckBox's state to "selected", false otherwise.<br>
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-- param selected Set to true will change CheckBox to selected state, false otherwise.
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-- @function [parent=#AbstractCheckButton] setSelected
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-- @param self
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-- @param #bool selected
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-- @return AbstractCheckButton#AbstractCheckButton self (return value: ccui.AbstractCheckButton)
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--------------------------------
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-- brief Return the sprite instance of front cross when disabled<br>
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-- return the sprite instance of front cross when disabled
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-- @function [parent=#AbstractCheckButton] getRendererFrontCrossDisabled
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-- @param self
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-- @return Sprite#Sprite ret (return value: cc.Sprite)
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--------------------------------
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-- brief Return the sprite instance of background<br>
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-- return the sprite instance of background.
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-- @function [parent=#AbstractCheckButton] getRendererBackground
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-- @param self
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-- @return Sprite#Sprite ret (return value: cc.Sprite)
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--------------------------------
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-- Load cross texture for check button.<br>
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-- param crossTextureName The cross texture name.<br>
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-- param texType @see `Widget::TextureResType`
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-- @function [parent=#AbstractCheckButton] loadTextureFrontCross
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-- @param self
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-- @param #string crossTextureName
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-- @param #int texType
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-- @return AbstractCheckButton#AbstractCheckButton self (return value: ccui.AbstractCheckButton)
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--------------------------------
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-- brief Return the sprite instance of background when disabled<br>
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-- return the sprite instance of background when disabled
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-- @function [parent=#AbstractCheckButton] getRendererBackgroundDisabled
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-- @param self
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-- @return Sprite#Sprite ret (return value: cc.Sprite)
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--------------------------------
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-- Query whether CheckBox is selected or not.<br>
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-- return true means "selected", false otherwise.
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-- @function [parent=#AbstractCheckButton] isSelected
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-- @param self
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-- @return bool#bool ret (return value: bool)
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--------------------------------
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--
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-- @function [parent=#AbstractCheckButton] init
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-- @param self
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-- @param #string backGround
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-- @param #string backGroundSeleted
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-- @param #string cross
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-- @param #string backGroundDisabled
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-- @param #string frontCrossDisabled
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-- @param #int texType
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-- @return bool#bool ret (return value: bool)
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--------------------------------
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-- Load all textures for initializing a check button.<br>
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-- param background The background image name.<br>
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-- param backgroundSelected The background selected image name.<br>
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-- param cross The cross image name.<br>
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-- param backgroundDisabled The background disabled state texture.<br>
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-- param frontCrossDisabled The front cross disabled state image name.<br>
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-- param texType @see `Widget::TextureResType`
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-- @function [parent=#AbstractCheckButton] loadTextures
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-- @param self
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-- @param #string background
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-- @param #string backgroundSelected
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-- @param #string cross
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-- @param #string backgroundDisabled
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-- @param #string frontCrossDisabled
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-- @param #int texType
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-- @return AbstractCheckButton#AbstractCheckButton self (return value: ccui.AbstractCheckButton)
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--------------------------------
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-- brief Return a zoom scale<br>
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-- return A zoom scale of Checkbox.<br>
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-- since v3.3
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-- @function [parent=#AbstractCheckButton] getZoomScale
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-- @param self
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-- @return float#float ret (return value: float)
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--------------------------------
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-- brief Return the sprite instance of front cross<br>
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-- return the sprite instance of front cross
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-- @function [parent=#AbstractCheckButton] getRendererFrontCross
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-- @param self
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-- @return Sprite#Sprite ret (return value: cc.Sprite)
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--------------------------------
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-- brief Return the sprite instance of background when selected<br>
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-- return the sprite instance of background when selected
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-- @function [parent=#AbstractCheckButton] getRendererBackgroundSelected
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-- @param self
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-- @return Sprite#Sprite ret (return value: cc.Sprite)
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--------------------------------
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-- Load background texture for check button.<br>
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-- param backGround The background image name.<br>
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-- param type @see `Widget::TextureResType`
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-- @function [parent=#AbstractCheckButton] loadTextureBackGround
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-- @param self
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-- @param #string backGround
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-- @param #int type
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-- @return AbstractCheckButton#AbstractCheckButton self (return value: ccui.AbstractCheckButton)
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--------------------------------
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-- When user pressed the CheckBox, the button will zoom to a scale.<br>
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-- The final scale of the CheckBox equals (CheckBox original scale + _zoomScale)<br>
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-- since v3.3
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-- @function [parent=#AbstractCheckButton] setZoomScale
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-- @param self
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-- @param #float scale
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-- @return AbstractCheckButton#AbstractCheckButton self (return value: ccui.AbstractCheckButton)
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--------------------------------
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-- Load frontcross disabled texture for checkbox.<br>
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-- param frontCrossDisabled The front cross disabled state texture name.<br>
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-- param texType @see `Widget::TextureResType`
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-- @function [parent=#AbstractCheckButton] loadTextureFrontCrossDisabled
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-- @param self
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-- @param #string frontCrossDisabled
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-- @param #int texType
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-- @return AbstractCheckButton#AbstractCheckButton self (return value: ccui.AbstractCheckButton)
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--------------------------------
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--
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-- @function [parent=#AbstractCheckButton] getVirtualRenderer
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-- @param self
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-- @return Node#Node ret (return value: cc.Node)
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--------------------------------
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--
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-- @function [parent=#AbstractCheckButton] init
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-- @param self
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-- @return bool#bool ret (return value: bool)
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--------------------------------
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--
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-- @function [parent=#AbstractCheckButton] getVirtualRendererSize
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-- @param self
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-- @return size_table#size_table ret (return value: size_table)
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return nil
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--------------------------------
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-- @module ActionFadeFrame
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-- @extend ActionFrame
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-- @parent_module ccs
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--------------------------------
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-- Gets the fade action opacity.<br>
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-- return the fade action opacity.
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-- @function [parent=#ActionFadeFrame] getOpacity
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-- @param self
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-- @return int#int ret (return value: int)
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--------------------------------
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-- Gets the ActionInterval of ActionFrame.<br>
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-- parame duration the duration time of ActionFrame<br>
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-- return ActionInterval
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-- @function [parent=#ActionFadeFrame] getAction
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-- @param self
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-- @param #float duration
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-- @return ActionInterval#ActionInterval ret (return value: cc.ActionInterval)
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--------------------------------
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-- Changes the fade action opacity.<br>
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-- param opacity the fade action opacity
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-- @function [parent=#ActionFadeFrame] setOpacity
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-- @param self
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-- @param #int opacity
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-- @return ActionFadeFrame#ActionFadeFrame self (return value: ccs.ActionFadeFrame)
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--------------------------------
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-- Default constructor
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-- @function [parent=#ActionFadeFrame] ActionFadeFrame
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-- @param self
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-- @return ActionFadeFrame#ActionFadeFrame self (return value: ccs.ActionFadeFrame)
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return nil
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--------------------------------
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-- @module ActionFrame
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-- @extend Ref
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-- @parent_module ccs
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--------------------------------
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-- @overload self, float, ccs.ActionFrame
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-- @overload self, float
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-- @function [parent=#ActionFrame] getAction
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-- @param self
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-- @param #float duration
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-- @param #ccs.ActionFrame srcFrame
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-- @return ActionInterval#ActionInterval ret (return value: cc.ActionInterval)
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--------------------------------
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-- Gets the type of action frame<br>
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-- return the type of action frame
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-- @function [parent=#ActionFrame] getFrameType
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-- @param self
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-- @return int#int ret (return value: int)
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--------------------------------
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-- Changes the time of action frame<br>
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-- param fTime the time of action frame
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-- @function [parent=#ActionFrame] setFrameTime
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-- @param self
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-- @param #float fTime
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-- @return ActionFrame#ActionFrame self (return value: ccs.ActionFrame)
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--------------------------------
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-- Changes the easing type.<br>
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-- param easingType the easing type.
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-- @function [parent=#ActionFrame] setEasingType
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-- @param self
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-- @param #int easingType
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-- @return ActionFrame#ActionFrame self (return value: ccs.ActionFrame)
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--------------------------------
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-- Gets the time of action frame<br>
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-- return fTime the time of action frame
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-- @function [parent=#ActionFrame] getFrameTime
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-- @param self
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-- @return float#float ret (return value: float)
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--------------------------------
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-- Gets the index of action frame<br>
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-- return the index of action frame
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-- @function [parent=#ActionFrame] getFrameIndex
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-- @param self
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-- @return int#int ret (return value: int)
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--------------------------------
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-- Changes the type of action frame<br>
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-- param frameType the type of action frame
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-- @function [parent=#ActionFrame] setFrameType
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-- @param self
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-- @param #int frameType
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-- @return ActionFrame#ActionFrame self (return value: ccs.ActionFrame)
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--------------------------------
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-- Changes the index of action frame<br>
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-- param index the index of action frame
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-- @function [parent=#ActionFrame] setFrameIndex
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-- @param self
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-- @param #int index
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-- @return ActionFrame#ActionFrame self (return value: ccs.ActionFrame)
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--------------------------------
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-- Set the ActionInterval easing parameter.<br>
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-- parame parameter the parameter for frame ease
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-- @function [parent=#ActionFrame] setEasingParameter
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-- @param self
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-- @param #array_table parameter
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-- @return ActionFrame#ActionFrame self (return value: ccs.ActionFrame)
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--------------------------------
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-- Gets the easing type.<br>
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-- return the easing type.
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-- @function [parent=#ActionFrame] getEasingType
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-- @param self
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-- @return int#int ret (return value: int)
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--------------------------------
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-- Default constructor
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-- @function [parent=#ActionFrame] ActionFrame
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-- @param self
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-- @return ActionFrame#ActionFrame self (return value: ccs.ActionFrame)
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return nil
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--------------------------------
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-- @module ActionManagerEx
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-- @extend Ref
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-- @parent_module ccs
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--------------------------------
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-- Stop an Action with a name.<br>
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-- param jsonName UI file name<br>
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-- param actionName action name in teh UIfile.<br>
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-- return ActionObject which named as the param name
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-- @function [parent=#ActionManagerEx] stopActionByName
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-- @param self
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-- @param #char jsonName
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-- @param #char actionName
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-- @return ActionObject#ActionObject ret (return value: ccs.ActionObject)
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--------------------------------
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-- Gets an ActionObject with a name.<br>
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-- param jsonName UI file name<br>
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-- param actionName action name in the UI file.<br>
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-- return ActionObject which named as the param name
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-- @function [parent=#ActionManagerEx] getActionByName
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-- @param self
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-- @param #char jsonName
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-- @param #char actionName
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-- @return ActionObject#ActionObject ret (return value: ccs.ActionObject)
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--------------------------------
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-- @overload self, char, char, cc.CallFunc
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-- @overload self, char, char
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-- @function [parent=#ActionManagerEx] playActionByName
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-- @param self
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-- @param #char jsonName
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-- @param #char actionName
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-- @param #cc.CallFunc func
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-- @return ActionObject#ActionObject ret (return value: ccs.ActionObject)
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--------------------------------
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-- Release all actions.
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-- @function [parent=#ActionManagerEx] releaseActions
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-- @param self
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-- @return ActionManagerEx#ActionManagerEx self (return value: ccs.ActionManagerEx)
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--------------------------------
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-- Purges ActionManager point.<br>
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-- js purge<br>
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-- lua destroyActionManager
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-- @function [parent=#ActionManagerEx] destroyInstance
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-- @param self
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-- @return ActionManagerEx#ActionManagerEx self (return value: ccs.ActionManagerEx)
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--------------------------------
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-- Gets the static instance of ActionManager.<br>
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-- js getInstance<br>
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-- lua getInstance
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-- @function [parent=#ActionManagerEx] getInstance
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-- @param self
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-- @return ActionManagerEx#ActionManagerEx ret (return value: ccs.ActionManagerEx)
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return nil
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--------------------------------
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-- @module ActionMoveFrame
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-- @extend ActionFrame
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-- @parent_module ccs
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--------------------------------
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-- Changes the move action position.<br>
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-- param the move action position.
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-- @function [parent=#ActionMoveFrame] setPosition
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-- @param self
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-- @param #vec2_table pos
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-- @return ActionMoveFrame#ActionMoveFrame self (return value: ccs.ActionMoveFrame)
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--------------------------------
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-- Gets the ActionInterval of ActionFrame.<br>
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-- parame duration the duration time of ActionFrame<br>
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-- return ActionInterval
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-- @function [parent=#ActionMoveFrame] getAction
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-- @param self
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-- @param #float duration
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-- @return ActionInterval#ActionInterval ret (return value: cc.ActionInterval)
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--------------------------------
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-- Gets the move action position.<br>
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-- return the move action position.
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-- @function [parent=#ActionMoveFrame] getPosition
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-- @param self
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-- @return vec2_table#vec2_table ret (return value: vec2_table)
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--------------------------------
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-- Default constructor
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-- @function [parent=#ActionMoveFrame] ActionMoveFrame
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-- @param self
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-- @return ActionMoveFrame#ActionMoveFrame self (return value: ccs.ActionMoveFrame)
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return nil
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--------------------------------
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-- @module ActionObject
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-- @extend Ref
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-- @parent_module ccs
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--------------------------------
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-- Sets the current time of frame.<br>
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-- param fTime the current time of frame
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-- @function [parent=#ActionObject] setCurrentTime
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-- @param self
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-- @param #float fTime
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-- @return ActionObject#ActionObject self (return value: ccs.ActionObject)
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--------------------------------
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-- Pause the action.
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-- @function [parent=#ActionObject] pause
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-- @param self
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-- @return ActionObject#ActionObject self (return value: ccs.ActionObject)
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--------------------------------
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-- Sets name for object<br>
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-- param name name of object
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-- @function [parent=#ActionObject] setName
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-- @param self
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-- @param #char name
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-- @return ActionObject#ActionObject self (return value: ccs.ActionObject)
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--------------------------------
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-- Sets the time interval of frame.<br>
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-- param fTime the time interval of frame
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-- @function [parent=#ActionObject] setUnitTime
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-- @param self
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-- @param #float fTime
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-- @return ActionObject#ActionObject self (return value: ccs.ActionObject)
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--------------------------------
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-- Gets the total time of frame.<br>
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-- return the total time of frame
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-- @function [parent=#ActionObject] getTotalTime
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-- @param self
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-- @return float#float ret (return value: float)
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--------------------------------
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-- Gets name of object<br>
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-- return name of object
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-- @function [parent=#ActionObject] getName
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-- @param self
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-- @return char#char ret (return value: char)
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--------------------------------
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-- Stop the action.
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-- @function [parent=#ActionObject] stop
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-- @param self
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-- @return ActionObject#ActionObject self (return value: ccs.ActionObject)
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--------------------------------
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-- @overload self, cc.CallFunc
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-- @overload self
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-- @function [parent=#ActionObject] play
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-- @param self
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-- @param #cc.CallFunc func
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-- @return ActionObject#ActionObject self (return value: ccs.ActionObject)
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--------------------------------
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-- Gets the current time of frame.<br>
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-- return the current time of frame
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-- @function [parent=#ActionObject] getCurrentTime
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-- @param self
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-- @return float#float ret (return value: float)
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--------------------------------
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-- Removes a ActionNode which play the action.<br>
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-- param node the ActionNode which play the action
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-- @function [parent=#ActionObject] removeActionNode
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-- @param self
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-- @param #ccs.ActionNode node
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-- @return ActionObject#ActionObject self (return value: ccs.ActionObject)
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--------------------------------
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-- Gets if the action will loop play.<br>
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-- return that if the action will loop play
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-- @function [parent=#ActionObject] getLoop
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-- @param self
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-- @return bool#bool ret (return value: bool)
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--------------------------------
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-- Adds a ActionNode to play the action.<br>
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-- param node the ActionNode which will play the action
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-- @function [parent=#ActionObject] addActionNode
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-- @param self
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-- @param #ccs.ActionNode node
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-- @return ActionObject#ActionObject self (return value: ccs.ActionObject)
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--------------------------------
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-- Gets the time interval of frame.<br>
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||||
-- return the time interval of frame
|
||||
-- @function [parent=#ActionObject] getUnitTime
|
||||
-- @param self
|
||||
-- @return float#float ret (return value: float)
|
||||
|
||||
--------------------------------
|
||||
-- Return if the action is playing.<br>
|
||||
-- return true if the action is playing, false the otherwise
|
||||
-- @function [parent=#ActionObject] isPlaying
|
||||
-- @param self
|
||||
-- @return bool#bool ret (return value: bool)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- @function [parent=#ActionObject] updateToFrameByTime
|
||||
-- @param self
|
||||
-- @param #float fTime
|
||||
-- @return ActionObject#ActionObject self (return value: ccs.ActionObject)
|
||||
|
||||
--------------------------------
|
||||
-- Sets if the action will loop play.<br>
|
||||
-- param bLoop that if the action will loop play
|
||||
-- @function [parent=#ActionObject] setLoop
|
||||
-- @param self
|
||||
-- @param #bool bLoop
|
||||
-- @return ActionObject#ActionObject self (return value: ccs.ActionObject)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- @function [parent=#ActionObject] simulationActionUpdate
|
||||
-- @param self
|
||||
-- @param #float dt
|
||||
-- @return ActionObject#ActionObject self (return value: ccs.ActionObject)
|
||||
|
||||
--------------------------------
|
||||
-- Default constructor
|
||||
-- @function [parent=#ActionObject] ActionObject
|
||||
-- @param self
|
||||
-- @return ActionObject#ActionObject self (return value: ccs.ActionObject)
|
||||
|
||||
return nil
|
|
@ -0,0 +1,37 @@
|
|||
|
||||
--------------------------------
|
||||
-- @module ActionRotationFrame
|
||||
-- @extend ActionFrame
|
||||
-- @parent_module ccs
|
||||
|
||||
--------------------------------
|
||||
-- Changes rotate action rotation.<br>
|
||||
-- param rotation rotate action rotation.
|
||||
-- @function [parent=#ActionRotationFrame] setRotation
|
||||
-- @param self
|
||||
-- @param #float rotation
|
||||
-- @return ActionRotationFrame#ActionRotationFrame self (return value: ccs.ActionRotationFrame)
|
||||
|
||||
--------------------------------
|
||||
-- @overload self, float, ccs.ActionFrame
|
||||
-- @overload self, float
|
||||
-- @function [parent=#ActionRotationFrame] getAction
|
||||
-- @param self
|
||||
-- @param #float duration
|
||||
-- @param #ccs.ActionFrame srcFrame
|
||||
-- @return ActionInterval#ActionInterval ret (return value: cc.ActionInterval)
|
||||
|
||||
--------------------------------
|
||||
-- Gets the rotate action rotation.<br>
|
||||
-- return the rotate action rotation.
|
||||
-- @function [parent=#ActionRotationFrame] getRotation
|
||||
-- @param self
|
||||
-- @return float#float ret (return value: float)
|
||||
|
||||
--------------------------------
|
||||
-- Default constructor
|
||||
-- @function [parent=#ActionRotationFrame] ActionRotationFrame
|
||||
-- @param self
|
||||
-- @return ActionRotationFrame#ActionRotationFrame self (return value: ccs.ActionRotationFrame)
|
||||
|
||||
return nil
|
|
@ -0,0 +1,52 @@
|
|||
|
||||
--------------------------------
|
||||
-- @module ActionScaleFrame
|
||||
-- @extend ActionFrame
|
||||
-- @parent_module ccs
|
||||
|
||||
--------------------------------
|
||||
-- Changes the scale action scaleY.<br>
|
||||
-- param rotation the scale action scaleY.
|
||||
-- @function [parent=#ActionScaleFrame] setScaleY
|
||||
-- @param self
|
||||
-- @param #float scaleY
|
||||
-- @return ActionScaleFrame#ActionScaleFrame self (return value: ccs.ActionScaleFrame)
|
||||
|
||||
--------------------------------
|
||||
-- Changes the scale action scaleX.<br>
|
||||
-- param the scale action scaleX.
|
||||
-- @function [parent=#ActionScaleFrame] setScaleX
|
||||
-- @param self
|
||||
-- @param #float scaleX
|
||||
-- @return ActionScaleFrame#ActionScaleFrame self (return value: ccs.ActionScaleFrame)
|
||||
|
||||
--------------------------------
|
||||
-- Gets the scale action scaleY.<br>
|
||||
-- return the the scale action scaleY.
|
||||
-- @function [parent=#ActionScaleFrame] getScaleY
|
||||
-- @param self
|
||||
-- @return float#float ret (return value: float)
|
||||
|
||||
--------------------------------
|
||||
-- Gets the scale action scaleX.<br>
|
||||
-- return the scale action scaleX.
|
||||
-- @function [parent=#ActionScaleFrame] getScaleX
|
||||
-- @param self
|
||||
-- @return float#float ret (return value: float)
|
||||
|
||||
--------------------------------
|
||||
-- Gets the ActionInterval of ActionFrame.<br>
|
||||
-- parame duration the duration time of ActionFrame<br>
|
||||
-- return ActionInterval
|
||||
-- @function [parent=#ActionScaleFrame] getAction
|
||||
-- @param self
|
||||
-- @param #float duration
|
||||
-- @return ActionInterval#ActionInterval ret (return value: cc.ActionInterval)
|
||||
|
||||
--------------------------------
|
||||
-- Default constructor
|
||||
-- @function [parent=#ActionScaleFrame] ActionScaleFrame
|
||||
-- @param self
|
||||
-- @return ActionScaleFrame#ActionScaleFrame self (return value: ccs.ActionScaleFrame)
|
||||
|
||||
return nil
|
|
@ -0,0 +1,268 @@
|
|||
|
||||
--------------------------------
|
||||
-- @module ActionTimeline
|
||||
-- @extend Action
|
||||
-- @parent_module ccs
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- @function [parent=#ActionTimeline] clearFrameEndCallFuncs
|
||||
-- @param self
|
||||
-- @return ActionTimeline#ActionTimeline self (return value: ccs.ActionTimeline)
|
||||
|
||||
--------------------------------
|
||||
-- add a frame end call back to animation's end frame<br>
|
||||
-- param animationName @addFrameEndCallFunc, make the animationName as funcKey<br>
|
||||
-- param func the callback function
|
||||
-- @function [parent=#ActionTimeline] setAnimationEndCallFunc
|
||||
-- @param self
|
||||
-- @param #string animationName
|
||||
-- @param #function func
|
||||
-- @return ActionTimeline#ActionTimeline self (return value: ccs.ActionTimeline)
|
||||
|
||||
--------------------------------
|
||||
-- add Timeline to ActionTimeline
|
||||
-- @function [parent=#ActionTimeline] addTimeline
|
||||
-- @param self
|
||||
-- @param #ccs.Timeline timeline
|
||||
-- @return ActionTimeline#ActionTimeline self (return value: ccs.ActionTimeline)
|
||||
|
||||
--------------------------------
|
||||
-- Get current frame.
|
||||
-- @function [parent=#ActionTimeline] getCurrentFrame
|
||||
-- @param self
|
||||
-- @return int#int ret (return value: int)
|
||||
|
||||
--------------------------------
|
||||
-- Start frame index of this action
|
||||
-- @function [parent=#ActionTimeline] getStartFrame
|
||||
-- @param self
|
||||
-- @return int#int ret (return value: int)
|
||||
|
||||
--------------------------------
|
||||
-- Pause the animation.
|
||||
-- @function [parent=#ActionTimeline] pause
|
||||
-- @param self
|
||||
-- @return ActionTimeline#ActionTimeline self (return value: ccs.ActionTimeline)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- @function [parent=#ActionTimeline] init
|
||||
-- @param self
|
||||
-- @return bool#bool ret (return value: bool)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- @function [parent=#ActionTimeline] removeTimeline
|
||||
-- @param self
|
||||
-- @param #ccs.Timeline timeline
|
||||
-- @return ActionTimeline#ActionTimeline self (return value: ccs.ActionTimeline)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- @function [parent=#ActionTimeline] clearFrameEventCallFunc
|
||||
-- @param self
|
||||
-- @return ActionTimeline#ActionTimeline self (return value: ccs.ActionTimeline)
|
||||
|
||||
--------------------------------
|
||||
-- Last frame callback will call when arriving last frame
|
||||
-- @function [parent=#ActionTimeline] setLastFrameCallFunc
|
||||
-- @param self
|
||||
-- @param #function listener
|
||||
-- @return ActionTimeline#ActionTimeline self (return value: ccs.ActionTimeline)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- @function [parent=#ActionTimeline] getTimelines
|
||||
-- @param self
|
||||
-- @return array_table#array_table ret (return value: array_table)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- @function [parent=#ActionTimeline] play
|
||||
-- @param self
|
||||
-- @param #string animationName
|
||||
-- @param #bool loop
|
||||
-- @return ActionTimeline#ActionTimeline self (return value: ccs.ActionTimeline)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- @function [parent=#ActionTimeline] getAnimationInfo
|
||||
-- @param self
|
||||
-- @param #string animationName
|
||||
-- @return AnimationInfo#AnimationInfo ret (return value: ccs.AnimationInfo)
|
||||
|
||||
--------------------------------
|
||||
-- Resume the animation.
|
||||
-- @function [parent=#ActionTimeline] resume
|
||||
-- @param self
|
||||
-- @return ActionTimeline#ActionTimeline self (return value: ccs.ActionTimeline)
|
||||
|
||||
--------------------------------
|
||||
-- add a callback function after played frameIndex<br>
|
||||
-- param frameIndex the frame index call back after<br>
|
||||
-- param funcKey for identity the callback function<br>
|
||||
-- param func the callback function
|
||||
-- @function [parent=#ActionTimeline] addFrameEndCallFunc
|
||||
-- @param self
|
||||
-- @param #int frameIndex
|
||||
-- @param #string funcKey
|
||||
-- @param #function func
|
||||
-- @return ActionTimeline#ActionTimeline self (return value: ccs.ActionTimeline)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- @function [parent=#ActionTimeline] removeAnimationInfo
|
||||
-- @param self
|
||||
-- @param #string animationName
|
||||
-- @return ActionTimeline#ActionTimeline self (return value: ccs.ActionTimeline)
|
||||
|
||||
--------------------------------
|
||||
-- Get current animation speed.
|
||||
-- @function [parent=#ActionTimeline] getTimeSpeed
|
||||
-- @param self
|
||||
-- @return float#float ret (return value: float)
|
||||
|
||||
--------------------------------
|
||||
-- AnimationInfo
|
||||
-- @function [parent=#ActionTimeline] addAnimationInfo
|
||||
-- @param self
|
||||
-- @param #ccs.AnimationInfo animationInfo
|
||||
-- @return ActionTimeline#ActionTimeline self (return value: ccs.ActionTimeline)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- @function [parent=#ActionTimeline] getDuration
|
||||
-- @param self
|
||||
-- @return int#int ret (return value: int)
|
||||
|
||||
--------------------------------
|
||||
-- Goto the specified frame index, and pause at this index.<br>
|
||||
-- param startIndex The animation will pause at this index.
|
||||
-- @function [parent=#ActionTimeline] gotoFrameAndPause
|
||||
-- @param self
|
||||
-- @param #int startIndex
|
||||
-- @return ActionTimeline#ActionTimeline self (return value: ccs.ActionTimeline)
|
||||
|
||||
--------------------------------
|
||||
-- Whether or not Action is playing.
|
||||
-- @function [parent=#ActionTimeline] isPlaying
|
||||
-- @param self
|
||||
-- @return bool#bool ret (return value: bool)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- @function [parent=#ActionTimeline] removeFrameEndCallFuncs
|
||||
-- @param self
|
||||
-- @param #int frameIndex
|
||||
-- @return ActionTimeline#ActionTimeline self (return value: ccs.ActionTimeline)
|
||||
|
||||
--------------------------------
|
||||
-- @overload self, int, bool
|
||||
-- @overload self, int
|
||||
-- @overload self, int, int, bool
|
||||
-- @overload self, int, int, int, bool
|
||||
-- @function [parent=#ActionTimeline] gotoFrameAndPlay
|
||||
-- @param self
|
||||
-- @param #int startIndex
|
||||
-- @param #int endIndex
|
||||
-- @param #int currentFrameIndex
|
||||
-- @param #bool loop
|
||||
-- @return ActionTimeline#ActionTimeline self (return value: ccs.ActionTimeline)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- @function [parent=#ActionTimeline] IsAnimationInfoExists
|
||||
-- @param self
|
||||
-- @param #string animationName
|
||||
-- @return bool#bool ret (return value: bool)
|
||||
|
||||
--------------------------------
|
||||
-- End frame of this action.<br>
|
||||
-- When action play to this frame, if action is not loop, then it will stop, <br>
|
||||
-- or it will play from start frame again.
|
||||
-- @function [parent=#ActionTimeline] getEndFrame
|
||||
-- @param self
|
||||
-- @return int#int ret (return value: int)
|
||||
|
||||
--------------------------------
|
||||
-- Set the animation speed, this will speed up or slow down the speed.
|
||||
-- @function [parent=#ActionTimeline] setTimeSpeed
|
||||
-- @param self
|
||||
-- @param #float speed
|
||||
-- @return ActionTimeline#ActionTimeline self (return value: ccs.ActionTimeline)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- @function [parent=#ActionTimeline] clearLastFrameCallFunc
|
||||
-- @param self
|
||||
-- @return ActionTimeline#ActionTimeline self (return value: ccs.ActionTimeline)
|
||||
|
||||
--------------------------------
|
||||
-- duration of the whole action
|
||||
-- @function [parent=#ActionTimeline] setDuration
|
||||
-- @param self
|
||||
-- @param #int duration
|
||||
-- @return ActionTimeline#ActionTimeline self (return value: ccs.ActionTimeline)
|
||||
|
||||
--------------------------------
|
||||
-- Set current frame index, this will cause action plays to this frame.
|
||||
-- @function [parent=#ActionTimeline] setCurrentFrame
|
||||
-- @param self
|
||||
-- @param #int frameIndex
|
||||
-- @return ActionTimeline#ActionTimeline self (return value: ccs.ActionTimeline)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- @function [parent=#ActionTimeline] removeFrameEndCallFunc
|
||||
-- @param self
|
||||
-- @param #int frameIndex
|
||||
-- @param #string funcKey
|
||||
-- @return ActionTimeline#ActionTimeline self (return value: ccs.ActionTimeline)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- @function [parent=#ActionTimeline] create
|
||||
-- @param self
|
||||
-- @return ActionTimeline#ActionTimeline ret (return value: ccs.ActionTimeline)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- @function [parent=#ActionTimeline] step
|
||||
-- @param self
|
||||
-- @param #float delta
|
||||
-- @return ActionTimeline#ActionTimeline self (return value: ccs.ActionTimeline)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- @function [parent=#ActionTimeline] startWithTarget
|
||||
-- @param self
|
||||
-- @param #cc.Node target
|
||||
-- @return ActionTimeline#ActionTimeline self (return value: ccs.ActionTimeline)
|
||||
|
||||
--------------------------------
|
||||
-- Returns a clone of ActionTimeline
|
||||
-- @function [parent=#ActionTimeline] clone
|
||||
-- @param self
|
||||
-- @return ActionTimeline#ActionTimeline ret (return value: ccs.ActionTimeline)
|
||||
|
||||
--------------------------------
|
||||
-- Returns a reverse of ActionTimeline. <br>
|
||||
-- Not implement yet.
|
||||
-- @function [parent=#ActionTimeline] reverse
|
||||
-- @param self
|
||||
-- @return ActionTimeline#ActionTimeline ret (return value: ccs.ActionTimeline)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- @function [parent=#ActionTimeline] isDone
|
||||
-- @param self
|
||||
-- @return bool#bool ret (return value: bool)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- @function [parent=#ActionTimeline] ActionTimeline
|
||||
-- @param self
|
||||
-- @return ActionTimeline#ActionTimeline self (return value: ccs.ActionTimeline)
|
||||
|
||||
return nil
|
|
@ -0,0 +1,81 @@
|
|||
|
||||
--------------------------------
|
||||
-- @module ActionTimelineCache
|
||||
-- @parent_module ccs
|
||||
|
||||
--------------------------------
|
||||
-- Clone a action with the specified name from the container.
|
||||
-- @function [parent=#ActionTimelineCache] createActionFromJson
|
||||
-- @param self
|
||||
-- @param #string fileName
|
||||
-- @return ActionTimeline#ActionTimeline ret (return value: ccs.ActionTimeline)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- @function [parent=#ActionTimelineCache] createActionWithFlatBuffersFile
|
||||
-- @param self
|
||||
-- @param #string fileName
|
||||
-- @return ActionTimeline#ActionTimeline ret (return value: ccs.ActionTimeline)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- @function [parent=#ActionTimelineCache] loadAnimationActionWithFlatBuffersFile
|
||||
-- @param self
|
||||
-- @param #string fileName
|
||||
-- @return ActionTimeline#ActionTimeline ret (return value: ccs.ActionTimeline)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- @function [parent=#ActionTimelineCache] purge
|
||||
-- @param self
|
||||
-- @return ActionTimelineCache#ActionTimelineCache self (return value: ccs.ActionTimelineCache)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- @function [parent=#ActionTimelineCache] init
|
||||
-- @param self
|
||||
-- @return ActionTimelineCache#ActionTimelineCache self (return value: ccs.ActionTimelineCache)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- @function [parent=#ActionTimelineCache] loadAnimationActionWithFile
|
||||
-- @param self
|
||||
-- @param #string fileName
|
||||
-- @return ActionTimeline#ActionTimeline ret (return value: ccs.ActionTimeline)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- @function [parent=#ActionTimelineCache] loadAnimationActionWithContent
|
||||
-- @param self
|
||||
-- @param #string fileName
|
||||
-- @param #string content
|
||||
-- @return ActionTimeline#ActionTimeline ret (return value: ccs.ActionTimeline)
|
||||
|
||||
--------------------------------
|
||||
-- Remove action with filename, and also remove other resource relate with this file
|
||||
-- @function [parent=#ActionTimelineCache] removeAction
|
||||
-- @param self
|
||||
-- @param #string fileName
|
||||
-- @return ActionTimelineCache#ActionTimelineCache self (return value: ccs.ActionTimelineCache)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- @function [parent=#ActionTimelineCache] createActionWithFlatBuffersForSimulator
|
||||
-- @param self
|
||||
-- @param #string fileName
|
||||
-- @return ActionTimeline#ActionTimeline ret (return value: ccs.ActionTimeline)
|
||||
|
||||
--------------------------------
|
||||
-- Destroys the singleton
|
||||
-- @function [parent=#ActionTimelineCache] destroyInstance
|
||||
-- @param self
|
||||
-- @return ActionTimelineCache#ActionTimelineCache self (return value: ccs.ActionTimelineCache)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- @function [parent=#ActionTimelineCache] createAction
|
||||
-- @param self
|
||||
-- @param #string fileName
|
||||
-- @return ActionTimeline#ActionTimeline ret (return value: ccs.ActionTimeline)
|
||||
|
||||
return nil
|
|
@ -0,0 +1,40 @@
|
|||
|
||||
--------------------------------
|
||||
-- @module ActionTimelineData
|
||||
-- @extend Ref
|
||||
-- @parent_module ccs
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- @function [parent=#ActionTimelineData] setActionTag
|
||||
-- @param self
|
||||
-- @param #int actionTag
|
||||
-- @return ActionTimelineData#ActionTimelineData self (return value: ccs.ActionTimelineData)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- @function [parent=#ActionTimelineData] init
|
||||
-- @param self
|
||||
-- @param #int actionTag
|
||||
-- @return bool#bool ret (return value: bool)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- @function [parent=#ActionTimelineData] getActionTag
|
||||
-- @param self
|
||||
-- @return int#int ret (return value: int)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- @function [parent=#ActionTimelineData] create
|
||||
-- @param self
|
||||
-- @param #int actionTag
|
||||
-- @return ActionTimelineData#ActionTimelineData ret (return value: ccs.ActionTimelineData)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- @function [parent=#ActionTimelineData] ActionTimelineData
|
||||
-- @param self
|
||||
-- @return ActionTimelineData#ActionTimelineData self (return value: ccs.ActionTimelineData)
|
||||
|
||||
return nil
|
|
@ -0,0 +1,61 @@
|
|||
|
||||
--------------------------------
|
||||
-- @module ActionTimelineNode
|
||||
-- @extend Node
|
||||
-- @parent_module ccs
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- @function [parent=#ActionTimelineNode] getRoot
|
||||
-- @param self
|
||||
-- @return Node#Node ret (return value: cc.Node)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- @function [parent=#ActionTimelineNode] getActionTimeline
|
||||
-- @param self
|
||||
-- @return ActionTimeline#ActionTimeline ret (return value: ccs.ActionTimeline)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- @function [parent=#ActionTimelineNode] setActionTimeline
|
||||
-- @param self
|
||||
-- @param #ccs.ActionTimeline action
|
||||
-- @return ActionTimelineNode#ActionTimelineNode self (return value: ccs.ActionTimelineNode)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- @function [parent=#ActionTimelineNode] init
|
||||
-- @param self
|
||||
-- @param #cc.Node root
|
||||
-- @param #ccs.ActionTimeline action
|
||||
-- @return bool#bool ret (return value: bool)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- @function [parent=#ActionTimelineNode] setRoot
|
||||
-- @param self
|
||||
-- @param #cc.Node root
|
||||
-- @return ActionTimelineNode#ActionTimelineNode self (return value: ccs.ActionTimelineNode)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- @function [parent=#ActionTimelineNode] create
|
||||
-- @param self
|
||||
-- @param #cc.Node root
|
||||
-- @param #ccs.ActionTimeline action
|
||||
-- @return ActionTimelineNode#ActionTimelineNode ret (return value: ccs.ActionTimelineNode)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- @function [parent=#ActionTimelineNode] init
|
||||
-- @param self
|
||||
-- @return bool#bool ret (return value: bool)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- @function [parent=#ActionTimelineNode] ActionTimelineNode
|
||||
-- @param self
|
||||
-- @return ActionTimelineNode#ActionTimelineNode self (return value: ccs.ActionTimelineNode)
|
||||
|
||||
return nil
|
|
@ -0,0 +1,37 @@
|
|||
|
||||
--------------------------------
|
||||
-- @module ActionTintFrame
|
||||
-- @extend ActionFrame
|
||||
-- @parent_module ccs
|
||||
|
||||
--------------------------------
|
||||
-- Gets the tint action color.<br>
|
||||
-- return the tint action color.
|
||||
-- @function [parent=#ActionTintFrame] getColor
|
||||
-- @param self
|
||||
-- @return color3b_table#color3b_table ret (return value: color3b_table)
|
||||
|
||||
--------------------------------
|
||||
-- Gets the ActionInterval of ActionFrame.<br>
|
||||
-- parame duration the duration time of ActionFrame<br>
|
||||
-- return ActionInterval
|
||||
-- @function [parent=#ActionTintFrame] getAction
|
||||
-- @param self
|
||||
-- @param #float duration
|
||||
-- @return ActionInterval#ActionInterval ret (return value: cc.ActionInterval)
|
||||
|
||||
--------------------------------
|
||||
-- Changes the tint action color.<br>
|
||||
-- param ccolor the tint action color
|
||||
-- @function [parent=#ActionTintFrame] setColor
|
||||
-- @param self
|
||||
-- @param #color3b_table ccolor
|
||||
-- @return ActionTintFrame#ActionTintFrame self (return value: ccs.ActionTintFrame)
|
||||
|
||||
--------------------------------
|
||||
-- Default constructor
|
||||
-- @function [parent=#ActionTintFrame] ActionTintFrame
|
||||
-- @param self
|
||||
-- @return ActionTintFrame#ActionTintFrame self (return value: ccs.ActionTintFrame)
|
||||
|
||||
return nil
|
|
@ -0,0 +1,38 @@
|
|||
|
||||
--------------------------------
|
||||
-- @module AlphaFrame
|
||||
-- @extend Frame
|
||||
-- @parent_module ccs
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- @function [parent=#AlphaFrame] getAlpha
|
||||
-- @param self
|
||||
-- @return unsigned char#unsigned char ret (return value: unsigned char)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- @function [parent=#AlphaFrame] setAlpha
|
||||
-- @param self
|
||||
-- @param #unsigned char alpha
|
||||
-- @return AlphaFrame#AlphaFrame self (return value: ccs.AlphaFrame)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- @function [parent=#AlphaFrame] create
|
||||
-- @param self
|
||||
-- @return AlphaFrame#AlphaFrame ret (return value: ccs.AlphaFrame)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- @function [parent=#AlphaFrame] clone
|
||||
-- @param self
|
||||
-- @return Frame#Frame ret (return value: ccs.Frame)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- @function [parent=#AlphaFrame] AlphaFrame
|
||||
-- @param self
|
||||
-- @return AlphaFrame#AlphaFrame self (return value: ccs.AlphaFrame)
|
||||
|
||||
return nil
|
|
@ -0,0 +1,38 @@
|
|||
|
||||
--------------------------------
|
||||
-- @module AnchorPointFrame
|
||||
-- @extend Frame
|
||||
-- @parent_module ccs
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- @function [parent=#AnchorPointFrame] setAnchorPoint
|
||||
-- @param self
|
||||
-- @param #vec2_table point
|
||||
-- @return AnchorPointFrame#AnchorPointFrame self (return value: ccs.AnchorPointFrame)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- @function [parent=#AnchorPointFrame] getAnchorPoint
|
||||
-- @param self
|
||||
-- @return vec2_table#vec2_table ret (return value: vec2_table)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- @function [parent=#AnchorPointFrame] create
|
||||
-- @param self
|
||||
-- @return AnchorPointFrame#AnchorPointFrame ret (return value: ccs.AnchorPointFrame)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- @function [parent=#AnchorPointFrame] clone
|
||||
-- @param self
|
||||
-- @return Frame#Frame ret (return value: ccs.Frame)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- @function [parent=#AnchorPointFrame] AnchorPointFrame
|
||||
-- @param self
|
||||
-- @return AnchorPointFrame#AnchorPointFrame self (return value: ccs.AnchorPointFrame)
|
||||
|
||||
return nil
|
|
@ -0,0 +1,176 @@
|
|||
|
||||
--------------------------------
|
||||
-- @module Animate3D
|
||||
-- @extend ActionInterval
|
||||
-- @parent_module cc
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- @function [parent=#Animate3D] setKeyFrameUserInfo
|
||||
-- @param self
|
||||
-- @param #int keyFrame
|
||||
-- @param #map_table userInfo
|
||||
-- @return Animate3D#Animate3D self (return value: cc.Animate3D)
|
||||
|
||||
--------------------------------
|
||||
-- get & set speed, negative speed means playing reverse
|
||||
-- @function [parent=#Animate3D] getSpeed
|
||||
-- @param self
|
||||
-- @return float#float ret (return value: float)
|
||||
|
||||
--------------------------------
|
||||
-- set animate quality
|
||||
-- @function [parent=#Animate3D] setQuality
|
||||
-- @param self
|
||||
-- @param #int quality
|
||||
-- @return Animate3D#Animate3D self (return value: cc.Animate3D)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- @function [parent=#Animate3D] setWeight
|
||||
-- @param self
|
||||
-- @param #float weight
|
||||
-- @return Animate3D#Animate3D self (return value: cc.Animate3D)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- @function [parent=#Animate3D] removeFromMap
|
||||
-- @param self
|
||||
-- @return Animate3D#Animate3D self (return value: cc.Animate3D)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- @function [parent=#Animate3D] initWithFrames
|
||||
-- @param self
|
||||
-- @param #cc.Animation3D animation
|
||||
-- @param #int startFrame
|
||||
-- @param #int endFrame
|
||||
-- @param #float frameRate
|
||||
-- @return bool#bool ret (return value: bool)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- @function [parent=#Animate3D] getOriginInterval
|
||||
-- @param self
|
||||
-- @return float#float ret (return value: float)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- @function [parent=#Animate3D] setSpeed
|
||||
-- @param self
|
||||
-- @param #float speed
|
||||
-- @return Animate3D#Animate3D self (return value: cc.Animate3D)
|
||||
|
||||
--------------------------------
|
||||
-- @overload self, cc.Animation3D, float, float
|
||||
-- @overload self, cc.Animation3D
|
||||
-- @function [parent=#Animate3D] init
|
||||
-- @param self
|
||||
-- @param #cc.Animation3D animation
|
||||
-- @param #float fromTime
|
||||
-- @param #float duration
|
||||
-- @return bool#bool ret (return value: bool)
|
||||
|
||||
--------------------------------
|
||||
-- get & set origin interval
|
||||
-- @function [parent=#Animate3D] setOriginInterval
|
||||
-- @param self
|
||||
-- @param #float interval
|
||||
-- @return Animate3D#Animate3D self (return value: cc.Animate3D)
|
||||
|
||||
--------------------------------
|
||||
-- get & set blend weight, weight must positive
|
||||
-- @function [parent=#Animate3D] getWeight
|
||||
-- @param self
|
||||
-- @return float#float ret (return value: float)
|
||||
|
||||
--------------------------------
|
||||
-- get animate quality
|
||||
-- @function [parent=#Animate3D] getQuality
|
||||
-- @param self
|
||||
-- @return int#int ret (return value: int)
|
||||
|
||||
--------------------------------
|
||||
-- @overload self, cc.Animation3D, float, float
|
||||
-- @overload self, cc.Animation3D
|
||||
-- @function [parent=#Animate3D] create
|
||||
-- @param self
|
||||
-- @param #cc.Animation3D animation
|
||||
-- @param #float fromTime
|
||||
-- @param #float duration
|
||||
-- @return Animate3D#Animate3D ret (return value: cc.Animate3D)
|
||||
|
||||
--------------------------------
|
||||
-- get animate transition time between 3d animations
|
||||
-- @function [parent=#Animate3D] getTransitionTime
|
||||
-- @param self
|
||||
-- @return float#float ret (return value: float)
|
||||
|
||||
--------------------------------
|
||||
-- create Animate3D by frame section, [startFrame, endFrame)<br>
|
||||
-- param animation used to generate animate3D<br>
|
||||
-- param startFrame<br>
|
||||
-- param endFrame<br>
|
||||
-- param frameRate default is 30 per second<br>
|
||||
-- return Animate3D created using animate
|
||||
-- @function [parent=#Animate3D] createWithFrames
|
||||
-- @param self
|
||||
-- @param #cc.Animation3D animation
|
||||
-- @param #int startFrame
|
||||
-- @param #int endFrame
|
||||
-- @param #float frameRate
|
||||
-- @return Animate3D#Animate3D ret (return value: cc.Animate3D)
|
||||
|
||||
--------------------------------
|
||||
-- set animate transition time between 3d animations
|
||||
-- @function [parent=#Animate3D] setTransitionTime
|
||||
-- @param self
|
||||
-- @param #float transTime
|
||||
-- @return Animate3D#Animate3D self (return value: cc.Animate3D)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- @function [parent=#Animate3D] startWithTarget
|
||||
-- @param self
|
||||
-- @param #cc.Node target
|
||||
-- @return Animate3D#Animate3D self (return value: cc.Animate3D)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- @function [parent=#Animate3D] reverse
|
||||
-- @param self
|
||||
-- @return Animate3D#Animate3D ret (return value: cc.Animate3D)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- @function [parent=#Animate3D] clone
|
||||
-- @param self
|
||||
-- @return Animate3D#Animate3D ret (return value: cc.Animate3D)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- @function [parent=#Animate3D] stop
|
||||
-- @param self
|
||||
-- @return Animate3D#Animate3D self (return value: cc.Animate3D)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- @function [parent=#Animate3D] update
|
||||
-- @param self
|
||||
-- @param #float t
|
||||
-- @return Animate3D#Animate3D self (return value: cc.Animate3D)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- @function [parent=#Animate3D] step
|
||||
-- @param self
|
||||
-- @param #float dt
|
||||
-- @return Animate3D#Animate3D self (return value: cc.Animate3D)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- @function [parent=#Animate3D] Animate3D
|
||||
-- @param self
|
||||
-- @return Animate3D#Animate3D self (return value: cc.Animate3D)
|
||||
|
||||
return nil
|
|
@ -0,0 +1,42 @@
|
|||
|
||||
--------------------------------
|
||||
-- @module Animation3D
|
||||
-- @extend Ref
|
||||
-- @parent_module cc
|
||||
|
||||
--------------------------------
|
||||
-- init Animation3D with file name and animation name
|
||||
-- @function [parent=#Animation3D] initWithFile
|
||||
-- @param self
|
||||
-- @param #string filename
|
||||
-- @param #string animationName
|
||||
-- @return bool#bool ret (return value: bool)
|
||||
|
||||
--------------------------------
|
||||
-- init Animation3D from bundle data
|
||||
-- @function [parent=#Animation3D] init
|
||||
-- @param self
|
||||
-- @param #cc.Animation3DData data
|
||||
-- @return bool#bool ret (return value: bool)
|
||||
|
||||
--------------------------------
|
||||
-- get duration
|
||||
-- @function [parent=#Animation3D] getDuration
|
||||
-- @param self
|
||||
-- @return float#float ret (return value: float)
|
||||
|
||||
--------------------------------
|
||||
-- read all animation or only the animation with given animationName? animationName == "" read the first.
|
||||
-- @function [parent=#Animation3D] create
|
||||
-- @param self
|
||||
-- @param #string filename
|
||||
-- @param #string animationName
|
||||
-- @return Animation3D#Animation3D ret (return value: cc.Animation3D)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- @function [parent=#Animation3D] Animation3D
|
||||
-- @param self
|
||||
-- @return Animation3D#Animation3D self (return value: cc.Animation3D)
|
||||
|
||||
return nil
|
|
@ -0,0 +1,39 @@
|
|||
|
||||
--------------------------------
|
||||
-- @module AnimationData
|
||||
-- @extend Ref
|
||||
-- @parent_module ccs
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- @function [parent=#AnimationData] getMovement
|
||||
-- @param self
|
||||
-- @param #string movementName
|
||||
-- @return MovementData#MovementData ret (return value: ccs.MovementData)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- @function [parent=#AnimationData] getMovementCount
|
||||
-- @param self
|
||||
-- @return long#long ret (return value: long)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- @function [parent=#AnimationData] addMovement
|
||||
-- @param self
|
||||
-- @param #ccs.MovementData movData
|
||||
-- @return AnimationData#AnimationData self (return value: ccs.AnimationData)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- @function [parent=#AnimationData] create
|
||||
-- @param self
|
||||
-- @return AnimationData#AnimationData ret (return value: ccs.AnimationData)
|
||||
|
||||
--------------------------------
|
||||
-- js ctor
|
||||
-- @function [parent=#AnimationData] AnimationData
|
||||
-- @param self
|
||||
-- @return AnimationData#AnimationData self (return value: ccs.AnimationData)
|
||||
|
||||
return nil
|
|
@ -0,0 +1,230 @@
|
|||
|
||||
--------------------------------
|
||||
-- @module Armature
|
||||
-- @extend Node,BlendProtocol
|
||||
-- @parent_module ccs
|
||||
|
||||
--------------------------------
|
||||
-- Get a bone with the specified name<br>
|
||||
-- param name The bone's name you want to get
|
||||
-- @function [parent=#Armature] getBone
|
||||
-- @param self
|
||||
-- @param #string name
|
||||
-- @return Bone#Bone ret (return value: ccs.Bone)
|
||||
|
||||
--------------------------------
|
||||
-- Change a bone's parent with the specified parent name.<br>
|
||||
-- param bone The bone you want to change parent<br>
|
||||
-- param parentName The new parent's name.
|
||||
-- @function [parent=#Armature] changeBoneParent
|
||||
-- @param self
|
||||
-- @param #ccs.Bone bone
|
||||
-- @param #string parentName
|
||||
-- @return Armature#Armature self (return value: ccs.Armature)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- @function [parent=#Armature] setAnimation
|
||||
-- @param self
|
||||
-- @param #ccs.ArmatureAnimation animation
|
||||
-- @return Armature#Armature self (return value: ccs.Armature)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- @function [parent=#Armature] getBoneAtPoint
|
||||
-- @param self
|
||||
-- @param #float x
|
||||
-- @param #float y
|
||||
-- @return Bone#Bone ret (return value: ccs.Bone)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- @function [parent=#Armature] getArmatureTransformDirty
|
||||
-- @param self
|
||||
-- @return bool#bool ret (return value: bool)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- @function [parent=#Armature] setVersion
|
||||
-- @param self
|
||||
-- @param #float version
|
||||
-- @return Armature#Armature self (return value: ccs.Armature)
|
||||
|
||||
--------------------------------
|
||||
-- Set contentsize and Calculate anchor point.
|
||||
-- @function [parent=#Armature] updateOffsetPoint
|
||||
-- @param self
|
||||
-- @return Armature#Armature self (return value: ccs.Armature)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- @function [parent=#Armature] getParentBone
|
||||
-- @param self
|
||||
-- @return Bone#Bone ret (return value: ccs.Bone)
|
||||
|
||||
--------------------------------
|
||||
-- Remove a bone with the specified name. If recursion it will also remove child Bone recursionly.<br>
|
||||
-- param bone The bone you want to remove<br>
|
||||
-- param recursion Determine whether remove the bone's child recursion.
|
||||
-- @function [parent=#Armature] removeBone
|
||||
-- @param self
|
||||
-- @param #ccs.Bone bone
|
||||
-- @param #bool recursion
|
||||
-- @return Armature#Armature self (return value: ccs.Armature)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- @function [parent=#Armature] getBatchNode
|
||||
-- @param self
|
||||
-- @return BatchNode#BatchNode ret (return value: ccs.BatchNode)
|
||||
|
||||
--------------------------------
|
||||
-- @overload self, string, ccs.Bone
|
||||
-- @overload self, string
|
||||
-- @function [parent=#Armature] init
|
||||
-- @param self
|
||||
-- @param #string name
|
||||
-- @param #ccs.Bone parentBone
|
||||
-- @return bool#bool ret (return value: bool)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- @function [parent=#Armature] setParentBone
|
||||
-- @param self
|
||||
-- @param #ccs.Bone parentBone
|
||||
-- @return Armature#Armature self (return value: ccs.Armature)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- @function [parent=#Armature] setBatchNode
|
||||
-- @param self
|
||||
-- @param #ccs.BatchNode batchNode
|
||||
-- @return Armature#Armature self (return value: ccs.Armature)
|
||||
|
||||
--------------------------------
|
||||
-- js NA<br>
|
||||
-- lua NA
|
||||
-- @function [parent=#Armature] getBlendFunc
|
||||
-- @param self
|
||||
-- @return BlendFunc#BlendFunc ret (return value: cc.BlendFunc)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- @function [parent=#Armature] setArmatureData
|
||||
-- @param self
|
||||
-- @param #ccs.ArmatureData armatureData
|
||||
-- @return Armature#Armature self (return value: ccs.Armature)
|
||||
|
||||
--------------------------------
|
||||
-- Add a Bone to this Armature,<br>
|
||||
-- param bone The Bone you want to add to Armature<br>
|
||||
-- param parentName The parent Bone's name you want to add to . If it's nullptr, then set Armature to its parent
|
||||
-- @function [parent=#Armature] addBone
|
||||
-- @param self
|
||||
-- @param #ccs.Bone bone
|
||||
-- @param #string parentName
|
||||
-- @return Armature#Armature self (return value: ccs.Armature)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- @function [parent=#Armature] getArmatureData
|
||||
-- @param self
|
||||
-- @return ArmatureData#ArmatureData ret (return value: ccs.ArmatureData)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- @function [parent=#Armature] getVersion
|
||||
-- @param self
|
||||
-- @return float#float ret (return value: float)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- @function [parent=#Armature] getAnimation
|
||||
-- @param self
|
||||
-- @return ArmatureAnimation#ArmatureAnimation ret (return value: ccs.ArmatureAnimation)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- @function [parent=#Armature] getOffsetPoints
|
||||
-- @param self
|
||||
-- @return vec2_table#vec2_table ret (return value: vec2_table)
|
||||
|
||||
--------------------------------
|
||||
-- js NA<br>
|
||||
-- lua NA
|
||||
-- @function [parent=#Armature] setBlendFunc
|
||||
-- @param self
|
||||
-- @param #cc.BlendFunc blendFunc
|
||||
-- @return Armature#Armature self (return value: ccs.Armature)
|
||||
|
||||
--------------------------------
|
||||
-- Get Armature's bone dictionary<br>
|
||||
-- return Armature's bone dictionary
|
||||
-- @function [parent=#Armature] getBoneDic
|
||||
-- @param self
|
||||
-- @return map_table#map_table ret (return value: map_table)
|
||||
|
||||
--------------------------------
|
||||
-- @overload self, string
|
||||
-- @overload self
|
||||
-- @overload self, string, ccs.Bone
|
||||
-- @function [parent=#Armature] create
|
||||
-- @param self
|
||||
-- @param #string name
|
||||
-- @param #ccs.Bone parentBone
|
||||
-- @return Armature#Armature ret (return value: ccs.Armature)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- @function [parent=#Armature] setAnchorPoint
|
||||
-- @param self
|
||||
-- @param #vec2_table point
|
||||
-- @return Armature#Armature self (return value: ccs.Armature)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- @function [parent=#Armature] draw
|
||||
-- @param self
|
||||
-- @param #cc.Renderer renderer
|
||||
-- @param #mat4_table transform
|
||||
-- @param #unsigned int flags
|
||||
-- @return Armature#Armature self (return value: ccs.Armature)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- @function [parent=#Armature] getAnchorPointInPoints
|
||||
-- @param self
|
||||
-- @return vec2_table#vec2_table ret (return value: vec2_table)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- @function [parent=#Armature] update
|
||||
-- @param self
|
||||
-- @param #float dt
|
||||
-- @return Armature#Armature self (return value: ccs.Armature)
|
||||
|
||||
--------------------------------
|
||||
-- Init the empty armature
|
||||
-- @function [parent=#Armature] init
|
||||
-- @param self
|
||||
-- @return bool#bool ret (return value: bool)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- @function [parent=#Armature] getNodeToParentTransform
|
||||
-- @param self
|
||||
-- @return mat4_table#mat4_table ret (return value: mat4_table)
|
||||
|
||||
--------------------------------
|
||||
-- This boundingBox will calculate all bones' boundingBox every time
|
||||
-- @function [parent=#Armature] getBoundingBox
|
||||
-- @param self
|
||||
-- @return rect_table#rect_table ret (return value: rect_table)
|
||||
|
||||
--------------------------------
|
||||
-- js ctor
|
||||
-- @function [parent=#Armature] Armature
|
||||
-- @param self
|
||||
-- @return Armature#Armature self (return value: ccs.Armature)
|
||||
|
||||
return nil
|
|
@ -0,0 +1,158 @@
|
|||
|
||||
--------------------------------
|
||||
-- @module ArmatureAnimation
|
||||
-- @extend ProcessBase
|
||||
-- @parent_module ccs
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- @function [parent=#ArmatureAnimation] getSpeedScale
|
||||
-- @param self
|
||||
-- @return float#float ret (return value: float)
|
||||
|
||||
--------------------------------
|
||||
-- Play animation by animation name.<br>
|
||||
-- param animationName The animation name you want to play<br>
|
||||
-- param durationTo The frames between two animation changing-over.<br>
|
||||
-- It's meaning is changing to this animation need how many frames<br>
|
||||
-- -1 : use the value from MovementData get from flash design panel<br>
|
||||
-- param loop Whether the animation is loop<br>
|
||||
-- loop < 0 : use the value from MovementData get from flash design panel<br>
|
||||
-- loop = 0 : this animation is not loop<br>
|
||||
-- loop > 0 : this animation is loop
|
||||
-- @function [parent=#ArmatureAnimation] play
|
||||
-- @param self
|
||||
-- @param #string animationName
|
||||
-- @param #int durationTo
|
||||
-- @param #int loop
|
||||
-- @return ArmatureAnimation#ArmatureAnimation self (return value: ccs.ArmatureAnimation)
|
||||
|
||||
--------------------------------
|
||||
-- Go to specified frame and pause current movement.
|
||||
-- @function [parent=#ArmatureAnimation] gotoAndPause
|
||||
-- @param self
|
||||
-- @param #int frameIndex
|
||||
-- @return ArmatureAnimation#ArmatureAnimation self (return value: ccs.ArmatureAnimation)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- @function [parent=#ArmatureAnimation] playWithIndexes
|
||||
-- @param self
|
||||
-- @param #array_table movementIndexes
|
||||
-- @param #int durationTo
|
||||
-- @param #bool loop
|
||||
-- @return ArmatureAnimation#ArmatureAnimation self (return value: ccs.ArmatureAnimation)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- @function [parent=#ArmatureAnimation] setAnimationData
|
||||
-- @param self
|
||||
-- @param #ccs.AnimationData data
|
||||
-- @return ArmatureAnimation#ArmatureAnimation self (return value: ccs.ArmatureAnimation)
|
||||
|
||||
--------------------------------
|
||||
-- Scale animation play speed.<br>
|
||||
-- param animationScale Scale value
|
||||
-- @function [parent=#ArmatureAnimation] setSpeedScale
|
||||
-- @param self
|
||||
-- @param #float speedScale
|
||||
-- @return ArmatureAnimation#ArmatureAnimation self (return value: ccs.ArmatureAnimation)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- @function [parent=#ArmatureAnimation] getAnimationData
|
||||
-- @param self
|
||||
-- @return AnimationData#AnimationData ret (return value: ccs.AnimationData)
|
||||
|
||||
--------------------------------
|
||||
-- Go to specified frame and play current movement.<br>
|
||||
-- You need first switch to the movement you want to play, then call this function.<br>
|
||||
-- example : playByIndex(0);<br>
|
||||
-- gotoAndPlay(0);<br>
|
||||
-- playByIndex(1);<br>
|
||||
-- gotoAndPlay(0);<br>
|
||||
-- gotoAndPlay(15);
|
||||
-- @function [parent=#ArmatureAnimation] gotoAndPlay
|
||||
-- @param self
|
||||
-- @param #int frameIndex
|
||||
-- @return ArmatureAnimation#ArmatureAnimation self (return value: ccs.ArmatureAnimation)
|
||||
|
||||
--------------------------------
|
||||
-- Init with a Armature<br>
|
||||
-- param armature The Armature ArmatureAnimation will bind to
|
||||
-- @function [parent=#ArmatureAnimation] init
|
||||
-- @param self
|
||||
-- @param #ccs.Armature armature
|
||||
-- @return bool#bool ret (return value: bool)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- @function [parent=#ArmatureAnimation] playWithNames
|
||||
-- @param self
|
||||
-- @param #array_table movementNames
|
||||
-- @param #int durationTo
|
||||
-- @param #bool loop
|
||||
-- @return ArmatureAnimation#ArmatureAnimation self (return value: ccs.ArmatureAnimation)
|
||||
|
||||
--------------------------------
|
||||
-- Get movement count
|
||||
-- @function [parent=#ArmatureAnimation] getMovementCount
|
||||
-- @param self
|
||||
-- @return long#long ret (return value: long)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- @function [parent=#ArmatureAnimation] playWithIndex
|
||||
-- @param self
|
||||
-- @param #int animationIndex
|
||||
-- @param #int durationTo
|
||||
-- @param #int loop
|
||||
-- @return ArmatureAnimation#ArmatureAnimation self (return value: ccs.ArmatureAnimation)
|
||||
|
||||
--------------------------------
|
||||
-- Get current movementID<br>
|
||||
-- return The name of current movement
|
||||
-- @function [parent=#ArmatureAnimation] getCurrentMovementID
|
||||
-- @param self
|
||||
-- @return string#string ret (return value: string)
|
||||
|
||||
--------------------------------
|
||||
-- Create with a Armature<br>
|
||||
-- param armature The Armature ArmatureAnimation will bind to
|
||||
-- @function [parent=#ArmatureAnimation] create
|
||||
-- @param self
|
||||
-- @param #ccs.Armature armature
|
||||
-- @return ArmatureAnimation#ArmatureAnimation ret (return value: ccs.ArmatureAnimation)
|
||||
|
||||
--------------------------------
|
||||
-- Pause the Process
|
||||
-- @function [parent=#ArmatureAnimation] pause
|
||||
-- @param self
|
||||
-- @return ArmatureAnimation#ArmatureAnimation self (return value: ccs.ArmatureAnimation)
|
||||
|
||||
--------------------------------
|
||||
-- Stop the Process
|
||||
-- @function [parent=#ArmatureAnimation] stop
|
||||
-- @param self
|
||||
-- @return ArmatureAnimation#ArmatureAnimation self (return value: ccs.ArmatureAnimation)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- @function [parent=#ArmatureAnimation] update
|
||||
-- @param self
|
||||
-- @param #float dt
|
||||
-- @return ArmatureAnimation#ArmatureAnimation self (return value: ccs.ArmatureAnimation)
|
||||
|
||||
--------------------------------
|
||||
-- Resume the Process
|
||||
-- @function [parent=#ArmatureAnimation] resume
|
||||
-- @param self
|
||||
-- @return ArmatureAnimation#ArmatureAnimation self (return value: ccs.ArmatureAnimation)
|
||||
|
||||
--------------------------------
|
||||
-- js ctor
|
||||
-- @function [parent=#ArmatureAnimation] ArmatureAnimation
|
||||
-- @param self
|
||||
-- @return ArmatureAnimation#ArmatureAnimation self (return value: ccs.ArmatureAnimation)
|
||||
|
||||
return nil
|
|
@ -0,0 +1,39 @@
|
|||
|
||||
--------------------------------
|
||||
-- @module ArmatureData
|
||||
-- @extend Ref
|
||||
-- @parent_module ccs
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- @function [parent=#ArmatureData] addBoneData
|
||||
-- @param self
|
||||
-- @param #ccs.BoneData boneData
|
||||
-- @return ArmatureData#ArmatureData self (return value: ccs.ArmatureData)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- @function [parent=#ArmatureData] init
|
||||
-- @param self
|
||||
-- @return bool#bool ret (return value: bool)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- @function [parent=#ArmatureData] getBoneData
|
||||
-- @param self
|
||||
-- @param #string boneName
|
||||
-- @return BoneData#BoneData ret (return value: ccs.BoneData)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- @function [parent=#ArmatureData] create
|
||||
-- @param self
|
||||
-- @return ArmatureData#ArmatureData ret (return value: ccs.ArmatureData)
|
||||
|
||||
--------------------------------
|
||||
-- js ctor
|
||||
-- @function [parent=#ArmatureData] ArmatureData
|
||||
-- @param self
|
||||
-- @return ArmatureData#ArmatureData self (return value: ccs.ArmatureData)
|
||||
|
||||
return nil
|
|
@ -0,0 +1,159 @@
|
|||
|
||||
--------------------------------
|
||||
-- @module ArmatureDataManager
|
||||
-- @extend Ref
|
||||
-- @parent_module ccs
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- @function [parent=#ArmatureDataManager] getAnimationDatas
|
||||
-- @param self
|
||||
-- @return map_table#map_table ret (return value: map_table)
|
||||
|
||||
--------------------------------
|
||||
-- brief remove animation data<br>
|
||||
-- param id the id of the animation data
|
||||
-- @function [parent=#ArmatureDataManager] removeAnimationData
|
||||
-- @param self
|
||||
-- @param #string id
|
||||
-- @return ArmatureDataManager#ArmatureDataManager self (return value: ccs.ArmatureDataManager)
|
||||
|
||||
--------------------------------
|
||||
-- Add armature data<br>
|
||||
-- param id The id of the armature data<br>
|
||||
-- param armatureData ArmatureData *
|
||||
-- @function [parent=#ArmatureDataManager] addArmatureData
|
||||
-- @param self
|
||||
-- @param #string id
|
||||
-- @param #ccs.ArmatureData armatureData
|
||||
-- @param #string configFilePath
|
||||
-- @return ArmatureDataManager#ArmatureDataManager self (return value: ccs.ArmatureDataManager)
|
||||
|
||||
--------------------------------
|
||||
-- @overload self, string, string, string
|
||||
-- @overload self, string
|
||||
-- @function [parent=#ArmatureDataManager] addArmatureFileInfo
|
||||
-- @param self
|
||||
-- @param #string imagePath
|
||||
-- @param #string plistPath
|
||||
-- @param #string configFilePath
|
||||
-- @return ArmatureDataManager#ArmatureDataManager self (return value: ccs.ArmatureDataManager)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- @function [parent=#ArmatureDataManager] removeArmatureFileInfo
|
||||
-- @param self
|
||||
-- @param #string configFilePath
|
||||
-- @return ArmatureDataManager#ArmatureDataManager self (return value: ccs.ArmatureDataManager)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- @function [parent=#ArmatureDataManager] getTextureDatas
|
||||
-- @param self
|
||||
-- @return map_table#map_table ret (return value: map_table)
|
||||
|
||||
--------------------------------
|
||||
-- brief get texture data<br>
|
||||
-- param id the id of the texture data you want to get<br>
|
||||
-- return TextureData *
|
||||
-- @function [parent=#ArmatureDataManager] getTextureData
|
||||
-- @param self
|
||||
-- @param #string id
|
||||
-- @return TextureData#TextureData ret (return value: ccs.TextureData)
|
||||
|
||||
--------------------------------
|
||||
-- brief get armature data<br>
|
||||
-- param id the id of the armature data you want to get<br>
|
||||
-- return ArmatureData *
|
||||
-- @function [parent=#ArmatureDataManager] getArmatureData
|
||||
-- @param self
|
||||
-- @param #string id
|
||||
-- @return ArmatureData#ArmatureData ret (return value: ccs.ArmatureData)
|
||||
|
||||
--------------------------------
|
||||
-- brief get animation data from _animationDatas(Dictionary)<br>
|
||||
-- param id the id of the animation data you want to get<br>
|
||||
-- return AnimationData *
|
||||
-- @function [parent=#ArmatureDataManager] getAnimationData
|
||||
-- @param self
|
||||
-- @param #string id
|
||||
-- @return AnimationData#AnimationData ret (return value: ccs.AnimationData)
|
||||
|
||||
--------------------------------
|
||||
-- brief add animation data<br>
|
||||
-- param id the id of the animation data<br>
|
||||
-- return AnimationData *
|
||||
-- @function [parent=#ArmatureDataManager] addAnimationData
|
||||
-- @param self
|
||||
-- @param #string id
|
||||
-- @param #ccs.AnimationData animationData
|
||||
-- @param #string configFilePath
|
||||
-- @return ArmatureDataManager#ArmatureDataManager self (return value: ccs.ArmatureDataManager)
|
||||
|
||||
--------------------------------
|
||||
-- Init ArmatureDataManager
|
||||
-- @function [parent=#ArmatureDataManager] init
|
||||
-- @param self
|
||||
-- @return bool#bool ret (return value: bool)
|
||||
|
||||
--------------------------------
|
||||
-- brief remove armature data<br>
|
||||
-- param id the id of the armature data you want to get
|
||||
-- @function [parent=#ArmatureDataManager] removeArmatureData
|
||||
-- @param self
|
||||
-- @param #string id
|
||||
-- @return ArmatureDataManager#ArmatureDataManager self (return value: ccs.ArmatureDataManager)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- @function [parent=#ArmatureDataManager] getArmatureDatas
|
||||
-- @param self
|
||||
-- @return map_table#map_table ret (return value: map_table)
|
||||
|
||||
--------------------------------
|
||||
-- brief remove texture data<br>
|
||||
-- param id the id of the texture data you want to get
|
||||
-- @function [parent=#ArmatureDataManager] removeTextureData
|
||||
-- @param self
|
||||
-- @param #string id
|
||||
-- @return ArmatureDataManager#ArmatureDataManager self (return value: ccs.ArmatureDataManager)
|
||||
|
||||
--------------------------------
|
||||
-- brief add texture data<br>
|
||||
-- param id the id of the texture data<br>
|
||||
-- return TextureData *
|
||||
-- @function [parent=#ArmatureDataManager] addTextureData
|
||||
-- @param self
|
||||
-- @param #string id
|
||||
-- @param #ccs.TextureData textureData
|
||||
-- @param #string configFilePath
|
||||
-- @return ArmatureDataManager#ArmatureDataManager self (return value: ccs.ArmatureDataManager)
|
||||
|
||||
--------------------------------
|
||||
-- brief Judge whether or not need auto load sprite file
|
||||
-- @function [parent=#ArmatureDataManager] isAutoLoadSpriteFile
|
||||
-- @param self
|
||||
-- @return bool#bool ret (return value: bool)
|
||||
|
||||
--------------------------------
|
||||
-- brief Add sprite frame to CCSpriteFrameCache, it will save display name and it's relative image name
|
||||
-- @function [parent=#ArmatureDataManager] addSpriteFrameFromFile
|
||||
-- @param self
|
||||
-- @param #string plistPath
|
||||
-- @param #string imagePath
|
||||
-- @param #string configFilePath
|
||||
-- @return ArmatureDataManager#ArmatureDataManager self (return value: ccs.ArmatureDataManager)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- @function [parent=#ArmatureDataManager] destroyInstance
|
||||
-- @param self
|
||||
-- @return ArmatureDataManager#ArmatureDataManager self (return value: ccs.ArmatureDataManager)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- @function [parent=#ArmatureDataManager] getInstance
|
||||
-- @param self
|
||||
-- @return ArmatureDataManager#ArmatureDataManager ret (return value: ccs.ArmatureDataManager)
|
||||
|
||||
return nil
|
|
@ -0,0 +1,19 @@
|
|||
|
||||
--------------------------------
|
||||
-- @module ArmatureDisplayData
|
||||
-- @extend DisplayData
|
||||
-- @parent_module ccs
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- @function [parent=#ArmatureDisplayData] create
|
||||
-- @param self
|
||||
-- @return ArmatureDisplayData#ArmatureDisplayData ret (return value: ccs.ArmatureDisplayData)
|
||||
|
||||
--------------------------------
|
||||
-- js ctor
|
||||
-- @function [parent=#ArmatureDisplayData] ArmatureDisplayData
|
||||
-- @param self
|
||||
-- @return ArmatureDisplayData#ArmatureDisplayData self (return value: ccs.ArmatureDisplayData)
|
||||
|
||||
return nil
|
|
@ -0,0 +1,101 @@
|
|||
|
||||
--------------------------------
|
||||
-- @module AssetsManager
|
||||
-- @extend Node
|
||||
-- @parent_module cc
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- @function [parent=#AssetsManager] setStoragePath
|
||||
-- @param self
|
||||
-- @param #char storagePath
|
||||
-- @return AssetsManager#AssetsManager self (return value: cc.AssetsManager)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- @function [parent=#AssetsManager] setPackageUrl
|
||||
-- @param self
|
||||
-- @param #char packageUrl
|
||||
-- @return AssetsManager#AssetsManager self (return value: cc.AssetsManager)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- @function [parent=#AssetsManager] checkUpdate
|
||||
-- @param self
|
||||
-- @return bool#bool ret (return value: bool)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- @function [parent=#AssetsManager] getStoragePath
|
||||
-- @param self
|
||||
-- @return char#char ret (return value: char)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- @function [parent=#AssetsManager] update
|
||||
-- @param self
|
||||
-- @return AssetsManager#AssetsManager self (return value: cc.AssetsManager)
|
||||
|
||||
--------------------------------
|
||||
-- @brief Sets connection time out in seconds
|
||||
-- @function [parent=#AssetsManager] setConnectionTimeout
|
||||
-- @param self
|
||||
-- @param #unsigned int timeout
|
||||
-- @return AssetsManager#AssetsManager self (return value: cc.AssetsManager)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- @function [parent=#AssetsManager] setVersionFileUrl
|
||||
-- @param self
|
||||
-- @param #char versionFileUrl
|
||||
-- @return AssetsManager#AssetsManager self (return value: cc.AssetsManager)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- @function [parent=#AssetsManager] getPackageUrl
|
||||
-- @param self
|
||||
-- @return char#char ret (return value: char)
|
||||
|
||||
--------------------------------
|
||||
-- @brief Gets connection time out in secondes
|
||||
-- @function [parent=#AssetsManager] getConnectionTimeout
|
||||
-- @param self
|
||||
-- @return unsigned int#unsigned int ret (return value: unsigned int)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- @function [parent=#AssetsManager] getVersion
|
||||
-- @param self
|
||||
-- @return string#string ret (return value: string)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- @function [parent=#AssetsManager] getVersionFileUrl
|
||||
-- @param self
|
||||
-- @return char#char ret (return value: char)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- @function [parent=#AssetsManager] deleteVersion
|
||||
-- @param self
|
||||
-- @return AssetsManager#AssetsManager self (return value: cc.AssetsManager)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- @function [parent=#AssetsManager] create
|
||||
-- @param self
|
||||
-- @param #char packageUrl
|
||||
-- @param #char versionFileUrl
|
||||
-- @param #char storagePath
|
||||
-- @param #function errorCallback
|
||||
-- @param #function progressCallback
|
||||
-- @param #function successCallback
|
||||
-- @return AssetsManager#AssetsManager ret (return value: cc.AssetsManager)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- @function [parent=#AssetsManager] AssetsManager
|
||||
-- @param self
|
||||
-- @return AssetsManager#AssetsManager self (return value: cc.AssetsManager)
|
||||
|
||||
return nil
|
|
@ -0,0 +1,71 @@
|
|||
|
||||
--------------------------------
|
||||
-- @module AssetsManagerEx
|
||||
-- @extend Ref
|
||||
-- @parent_module cc
|
||||
|
||||
--------------------------------
|
||||
-- @brief Gets the current update state.
|
||||
-- @function [parent=#AssetsManagerEx] getState
|
||||
-- @param self
|
||||
-- @return int#int ret (return value: int)
|
||||
|
||||
--------------------------------
|
||||
-- @brief Check out if there is a new version of manifest.<br>
|
||||
-- You may use this method before updating, then let user determine whether<br>
|
||||
-- he wants to update resources.
|
||||
-- @function [parent=#AssetsManagerEx] checkUpdate
|
||||
-- @param self
|
||||
-- @return AssetsManagerEx#AssetsManagerEx self (return value: cc.AssetsManagerEx)
|
||||
|
||||
--------------------------------
|
||||
-- @brief Gets storage path.
|
||||
-- @function [parent=#AssetsManagerEx] getStoragePath
|
||||
-- @param self
|
||||
-- @return string#string ret (return value: string)
|
||||
|
||||
--------------------------------
|
||||
-- @brief Update with the current local manifest.
|
||||
-- @function [parent=#AssetsManagerEx] update
|
||||
-- @param self
|
||||
-- @return AssetsManagerEx#AssetsManagerEx self (return value: cc.AssetsManagerEx)
|
||||
|
||||
--------------------------------
|
||||
-- @brief Function for retrieve the local manifest object
|
||||
-- @function [parent=#AssetsManagerEx] getLocalManifest
|
||||
-- @param self
|
||||
-- @return Manifest#Manifest ret (return value: cc.Manifest)
|
||||
|
||||
--------------------------------
|
||||
-- @brief Function for retrieve the remote manifest object
|
||||
-- @function [parent=#AssetsManagerEx] getRemoteManifest
|
||||
-- @param self
|
||||
-- @return Manifest#Manifest ret (return value: cc.Manifest)
|
||||
|
||||
--------------------------------
|
||||
-- @brief Reupdate all failed assets under the current AssetsManagerEx context
|
||||
-- @function [parent=#AssetsManagerEx] downloadFailedAssets
|
||||
-- @param self
|
||||
-- @return AssetsManagerEx#AssetsManagerEx self (return value: cc.AssetsManagerEx)
|
||||
|
||||
--------------------------------
|
||||
-- @brief Create function for creating a new AssetsManagerEx<br>
|
||||
-- param manifestUrl The url for the local manifest file<br>
|
||||
-- param storagePath The storage path for downloaded assetes<br>
|
||||
-- warning The cached manifest in your storage path have higher priority and will be searched first,<br>
|
||||
-- only if it doesn't exist, AssetsManagerEx will use the given manifestUrl.
|
||||
-- @function [parent=#AssetsManagerEx] create
|
||||
-- @param self
|
||||
-- @param #string manifestUrl
|
||||
-- @param #string storagePath
|
||||
-- @return AssetsManagerEx#AssetsManagerEx ret (return value: cc.AssetsManagerEx)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- @function [parent=#AssetsManagerEx] AssetsManagerEx
|
||||
-- @param self
|
||||
-- @param #string manifestUrl
|
||||
-- @param #string storagePath
|
||||
-- @return AssetsManagerEx#AssetsManagerEx self (return value: cc.AssetsManagerEx)
|
||||
|
||||
return nil
|
|
@ -0,0 +1,48 @@
|
|||
|
||||
--------------------------------
|
||||
-- @module AttachNode
|
||||
-- @extend Node
|
||||
-- @parent_module cc
|
||||
|
||||
--------------------------------
|
||||
-- creates an AttachNode<br>
|
||||
-- param attachBone The bone to which the AttachNode is going to attach, the attacheBone must be a bone of the AttachNode's parent
|
||||
-- @function [parent=#AttachNode] create
|
||||
-- @param self
|
||||
-- @param #cc.Bone3D attachBone
|
||||
-- @return AttachNode#AttachNode ret (return value: cc.AttachNode)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- @function [parent=#AttachNode] visit
|
||||
-- @param self
|
||||
-- @param #cc.Renderer renderer
|
||||
-- @param #mat4_table parentTransform
|
||||
-- @param #unsigned int parentFlags
|
||||
-- @return AttachNode#AttachNode self (return value: cc.AttachNode)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- @function [parent=#AttachNode] getWorldToNodeTransform
|
||||
-- @param self
|
||||
-- @return mat4_table#mat4_table ret (return value: mat4_table)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- @function [parent=#AttachNode] getNodeToWorldTransform
|
||||
-- @param self
|
||||
-- @return mat4_table#mat4_table ret (return value: mat4_table)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- @function [parent=#AttachNode] getNodeToParentTransform
|
||||
-- @param self
|
||||
-- @return mat4_table#mat4_table ret (return value: mat4_table)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- @function [parent=#AttachNode] AttachNode
|
||||
-- @param self
|
||||
-- @return AttachNode#AttachNode self (return value: cc.AttachNode)
|
||||
|
||||
return nil
|
|
@ -0,0 +1,208 @@
|
|||
|
||||
--------------------------------
|
||||
-- @module AudioEngine
|
||||
-- @parent_module ccexp
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- @function [parent=#AudioEngine] lazyInit
|
||||
-- @param self
|
||||
-- @return bool#bool ret (return value: bool)
|
||||
|
||||
--------------------------------
|
||||
-- Sets the current playback position of an audio instance.<br>
|
||||
-- param audioID An audioID returned by the play2d function.<br>
|
||||
-- param sec The offset in seconds from the start to seek to.<br>
|
||||
-- return
|
||||
-- @function [parent=#AudioEngine] setCurrentTime
|
||||
-- @param self
|
||||
-- @param #int audioID
|
||||
-- @param #float sec
|
||||
-- @return bool#bool ret (return value: bool)
|
||||
|
||||
--------------------------------
|
||||
-- Gets the volume value of an audio instance.<br>
|
||||
-- param audioID An audioID returned by the play2d function.<br>
|
||||
-- return Volume value (range from 0.0 to 1.0).
|
||||
-- @function [parent=#AudioEngine] getVolume
|
||||
-- @param self
|
||||
-- @param #int audioID
|
||||
-- @return float#float ret (return value: float)
|
||||
|
||||
--------------------------------
|
||||
-- Uncache the audio data from internal buffer.<br>
|
||||
-- AudioEngine cache audio data on ios,mac, and win32 platform.<br>
|
||||
-- warning This can lead to stop related audio first.<br>
|
||||
-- param filePath Audio file path.
|
||||
-- @function [parent=#AudioEngine] uncache
|
||||
-- @param self
|
||||
-- @param #string filePath
|
||||
-- @return experimental::AudioEngine#experimental::AudioEngine self (return value: cc.experimental::AudioEngine)
|
||||
|
||||
--------------------------------
|
||||
-- Resume all suspended audio instances.
|
||||
-- @function [parent=#AudioEngine] resumeAll
|
||||
-- @param self
|
||||
-- @return experimental::AudioEngine#experimental::AudioEngine self (return value: cc.experimental::AudioEngine)
|
||||
|
||||
--------------------------------
|
||||
-- Stop all audio instances.
|
||||
-- @function [parent=#AudioEngine] stopAll
|
||||
-- @param self
|
||||
-- @return experimental::AudioEngine#experimental::AudioEngine self (return value: cc.experimental::AudioEngine)
|
||||
|
||||
--------------------------------
|
||||
-- Pause an audio instance.<br>
|
||||
-- param audioID An audioID returned by the play2d function.
|
||||
-- @function [parent=#AudioEngine] pause
|
||||
-- @param self
|
||||
-- @param #int audioID
|
||||
-- @return experimental::AudioEngine#experimental::AudioEngine self (return value: cc.experimental::AudioEngine)
|
||||
|
||||
--------------------------------
|
||||
-- Release objects relating to AudioEngine.<br>
|
||||
-- warning It must be called before the application exit.
|
||||
-- @function [parent=#AudioEngine] end
|
||||
-- @param self
|
||||
-- @return experimental::AudioEngine#experimental::AudioEngine self (return value: cc.experimental::AudioEngine)
|
||||
|
||||
--------------------------------
|
||||
-- Gets the maximum number of simultaneous audio instance of AudioEngine.
|
||||
-- @function [parent=#AudioEngine] getMaxAudioInstance
|
||||
-- @param self
|
||||
-- @return int#int ret (return value: int)
|
||||
|
||||
--------------------------------
|
||||
-- Gets the current playback position of an audio instance.<br>
|
||||
-- param audioID An audioID returned by the play2d function.<br>
|
||||
-- return The current playback position of an audio instance.
|
||||
-- @function [parent=#AudioEngine] getCurrentTime
|
||||
-- @param self
|
||||
-- @param #int audioID
|
||||
-- @return float#float ret (return value: float)
|
||||
|
||||
--------------------------------
|
||||
-- Sets the maximum number of simultaneous audio instance for AudioEngine.<br>
|
||||
-- param maxInstances The maximum number of simultaneous audio instance.
|
||||
-- @function [parent=#AudioEngine] setMaxAudioInstance
|
||||
-- @param self
|
||||
-- @param #int maxInstances
|
||||
-- @return bool#bool ret (return value: bool)
|
||||
|
||||
--------------------------------
|
||||
-- Checks whether an audio instance is loop.<br>
|
||||
-- param audioID An audioID returned by the play2d function.<br>
|
||||
-- return Whether or not an audio instance is loop.
|
||||
-- @function [parent=#AudioEngine] isLoop
|
||||
-- @param self
|
||||
-- @param #int audioID
|
||||
-- @return bool#bool ret (return value: bool)
|
||||
|
||||
--------------------------------
|
||||
-- Pause all playing audio instances.
|
||||
-- @function [parent=#AudioEngine] pauseAll
|
||||
-- @param self
|
||||
-- @return experimental::AudioEngine#experimental::AudioEngine self (return value: cc.experimental::AudioEngine)
|
||||
|
||||
--------------------------------
|
||||
-- Uncache all audio data from internal buffer.<br>
|
||||
-- warning All audio will be stopped first.
|
||||
-- @function [parent=#AudioEngine] uncacheAll
|
||||
-- @param self
|
||||
-- @return experimental::AudioEngine#experimental::AudioEngine self (return value: cc.experimental::AudioEngine)
|
||||
|
||||
--------------------------------
|
||||
-- Sets volume for an audio instance.<br>
|
||||
-- param audioID An audioID returned by the play2d function.<br>
|
||||
-- param volume Volume value (range from 0.0 to 1.0).
|
||||
-- @function [parent=#AudioEngine] setVolume
|
||||
-- @param self
|
||||
-- @param #int audioID
|
||||
-- @param #float volume
|
||||
-- @return experimental::AudioEngine#experimental::AudioEngine self (return value: cc.experimental::AudioEngine)
|
||||
|
||||
--------------------------------
|
||||
-- @overload self, string, function
|
||||
-- @overload self, string
|
||||
-- @function [parent=#AudioEngine] preload
|
||||
-- @param self
|
||||
-- @param #string filePath
|
||||
-- @param #function callback
|
||||
-- @return experimental::AudioEngine#experimental::AudioEngine self (return value: cc.experimental::AudioEngine)
|
||||
|
||||
--------------------------------
|
||||
-- Play 2d sound.<br>
|
||||
-- param filePath The path of an audio file.<br>
|
||||
-- param loop Whether audio instance loop or not.<br>
|
||||
-- param volume Volume value (range from 0.0 to 1.0).<br>
|
||||
-- param profile A profile for audio instance. When profile is not specified, default profile will be used.<br>
|
||||
-- return An audio ID. It allows you to dynamically change the behavior of an audio instance on the fly.<br>
|
||||
-- see `AudioProfile`
|
||||
-- @function [parent=#AudioEngine] play2d
|
||||
-- @param self
|
||||
-- @param #string filePath
|
||||
-- @param #bool loop
|
||||
-- @param #float volume
|
||||
-- @param #cc.experimental::AudioProfile profile
|
||||
-- @return int#int ret (return value: int)
|
||||
|
||||
--------------------------------
|
||||
-- Returns the state of an audio instance.<br>
|
||||
-- param audioID An audioID returned by the play2d function.<br>
|
||||
-- return The status of an audio instance.
|
||||
-- @function [parent=#AudioEngine] getState
|
||||
-- @param self
|
||||
-- @param #int audioID
|
||||
-- @return int#int ret (return value: int)
|
||||
|
||||
--------------------------------
|
||||
-- Resume an audio instance.<br>
|
||||
-- param audioID An audioID returned by the play2d function.
|
||||
-- @function [parent=#AudioEngine] resume
|
||||
-- @param self
|
||||
-- @param #int audioID
|
||||
-- @return experimental::AudioEngine#experimental::AudioEngine self (return value: cc.experimental::AudioEngine)
|
||||
|
||||
--------------------------------
|
||||
-- Stop an audio instance.<br>
|
||||
-- param audioID An audioID returned by the play2d function.
|
||||
-- @function [parent=#AudioEngine] stop
|
||||
-- @param self
|
||||
-- @param #int audioID
|
||||
-- @return experimental::AudioEngine#experimental::AudioEngine self (return value: cc.experimental::AudioEngine)
|
||||
|
||||
--------------------------------
|
||||
-- Gets the duration of an audio instance.<br>
|
||||
-- param audioID An audioID returned by the play2d function.<br>
|
||||
-- return The duration of an audio instance.
|
||||
-- @function [parent=#AudioEngine] getDuration
|
||||
-- @param self
|
||||
-- @param #int audioID
|
||||
-- @return float#float ret (return value: float)
|
||||
|
||||
--------------------------------
|
||||
-- Sets whether an audio instance loop or not.<br>
|
||||
-- param audioID An audioID returned by the play2d function.<br>
|
||||
-- param loop Whether audio instance loop or not.
|
||||
-- @function [parent=#AudioEngine] setLoop
|
||||
-- @param self
|
||||
-- @param #int audioID
|
||||
-- @param #bool loop
|
||||
-- @return experimental::AudioEngine#experimental::AudioEngine self (return value: cc.experimental::AudioEngine)
|
||||
|
||||
--------------------------------
|
||||
-- Gets the default profile of audio instances.<br>
|
||||
-- return The default profile of audio instances.
|
||||
-- @function [parent=#AudioEngine] getDefaultProfile
|
||||
-- @param self
|
||||
-- @return experimental::AudioProfile#experimental::AudioProfile ret (return value: cc.experimental::AudioProfile)
|
||||
|
||||
--------------------------------
|
||||
-- @overload self, string
|
||||
-- @overload self, int
|
||||
-- @function [parent=#AudioEngine] getProfile
|
||||
-- @param self
|
||||
-- @param #int audioID
|
||||
-- @return experimental::AudioProfile#experimental::AudioProfile ret (return value: cc.experimental::AudioProfile)
|
||||
|
||||
return nil
|
|
@ -0,0 +1,13 @@
|
|||
|
||||
--------------------------------
|
||||
-- @module AudioProfile
|
||||
-- @parent_module ccexp
|
||||
|
||||
--------------------------------
|
||||
-- Default constructor<br>
|
||||
-- lua new
|
||||
-- @function [parent=#AudioProfile] AudioProfile
|
||||
-- @param self
|
||||
-- @return experimental::AudioProfile#experimental::AudioProfile self (return value: cc.experimental::AudioProfile)
|
||||
|
||||
return nil
|
|
@ -0,0 +1,32 @@
|
|||
|
||||
--------------------------------
|
||||
-- @module BaseData
|
||||
-- @extend Ref
|
||||
-- @parent_module ccs
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- @function [parent=#BaseData] getColor
|
||||
-- @param self
|
||||
-- @return color4b_table#color4b_table ret (return value: color4b_table)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- @function [parent=#BaseData] setColor
|
||||
-- @param self
|
||||
-- @param #color4b_table color
|
||||
-- @return BaseData#BaseData self (return value: ccs.BaseData)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- @function [parent=#BaseData] create
|
||||
-- @param self
|
||||
-- @return BaseData#BaseData ret (return value: ccs.BaseData)
|
||||
|
||||
--------------------------------
|
||||
-- js ctor
|
||||
-- @function [parent=#BaseData] BaseData
|
||||
-- @param self
|
||||
-- @return BaseData#BaseData self (return value: ccs.BaseData)
|
||||
|
||||
return nil
|
|
@ -0,0 +1,46 @@
|
|||
|
||||
--------------------------------
|
||||
-- @module BatchNode
|
||||
-- @extend Node
|
||||
-- @parent_module ccs
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- @function [parent=#BatchNode] create
|
||||
-- @param self
|
||||
-- @return BatchNode#BatchNode ret (return value: ccs.BatchNode)
|
||||
|
||||
--------------------------------
|
||||
-- @overload self, cc.Node, int, string
|
||||
-- @overload self, cc.Node, int, int
|
||||
-- @function [parent=#BatchNode] addChild
|
||||
-- @param self
|
||||
-- @param #cc.Node pChild
|
||||
-- @param #int zOrder
|
||||
-- @param #int tag
|
||||
-- @return BatchNode#BatchNode self (return value: ccs.BatchNode)
|
||||
|
||||
--------------------------------
|
||||
-- js NA
|
||||
-- @function [parent=#BatchNode] init
|
||||
-- @param self
|
||||
-- @return bool#bool ret (return value: bool)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- @function [parent=#BatchNode] draw
|
||||
-- @param self
|
||||
-- @param #cc.Renderer renderer
|
||||
-- @param #mat4_table transform
|
||||
-- @param #unsigned int flags
|
||||
-- @return BatchNode#BatchNode self (return value: ccs.BatchNode)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- @function [parent=#BatchNode] removeChild
|
||||
-- @param self
|
||||
-- @param #cc.Node child
|
||||
-- @param #bool cleanup
|
||||
-- @return BatchNode#BatchNode self (return value: ccs.BatchNode)
|
||||
|
||||
return nil
|
|
@ -0,0 +1,57 @@
|
|||
|
||||
--------------------------------
|
||||
-- @module BillBoard
|
||||
-- @extend Sprite
|
||||
-- @parent_module cc
|
||||
|
||||
--------------------------------
|
||||
-- Get the billboard rotation mode.
|
||||
-- @function [parent=#BillBoard] getMode
|
||||
-- @param self
|
||||
-- @return int#int ret (return value: int)
|
||||
|
||||
--------------------------------
|
||||
-- Set the billboard rotation mode.
|
||||
-- @function [parent=#BillBoard] setMode
|
||||
-- @param self
|
||||
-- @param #int mode
|
||||
-- @return BillBoard#BillBoard self (return value: cc.BillBoard)
|
||||
|
||||
--------------------------------
|
||||
-- @overload self, string, int
|
||||
-- @overload self, int
|
||||
-- @overload self, string, rect_table, int
|
||||
-- @function [parent=#BillBoard] create
|
||||
-- @param self
|
||||
-- @param #string filename
|
||||
-- @param #rect_table rect
|
||||
-- @param #int mode
|
||||
-- @return BillBoard#BillBoard ret (return value: cc.BillBoard)
|
||||
|
||||
--------------------------------
|
||||
-- Creates a BillBoard with a Texture2D object.<br>
|
||||
-- After creation, the rect will be the size of the texture, and the offset will be (0,0).<br>
|
||||
-- param texture A pointer to a Texture2D object.<br>
|
||||
-- return An autoreleased BillBoard object
|
||||
-- @function [parent=#BillBoard] createWithTexture
|
||||
-- @param self
|
||||
-- @param #cc.Texture2D texture
|
||||
-- @param #int mode
|
||||
-- @return BillBoard#BillBoard ret (return value: cc.BillBoard)
|
||||
|
||||
--------------------------------
|
||||
-- update billboard's transform and turn it towards camera
|
||||
-- @function [parent=#BillBoard] visit
|
||||
-- @param self
|
||||
-- @param #cc.Renderer renderer
|
||||
-- @param #mat4_table parentTransform
|
||||
-- @param #unsigned int parentFlags
|
||||
-- @return BillBoard#BillBoard self (return value: cc.BillBoard)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- @function [parent=#BillBoard] BillBoard
|
||||
-- @param self
|
||||
-- @return BillBoard#BillBoard self (return value: cc.BillBoard)
|
||||
|
||||
return nil
|
|
@ -0,0 +1,38 @@
|
|||
|
||||
--------------------------------
|
||||
-- @module BlendFuncFrame
|
||||
-- @extend Frame
|
||||
-- @parent_module ccs
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- @function [parent=#BlendFuncFrame] getBlendFunc
|
||||
-- @param self
|
||||
-- @return BlendFunc#BlendFunc ret (return value: cc.BlendFunc)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- @function [parent=#BlendFuncFrame] setBlendFunc
|
||||
-- @param self
|
||||
-- @param #cc.BlendFunc blendFunc
|
||||
-- @return BlendFuncFrame#BlendFuncFrame self (return value: ccs.BlendFuncFrame)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- @function [parent=#BlendFuncFrame] create
|
||||
-- @param self
|
||||
-- @return BlendFuncFrame#BlendFuncFrame ret (return value: ccs.BlendFuncFrame)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- @function [parent=#BlendFuncFrame] clone
|
||||
-- @param self
|
||||
-- @return Frame#Frame ret (return value: ccs.Frame)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- @function [parent=#BlendFuncFrame] BlendFuncFrame
|
||||
-- @param self
|
||||
-- @return BlendFuncFrame#BlendFuncFrame self (return value: ccs.BlendFuncFrame)
|
||||
|
||||
return nil
|
|
@ -0,0 +1,288 @@
|
|||
|
||||
--------------------------------
|
||||
-- @module Bone
|
||||
-- @extend Node
|
||||
-- @parent_module ccs
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- @function [parent=#Bone] isTransformDirty
|
||||
-- @param self
|
||||
-- @return bool#bool ret (return value: bool)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- @function [parent=#Bone] setBlendFunc
|
||||
-- @param self
|
||||
-- @param #cc.BlendFunc blendFunc
|
||||
-- @return Bone#Bone self (return value: ccs.Bone)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- @function [parent=#Bone] isIgnoreMovementBoneData
|
||||
-- @param self
|
||||
-- @return bool#bool ret (return value: bool)
|
||||
|
||||
--------------------------------
|
||||
-- Update zorder
|
||||
-- @function [parent=#Bone] updateZOrder
|
||||
-- @param self
|
||||
-- @return Bone#Bone self (return value: ccs.Bone)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- @function [parent=#Bone] getDisplayRenderNode
|
||||
-- @param self
|
||||
-- @return Node#Node ret (return value: cc.Node)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- @function [parent=#Bone] isBlendDirty
|
||||
-- @param self
|
||||
-- @return bool#bool ret (return value: bool)
|
||||
|
||||
--------------------------------
|
||||
-- Add a child to this bone, and it will let this child call setParent(Bone *parent) function to set self to it's parent<br>
|
||||
-- param child the child you want to add
|
||||
-- @function [parent=#Bone] addChildBone
|
||||
-- @param self
|
||||
-- @param #ccs.Bone child
|
||||
-- @return Bone#Bone self (return value: ccs.Bone)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- @function [parent=#Bone] getWorldInfo
|
||||
-- @param self
|
||||
-- @return BaseData#BaseData ret (return value: ccs.BaseData)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- @function [parent=#Bone] getTween
|
||||
-- @param self
|
||||
-- @return Tween#Tween ret (return value: ccs.Tween)
|
||||
|
||||
--------------------------------
|
||||
-- Get parent bone<br>
|
||||
-- return parent bone
|
||||
-- @function [parent=#Bone] getParentBone
|
||||
-- @param self
|
||||
-- @return Bone#Bone ret (return value: ccs.Bone)
|
||||
|
||||
--------------------------------
|
||||
-- Update color to render display
|
||||
-- @function [parent=#Bone] updateColor
|
||||
-- @param self
|
||||
-- @return Bone#Bone self (return value: ccs.Bone)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- @function [parent=#Bone] setTransformDirty
|
||||
-- @param self
|
||||
-- @param #bool dirty
|
||||
-- @return Bone#Bone self (return value: ccs.Bone)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- @function [parent=#Bone] getDisplayRenderNodeType
|
||||
-- @param self
|
||||
-- @return int#int ret (return value: int)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- @function [parent=#Bone] removeDisplay
|
||||
-- @param self
|
||||
-- @param #int index
|
||||
-- @return Bone#Bone self (return value: ccs.Bone)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- @function [parent=#Bone] setBoneData
|
||||
-- @param self
|
||||
-- @param #ccs.BoneData boneData
|
||||
-- @return Bone#Bone self (return value: ccs.Bone)
|
||||
|
||||
--------------------------------
|
||||
-- Initializes a Bone with the specified name<br>
|
||||
-- param name Bone's name.
|
||||
-- @function [parent=#Bone] init
|
||||
-- @param self
|
||||
-- @param #string name
|
||||
-- @return bool#bool ret (return value: bool)
|
||||
|
||||
--------------------------------
|
||||
-- Set parent bone.<br>
|
||||
-- If parent is NUll, then also remove this bone from armature.<br>
|
||||
-- It will not set the Armature, if you want to add the bone to a Armature, you should use Armature::addBone(Bone *bone, const char* parentName).<br>
|
||||
-- param parent the parent bone.<br>
|
||||
-- nullptr : remove this bone from armature
|
||||
-- @function [parent=#Bone] setParentBone
|
||||
-- @param self
|
||||
-- @param #ccs.Bone parent
|
||||
-- @return Bone#Bone self (return value: ccs.Bone)
|
||||
|
||||
--------------------------------
|
||||
-- @overload self, cc.Node, int
|
||||
-- @overload self, ccs.DisplayData, int
|
||||
-- @function [parent=#Bone] addDisplay
|
||||
-- @param self
|
||||
-- @param #ccs.DisplayData displayData
|
||||
-- @param #int index
|
||||
-- @return Bone#Bone self (return value: ccs.Bone)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- @function [parent=#Bone] getBlendFunc
|
||||
-- @param self
|
||||
-- @return BlendFunc#BlendFunc ret (return value: cc.BlendFunc)
|
||||
|
||||
--------------------------------
|
||||
-- Remove itself from its parent.<br>
|
||||
-- param recursion whether or not to remove childBone's display
|
||||
-- @function [parent=#Bone] removeFromParent
|
||||
-- @param self
|
||||
-- @param #bool recursion
|
||||
-- @return Bone#Bone self (return value: ccs.Bone)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- @function [parent=#Bone] getColliderDetector
|
||||
-- @param self
|
||||
-- @return ColliderDetector#ColliderDetector ret (return value: ccs.ColliderDetector)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- @function [parent=#Bone] getChildArmature
|
||||
-- @param self
|
||||
-- @return Armature#Armature ret (return value: ccs.Armature)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- @function [parent=#Bone] getTweenData
|
||||
-- @param self
|
||||
-- @return FrameData#FrameData ret (return value: ccs.FrameData)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- @function [parent=#Bone] changeDisplayWithIndex
|
||||
-- @param self
|
||||
-- @param #int index
|
||||
-- @param #bool force
|
||||
-- @return Bone#Bone self (return value: ccs.Bone)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- @function [parent=#Bone] changeDisplayWithName
|
||||
-- @param self
|
||||
-- @param #string name
|
||||
-- @param #bool force
|
||||
-- @return Bone#Bone self (return value: ccs.Bone)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- @function [parent=#Bone] setArmature
|
||||
-- @param self
|
||||
-- @param #ccs.Armature armature
|
||||
-- @return Bone#Bone self (return value: ccs.Bone)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- @function [parent=#Bone] setBlendDirty
|
||||
-- @param self
|
||||
-- @param #bool dirty
|
||||
-- @return Bone#Bone self (return value: ccs.Bone)
|
||||
|
||||
--------------------------------
|
||||
-- Removes a child Bone<br>
|
||||
-- param bone the bone you want to remove
|
||||
-- @function [parent=#Bone] removeChildBone
|
||||
-- @param self
|
||||
-- @param #ccs.Bone bone
|
||||
-- @param #bool recursion
|
||||
-- @return Bone#Bone self (return value: ccs.Bone)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- @function [parent=#Bone] setChildArmature
|
||||
-- @param self
|
||||
-- @param #ccs.Armature childArmature
|
||||
-- @return Bone#Bone self (return value: ccs.Bone)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- @function [parent=#Bone] getNodeToArmatureTransform
|
||||
-- @param self
|
||||
-- @return mat4_table#mat4_table ret (return value: mat4_table)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- @function [parent=#Bone] getDisplayManager
|
||||
-- @param self
|
||||
-- @return DisplayManager#DisplayManager ret (return value: ccs.DisplayManager)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- @function [parent=#Bone] getArmature
|
||||
-- @param self
|
||||
-- @return Armature#Armature ret (return value: ccs.Armature)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- @function [parent=#Bone] getBoneData
|
||||
-- @param self
|
||||
-- @return BoneData#BoneData ret (return value: ccs.BoneData)
|
||||
|
||||
--------------------------------
|
||||
-- @overload self, string
|
||||
-- @overload self
|
||||
-- @function [parent=#Bone] create
|
||||
-- @param self
|
||||
-- @param #string name
|
||||
-- @return Bone#Bone ret (return value: ccs.Bone)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- @function [parent=#Bone] getNodeToWorldTransform
|
||||
-- @param self
|
||||
-- @return mat4_table#mat4_table ret (return value: mat4_table)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- @function [parent=#Bone] setLocalZOrder
|
||||
-- @param self
|
||||
-- @param #int zOrder
|
||||
-- @return Bone#Bone self (return value: ccs.Bone)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- @function [parent=#Bone] update
|
||||
-- @param self
|
||||
-- @param #float delta
|
||||
-- @return Bone#Bone self (return value: ccs.Bone)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- @function [parent=#Bone] updateDisplayedOpacity
|
||||
-- @param self
|
||||
-- @param #unsigned char parentOpacity
|
||||
-- @return Bone#Bone self (return value: ccs.Bone)
|
||||
|
||||
--------------------------------
|
||||
-- Initializes an empty Bone with nothing init.
|
||||
-- @function [parent=#Bone] init
|
||||
-- @param self
|
||||
-- @return bool#bool ret (return value: bool)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- @function [parent=#Bone] updateDisplayedColor
|
||||
-- @param self
|
||||
-- @param #color3b_table parentColor
|
||||
-- @return Bone#Bone self (return value: ccs.Bone)
|
||||
|
||||
--------------------------------
|
||||
-- js ctor
|
||||
-- @function [parent=#Bone] Bone
|
||||
-- @param self
|
||||
-- @return Bone#Bone self (return value: ccs.Bone)
|
||||
|
||||
return nil
|
|
@ -0,0 +1,39 @@
|
|||
|
||||
--------------------------------
|
||||
-- @module BoneData
|
||||
-- @extend BaseData
|
||||
-- @parent_module ccs
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- @function [parent=#BoneData] getDisplayData
|
||||
-- @param self
|
||||
-- @param #int index
|
||||
-- @return DisplayData#DisplayData ret (return value: ccs.DisplayData)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- @function [parent=#BoneData] init
|
||||
-- @param self
|
||||
-- @return bool#bool ret (return value: bool)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- @function [parent=#BoneData] addDisplayData
|
||||
-- @param self
|
||||
-- @param #ccs.DisplayData displayData
|
||||
-- @return BoneData#BoneData self (return value: ccs.BoneData)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- @function [parent=#BoneData] create
|
||||
-- @param self
|
||||
-- @return BoneData#BoneData ret (return value: ccs.BoneData)
|
||||
|
||||
--------------------------------
|
||||
-- js ctor
|
||||
-- @function [parent=#BoneData] BoneData
|
||||
-- @param self
|
||||
-- @return BoneData#BoneData self (return value: ccs.BoneData)
|
||||
|
||||
return nil
|
|
@ -0,0 +1,223 @@
|
|||
|
||||
--------------------------------
|
||||
-- @module BoneNode
|
||||
-- @extend Node,BlendProtocol
|
||||
-- @parent_module ccs
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- @function [parent=#BoneNode] getDebugDrawWidth
|
||||
-- @param self
|
||||
-- @return float#float ret (return value: float)
|
||||
|
||||
--------------------------------
|
||||
-- @overload self
|
||||
-- @overload self
|
||||
-- @function [parent=#BoneNode] getChildBones
|
||||
-- @param self
|
||||
-- @return array_table#array_table ret (return value: array_table)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- @function [parent=#BoneNode] getBlendFunc
|
||||
-- @param self
|
||||
-- @return BlendFunc#BlendFunc ret (return value: cc.BlendFunc)
|
||||
|
||||
--------------------------------
|
||||
-- brief: get all bones in this bone tree
|
||||
-- @function [parent=#BoneNode] getAllSubBones
|
||||
-- @param self
|
||||
-- @return array_table#array_table ret (return value: array_table)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- @function [parent=#BoneNode] setBlendFunc
|
||||
-- @param self
|
||||
-- @param #cc.BlendFunc blendFunc
|
||||
-- @return BoneNode#BoneNode self (return value: ccs.BoneNode)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- @function [parent=#BoneNode] setDebugDrawEnabled
|
||||
-- @param self
|
||||
-- @param #bool isDebugDraw
|
||||
-- @return BoneNode#BoneNode self (return value: ccs.BoneNode)
|
||||
|
||||
--------------------------------
|
||||
-- get displayings rect in self transform
|
||||
-- @function [parent=#BoneNode] getVisibleSkinsRect
|
||||
-- @param self
|
||||
-- @return rect_table#rect_table ret (return value: rect_table)
|
||||
|
||||
--------------------------------
|
||||
-- brief: get all skins in this bone tree
|
||||
-- @function [parent=#BoneNode] getAllSubSkins
|
||||
-- @param self
|
||||
-- @return array_table#array_table ret (return value: array_table)
|
||||
|
||||
--------------------------------
|
||||
-- @overload self, string, bool
|
||||
-- @overload self, cc.Node, bool
|
||||
-- @function [parent=#BoneNode] displaySkin
|
||||
-- @param self
|
||||
-- @param #cc.Node skin
|
||||
-- @param #bool hideOthers
|
||||
-- @return BoneNode#BoneNode self (return value: ccs.BoneNode)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- @function [parent=#BoneNode] isDebugDrawEnabled
|
||||
-- @param self
|
||||
-- @return bool#bool ret (return value: bool)
|
||||
|
||||
--------------------------------
|
||||
-- @overload self, cc.Node, bool, bool
|
||||
-- @overload self, cc.Node, bool
|
||||
-- @function [parent=#BoneNode] addSkin
|
||||
-- @param self
|
||||
-- @param #cc.Node skin
|
||||
-- @param #bool display
|
||||
-- @param #bool hideOthers
|
||||
-- @return BoneNode#BoneNode self (return value: ccs.BoneNode)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- @function [parent=#BoneNode] getRootSkeletonNode
|
||||
-- @param self
|
||||
-- @return SkeletonNode#SkeletonNode ret (return value: ccs.SkeletonNode)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- @function [parent=#BoneNode] setDebugDrawLength
|
||||
-- @param self
|
||||
-- @param #float length
|
||||
-- @return BoneNode#BoneNode self (return value: ccs.BoneNode)
|
||||
|
||||
--------------------------------
|
||||
-- @overload self
|
||||
-- @overload self
|
||||
-- @function [parent=#BoneNode] getSkins
|
||||
-- @param self
|
||||
-- @return array_table#array_table ret (return value: array_table)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- @function [parent=#BoneNode] getVisibleSkins
|
||||
-- @param self
|
||||
-- @return array_table#array_table ret (return value: array_table)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- @function [parent=#BoneNode] setDebugDrawWidth
|
||||
-- @param self
|
||||
-- @param #float width
|
||||
-- @return BoneNode#BoneNode self (return value: ccs.BoneNode)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- @function [parent=#BoneNode] getDebugDrawLength
|
||||
-- @param self
|
||||
-- @return float#float ret (return value: float)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- @function [parent=#BoneNode] setDebugDrawColor
|
||||
-- @param self
|
||||
-- @param #color4f_table color
|
||||
-- @return BoneNode#BoneNode self (return value: ccs.BoneNode)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- @function [parent=#BoneNode] getDebugDrawColor
|
||||
-- @param self
|
||||
-- @return color4f_table#color4f_table ret (return value: color4f_table)
|
||||
|
||||
--------------------------------
|
||||
-- @overload self, int
|
||||
-- @overload self
|
||||
-- @function [parent=#BoneNode] create
|
||||
-- @param self
|
||||
-- @param #int length
|
||||
-- @return BoneNode#BoneNode ret (return value: ccs.BoneNode)
|
||||
|
||||
--------------------------------
|
||||
-- @overload self, cc.Node, int, int
|
||||
-- @overload self, cc.Node, int, string
|
||||
-- @function [parent=#BoneNode] addChild
|
||||
-- @param self
|
||||
-- @param #cc.Node child
|
||||
-- @param #int localZOrder
|
||||
-- @param #string name
|
||||
-- @return BoneNode#BoneNode self (return value: ccs.BoneNode)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- @function [parent=#BoneNode] draw
|
||||
-- @param self
|
||||
-- @param #cc.Renderer renderer
|
||||
-- @param #mat4_table transform
|
||||
-- @param #unsigned int flags
|
||||
-- @return BoneNode#BoneNode self (return value: ccs.BoneNode)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- @function [parent=#BoneNode] setName
|
||||
-- @param self
|
||||
-- @param #string name
|
||||
-- @return BoneNode#BoneNode self (return value: ccs.BoneNode)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- @function [parent=#BoneNode] setAnchorPoint
|
||||
-- @param self
|
||||
-- @param #vec2_table anchorPoint
|
||||
-- @return BoneNode#BoneNode self (return value: ccs.BoneNode)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- @function [parent=#BoneNode] setLocalZOrder
|
||||
-- @param self
|
||||
-- @param #int localZOrder
|
||||
-- @return BoneNode#BoneNode self (return value: ccs.BoneNode)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- @function [parent=#BoneNode] removeChild
|
||||
-- @param self
|
||||
-- @param #cc.Node child
|
||||
-- @param #bool cleanup
|
||||
-- @return BoneNode#BoneNode self (return value: ccs.BoneNode)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- @function [parent=#BoneNode] init
|
||||
-- @param self
|
||||
-- @return bool#bool ret (return value: bool)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- @function [parent=#BoneNode] getBoundingBox
|
||||
-- @param self
|
||||
-- @return rect_table#rect_table ret (return value: rect_table)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- @function [parent=#BoneNode] setContentSize
|
||||
-- @param self
|
||||
-- @param #size_table contentSize
|
||||
-- @return BoneNode#BoneNode self (return value: ccs.BoneNode)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- @function [parent=#BoneNode] setVisible
|
||||
-- @param self
|
||||
-- @param #bool visible
|
||||
-- @return BoneNode#BoneNode self (return value: ccs.BoneNode)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- @function [parent=#BoneNode] BoneNode
|
||||
-- @param self
|
||||
-- @return BoneNode#BoneNode self (return value: ccs.BoneNode)
|
||||
|
||||
return nil
|
|
@ -0,0 +1,72 @@
|
|||
|
||||
--------------------------------
|
||||
-- @module Bundle3D
|
||||
-- @parent_module cc
|
||||
|
||||
--------------------------------
|
||||
-- load a file. You must load a file first, then call loadMeshData, loadSkinData, and so on<br>
|
||||
-- param path File to be loaded<br>
|
||||
-- return result of load
|
||||
-- @function [parent=#Bundle3D] load
|
||||
-- @param self
|
||||
-- @param #string path
|
||||
-- @return bool#bool ret (return value: bool)
|
||||
|
||||
--------------------------------
|
||||
-- load skin data from bundle<br>
|
||||
-- param id The ID of the skin, load the first Skin in the bundle if it is empty
|
||||
-- @function [parent=#Bundle3D] loadSkinData
|
||||
-- @param self
|
||||
-- @param #string id
|
||||
-- @param #cc.SkinData skindata
|
||||
-- @return bool#bool ret (return value: bool)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- @function [parent=#Bundle3D] clear
|
||||
-- @param self
|
||||
-- @return Bundle3D#Bundle3D self (return value: cc.Bundle3D)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- @function [parent=#Bundle3D] loadMaterials
|
||||
-- @param self
|
||||
-- @param #cc.MaterialDatas materialdatas
|
||||
-- @return bool#bool ret (return value: bool)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- @function [parent=#Bundle3D] loadNodes
|
||||
-- @param self
|
||||
-- @param #cc.NodeDatas nodedatas
|
||||
-- @return bool#bool ret (return value: bool)
|
||||
|
||||
--------------------------------
|
||||
-- load material data from bundle<br>
|
||||
-- param id The ID of the animation, load the first animation in the bundle if it is empty
|
||||
-- @function [parent=#Bundle3D] loadAnimationData
|
||||
-- @param self
|
||||
-- @param #string id
|
||||
-- @param #cc.Animation3DData animationdata
|
||||
-- @return bool#bool ret (return value: bool)
|
||||
|
||||
--------------------------------
|
||||
-- create a new bundle, destroy it when finish using it
|
||||
-- @function [parent=#Bundle3D] createBundle
|
||||
-- @param self
|
||||
-- @return Bundle3D#Bundle3D ret (return value: cc.Bundle3D)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- @function [parent=#Bundle3D] destroyBundle
|
||||
-- @param self
|
||||
-- @param #cc.Bundle3D bundle
|
||||
-- @return Bundle3D#Bundle3D self (return value: cc.Bundle3D)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- @function [parent=#Bundle3D] Bundle3D
|
||||
-- @param self
|
||||
-- @return Bundle3D#Bundle3D self (return value: cc.Bundle3D)
|
||||
|
||||
return nil
|
|
@ -0,0 +1,316 @@
|
|||
|
||||
--------------------------------
|
||||
-- @module Button
|
||||
-- @extend Widget
|
||||
-- @parent_module ccui
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- @function [parent=#Button] getNormalTextureSize
|
||||
-- @param self
|
||||
-- @return size_table#size_table ret (return value: size_table)
|
||||
|
||||
--------------------------------
|
||||
-- Query the button title content.<br>
|
||||
-- return Get the button's title content.
|
||||
-- @function [parent=#Button] getTitleText
|
||||
-- @param self
|
||||
-- @return string#string ret (return value: string)
|
||||
|
||||
--------------------------------
|
||||
-- Change the font size of button's title<br>
|
||||
-- param size Title font size in float.
|
||||
-- @function [parent=#Button] setTitleFontSize
|
||||
-- @param self
|
||||
-- @param #float size
|
||||
-- @return Button#Button self (return value: ccui.Button)
|
||||
|
||||
--------------------------------
|
||||
-- Enable scale9 renderer.<br>
|
||||
-- param enable Set to true will use scale9 renderer, false otherwise.
|
||||
-- @function [parent=#Button] setScale9Enabled
|
||||
-- @param self
|
||||
-- @param #bool enable
|
||||
-- @return Button#Button self (return value: ccui.Button)
|
||||
|
||||
--------------------------------
|
||||
-- Return the inner title renderer of Button.<br>
|
||||
-- return The button title.<br>
|
||||
-- since v3.3
|
||||
-- @function [parent=#Button] getTitleRenderer
|
||||
-- @param self
|
||||
-- @return Label#Label ret (return value: cc.Label)
|
||||
|
||||
--------------------------------
|
||||
-- brief Return the nine-patch sprite of clicked state<br>
|
||||
-- return the nine-patch sprite of clicked state<br>
|
||||
-- since v3.9
|
||||
-- @function [parent=#Button] getRendererClicked
|
||||
-- @param self
|
||||
-- @return Scale9Sprite#Scale9Sprite ret (return value: ccui.Scale9Sprite)
|
||||
|
||||
--------------------------------
|
||||
-- brief Return a zoom scale<br>
|
||||
-- return the zoom scale in float<br>
|
||||
-- since v3.3
|
||||
-- @function [parent=#Button] getZoomScale
|
||||
-- @param self
|
||||
-- @return float#float ret (return value: float)
|
||||
|
||||
--------------------------------
|
||||
-- Return the capInsets of disabled state scale9sprite.<br>
|
||||
-- return The disabled scale9 renderer capInsets.
|
||||
-- @function [parent=#Button] getCapInsetsDisabledRenderer
|
||||
-- @param self
|
||||
-- @return rect_table#rect_table ret (return value: rect_table)
|
||||
|
||||
--------------------------------
|
||||
-- Change the color of button's title.<br>
|
||||
-- param color The title color in Color3B.
|
||||
-- @function [parent=#Button] setTitleColor
|
||||
-- @param self
|
||||
-- @param #color3b_table color
|
||||
-- @return Button#Button self (return value: ccui.Button)
|
||||
|
||||
--------------------------------
|
||||
-- brief Return the nine-patch sprite of disabled state<br>
|
||||
-- return the nine-patch sprite of disabled state<br>
|
||||
-- since v3.9
|
||||
-- @function [parent=#Button] getRendererDisabled
|
||||
-- @param self
|
||||
-- @return Scale9Sprite#Scale9Sprite ret (return value: ccui.Scale9Sprite)
|
||||
|
||||
--------------------------------
|
||||
-- Sets capInsets for button, only the disabled state scale9 renderer will be affected.<br>
|
||||
-- param capInsets capInsets in Rect.
|
||||
-- @function [parent=#Button] setCapInsetsDisabledRenderer
|
||||
-- @param self
|
||||
-- @param #rect_table capInsets
|
||||
-- @return Button#Button self (return value: ccui.Button)
|
||||
|
||||
--------------------------------
|
||||
-- Sets capInsets for button.<br>
|
||||
-- The capInset affects all button scale9 renderer only if `setScale9Enabled(true)` is called<br>
|
||||
-- param capInsets capInset in Rect.
|
||||
-- @function [parent=#Button] setCapInsets
|
||||
-- @param self
|
||||
-- @param #rect_table capInsets
|
||||
-- @return Button#Button self (return value: ccui.Button)
|
||||
|
||||
--------------------------------
|
||||
-- Load disabled state texture for button.<br>
|
||||
-- param disabled dark state texture.<br>
|
||||
-- param texType @see `TextureResType`
|
||||
-- @function [parent=#Button] loadTextureDisabled
|
||||
-- @param self
|
||||
-- @param #string disabled
|
||||
-- @param #int texType
|
||||
-- @return Button#Button self (return value: ccui.Button)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- @function [parent=#Button] init
|
||||
-- @param self
|
||||
-- @param #string normalImage
|
||||
-- @param #string selectedImage
|
||||
-- @param #string disableImage
|
||||
-- @param #int texType
|
||||
-- @return bool#bool ret (return value: bool)
|
||||
|
||||
--------------------------------
|
||||
-- Change the content of button's title.<br>
|
||||
-- param text The title in std::string.
|
||||
-- @function [parent=#Button] setTitleText
|
||||
-- @param self
|
||||
-- @param #string text
|
||||
-- @return Button#Button self (return value: ccui.Button)
|
||||
|
||||
--------------------------------
|
||||
-- Sets capInsets for button, only the normal state scale9 renderer will be affected.<br>
|
||||
-- param capInsets capInsets in Rect.
|
||||
-- @function [parent=#Button] setCapInsetsNormalRenderer
|
||||
-- @param self
|
||||
-- @param #rect_table capInsets
|
||||
-- @return Button#Button self (return value: ccui.Button)
|
||||
|
||||
--------------------------------
|
||||
-- Load selected state texture for button.<br>
|
||||
-- param selected selected state texture.<br>
|
||||
-- param texType @see `TextureResType`
|
||||
-- @function [parent=#Button] loadTexturePressed
|
||||
-- @param self
|
||||
-- @param #string selected
|
||||
-- @param #int texType
|
||||
-- @return Button#Button self (return value: ccui.Button)
|
||||
|
||||
--------------------------------
|
||||
-- Change the font name of button's title<br>
|
||||
-- param fontName a font name string.
|
||||
-- @function [parent=#Button] setTitleFontName
|
||||
-- @param self
|
||||
-- @param #string fontName
|
||||
-- @return Button#Button self (return value: ccui.Button)
|
||||
|
||||
--------------------------------
|
||||
-- Return the capInsets of normal state scale9sprite.<br>
|
||||
-- return The normal scale9 renderer capInsets.
|
||||
-- @function [parent=#Button] getCapInsetsNormalRenderer
|
||||
-- @param self
|
||||
-- @return rect_table#rect_table ret (return value: rect_table)
|
||||
|
||||
--------------------------------
|
||||
-- @overload self, int, int
|
||||
-- @overload self, int
|
||||
-- @function [parent=#Button] setTitleAlignment
|
||||
-- @param self
|
||||
-- @param #int hAlignment
|
||||
-- @param #int vAlignment
|
||||
-- @return Button#Button self (return value: ccui.Button)
|
||||
|
||||
--------------------------------
|
||||
-- Return the capInsets of pressed state scale9sprite.<br>
|
||||
-- return The pressed scale9 renderer capInsets.
|
||||
-- @function [parent=#Button] getCapInsetsPressedRenderer
|
||||
-- @param self
|
||||
-- @return rect_table#rect_table ret (return value: rect_table)
|
||||
|
||||
--------------------------------
|
||||
-- Load textures for button.<br>
|
||||
-- param normal normal state texture name.<br>
|
||||
-- param selected selected state texture name.<br>
|
||||
-- param disabled disabled state texture name.<br>
|
||||
-- param texType @see `TextureResType`
|
||||
-- @function [parent=#Button] loadTextures
|
||||
-- @param self
|
||||
-- @param #string normal
|
||||
-- @param #string selected
|
||||
-- @param #string disabled
|
||||
-- @param #int texType
|
||||
-- @return Button#Button self (return value: ccui.Button)
|
||||
|
||||
--------------------------------
|
||||
-- Query whether button is using scale9 renderer or not.<br>
|
||||
-- return whether button use scale9 renderer or not.
|
||||
-- @function [parent=#Button] isScale9Enabled
|
||||
-- @param self
|
||||
-- @return bool#bool ret (return value: bool)
|
||||
|
||||
--------------------------------
|
||||
-- Load normal state texture for button.<br>
|
||||
-- param normal normal state texture.<br>
|
||||
-- param texType @see `TextureResType`
|
||||
-- @function [parent=#Button] loadTextureNormal
|
||||
-- @param self
|
||||
-- @param #string normal
|
||||
-- @param #int texType
|
||||
-- @return Button#Button self (return value: ccui.Button)
|
||||
|
||||
--------------------------------
|
||||
-- Sets capInsets for button, only the pressed state scale9 renderer will be affected.<br>
|
||||
-- param capInsets capInsets in Rect
|
||||
-- @function [parent=#Button] setCapInsetsPressedRenderer
|
||||
-- @param self
|
||||
-- @param #rect_table capInsets
|
||||
-- @return Button#Button self (return value: ccui.Button)
|
||||
|
||||
--------------------------------
|
||||
-- Query the font size of button title<br>
|
||||
-- return font size in float.
|
||||
-- @function [parent=#Button] getTitleFontSize
|
||||
-- @param self
|
||||
-- @return float#float ret (return value: float)
|
||||
|
||||
--------------------------------
|
||||
-- brief Return the nine-patch sprite of normal state<br>
|
||||
-- return the nine-patch sprite of normal state<br>
|
||||
-- since v3.9
|
||||
-- @function [parent=#Button] getRendererNormal
|
||||
-- @param self
|
||||
-- @return Scale9Sprite#Scale9Sprite ret (return value: ccui.Scale9Sprite)
|
||||
|
||||
--------------------------------
|
||||
-- Query the font name of button's title<br>
|
||||
-- return font name in std::string
|
||||
-- @function [parent=#Button] getTitleFontName
|
||||
-- @param self
|
||||
-- @return string#string ret (return value: string)
|
||||
|
||||
--------------------------------
|
||||
-- Query the button title color.<br>
|
||||
-- return Color3B of button title.
|
||||
-- @function [parent=#Button] getTitleColor
|
||||
-- @param self
|
||||
-- @return color3b_table#color3b_table ret (return value: color3b_table)
|
||||
|
||||
--------------------------------
|
||||
-- Enable zooming action when button is pressed.<br>
|
||||
-- param enabled Set to true will enable zoom effect, false otherwise.
|
||||
-- @function [parent=#Button] setPressedActionEnabled
|
||||
-- @param self
|
||||
-- @param #bool enabled
|
||||
-- @return Button#Button self (return value: ccui.Button)
|
||||
|
||||
--------------------------------
|
||||
-- @brief When user pressed the button, the button will zoom to a scale.<br>
|
||||
-- The final scale of the button equals (button original scale + _zoomScale)<br>
|
||||
-- since v3.3
|
||||
-- @function [parent=#Button] setZoomScale
|
||||
-- @param self
|
||||
-- @param #float scale
|
||||
-- @return Button#Button self (return value: ccui.Button)
|
||||
|
||||
--------------------------------
|
||||
-- @overload self, string, string, string, int
|
||||
-- @overload self
|
||||
-- @function [parent=#Button] create
|
||||
-- @param self
|
||||
-- @param #string normalImage
|
||||
-- @param #string selectedImage
|
||||
-- @param #string disableImage
|
||||
-- @param #int texType
|
||||
-- @return Button#Button ret (return value: ccui.Button)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- @function [parent=#Button] createInstance
|
||||
-- @param self
|
||||
-- @return Ref#Ref ret (return value: cc.Ref)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- @function [parent=#Button] getVirtualRenderer
|
||||
-- @param self
|
||||
-- @return Node#Node ret (return value: cc.Node)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- @function [parent=#Button] init
|
||||
-- @param self
|
||||
-- @return bool#bool ret (return value: bool)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- @function [parent=#Button] getDescription
|
||||
-- @param self
|
||||
-- @return string#string ret (return value: string)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- @function [parent=#Button] getVirtualRendererSize
|
||||
-- @param self
|
||||
-- @return size_table#size_table ret (return value: size_table)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- @function [parent=#Button] ignoreContentAdaptWithSize
|
||||
-- @param self
|
||||
-- @param #bool ignore
|
||||
-- @return Button#Button self (return value: ccui.Button)
|
||||
|
||||
--------------------------------
|
||||
-- Default constructor.
|
||||
-- @function [parent=#Button] Button
|
||||
-- @param self
|
||||
-- @return Button#Button self (return value: ccui.Button)
|
||||
|
||||
return nil
|
|
@ -0,0 +1,257 @@
|
|||
|
||||
--------------------------------
|
||||
-- @module CCBAnimationManager
|
||||
-- @extend Ref
|
||||
-- @parent_module cc
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- @function [parent=#CCBAnimationManager] moveAnimationsFromNode
|
||||
-- @param self
|
||||
-- @param #cc.Node fromNode
|
||||
-- @param #cc.Node toNode
|
||||
-- @return CCBAnimationManager#CCBAnimationManager self (return value: cc.CCBAnimationManager)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- @function [parent=#CCBAnimationManager] setAutoPlaySequenceId
|
||||
-- @param self
|
||||
-- @param #int autoPlaySequenceId
|
||||
-- @return CCBAnimationManager#CCBAnimationManager self (return value: cc.CCBAnimationManager)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- @function [parent=#CCBAnimationManager] getDocumentCallbackNames
|
||||
-- @param self
|
||||
-- @return array_table#array_table ret (return value: array_table)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- @function [parent=#CCBAnimationManager] actionForSoundChannel
|
||||
-- @param self
|
||||
-- @param #cc.CCBSequenceProperty channel
|
||||
-- @return Sequence#Sequence ret (return value: cc.Sequence)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- @function [parent=#CCBAnimationManager] setBaseValue
|
||||
-- @param self
|
||||
-- @param #cc.Value value
|
||||
-- @param #cc.Node pNode
|
||||
-- @param #string propName
|
||||
-- @return CCBAnimationManager#CCBAnimationManager self (return value: cc.CCBAnimationManager)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- @function [parent=#CCBAnimationManager] getDocumentOutletNodes
|
||||
-- @param self
|
||||
-- @return array_table#array_table ret (return value: array_table)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- @function [parent=#CCBAnimationManager] getLastCompletedSequenceName
|
||||
-- @param self
|
||||
-- @return string#string ret (return value: string)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- @function [parent=#CCBAnimationManager] setRootNode
|
||||
-- @param self
|
||||
-- @param #cc.Node pRootNode
|
||||
-- @return CCBAnimationManager#CCBAnimationManager self (return value: cc.CCBAnimationManager)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- @function [parent=#CCBAnimationManager] runAnimationsForSequenceNamedTweenDuration
|
||||
-- @param self
|
||||
-- @param #char pName
|
||||
-- @param #float fTweenDuration
|
||||
-- @return CCBAnimationManager#CCBAnimationManager self (return value: cc.CCBAnimationManager)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- @function [parent=#CCBAnimationManager] addDocumentOutletName
|
||||
-- @param self
|
||||
-- @param #string name
|
||||
-- @return CCBAnimationManager#CCBAnimationManager self (return value: cc.CCBAnimationManager)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- @function [parent=#CCBAnimationManager] getSequences
|
||||
-- @param self
|
||||
-- @return array_table#array_table ret (return value: array_table)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- @function [parent=#CCBAnimationManager] getRootContainerSize
|
||||
-- @param self
|
||||
-- @return size_table#size_table ret (return value: size_table)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- @function [parent=#CCBAnimationManager] setDocumentControllerName
|
||||
-- @param self
|
||||
-- @param #string name
|
||||
-- @return CCBAnimationManager#CCBAnimationManager self (return value: cc.CCBAnimationManager)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- @function [parent=#CCBAnimationManager] setObject
|
||||
-- @param self
|
||||
-- @param #cc.Ref obj
|
||||
-- @param #cc.Node pNode
|
||||
-- @param #string propName
|
||||
-- @return CCBAnimationManager#CCBAnimationManager self (return value: cc.CCBAnimationManager)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- @function [parent=#CCBAnimationManager] getContainerSize
|
||||
-- @param self
|
||||
-- @param #cc.Node pNode
|
||||
-- @return size_table#size_table ret (return value: size_table)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- @function [parent=#CCBAnimationManager] actionForCallbackChannel
|
||||
-- @param self
|
||||
-- @param #cc.CCBSequenceProperty channel
|
||||
-- @return Sequence#Sequence ret (return value: cc.Sequence)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- @function [parent=#CCBAnimationManager] getDocumentOutletNames
|
||||
-- @param self
|
||||
-- @return array_table#array_table ret (return value: array_table)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- @function [parent=#CCBAnimationManager] addDocumentCallbackControlEvents
|
||||
-- @param self
|
||||
-- @param #int eventType
|
||||
-- @return CCBAnimationManager#CCBAnimationManager self (return value: cc.CCBAnimationManager)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- @function [parent=#CCBAnimationManager] init
|
||||
-- @param self
|
||||
-- @return bool#bool ret (return value: bool)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- @function [parent=#CCBAnimationManager] getKeyframeCallbacks
|
||||
-- @param self
|
||||
-- @return array_table#array_table ret (return value: array_table)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- @function [parent=#CCBAnimationManager] getDocumentCallbackControlEvents
|
||||
-- @param self
|
||||
-- @return array_table#array_table ret (return value: array_table)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- @function [parent=#CCBAnimationManager] setRootContainerSize
|
||||
-- @param self
|
||||
-- @param #size_table rootContainerSize
|
||||
-- @return CCBAnimationManager#CCBAnimationManager self (return value: cc.CCBAnimationManager)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- @function [parent=#CCBAnimationManager] runAnimationsForSequenceIdTweenDuration
|
||||
-- @param self
|
||||
-- @param #int nSeqId
|
||||
-- @param #float fTweenDuraiton
|
||||
-- @return CCBAnimationManager#CCBAnimationManager self (return value: cc.CCBAnimationManager)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- @function [parent=#CCBAnimationManager] getRunningSequenceName
|
||||
-- @param self
|
||||
-- @return char#char ret (return value: char)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- @function [parent=#CCBAnimationManager] getAutoPlaySequenceId
|
||||
-- @param self
|
||||
-- @return int#int ret (return value: int)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- @function [parent=#CCBAnimationManager] addDocumentCallbackName
|
||||
-- @param self
|
||||
-- @param #string name
|
||||
-- @return CCBAnimationManager#CCBAnimationManager self (return value: cc.CCBAnimationManager)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- @function [parent=#CCBAnimationManager] getRootNode
|
||||
-- @param self
|
||||
-- @return Node#Node ret (return value: cc.Node)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- @function [parent=#CCBAnimationManager] addDocumentOutletNode
|
||||
-- @param self
|
||||
-- @param #cc.Node node
|
||||
-- @return CCBAnimationManager#CCBAnimationManager self (return value: cc.CCBAnimationManager)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- @function [parent=#CCBAnimationManager] getSequenceDuration
|
||||
-- @param self
|
||||
-- @param #char pSequenceName
|
||||
-- @return float#float ret (return value: float)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- @function [parent=#CCBAnimationManager] addDocumentCallbackNode
|
||||
-- @param self
|
||||
-- @param #cc.Node node
|
||||
-- @return CCBAnimationManager#CCBAnimationManager self (return value: cc.CCBAnimationManager)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- @function [parent=#CCBAnimationManager] runAnimationsForSequenceNamed
|
||||
-- @param self
|
||||
-- @param #char pName
|
||||
-- @return CCBAnimationManager#CCBAnimationManager self (return value: cc.CCBAnimationManager)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- @function [parent=#CCBAnimationManager] getSequenceId
|
||||
-- @param self
|
||||
-- @param #char pSequenceName
|
||||
-- @return int#int ret (return value: int)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- @function [parent=#CCBAnimationManager] getDocumentCallbackNodes
|
||||
-- @param self
|
||||
-- @return array_table#array_table ret (return value: array_table)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- @function [parent=#CCBAnimationManager] setSequences
|
||||
-- @param self
|
||||
-- @param #array_table seq
|
||||
-- @return CCBAnimationManager#CCBAnimationManager self (return value: cc.CCBAnimationManager)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- @function [parent=#CCBAnimationManager] debug
|
||||
-- @param self
|
||||
-- @return CCBAnimationManager#CCBAnimationManager self (return value: cc.CCBAnimationManager)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- @function [parent=#CCBAnimationManager] getDocumentControllerName
|
||||
-- @param self
|
||||
-- @return string#string ret (return value: string)
|
||||
|
||||
--------------------------------
|
||||
-- js ctor
|
||||
-- @function [parent=#CCBAnimationManager] CCBAnimationManager
|
||||
-- @param self
|
||||
-- @return CCBAnimationManager#CCBAnimationManager self (return value: cc.CCBAnimationManager)
|
||||
|
||||
return nil
|
|
@ -0,0 +1,144 @@
|
|||
|
||||
--------------------------------
|
||||
-- @module CCBReader
|
||||
-- @extend Ref
|
||||
-- @parent_module cc
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- @function [parent=#CCBReader] addOwnerOutletName
|
||||
-- @param self
|
||||
-- @param #string name
|
||||
-- @return CCBReader#CCBReader self (return value: cc.CCBReader)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- @function [parent=#CCBReader] getOwnerCallbackNames
|
||||
-- @param self
|
||||
-- @return array_table#array_table ret (return value: array_table)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- @function [parent=#CCBReader] addDocumentCallbackControlEvents
|
||||
-- @param self
|
||||
-- @param #int eventType
|
||||
-- @return CCBReader#CCBReader self (return value: cc.CCBReader)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- @function [parent=#CCBReader] setCCBRootPath
|
||||
-- @param self
|
||||
-- @param #char ccbRootPath
|
||||
-- @return CCBReader#CCBReader self (return value: cc.CCBReader)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- @function [parent=#CCBReader] addOwnerOutletNode
|
||||
-- @param self
|
||||
-- @param #cc.Node node
|
||||
-- @return CCBReader#CCBReader self (return value: cc.CCBReader)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- @function [parent=#CCBReader] getOwnerCallbackNodes
|
||||
-- @param self
|
||||
-- @return array_table#array_table ret (return value: array_table)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- @function [parent=#CCBReader] readSoundKeyframesForSeq
|
||||
-- @param self
|
||||
-- @param #cc.CCBSequence seq
|
||||
-- @return bool#bool ret (return value: bool)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- @function [parent=#CCBReader] getCCBRootPath
|
||||
-- @param self
|
||||
-- @return string#string ret (return value: string)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- @function [parent=#CCBReader] getOwnerCallbackControlEvents
|
||||
-- @param self
|
||||
-- @return array_table#array_table ret (return value: array_table)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- @function [parent=#CCBReader] getOwnerOutletNodes
|
||||
-- @param self
|
||||
-- @return array_table#array_table ret (return value: array_table)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- @function [parent=#CCBReader] readUTF8
|
||||
-- @param self
|
||||
-- @return string#string ret (return value: string)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- @function [parent=#CCBReader] addOwnerCallbackControlEvents
|
||||
-- @param self
|
||||
-- @param #int type
|
||||
-- @return CCBReader#CCBReader self (return value: cc.CCBReader)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- @function [parent=#CCBReader] getOwnerOutletNames
|
||||
-- @param self
|
||||
-- @return array_table#array_table ret (return value: array_table)
|
||||
|
||||
--------------------------------
|
||||
-- js setActionManager<br>
|
||||
-- lua setActionManager
|
||||
-- @function [parent=#CCBReader] setAnimationManager
|
||||
-- @param self
|
||||
-- @param #cc.CCBAnimationManager pAnimationManager
|
||||
-- @return CCBReader#CCBReader self (return value: cc.CCBReader)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- @function [parent=#CCBReader] readCallbackKeyframesForSeq
|
||||
-- @param self
|
||||
-- @param #cc.CCBSequence seq
|
||||
-- @return bool#bool ret (return value: bool)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- @function [parent=#CCBReader] getAnimationManagersForNodes
|
||||
-- @param self
|
||||
-- @return array_table#array_table ret (return value: array_table)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- @function [parent=#CCBReader] getNodesWithAnimationManagers
|
||||
-- @param self
|
||||
-- @return array_table#array_table ret (return value: array_table)
|
||||
|
||||
--------------------------------
|
||||
-- js getActionManager<br>
|
||||
-- lua getActionManager
|
||||
-- @function [parent=#CCBReader] getAnimationManager
|
||||
-- @param self
|
||||
-- @return CCBAnimationManager#CCBAnimationManager ret (return value: cc.CCBAnimationManager)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- @function [parent=#CCBReader] setResolutionScale
|
||||
-- @param self
|
||||
-- @param #float scale
|
||||
-- @return CCBReader#CCBReader self (return value: cc.CCBReader)
|
||||
|
||||
--------------------------------
|
||||
-- @overload self, cc.CCBReader
|
||||
-- @overload self, cc.NodeLoaderLibrary, cc.CCBMemberVariableAssigner, cc.CCBSelectorResolver, cc.NodeLoaderListener
|
||||
-- @overload self
|
||||
-- @function [parent=#CCBReader] CCBReader
|
||||
-- @param self
|
||||
-- @param #cc.NodeLoaderLibrary pNodeLoaderLibrary
|
||||
-- @param #cc.CCBMemberVariableAssigner pCCBMemberVariableAssigner
|
||||
-- @param #cc.CCBSelectorResolver pCCBSelectorResolver
|
||||
-- @param #cc.NodeLoaderListener pNodeLoaderListener
|
||||
-- @return CCBReader#CCBReader self (return value: cc.CCBReader)
|
||||
|
||||
return nil
|
|
@ -0,0 +1,110 @@
|
|||
|
||||
--------------------------------
|
||||
-- @module CSLoader
|
||||
-- @parent_module cc
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- @function [parent=#CSLoader] createNodeFromJson
|
||||
-- @param self
|
||||
-- @param #string filename
|
||||
-- @return Node#Node ret (return value: cc.Node)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- @function [parent=#CSLoader] createNodeWithFlatBuffersFile
|
||||
-- @param self
|
||||
-- @param #string filename
|
||||
-- @return Node#Node ret (return value: cc.Node)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- @function [parent=#CSLoader] loadNodeWithFile
|
||||
-- @param self
|
||||
-- @param #string fileName
|
||||
-- @return Node#Node ret (return value: cc.Node)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- @function [parent=#CSLoader] bindCallback
|
||||
-- @param self
|
||||
-- @param #string callbackName
|
||||
-- @param #string callbackType
|
||||
-- @param #ccui.Widget sender
|
||||
-- @param #cc.Node handler
|
||||
-- @return bool#bool ret (return value: bool)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- @function [parent=#CSLoader] setJsonPath
|
||||
-- @param self
|
||||
-- @param #string jsonPath
|
||||
-- @return CSLoader#CSLoader self (return value: cc.CSLoader)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- @function [parent=#CSLoader] init
|
||||
-- @param self
|
||||
-- @return CSLoader#CSLoader self (return value: cc.CSLoader)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- @function [parent=#CSLoader] loadNodeWithContent
|
||||
-- @param self
|
||||
-- @param #string content
|
||||
-- @return Node#Node ret (return value: cc.Node)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- @function [parent=#CSLoader] isRecordJsonPath
|
||||
-- @param self
|
||||
-- @return bool#bool ret (return value: bool)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- @function [parent=#CSLoader] getJsonPath
|
||||
-- @param self
|
||||
-- @return string#string ret (return value: string)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- @function [parent=#CSLoader] setRecordJsonPath
|
||||
-- @param self
|
||||
-- @param #bool record
|
||||
-- @return CSLoader#CSLoader self (return value: cc.CSLoader)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- @function [parent=#CSLoader] createNodeWithFlatBuffersForSimulator
|
||||
-- @param self
|
||||
-- @param #string filename
|
||||
-- @return Node#Node ret (return value: cc.Node)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- @function [parent=#CSLoader] destroyInstance
|
||||
-- @param self
|
||||
-- @return CSLoader#CSLoader self (return value: cc.CSLoader)
|
||||
|
||||
--------------------------------
|
||||
-- @overload self, string, function
|
||||
-- @overload self, string
|
||||
-- @function [parent=#CSLoader] createNodeWithVisibleSize
|
||||
-- @param self
|
||||
-- @param #string filename
|
||||
-- @param #function callback
|
||||
-- @return Node#Node ret (return value: cc.Node)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- @function [parent=#CSLoader] getInstance
|
||||
-- @param self
|
||||
-- @return CSLoader#CSLoader ret (return value: cc.CSLoader)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- @function [parent=#CSLoader] CSLoader
|
||||
-- @param self
|
||||
-- @return CSLoader#CSLoader self (return value: cc.CSLoader)
|
||||
|
||||
return nil
|
|
@ -0,0 +1,48 @@
|
|||
|
||||
--------------------------------
|
||||
-- @module CheckBox
|
||||
-- @extend AbstractCheckButton
|
||||
-- @parent_module ccui
|
||||
|
||||
--------------------------------
|
||||
-- Add a callback function which would be called when checkbox is selected or unselected.<br>
|
||||
-- param callback A std::function with type @see `ccCheckBoxCallback`
|
||||
-- @function [parent=#CheckBox] addEventListener
|
||||
-- @param self
|
||||
-- @param #function callback
|
||||
-- @return CheckBox#CheckBox self (return value: ccui.CheckBox)
|
||||
|
||||
--------------------------------
|
||||
-- @overload self, string, string, string, string, string, int
|
||||
-- @overload self
|
||||
-- @overload self, string, string, int
|
||||
-- @function [parent=#CheckBox] create
|
||||
-- @param self
|
||||
-- @param #string backGround
|
||||
-- @param #string backGroundSelected
|
||||
-- @param #string cross
|
||||
-- @param #string backGroundDisabled
|
||||
-- @param #string frontCrossDisabled
|
||||
-- @param #int texType
|
||||
-- @return CheckBox#CheckBox ret (return value: ccui.CheckBox)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- @function [parent=#CheckBox] createInstance
|
||||
-- @param self
|
||||
-- @return Ref#Ref ret (return value: cc.Ref)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- @function [parent=#CheckBox] getDescription
|
||||
-- @param self
|
||||
-- @return string#string ret (return value: string)
|
||||
|
||||
--------------------------------
|
||||
-- Default constructor.<br>
|
||||
-- lua new
|
||||
-- @function [parent=#CheckBox] CheckBox
|
||||
-- @param self
|
||||
-- @return CheckBox#CheckBox self (return value: ccui.CheckBox)
|
||||
|
||||
return nil
|
|
@ -0,0 +1,38 @@
|
|||
|
||||
--------------------------------
|
||||
-- @module ColorFrame
|
||||
-- @extend Frame
|
||||
-- @parent_module ccs
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- @function [parent=#ColorFrame] getColor
|
||||
-- @param self
|
||||
-- @return color3b_table#color3b_table ret (return value: color3b_table)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- @function [parent=#ColorFrame] setColor
|
||||
-- @param self
|
||||
-- @param #color3b_table color
|
||||
-- @return ColorFrame#ColorFrame self (return value: ccs.ColorFrame)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- @function [parent=#ColorFrame] create
|
||||
-- @param self
|
||||
-- @return ColorFrame#ColorFrame ret (return value: ccs.ColorFrame)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- @function [parent=#ColorFrame] clone
|
||||
-- @param self
|
||||
-- @return Frame#Frame ret (return value: ccs.Frame)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- @function [parent=#ColorFrame] ColorFrame
|
||||
-- @param self
|
||||
-- @return ColorFrame#ColorFrame self (return value: ccs.ColorFrame)
|
||||
|
||||
return nil
|
|
@ -0,0 +1,103 @@
|
|||
|
||||
--------------------------------
|
||||
-- @module ComAttribute
|
||||
-- @extend Component
|
||||
-- @parent_module ccs
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- @function [parent=#ComAttribute] getFloat
|
||||
-- @param self
|
||||
-- @param #string key
|
||||
-- @param #float def
|
||||
-- @return float#float ret (return value: float)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- @function [parent=#ComAttribute] getString
|
||||
-- @param self
|
||||
-- @param #string key
|
||||
-- @param #string def
|
||||
-- @return string#string ret (return value: string)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- @function [parent=#ComAttribute] setFloat
|
||||
-- @param self
|
||||
-- @param #string key
|
||||
-- @param #float value
|
||||
-- @return ComAttribute#ComAttribute self (return value: ccs.ComAttribute)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- @function [parent=#ComAttribute] setString
|
||||
-- @param self
|
||||
-- @param #string key
|
||||
-- @param #string value
|
||||
-- @return ComAttribute#ComAttribute self (return value: ccs.ComAttribute)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- @function [parent=#ComAttribute] getBool
|
||||
-- @param self
|
||||
-- @param #string key
|
||||
-- @param #bool def
|
||||
-- @return bool#bool ret (return value: bool)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- @function [parent=#ComAttribute] setInt
|
||||
-- @param self
|
||||
-- @param #string key
|
||||
-- @param #int value
|
||||
-- @return ComAttribute#ComAttribute self (return value: ccs.ComAttribute)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- @function [parent=#ComAttribute] parse
|
||||
-- @param self
|
||||
-- @param #string jsonFile
|
||||
-- @return bool#bool ret (return value: bool)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- @function [parent=#ComAttribute] getInt
|
||||
-- @param self
|
||||
-- @param #string key
|
||||
-- @param #int def
|
||||
-- @return int#int ret (return value: int)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- @function [parent=#ComAttribute] setBool
|
||||
-- @param self
|
||||
-- @param #string key
|
||||
-- @param #bool value
|
||||
-- @return ComAttribute#ComAttribute self (return value: ccs.ComAttribute)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- @function [parent=#ComAttribute] create
|
||||
-- @param self
|
||||
-- @return ComAttribute#ComAttribute ret (return value: ccs.ComAttribute)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- @function [parent=#ComAttribute] createInstance
|
||||
-- @param self
|
||||
-- @return Ref#Ref ret (return value: cc.Ref)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- @function [parent=#ComAttribute] init
|
||||
-- @param self
|
||||
-- @return bool#bool ret (return value: bool)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- @function [parent=#ComAttribute] serialize
|
||||
-- @param self
|
||||
-- @param #void r
|
||||
-- @return bool#bool ret (return value: bool)
|
||||
|
||||
return nil
|
|
@ -0,0 +1,222 @@
|
|||
|
||||
--------------------------------
|
||||
-- @module ComAudio
|
||||
-- @extend Component
|
||||
-- @parent_module ccs
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- @function [parent=#ComAudio] stopAllEffects
|
||||
-- @param self
|
||||
-- @return ComAudio#ComAudio self (return value: ccs.ComAudio)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- @function [parent=#ComAudio] getEffectsVolume
|
||||
-- @param self
|
||||
-- @return float#float ret (return value: float)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- @function [parent=#ComAudio] stopEffect
|
||||
-- @param self
|
||||
-- @param #unsigned int nSoundId
|
||||
-- @return ComAudio#ComAudio self (return value: ccs.ComAudio)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- @function [parent=#ComAudio] getBackgroundMusicVolume
|
||||
-- @param self
|
||||
-- @return float#float ret (return value: float)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- @function [parent=#ComAudio] willPlayBackgroundMusic
|
||||
-- @param self
|
||||
-- @return bool#bool ret (return value: bool)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- @function [parent=#ComAudio] setBackgroundMusicVolume
|
||||
-- @param self
|
||||
-- @param #float volume
|
||||
-- @return ComAudio#ComAudio self (return value: ccs.ComAudio)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- @function [parent=#ComAudio] end
|
||||
-- @param self
|
||||
-- @return ComAudio#ComAudio self (return value: ccs.ComAudio)
|
||||
|
||||
--------------------------------
|
||||
-- @overload self
|
||||
-- @overload self, bool
|
||||
-- @function [parent=#ComAudio] stopBackgroundMusic
|
||||
-- @param self
|
||||
-- @param #bool bReleaseData
|
||||
-- @return ComAudio#ComAudio self (return value: ccs.ComAudio)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- @function [parent=#ComAudio] pauseBackgroundMusic
|
||||
-- @param self
|
||||
-- @return ComAudio#ComAudio self (return value: ccs.ComAudio)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- @function [parent=#ComAudio] isBackgroundMusicPlaying
|
||||
-- @param self
|
||||
-- @return bool#bool ret (return value: bool)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- @function [parent=#ComAudio] isLoop
|
||||
-- @param self
|
||||
-- @return bool#bool ret (return value: bool)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- @function [parent=#ComAudio] resumeAllEffects
|
||||
-- @param self
|
||||
-- @return ComAudio#ComAudio self (return value: ccs.ComAudio)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- @function [parent=#ComAudio] pauseAllEffects
|
||||
-- @param self
|
||||
-- @return ComAudio#ComAudio self (return value: ccs.ComAudio)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- @function [parent=#ComAudio] preloadBackgroundMusic
|
||||
-- @param self
|
||||
-- @param #char pszFilePath
|
||||
-- @return ComAudio#ComAudio self (return value: ccs.ComAudio)
|
||||
|
||||
--------------------------------
|
||||
-- @overload self, char
|
||||
-- @overload self, char, bool
|
||||
-- @overload self
|
||||
-- @function [parent=#ComAudio] playBackgroundMusic
|
||||
-- @param self
|
||||
-- @param #char pszFilePath
|
||||
-- @param #bool bLoop
|
||||
-- @return ComAudio#ComAudio self (return value: ccs.ComAudio)
|
||||
|
||||
--------------------------------
|
||||
-- @overload self, char
|
||||
-- @overload self, char, bool
|
||||
-- @overload self
|
||||
-- @function [parent=#ComAudio] playEffect
|
||||
-- @param self
|
||||
-- @param #char pszFilePath
|
||||
-- @param #bool bLoop
|
||||
-- @return unsigned int#unsigned int ret (return value: unsigned int)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- @function [parent=#ComAudio] preloadEffect
|
||||
-- @param self
|
||||
-- @param #char pszFilePath
|
||||
-- @return ComAudio#ComAudio self (return value: ccs.ComAudio)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- @function [parent=#ComAudio] setLoop
|
||||
-- @param self
|
||||
-- @param #bool bLoop
|
||||
-- @return ComAudio#ComAudio self (return value: ccs.ComAudio)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- @function [parent=#ComAudio] unloadEffect
|
||||
-- @param self
|
||||
-- @param #char pszFilePath
|
||||
-- @return ComAudio#ComAudio self (return value: ccs.ComAudio)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- @function [parent=#ComAudio] rewindBackgroundMusic
|
||||
-- @param self
|
||||
-- @return ComAudio#ComAudio self (return value: ccs.ComAudio)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- @function [parent=#ComAudio] pauseEffect
|
||||
-- @param self
|
||||
-- @param #unsigned int nSoundId
|
||||
-- @return ComAudio#ComAudio self (return value: ccs.ComAudio)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- @function [parent=#ComAudio] resumeBackgroundMusic
|
||||
-- @param self
|
||||
-- @return ComAudio#ComAudio self (return value: ccs.ComAudio)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- @function [parent=#ComAudio] setFile
|
||||
-- @param self
|
||||
-- @param #char pszFilePath
|
||||
-- @return ComAudio#ComAudio self (return value: ccs.ComAudio)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- @function [parent=#ComAudio] setEffectsVolume
|
||||
-- @param self
|
||||
-- @param #float volume
|
||||
-- @return ComAudio#ComAudio self (return value: ccs.ComAudio)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- @function [parent=#ComAudio] getFile
|
||||
-- @param self
|
||||
-- @return char#char ret (return value: char)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- @function [parent=#ComAudio] resumeEffect
|
||||
-- @param self
|
||||
-- @param #unsigned int nSoundId
|
||||
-- @return ComAudio#ComAudio self (return value: ccs.ComAudio)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- @function [parent=#ComAudio] create
|
||||
-- @param self
|
||||
-- @return ComAudio#ComAudio ret (return value: ccs.ComAudio)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- @function [parent=#ComAudio] createInstance
|
||||
-- @param self
|
||||
-- @return Ref#Ref ret (return value: cc.Ref)
|
||||
|
||||
--------------------------------
|
||||
-- js NA<br>
|
||||
-- lua NA
|
||||
-- @function [parent=#ComAudio] onRemove
|
||||
-- @param self
|
||||
-- @return ComAudio#ComAudio self (return value: ccs.ComAudio)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- @function [parent=#ComAudio] serialize
|
||||
-- @param self
|
||||
-- @param #void r
|
||||
-- @return bool#bool ret (return value: bool)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- @function [parent=#ComAudio] init
|
||||
-- @param self
|
||||
-- @return bool#bool ret (return value: bool)
|
||||
|
||||
--------------------------------
|
||||
-- js NA<br>
|
||||
-- lua NA
|
||||
-- @function [parent=#ComAudio] onAdd
|
||||
-- @param self
|
||||
-- @return ComAudio#ComAudio self (return value: ccs.ComAudio)
|
||||
|
||||
return nil
|
|
@ -0,0 +1,52 @@
|
|||
|
||||
--------------------------------
|
||||
-- @module ComController
|
||||
-- @extend Component,InputDelegate
|
||||
-- @parent_module ccs
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- @function [parent=#ComController] create
|
||||
-- @param self
|
||||
-- @return ComController#ComController ret (return value: ccs.ComController)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- @function [parent=#ComController] createInstance
|
||||
-- @param self
|
||||
-- @return Ref#Ref ret (return value: cc.Ref)
|
||||
|
||||
--------------------------------
|
||||
-- js NA<br>
|
||||
-- lua NA
|
||||
-- @function [parent=#ComController] onRemove
|
||||
-- @param self
|
||||
-- @return ComController#ComController self (return value: ccs.ComController)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- @function [parent=#ComController] update
|
||||
-- @param self
|
||||
-- @param #float delta
|
||||
-- @return ComController#ComController self (return value: ccs.ComController)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- @function [parent=#ComController] init
|
||||
-- @param self
|
||||
-- @return bool#bool ret (return value: bool)
|
||||
|
||||
--------------------------------
|
||||
-- js NA<br>
|
||||
-- lua NA
|
||||
-- @function [parent=#ComController] onAdd
|
||||
-- @param self
|
||||
-- @return ComController#ComController self (return value: ccs.ComController)
|
||||
|
||||
--------------------------------
|
||||
-- js ctor
|
||||
-- @function [parent=#ComController] ComController
|
||||
-- @param self
|
||||
-- @return ComController#ComController self (return value: ccs.ComController)
|
||||
|
||||
return nil
|
|
@ -0,0 +1,71 @@
|
|||
|
||||
--------------------------------
|
||||
-- @module ComExtensionData
|
||||
-- @extend Component
|
||||
-- @parent_module ccs
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- @function [parent=#ComExtensionData] setActionTag
|
||||
-- @param self
|
||||
-- @param #int actionTag
|
||||
-- @return ComExtensionData#ComExtensionData self (return value: ccs.ComExtensionData)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- @function [parent=#ComExtensionData] getCustomProperty
|
||||
-- @param self
|
||||
-- @return string#string ret (return value: string)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- @function [parent=#ComExtensionData] getActionTag
|
||||
-- @param self
|
||||
-- @return int#int ret (return value: int)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- @function [parent=#ComExtensionData] setCustomProperty
|
||||
-- @param self
|
||||
-- @param #string customProperty
|
||||
-- @return ComExtensionData#ComExtensionData self (return value: ccs.ComExtensionData)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- @function [parent=#ComExtensionData] create
|
||||
-- @param self
|
||||
-- @return ComExtensionData#ComExtensionData ret (return value: ccs.ComExtensionData)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- @function [parent=#ComExtensionData] createInstance
|
||||
-- @param self
|
||||
-- @return Ref#Ref ret (return value: cc.Ref)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- @function [parent=#ComExtensionData] init
|
||||
-- @param self
|
||||
-- @return bool#bool ret (return value: bool)
|
||||
|
||||
--------------------------------
|
||||
-- js NA<br>
|
||||
-- lua NA
|
||||
-- @function [parent=#ComExtensionData] onRemove
|
||||
-- @param self
|
||||
-- @return ComExtensionData#ComExtensionData self (return value: ccs.ComExtensionData)
|
||||
|
||||
--------------------------------
|
||||
-- js NA<br>
|
||||
-- lua NA
|
||||
-- @function [parent=#ComExtensionData] onAdd
|
||||
-- @param self
|
||||
-- @return ComExtensionData#ComExtensionData self (return value: ccs.ComExtensionData)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- @function [parent=#ComExtensionData] ComExtensionData
|
||||
-- @param self
|
||||
-- @return ComExtensionData#ComExtensionData self (return value: ccs.ComExtensionData)
|
||||
|
||||
return nil
|
|
@ -0,0 +1,56 @@
|
|||
|
||||
--------------------------------
|
||||
-- @module ComRender
|
||||
-- @extend Component
|
||||
-- @parent_module ccs
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- @function [parent=#ComRender] setNode
|
||||
-- @param self
|
||||
-- @param #cc.Node node
|
||||
-- @return ComRender#ComRender self (return value: ccs.ComRender)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- @function [parent=#ComRender] getNode
|
||||
-- @param self
|
||||
-- @return Node#Node ret (return value: cc.Node)
|
||||
|
||||
--------------------------------
|
||||
-- @overload self, cc.Node, char
|
||||
-- @overload self
|
||||
-- @function [parent=#ComRender] create
|
||||
-- @param self
|
||||
-- @param #cc.Node node
|
||||
-- @param #char comName
|
||||
-- @return ComRender#ComRender ret (return value: ccs.ComRender)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- @function [parent=#ComRender] createInstance
|
||||
-- @param self
|
||||
-- @return Ref#Ref ret (return value: cc.Ref)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- @function [parent=#ComRender] serialize
|
||||
-- @param self
|
||||
-- @param #void r
|
||||
-- @return bool#bool ret (return value: bool)
|
||||
|
||||
--------------------------------
|
||||
-- js NA<br>
|
||||
-- lua NA
|
||||
-- @function [parent=#ComRender] onRemove
|
||||
-- @param self
|
||||
-- @return ComRender#ComRender self (return value: ccs.ComRender)
|
||||
|
||||
--------------------------------
|
||||
-- js NA<br>
|
||||
-- lua NA
|
||||
-- @function [parent=#ComRender] onAdd
|
||||
-- @param self
|
||||
-- @return ComRender#ComRender self (return value: ccs.ComRender)
|
||||
|
||||
return nil
|
|
@ -0,0 +1,32 @@
|
|||
|
||||
--------------------------------
|
||||
-- @module ContourData
|
||||
-- @extend Ref
|
||||
-- @parent_module ccs
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- @function [parent=#ContourData] init
|
||||
-- @param self
|
||||
-- @return bool#bool ret (return value: bool)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- @function [parent=#ContourData] addVertex
|
||||
-- @param self
|
||||
-- @param #vec2_table vertex
|
||||
-- @return ContourData#ContourData self (return value: ccs.ContourData)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- @function [parent=#ContourData] create
|
||||
-- @param self
|
||||
-- @return ContourData#ContourData ret (return value: ccs.ContourData)
|
||||
|
||||
--------------------------------
|
||||
-- js ctor
|
||||
-- @function [parent=#ContourData] ContourData
|
||||
-- @param self
|
||||
-- @return ContourData#ContourData self (return value: ccs.ContourData)
|
||||
|
||||
return nil
|
|
@ -0,0 +1,155 @@
|
|||
|
||||
--------------------------------
|
||||
-- @module Control
|
||||
-- @extend Layer
|
||||
-- @parent_module cc
|
||||
|
||||
--------------------------------
|
||||
-- Tells whether the control is enabled.
|
||||
-- @function [parent=#Control] setEnabled
|
||||
-- @param self
|
||||
-- @param #bool bEnabled
|
||||
-- @return Control#Control self (return value: cc.Control)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- @function [parent=#Control] getState
|
||||
-- @param self
|
||||
-- @return int#int ret (return value: int)
|
||||
|
||||
--------------------------------
|
||||
-- Sends action messages for the given control events.<br>
|
||||
-- param controlEvents A bitmask whose set flags specify the control events for<br>
|
||||
-- which action messages are sent. See "CCControlEvent" for bitmask constants.
|
||||
-- @function [parent=#Control] sendActionsForControlEvents
|
||||
-- @param self
|
||||
-- @param #int controlEvents
|
||||
-- @return Control#Control self (return value: cc.Control)
|
||||
|
||||
--------------------------------
|
||||
-- A Boolean value that determines the control selected state.
|
||||
-- @function [parent=#Control] setSelected
|
||||
-- @param self
|
||||
-- @param #bool bSelected
|
||||
-- @return Control#Control self (return value: cc.Control)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- @function [parent=#Control] isEnabled
|
||||
-- @param self
|
||||
-- @return bool#bool ret (return value: bool)
|
||||
|
||||
--------------------------------
|
||||
-- Updates the control layout using its current internal state.
|
||||
-- @function [parent=#Control] needsLayout
|
||||
-- @param self
|
||||
-- @return Control#Control self (return value: cc.Control)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- @function [parent=#Control] hasVisibleParents
|
||||
-- @param self
|
||||
-- @return bool#bool ret (return value: bool)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- @function [parent=#Control] isSelected
|
||||
-- @param self
|
||||
-- @return bool#bool ret (return value: bool)
|
||||
|
||||
--------------------------------
|
||||
-- Returns a boolean value that indicates whether a touch is inside the bounds<br>
|
||||
-- of the receiver. The given touch must be relative to the world.<br>
|
||||
-- param touch A Touch object that represents a touch.<br>
|
||||
-- return Whether a touch is inside the receiver's rect.
|
||||
-- @function [parent=#Control] isTouchInside
|
||||
-- @param self
|
||||
-- @param #cc.Touch touch
|
||||
-- @return bool#bool ret (return value: bool)
|
||||
|
||||
--------------------------------
|
||||
-- A Boolean value that determines whether the control is highlighted.
|
||||
-- @function [parent=#Control] setHighlighted
|
||||
-- @param self
|
||||
-- @param #bool bHighlighted
|
||||
-- @return Control#Control self (return value: cc.Control)
|
||||
|
||||
--------------------------------
|
||||
-- Returns a point corresponding to the touh location converted into the<br>
|
||||
-- control space coordinates.<br>
|
||||
-- param touch A Touch object that represents a touch.
|
||||
-- @function [parent=#Control] getTouchLocation
|
||||
-- @param self
|
||||
-- @param #cc.Touch touch
|
||||
-- @return vec2_table#vec2_table ret (return value: vec2_table)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- @function [parent=#Control] isHighlighted
|
||||
-- @param self
|
||||
-- @return bool#bool ret (return value: bool)
|
||||
|
||||
--------------------------------
|
||||
-- Creates a Control object
|
||||
-- @function [parent=#Control] create
|
||||
-- @param self
|
||||
-- @return Control#Control ret (return value: cc.Control)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- @function [parent=#Control] onTouchMoved
|
||||
-- @param self
|
||||
-- @param #cc.Touch touch
|
||||
-- @param #cc.Event event
|
||||
-- @return Control#Control self (return value: cc.Control)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- @function [parent=#Control] isOpacityModifyRGB
|
||||
-- @param self
|
||||
-- @return bool#bool ret (return value: bool)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- @function [parent=#Control] setOpacityModifyRGB
|
||||
-- @param self
|
||||
-- @param #bool bOpacityModifyRGB
|
||||
-- @return Control#Control self (return value: cc.Control)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- @function [parent=#Control] onTouchCancelled
|
||||
-- @param self
|
||||
-- @param #cc.Touch touch
|
||||
-- @param #cc.Event event
|
||||
-- @return Control#Control self (return value: cc.Control)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- @function [parent=#Control] init
|
||||
-- @param self
|
||||
-- @return bool#bool ret (return value: bool)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- @function [parent=#Control] onTouchEnded
|
||||
-- @param self
|
||||
-- @param #cc.Touch touch
|
||||
-- @param #cc.Event event
|
||||
-- @return Control#Control self (return value: cc.Control)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- @function [parent=#Control] onTouchBegan
|
||||
-- @param self
|
||||
-- @param #cc.Touch touch
|
||||
-- @param #cc.Event event
|
||||
-- @return bool#bool ret (return value: bool)
|
||||
|
||||
--------------------------------
|
||||
-- js ctor
|
||||
-- @function [parent=#Control] Control
|
||||
-- @param self
|
||||
-- @return Control#Control self (return value: cc.Control)
|
||||
|
||||
return nil
|
|
@ -0,0 +1,418 @@
|
|||
|
||||
--------------------------------
|
||||
-- @module ControlButton
|
||||
-- @extend Control
|
||||
-- @parent_module cc
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- @function [parent=#ControlButton] isPushed
|
||||
-- @param self
|
||||
-- @return bool#bool ret (return value: bool)
|
||||
|
||||
--------------------------------
|
||||
-- Sets the title label to use for the specified state.<br>
|
||||
-- If a property is not specified for a state, the default is to use<br>
|
||||
-- the ButtonStateNormal value.<br>
|
||||
-- param label The title label to use for the specified state.<br>
|
||||
-- param state The state that uses the specified title. The values are described<br>
|
||||
-- in "CCControlState".
|
||||
-- @function [parent=#ControlButton] setTitleLabelForState
|
||||
-- @param self
|
||||
-- @param #cc.Node label
|
||||
-- @param #int state
|
||||
-- @return ControlButton#ControlButton self (return value: cc.ControlButton)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- @function [parent=#ControlButton] setAdjustBackgroundImage
|
||||
-- @param self
|
||||
-- @param #bool adjustBackgroundImage
|
||||
-- @return ControlButton#ControlButton self (return value: cc.ControlButton)
|
||||
|
||||
--------------------------------
|
||||
-- Sets the title string to use for the specified state.<br>
|
||||
-- If a property is not specified for a state, the default is to use<br>
|
||||
-- the ButtonStateNormal value.<br>
|
||||
-- param title The title string to use for the specified state.<br>
|
||||
-- param state The state that uses the specified title. The values are described<br>
|
||||
-- in "CCControlState".
|
||||
-- @function [parent=#ControlButton] setTitleForState
|
||||
-- @param self
|
||||
-- @param #string title
|
||||
-- @param #int state
|
||||
-- @return ControlButton#ControlButton self (return value: cc.ControlButton)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- @function [parent=#ControlButton] setLabelAnchorPoint
|
||||
-- @param self
|
||||
-- @param #vec2_table var
|
||||
-- @return ControlButton#ControlButton self (return value: cc.ControlButton)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- @function [parent=#ControlButton] getLabelAnchorPoint
|
||||
-- @param self
|
||||
-- @return vec2_table#vec2_table ret (return value: vec2_table)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- @function [parent=#ControlButton] initWithBackgroundSprite
|
||||
-- @param self
|
||||
-- @param #ccui.Scale9Sprite sprite
|
||||
-- @return bool#bool ret (return value: bool)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- @function [parent=#ControlButton] getTitleTTFSizeForState
|
||||
-- @param self
|
||||
-- @param #int state
|
||||
-- @return float#float ret (return value: float)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- @function [parent=#ControlButton] setTitleTTFForState
|
||||
-- @param self
|
||||
-- @param #string fntFile
|
||||
-- @param #int state
|
||||
-- @return ControlButton#ControlButton self (return value: cc.ControlButton)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- @function [parent=#ControlButton] setTitleTTFSizeForState
|
||||
-- @param self
|
||||
-- @param #float size
|
||||
-- @param #int state
|
||||
-- @return ControlButton#ControlButton self (return value: cc.ControlButton)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- @function [parent=#ControlButton] setTitleLabel
|
||||
-- @param self
|
||||
-- @param #cc.Node var
|
||||
-- @return ControlButton#ControlButton self (return value: cc.ControlButton)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- @function [parent=#ControlButton] setPreferredSize
|
||||
-- @param self
|
||||
-- @param #size_table var
|
||||
-- @return ControlButton#ControlButton self (return value: cc.ControlButton)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- @function [parent=#ControlButton] getCurrentTitleColor
|
||||
-- @param self
|
||||
-- @return color3b_table#color3b_table ret (return value: color3b_table)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- @function [parent=#ControlButton] setZoomOnTouchDown
|
||||
-- @param self
|
||||
-- @param #bool var
|
||||
-- @return ControlButton#ControlButton self (return value: cc.ControlButton)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- @function [parent=#ControlButton] setBackgroundSprite
|
||||
-- @param self
|
||||
-- @param #ccui.Scale9Sprite var
|
||||
-- @return ControlButton#ControlButton self (return value: cc.ControlButton)
|
||||
|
||||
--------------------------------
|
||||
-- Returns the background sprite used for a state.<br>
|
||||
-- param state The state that uses the background sprite. Possible values are<br>
|
||||
-- described in "CCControlState".
|
||||
-- @function [parent=#ControlButton] getBackgroundSpriteForState
|
||||
-- @param self
|
||||
-- @param #int state
|
||||
-- @return Scale9Sprite#Scale9Sprite ret (return value: ccui.Scale9Sprite)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- @function [parent=#ControlButton] getHorizontalOrigin
|
||||
-- @param self
|
||||
-- @return int#int ret (return value: int)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- @function [parent=#ControlButton] initWithTitleAndFontNameAndFontSize
|
||||
-- @param self
|
||||
-- @param #string title
|
||||
-- @param #string fontName
|
||||
-- @param #float fontSize
|
||||
-- @return bool#bool ret (return value: bool)
|
||||
|
||||
--------------------------------
|
||||
-- Sets the font of the label, changes the label to a BMFont if neccessary.<br>
|
||||
-- param fntFile The name of the font to change to<br>
|
||||
-- param state The state that uses the specified fntFile. The values are described<br>
|
||||
-- in "CCControlState".
|
||||
-- @function [parent=#ControlButton] setTitleBMFontForState
|
||||
-- @param self
|
||||
-- @param #string fntFile
|
||||
-- @param #int state
|
||||
-- @return ControlButton#ControlButton self (return value: cc.ControlButton)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- @function [parent=#ControlButton] getScaleRatio
|
||||
-- @param self
|
||||
-- @return float#float ret (return value: float)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- @function [parent=#ControlButton] getTitleTTFForState
|
||||
-- @param self
|
||||
-- @param #int state
|
||||
-- @return string#string ret (return value: string)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- @function [parent=#ControlButton] getBackgroundSprite
|
||||
-- @param self
|
||||
-- @return Scale9Sprite#Scale9Sprite ret (return value: ccui.Scale9Sprite)
|
||||
|
||||
--------------------------------
|
||||
-- Returns the title color used for a state.<br>
|
||||
-- param state The state that uses the specified color. The values are described<br>
|
||||
-- in "CCControlState".<br>
|
||||
-- return The color of the title for the specified state.
|
||||
-- @function [parent=#ControlButton] getTitleColorForState
|
||||
-- @param self
|
||||
-- @param #int state
|
||||
-- @return color3b_table#color3b_table ret (return value: color3b_table)
|
||||
|
||||
--------------------------------
|
||||
-- Sets the color of the title to use for the specified state.<br>
|
||||
-- param color The color of the title to use for the specified state.<br>
|
||||
-- param state The state that uses the specified color. The values are described<br>
|
||||
-- in "CCControlState".
|
||||
-- @function [parent=#ControlButton] setTitleColorForState
|
||||
-- @param self
|
||||
-- @param #color3b_table color
|
||||
-- @param #int state
|
||||
-- @return ControlButton#ControlButton self (return value: cc.ControlButton)
|
||||
|
||||
--------------------------------
|
||||
-- Adjust the background image. YES by default. If the property is set to NO, the<br>
|
||||
-- background will use the prefered size of the background image.
|
||||
-- @function [parent=#ControlButton] doesAdjustBackgroundImage
|
||||
-- @param self
|
||||
-- @return bool#bool ret (return value: bool)
|
||||
|
||||
--------------------------------
|
||||
-- Sets the background spriteFrame to use for the specified button state.<br>
|
||||
-- param spriteFrame The background spriteFrame to use for the specified state.<br>
|
||||
-- param state The state that uses the specified image. The values are described<br>
|
||||
-- in "CCControlState".
|
||||
-- @function [parent=#ControlButton] setBackgroundSpriteFrameForState
|
||||
-- @param self
|
||||
-- @param #cc.SpriteFrame spriteFrame
|
||||
-- @param #int state
|
||||
-- @return ControlButton#ControlButton self (return value: cc.ControlButton)
|
||||
|
||||
--------------------------------
|
||||
-- Sets the background sprite to use for the specified button state.<br>
|
||||
-- param sprite The background sprite to use for the specified state.<br>
|
||||
-- param state The state that uses the specified image. The values are described<br>
|
||||
-- in "CCControlState".
|
||||
-- @function [parent=#ControlButton] setBackgroundSpriteForState
|
||||
-- @param self
|
||||
-- @param #ccui.Scale9Sprite sprite
|
||||
-- @param #int state
|
||||
-- @return ControlButton#ControlButton self (return value: cc.ControlButton)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- @function [parent=#ControlButton] setScaleRatio
|
||||
-- @param self
|
||||
-- @param #float var
|
||||
-- @return ControlButton#ControlButton self (return value: cc.ControlButton)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- @function [parent=#ControlButton] getTitleBMFontForState
|
||||
-- @param self
|
||||
-- @param #int state
|
||||
-- @return string#string ret (return value: string)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- @function [parent=#ControlButton] getTitleLabel
|
||||
-- @param self
|
||||
-- @return Node#Node ret (return value: cc.Node)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- @function [parent=#ControlButton] getPreferredSize
|
||||
-- @param self
|
||||
-- @return size_table#size_table ret (return value: size_table)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- @function [parent=#ControlButton] getVerticalMargin
|
||||
-- @param self
|
||||
-- @return int#int ret (return value: int)
|
||||
|
||||
--------------------------------
|
||||
-- Returns the title label used for a state.<br>
|
||||
-- param state The state that uses the title label. Possible values are described<br>
|
||||
-- in "CCControlState".
|
||||
-- @function [parent=#ControlButton] getTitleLabelForState
|
||||
-- @param self
|
||||
-- @param #int state
|
||||
-- @return Node#Node ret (return value: cc.Node)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- @function [parent=#ControlButton] setMargins
|
||||
-- @param self
|
||||
-- @param #int marginH
|
||||
-- @param #int marginV
|
||||
-- @return ControlButton#ControlButton self (return value: cc.ControlButton)
|
||||
|
||||
--------------------------------
|
||||
-- @overload self
|
||||
-- @overload self
|
||||
-- @function [parent=#ControlButton] getCurrentTitle
|
||||
-- @param self
|
||||
-- @return string#string ret (return value: string)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- @function [parent=#ControlButton] initWithLabelAndBackgroundSprite
|
||||
-- @param self
|
||||
-- @param #cc.Node label
|
||||
-- @param #ccui.Scale9Sprite backgroundSprite
|
||||
-- @return bool#bool ret (return value: bool)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- @function [parent=#ControlButton] getZoomOnTouchDown
|
||||
-- @param self
|
||||
-- @return bool#bool ret (return value: bool)
|
||||
|
||||
--------------------------------
|
||||
-- Returns the title used for a state.<br>
|
||||
-- param state The state that uses the title. Possible values are described in<br>
|
||||
-- "CCControlState".<br>
|
||||
-- return The title for the specified state.
|
||||
-- @function [parent=#ControlButton] getTitleForState
|
||||
-- @param self
|
||||
-- @param #int state
|
||||
-- @return string#string ret (return value: string)
|
||||
|
||||
--------------------------------
|
||||
-- @overload self, ccui.Scale9Sprite
|
||||
-- @overload self
|
||||
-- @overload self, cc.Node, ccui.Scale9Sprite
|
||||
-- @overload self, string, string, float
|
||||
-- @function [parent=#ControlButton] create
|
||||
-- @param self
|
||||
-- @param #string title
|
||||
-- @param #string fontName
|
||||
-- @param #float fontSize
|
||||
-- @return ControlButton#ControlButton ret (return value: cc.ControlButton)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- @function [parent=#ControlButton] setEnabled
|
||||
-- @param self
|
||||
-- @param #bool enabled
|
||||
-- @return ControlButton#ControlButton self (return value: cc.ControlButton)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- @function [parent=#ControlButton] onTouchEnded
|
||||
-- @param self
|
||||
-- @param #cc.Touch touch
|
||||
-- @param #cc.Event event
|
||||
-- @return ControlButton#ControlButton self (return value: cc.ControlButton)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- @function [parent=#ControlButton] setColor
|
||||
-- @param self
|
||||
-- @param #color3b_table
|
||||
-- @return ControlButton#ControlButton self (return value: cc.ControlButton)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- @function [parent=#ControlButton] onTouchMoved
|
||||
-- @param self
|
||||
-- @param #cc.Touch touch
|
||||
-- @param #cc.Event event
|
||||
-- @return ControlButton#ControlButton self (return value: cc.ControlButton)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- @function [parent=#ControlButton] setSelected
|
||||
-- @param self
|
||||
-- @param #bool enabled
|
||||
-- @return ControlButton#ControlButton self (return value: cc.ControlButton)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- @function [parent=#ControlButton] onTouchCancelled
|
||||
-- @param self
|
||||
-- @param #cc.Touch touch
|
||||
-- @param #cc.Event event
|
||||
-- @return ControlButton#ControlButton self (return value: cc.ControlButton)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- @function [parent=#ControlButton] needsLayout
|
||||
-- @param self
|
||||
-- @return ControlButton#ControlButton self (return value: cc.ControlButton)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- @function [parent=#ControlButton] onTouchBegan
|
||||
-- @param self
|
||||
-- @param #cc.Touch touch
|
||||
-- @param #cc.Event event
|
||||
-- @return bool#bool ret (return value: bool)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- @function [parent=#ControlButton] updateDisplayedOpacity
|
||||
-- @param self
|
||||
-- @param #unsigned char parentOpacity
|
||||
-- @return ControlButton#ControlButton self (return value: cc.ControlButton)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- @function [parent=#ControlButton] init
|
||||
-- @param self
|
||||
-- @return bool#bool ret (return value: bool)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- @function [parent=#ControlButton] setHighlighted
|
||||
-- @param self
|
||||
-- @param #bool enabled
|
||||
-- @return ControlButton#ControlButton self (return value: cc.ControlButton)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- @function [parent=#ControlButton] updateDisplayedColor
|
||||
-- @param self
|
||||
-- @param #color3b_table parentColor
|
||||
-- @return ControlButton#ControlButton self (return value: cc.ControlButton)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- @function [parent=#ControlButton] setOpacity
|
||||
-- @param self
|
||||
-- @param #unsigned char var
|
||||
-- @return ControlButton#ControlButton self (return value: cc.ControlButton)
|
||||
|
||||
--------------------------------
|
||||
-- js ctor
|
||||
-- @function [parent=#ControlButton] ControlButton
|
||||
-- @param self
|
||||
-- @return ControlButton#ControlButton self (return value: cc.ControlButton)
|
||||
|
||||
return nil
|
|
@ -0,0 +1,95 @@
|
|||
|
||||
--------------------------------
|
||||
-- @module ControlColourPicker
|
||||
-- @extend Control
|
||||
-- @parent_module cc
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- @function [parent=#ControlColourPicker] hueSliderValueChanged
|
||||
-- @param self
|
||||
-- @param #cc.Ref sender
|
||||
-- @param #int controlEvent
|
||||
-- @return ControlColourPicker#ControlColourPicker self (return value: cc.ControlColourPicker)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- @function [parent=#ControlColourPicker] getHuePicker
|
||||
-- @param self
|
||||
-- @return ControlHuePicker#ControlHuePicker ret (return value: cc.ControlHuePicker)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- @function [parent=#ControlColourPicker] getcolourPicker
|
||||
-- @param self
|
||||
-- @return ControlSaturationBrightnessPicker#ControlSaturationBrightnessPicker ret (return value: cc.ControlSaturationBrightnessPicker)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- @function [parent=#ControlColourPicker] setBackground
|
||||
-- @param self
|
||||
-- @param #cc.Sprite var
|
||||
-- @return ControlColourPicker#ControlColourPicker self (return value: cc.ControlColourPicker)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- @function [parent=#ControlColourPicker] setcolourPicker
|
||||
-- @param self
|
||||
-- @param #cc.ControlSaturationBrightnessPicker var
|
||||
-- @return ControlColourPicker#ControlColourPicker self (return value: cc.ControlColourPicker)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- @function [parent=#ControlColourPicker] colourSliderValueChanged
|
||||
-- @param self
|
||||
-- @param #cc.Ref sender
|
||||
-- @param #int controlEvent
|
||||
-- @return ControlColourPicker#ControlColourPicker self (return value: cc.ControlColourPicker)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- @function [parent=#ControlColourPicker] setHuePicker
|
||||
-- @param self
|
||||
-- @param #cc.ControlHuePicker var
|
||||
-- @return ControlColourPicker#ControlColourPicker self (return value: cc.ControlColourPicker)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- @function [parent=#ControlColourPicker] getBackground
|
||||
-- @param self
|
||||
-- @return Sprite#Sprite ret (return value: cc.Sprite)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- @function [parent=#ControlColourPicker] create
|
||||
-- @param self
|
||||
-- @return ControlColourPicker#ControlColourPicker ret (return value: cc.ControlColourPicker)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- @function [parent=#ControlColourPicker] setEnabled
|
||||
-- @param self
|
||||
-- @param #bool bEnabled
|
||||
-- @return ControlColourPicker#ControlColourPicker self (return value: cc.ControlColourPicker)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- @function [parent=#ControlColourPicker] init
|
||||
-- @param self
|
||||
-- @return bool#bool ret (return value: bool)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- @function [parent=#ControlColourPicker] setColor
|
||||
-- @param self
|
||||
-- @param #color3b_table colorValue
|
||||
-- @return ControlColourPicker#ControlColourPicker self (return value: cc.ControlColourPicker)
|
||||
|
||||
--------------------------------
|
||||
-- js ctor<br>
|
||||
-- lua new
|
||||
-- @function [parent=#ControlColourPicker] ControlColourPicker
|
||||
-- @param self
|
||||
-- @return ControlColourPicker#ControlColourPicker self (return value: cc.ControlColourPicker)
|
||||
|
||||
return nil
|
|
@ -0,0 +1,110 @@
|
|||
|
||||
--------------------------------
|
||||
-- @module ControlHuePicker
|
||||
-- @extend Control
|
||||
-- @parent_module cc
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- @function [parent=#ControlHuePicker] initWithTargetAndPos
|
||||
-- @param self
|
||||
-- @param #cc.Node target
|
||||
-- @param #vec2_table pos
|
||||
-- @return bool#bool ret (return value: bool)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- @function [parent=#ControlHuePicker] setHue
|
||||
-- @param self
|
||||
-- @param #float val
|
||||
-- @return ControlHuePicker#ControlHuePicker self (return value: cc.ControlHuePicker)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- @function [parent=#ControlHuePicker] getStartPos
|
||||
-- @param self
|
||||
-- @return vec2_table#vec2_table ret (return value: vec2_table)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- @function [parent=#ControlHuePicker] getHue
|
||||
-- @param self
|
||||
-- @return float#float ret (return value: float)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- @function [parent=#ControlHuePicker] getSlider
|
||||
-- @param self
|
||||
-- @return Sprite#Sprite ret (return value: cc.Sprite)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- @function [parent=#ControlHuePicker] setBackground
|
||||
-- @param self
|
||||
-- @param #cc.Sprite var
|
||||
-- @return ControlHuePicker#ControlHuePicker self (return value: cc.ControlHuePicker)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- @function [parent=#ControlHuePicker] setHuePercentage
|
||||
-- @param self
|
||||
-- @param #float val
|
||||
-- @return ControlHuePicker#ControlHuePicker self (return value: cc.ControlHuePicker)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- @function [parent=#ControlHuePicker] getBackground
|
||||
-- @param self
|
||||
-- @return Sprite#Sprite ret (return value: cc.Sprite)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- @function [parent=#ControlHuePicker] getHuePercentage
|
||||
-- @param self
|
||||
-- @return float#float ret (return value: float)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- @function [parent=#ControlHuePicker] setSlider
|
||||
-- @param self
|
||||
-- @param #cc.Sprite var
|
||||
-- @return ControlHuePicker#ControlHuePicker self (return value: cc.ControlHuePicker)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- @function [parent=#ControlHuePicker] create
|
||||
-- @param self
|
||||
-- @param #cc.Node target
|
||||
-- @param #vec2_table pos
|
||||
-- @return ControlHuePicker#ControlHuePicker ret (return value: cc.ControlHuePicker)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- @function [parent=#ControlHuePicker] setEnabled
|
||||
-- @param self
|
||||
-- @param #bool enabled
|
||||
-- @return ControlHuePicker#ControlHuePicker self (return value: cc.ControlHuePicker)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- @function [parent=#ControlHuePicker] onTouchMoved
|
||||
-- @param self
|
||||
-- @param #cc.Touch pTouch
|
||||
-- @param #cc.Event pEvent
|
||||
-- @return ControlHuePicker#ControlHuePicker self (return value: cc.ControlHuePicker)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- @function [parent=#ControlHuePicker] onTouchBegan
|
||||
-- @param self
|
||||
-- @param #cc.Touch touch
|
||||
-- @param #cc.Event pEvent
|
||||
-- @return bool#bool ret (return value: bool)
|
||||
|
||||
--------------------------------
|
||||
-- js ctor
|
||||
-- @function [parent=#ControlHuePicker] ControlHuePicker
|
||||
-- @param self
|
||||
-- @return ControlHuePicker#ControlHuePicker self (return value: cc.ControlHuePicker)
|
||||
|
||||
return nil
|
|
@ -0,0 +1,189 @@
|
|||
|
||||
--------------------------------
|
||||
-- @module ControlPotentiometer
|
||||
-- @extend Control
|
||||
-- @parent_module cc
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- @function [parent=#ControlPotentiometer] setPreviousLocation
|
||||
-- @param self
|
||||
-- @param #vec2_table var
|
||||
-- @return ControlPotentiometer#ControlPotentiometer self (return value: cc.ControlPotentiometer)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- @function [parent=#ControlPotentiometer] setValue
|
||||
-- @param self
|
||||
-- @param #float value
|
||||
-- @return ControlPotentiometer#ControlPotentiometer self (return value: cc.ControlPotentiometer)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- @function [parent=#ControlPotentiometer] getProgressTimer
|
||||
-- @param self
|
||||
-- @return ProgressTimer#ProgressTimer ret (return value: cc.ProgressTimer)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- @function [parent=#ControlPotentiometer] getMaximumValue
|
||||
-- @param self
|
||||
-- @return float#float ret (return value: float)
|
||||
|
||||
--------------------------------
|
||||
-- Returns the angle in degree between line1 and line2.
|
||||
-- @function [parent=#ControlPotentiometer] angleInDegreesBetweenLineFromPoint_toPoint_toLineFromPoint_toPoint
|
||||
-- @param self
|
||||
-- @param #vec2_table beginLineA
|
||||
-- @param #vec2_table endLineA
|
||||
-- @param #vec2_table beginLineB
|
||||
-- @param #vec2_table endLineB
|
||||
-- @return float#float ret (return value: float)
|
||||
|
||||
--------------------------------
|
||||
-- Factorize the event dispath into these methods.
|
||||
-- @function [parent=#ControlPotentiometer] potentiometerBegan
|
||||
-- @param self
|
||||
-- @param #vec2_table location
|
||||
-- @return ControlPotentiometer#ControlPotentiometer self (return value: cc.ControlPotentiometer)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- @function [parent=#ControlPotentiometer] setMaximumValue
|
||||
-- @param self
|
||||
-- @param #float maximumValue
|
||||
-- @return ControlPotentiometer#ControlPotentiometer self (return value: cc.ControlPotentiometer)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- @function [parent=#ControlPotentiometer] getMinimumValue
|
||||
-- @param self
|
||||
-- @return float#float ret (return value: float)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- @function [parent=#ControlPotentiometer] setThumbSprite
|
||||
-- @param self
|
||||
-- @param #cc.Sprite var
|
||||
-- @return ControlPotentiometer#ControlPotentiometer self (return value: cc.ControlPotentiometer)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- @function [parent=#ControlPotentiometer] getValue
|
||||
-- @param self
|
||||
-- @return float#float ret (return value: float)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- @function [parent=#ControlPotentiometer] getPreviousLocation
|
||||
-- @param self
|
||||
-- @return vec2_table#vec2_table ret (return value: vec2_table)
|
||||
|
||||
--------------------------------
|
||||
-- Returns the distance between the point1 and point2.
|
||||
-- @function [parent=#ControlPotentiometer] distanceBetweenPointAndPoint
|
||||
-- @param self
|
||||
-- @param #vec2_table point1
|
||||
-- @param #vec2_table point2
|
||||
-- @return float#float ret (return value: float)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- @function [parent=#ControlPotentiometer] potentiometerEnded
|
||||
-- @param self
|
||||
-- @param #vec2_table location
|
||||
-- @return ControlPotentiometer#ControlPotentiometer self (return value: cc.ControlPotentiometer)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- @function [parent=#ControlPotentiometer] setProgressTimer
|
||||
-- @param self
|
||||
-- @param #cc.ProgressTimer var
|
||||
-- @return ControlPotentiometer#ControlPotentiometer self (return value: cc.ControlPotentiometer)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- @function [parent=#ControlPotentiometer] setMinimumValue
|
||||
-- @param self
|
||||
-- @param #float minimumValue
|
||||
-- @return ControlPotentiometer#ControlPotentiometer self (return value: cc.ControlPotentiometer)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- @function [parent=#ControlPotentiometer] getThumbSprite
|
||||
-- @param self
|
||||
-- @return Sprite#Sprite ret (return value: cc.Sprite)
|
||||
|
||||
--------------------------------
|
||||
-- Initializes a potentiometer with a track sprite and a progress bar.<br>
|
||||
-- param trackSprite Sprite, that is used as a background.<br>
|
||||
-- param progressTimer ProgressTimer, that is used as a progress bar.
|
||||
-- @function [parent=#ControlPotentiometer] initWithTrackSprite_ProgressTimer_ThumbSprite
|
||||
-- @param self
|
||||
-- @param #cc.Sprite trackSprite
|
||||
-- @param #cc.ProgressTimer progressTimer
|
||||
-- @param #cc.Sprite thumbSprite
|
||||
-- @return bool#bool ret (return value: bool)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- @function [parent=#ControlPotentiometer] potentiometerMoved
|
||||
-- @param self
|
||||
-- @param #vec2_table location
|
||||
-- @return ControlPotentiometer#ControlPotentiometer self (return value: cc.ControlPotentiometer)
|
||||
|
||||
--------------------------------
|
||||
-- Creates potentiometer with a track filename and a progress filename.
|
||||
-- @function [parent=#ControlPotentiometer] create
|
||||
-- @param self
|
||||
-- @param #char backgroundFile
|
||||
-- @param #char progressFile
|
||||
-- @param #char thumbFile
|
||||
-- @return ControlPotentiometer#ControlPotentiometer ret (return value: cc.ControlPotentiometer)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- @function [parent=#ControlPotentiometer] isTouchInside
|
||||
-- @param self
|
||||
-- @param #cc.Touch touch
|
||||
-- @return bool#bool ret (return value: bool)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- @function [parent=#ControlPotentiometer] setEnabled
|
||||
-- @param self
|
||||
-- @param #bool enabled
|
||||
-- @return ControlPotentiometer#ControlPotentiometer self (return value: cc.ControlPotentiometer)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- @function [parent=#ControlPotentiometer] onTouchMoved
|
||||
-- @param self
|
||||
-- @param #cc.Touch pTouch
|
||||
-- @param #cc.Event pEvent
|
||||
-- @return ControlPotentiometer#ControlPotentiometer self (return value: cc.ControlPotentiometer)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- @function [parent=#ControlPotentiometer] onTouchEnded
|
||||
-- @param self
|
||||
-- @param #cc.Touch pTouch
|
||||
-- @param #cc.Event pEvent
|
||||
-- @return ControlPotentiometer#ControlPotentiometer self (return value: cc.ControlPotentiometer)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- @function [parent=#ControlPotentiometer] onTouchBegan
|
||||
-- @param self
|
||||
-- @param #cc.Touch pTouch
|
||||
-- @param #cc.Event pEvent
|
||||
-- @return bool#bool ret (return value: bool)
|
||||
|
||||
--------------------------------
|
||||
-- js ctor<br>
|
||||
-- lua new
|
||||
-- @function [parent=#ControlPotentiometer] ControlPotentiometer
|
||||
-- @param self
|
||||
-- @return ControlPotentiometer#ControlPotentiometer self (return value: cc.ControlPotentiometer)
|
||||
|
||||
return nil
|
|
@ -0,0 +1,78 @@
|
|||
|
||||
--------------------------------
|
||||
-- @module ControlSaturationBrightnessPicker
|
||||
-- @extend Control
|
||||
-- @parent_module cc
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- @function [parent=#ControlSaturationBrightnessPicker] getShadow
|
||||
-- @param self
|
||||
-- @return Sprite#Sprite ret (return value: cc.Sprite)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- @function [parent=#ControlSaturationBrightnessPicker] initWithTargetAndPos
|
||||
-- @param self
|
||||
-- @param #cc.Node target
|
||||
-- @param #vec2_table pos
|
||||
-- @return bool#bool ret (return value: bool)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- @function [parent=#ControlSaturationBrightnessPicker] getStartPos
|
||||
-- @param self
|
||||
-- @return vec2_table#vec2_table ret (return value: vec2_table)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- @function [parent=#ControlSaturationBrightnessPicker] getOverlay
|
||||
-- @param self
|
||||
-- @return Sprite#Sprite ret (return value: cc.Sprite)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- @function [parent=#ControlSaturationBrightnessPicker] getSlider
|
||||
-- @param self
|
||||
-- @return Sprite#Sprite ret (return value: cc.Sprite)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- @function [parent=#ControlSaturationBrightnessPicker] getBackground
|
||||
-- @param self
|
||||
-- @return Sprite#Sprite ret (return value: cc.Sprite)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- @function [parent=#ControlSaturationBrightnessPicker] getSaturation
|
||||
-- @param self
|
||||
-- @return float#float ret (return value: float)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- @function [parent=#ControlSaturationBrightnessPicker] getBrightness
|
||||
-- @param self
|
||||
-- @return float#float ret (return value: float)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- @function [parent=#ControlSaturationBrightnessPicker] create
|
||||
-- @param self
|
||||
-- @param #cc.Node target
|
||||
-- @param #vec2_table pos
|
||||
-- @return ControlSaturationBrightnessPicker#ControlSaturationBrightnessPicker ret (return value: cc.ControlSaturationBrightnessPicker)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- @function [parent=#ControlSaturationBrightnessPicker] setEnabled
|
||||
-- @param self
|
||||
-- @param #bool enabled
|
||||
-- @return ControlSaturationBrightnessPicker#ControlSaturationBrightnessPicker self (return value: cc.ControlSaturationBrightnessPicker)
|
||||
|
||||
--------------------------------
|
||||
-- js ctor
|
||||
-- @function [parent=#ControlSaturationBrightnessPicker] ControlSaturationBrightnessPicker
|
||||
-- @param self
|
||||
-- @return ControlSaturationBrightnessPicker#ControlSaturationBrightnessPicker self (return value: cc.ControlSaturationBrightnessPicker)
|
||||
|
||||
return nil
|
|
@ -0,0 +1,182 @@
|
|||
|
||||
--------------------------------
|
||||
-- @module ControlSlider
|
||||
-- @extend Control
|
||||
-- @parent_module cc
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- @function [parent=#ControlSlider] setBackgroundSprite
|
||||
-- @param self
|
||||
-- @param #cc.Sprite var
|
||||
-- @return ControlSlider#ControlSlider self (return value: cc.ControlSlider)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- @function [parent=#ControlSlider] getMaximumAllowedValue
|
||||
-- @param self
|
||||
-- @return float#float ret (return value: float)
|
||||
|
||||
--------------------------------
|
||||
-- @overload self, cc.Sprite, cc.Sprite, cc.Sprite, cc.Sprite
|
||||
-- @overload self, cc.Sprite, cc.Sprite, cc.Sprite
|
||||
-- @function [parent=#ControlSlider] initWithSprites
|
||||
-- @param self
|
||||
-- @param #cc.Sprite backgroundSprite
|
||||
-- @param #cc.Sprite progressSprite
|
||||
-- @param #cc.Sprite thumbSprite
|
||||
-- @param #cc.Sprite selectedThumbSprite
|
||||
-- @return bool#bool ret (return value: bool)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- @function [parent=#ControlSlider] getMinimumAllowedValue
|
||||
-- @param self
|
||||
-- @return float#float ret (return value: float)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- @function [parent=#ControlSlider] getMaximumValue
|
||||
-- @param self
|
||||
-- @return float#float ret (return value: float)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- @function [parent=#ControlSlider] getSelectedThumbSprite
|
||||
-- @param self
|
||||
-- @return Sprite#Sprite ret (return value: cc.Sprite)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- @function [parent=#ControlSlider] setProgressSprite
|
||||
-- @param self
|
||||
-- @param #cc.Sprite var
|
||||
-- @return ControlSlider#ControlSlider self (return value: cc.ControlSlider)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- @function [parent=#ControlSlider] setMaximumValue
|
||||
-- @param self
|
||||
-- @param #float val
|
||||
-- @return ControlSlider#ControlSlider self (return value: cc.ControlSlider)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- @function [parent=#ControlSlider] getMinimumValue
|
||||
-- @param self
|
||||
-- @return float#float ret (return value: float)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- @function [parent=#ControlSlider] setThumbSprite
|
||||
-- @param self
|
||||
-- @param #cc.Sprite var
|
||||
-- @return ControlSlider#ControlSlider self (return value: cc.ControlSlider)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- @function [parent=#ControlSlider] getValue
|
||||
-- @param self
|
||||
-- @return float#float ret (return value: float)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- @function [parent=#ControlSlider] getBackgroundSprite
|
||||
-- @param self
|
||||
-- @return Sprite#Sprite ret (return value: cc.Sprite)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- @function [parent=#ControlSlider] getThumbSprite
|
||||
-- @param self
|
||||
-- @return Sprite#Sprite ret (return value: cc.Sprite)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- @function [parent=#ControlSlider] setValue
|
||||
-- @param self
|
||||
-- @param #float val
|
||||
-- @return ControlSlider#ControlSlider self (return value: cc.ControlSlider)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- @function [parent=#ControlSlider] locationFromTouch
|
||||
-- @param self
|
||||
-- @param #cc.Touch touch
|
||||
-- @return vec2_table#vec2_table ret (return value: vec2_table)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- @function [parent=#ControlSlider] setMinimumValue
|
||||
-- @param self
|
||||
-- @param #float val
|
||||
-- @return ControlSlider#ControlSlider self (return value: cc.ControlSlider)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- @function [parent=#ControlSlider] setMinimumAllowedValue
|
||||
-- @param self
|
||||
-- @param #float var
|
||||
-- @return ControlSlider#ControlSlider self (return value: cc.ControlSlider)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- @function [parent=#ControlSlider] getProgressSprite
|
||||
-- @param self
|
||||
-- @return Sprite#Sprite ret (return value: cc.Sprite)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- @function [parent=#ControlSlider] setSelectedThumbSprite
|
||||
-- @param self
|
||||
-- @param #cc.Sprite var
|
||||
-- @return ControlSlider#ControlSlider self (return value: cc.ControlSlider)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- @function [parent=#ControlSlider] setMaximumAllowedValue
|
||||
-- @param self
|
||||
-- @param #float var
|
||||
-- @return ControlSlider#ControlSlider self (return value: cc.ControlSlider)
|
||||
|
||||
--------------------------------
|
||||
-- @overload self, cc.Sprite, cc.Sprite, cc.Sprite
|
||||
-- @overload self, char, char, char
|
||||
-- @overload self, char, char, char, char
|
||||
-- @overload self, cc.Sprite, cc.Sprite, cc.Sprite, cc.Sprite
|
||||
-- @function [parent=#ControlSlider] create
|
||||
-- @param self
|
||||
-- @param #cc.Sprite backgroundSprite
|
||||
-- @param #cc.Sprite pogressSprite
|
||||
-- @param #cc.Sprite thumbSprite
|
||||
-- @param #cc.Sprite selectedThumbSprite
|
||||
-- @return ControlSlider#ControlSlider ret (return value: cc.ControlSlider)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- @function [parent=#ControlSlider] isTouchInside
|
||||
-- @param self
|
||||
-- @param #cc.Touch touch
|
||||
-- @return bool#bool ret (return value: bool)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- @function [parent=#ControlSlider] setEnabled
|
||||
-- @param self
|
||||
-- @param #bool enabled
|
||||
-- @return ControlSlider#ControlSlider self (return value: cc.ControlSlider)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- @function [parent=#ControlSlider] needsLayout
|
||||
-- @param self
|
||||
-- @return ControlSlider#ControlSlider self (return value: cc.ControlSlider)
|
||||
|
||||
--------------------------------
|
||||
-- js ctor<br>
|
||||
-- lua new
|
||||
-- @function [parent=#ControlSlider] ControlSlider
|
||||
-- @param self
|
||||
-- @return ControlSlider#ControlSlider self (return value: cc.ControlSlider)
|
||||
|
||||
return nil
|
|
@ -0,0 +1,187 @@
|
|||
|
||||
--------------------------------
|
||||
-- @module ControlStepper
|
||||
-- @extend Control
|
||||
-- @parent_module cc
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- @function [parent=#ControlStepper] getMinusSprite
|
||||
-- @param self
|
||||
-- @return Sprite#Sprite ret (return value: cc.Sprite)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- @function [parent=#ControlStepper] setValue
|
||||
-- @param self
|
||||
-- @param #double value
|
||||
-- @return ControlStepper#ControlStepper self (return value: cc.ControlStepper)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- @function [parent=#ControlStepper] setStepValue
|
||||
-- @param self
|
||||
-- @param #double stepValue
|
||||
-- @return ControlStepper#ControlStepper self (return value: cc.ControlStepper)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- @function [parent=#ControlStepper] initWithMinusSpriteAndPlusSprite
|
||||
-- @param self
|
||||
-- @param #cc.Sprite minusSprite
|
||||
-- @param #cc.Sprite plusSprite
|
||||
-- @return bool#bool ret (return value: bool)
|
||||
|
||||
--------------------------------
|
||||
-- Set the numeric value of the stepper. If send is true, the Control::EventType::VALUE_CHANGED is sent.
|
||||
-- @function [parent=#ControlStepper] setValueWithSendingEvent
|
||||
-- @param self
|
||||
-- @param #double value
|
||||
-- @param #bool send
|
||||
-- @return ControlStepper#ControlStepper self (return value: cc.ControlStepper)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- @function [parent=#ControlStepper] setMaximumValue
|
||||
-- @param self
|
||||
-- @param #double maximumValue
|
||||
-- @return ControlStepper#ControlStepper self (return value: cc.ControlStepper)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- @function [parent=#ControlStepper] getMinusLabel
|
||||
-- @param self
|
||||
-- @return Label#Label ret (return value: cc.Label)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- @function [parent=#ControlStepper] getPlusLabel
|
||||
-- @param self
|
||||
-- @return Label#Label ret (return value: cc.Label)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- @function [parent=#ControlStepper] setWraps
|
||||
-- @param self
|
||||
-- @param #bool wraps
|
||||
-- @return ControlStepper#ControlStepper self (return value: cc.ControlStepper)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- @function [parent=#ControlStepper] setMinusLabel
|
||||
-- @param self
|
||||
-- @param #cc.Label var
|
||||
-- @return ControlStepper#ControlStepper self (return value: cc.ControlStepper)
|
||||
|
||||
--------------------------------
|
||||
-- Start the autorepeat increment/decrement.
|
||||
-- @function [parent=#ControlStepper] startAutorepeat
|
||||
-- @param self
|
||||
-- @return ControlStepper#ControlStepper self (return value: cc.ControlStepper)
|
||||
|
||||
--------------------------------
|
||||
-- Update the layout of the stepper with the given touch location.
|
||||
-- @function [parent=#ControlStepper] updateLayoutUsingTouchLocation
|
||||
-- @param self
|
||||
-- @param #vec2_table location
|
||||
-- @return ControlStepper#ControlStepper self (return value: cc.ControlStepper)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- @function [parent=#ControlStepper] isContinuous
|
||||
-- @param self
|
||||
-- @return bool#bool ret (return value: bool)
|
||||
|
||||
--------------------------------
|
||||
-- Stop the autorepeat.
|
||||
-- @function [parent=#ControlStepper] stopAutorepeat
|
||||
-- @param self
|
||||
-- @return ControlStepper#ControlStepper self (return value: cc.ControlStepper)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- @function [parent=#ControlStepper] setMinimumValue
|
||||
-- @param self
|
||||
-- @param #double minimumValue
|
||||
-- @return ControlStepper#ControlStepper self (return value: cc.ControlStepper)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- @function [parent=#ControlStepper] setPlusLabel
|
||||
-- @param self
|
||||
-- @param #cc.Label var
|
||||
-- @return ControlStepper#ControlStepper self (return value: cc.ControlStepper)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- @function [parent=#ControlStepper] getValue
|
||||
-- @param self
|
||||
-- @return double#double ret (return value: double)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- @function [parent=#ControlStepper] getPlusSprite
|
||||
-- @param self
|
||||
-- @return Sprite#Sprite ret (return value: cc.Sprite)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- @function [parent=#ControlStepper] setPlusSprite
|
||||
-- @param self
|
||||
-- @param #cc.Sprite var
|
||||
-- @return ControlStepper#ControlStepper self (return value: cc.ControlStepper)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- @function [parent=#ControlStepper] setMinusSprite
|
||||
-- @param self
|
||||
-- @param #cc.Sprite var
|
||||
-- @return ControlStepper#ControlStepper self (return value: cc.ControlStepper)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- @function [parent=#ControlStepper] create
|
||||
-- @param self
|
||||
-- @param #cc.Sprite minusSprite
|
||||
-- @param #cc.Sprite plusSprite
|
||||
-- @return ControlStepper#ControlStepper ret (return value: cc.ControlStepper)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- @function [parent=#ControlStepper] onTouchMoved
|
||||
-- @param self
|
||||
-- @param #cc.Touch pTouch
|
||||
-- @param #cc.Event pEvent
|
||||
-- @return ControlStepper#ControlStepper self (return value: cc.ControlStepper)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- @function [parent=#ControlStepper] onTouchEnded
|
||||
-- @param self
|
||||
-- @param #cc.Touch pTouch
|
||||
-- @param #cc.Event pEvent
|
||||
-- @return ControlStepper#ControlStepper self (return value: cc.ControlStepper)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- @function [parent=#ControlStepper] update
|
||||
-- @param self
|
||||
-- @param #float dt
|
||||
-- @return ControlStepper#ControlStepper self (return value: cc.ControlStepper)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- @function [parent=#ControlStepper] onTouchBegan
|
||||
-- @param self
|
||||
-- @param #cc.Touch pTouch
|
||||
-- @param #cc.Event pEvent
|
||||
-- @return bool#bool ret (return value: bool)
|
||||
|
||||
--------------------------------
|
||||
-- js ctor<br>
|
||||
-- lua new
|
||||
-- @function [parent=#ControlStepper] ControlStepper
|
||||
-- @param self
|
||||
-- @return ControlStepper#ControlStepper self (return value: cc.ControlStepper)
|
||||
|
||||
return nil
|
|
@ -0,0 +1,107 @@
|
|||
|
||||
--------------------------------
|
||||
-- @module ControlSwitch
|
||||
-- @extend Control
|
||||
-- @parent_module cc
|
||||
|
||||
--------------------------------
|
||||
-- @overload self, bool
|
||||
-- @overload self, bool, bool
|
||||
-- @function [parent=#ControlSwitch] setOn
|
||||
-- @param self
|
||||
-- @param #bool isOn
|
||||
-- @param #bool animated
|
||||
-- @return ControlSwitch#ControlSwitch self (return value: cc.ControlSwitch)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- @function [parent=#ControlSwitch] locationFromTouch
|
||||
-- @param self
|
||||
-- @param #cc.Touch touch
|
||||
-- @return vec2_table#vec2_table ret (return value: vec2_table)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- @function [parent=#ControlSwitch] isOn
|
||||
-- @param self
|
||||
-- @return bool#bool ret (return value: bool)
|
||||
|
||||
--------------------------------
|
||||
-- @overload self, cc.Sprite, cc.Sprite, cc.Sprite, cc.Sprite, cc.Label, cc.Label
|
||||
-- @overload self, cc.Sprite, cc.Sprite, cc.Sprite, cc.Sprite
|
||||
-- @function [parent=#ControlSwitch] initWithMaskSprite
|
||||
-- @param self
|
||||
-- @param #cc.Sprite maskSprite
|
||||
-- @param #cc.Sprite onSprite
|
||||
-- @param #cc.Sprite offSprite
|
||||
-- @param #cc.Sprite thumbSprite
|
||||
-- @param #cc.Label onLabel
|
||||
-- @param #cc.Label offLabel
|
||||
-- @return bool#bool ret (return value: bool)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- @function [parent=#ControlSwitch] hasMoved
|
||||
-- @param self
|
||||
-- @return bool#bool ret (return value: bool)
|
||||
|
||||
--------------------------------
|
||||
-- @overload self, cc.Sprite, cc.Sprite, cc.Sprite, cc.Sprite
|
||||
-- @overload self, cc.Sprite, cc.Sprite, cc.Sprite, cc.Sprite, cc.Label, cc.Label
|
||||
-- @function [parent=#ControlSwitch] create
|
||||
-- @param self
|
||||
-- @param #cc.Sprite maskSprite
|
||||
-- @param #cc.Sprite onSprite
|
||||
-- @param #cc.Sprite offSprite
|
||||
-- @param #cc.Sprite thumbSprite
|
||||
-- @param #cc.Label onLabel
|
||||
-- @param #cc.Label offLabel
|
||||
-- @return ControlSwitch#ControlSwitch ret (return value: cc.ControlSwitch)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- @function [parent=#ControlSwitch] setEnabled
|
||||
-- @param self
|
||||
-- @param #bool enabled
|
||||
-- @return ControlSwitch#ControlSwitch self (return value: cc.ControlSwitch)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- @function [parent=#ControlSwitch] onTouchMoved
|
||||
-- @param self
|
||||
-- @param #cc.Touch pTouch
|
||||
-- @param #cc.Event pEvent
|
||||
-- @return ControlSwitch#ControlSwitch self (return value: cc.ControlSwitch)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- @function [parent=#ControlSwitch] onTouchEnded
|
||||
-- @param self
|
||||
-- @param #cc.Touch pTouch
|
||||
-- @param #cc.Event pEvent
|
||||
-- @return ControlSwitch#ControlSwitch self (return value: cc.ControlSwitch)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- @function [parent=#ControlSwitch] onTouchCancelled
|
||||
-- @param self
|
||||
-- @param #cc.Touch pTouch
|
||||
-- @param #cc.Event pEvent
|
||||
-- @return ControlSwitch#ControlSwitch self (return value: cc.ControlSwitch)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- @function [parent=#ControlSwitch] onTouchBegan
|
||||
-- @param self
|
||||
-- @param #cc.Touch pTouch
|
||||
-- @param #cc.Event pEvent
|
||||
-- @return bool#bool ret (return value: bool)
|
||||
|
||||
--------------------------------
|
||||
-- js ctor<br>
|
||||
-- lua new
|
||||
-- @function [parent=#ControlSwitch] ControlSwitch
|
||||
-- @param self
|
||||
-- @return ControlSwitch#ControlSwitch self (return value: cc.ControlSwitch)
|
||||
|
||||
return nil
|
|
@ -0,0 +1,74 @@
|
|||
|
||||
--------------------------------
|
||||
-- @module Controller
|
||||
-- @parent_module cc
|
||||
|
||||
--------------------------------
|
||||
-- Activate receives key event from external key. e.g. back,menu.<br>
|
||||
-- Controller receives only standard key which contained within enum Key by default.<br>
|
||||
-- warning The API only work on the android platform for support diversified game controller.<br>
|
||||
-- param externalKeyCode External key code.<br>
|
||||
-- param receive True if external key event on this controller should be receive, false otherwise.
|
||||
-- @function [parent=#Controller] receiveExternalKeyEvent
|
||||
-- @param self
|
||||
-- @param #int externalKeyCode
|
||||
-- @param #bool receive
|
||||
-- @return Controller#Controller self (return value: cc.Controller)
|
||||
|
||||
--------------------------------
|
||||
-- Gets the name of this Controller object.
|
||||
-- @function [parent=#Controller] getDeviceName
|
||||
-- @param self
|
||||
-- @return string#string ret (return value: string)
|
||||
|
||||
--------------------------------
|
||||
-- Indicates whether the Controller is connected.
|
||||
-- @function [parent=#Controller] isConnected
|
||||
-- @param self
|
||||
-- @return bool#bool ret (return value: bool)
|
||||
|
||||
--------------------------------
|
||||
-- Gets the Controller id.
|
||||
-- @function [parent=#Controller] getDeviceId
|
||||
-- @param self
|
||||
-- @return int#int ret (return value: int)
|
||||
|
||||
--------------------------------
|
||||
-- Changes the tag that is used to identify the controller easily.<br>
|
||||
-- param tag A integer that identifies the controller.
|
||||
-- @function [parent=#Controller] setTag
|
||||
-- @param self
|
||||
-- @param #int tag
|
||||
-- @return Controller#Controller self (return value: cc.Controller)
|
||||
|
||||
--------------------------------
|
||||
-- Returns a tag that is used to identify the controller easily.<br>
|
||||
-- return An integer that identifies the controller.
|
||||
-- @function [parent=#Controller] getTag
|
||||
-- @param self
|
||||
-- @return int#int ret (return value: int)
|
||||
|
||||
--------------------------------
|
||||
-- Start discovering new controllers.<br>
|
||||
-- warning The API only work on the IOS platform. Empty implementation on other platform.
|
||||
-- @function [parent=#Controller] startDiscoveryController
|
||||
-- @param self
|
||||
-- @return Controller#Controller self (return value: cc.Controller)
|
||||
|
||||
--------------------------------
|
||||
-- Stop the discovery process.<br>
|
||||
-- warning The API only work on the IOS platform.Empty implementation on other platform.
|
||||
-- @function [parent=#Controller] stopDiscoveryController
|
||||
-- @param self
|
||||
-- @return Controller#Controller self (return value: cc.Controller)
|
||||
|
||||
--------------------------------
|
||||
-- Gets a Controller object with tag.<br>
|
||||
-- param tag An identifier to find the controller.<br>
|
||||
-- return A Controller object.
|
||||
-- @function [parent=#Controller] getControllerByTag
|
||||
-- @param self
|
||||
-- @param #int tag
|
||||
-- @return Controller#Controller ret (return value: cc.Controller)
|
||||
|
||||
return nil
|
|
@ -0,0 +1,33 @@
|
|||
|
||||
--------------------------------
|
||||
-- @module DisplayData
|
||||
-- @extend Ref
|
||||
-- @parent_module ccs
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- @function [parent=#DisplayData] copy
|
||||
-- @param self
|
||||
-- @param #ccs.DisplayData displayData
|
||||
-- @return DisplayData#DisplayData self (return value: ccs.DisplayData)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- @function [parent=#DisplayData] changeDisplayToTexture
|
||||
-- @param self
|
||||
-- @param #string displayName
|
||||
-- @return string#string ret (return value: string)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- @function [parent=#DisplayData] create
|
||||
-- @param self
|
||||
-- @return DisplayData#DisplayData ret (return value: ccs.DisplayData)
|
||||
|
||||
--------------------------------
|
||||
-- js ctor
|
||||
-- @function [parent=#DisplayData] DisplayData
|
||||
-- @param self
|
||||
-- @return DisplayData#DisplayData self (return value: ccs.DisplayData)
|
||||
|
||||
return nil
|
|
@ -0,0 +1,150 @@
|
|||
|
||||
--------------------------------
|
||||
-- @module DisplayManager
|
||||
-- @extend Ref
|
||||
-- @parent_module ccs
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- @function [parent=#DisplayManager] getDisplayRenderNode
|
||||
-- @param self
|
||||
-- @return Node#Node ret (return value: cc.Node)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- @function [parent=#DisplayManager] getAnchorPointInPoints
|
||||
-- @param self
|
||||
-- @return vec2_table#vec2_table ret (return value: vec2_table)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- @function [parent=#DisplayManager] getDisplayRenderNodeType
|
||||
-- @param self
|
||||
-- @return int#int ret (return value: int)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- @function [parent=#DisplayManager] removeDisplay
|
||||
-- @param self
|
||||
-- @param #int index
|
||||
-- @return DisplayManager#DisplayManager self (return value: ccs.DisplayManager)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- @function [parent=#DisplayManager] setForceChangeDisplay
|
||||
-- @param self
|
||||
-- @param #bool force
|
||||
-- @return DisplayManager#DisplayManager self (return value: ccs.DisplayManager)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- @function [parent=#DisplayManager] init
|
||||
-- @param self
|
||||
-- @param #ccs.Bone bone
|
||||
-- @return bool#bool ret (return value: bool)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- @function [parent=#DisplayManager] getContentSize
|
||||
-- @param self
|
||||
-- @return size_table#size_table ret (return value: size_table)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- @function [parent=#DisplayManager] getBoundingBox
|
||||
-- @param self
|
||||
-- @return rect_table#rect_table ret (return value: rect_table)
|
||||
|
||||
--------------------------------
|
||||
-- @overload self, cc.Node, int
|
||||
-- @overload self, ccs.DisplayData, int
|
||||
-- @function [parent=#DisplayManager] addDisplay
|
||||
-- @param self
|
||||
-- @param #ccs.DisplayData displayData
|
||||
-- @param #int index
|
||||
-- @return DisplayManager#DisplayManager self (return value: ccs.DisplayManager)
|
||||
|
||||
--------------------------------
|
||||
-- @overload self, float, float
|
||||
-- @overload self, vec2_table
|
||||
-- @function [parent=#DisplayManager] containPoint
|
||||
-- @param self
|
||||
-- @param #float x
|
||||
-- @param #float y
|
||||
-- @return bool#bool ret (return value: bool)
|
||||
|
||||
--------------------------------
|
||||
-- Change display by index. You can just use this method to change display in the display list.<br>
|
||||
-- The display list is just used for this bone, and it is the displays you may use in every frame.<br>
|
||||
-- Note : if index is the same with prev index, the method will not effect<br>
|
||||
-- param index The index of the display you want to change<br>
|
||||
-- param force If true, then force change display to specified display, or current display will set to display index edit in the flash every key frame.
|
||||
-- @function [parent=#DisplayManager] changeDisplayWithIndex
|
||||
-- @param self
|
||||
-- @param #int index
|
||||
-- @param #bool force
|
||||
-- @return DisplayManager#DisplayManager self (return value: ccs.DisplayManager)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- @function [parent=#DisplayManager] changeDisplayWithName
|
||||
-- @param self
|
||||
-- @param #string name
|
||||
-- @param #bool force
|
||||
-- @return DisplayManager#DisplayManager self (return value: ccs.DisplayManager)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- @function [parent=#DisplayManager] isForceChangeDisplay
|
||||
-- @param self
|
||||
-- @return bool#bool ret (return value: bool)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- @function [parent=#DisplayManager] getCurrentDisplayIndex
|
||||
-- @param self
|
||||
-- @return int#int ret (return value: int)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- @function [parent=#DisplayManager] getAnchorPoint
|
||||
-- @param self
|
||||
-- @return vec2_table#vec2_table ret (return value: vec2_table)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- @function [parent=#DisplayManager] getDecorativeDisplayList
|
||||
-- @param self
|
||||
-- @return array_table#array_table ret (return value: array_table)
|
||||
|
||||
--------------------------------
|
||||
-- Determines if the display is visible<br>
|
||||
-- see setVisible(bool)<br>
|
||||
-- return true if the node is visible, false if the node is hidden.
|
||||
-- @function [parent=#DisplayManager] isVisible
|
||||
-- @param self
|
||||
-- @return bool#bool ret (return value: bool)
|
||||
|
||||
--------------------------------
|
||||
-- Sets whether the display is visible<br>
|
||||
-- The default value is true, a node is default to visible<br>
|
||||
-- param visible true if the node is visible, false if the node is hidden.
|
||||
-- @function [parent=#DisplayManager] setVisible
|
||||
-- @param self
|
||||
-- @param #bool visible
|
||||
-- @return DisplayManager#DisplayManager self (return value: ccs.DisplayManager)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- @function [parent=#DisplayManager] create
|
||||
-- @param self
|
||||
-- @param #ccs.Bone bone
|
||||
-- @return DisplayManager#DisplayManager ret (return value: ccs.DisplayManager)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- @function [parent=#DisplayManager] DisplayManager
|
||||
-- @param self
|
||||
-- @return DisplayManager#DisplayManager self (return value: ccs.DisplayManager)
|
||||
|
||||
return nil
|
|
@ -0,0 +1,303 @@
|
|||
|
||||
--------------------------------
|
||||
-- @module EditBox
|
||||
-- @extend Widget,IMEDelegate
|
||||
-- @parent_module ccui
|
||||
|
||||
--------------------------------
|
||||
-- js NA<br>
|
||||
-- lua NA
|
||||
-- @function [parent=#EditBox] keyboardDidShow
|
||||
-- @param self
|
||||
-- @param #cc.IMEKeyboardNotificationInfo info
|
||||
-- @return EditBox#EditBox self (return value: ccui.EditBox)
|
||||
|
||||
--------------------------------
|
||||
-- get a script Handler<br>
|
||||
-- js NA<br>
|
||||
-- lua NA
|
||||
-- @function [parent=#EditBox] getScriptEditBoxHandler
|
||||
-- @param self
|
||||
-- @return int#int ret (return value: int)
|
||||
|
||||
--------------------------------
|
||||
-- Get the text entered in the edit box.<br>
|
||||
-- return The text entered in the edit box.
|
||||
-- @function [parent=#EditBox] getText
|
||||
-- @param self
|
||||
-- @return char#char ret (return value: char)
|
||||
|
||||
--------------------------------
|
||||
-- js NA<br>
|
||||
-- lua NA
|
||||
-- @function [parent=#EditBox] keyboardDidHide
|
||||
-- @param self
|
||||
-- @param #cc.IMEKeyboardNotificationInfo info
|
||||
-- @return EditBox#EditBox self (return value: ccui.EditBox)
|
||||
|
||||
--------------------------------
|
||||
-- Set the placeholder's font name. only system font is allowed.<br>
|
||||
-- param pFontName The font name.
|
||||
-- @function [parent=#EditBox] setPlaceholderFontName
|
||||
-- @param self
|
||||
-- @param #char pFontName
|
||||
-- @return EditBox#EditBox self (return value: ccui.EditBox)
|
||||
|
||||
--------------------------------
|
||||
-- Get a text in the edit box that acts as a placeholder when an<br>
|
||||
-- edit box is empty.
|
||||
-- @function [parent=#EditBox] getPlaceHolder
|
||||
-- @param self
|
||||
-- @return char#char ret (return value: char)
|
||||
|
||||
--------------------------------
|
||||
-- Set the font name. Only system font is allowed.<br>
|
||||
-- param pFontName The font name.
|
||||
-- @function [parent=#EditBox] setFontName
|
||||
-- @param self
|
||||
-- @param #char pFontName
|
||||
-- @return EditBox#EditBox self (return value: ccui.EditBox)
|
||||
|
||||
--------------------------------
|
||||
-- Registers a script function that will be called for EditBox events.<br>
|
||||
-- This handler will be removed automatically after onExit() called.<br>
|
||||
-- code<br>
|
||||
-- -- lua sample<br>
|
||||
-- local function editboxEventHandler(eventType)<br>
|
||||
-- if eventType == "began" then<br>
|
||||
-- -- triggered when an edit box gains focus after keyboard is shown<br>
|
||||
-- elseif eventType == "ended" then<br>
|
||||
-- -- triggered when an edit box loses focus after keyboard is hidden.<br>
|
||||
-- elseif eventType == "changed" then<br>
|
||||
-- -- triggered when the edit box text was changed.<br>
|
||||
-- elseif eventType == "return" then<br>
|
||||
-- -- triggered when the return button was pressed or the outside area of keyboard was touched.<br>
|
||||
-- end<br>
|
||||
-- end<br>
|
||||
-- local editbox = EditBox:create(Size(...), Scale9Sprite:create(...))<br>
|
||||
-- editbox = registerScriptEditBoxHandler(editboxEventHandler)<br>
|
||||
-- endcode<br>
|
||||
-- param handler A number that indicates a lua function.<br>
|
||||
-- js NA<br>
|
||||
-- lua NA
|
||||
-- @function [parent=#EditBox] registerScriptEditBoxHandler
|
||||
-- @param self
|
||||
-- @param #int handler
|
||||
-- @return EditBox#EditBox self (return value: ccui.EditBox)
|
||||
|
||||
--------------------------------
|
||||
-- Set the placeholder's font size.<br>
|
||||
-- param fontSize The font size.
|
||||
-- @function [parent=#EditBox] setPlaceholderFontSize
|
||||
-- @param self
|
||||
-- @param #int fontSize
|
||||
-- @return EditBox#EditBox self (return value: ccui.EditBox)
|
||||
|
||||
--------------------------------
|
||||
-- Set the input mode of the edit box.<br>
|
||||
-- param inputMode One of the EditBox::InputMode constants.
|
||||
-- @function [parent=#EditBox] setInputMode
|
||||
-- @param self
|
||||
-- @param #int inputMode
|
||||
-- @return EditBox#EditBox self (return value: ccui.EditBox)
|
||||
|
||||
--------------------------------
|
||||
-- Unregisters a script function that will be called for EditBox events.<br>
|
||||
-- js NA<br>
|
||||
-- lua NA
|
||||
-- @function [parent=#EditBox] unregisterScriptEditBoxHandler
|
||||
-- @param self
|
||||
-- @return EditBox#EditBox self (return value: ccui.EditBox)
|
||||
|
||||
--------------------------------
|
||||
-- js NA<br>
|
||||
-- lua NA
|
||||
-- @function [parent=#EditBox] keyboardWillShow
|
||||
-- @param self
|
||||
-- @param #cc.IMEKeyboardNotificationInfo info
|
||||
-- @return EditBox#EditBox self (return value: ccui.EditBox)
|
||||
|
||||
--------------------------------
|
||||
-- @overload self, color4b_table
|
||||
-- @overload self, color3b_table
|
||||
-- @function [parent=#EditBox] setPlaceholderFontColor
|
||||
-- @param self
|
||||
-- @param #color3b_table color
|
||||
-- @return EditBox#EditBox self (return value: ccui.EditBox)
|
||||
|
||||
--------------------------------
|
||||
-- @overload self, color4b_table
|
||||
-- @overload self, color3b_table
|
||||
-- @function [parent=#EditBox] setFontColor
|
||||
-- @param self
|
||||
-- @param #color3b_table color
|
||||
-- @return EditBox#EditBox self (return value: ccui.EditBox)
|
||||
|
||||
--------------------------------
|
||||
-- js NA<br>
|
||||
-- lua NA
|
||||
-- @function [parent=#EditBox] keyboardWillHide
|
||||
-- @param self
|
||||
-- @param #cc.IMEKeyboardNotificationInfo info
|
||||
-- @return EditBox#EditBox self (return value: ccui.EditBox)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- @function [parent=#EditBox] touchDownAction
|
||||
-- @param self
|
||||
-- @param #cc.Ref sender
|
||||
-- @param #int controlEvent
|
||||
-- @return EditBox#EditBox self (return value: ccui.EditBox)
|
||||
|
||||
--------------------------------
|
||||
-- Set the placeholder's font. Only system font is allowed.<br>
|
||||
-- param pFontName The font name.<br>
|
||||
-- param fontSize The font size.
|
||||
-- @function [parent=#EditBox] setPlaceholderFont
|
||||
-- @param self
|
||||
-- @param #char pFontName
|
||||
-- @param #int fontSize
|
||||
-- @return EditBox#EditBox self (return value: ccui.EditBox)
|
||||
|
||||
--------------------------------
|
||||
-- Set the font size.<br>
|
||||
-- param fontSize The font size.
|
||||
-- @function [parent=#EditBox] setFontSize
|
||||
-- @param self
|
||||
-- @param #int fontSize
|
||||
-- @return EditBox#EditBox self (return value: ccui.EditBox)
|
||||
|
||||
--------------------------------
|
||||
-- @overload self, size_table, ccui.Scale9Sprite
|
||||
-- @overload self, size_table, string, int
|
||||
-- @function [parent=#EditBox] initWithSizeAndBackgroundSprite
|
||||
-- @param self
|
||||
-- @param #size_table size
|
||||
-- @param #string normal9SpriteBg
|
||||
-- @param #int texType
|
||||
-- @return bool#bool ret (return value: bool)
|
||||
|
||||
--------------------------------
|
||||
-- Set a text in the edit box that acts as a placeholder when an<br>
|
||||
-- edit box is empty.<br>
|
||||
-- param pText The given text.
|
||||
-- @function [parent=#EditBox] setPlaceHolder
|
||||
-- @param self
|
||||
-- @param #char pText
|
||||
-- @return EditBox#EditBox self (return value: ccui.EditBox)
|
||||
|
||||
--------------------------------
|
||||
-- Set the return type that are to be applied to the edit box.<br>
|
||||
-- param returnType One of the EditBox::KeyboardReturnType constants.
|
||||
-- @function [parent=#EditBox] setReturnType
|
||||
-- @param self
|
||||
-- @param #int returnType
|
||||
-- @return EditBox#EditBox self (return value: ccui.EditBox)
|
||||
|
||||
--------------------------------
|
||||
-- Set the input flags that are to be applied to the edit box.<br>
|
||||
-- param inputFlag One of the EditBox::InputFlag constants.
|
||||
-- @function [parent=#EditBox] setInputFlag
|
||||
-- @param self
|
||||
-- @param #int inputFlag
|
||||
-- @return EditBox#EditBox self (return value: ccui.EditBox)
|
||||
|
||||
--------------------------------
|
||||
-- Gets the maximum input length of the edit box.<br>
|
||||
-- return Maximum input length.
|
||||
-- @function [parent=#EditBox] getMaxLength
|
||||
-- @param self
|
||||
-- @return int#int ret (return value: int)
|
||||
|
||||
--------------------------------
|
||||
-- Set the text entered in the edit box.<br>
|
||||
-- param pText The given text.
|
||||
-- @function [parent=#EditBox] setText
|
||||
-- @param self
|
||||
-- @param #char pText
|
||||
-- @return EditBox#EditBox self (return value: ccui.EditBox)
|
||||
|
||||
--------------------------------
|
||||
-- Sets the maximum input length of the edit box.<br>
|
||||
-- Setting this value enables multiline input mode by default.<br>
|
||||
-- Available on Android, iOS and Windows Phone.<br>
|
||||
-- param maxLength The maximum length.
|
||||
-- @function [parent=#EditBox] setMaxLength
|
||||
-- @param self
|
||||
-- @param #int maxLength
|
||||
-- @return EditBox#EditBox self (return value: ccui.EditBox)
|
||||
|
||||
--------------------------------
|
||||
-- Set the font. Only system font is allowed.<br>
|
||||
-- param pFontName The font name.<br>
|
||||
-- param fontSize The font size.
|
||||
-- @function [parent=#EditBox] setFont
|
||||
-- @param self
|
||||
-- @param #char pFontName
|
||||
-- @param #int fontSize
|
||||
-- @return EditBox#EditBox self (return value: ccui.EditBox)
|
||||
|
||||
--------------------------------
|
||||
-- @overload self, size_table, string, int
|
||||
-- @overload self, size_table, ccui.Scale9Sprite, ccui.Scale9Sprite, ccui.Scale9Sprite
|
||||
-- @function [parent=#EditBox] create
|
||||
-- @param self
|
||||
-- @param #size_table size
|
||||
-- @param #ccui.Scale9Sprite normalSprite
|
||||
-- @param #ccui.Scale9Sprite pressedSprite
|
||||
-- @param #ccui.Scale9Sprite disabledSprite
|
||||
-- @return EditBox#EditBox ret (return value: ccui.EditBox)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- @function [parent=#EditBox] setAnchorPoint
|
||||
-- @param self
|
||||
-- @param #vec2_table anchorPoint
|
||||
-- @return EditBox#EditBox self (return value: ccui.EditBox)
|
||||
|
||||
--------------------------------
|
||||
-- js NA<br>
|
||||
-- lua NA
|
||||
-- @function [parent=#EditBox] draw
|
||||
-- @param self
|
||||
-- @param #cc.Renderer renderer
|
||||
-- @param #mat4_table parentTransform
|
||||
-- @param #unsigned int parentFlags
|
||||
-- @return EditBox#EditBox self (return value: ccui.EditBox)
|
||||
|
||||
--------------------------------
|
||||
-- Returns the "class name" of widget.
|
||||
-- @function [parent=#EditBox] getDescription
|
||||
-- @param self
|
||||
-- @return string#string ret (return value: string)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- @function [parent=#EditBox] setPosition
|
||||
-- @param self
|
||||
-- @param #vec2_table pos
|
||||
-- @return EditBox#EditBox self (return value: ccui.EditBox)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- @function [parent=#EditBox] setVisible
|
||||
-- @param self
|
||||
-- @param #bool visible
|
||||
-- @return EditBox#EditBox self (return value: ccui.EditBox)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- @function [parent=#EditBox] setContentSize
|
||||
-- @param self
|
||||
-- @param #size_table size
|
||||
-- @return EditBox#EditBox self (return value: ccui.EditBox)
|
||||
|
||||
--------------------------------
|
||||
-- Constructor.<br>
|
||||
-- js ctor<br>
|
||||
-- lua new
|
||||
-- @function [parent=#EditBox] EditBox
|
||||
-- @param self
|
||||
-- @return EditBox#EditBox self (return value: ccui.EditBox)
|
||||
|
||||
return nil
|
|
@ -0,0 +1,70 @@
|
|||
|
||||
--------------------------------
|
||||
-- @module EventAssetsManagerEx
|
||||
-- @extend EventCustom
|
||||
-- @parent_module cc
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- @function [parent=#EventAssetsManagerEx] getAssetsManagerEx
|
||||
-- @param self
|
||||
-- @return AssetsManagerEx#AssetsManagerEx ret (return value: cc.AssetsManagerEx)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- @function [parent=#EventAssetsManagerEx] getAssetId
|
||||
-- @param self
|
||||
-- @return string#string ret (return value: string)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- @function [parent=#EventAssetsManagerEx] getCURLECode
|
||||
-- @param self
|
||||
-- @return int#int ret (return value: int)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- @function [parent=#EventAssetsManagerEx] getMessage
|
||||
-- @param self
|
||||
-- @return string#string ret (return value: string)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- @function [parent=#EventAssetsManagerEx] getCURLMCode
|
||||
-- @param self
|
||||
-- @return int#int ret (return value: int)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- @function [parent=#EventAssetsManagerEx] getPercentByFile
|
||||
-- @param self
|
||||
-- @return float#float ret (return value: float)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- @function [parent=#EventAssetsManagerEx] getEventCode
|
||||
-- @param self
|
||||
-- @return int#int ret (return value: int)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- @function [parent=#EventAssetsManagerEx] getPercent
|
||||
-- @param self
|
||||
-- @return float#float ret (return value: float)
|
||||
|
||||
--------------------------------
|
||||
-- Constructor
|
||||
-- @function [parent=#EventAssetsManagerEx] EventAssetsManagerEx
|
||||
-- @param self
|
||||
-- @param #string eventName
|
||||
-- @param #cc.AssetsManagerEx manager
|
||||
-- @param #int code
|
||||
-- @param #float percent
|
||||
-- @param #float percentByFile
|
||||
-- @param #string assetId
|
||||
-- @param #string message
|
||||
-- @param #int curle_code
|
||||
-- @param #int curlm_code
|
||||
-- @return EventAssetsManagerEx#EventAssetsManagerEx self (return value: cc.EventAssetsManagerEx)
|
||||
|
||||
return nil
|
|
@ -0,0 +1,59 @@
|
|||
|
||||
--------------------------------
|
||||
-- @module EventController
|
||||
-- @extend Event
|
||||
-- @parent_module cc
|
||||
|
||||
--------------------------------
|
||||
-- Gets the event type of the controller.<br>
|
||||
-- return The event type of the controller.
|
||||
-- @function [parent=#EventController] getControllerEventType
|
||||
-- @param self
|
||||
-- @return int#int ret (return value: int)
|
||||
|
||||
--------------------------------
|
||||
-- Sets the connect status.<br>
|
||||
-- param True if it's connected.
|
||||
-- @function [parent=#EventController] setConnectStatus
|
||||
-- @param self
|
||||
-- @param #bool isConnected
|
||||
-- @return EventController#EventController self (return value: cc.EventController)
|
||||
|
||||
--------------------------------
|
||||
-- Gets the connect status.<br>
|
||||
-- return True if it's connected.
|
||||
-- @function [parent=#EventController] isConnected
|
||||
-- @param self
|
||||
-- @return bool#bool ret (return value: bool)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- @function [parent=#EventController] setKeyCode
|
||||
-- @param self
|
||||
-- @param #int keyCode
|
||||
-- @return EventController#EventController self (return value: cc.EventController)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- @function [parent=#EventController] getController
|
||||
-- @param self
|
||||
-- @return Controller#Controller ret (return value: cc.Controller)
|
||||
|
||||
--------------------------------
|
||||
-- Gets the key code of the controller.<br>
|
||||
-- return The key code of the controller.
|
||||
-- @function [parent=#EventController] getKeyCode
|
||||
-- @param self
|
||||
-- @return int#int ret (return value: int)
|
||||
|
||||
--------------------------------
|
||||
-- @overload self, int, cc.Controller, bool
|
||||
-- @overload self, int, cc.Controller, int
|
||||
-- @function [parent=#EventController] EventController
|
||||
-- @param self
|
||||
-- @param #int type
|
||||
-- @param #cc.Controller controller
|
||||
-- @param #int keyCode
|
||||
-- @return EventController#EventController self (return value: cc.EventController)
|
||||
|
||||
return nil
|
|
@ -0,0 +1,51 @@
|
|||
|
||||
--------------------------------
|
||||
-- @module EventFrame
|
||||
-- @extend Frame
|
||||
-- @parent_module ccs
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- @function [parent=#EventFrame] setEvent
|
||||
-- @param self
|
||||
-- @param #string event
|
||||
-- @return EventFrame#EventFrame self (return value: ccs.EventFrame)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- @function [parent=#EventFrame] init
|
||||
-- @param self
|
||||
-- @return EventFrame#EventFrame self (return value: ccs.EventFrame)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- @function [parent=#EventFrame] getEvent
|
||||
-- @param self
|
||||
-- @return string#string ret (return value: string)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- @function [parent=#EventFrame] create
|
||||
-- @param self
|
||||
-- @return EventFrame#EventFrame ret (return value: ccs.EventFrame)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- @function [parent=#EventFrame] clone
|
||||
-- @param self
|
||||
-- @return Frame#Frame ret (return value: ccs.Frame)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- @function [parent=#EventFrame] setNode
|
||||
-- @param self
|
||||
-- @param #cc.Node node
|
||||
-- @return EventFrame#EventFrame self (return value: ccs.EventFrame)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- @function [parent=#EventFrame] EventFrame
|
||||
-- @param self
|
||||
-- @return EventFrame#EventFrame self (return value: ccs.EventFrame)
|
||||
|
||||
return nil
|
|
@ -0,0 +1,33 @@
|
|||
|
||||
--------------------------------
|
||||
-- @module EventListenerAssetsManagerEx
|
||||
-- @extend EventListenerCustom
|
||||
-- @parent_module cc
|
||||
|
||||
--------------------------------
|
||||
-- Initializes event with type and callback function
|
||||
-- @function [parent=#EventListenerAssetsManagerEx] init
|
||||
-- @param self
|
||||
-- @param #cc.AssetsManagerEx AssetsManagerEx
|
||||
-- @param #function callback
|
||||
-- @return bool#bool ret (return value: bool)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- @function [parent=#EventListenerAssetsManagerEx] clone
|
||||
-- @param self
|
||||
-- @return EventListenerAssetsManagerEx#EventListenerAssetsManagerEx ret (return value: cc.EventListenerAssetsManagerEx)
|
||||
|
||||
--------------------------------
|
||||
-- / Overrides
|
||||
-- @function [parent=#EventListenerAssetsManagerEx] checkAvailable
|
||||
-- @param self
|
||||
-- @return bool#bool ret (return value: bool)
|
||||
|
||||
--------------------------------
|
||||
-- Constructor
|
||||
-- @function [parent=#EventListenerAssetsManagerEx] EventListenerAssetsManagerEx
|
||||
-- @param self
|
||||
-- @return EventListenerAssetsManagerEx#EventListenerAssetsManagerEx self (return value: cc.EventListenerAssetsManagerEx)
|
||||
|
||||
return nil
|
|
@ -0,0 +1,26 @@
|
|||
|
||||
--------------------------------
|
||||
-- @module EventListenerController
|
||||
-- @extend EventListener
|
||||
-- @parent_module cc
|
||||
|
||||
--------------------------------
|
||||
-- Create a controller event listener.<br>
|
||||
-- return An autoreleased EventListenerController object.
|
||||
-- @function [parent=#EventListenerController] create
|
||||
-- @param self
|
||||
-- @return EventListenerController#EventListenerController ret (return value: cc.EventListenerController)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- @function [parent=#EventListenerController] clone
|
||||
-- @param self
|
||||
-- @return EventListenerController#EventListenerController ret (return value: cc.EventListenerController)
|
||||
|
||||
--------------------------------
|
||||
-- / Overrides
|
||||
-- @function [parent=#EventListenerController] checkAvailable
|
||||
-- @param self
|
||||
-- @return bool#bool ret (return value: bool)
|
||||
|
||||
return nil
|
|
@ -0,0 +1,26 @@
|
|||
|
||||
--------------------------------
|
||||
-- @module EventListenerPhysicsContact
|
||||
-- @extend EventListenerCustom
|
||||
-- @parent_module cc
|
||||
|
||||
--------------------------------
|
||||
-- Create the listener.
|
||||
-- @function [parent=#EventListenerPhysicsContact] create
|
||||
-- @param self
|
||||
-- @return EventListenerPhysicsContact#EventListenerPhysicsContact ret (return value: cc.EventListenerPhysicsContact)
|
||||
|
||||
--------------------------------
|
||||
-- Clone an object from this listener.
|
||||
-- @function [parent=#EventListenerPhysicsContact] clone
|
||||
-- @param self
|
||||
-- @return EventListenerPhysicsContact#EventListenerPhysicsContact ret (return value: cc.EventListenerPhysicsContact)
|
||||
|
||||
--------------------------------
|
||||
-- Check the listener is available.<br>
|
||||
-- return Ture if there's one available callback function at least, false if there's no one.
|
||||
-- @function [parent=#EventListenerPhysicsContact] checkAvailable
|
||||
-- @param self
|
||||
-- @return bool#bool ret (return value: bool)
|
||||
|
||||
return nil
|
|
@ -0,0 +1,29 @@
|
|||
|
||||
--------------------------------
|
||||
-- @module EventListenerPhysicsContactWithBodies
|
||||
-- @extend EventListenerPhysicsContact
|
||||
-- @parent_module cc
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- @function [parent=#EventListenerPhysicsContactWithBodies] hitTest
|
||||
-- @param self
|
||||
-- @param #cc.PhysicsShape shapeA
|
||||
-- @param #cc.PhysicsShape shapeB
|
||||
-- @return bool#bool ret (return value: bool)
|
||||
|
||||
--------------------------------
|
||||
-- Create the listener.
|
||||
-- @function [parent=#EventListenerPhysicsContactWithBodies] create
|
||||
-- @param self
|
||||
-- @param #cc.PhysicsBody bodyA
|
||||
-- @param #cc.PhysicsBody bodyB
|
||||
-- @return EventListenerPhysicsContactWithBodies#EventListenerPhysicsContactWithBodies ret (return value: cc.EventListenerPhysicsContactWithBodies)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- @function [parent=#EventListenerPhysicsContactWithBodies] clone
|
||||
-- @param self
|
||||
-- @return EventListenerPhysicsContactWithBodies#EventListenerPhysicsContactWithBodies ret (return value: cc.EventListenerPhysicsContactWithBodies)
|
||||
|
||||
return nil
|
|
@ -0,0 +1,28 @@
|
|||
|
||||
--------------------------------
|
||||
-- @module EventListenerPhysicsContactWithGroup
|
||||
-- @extend EventListenerPhysicsContact
|
||||
-- @parent_module cc
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- @function [parent=#EventListenerPhysicsContactWithGroup] hitTest
|
||||
-- @param self
|
||||
-- @param #cc.PhysicsShape shapeA
|
||||
-- @param #cc.PhysicsShape shapeB
|
||||
-- @return bool#bool ret (return value: bool)
|
||||
|
||||
--------------------------------
|
||||
-- Create the listener.
|
||||
-- @function [parent=#EventListenerPhysicsContactWithGroup] create
|
||||
-- @param self
|
||||
-- @param #int group
|
||||
-- @return EventListenerPhysicsContactWithGroup#EventListenerPhysicsContactWithGroup ret (return value: cc.EventListenerPhysicsContactWithGroup)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- @function [parent=#EventListenerPhysicsContactWithGroup] clone
|
||||
-- @param self
|
||||
-- @return EventListenerPhysicsContactWithGroup#EventListenerPhysicsContactWithGroup ret (return value: cc.EventListenerPhysicsContactWithGroup)
|
||||
|
||||
return nil
|
|
@ -0,0 +1,29 @@
|
|||
|
||||
--------------------------------
|
||||
-- @module EventListenerPhysicsContactWithShapes
|
||||
-- @extend EventListenerPhysicsContact
|
||||
-- @parent_module cc
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- @function [parent=#EventListenerPhysicsContactWithShapes] hitTest
|
||||
-- @param self
|
||||
-- @param #cc.PhysicsShape shapeA
|
||||
-- @param #cc.PhysicsShape shapeB
|
||||
-- @return bool#bool ret (return value: bool)
|
||||
|
||||
--------------------------------
|
||||
-- Create the listener.
|
||||
-- @function [parent=#EventListenerPhysicsContactWithShapes] create
|
||||
-- @param self
|
||||
-- @param #cc.PhysicsShape shapeA
|
||||
-- @param #cc.PhysicsShape shapeB
|
||||
-- @return EventListenerPhysicsContactWithShapes#EventListenerPhysicsContactWithShapes ret (return value: cc.EventListenerPhysicsContactWithShapes)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- @function [parent=#EventListenerPhysicsContactWithShapes] clone
|
||||
-- @param self
|
||||
-- @return EventListenerPhysicsContactWithShapes#EventListenerPhysicsContactWithShapes ret (return value: cc.EventListenerPhysicsContactWithShapes)
|
||||
|
||||
return nil
|
|
@ -0,0 +1,104 @@
|
|||
|
||||
--------------------------------
|
||||
-- @module Frame
|
||||
-- @extend Ref
|
||||
-- @parent_module ccs
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- @function [parent=#Frame] clone
|
||||
-- @param self
|
||||
-- @return Frame#Frame ret (return value: ccs.Frame)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- @function [parent=#Frame] setTweenType
|
||||
-- @param self
|
||||
-- @param #int tweenType
|
||||
-- @return Frame#Frame self (return value: ccs.Frame)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- @function [parent=#Frame] setNode
|
||||
-- @param self
|
||||
-- @param #cc.Node node
|
||||
-- @return Frame#Frame self (return value: ccs.Frame)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- @function [parent=#Frame] setTimeline
|
||||
-- @param self
|
||||
-- @param #ccs.Timeline timeline
|
||||
-- @return Frame#Frame self (return value: ccs.Frame)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- @function [parent=#Frame] isEnterWhenPassed
|
||||
-- @param self
|
||||
-- @return bool#bool ret (return value: bool)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- @function [parent=#Frame] getTweenType
|
||||
-- @param self
|
||||
-- @return int#int ret (return value: int)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- @function [parent=#Frame] getEasingParams
|
||||
-- @param self
|
||||
-- @return array_table#array_table ret (return value: array_table)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- @function [parent=#Frame] setEasingParams
|
||||
-- @param self
|
||||
-- @param #array_table easingParams
|
||||
-- @return Frame#Frame self (return value: ccs.Frame)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- @function [parent=#Frame] getFrameIndex
|
||||
-- @param self
|
||||
-- @return unsigned int#unsigned int ret (return value: unsigned int)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- @function [parent=#Frame] apply
|
||||
-- @param self
|
||||
-- @param #float percent
|
||||
-- @return Frame#Frame self (return value: ccs.Frame)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- @function [parent=#Frame] isTween
|
||||
-- @param self
|
||||
-- @return bool#bool ret (return value: bool)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- @function [parent=#Frame] setFrameIndex
|
||||
-- @param self
|
||||
-- @param #unsigned int frameIndex
|
||||
-- @return Frame#Frame self (return value: ccs.Frame)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- @function [parent=#Frame] setTween
|
||||
-- @param self
|
||||
-- @param #bool tween
|
||||
-- @return Frame#Frame self (return value: ccs.Frame)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- @function [parent=#Frame] getTimeline
|
||||
-- @param self
|
||||
-- @return Timeline#Timeline ret (return value: ccs.Timeline)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- @function [parent=#Frame] getNode
|
||||
-- @param self
|
||||
-- @return Node#Node ret (return value: cc.Node)
|
||||
|
||||
return nil
|
|
@ -0,0 +1,26 @@
|
|||
|
||||
--------------------------------
|
||||
-- @module FrameData
|
||||
-- @extend BaseData
|
||||
-- @parent_module ccs
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- @function [parent=#FrameData] copy
|
||||
-- @param self
|
||||
-- @param #ccs.BaseData baseData
|
||||
-- @return FrameData#FrameData self (return value: ccs.FrameData)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- @function [parent=#FrameData] create
|
||||
-- @param self
|
||||
-- @return FrameData#FrameData ret (return value: ccs.FrameData)
|
||||
|
||||
--------------------------------
|
||||
-- js ctor
|
||||
-- @function [parent=#FrameData] FrameData
|
||||
-- @param self
|
||||
-- @return FrameData#FrameData self (return value: ccs.FrameData)
|
||||
|
||||
return nil
|
|
@ -0,0 +1,53 @@
|
|||
|
||||
--------------------------------
|
||||
-- @module GUIReader
|
||||
-- @extend Ref
|
||||
-- @parent_module ccs
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- @function [parent=#GUIReader] setFilePath
|
||||
-- @param self
|
||||
-- @param #string strFilePath
|
||||
-- @return GUIReader#GUIReader self (return value: ccs.GUIReader)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- @function [parent=#GUIReader] widgetFromJsonFile
|
||||
-- @param self
|
||||
-- @param #char fileName
|
||||
-- @return Widget#Widget ret (return value: ccui.Widget)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- @function [parent=#GUIReader] getFilePath
|
||||
-- @param self
|
||||
-- @return string#string ret (return value: string)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- @function [parent=#GUIReader] widgetFromBinaryFile
|
||||
-- @param self
|
||||
-- @param #char fileName
|
||||
-- @return Widget#Widget ret (return value: ccui.Widget)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- @function [parent=#GUIReader] getVersionInteger
|
||||
-- @param self
|
||||
-- @param #char str
|
||||
-- @return int#int ret (return value: int)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- @function [parent=#GUIReader] destroyInstance
|
||||
-- @param self
|
||||
-- @return GUIReader#GUIReader self (return value: ccs.GUIReader)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- @function [parent=#GUIReader] getInstance
|
||||
-- @param self
|
||||
-- @return GUIReader#GUIReader ret (return value: ccs.GUIReader)
|
||||
|
||||
return nil
|
|
@ -0,0 +1,36 @@
|
|||
|
||||
--------------------------------
|
||||
-- @module HBox
|
||||
-- @extend Layout
|
||||
-- @parent_module ccui
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- @function [parent=#HBox] initWithSize
|
||||
-- @param self
|
||||
-- @param #size_table size
|
||||
-- @return bool#bool ret (return value: bool)
|
||||
|
||||
--------------------------------
|
||||
-- @overload self, size_table
|
||||
-- @overload self
|
||||
-- @function [parent=#HBox] create
|
||||
-- @param self
|
||||
-- @param #size_table size
|
||||
-- @return HBox#HBox ret (return value: ccui.HBox)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- @function [parent=#HBox] init
|
||||
-- @param self
|
||||
-- @return bool#bool ret (return value: bool)
|
||||
|
||||
--------------------------------
|
||||
-- Default constructor<br>
|
||||
-- js ctor<br>
|
||||
-- lua new
|
||||
-- @function [parent=#HBox] HBox
|
||||
-- @param self
|
||||
-- @return HBox#HBox self (return value: ccui.HBox)
|
||||
|
||||
return nil
|
|
@ -0,0 +1,94 @@
|
|||
|
||||
--------------------------------
|
||||
-- @module Helper
|
||||
-- @parent_module ccui
|
||||
|
||||
--------------------------------
|
||||
-- brief Get a UTF8 substring from a std::string with a given start position and length<br>
|
||||
-- Sample: std::string str = "中国中国中国"; substr = getSubStringOfUTF8String(str,0,2) will = "中国"<br>
|
||||
-- param str The source string.<br>
|
||||
-- param start The start position of the substring.<br>
|
||||
-- param length The length of the substring in UTF8 count<br>
|
||||
-- return a UTF8 substring<br>
|
||||
-- js NA
|
||||
-- @function [parent=#Helper] getSubStringOfUTF8String
|
||||
-- @param self
|
||||
-- @param #string str
|
||||
-- @param #unsigned long start
|
||||
-- @param #unsigned long length
|
||||
-- @return string#string ret (return value: string)
|
||||
|
||||
--------------------------------
|
||||
-- brief Convert a node's boundingBox rect into screen coordinates.<br>
|
||||
-- param node Any node pointer.<br>
|
||||
-- return A Rect in screen coordinates.
|
||||
-- @function [parent=#Helper] convertBoundingBoxToScreen
|
||||
-- @param self
|
||||
-- @param #cc.Node node
|
||||
-- @return rect_table#rect_table ret (return value: rect_table)
|
||||
|
||||
--------------------------------
|
||||
-- Change the active property of Layout's @see `LayoutComponent`<br>
|
||||
-- param active A boolean value.
|
||||
-- @function [parent=#Helper] changeLayoutSystemActiveState
|
||||
-- @param self
|
||||
-- @param #bool active
|
||||
-- @return Helper#Helper self (return value: ccui.Helper)
|
||||
|
||||
--------------------------------
|
||||
-- Find a widget with a specific action tag from root widget<br>
|
||||
-- This search will be recursive throught all child widgets.<br>
|
||||
-- param root The be searched root widget.<br>
|
||||
-- param tag The widget action's tag.<br>
|
||||
-- return Widget instance pointer.
|
||||
-- @function [parent=#Helper] seekActionWidgetByActionTag
|
||||
-- @param self
|
||||
-- @param #ccui.Widget root
|
||||
-- @param #int tag
|
||||
-- @return Widget#Widget ret (return value: ccui.Widget)
|
||||
|
||||
--------------------------------
|
||||
-- Find a widget with a specific name from root widget.<br>
|
||||
-- This search will be recursive throught all child widgets.<br>
|
||||
-- param root The be searched root widget.<br>
|
||||
-- param name The widget name.<br>
|
||||
-- return Widget isntance pointer.
|
||||
-- @function [parent=#Helper] seekWidgetByName
|
||||
-- @param self
|
||||
-- @param #ccui.Widget root
|
||||
-- @param #string name
|
||||
-- @return Widget#Widget ret (return value: ccui.Widget)
|
||||
|
||||
--------------------------------
|
||||
-- Find a widget with a specific tag from root widget.<br>
|
||||
-- This search will be recursive throught all child widgets.<br>
|
||||
-- param root The be seached root widget.<br>
|
||||
-- param tag The widget tag.<br>
|
||||
-- return Widget instance pointer.
|
||||
-- @function [parent=#Helper] seekWidgetByTag
|
||||
-- @param self
|
||||
-- @param #ccui.Widget root
|
||||
-- @param #int tag
|
||||
-- @return Widget#Widget ret (return value: ccui.Widget)
|
||||
|
||||
--------------------------------
|
||||
-- brief restrict capInsetSize, when the capInsets's width is larger than the textureSize, it will restrict to 0,<br>
|
||||
-- the height goes the same way as width.<br>
|
||||
-- param capInsets A user defined capInsets.<br>
|
||||
-- param textureSize The size of a scale9enabled texture<br>
|
||||
-- return a restricted capInset.
|
||||
-- @function [parent=#Helper] restrictCapInsetRect
|
||||
-- @param self
|
||||
-- @param #rect_table capInsets
|
||||
-- @param #size_table textureSize
|
||||
-- @return rect_table#rect_table ret (return value: rect_table)
|
||||
|
||||
--------------------------------
|
||||
-- Refresh object and it's children layout state<br>
|
||||
-- param rootNode A Node* or Node* descendant instance pointer.
|
||||
-- @function [parent=#Helper] doLayout
|
||||
-- @param self
|
||||
-- @param #cc.Node rootNode
|
||||
-- @return Helper#Helper self (return value: ccui.Helper)
|
||||
|
||||
return nil
|
|
@ -0,0 +1,119 @@
|
|||
|
||||
--------------------------------
|
||||
-- @module ImageView
|
||||
-- @extend Widget
|
||||
-- @parent_module ccui
|
||||
|
||||
--------------------------------
|
||||
-- Load texture for imageview.<br>
|
||||
-- param fileName file name of texture.<br>
|
||||
-- param texType @see `Widget::TextureResType`
|
||||
-- @function [parent=#ImageView] loadTexture
|
||||
-- @param self
|
||||
-- @param #string fileName
|
||||
-- @param #int texType
|
||||
-- @return ImageView#ImageView self (return value: ccui.ImageView)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- @function [parent=#ImageView] init
|
||||
-- @param self
|
||||
-- @param #string imageFileName
|
||||
-- @param #int texType
|
||||
-- @return bool#bool ret (return value: bool)
|
||||
|
||||
--------------------------------
|
||||
-- Enable scale9 renderer.<br>
|
||||
-- param enabled Set to true will use scale9 renderer, false otherwise.
|
||||
-- @function [parent=#ImageView] setScale9Enabled
|
||||
-- @param self
|
||||
-- @param #bool enabled
|
||||
-- @return ImageView#ImageView self (return value: ccui.ImageView)
|
||||
|
||||
--------------------------------
|
||||
-- Updates the texture rect of the ImageView in points.<br>
|
||||
-- It will call setTextureRect:rotated:untrimmedSize with rotated = NO, and utrimmedSize = rect.size.
|
||||
-- @function [parent=#ImageView] setTextureRect
|
||||
-- @param self
|
||||
-- @param #rect_table rect
|
||||
-- @return ImageView#ImageView self (return value: ccui.ImageView)
|
||||
|
||||
--------------------------------
|
||||
-- Sets capInsets for imageview.<br>
|
||||
-- The capInsets affects the ImageView's renderer only if `setScale9Enabled(true)` is called.<br>
|
||||
-- param capInsets capinsets for imageview
|
||||
-- @function [parent=#ImageView] setCapInsets
|
||||
-- @param self
|
||||
-- @param #rect_table capInsets
|
||||
-- @return ImageView#ImageView self (return value: ccui.ImageView)
|
||||
|
||||
--------------------------------
|
||||
-- Get ImageView's capInsets size.<br>
|
||||
-- return Query capInsets size in Rect<br>
|
||||
-- see `setCapInsets(const Rect&)`
|
||||
-- @function [parent=#ImageView] getCapInsets
|
||||
-- @param self
|
||||
-- @return rect_table#rect_table ret (return value: rect_table)
|
||||
|
||||
--------------------------------
|
||||
-- Query whether button is using scale9 renderer or not.<br>
|
||||
-- return whether button use scale9 renderer or not.
|
||||
-- @function [parent=#ImageView] isScale9Enabled
|
||||
-- @param self
|
||||
-- @return bool#bool ret (return value: bool)
|
||||
|
||||
--------------------------------
|
||||
-- @overload self, string, int
|
||||
-- @overload self
|
||||
-- @function [parent=#ImageView] create
|
||||
-- @param self
|
||||
-- @param #string imageFileName
|
||||
-- @param #int texType
|
||||
-- @return ImageView#ImageView ret (return value: ccui.ImageView)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- @function [parent=#ImageView] createInstance
|
||||
-- @param self
|
||||
-- @return Ref#Ref ret (return value: cc.Ref)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- @function [parent=#ImageView] getVirtualRenderer
|
||||
-- @param self
|
||||
-- @return Node#Node ret (return value: cc.Node)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- @function [parent=#ImageView] init
|
||||
-- @param self
|
||||
-- @return bool#bool ret (return value: bool)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- @function [parent=#ImageView] getDescription
|
||||
-- @param self
|
||||
-- @return string#string ret (return value: string)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- @function [parent=#ImageView] getVirtualRendererSize
|
||||
-- @param self
|
||||
-- @return size_table#size_table ret (return value: size_table)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- @function [parent=#ImageView] ignoreContentAdaptWithSize
|
||||
-- @param self
|
||||
-- @param #bool ignore
|
||||
-- @return ImageView#ImageView self (return value: ccui.ImageView)
|
||||
|
||||
--------------------------------
|
||||
-- Default constructor<br>
|
||||
-- js ctor<br>
|
||||
-- lua new
|
||||
-- @function [parent=#ImageView] ImageView
|
||||
-- @param self
|
||||
-- @return ImageView#ImageView self (return value: ccui.ImageView)
|
||||
|
||||
return nil
|
|
@ -0,0 +1,91 @@
|
|||
|
||||
--------------------------------
|
||||
-- @module InnerActionFrame
|
||||
-- @extend Frame
|
||||
-- @parent_module ccs
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- @function [parent=#InnerActionFrame] getEndFrameIndex
|
||||
-- @param self
|
||||
-- @return int#int ret (return value: int)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- @function [parent=#InnerActionFrame] getStartFrameIndex
|
||||
-- @param self
|
||||
-- @return int#int ret (return value: int)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- @function [parent=#InnerActionFrame] getInnerActionType
|
||||
-- @param self
|
||||
-- @return int#int ret (return value: int)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- @function [parent=#InnerActionFrame] setEndFrameIndex
|
||||
-- @param self
|
||||
-- @param #int frameIndex
|
||||
-- @return InnerActionFrame#InnerActionFrame self (return value: ccs.InnerActionFrame)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- @function [parent=#InnerActionFrame] setEnterWithName
|
||||
-- @param self
|
||||
-- @param #bool isEnterWithName
|
||||
-- @return InnerActionFrame#InnerActionFrame self (return value: ccs.InnerActionFrame)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- @function [parent=#InnerActionFrame] setSingleFrameIndex
|
||||
-- @param self
|
||||
-- @param #int frameIndex
|
||||
-- @return InnerActionFrame#InnerActionFrame self (return value: ccs.InnerActionFrame)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- @function [parent=#InnerActionFrame] setStartFrameIndex
|
||||
-- @param self
|
||||
-- @param #int frameIndex
|
||||
-- @return InnerActionFrame#InnerActionFrame self (return value: ccs.InnerActionFrame)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- @function [parent=#InnerActionFrame] getSingleFrameIndex
|
||||
-- @param self
|
||||
-- @return int#int ret (return value: int)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- @function [parent=#InnerActionFrame] setInnerActionType
|
||||
-- @param self
|
||||
-- @param #int type
|
||||
-- @return InnerActionFrame#InnerActionFrame self (return value: ccs.InnerActionFrame)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- @function [parent=#InnerActionFrame] setAnimationName
|
||||
-- @param self
|
||||
-- @param #string animationNamed
|
||||
-- @return InnerActionFrame#InnerActionFrame self (return value: ccs.InnerActionFrame)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- @function [parent=#InnerActionFrame] create
|
||||
-- @param self
|
||||
-- @return InnerActionFrame#InnerActionFrame ret (return value: ccs.InnerActionFrame)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- @function [parent=#InnerActionFrame] clone
|
||||
-- @param self
|
||||
-- @return Frame#Frame ret (return value: ccs.Frame)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- @function [parent=#InnerActionFrame] InnerActionFrame
|
||||
-- @param self
|
||||
-- @return InnerActionFrame#InnerActionFrame self (return value: ccs.InnerActionFrame)
|
||||
|
||||
return nil
|
|
@ -0,0 +1,343 @@
|
|||
|
||||
--------------------------------
|
||||
-- @module Layout
|
||||
-- @extend Widget,LayoutProtocol
|
||||
-- @parent_module ccui
|
||||
|
||||
--------------------------------
|
||||
-- Sets background color vector for layout.<br>
|
||||
-- This setting only take effect when layout's color type is BackGroundColorType::GRADIENT<br>
|
||||
-- param vector The color vector in `Vec2`.
|
||||
-- @function [parent=#Layout] setBackGroundColorVector
|
||||
-- @param self
|
||||
-- @param #vec2_table vector
|
||||
-- @return Layout#Layout self (return value: ccui.Layout)
|
||||
|
||||
--------------------------------
|
||||
-- Change the clipping type of layout.<br>
|
||||
-- On default, the clipping type is `ClippingType::STENCIL`.<br>
|
||||
-- see `ClippingType`<br>
|
||||
-- param type The clipping type of layout.
|
||||
-- @function [parent=#Layout] setClippingType
|
||||
-- @param self
|
||||
-- @param #int type
|
||||
-- @return Layout#Layout self (return value: ccui.Layout)
|
||||
|
||||
--------------------------------
|
||||
-- Sets Color Type for layout's background<br>
|
||||
-- param type @see `BackGroundColorType`
|
||||
-- @function [parent=#Layout] setBackGroundColorType
|
||||
-- @param self
|
||||
-- @param #int type
|
||||
-- @return Layout#Layout self (return value: ccui.Layout)
|
||||
|
||||
--------------------------------
|
||||
-- If a layout is loop focused which means that the focus movement will be inside the layout<br>
|
||||
-- param loop pass true to let the focus movement loop inside the layout
|
||||
-- @function [parent=#Layout] setLoopFocus
|
||||
-- @param self
|
||||
-- @param #bool loop
|
||||
-- @return Layout#Layout self (return value: ccui.Layout)
|
||||
|
||||
--------------------------------
|
||||
-- Set layout's background image color.<br>
|
||||
-- param color Background color value in `Color3B`.
|
||||
-- @function [parent=#Layout] setBackGroundImageColor
|
||||
-- @param self
|
||||
-- @param #color3b_table color
|
||||
-- @return Layout#Layout self (return value: ccui.Layout)
|
||||
|
||||
--------------------------------
|
||||
-- Get the layout's background color vector.<br>
|
||||
-- return Background color vector.
|
||||
-- @function [parent=#Layout] getBackGroundColorVector
|
||||
-- @param self
|
||||
-- @return vec2_table#vec2_table ret (return value: vec2_table)
|
||||
|
||||
--------------------------------
|
||||
-- see `setClippingType(ClippingType)`
|
||||
-- @function [parent=#Layout] getClippingType
|
||||
-- @param self
|
||||
-- @return int#int ret (return value: int)
|
||||
|
||||
--------------------------------
|
||||
-- return If focus loop is enabled, then it will return true, otherwise it returns false. The default value is false.
|
||||
-- @function [parent=#Layout] isLoopFocus
|
||||
-- @param self
|
||||
-- @return bool#bool ret (return value: bool)
|
||||
|
||||
--------------------------------
|
||||
-- Remove the background image of layout.
|
||||
-- @function [parent=#Layout] removeBackGroundImage
|
||||
-- @param self
|
||||
-- @return Layout#Layout self (return value: ccui.Layout)
|
||||
|
||||
--------------------------------
|
||||
-- Get the layout's background color opacity.<br>
|
||||
-- return Background color opacity value.
|
||||
-- @function [parent=#Layout] getBackGroundColorOpacity
|
||||
-- @param self
|
||||
-- @return unsigned char#unsigned char ret (return value: unsigned char)
|
||||
|
||||
--------------------------------
|
||||
-- Gets if layout is clipping enabled.<br>
|
||||
-- return if layout is clipping enabled.
|
||||
-- @function [parent=#Layout] isClippingEnabled
|
||||
-- @param self
|
||||
-- @return bool#bool ret (return value: bool)
|
||||
|
||||
--------------------------------
|
||||
-- Set opacity of background image.<br>
|
||||
-- param opacity Background image opacity in GLubyte.
|
||||
-- @function [parent=#Layout] setBackGroundImageOpacity
|
||||
-- @param self
|
||||
-- @param #unsigned char opacity
|
||||
-- @return Layout#Layout self (return value: ccui.Layout)
|
||||
|
||||
--------------------------------
|
||||
-- Sets a background image for layout.<br>
|
||||
-- param fileName image file path.<br>
|
||||
-- param texType @see TextureResType.
|
||||
-- @function [parent=#Layout] setBackGroundImage
|
||||
-- @param self
|
||||
-- @param #string fileName
|
||||
-- @param #int texType
|
||||
-- @return Layout#Layout self (return value: ccui.Layout)
|
||||
|
||||
--------------------------------
|
||||
-- @overload self, color3b_table, color3b_table
|
||||
-- @overload self, color3b_table
|
||||
-- @function [parent=#Layout] setBackGroundColor
|
||||
-- @param self
|
||||
-- @param #color3b_table startColor
|
||||
-- @param #color3b_table endColor
|
||||
-- @return Layout#Layout self (return value: ccui.Layout)
|
||||
|
||||
--------------------------------
|
||||
-- request to refresh widget layout
|
||||
-- @function [parent=#Layout] requestDoLayout
|
||||
-- @param self
|
||||
-- @return Layout#Layout self (return value: ccui.Layout)
|
||||
|
||||
--------------------------------
|
||||
-- Query background image's capInsets size.<br>
|
||||
-- return The background image capInsets.
|
||||
-- @function [parent=#Layout] getBackGroundImageCapInsets
|
||||
-- @param self
|
||||
-- @return rect_table#rect_table ret (return value: rect_table)
|
||||
|
||||
--------------------------------
|
||||
-- Query the layout's background color.<br>
|
||||
-- return Background color in Color3B.
|
||||
-- @function [parent=#Layout] getBackGroundColor
|
||||
-- @param self
|
||||
-- @return color3b_table#color3b_table ret (return value: color3b_table)
|
||||
|
||||
--------------------------------
|
||||
-- Toggle layout clipping.<br>
|
||||
-- If you do need clipping, you pass true to this function.<br>
|
||||
-- param enabled Pass true to enable clipping, false otherwise.
|
||||
-- @function [parent=#Layout] setClippingEnabled
|
||||
-- @param self
|
||||
-- @param #bool enabled
|
||||
-- @return Layout#Layout self (return value: ccui.Layout)
|
||||
|
||||
--------------------------------
|
||||
-- Get color of layout's background image.<br>
|
||||
-- return Layout's background image color.
|
||||
-- @function [parent=#Layout] getBackGroundImageColor
|
||||
-- @param self
|
||||
-- @return color3b_table#color3b_table ret (return value: color3b_table)
|
||||
|
||||
--------------------------------
|
||||
-- Query background image scale9 enable status.<br>
|
||||
-- return Whehter background image is scale9 enabled or not.
|
||||
-- @function [parent=#Layout] isBackGroundImageScale9Enabled
|
||||
-- @param self
|
||||
-- @return bool#bool ret (return value: bool)
|
||||
|
||||
--------------------------------
|
||||
-- Query the layout's background color type.<br>
|
||||
-- return The layout's background color type.
|
||||
-- @function [parent=#Layout] getBackGroundColorType
|
||||
-- @param self
|
||||
-- @return int#int ret (return value: int)
|
||||
|
||||
--------------------------------
|
||||
-- Get the gradient background end color.<br>
|
||||
-- return Gradient background end color value.
|
||||
-- @function [parent=#Layout] getBackGroundEndColor
|
||||
-- @param self
|
||||
-- @return color3b_table#color3b_table ret (return value: color3b_table)
|
||||
|
||||
--------------------------------
|
||||
-- Sets background color opacity of layout.<br>
|
||||
-- param opacity The opacity in `GLubyte`.
|
||||
-- @function [parent=#Layout] setBackGroundColorOpacity
|
||||
-- @param self
|
||||
-- @param #unsigned char opacity
|
||||
-- @return Layout#Layout self (return value: ccui.Layout)
|
||||
|
||||
--------------------------------
|
||||
-- Get the opacity of layout's background image.<br>
|
||||
-- return The opacity of layout's background image.
|
||||
-- @function [parent=#Layout] getBackGroundImageOpacity
|
||||
-- @param self
|
||||
-- @return unsigned char#unsigned char ret (return value: unsigned char)
|
||||
|
||||
--------------------------------
|
||||
-- return To query whether the layout will pass the focus to its children or not. The default value is true
|
||||
-- @function [parent=#Layout] isPassFocusToChild
|
||||
-- @param self
|
||||
-- @return bool#bool ret (return value: bool)
|
||||
|
||||
--------------------------------
|
||||
-- Sets a background image capinsets for layout, it only affects the scale9 enabled background image<br>
|
||||
-- param capInsets The capInsets in Rect.
|
||||
-- @function [parent=#Layout] setBackGroundImageCapInsets
|
||||
-- @param self
|
||||
-- @param #rect_table capInsets
|
||||
-- @return Layout#Layout self (return value: ccui.Layout)
|
||||
|
||||
--------------------------------
|
||||
-- Gets background image texture size.<br>
|
||||
-- return background image texture size.
|
||||
-- @function [parent=#Layout] getBackGroundImageTextureSize
|
||||
-- @param self
|
||||
-- @return size_table#size_table ret (return value: size_table)
|
||||
|
||||
--------------------------------
|
||||
-- force refresh widget layout
|
||||
-- @function [parent=#Layout] forceDoLayout
|
||||
-- @param self
|
||||
-- @return Layout#Layout self (return value: ccui.Layout)
|
||||
|
||||
--------------------------------
|
||||
-- Query layout type.<br>
|
||||
-- return Get the layout type.
|
||||
-- @function [parent=#Layout] getLayoutType
|
||||
-- @param self
|
||||
-- @return int#int ret (return value: int)
|
||||
|
||||
--------------------------------
|
||||
-- param pass To specify whether the layout pass its focus to its child
|
||||
-- @function [parent=#Layout] setPassFocusToChild
|
||||
-- @param self
|
||||
-- @param #bool pass
|
||||
-- @return Layout#Layout self (return value: ccui.Layout)
|
||||
|
||||
--------------------------------
|
||||
-- Get the gradient background start color.<br>
|
||||
-- return Gradient background start color value.
|
||||
-- @function [parent=#Layout] getBackGroundStartColor
|
||||
-- @param self
|
||||
-- @return color3b_table#color3b_table ret (return value: color3b_table)
|
||||
|
||||
--------------------------------
|
||||
-- Enable background image scale9 rendering.<br>
|
||||
-- param enabled True means enable scale9 rendering for background image, false otherwise.
|
||||
-- @function [parent=#Layout] setBackGroundImageScale9Enabled
|
||||
-- @param self
|
||||
-- @param #bool enabled
|
||||
-- @return Layout#Layout self (return value: ccui.Layout)
|
||||
|
||||
--------------------------------
|
||||
-- Change the layout type.<br>
|
||||
-- param type Layout type.
|
||||
-- @function [parent=#Layout] setLayoutType
|
||||
-- @param self
|
||||
-- @param #int type
|
||||
-- @return Layout#Layout self (return value: ccui.Layout)
|
||||
|
||||
--------------------------------
|
||||
-- Create a empty layout.
|
||||
-- @function [parent=#Layout] create
|
||||
-- @param self
|
||||
-- @return Layout#Layout ret (return value: ccui.Layout)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- @function [parent=#Layout] createInstance
|
||||
-- @param self
|
||||
-- @return Ref#Ref ret (return value: cc.Ref)
|
||||
|
||||
--------------------------------
|
||||
-- @overload self, cc.Node, int
|
||||
-- @overload self, cc.Node
|
||||
-- @overload self, cc.Node, int, int
|
||||
-- @overload self, cc.Node, int, string
|
||||
-- @function [parent=#Layout] addChild
|
||||
-- @param self
|
||||
-- @param #cc.Node child
|
||||
-- @param #int localZOrder
|
||||
-- @param #string name
|
||||
-- @return Layout#Layout self (return value: ccui.Layout)
|
||||
|
||||
--------------------------------
|
||||
-- Returns the "class name" of widget.
|
||||
-- @function [parent=#Layout] getDescription
|
||||
-- @param self
|
||||
-- @return string#string ret (return value: string)
|
||||
|
||||
--------------------------------
|
||||
-- Removes all children from the container, and do a cleanup to all running actions depending on the cleanup parameter.<br>
|
||||
-- param cleanup true if all running actions on all children nodes should be cleanup, false oterwise.<br>
|
||||
-- js removeAllChildren<br>
|
||||
-- lua removeAllChildren
|
||||
-- @function [parent=#Layout] removeAllChildrenWithCleanup
|
||||
-- @param self
|
||||
-- @param #bool cleanup
|
||||
-- @return Layout#Layout self (return value: ccui.Layout)
|
||||
|
||||
--------------------------------
|
||||
-- Removes all children from the container with a cleanup.<br>
|
||||
-- see `removeAllChildrenWithCleanup(bool)`
|
||||
-- @function [parent=#Layout] removeAllChildren
|
||||
-- @param self
|
||||
-- @return Layout#Layout self (return value: ccui.Layout)
|
||||
|
||||
--------------------------------
|
||||
-- When a widget is in a layout, you could call this method to get the next focused widget within a specified direction.<br>
|
||||
-- If the widget is not in a layout, it will return itself<br>
|
||||
-- param direction the direction to look for the next focused widget in a layout<br>
|
||||
-- param current the current focused widget<br>
|
||||
-- return the next focused widget in a layout
|
||||
-- @function [parent=#Layout] findNextFocusedWidget
|
||||
-- @param self
|
||||
-- @param #int direction
|
||||
-- @param #ccui.Widget current
|
||||
-- @return Widget#Widget ret (return value: ccui.Widget)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- @function [parent=#Layout] removeChild
|
||||
-- @param self
|
||||
-- @param #cc.Node child
|
||||
-- @param #bool cleanup
|
||||
-- @return Layout#Layout self (return value: ccui.Layout)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- @function [parent=#Layout] init
|
||||
-- @param self
|
||||
-- @return bool#bool ret (return value: bool)
|
||||
|
||||
--------------------------------
|
||||
-- Override function. Set camera mask, the node is visible by the camera whose camera flag & node's camera mask is true. <br>
|
||||
-- param mask Mask being set<br>
|
||||
-- param applyChildren If true call this function recursively from this node to its children.
|
||||
-- @function [parent=#Layout] setCameraMask
|
||||
-- @param self
|
||||
-- @param #unsigned short mask
|
||||
-- @param #bool applyChildren
|
||||
-- @return Layout#Layout self (return value: ccui.Layout)
|
||||
|
||||
--------------------------------
|
||||
-- Default constructor<br>
|
||||
-- js ctor<br>
|
||||
-- lua new
|
||||
-- @function [parent=#Layout] Layout
|
||||
-- @param self
|
||||
-- @return Layout#Layout self (return value: ccui.Layout)
|
||||
|
||||
return nil
|
|
@ -0,0 +1,408 @@
|
|||
|
||||
--------------------------------
|
||||
-- @module LayoutComponent
|
||||
-- @extend Component
|
||||
-- @parent_module ccui
|
||||
|
||||
--------------------------------
|
||||
-- Toggle enable stretch width.<br>
|
||||
-- param isUsed True if enable stretch width, false otherwise.
|
||||
-- @function [parent=#LayoutComponent] setStretchWidthEnabled
|
||||
-- @param self
|
||||
-- @param #bool isUsed
|
||||
-- @return LayoutComponent#LayoutComponent self (return value: ccui.LayoutComponent)
|
||||
|
||||
--------------------------------
|
||||
-- Change percent width of owner.<br>
|
||||
-- param percentWidth Percent Width in float.
|
||||
-- @function [parent=#LayoutComponent] setPercentWidth
|
||||
-- @param self
|
||||
-- @param #float percentWidth
|
||||
-- @return LayoutComponent#LayoutComponent self (return value: ccui.LayoutComponent)
|
||||
|
||||
--------------------------------
|
||||
-- Query the anchor position.<br>
|
||||
-- return Anchor position to it's parent
|
||||
-- @function [parent=#LayoutComponent] getAnchorPosition
|
||||
-- @param self
|
||||
-- @return vec2_table#vec2_table ret (return value: vec2_table)
|
||||
|
||||
--------------------------------
|
||||
-- Toggle position percentX enabled.<br>
|
||||
-- param isUsed True if enable position percentX, false otherwise.
|
||||
-- @function [parent=#LayoutComponent] setPositionPercentXEnabled
|
||||
-- @param self
|
||||
-- @param #bool isUsed
|
||||
-- @return LayoutComponent#LayoutComponent self (return value: ccui.LayoutComponent)
|
||||
|
||||
--------------------------------
|
||||
-- Toggle enable stretch height.<br>
|
||||
-- param isUsed True if stretch height is enabled, false otherwise.
|
||||
-- @function [parent=#LayoutComponent] setStretchHeightEnabled
|
||||
-- @param self
|
||||
-- @param #bool isUsed
|
||||
-- @return LayoutComponent#LayoutComponent self (return value: ccui.LayoutComponent)
|
||||
|
||||
--------------------------------
|
||||
-- Toggle active enabled of LayoutComponent's owner.<br>
|
||||
-- param enable True if active layout component, false otherwise.
|
||||
-- @function [parent=#LayoutComponent] setActiveEnabled
|
||||
-- @param self
|
||||
-- @param #bool enable
|
||||
-- @return LayoutComponent#LayoutComponent self (return value: ccui.LayoutComponent)
|
||||
|
||||
--------------------------------
|
||||
-- Query the right margin of owner relative to its parent.<br>
|
||||
-- return Right margin in float.
|
||||
-- @function [parent=#LayoutComponent] getRightMargin
|
||||
-- @param self
|
||||
-- @return float#float ret (return value: float)
|
||||
|
||||
--------------------------------
|
||||
-- Query owner's content size.<br>
|
||||
-- return Owner's content size.
|
||||
-- @function [parent=#LayoutComponent] getSize
|
||||
-- @param self
|
||||
-- @return size_table#size_table ret (return value: size_table)
|
||||
|
||||
--------------------------------
|
||||
-- Change the anchor position to it's parent.<br>
|
||||
-- param point A value in (x,y) format.
|
||||
-- @function [parent=#LayoutComponent] setAnchorPosition
|
||||
-- @param self
|
||||
-- @param #vec2_table point
|
||||
-- @return LayoutComponent#LayoutComponent self (return value: ccui.LayoutComponent)
|
||||
|
||||
--------------------------------
|
||||
-- Refresh layout of the owner.
|
||||
-- @function [parent=#LayoutComponent] refreshLayout
|
||||
-- @param self
|
||||
-- @return LayoutComponent#LayoutComponent self (return value: ccui.LayoutComponent)
|
||||
|
||||
--------------------------------
|
||||
-- Query whether percent width is enabled or not.<br>
|
||||
-- return True if percent width is enabled, false, otherwise.
|
||||
-- @function [parent=#LayoutComponent] isPercentWidthEnabled
|
||||
-- @param self
|
||||
-- @return bool#bool ret (return value: bool)
|
||||
|
||||
--------------------------------
|
||||
-- Change element's vertical dock type.<br>
|
||||
-- param vEage Vertical dock type @see `VerticalEdge`.
|
||||
-- @function [parent=#LayoutComponent] setVerticalEdge
|
||||
-- @param self
|
||||
-- @param #int vEage
|
||||
-- @return LayoutComponent#LayoutComponent self (return value: ccui.LayoutComponent)
|
||||
|
||||
--------------------------------
|
||||
-- Query the top margin of owner relative to its parent.<br>
|
||||
-- return Top margin in float.
|
||||
-- @function [parent=#LayoutComponent] getTopMargin
|
||||
-- @param self
|
||||
-- @return float#float ret (return value: float)
|
||||
|
||||
--------------------------------
|
||||
-- Change content size width of owner.<br>
|
||||
-- param width Content size width in float.
|
||||
-- @function [parent=#LayoutComponent] setSizeWidth
|
||||
-- @param self
|
||||
-- @param #float width
|
||||
-- @return LayoutComponent#LayoutComponent self (return value: ccui.LayoutComponent)
|
||||
|
||||
--------------------------------
|
||||
-- Query the percent content size value.<br>
|
||||
-- return Percet (x,y) in Vec2.
|
||||
-- @function [parent=#LayoutComponent] getPercentContentSize
|
||||
-- @param self
|
||||
-- @return vec2_table#vec2_table ret (return value: vec2_table)
|
||||
|
||||
--------------------------------
|
||||
-- Query element vertical dock type.<br>
|
||||
-- return Vertical dock type.
|
||||
-- @function [parent=#LayoutComponent] getVerticalEdge
|
||||
-- @param self
|
||||
-- @return int#int ret (return value: int)
|
||||
|
||||
--------------------------------
|
||||
-- Toggle enable percent width.<br>
|
||||
-- param isUsed True if percent width is enabled, false otherwise.
|
||||
-- @function [parent=#LayoutComponent] setPercentWidthEnabled
|
||||
-- @param self
|
||||
-- @param #bool isUsed
|
||||
-- @return LayoutComponent#LayoutComponent self (return value: ccui.LayoutComponent)
|
||||
|
||||
--------------------------------
|
||||
-- Query whether stretch width is enabled or not.<br>
|
||||
-- return True if stretch width is enabled, false otherwise.
|
||||
-- @function [parent=#LayoutComponent] isStretchWidthEnabled
|
||||
-- @param self
|
||||
-- @return bool#bool ret (return value: bool)
|
||||
|
||||
--------------------------------
|
||||
-- Change left margin of owner relative to its parent.<br>
|
||||
-- param margin Margin in float.
|
||||
-- @function [parent=#LayoutComponent] setLeftMargin
|
||||
-- @param self
|
||||
-- @param #float margin
|
||||
-- @return LayoutComponent#LayoutComponent self (return value: ccui.LayoutComponent)
|
||||
|
||||
--------------------------------
|
||||
-- Query content size width of owner.<br>
|
||||
-- return Content size width in float.
|
||||
-- @function [parent=#LayoutComponent] getSizeWidth
|
||||
-- @param self
|
||||
-- @return float#float ret (return value: float)
|
||||
|
||||
--------------------------------
|
||||
-- Toggle position percentY enabled.<br>
|
||||
-- param isUsed True if position percentY is enabled, false otherwise.
|
||||
-- @function [parent=#LayoutComponent] setPositionPercentYEnabled
|
||||
-- @param self
|
||||
-- @param #bool isUsed
|
||||
-- @return LayoutComponent#LayoutComponent self (return value: ccui.LayoutComponent)
|
||||
|
||||
--------------------------------
|
||||
-- Query size height of owner.<br>
|
||||
-- return Size height in float.
|
||||
-- @function [parent=#LayoutComponent] getSizeHeight
|
||||
-- @param self
|
||||
-- @return float#float ret (return value: float)
|
||||
|
||||
--------------------------------
|
||||
-- Query the position percentY Y value.<br>
|
||||
-- return Position percent Y value in float.
|
||||
-- @function [parent=#LayoutComponent] getPositionPercentY
|
||||
-- @param self
|
||||
-- @return float#float ret (return value: float)
|
||||
|
||||
--------------------------------
|
||||
-- Query the position percent X value.<br>
|
||||
-- return Position percent X value in float.
|
||||
-- @function [parent=#LayoutComponent] getPositionPercentX
|
||||
-- @param self
|
||||
-- @return float#float ret (return value: float)
|
||||
|
||||
--------------------------------
|
||||
-- Change the top margin of owner relative to its parent.<br>
|
||||
-- param margin Margin in float.
|
||||
-- @function [parent=#LayoutComponent] setTopMargin
|
||||
-- @param self
|
||||
-- @param #float margin
|
||||
-- @return LayoutComponent#LayoutComponent self (return value: ccui.LayoutComponent)
|
||||
|
||||
--------------------------------
|
||||
-- Query percent hieght of owner. <br>
|
||||
-- return Percent height in float.
|
||||
-- @function [parent=#LayoutComponent] getPercentHeight
|
||||
-- @param self
|
||||
-- @return float#float ret (return value: float)
|
||||
|
||||
--------------------------------
|
||||
-- Query whether use percent content size or not.<br>
|
||||
-- return True if using percent content size, false otherwise.
|
||||
-- @function [parent=#LayoutComponent] getUsingPercentContentSize
|
||||
-- @param self
|
||||
-- @return bool#bool ret (return value: bool)
|
||||
|
||||
--------------------------------
|
||||
-- Change position percentY value.<br>
|
||||
-- param percentMargin Margin in float.
|
||||
-- @function [parent=#LayoutComponent] setPositionPercentY
|
||||
-- @param self
|
||||
-- @param #float percentMargin
|
||||
-- @return LayoutComponent#LayoutComponent self (return value: ccui.LayoutComponent)
|
||||
|
||||
--------------------------------
|
||||
-- Change position percent X value.<br>
|
||||
-- param percentMargin Margin in float.
|
||||
-- @function [parent=#LayoutComponent] setPositionPercentX
|
||||
-- @param self
|
||||
-- @param #float percentMargin
|
||||
-- @return LayoutComponent#LayoutComponent self (return value: ccui.LayoutComponent)
|
||||
|
||||
--------------------------------
|
||||
-- Change right margin of owner relative to its parent.<br>
|
||||
-- param margin Margin in float.
|
||||
-- @function [parent=#LayoutComponent] setRightMargin
|
||||
-- @param self
|
||||
-- @param #float margin
|
||||
-- @return LayoutComponent#LayoutComponent self (return value: ccui.LayoutComponent)
|
||||
|
||||
--------------------------------
|
||||
-- Whether position percentY is enabled or not.<br>
|
||||
-- see `setPositionPercentYEnabled`<br>
|
||||
-- return True if position percentY is enabled, false otherwise.
|
||||
-- @function [parent=#LayoutComponent] isPositionPercentYEnabled
|
||||
-- @param self
|
||||
-- @return bool#bool ret (return value: bool)
|
||||
|
||||
--------------------------------
|
||||
-- Change percent height value of owner.<br>
|
||||
-- param percentHeight Percent height in float.
|
||||
-- @function [parent=#LayoutComponent] setPercentHeight
|
||||
-- @param self
|
||||
-- @param #float percentHeight
|
||||
-- @return LayoutComponent#LayoutComponent self (return value: ccui.LayoutComponent)
|
||||
|
||||
--------------------------------
|
||||
-- Toggle enable percent only.<br>
|
||||
-- param enable True if percent only is enabled, false otherwise.
|
||||
-- @function [parent=#LayoutComponent] setPercentOnlyEnabled
|
||||
-- @param self
|
||||
-- @param #bool enable
|
||||
-- @return LayoutComponent#LayoutComponent self (return value: ccui.LayoutComponent)
|
||||
|
||||
--------------------------------
|
||||
-- Change element's horizontal dock type.<br>
|
||||
-- param hEage Horizontal dock type @see `HorizontalEdge`
|
||||
-- @function [parent=#LayoutComponent] setHorizontalEdge
|
||||
-- @param self
|
||||
-- @param #int hEage
|
||||
-- @return LayoutComponent#LayoutComponent self (return value: ccui.LayoutComponent)
|
||||
|
||||
--------------------------------
|
||||
-- Change the position of component owner.<br>
|
||||
-- param position A position in (x,y)
|
||||
-- @function [parent=#LayoutComponent] setPosition
|
||||
-- @param self
|
||||
-- @param #vec2_table position
|
||||
-- @return LayoutComponent#LayoutComponent self (return value: ccui.LayoutComponent)
|
||||
|
||||
--------------------------------
|
||||
-- Percent content size is used to adapt node's content size based on parent's content size.<br>
|
||||
-- If set to true then node's content size will be changed based on the value setted by @see setPercentContentSize<br>
|
||||
-- param isUsed True to enable percent content size, false otherwise.
|
||||
-- @function [parent=#LayoutComponent] setUsingPercentContentSize
|
||||
-- @param self
|
||||
-- @param #bool isUsed
|
||||
-- @return LayoutComponent#LayoutComponent self (return value: ccui.LayoutComponent)
|
||||
|
||||
--------------------------------
|
||||
-- Query left margin of owner relative to its parent.<br>
|
||||
-- return Left margin in float.
|
||||
-- @function [parent=#LayoutComponent] getLeftMargin
|
||||
-- @param self
|
||||
-- @return float#float ret (return value: float)
|
||||
|
||||
--------------------------------
|
||||
-- Query the owner's position.<br>
|
||||
-- return The owner's position.
|
||||
-- @function [parent=#LayoutComponent] getPosition
|
||||
-- @param self
|
||||
-- @return vec2_table#vec2_table ret (return value: vec2_table)
|
||||
|
||||
--------------------------------
|
||||
-- Change size height of owner.<br>
|
||||
-- param height Size height in float.
|
||||
-- @function [parent=#LayoutComponent] setSizeHeight
|
||||
-- @param self
|
||||
-- @param #float height
|
||||
-- @return LayoutComponent#LayoutComponent self (return value: ccui.LayoutComponent)
|
||||
|
||||
--------------------------------
|
||||
-- Whether position percentX is enabled or not. <br>
|
||||
-- return True if position percertX is enable, false otherwise.
|
||||
-- @function [parent=#LayoutComponent] isPositionPercentXEnabled
|
||||
-- @param self
|
||||
-- @return bool#bool ret (return value: bool)
|
||||
|
||||
--------------------------------
|
||||
-- Query the bottom margin of owner relative to its parent.<br>
|
||||
-- return Bottom margin in float.
|
||||
-- @function [parent=#LayoutComponent] getBottomMargin
|
||||
-- @param self
|
||||
-- @return float#float ret (return value: float)
|
||||
|
||||
--------------------------------
|
||||
-- Toggle enable percent height.<br>
|
||||
-- param isUsed True if percent height is enabled, false otherwise.
|
||||
-- @function [parent=#LayoutComponent] setPercentHeightEnabled
|
||||
-- @param self
|
||||
-- @param #bool isUsed
|
||||
-- @return LayoutComponent#LayoutComponent self (return value: ccui.LayoutComponent)
|
||||
|
||||
--------------------------------
|
||||
-- Set percent content size.<br>
|
||||
-- The value should be [0-1], 0 means the child's content size will be 0<br>
|
||||
-- and 1 means the child's content size is the same as its parents.<br>
|
||||
-- param percent The percent (x,y) of the node in [0-1] scope.
|
||||
-- @function [parent=#LayoutComponent] setPercentContentSize
|
||||
-- @param self
|
||||
-- @param #vec2_table percent
|
||||
-- @return LayoutComponent#LayoutComponent self (return value: ccui.LayoutComponent)
|
||||
|
||||
--------------------------------
|
||||
-- Query whehter percent height is enabled or not.<br>
|
||||
-- return True if percent height is enabled, false otherwise.
|
||||
-- @function [parent=#LayoutComponent] isPercentHeightEnabled
|
||||
-- @param self
|
||||
-- @return bool#bool ret (return value: bool)
|
||||
|
||||
--------------------------------
|
||||
-- Query percent width of owner.<br>
|
||||
-- return percent width in float.
|
||||
-- @function [parent=#LayoutComponent] getPercentWidth
|
||||
-- @param self
|
||||
-- @return float#float ret (return value: float)
|
||||
|
||||
--------------------------------
|
||||
-- Query element horizontal dock type.<br>
|
||||
-- return Horizontal dock type.
|
||||
-- @function [parent=#LayoutComponent] getHorizontalEdge
|
||||
-- @param self
|
||||
-- @return int#int ret (return value: int)
|
||||
|
||||
--------------------------------
|
||||
-- Query whether stretch height is enabled or not.<br>
|
||||
-- return True if stretch height is enabled, false otherwise.
|
||||
-- @function [parent=#LayoutComponent] isStretchHeightEnabled
|
||||
-- @param self
|
||||
-- @return bool#bool ret (return value: bool)
|
||||
|
||||
--------------------------------
|
||||
-- Change the bottom margin of owner relative to its parent.<br>
|
||||
-- param margin in float.
|
||||
-- @function [parent=#LayoutComponent] setBottomMargin
|
||||
-- @param self
|
||||
-- @param #float margin
|
||||
-- @return LayoutComponent#LayoutComponent self (return value: ccui.LayoutComponent)
|
||||
|
||||
--------------------------------
|
||||
-- Change the content size of owner.<br>
|
||||
-- param size Content size in @see `Size`.
|
||||
-- @function [parent=#LayoutComponent] setSize
|
||||
-- @param self
|
||||
-- @param #size_table size
|
||||
-- @return LayoutComponent#LayoutComponent self (return value: ccui.LayoutComponent)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- @function [parent=#LayoutComponent] create
|
||||
-- @param self
|
||||
-- @return LayoutComponent#LayoutComponent ret (return value: ccui.LayoutComponent)
|
||||
|
||||
--------------------------------
|
||||
-- Bind a LayoutComponent to a specified node.<br>
|
||||
-- If the node has already binded a LayoutComponent named __LAYOUT_COMPONENT_NAME, just return the LayoutComponent.<br>
|
||||
-- Otherwise, create a new LayoutComponent and bind the LayoutComponent to the node.<br>
|
||||
-- param node A Node* instance pointer.<br>
|
||||
-- return The binded LayoutComponent instance pointer.
|
||||
-- @function [parent=#LayoutComponent] bindLayoutComponent
|
||||
-- @param self
|
||||
-- @param #cc.Node node
|
||||
-- @return LayoutComponent#LayoutComponent ret (return value: ccui.LayoutComponent)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- @function [parent=#LayoutComponent] init
|
||||
-- @param self
|
||||
-- @return bool#bool ret (return value: bool)
|
||||
|
||||
--------------------------------
|
||||
-- Default constructor<br>
|
||||
-- lua new
|
||||
-- @function [parent=#LayoutComponent] LayoutComponent
|
||||
-- @param self
|
||||
-- @return LayoutComponent#LayoutComponent self (return value: ccui.LayoutComponent)
|
||||
|
||||
return nil
|
|
@ -0,0 +1,51 @@
|
|||
|
||||
--------------------------------
|
||||
-- @module LayoutParameter
|
||||
-- @extend Ref
|
||||
-- @parent_module ccui
|
||||
|
||||
--------------------------------
|
||||
-- Create a copy of original LayoutParameter.<br>
|
||||
-- return A LayoutParameter pointer.
|
||||
-- @function [parent=#LayoutParameter] clone
|
||||
-- @param self
|
||||
-- @return LayoutParameter#LayoutParameter ret (return value: ccui.LayoutParameter)
|
||||
|
||||
--------------------------------
|
||||
-- Gets LayoutParameterType of LayoutParameter.<br>
|
||||
-- see LayoutParameterType.<br>
|
||||
-- return LayoutParameterType
|
||||
-- @function [parent=#LayoutParameter] getLayoutType
|
||||
-- @param self
|
||||
-- @return int#int ret (return value: int)
|
||||
|
||||
--------------------------------
|
||||
-- Create a cloned instance of LayoutParameter.<br>
|
||||
-- return A LayoutParameter pointer.
|
||||
-- @function [parent=#LayoutParameter] createCloneInstance
|
||||
-- @param self
|
||||
-- @return LayoutParameter#LayoutParameter ret (return value: ccui.LayoutParameter)
|
||||
|
||||
--------------------------------
|
||||
-- Copy all the member field from argument LayoutParameter to self.<br>
|
||||
-- param model A LayoutParameter instance.
|
||||
-- @function [parent=#LayoutParameter] copyProperties
|
||||
-- @param self
|
||||
-- @param #ccui.LayoutParameter model
|
||||
-- @return LayoutParameter#LayoutParameter self (return value: ccui.LayoutParameter)
|
||||
|
||||
--------------------------------
|
||||
-- Create a empty LayoutParameter.<br>
|
||||
-- return A autorelease LayoutParameter instance.
|
||||
-- @function [parent=#LayoutParameter] create
|
||||
-- @param self
|
||||
-- @return LayoutParameter#LayoutParameter ret (return value: ccui.LayoutParameter)
|
||||
|
||||
--------------------------------
|
||||
-- Default constructor.<br>
|
||||
-- lua new
|
||||
-- @function [parent=#LayoutParameter] LayoutParameter
|
||||
-- @param self
|
||||
-- @return LayoutParameter#LayoutParameter self (return value: ccui.LayoutParameter)
|
||||
|
||||
return nil
|
|
@ -0,0 +1,51 @@
|
|||
|
||||
--------------------------------
|
||||
-- @module LinearLayoutParameter
|
||||
-- @extend LayoutParameter
|
||||
-- @parent_module ccui
|
||||
|
||||
--------------------------------
|
||||
-- Sets LinearGravity parameter for LayoutParameter.<br>
|
||||
-- see LinearGravity<br>
|
||||
-- param gravity Gravity in LinearGravity.
|
||||
-- @function [parent=#LinearLayoutParameter] setGravity
|
||||
-- @param self
|
||||
-- @param #int gravity
|
||||
-- @return LinearLayoutParameter#LinearLayoutParameter self (return value: ccui.LinearLayoutParameter)
|
||||
|
||||
--------------------------------
|
||||
-- Gets LinearGravity parameter for LayoutParameter.<br>
|
||||
-- see LinearGravity<br>
|
||||
-- return LinearGravity
|
||||
-- @function [parent=#LinearLayoutParameter] getGravity
|
||||
-- @param self
|
||||
-- @return int#int ret (return value: int)
|
||||
|
||||
--------------------------------
|
||||
-- Create a empty LinearLayoutParameter instance.<br>
|
||||
-- return A initialized LayoutParameter which is marked as "autorelease".
|
||||
-- @function [parent=#LinearLayoutParameter] create
|
||||
-- @param self
|
||||
-- @return LinearLayoutParameter#LinearLayoutParameter ret (return value: ccui.LinearLayoutParameter)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- @function [parent=#LinearLayoutParameter] createCloneInstance
|
||||
-- @param self
|
||||
-- @return LayoutParameter#LayoutParameter ret (return value: ccui.LayoutParameter)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- @function [parent=#LinearLayoutParameter] copyProperties
|
||||
-- @param self
|
||||
-- @param #ccui.LayoutParameter model
|
||||
-- @return LinearLayoutParameter#LinearLayoutParameter self (return value: ccui.LinearLayoutParameter)
|
||||
|
||||
--------------------------------
|
||||
-- Default constructor.<br>
|
||||
-- lua new
|
||||
-- @function [parent=#LinearLayoutParameter] LinearLayoutParameter
|
||||
-- @param self
|
||||
-- @return LinearLayoutParameter#LinearLayoutParameter self (return value: ccui.LinearLayoutParameter)
|
||||
|
||||
return nil
|
|
@ -0,0 +1,395 @@
|
|||
|
||||
--------------------------------
|
||||
-- @module ListView
|
||||
-- @extend ScrollView
|
||||
-- @parent_module ccui
|
||||
|
||||
--------------------------------
|
||||
-- Set the gravity of ListView.<br>
|
||||
-- see `ListViewGravity`
|
||||
-- @function [parent=#ListView] setGravity
|
||||
-- @param self
|
||||
-- @param #int gravity
|
||||
-- @return ListView#ListView self (return value: ccui.ListView)
|
||||
|
||||
--------------------------------
|
||||
-- Removes the last item of ListView.
|
||||
-- @function [parent=#ListView] removeLastItem
|
||||
-- @param self
|
||||
-- @return ListView#ListView self (return value: ccui.ListView)
|
||||
|
||||
--------------------------------
|
||||
-- brief Query the center item<br>
|
||||
-- return A item instance.
|
||||
-- @function [parent=#ListView] getCenterItemInCurrentView
|
||||
-- @param self
|
||||
-- @return Widget#Widget ret (return value: ccui.Widget)
|
||||
|
||||
--------------------------------
|
||||
-- brief Query current selected widget's idnex.<br>
|
||||
-- return A index of a selected item.
|
||||
-- @function [parent=#ListView] getCurSelectedIndex
|
||||
-- @param self
|
||||
-- @return long#long ret (return value: long)
|
||||
|
||||
--------------------------------
|
||||
-- brief Query margin between each item in ListView.<br>
|
||||
-- return A margin in float.
|
||||
-- @function [parent=#ListView] getItemsMargin
|
||||
-- @param self
|
||||
-- @return float#float ret (return value: float)
|
||||
|
||||
--------------------------------
|
||||
-- brief Jump to specific item<br>
|
||||
-- param itemIndex Specifies the item's index<br>
|
||||
-- param positionRatioInView Specifies the position with ratio in list view's content size.<br>
|
||||
-- param itemAnchorPoint Specifies an anchor point of each item for position to calculate distance.
|
||||
-- @function [parent=#ListView] jumpToItem
|
||||
-- @param self
|
||||
-- @param #int itemIndex
|
||||
-- @param #vec2_table positionRatioInView
|
||||
-- @param #vec2_table itemAnchorPoint
|
||||
-- @return ListView#ListView self (return value: ccui.ListView)
|
||||
|
||||
--------------------------------
|
||||
-- Set magnetic type of ListView.<br>
|
||||
-- see `MagneticType`
|
||||
-- @function [parent=#ListView] setMagneticType
|
||||
-- @param self
|
||||
-- @param #int magneticType
|
||||
-- @return ListView#ListView self (return value: ccui.ListView)
|
||||
|
||||
--------------------------------
|
||||
-- Return the index of specified widget.<br>
|
||||
-- param item A widget pointer.<br>
|
||||
-- return The index of a given widget in ListView.
|
||||
-- @function [parent=#ListView] getIndex
|
||||
-- @param self
|
||||
-- @param #ccui.Widget item
|
||||
-- @return long#long ret (return value: long)
|
||||
|
||||
--------------------------------
|
||||
-- Insert a custom item into the end of ListView.<br>
|
||||
-- param item A item in `Widget*`.
|
||||
-- @function [parent=#ListView] pushBackCustomItem
|
||||
-- @param self
|
||||
-- @param #ccui.Widget item
|
||||
-- @return ListView#ListView self (return value: ccui.ListView)
|
||||
|
||||
--------------------------------
|
||||
-- Insert a default item(create by cloning model) into listview at a give index.<br>
|
||||
-- param index A index in ssize_t.
|
||||
-- @function [parent=#ListView] insertDefaultItem
|
||||
-- @param self
|
||||
-- @param #long index
|
||||
-- @return ListView#ListView self (return value: ccui.ListView)
|
||||
|
||||
--------------------------------
|
||||
-- Set magnetic allowed out of boundary.
|
||||
-- @function [parent=#ListView] setMagneticAllowedOutOfBoundary
|
||||
-- @param self
|
||||
-- @param #bool magneticAllowedOutOfBoundary
|
||||
-- @return ListView#ListView self (return value: ccui.ListView)
|
||||
|
||||
--------------------------------
|
||||
-- Add a event click callback to ListView, then one item of Listview is clicked, the callback will be called.<br>
|
||||
-- param callback A callback function with type of `ccListViewCallback`.
|
||||
-- @function [parent=#ListView] addEventListener
|
||||
-- @param self
|
||||
-- @param #function callback
|
||||
-- @return ListView#ListView self (return value: ccui.ListView)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- @function [parent=#ListView] doLayout
|
||||
-- @param self
|
||||
-- @return ListView#ListView self (return value: ccui.ListView)
|
||||
|
||||
--------------------------------
|
||||
-- brief Query the topmost item in horizontal list<br>
|
||||
-- return A item instance.
|
||||
-- @function [parent=#ListView] getTopmostItemInCurrentView
|
||||
-- @param self
|
||||
-- @return Widget#Widget ret (return value: ccui.Widget)
|
||||
|
||||
--------------------------------
|
||||
-- brief Remove all items in current ListView.
|
||||
-- @function [parent=#ListView] removeAllItems
|
||||
-- @param self
|
||||
-- @return ListView#ListView self (return value: ccui.ListView)
|
||||
|
||||
--------------------------------
|
||||
-- brief Query the bottommost item in horizontal list<br>
|
||||
-- return A item instance.
|
||||
-- @function [parent=#ListView] getBottommostItemInCurrentView
|
||||
-- @param self
|
||||
-- @return Widget#Widget ret (return value: ccui.Widget)
|
||||
|
||||
--------------------------------
|
||||
-- Return all items in a ListView.<br>
|
||||
-- returns A vector of widget pointers.
|
||||
-- @function [parent=#ListView] getItems
|
||||
-- @param self
|
||||
-- @return array_table#array_table ret (return value: array_table)
|
||||
|
||||
--------------------------------
|
||||
-- brief Query the leftmost item in horizontal list<br>
|
||||
-- return A item instance.
|
||||
-- @function [parent=#ListView] getLeftmostItemInCurrentView
|
||||
-- @param self
|
||||
-- @return Widget#Widget ret (return value: ccui.Widget)
|
||||
|
||||
--------------------------------
|
||||
-- Set the margin between each item in ListView.<br>
|
||||
-- param margin
|
||||
-- @function [parent=#ListView] setItemsMargin
|
||||
-- @param self
|
||||
-- @param #float margin
|
||||
-- @return ListView#ListView self (return value: ccui.ListView)
|
||||
|
||||
--------------------------------
|
||||
-- Get magnetic type of ListView.
|
||||
-- @function [parent=#ListView] getMagneticType
|
||||
-- @param self
|
||||
-- @return int#int ret (return value: int)
|
||||
|
||||
--------------------------------
|
||||
-- Return a item at a given index.<br>
|
||||
-- param index A given index in ssize_t.<br>
|
||||
-- return A widget instance.
|
||||
-- @function [parent=#ListView] getItem
|
||||
-- @param self
|
||||
-- @param #long index
|
||||
-- @return Widget#Widget ret (return value: ccui.Widget)
|
||||
|
||||
--------------------------------
|
||||
-- Remove a item at given index.<br>
|
||||
-- param index A given index in ssize_t.
|
||||
-- @function [parent=#ListView] removeItem
|
||||
-- @param self
|
||||
-- @param #long index
|
||||
-- @return ListView#ListView self (return value: ccui.ListView)
|
||||
|
||||
--------------------------------
|
||||
-- @overload self, int, vec2_table, vec2_table, float
|
||||
-- @overload self, int, vec2_table, vec2_table
|
||||
-- @function [parent=#ListView] scrollToItem
|
||||
-- @param self
|
||||
-- @param #int itemIndex
|
||||
-- @param #vec2_table positionRatioInView
|
||||
-- @param #vec2_table itemAnchorPoint
|
||||
-- @param #float timeInSec
|
||||
-- @return ListView#ListView self (return value: ccui.ListView)
|
||||
|
||||
--------------------------------
|
||||
-- Insert a a default item(create by a cloned model) at the end of the listview.
|
||||
-- @function [parent=#ListView] pushBackDefaultItem
|
||||
-- @param self
|
||||
-- @return ListView#ListView self (return value: ccui.ListView)
|
||||
|
||||
--------------------------------
|
||||
-- Query whether the magnetic out of boundary is allowed.
|
||||
-- @function [parent=#ListView] getMagneticAllowedOutOfBoundary
|
||||
-- @param self
|
||||
-- @return bool#bool ret (return value: bool)
|
||||
|
||||
--------------------------------
|
||||
-- brief Query the closest item to a specific position in inner container.<br>
|
||||
-- param targetPosition Specifies the target position in inner container's coordinates.<br>
|
||||
-- param itemAnchorPoint Specifies an anchor point of each item for position to calculate distance.<br>
|
||||
-- return A item instance if list view is not empty. Otherwise, returns null.
|
||||
-- @function [parent=#ListView] getClosestItemToPosition
|
||||
-- @param self
|
||||
-- @param #vec2_table targetPosition
|
||||
-- @param #vec2_table itemAnchorPoint
|
||||
-- @return Widget#Widget ret (return value: ccui.Widget)
|
||||
|
||||
--------------------------------
|
||||
-- brief Query the rightmost item in horizontal list<br>
|
||||
-- return A item instance.
|
||||
-- @function [parent=#ListView] getRightmostItemInCurrentView
|
||||
-- @param self
|
||||
-- @return Widget#Widget ret (return value: ccui.Widget)
|
||||
|
||||
--------------------------------
|
||||
-- brief Query the closest item to a specific position in current view.<br>
|
||||
-- For instance, to find the item in the center of view, call 'getClosestItemToPositionInCurrentView(Vec2::ANCHOR_MIDDLE, Vec2::ANCHOR_MIDDLE)'.<br>
|
||||
-- param positionRatioInView Specifies the target position with ratio in list view's content size.<br>
|
||||
-- param itemAnchorPoint Specifies an anchor point of each item for position to calculate distance.<br>
|
||||
-- return A item instance if list view is not empty. Otherwise, returns null.
|
||||
-- @function [parent=#ListView] getClosestItemToPositionInCurrentView
|
||||
-- @param self
|
||||
-- @param #vec2_table positionRatioInView
|
||||
-- @param #vec2_table itemAnchorPoint
|
||||
-- @return Widget#Widget ret (return value: ccui.Widget)
|
||||
|
||||
--------------------------------
|
||||
-- Set a item model for listview.<br>
|
||||
-- When calling `pushBackDefaultItem`, the model will be used as a blueprint and new model copy will be inserted into ListView.<br>
|
||||
-- param model Model in `Widget*`.
|
||||
-- @function [parent=#ListView] setItemModel
|
||||
-- @param self
|
||||
-- @param #ccui.Widget model
|
||||
-- @return ListView#ListView self (return value: ccui.ListView)
|
||||
|
||||
--------------------------------
|
||||
-- brief Insert a custom widget into ListView at a given index.<br>
|
||||
-- param item A widget pointer to be inserted.<br>
|
||||
-- param index A given index in ssize_t.
|
||||
-- @function [parent=#ListView] insertCustomItem
|
||||
-- @param self
|
||||
-- @param #ccui.Widget item
|
||||
-- @param #long index
|
||||
-- @return ListView#ListView self (return value: ccui.ListView)
|
||||
|
||||
--------------------------------
|
||||
-- Create an empty ListView.<br>
|
||||
-- return A ListView instance.
|
||||
-- @function [parent=#ListView] create
|
||||
-- @param self
|
||||
-- @return ListView#ListView ret (return value: ccui.ListView)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- @function [parent=#ListView] createInstance
|
||||
-- @param self
|
||||
-- @return Ref#Ref ret (return value: cc.Ref)
|
||||
|
||||
--------------------------------
|
||||
-- @overload self, cc.Node, int
|
||||
-- @overload self, cc.Node
|
||||
-- @overload self, cc.Node, int, int
|
||||
-- @overload self, cc.Node, int, string
|
||||
-- @function [parent=#ListView] addChild
|
||||
-- @param self
|
||||
-- @param #cc.Node child
|
||||
-- @param #int zOrder
|
||||
-- @param #string name
|
||||
-- @return ListView#ListView self (return value: ccui.ListView)
|
||||
|
||||
--------------------------------
|
||||
-- Override functions
|
||||
-- @function [parent=#ListView] jumpToBottom
|
||||
-- @param self
|
||||
-- @return ListView#ListView self (return value: ccui.ListView)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- @function [parent=#ListView] init
|
||||
-- @param self
|
||||
-- @return bool#bool ret (return value: bool)
|
||||
|
||||
--------------------------------
|
||||
-- Changes scroll direction of scrollview.<br>
|
||||
-- Direction Direction::VERTICAL means vertical scroll, Direction::HORIZONTAL means horizontal scroll.<br>
|
||||
-- param dir Set the list view's scroll direction.
|
||||
-- @function [parent=#ListView] setDirection
|
||||
-- @param self
|
||||
-- @param #int dir
|
||||
-- @return ListView#ListView self (return value: ccui.ListView)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- @function [parent=#ListView] jumpToTopRight
|
||||
-- @param self
|
||||
-- @return ListView#ListView self (return value: ccui.ListView)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- @function [parent=#ListView] jumpToLeft
|
||||
-- @param self
|
||||
-- @return ListView#ListView self (return value: ccui.ListView)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- @function [parent=#ListView] removeAllChildrenWithCleanup
|
||||
-- @param self
|
||||
-- @param #bool cleanup
|
||||
-- @return ListView#ListView self (return value: ccui.ListView)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- @function [parent=#ListView] requestDoLayout
|
||||
-- @param self
|
||||
-- @return ListView#ListView self (return value: ccui.ListView)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- @function [parent=#ListView] removeAllChildren
|
||||
-- @param self
|
||||
-- @return ListView#ListView self (return value: ccui.ListView)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- @function [parent=#ListView] jumpToTopLeft
|
||||
-- @param self
|
||||
-- @return ListView#ListView self (return value: ccui.ListView)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- @function [parent=#ListView] removeChild
|
||||
-- @param self
|
||||
-- @param #cc.Node child
|
||||
-- @param #bool cleaup
|
||||
-- @return ListView#ListView self (return value: ccui.ListView)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- @function [parent=#ListView] jumpToBottomRight
|
||||
-- @param self
|
||||
-- @return ListView#ListView self (return value: ccui.ListView)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- @function [parent=#ListView] jumpToTop
|
||||
-- @param self
|
||||
-- @return ListView#ListView self (return value: ccui.ListView)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- @function [parent=#ListView] jumpToBottomLeft
|
||||
-- @param self
|
||||
-- @return ListView#ListView self (return value: ccui.ListView)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- @function [parent=#ListView] jumpToPercentBothDirection
|
||||
-- @param self
|
||||
-- @param #vec2_table percent
|
||||
-- @return ListView#ListView self (return value: ccui.ListView)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- @function [parent=#ListView] jumpToPercentHorizontal
|
||||
-- @param self
|
||||
-- @param #float percent
|
||||
-- @return ListView#ListView self (return value: ccui.ListView)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- @function [parent=#ListView] jumpToRight
|
||||
-- @param self
|
||||
-- @return ListView#ListView self (return value: ccui.ListView)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- @function [parent=#ListView] getDescription
|
||||
-- @param self
|
||||
-- @return string#string ret (return value: string)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- @function [parent=#ListView] jumpToPercentVertical
|
||||
-- @param self
|
||||
-- @param #float percent
|
||||
-- @return ListView#ListView self (return value: ccui.ListView)
|
||||
|
||||
--------------------------------
|
||||
-- Default constructor<br>
|
||||
-- js ctor<br>
|
||||
-- lua new
|
||||
-- @function [parent=#ListView] ListView
|
||||
-- @param self
|
||||
-- @return ListView#ListView self (return value: ccui.ListView)
|
||||
|
||||
return nil
|
|
@ -0,0 +1,130 @@
|
|||
|
||||
--------------------------------
|
||||
-- @module LoadingBar
|
||||
-- @extend Widget
|
||||
-- @parent_module ccui
|
||||
|
||||
--------------------------------
|
||||
-- Changes the progress value of LoadingBar.<br>
|
||||
-- param percent Percent value from 1 to 100.
|
||||
-- @function [parent=#LoadingBar] setPercent
|
||||
-- @param self
|
||||
-- @param #float percent
|
||||
-- @return LoadingBar#LoadingBar self (return value: ccui.LoadingBar)
|
||||
|
||||
--------------------------------
|
||||
-- Load texture for LoadingBar.<br>
|
||||
-- param texture File name of texture.<br>
|
||||
-- param texType Texture resource type,@see TextureResType.
|
||||
-- @function [parent=#LoadingBar] loadTexture
|
||||
-- @param self
|
||||
-- @param #string texture
|
||||
-- @param #int texType
|
||||
-- @return LoadingBar#LoadingBar self (return value: ccui.LoadingBar)
|
||||
|
||||
--------------------------------
|
||||
-- Change the progress direction of LoadingBar.<br>
|
||||
-- see Direction `LEFT` means progress left to right, `RIGHT` otherwise.<br>
|
||||
-- param direction Direction
|
||||
-- @function [parent=#LoadingBar] setDirection
|
||||
-- @param self
|
||||
-- @param #int direction
|
||||
-- @return LoadingBar#LoadingBar self (return value: ccui.LoadingBar)
|
||||
|
||||
--------------------------------
|
||||
-- Enable scale9 renderer.<br>
|
||||
-- param enabled Set to true will use scale9 renderer, false otherwise.
|
||||
-- @function [parent=#LoadingBar] setScale9Enabled
|
||||
-- @param self
|
||||
-- @param #bool enabled
|
||||
-- @return LoadingBar#LoadingBar self (return value: ccui.LoadingBar)
|
||||
|
||||
--------------------------------
|
||||
-- Set capInsets for LoadingBar.<br>
|
||||
-- This setting only take effect when enable scale9 renderer.<br>
|
||||
-- param capInsets CapInset in `Rect`.
|
||||
-- @function [parent=#LoadingBar] setCapInsets
|
||||
-- @param self
|
||||
-- @param #rect_table capInsets
|
||||
-- @return LoadingBar#LoadingBar self (return value: ccui.LoadingBar)
|
||||
|
||||
--------------------------------
|
||||
-- Get the progress direction of LoadingBar.<br>
|
||||
-- see Direction `LEFT` means progress left to right, `RIGHT` otherwise.<br>
|
||||
-- return LoadingBar progress direction.
|
||||
-- @function [parent=#LoadingBar] getDirection
|
||||
-- @param self
|
||||
-- @return int#int ret (return value: int)
|
||||
|
||||
--------------------------------
|
||||
-- brief Query LoadingBar's capInsets.<br>
|
||||
-- return CapInsets of LoadingBar.
|
||||
-- @function [parent=#LoadingBar] getCapInsets
|
||||
-- @param self
|
||||
-- @return rect_table#rect_table ret (return value: rect_table)
|
||||
|
||||
--------------------------------
|
||||
-- brief Query whether LoadingBar is using scale9 renderer or not.<br>
|
||||
-- return Whether LoadingBar uses scale9 renderer or not.
|
||||
-- @function [parent=#LoadingBar] isScale9Enabled
|
||||
-- @param self
|
||||
-- @return bool#bool ret (return value: bool)
|
||||
|
||||
--------------------------------
|
||||
-- Get the progress value of LoadingBar.<br>
|
||||
-- return Progress value from 1 to 100.
|
||||
-- @function [parent=#LoadingBar] getPercent
|
||||
-- @param self
|
||||
-- @return float#float ret (return value: float)
|
||||
|
||||
--------------------------------
|
||||
-- @overload self, string, float
|
||||
-- @overload self
|
||||
-- @overload self, string, int, float
|
||||
-- @function [parent=#LoadingBar] create
|
||||
-- @param self
|
||||
-- @param #string textureName
|
||||
-- @param #int texType
|
||||
-- @param #float percentage
|
||||
-- @return LoadingBar#LoadingBar ret (return value: ccui.LoadingBar)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- @function [parent=#LoadingBar] createInstance
|
||||
-- @param self
|
||||
-- @return Ref#Ref ret (return value: cc.Ref)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- @function [parent=#LoadingBar] getVirtualRenderer
|
||||
-- @param self
|
||||
-- @return Node#Node ret (return value: cc.Node)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- @function [parent=#LoadingBar] getDescription
|
||||
-- @param self
|
||||
-- @return string#string ret (return value: string)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- @function [parent=#LoadingBar] getVirtualRendererSize
|
||||
-- @param self
|
||||
-- @return size_table#size_table ret (return value: size_table)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- @function [parent=#LoadingBar] ignoreContentAdaptWithSize
|
||||
-- @param self
|
||||
-- @param #bool ignore
|
||||
-- @return LoadingBar#LoadingBar self (return value: ccui.LoadingBar)
|
||||
|
||||
--------------------------------
|
||||
-- Default constructor.<br>
|
||||
-- js ctor<br>
|
||||
-- lua new
|
||||
-- @function [parent=#LoadingBar] LoadingBar
|
||||
-- @param self
|
||||
-- @return LoadingBar#LoadingBar self (return value: ccui.LoadingBar)
|
||||
|
||||
return nil
|
|
@ -0,0 +1,49 @@
|
|||
|
||||
--------------------------------
|
||||
-- @module Manifest
|
||||
-- @extend Ref
|
||||
-- @parent_module cc
|
||||
|
||||
--------------------------------
|
||||
-- @brief Gets remote manifest file url.
|
||||
-- @function [parent=#Manifest] getManifestFileUrl
|
||||
-- @param self
|
||||
-- @return string#string ret (return value: string)
|
||||
|
||||
--------------------------------
|
||||
-- @brief Check whether the version informations have been fully loaded
|
||||
-- @function [parent=#Manifest] isVersionLoaded
|
||||
-- @param self
|
||||
-- @return bool#bool ret (return value: bool)
|
||||
|
||||
--------------------------------
|
||||
-- @brief Check whether the manifest have been fully loaded
|
||||
-- @function [parent=#Manifest] isLoaded
|
||||
-- @param self
|
||||
-- @return bool#bool ret (return value: bool)
|
||||
|
||||
--------------------------------
|
||||
-- @brief Gets remote package url.
|
||||
-- @function [parent=#Manifest] getPackageUrl
|
||||
-- @param self
|
||||
-- @return string#string ret (return value: string)
|
||||
|
||||
--------------------------------
|
||||
-- @brief Gets manifest version.
|
||||
-- @function [parent=#Manifest] getVersion
|
||||
-- @param self
|
||||
-- @return string#string ret (return value: string)
|
||||
|
||||
--------------------------------
|
||||
-- @brief Gets remote version file url.
|
||||
-- @function [parent=#Manifest] getVersionFileUrl
|
||||
-- @param self
|
||||
-- @return string#string ret (return value: string)
|
||||
|
||||
--------------------------------
|
||||
-- @brief Get the search paths list related to the Manifest.
|
||||
-- @function [parent=#Manifest] getSearchPaths
|
||||
-- @param self
|
||||
-- @return array_table#array_table ret (return value: array_table)
|
||||
|
||||
return nil
|
|
@ -0,0 +1,147 @@
|
|||
|
||||
--------------------------------
|
||||
-- @module Mesh
|
||||
-- @extend Ref
|
||||
-- @parent_module cc
|
||||
|
||||
--------------------------------
|
||||
-- @overload self, cc.Texture2D
|
||||
-- @overload self, string
|
||||
-- @function [parent=#Mesh] setTexture
|
||||
-- @param self
|
||||
-- @param #string texPath
|
||||
-- @return Mesh#Mesh self (return value: cc.Mesh)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- @function [parent=#Mesh] getTexture
|
||||
-- @param self
|
||||
-- @return Texture2D#Texture2D ret (return value: cc.Texture2D)
|
||||
|
||||
--------------------------------
|
||||
-- Returns the Material being used by the Mesh
|
||||
-- @function [parent=#Mesh] getMaterial
|
||||
-- @param self
|
||||
-- @return Material#Material ret (return value: cc.Material)
|
||||
|
||||
--------------------------------
|
||||
-- get per vertex size in bytes
|
||||
-- @function [parent=#Mesh] getVertexSizeInBytes
|
||||
-- @param self
|
||||
-- @return int#int ret (return value: int)
|
||||
|
||||
--------------------------------
|
||||
-- Sets a new Material to the Mesh
|
||||
-- @function [parent=#Mesh] setMaterial
|
||||
-- @param self
|
||||
-- @param #cc.Material material
|
||||
-- @return Mesh#Mesh self (return value: cc.Mesh)
|
||||
|
||||
--------------------------------
|
||||
-- name getter
|
||||
-- @function [parent=#Mesh] getName
|
||||
-- @param self
|
||||
-- @return string#string ret (return value: string)
|
||||
|
||||
--------------------------------
|
||||
-- get MeshVertexAttribute by index
|
||||
-- @function [parent=#Mesh] getMeshVertexAttribute
|
||||
-- @param self
|
||||
-- @param #int idx
|
||||
-- @return MeshVertexAttrib#MeshVertexAttrib ret (return value: cc.MeshVertexAttrib)
|
||||
|
||||
--------------------------------
|
||||
-- calculate the AABB of the mesh<br>
|
||||
-- note the AABB is in the local space, not the world space
|
||||
-- @function [parent=#Mesh] calculateAABB
|
||||
-- @param self
|
||||
-- @return Mesh#Mesh self (return value: cc.Mesh)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- @function [parent=#Mesh] draw
|
||||
-- @param self
|
||||
-- @param #cc.Renderer renderer
|
||||
-- @param #float globalZ
|
||||
-- @param #mat4_table transform
|
||||
-- @param #unsigned int flags
|
||||
-- @param #unsigned int lightMask
|
||||
-- @param #vec4_table color
|
||||
-- @param #bool forceDepthWrite
|
||||
-- @return Mesh#Mesh self (return value: cc.Mesh)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- @function [parent=#Mesh] getBlendFunc
|
||||
-- @param self
|
||||
-- @return BlendFunc#BlendFunc ret (return value: cc.BlendFunc)
|
||||
|
||||
--------------------------------
|
||||
-- name setter
|
||||
-- @function [parent=#Mesh] setName
|
||||
-- @param self
|
||||
-- @param #string name
|
||||
-- @return Mesh#Mesh self (return value: cc.Mesh)
|
||||
|
||||
--------------------------------
|
||||
-- Mesh index data setter
|
||||
-- @function [parent=#Mesh] setMeshIndexData
|
||||
-- @param self
|
||||
-- @param #cc.MeshIndexData indexdata
|
||||
-- @return Mesh#Mesh self (return value: cc.Mesh)
|
||||
|
||||
--------------------------------
|
||||
-- get mesh vertex attribute count
|
||||
-- @function [parent=#Mesh] getMeshVertexAttribCount
|
||||
-- @param self
|
||||
-- @return long#long ret (return value: long)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- @function [parent=#Mesh] setBlendFunc
|
||||
-- @param self
|
||||
-- @param #cc.BlendFunc blendFunc
|
||||
-- @return Mesh#Mesh self (return value: cc.Mesh)
|
||||
|
||||
--------------------------------
|
||||
-- force set this Sprite3D to 2D render queue
|
||||
-- @function [parent=#Mesh] setForce2DQueue
|
||||
-- @param self
|
||||
-- @param #bool force2D
|
||||
-- @return Mesh#Mesh self (return value: cc.Mesh)
|
||||
|
||||
--------------------------------
|
||||
-- skin setter
|
||||
-- @function [parent=#Mesh] setSkin
|
||||
-- @param self
|
||||
-- @param #cc.MeshSkin skin
|
||||
-- @return Mesh#Mesh self (return value: cc.Mesh)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- @function [parent=#Mesh] isVisible
|
||||
-- @param self
|
||||
-- @return bool#bool ret (return value: bool)
|
||||
|
||||
--------------------------------
|
||||
-- Sets a new GLProgramState for the Mesh<br>
|
||||
-- A new Material will be created for it
|
||||
-- @function [parent=#Mesh] setGLProgramState
|
||||
-- @param self
|
||||
-- @param #cc.GLProgramState glProgramState
|
||||
-- @return Mesh#Mesh self (return value: cc.Mesh)
|
||||
|
||||
--------------------------------
|
||||
-- visible getter and setter
|
||||
-- @function [parent=#Mesh] setVisible
|
||||
-- @param self
|
||||
-- @param #bool visible
|
||||
-- @return Mesh#Mesh self (return value: cc.Mesh)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- @function [parent=#Mesh] Mesh
|
||||
-- @param self
|
||||
-- @return Mesh#Mesh self (return value: cc.Mesh)
|
||||
|
||||
return nil
|
|
@ -0,0 +1,39 @@
|
|||
|
||||
--------------------------------
|
||||
-- @module MovementBoneData
|
||||
-- @extend Ref
|
||||
-- @parent_module ccs
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- @function [parent=#MovementBoneData] init
|
||||
-- @param self
|
||||
-- @return bool#bool ret (return value: bool)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- @function [parent=#MovementBoneData] getFrameData
|
||||
-- @param self
|
||||
-- @param #int index
|
||||
-- @return FrameData#FrameData ret (return value: ccs.FrameData)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- @function [parent=#MovementBoneData] addFrameData
|
||||
-- @param self
|
||||
-- @param #ccs.FrameData frameData
|
||||
-- @return MovementBoneData#MovementBoneData self (return value: ccs.MovementBoneData)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- @function [parent=#MovementBoneData] create
|
||||
-- @param self
|
||||
-- @return MovementBoneData#MovementBoneData ret (return value: ccs.MovementBoneData)
|
||||
|
||||
--------------------------------
|
||||
-- js ctor
|
||||
-- @function [parent=#MovementBoneData] MovementBoneData
|
||||
-- @param self
|
||||
-- @return MovementBoneData#MovementBoneData self (return value: ccs.MovementBoneData)
|
||||
|
||||
return nil
|
|
@ -0,0 +1,33 @@
|
|||
|
||||
--------------------------------
|
||||
-- @module MovementData
|
||||
-- @extend Ref
|
||||
-- @parent_module ccs
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- @function [parent=#MovementData] getMovementBoneData
|
||||
-- @param self
|
||||
-- @param #string boneName
|
||||
-- @return MovementBoneData#MovementBoneData ret (return value: ccs.MovementBoneData)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- @function [parent=#MovementData] addMovementBoneData
|
||||
-- @param self
|
||||
-- @param #ccs.MovementBoneData movBoneData
|
||||
-- @return MovementData#MovementData self (return value: ccs.MovementData)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- @function [parent=#MovementData] create
|
||||
-- @param self
|
||||
-- @return MovementData#MovementData ret (return value: ccs.MovementData)
|
||||
|
||||
--------------------------------
|
||||
-- js ctor
|
||||
-- @function [parent=#MovementData] MovementData
|
||||
-- @param self
|
||||
-- @return MovementData#MovementData self (return value: ccs.MovementData)
|
||||
|
||||
return nil
|
|
@ -0,0 +1,78 @@
|
|||
|
||||
--------------------------------
|
||||
-- @module NavMesh
|
||||
-- @extend Ref
|
||||
-- @parent_module cc
|
||||
|
||||
--------------------------------
|
||||
-- remove a obstacle from navmesh.
|
||||
-- @function [parent=#NavMesh] removeNavMeshObstacle
|
||||
-- @param self
|
||||
-- @param #cc.NavMeshObstacle obstacle
|
||||
-- @return NavMesh#NavMesh self (return value: cc.NavMesh)
|
||||
|
||||
--------------------------------
|
||||
-- remove a agent from navmesh.
|
||||
-- @function [parent=#NavMesh] removeNavMeshAgent
|
||||
-- @param self
|
||||
-- @param #cc.NavMeshAgent agent
|
||||
-- @return NavMesh#NavMesh self (return value: cc.NavMesh)
|
||||
|
||||
--------------------------------
|
||||
-- update navmesh.
|
||||
-- @function [parent=#NavMesh] update
|
||||
-- @param self
|
||||
-- @param #float dt
|
||||
-- @return NavMesh#NavMesh self (return value: cc.NavMesh)
|
||||
|
||||
--------------------------------
|
||||
-- Check enabled debug draw.
|
||||
-- @function [parent=#NavMesh] isDebugDrawEnabled
|
||||
-- @param self
|
||||
-- @return bool#bool ret (return value: bool)
|
||||
|
||||
--------------------------------
|
||||
-- add a agent to navmesh.
|
||||
-- @function [parent=#NavMesh] addNavMeshAgent
|
||||
-- @param self
|
||||
-- @param #cc.NavMeshAgent agent
|
||||
-- @return NavMesh#NavMesh self (return value: cc.NavMesh)
|
||||
|
||||
--------------------------------
|
||||
-- add a obstacle to navmesh.
|
||||
-- @function [parent=#NavMesh] addNavMeshObstacle
|
||||
-- @param self
|
||||
-- @param #cc.NavMeshObstacle obstacle
|
||||
-- @return NavMesh#NavMesh self (return value: cc.NavMesh)
|
||||
|
||||
--------------------------------
|
||||
-- Enable debug draw or disable.
|
||||
-- @function [parent=#NavMesh] setDebugDrawEnable
|
||||
-- @param self
|
||||
-- @param #bool enable
|
||||
-- @return NavMesh#NavMesh self (return value: cc.NavMesh)
|
||||
|
||||
--------------------------------
|
||||
-- Internal method, the updater of debug drawing, need called each frame.
|
||||
-- @function [parent=#NavMesh] debugDraw
|
||||
-- @param self
|
||||
-- @param #cc.Renderer renderer
|
||||
-- @return NavMesh#NavMesh self (return value: cc.NavMesh)
|
||||
|
||||
--------------------------------
|
||||
-- Create navmesh<br>
|
||||
-- param navFilePath The NavMesh File path.<br>
|
||||
-- param geomFilePath The geometry File Path,include offmesh information,etc.
|
||||
-- @function [parent=#NavMesh] create
|
||||
-- @param self
|
||||
-- @param #string navFilePath
|
||||
-- @param #string geomFilePath
|
||||
-- @return NavMesh#NavMesh ret (return value: cc.NavMesh)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- @function [parent=#NavMesh] NavMesh
|
||||
-- @param self
|
||||
-- @return NavMesh#NavMesh self (return value: cc.NavMesh)
|
||||
|
||||
return nil
|
|
@ -0,0 +1,225 @@
|
|||
|
||||
--------------------------------
|
||||
-- @module NavMeshAgent
|
||||
-- @extend Component
|
||||
-- @parent_module cc
|
||||
|
||||
--------------------------------
|
||||
-- set maximal speed of agent
|
||||
-- @function [parent=#NavMeshAgent] setMaxSpeed
|
||||
-- @param self
|
||||
-- @param #float maxSpeed
|
||||
-- @return NavMeshAgent#NavMeshAgent self (return value: cc.NavMeshAgent)
|
||||
|
||||
--------------------------------
|
||||
-- synchronize parameter to node.
|
||||
-- @function [parent=#NavMeshAgent] syncToNode
|
||||
-- @param self
|
||||
-- @return NavMeshAgent#NavMeshAgent self (return value: cc.NavMeshAgent)
|
||||
|
||||
--------------------------------
|
||||
-- Traverse OffMeshLink manually
|
||||
-- @function [parent=#NavMeshAgent] completeOffMeshLink
|
||||
-- @param self
|
||||
-- @return NavMeshAgent#NavMeshAgent self (return value: cc.NavMeshAgent)
|
||||
|
||||
--------------------------------
|
||||
-- get separation weight
|
||||
-- @function [parent=#NavMeshAgent] getSeparationWeight
|
||||
-- @param self
|
||||
-- @return float#float ret (return value: float)
|
||||
|
||||
--------------------------------
|
||||
-- Set automatic Traverse OffMeshLink
|
||||
-- @function [parent=#NavMeshAgent] setAutoTraverseOffMeshLink
|
||||
-- @param self
|
||||
-- @param #bool isAuto
|
||||
-- @return NavMeshAgent#NavMeshAgent self (return value: cc.NavMeshAgent)
|
||||
|
||||
--------------------------------
|
||||
-- get current velocity
|
||||
-- @function [parent=#NavMeshAgent] getCurrentVelocity
|
||||
-- @param self
|
||||
-- @return vec3_table#vec3_table ret (return value: vec3_table)
|
||||
|
||||
--------------------------------
|
||||
-- synchronize parameter to agent.
|
||||
-- @function [parent=#NavMeshAgent] syncToAgent
|
||||
-- @param self
|
||||
-- @return NavMeshAgent#NavMeshAgent self (return value: cc.NavMeshAgent)
|
||||
|
||||
--------------------------------
|
||||
-- Check agent arrived OffMeshLink
|
||||
-- @function [parent=#NavMeshAgent] isOnOffMeshLink
|
||||
-- @param self
|
||||
-- @return bool#bool ret (return value: bool)
|
||||
|
||||
--------------------------------
|
||||
-- set separation weight
|
||||
-- @function [parent=#NavMeshAgent] setSeparationWeight
|
||||
-- @param self
|
||||
-- @param #float weight
|
||||
-- @return NavMeshAgent#NavMeshAgent self (return value: cc.NavMeshAgent)
|
||||
|
||||
--------------------------------
|
||||
-- pause movement
|
||||
-- @function [parent=#NavMeshAgent] pause
|
||||
-- @param self
|
||||
-- @return NavMeshAgent#NavMeshAgent self (return value: cc.NavMeshAgent)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- @function [parent=#NavMeshAgent] getUserData
|
||||
-- @param self
|
||||
-- @return void#void ret (return value: void)
|
||||
|
||||
--------------------------------
|
||||
-- Set automatic Orientation
|
||||
-- @function [parent=#NavMeshAgent] setAutoOrientation
|
||||
-- @param self
|
||||
-- @param #bool isAuto
|
||||
-- @return NavMeshAgent#NavMeshAgent self (return value: cc.NavMeshAgent)
|
||||
|
||||
--------------------------------
|
||||
-- get agent height
|
||||
-- @function [parent=#NavMeshAgent] getHeight
|
||||
-- @param self
|
||||
-- @return float#float ret (return value: float)
|
||||
|
||||
--------------------------------
|
||||
-- get maximal speed of agent
|
||||
-- @function [parent=#NavMeshAgent] getMaxSpeed
|
||||
-- @param self
|
||||
-- @return float#float ret (return value: float)
|
||||
|
||||
--------------------------------
|
||||
-- Get current OffMeshLink information
|
||||
-- @function [parent=#NavMeshAgent] getCurrentOffMeshLinkData
|
||||
-- @param self
|
||||
-- @return OffMeshLinkData#OffMeshLinkData ret (return value: cc.OffMeshLinkData)
|
||||
|
||||
--------------------------------
|
||||
-- get agent radius
|
||||
-- @function [parent=#NavMeshAgent] getRadius
|
||||
-- @param self
|
||||
-- @return float#float ret (return value: float)
|
||||
|
||||
--------------------------------
|
||||
-- synchronization between node and agent is time consuming, you can skip some synchronization using this function
|
||||
-- @function [parent=#NavMeshAgent] setSyncFlag
|
||||
-- @param self
|
||||
-- @param #int flag
|
||||
-- @return NavMeshAgent#NavMeshAgent self (return value: cc.NavMeshAgent)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- @function [parent=#NavMeshAgent] getSyncFlag
|
||||
-- @param self
|
||||
-- @return int#int ret (return value: int)
|
||||
|
||||
--------------------------------
|
||||
-- resume movement
|
||||
-- @function [parent=#NavMeshAgent] resume
|
||||
-- @param self
|
||||
-- @return NavMeshAgent#NavMeshAgent self (return value: cc.NavMeshAgent)
|
||||
|
||||
--------------------------------
|
||||
-- stop movement
|
||||
-- @function [parent=#NavMeshAgent] stop
|
||||
-- @param self
|
||||
-- @return NavMeshAgent#NavMeshAgent self (return value: cc.NavMeshAgent)
|
||||
|
||||
--------------------------------
|
||||
-- set maximal acceleration of agent
|
||||
-- @function [parent=#NavMeshAgent] setMaxAcceleration
|
||||
-- @param self
|
||||
-- @param #float maxAcceleration
|
||||
-- @return NavMeshAgent#NavMeshAgent self (return value: cc.NavMeshAgent)
|
||||
|
||||
--------------------------------
|
||||
-- Set the reference axes of agent's orientation<br>
|
||||
-- param rotRefAxes The value of reference axes in local coordinate system.
|
||||
-- @function [parent=#NavMeshAgent] setOrientationRefAxes
|
||||
-- @param self
|
||||
-- @param #vec3_table rotRefAxes
|
||||
-- @return NavMeshAgent#NavMeshAgent self (return value: cc.NavMeshAgent)
|
||||
|
||||
--------------------------------
|
||||
-- get maximal acceleration of agent
|
||||
-- @function [parent=#NavMeshAgent] getMaxAcceleration
|
||||
-- @param self
|
||||
-- @return float#float ret (return value: float)
|
||||
|
||||
--------------------------------
|
||||
-- set agent height
|
||||
-- @function [parent=#NavMeshAgent] setHeight
|
||||
-- @param self
|
||||
-- @param #float height
|
||||
-- @return NavMeshAgent#NavMeshAgent self (return value: cc.NavMeshAgent)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- @function [parent=#NavMeshAgent] setUserData
|
||||
-- @param self
|
||||
-- @param #void data
|
||||
-- @return NavMeshAgent#NavMeshAgent self (return value: cc.NavMeshAgent)
|
||||
|
||||
--------------------------------
|
||||
-- get obstacle avoidance type
|
||||
-- @function [parent=#NavMeshAgent] getObstacleAvoidanceType
|
||||
-- @param self
|
||||
-- @return unsigned char#unsigned char ret (return value: unsigned char)
|
||||
|
||||
--------------------------------
|
||||
-- get current velocity
|
||||
-- @function [parent=#NavMeshAgent] getVelocity
|
||||
-- @param self
|
||||
-- @return vec3_table#vec3_table ret (return value: vec3_table)
|
||||
|
||||
--------------------------------
|
||||
-- set agent radius
|
||||
-- @function [parent=#NavMeshAgent] setRadius
|
||||
-- @param self
|
||||
-- @param #float radius
|
||||
-- @return NavMeshAgent#NavMeshAgent self (return value: cc.NavMeshAgent)
|
||||
|
||||
--------------------------------
|
||||
-- set obstacle avoidance type
|
||||
-- @function [parent=#NavMeshAgent] setObstacleAvoidanceType
|
||||
-- @param self
|
||||
-- @param #unsigned char type
|
||||
-- @return NavMeshAgent#NavMeshAgent self (return value: cc.NavMeshAgent)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- @function [parent=#NavMeshAgent] getNavMeshAgentComponentName
|
||||
-- @param self
|
||||
-- @return string#string ret (return value: string)
|
||||
|
||||
--------------------------------
|
||||
-- Create agent<br>
|
||||
-- param param The parameters of agent.
|
||||
-- @function [parent=#NavMeshAgent] create
|
||||
-- @param self
|
||||
-- @param #cc.NavMeshAgentParam param
|
||||
-- @return NavMeshAgent#NavMeshAgent ret (return value: cc.NavMeshAgent)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- @function [parent=#NavMeshAgent] onEnter
|
||||
-- @param self
|
||||
-- @return NavMeshAgent#NavMeshAgent self (return value: cc.NavMeshAgent)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- @function [parent=#NavMeshAgent] onExit
|
||||
-- @param self
|
||||
-- @return NavMeshAgent#NavMeshAgent self (return value: cc.NavMeshAgent)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- @function [parent=#NavMeshAgent] NavMeshAgent
|
||||
-- @param self
|
||||
-- @return NavMeshAgent#NavMeshAgent self (return value: cc.NavMeshAgent)
|
||||
|
||||
return nil
|
|
@ -0,0 +1,86 @@
|
|||
|
||||
--------------------------------
|
||||
-- @module NavMeshObstacle
|
||||
-- @extend Component
|
||||
-- @parent_module cc
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- @function [parent=#NavMeshObstacle] getSyncFlag
|
||||
-- @param self
|
||||
-- @return int#int ret (return value: int)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- @function [parent=#NavMeshObstacle] initWith
|
||||
-- @param self
|
||||
-- @param #float radius
|
||||
-- @param #float height
|
||||
-- @return bool#bool ret (return value: bool)
|
||||
|
||||
--------------------------------
|
||||
-- synchronize parameter to obstacle.
|
||||
-- @function [parent=#NavMeshObstacle] syncToObstacle
|
||||
-- @param self
|
||||
-- @return NavMeshObstacle#NavMeshObstacle self (return value: cc.NavMeshObstacle)
|
||||
|
||||
--------------------------------
|
||||
-- synchronize parameter to node.
|
||||
-- @function [parent=#NavMeshObstacle] syncToNode
|
||||
-- @param self
|
||||
-- @return NavMeshObstacle#NavMeshObstacle self (return value: cc.NavMeshObstacle)
|
||||
|
||||
--------------------------------
|
||||
-- Get height of obstacle
|
||||
-- @function [parent=#NavMeshObstacle] getHeight
|
||||
-- @param self
|
||||
-- @return float#float ret (return value: float)
|
||||
|
||||
--------------------------------
|
||||
-- synchronization between node and obstacle is time consuming, you can skip some synchronization using this function
|
||||
-- @function [parent=#NavMeshObstacle] setSyncFlag
|
||||
-- @param self
|
||||
-- @param #int flag
|
||||
-- @return NavMeshObstacle#NavMeshObstacle self (return value: cc.NavMeshObstacle)
|
||||
|
||||
--------------------------------
|
||||
-- Get radius of obstacle
|
||||
-- @function [parent=#NavMeshObstacle] getRadius
|
||||
-- @param self
|
||||
-- @return float#float ret (return value: float)
|
||||
|
||||
--------------------------------
|
||||
-- Create obstacle, shape is cylinder<br>
|
||||
-- param radius The radius of obstacle.<br>
|
||||
-- param height The height of obstacle.
|
||||
-- @function [parent=#NavMeshObstacle] create
|
||||
-- @param self
|
||||
-- @param #float radius
|
||||
-- @param #float height
|
||||
-- @return NavMeshObstacle#NavMeshObstacle ret (return value: cc.NavMeshObstacle)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- @function [parent=#NavMeshObstacle] getNavMeshObstacleComponentName
|
||||
-- @param self
|
||||
-- @return string#string ret (return value: string)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- @function [parent=#NavMeshObstacle] onEnter
|
||||
-- @param self
|
||||
-- @return NavMeshObstacle#NavMeshObstacle self (return value: cc.NavMeshObstacle)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- @function [parent=#NavMeshObstacle] onExit
|
||||
-- @param self
|
||||
-- @return NavMeshObstacle#NavMeshObstacle self (return value: cc.NavMeshObstacle)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- @function [parent=#NavMeshObstacle] NavMeshObstacle
|
||||
-- @param self
|
||||
-- @return NavMeshObstacle#NavMeshObstacle self (return value: cc.NavMeshObstacle)
|
||||
|
||||
return nil
|
|
@ -0,0 +1,339 @@
|
|||
|
||||
--------------------------------
|
||||
-- @module PUParticleSystem3D
|
||||
-- @extend ParticleSystem3D
|
||||
-- @parent_module cc
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- @function [parent=#PUParticleSystem3D] initWithFilePath
|
||||
-- @param self
|
||||
-- @param #string filePath
|
||||
-- @return bool#bool ret (return value: bool)
|
||||
|
||||
--------------------------------
|
||||
-- Returns the velocity scale, defined in the particle system, but passed to the technique for convenience.
|
||||
-- @function [parent=#PUParticleSystem3D] getParticleSystemScaleVelocity
|
||||
-- @param self
|
||||
-- @return float#float ret (return value: float)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- @function [parent=#PUParticleSystem3D] setEmittedSystemQuota
|
||||
-- @param self
|
||||
-- @param #unsigned int quota
|
||||
-- @return PUParticleSystem3D#PUParticleSystem3D self (return value: cc.PUParticleSystem3D)
|
||||
|
||||
--------------------------------
|
||||
-- default particle depth
|
||||
-- @function [parent=#PUParticleSystem3D] getDefaultDepth
|
||||
-- @param self
|
||||
-- @return float#float ret (return value: float)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- @function [parent=#PUParticleSystem3D] getEmittedSystemQuota
|
||||
-- @param self
|
||||
-- @return unsigned int#unsigned int ret (return value: unsigned int)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- @function [parent=#PUParticleSystem3D] initWithFilePathAndMaterialPath
|
||||
-- @param self
|
||||
-- @param #string filePath
|
||||
-- @param #string materialPath
|
||||
-- @return bool#bool ret (return value: bool)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- @function [parent=#PUParticleSystem3D] clearAllParticles
|
||||
-- @param self
|
||||
-- @return PUParticleSystem3D#PUParticleSystem3D self (return value: cc.PUParticleSystem3D)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- @function [parent=#PUParticleSystem3D] getMaterialName
|
||||
-- @param self
|
||||
-- @return string#string ret (return value: string)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- @function [parent=#PUParticleSystem3D] calulateRotationOffset
|
||||
-- @param self
|
||||
-- @return PUParticleSystem3D#PUParticleSystem3D self (return value: cc.PUParticleSystem3D)
|
||||
|
||||
--------------------------------
|
||||
-- Return the maximum velocity a particle can have, even if the velocity of the particle has been set higher (either by initialisation of the particle or by means of an affector).
|
||||
-- @function [parent=#PUParticleSystem3D] getMaxVelocity
|
||||
-- @param self
|
||||
-- @return float#float ret (return value: float)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- @function [parent=#PUParticleSystem3D] forceUpdate
|
||||
-- @param self
|
||||
-- @param #float delta
|
||||
-- @return PUParticleSystem3D#PUParticleSystem3D self (return value: cc.PUParticleSystem3D)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- @function [parent=#PUParticleSystem3D] getTimeElapsedSinceStart
|
||||
-- @param self
|
||||
-- @return float#float ret (return value: float)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- @function [parent=#PUParticleSystem3D] removeAllBehaviourTemplate
|
||||
-- @param self
|
||||
-- @return PUParticleSystem3D#PUParticleSystem3D self (return value: cc.PUParticleSystem3D)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- @function [parent=#PUParticleSystem3D] getEmittedEmitterQuota
|
||||
-- @param self
|
||||
-- @return unsigned int#unsigned int ret (return value: unsigned int)
|
||||
|
||||
--------------------------------
|
||||
-- Forces emission of particles.<br>
|
||||
-- remarks The number of requested particles are the exact number that are emitted. No down-scalling is applied.
|
||||
-- @function [parent=#PUParticleSystem3D] forceEmission
|
||||
-- @param self
|
||||
-- @param #cc.PUEmitter emitter
|
||||
-- @param #unsigned int requested
|
||||
-- @return PUParticleSystem3D#PUParticleSystem3D self (return value: cc.PUParticleSystem3D)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- @function [parent=#PUParticleSystem3D] addListener
|
||||
-- @param self
|
||||
-- @param #cc.PUListener listener
|
||||
-- @return PUParticleSystem3D#PUParticleSystem3D self (return value: cc.PUParticleSystem3D)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- @function [parent=#PUParticleSystem3D] isMarkedForEmission
|
||||
-- @param self
|
||||
-- @return bool#bool ret (return value: bool)
|
||||
|
||||
--------------------------------
|
||||
-- default particle width
|
||||
-- @function [parent=#PUParticleSystem3D] getDefaultWidth
|
||||
-- @param self
|
||||
-- @return float#float ret (return value: float)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- @function [parent=#PUParticleSystem3D] setEmittedEmitterQuota
|
||||
-- @param self
|
||||
-- @param #unsigned int quota
|
||||
-- @return PUParticleSystem3D#PUParticleSystem3D self (return value: cc.PUParticleSystem3D)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- @function [parent=#PUParticleSystem3D] setMarkedForEmission
|
||||
-- @param self
|
||||
-- @param #bool isMarked
|
||||
-- @return PUParticleSystem3D#PUParticleSystem3D self (return value: cc.PUParticleSystem3D)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- @function [parent=#PUParticleSystem3D] clone
|
||||
-- @param self
|
||||
-- @return PUParticleSystem3D#PUParticleSystem3D ret (return value: cc.PUParticleSystem3D)
|
||||
|
||||
--------------------------------
|
||||
-- add particle affector
|
||||
-- @function [parent=#PUParticleSystem3D] addEmitter
|
||||
-- @param self
|
||||
-- @param #cc.PUEmitter emitter
|
||||
-- @return PUParticleSystem3D#PUParticleSystem3D self (return value: cc.PUParticleSystem3D)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- @function [parent=#PUParticleSystem3D] addBehaviourTemplate
|
||||
-- @param self
|
||||
-- @param #cc.PUBehaviour behaviour
|
||||
-- @return PUParticleSystem3D#PUParticleSystem3D self (return value: cc.PUParticleSystem3D)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- @function [parent=#PUParticleSystem3D] setDefaultWidth
|
||||
-- @param self
|
||||
-- @param #float width
|
||||
-- @return PUParticleSystem3D#PUParticleSystem3D self (return value: cc.PUParticleSystem3D)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- @function [parent=#PUParticleSystem3D] copyAttributesTo
|
||||
-- @param self
|
||||
-- @param #cc.PUParticleSystem3D system
|
||||
-- @return PUParticleSystem3D#PUParticleSystem3D self (return value: cc.PUParticleSystem3D)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- @function [parent=#PUParticleSystem3D] setMaterialName
|
||||
-- @param self
|
||||
-- @param #string name
|
||||
-- @return PUParticleSystem3D#PUParticleSystem3D self (return value: cc.PUParticleSystem3D)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- @function [parent=#PUParticleSystem3D] getParentParticleSystem
|
||||
-- @param self
|
||||
-- @return PUParticleSystem3D#PUParticleSystem3D ret (return value: cc.PUParticleSystem3D)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- @function [parent=#PUParticleSystem3D] removeListener
|
||||
-- @param self
|
||||
-- @param #cc.PUListener listener
|
||||
-- @return PUParticleSystem3D#PUParticleSystem3D self (return value: cc.PUParticleSystem3D)
|
||||
|
||||
--------------------------------
|
||||
-- Set the maximum velocity a particle can have.
|
||||
-- @function [parent=#PUParticleSystem3D] setMaxVelocity
|
||||
-- @param self
|
||||
-- @param #float maxVelocity
|
||||
-- @return PUParticleSystem3D#PUParticleSystem3D self (return value: cc.PUParticleSystem3D)
|
||||
|
||||
--------------------------------
|
||||
-- default particle height
|
||||
-- @function [parent=#PUParticleSystem3D] getDefaultHeight
|
||||
-- @param self
|
||||
-- @return float#float ret (return value: float)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- @function [parent=#PUParticleSystem3D] getDerivedPosition
|
||||
-- @param self
|
||||
-- @return vec3_table#vec3_table ret (return value: vec3_table)
|
||||
|
||||
--------------------------------
|
||||
-- If the orientation of the particle system has been changed since the last update, the passed vector is rotated accordingly.
|
||||
-- @function [parent=#PUParticleSystem3D] rotationOffset
|
||||
-- @param self
|
||||
-- @param #vec3_table pos
|
||||
-- @return PUParticleSystem3D#PUParticleSystem3D self (return value: cc.PUParticleSystem3D)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- @function [parent=#PUParticleSystem3D] removeAllEmitter
|
||||
-- @param self
|
||||
-- @return PUParticleSystem3D#PUParticleSystem3D self (return value: cc.PUParticleSystem3D)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- @function [parent=#PUParticleSystem3D] setParticleSystemScaleVelocity
|
||||
-- @param self
|
||||
-- @param #float scaleVelocity
|
||||
-- @return PUParticleSystem3D#PUParticleSystem3D self (return value: cc.PUParticleSystem3D)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- @function [parent=#PUParticleSystem3D] getDerivedScale
|
||||
-- @param self
|
||||
-- @return vec3_table#vec3_table ret (return value: vec3_table)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- @function [parent=#PUParticleSystem3D] setDefaultHeight
|
||||
-- @param self
|
||||
-- @param #float height
|
||||
-- @return PUParticleSystem3D#PUParticleSystem3D self (return value: cc.PUParticleSystem3D)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- @function [parent=#PUParticleSystem3D] removeAllListener
|
||||
-- @param self
|
||||
-- @return PUParticleSystem3D#PUParticleSystem3D self (return value: cc.PUParticleSystem3D)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- @function [parent=#PUParticleSystem3D] makeParticleLocal
|
||||
-- @param self
|
||||
-- @param #cc.PUParticle3D particle
|
||||
-- @return bool#bool ret (return value: bool)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- @function [parent=#PUParticleSystem3D] removerAllObserver
|
||||
-- @param self
|
||||
-- @return PUParticleSystem3D#PUParticleSystem3D self (return value: cc.PUParticleSystem3D)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- @function [parent=#PUParticleSystem3D] setDefaultDepth
|
||||
-- @param self
|
||||
-- @param #float depth
|
||||
-- @return PUParticleSystem3D#PUParticleSystem3D self (return value: cc.PUParticleSystem3D)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- @function [parent=#PUParticleSystem3D] addObserver
|
||||
-- @param self
|
||||
-- @param #cc.PUObserver observer
|
||||
-- @return PUParticleSystem3D#PUParticleSystem3D self (return value: cc.PUParticleSystem3D)
|
||||
|
||||
--------------------------------
|
||||
-- @overload self, string
|
||||
-- @overload self
|
||||
-- @overload self, string, string
|
||||
-- @function [parent=#PUParticleSystem3D] create
|
||||
-- @param self
|
||||
-- @param #string filePath
|
||||
-- @param #string materialPath
|
||||
-- @return PUParticleSystem3D#PUParticleSystem3D ret (return value: cc.PUParticleSystem3D)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- @function [parent=#PUParticleSystem3D] draw
|
||||
-- @param self
|
||||
-- @param #cc.Renderer renderer
|
||||
-- @param #mat4_table transform
|
||||
-- @param #unsigned int flags
|
||||
-- @return PUParticleSystem3D#PUParticleSystem3D self (return value: cc.PUParticleSystem3D)
|
||||
|
||||
--------------------------------
|
||||
-- particle system play control
|
||||
-- @function [parent=#PUParticleSystem3D] startParticleSystem
|
||||
-- @param self
|
||||
-- @return PUParticleSystem3D#PUParticleSystem3D self (return value: cc.PUParticleSystem3D)
|
||||
|
||||
--------------------------------
|
||||
-- stop particle
|
||||
-- @function [parent=#PUParticleSystem3D] stopParticleSystem
|
||||
-- @param self
|
||||
-- @return PUParticleSystem3D#PUParticleSystem3D self (return value: cc.PUParticleSystem3D)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- @function [parent=#PUParticleSystem3D] update
|
||||
-- @param self
|
||||
-- @param #float delta
|
||||
-- @return PUParticleSystem3D#PUParticleSystem3D self (return value: cc.PUParticleSystem3D)
|
||||
|
||||
--------------------------------
|
||||
-- pause particle
|
||||
-- @function [parent=#PUParticleSystem3D] pauseParticleSystem
|
||||
-- @param self
|
||||
-- @return PUParticleSystem3D#PUParticleSystem3D self (return value: cc.PUParticleSystem3D)
|
||||
|
||||
--------------------------------
|
||||
-- resume particle
|
||||
-- @function [parent=#PUParticleSystem3D] resumeParticleSystem
|
||||
-- @param self
|
||||
-- @return PUParticleSystem3D#PUParticleSystem3D self (return value: cc.PUParticleSystem3D)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- @function [parent=#PUParticleSystem3D] getAliveParticleCount
|
||||
-- @param self
|
||||
-- @return int#int ret (return value: int)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- @function [parent=#PUParticleSystem3D] PUParticleSystem3D
|
||||
-- @param self
|
||||
-- @return PUParticleSystem3D#PUParticleSystem3D self (return value: cc.PUParticleSystem3D)
|
||||
|
||||
return nil
|
|
@ -0,0 +1,210 @@
|
|||
|
||||
--------------------------------
|
||||
-- @module PageView
|
||||
-- @extend Layout
|
||||
-- @parent_module ccui
|
||||
|
||||
--------------------------------
|
||||
-- brief Query the custom scroll threshold of the PageView.<br>
|
||||
-- return Custom scroll threshold in float.
|
||||
-- @function [parent=#PageView] getCustomScrollThreshold
|
||||
-- @param self
|
||||
-- @return float#float ret (return value: float)
|
||||
|
||||
--------------------------------
|
||||
-- Gets current displayed page index.<br>
|
||||
-- return current page index.
|
||||
-- @function [parent=#PageView] getCurPageIndex
|
||||
-- @param self
|
||||
-- @return long#long ret (return value: long)
|
||||
|
||||
--------------------------------
|
||||
-- Changes scroll direction of PageView<br>
|
||||
-- see `Direction`<br>
|
||||
-- param direction Scroll direction enum.<br>
|
||||
-- since v3.8
|
||||
-- @function [parent=#PageView] setDirection
|
||||
-- @param self
|
||||
-- @param #int direction
|
||||
-- @return PageView#PageView self (return value: ccui.PageView)
|
||||
|
||||
--------------------------------
|
||||
-- Add a widget as a page of PageView in a given index.<br>
|
||||
-- param widget Widget to be added to pageview.<br>
|
||||
-- param pageIdx A given index.<br>
|
||||
-- param forceCreate If `forceCreate` is true and `widget` isn't exists, pageview would create a default page and add it.
|
||||
-- @function [parent=#PageView] addWidgetToPage
|
||||
-- @param self
|
||||
-- @param #ccui.Widget widget
|
||||
-- @param #long pageIdx
|
||||
-- @param #bool forceCreate
|
||||
-- @return PageView#PageView self (return value: ccui.PageView)
|
||||
|
||||
--------------------------------
|
||||
-- brief Query whether use user defined scroll page threshold or not.<br>
|
||||
-- return True if using custom scroll threshold, false otherwise.
|
||||
-- @function [parent=#PageView] isUsingCustomScrollThreshold
|
||||
-- @param self
|
||||
-- @return bool#bool ret (return value: bool)
|
||||
|
||||
--------------------------------
|
||||
-- Jump to a page with a given index without scrolling.<br>
|
||||
-- This is the different between scrollToPage.<br>
|
||||
-- param index A given index in PageView. Index start from 0 to pageCount -1.
|
||||
-- @function [parent=#PageView] setCurPageIndex
|
||||
-- @param self
|
||||
-- @param #long index
|
||||
-- @return PageView#PageView self (return value: ccui.PageView)
|
||||
|
||||
--------------------------------
|
||||
-- Remove a page of PageView.<br>
|
||||
-- param page Page to be removed.
|
||||
-- @function [parent=#PageView] removePage
|
||||
-- @param self
|
||||
-- @param #ccui.Layout page
|
||||
-- @return PageView#PageView self (return value: ccui.PageView)
|
||||
|
||||
--------------------------------
|
||||
-- brief Add a page turn callback to PageView, then when one page is turning, the callback will be called.<br>
|
||||
-- param callback A page turning callback.
|
||||
-- @function [parent=#PageView] addEventListener
|
||||
-- @param self
|
||||
-- @param #function callback
|
||||
-- @return PageView#PageView self (return value: ccui.PageView)
|
||||
|
||||
--------------------------------
|
||||
-- brief Set using user defined scroll page threshold or not.<br>
|
||||
-- If you set it to false, then the default scroll threshold is pageView.width / 2<br>
|
||||
-- param flag True if using custom scroll threshold, false otherwise.
|
||||
-- @function [parent=#PageView] setUsingCustomScrollThreshold
|
||||
-- @param self
|
||||
-- @param #bool flag
|
||||
-- @return PageView#PageView self (return value: ccui.PageView)
|
||||
|
||||
--------------------------------
|
||||
-- brief If you don't specify the value, the pageView will turn page when scrolling at the half width of a page.<br>
|
||||
-- param threshold A threshold in float.
|
||||
-- @function [parent=#PageView] setCustomScrollThreshold
|
||||
-- @param self
|
||||
-- @param #float threshold
|
||||
-- @return PageView#PageView self (return value: ccui.PageView)
|
||||
|
||||
--------------------------------
|
||||
-- Insert a page into PageView at a given index.<br>
|
||||
-- param page Page to be inserted.<br>
|
||||
-- param idx A given index.
|
||||
-- @function [parent=#PageView] insertPage
|
||||
-- @param self
|
||||
-- @param #ccui.Layout page
|
||||
-- @param #int idx
|
||||
-- @return PageView#PageView self (return value: ccui.PageView)
|
||||
|
||||
--------------------------------
|
||||
-- Query scroll direction of PageView.<br>
|
||||
-- see `Direction`<br>
|
||||
-- since v3.8<br>
|
||||
-- return PageView scroll direction.
|
||||
-- @function [parent=#PageView] getDirection
|
||||
-- @param self
|
||||
-- @return int#int ret (return value: int)
|
||||
|
||||
--------------------------------
|
||||
-- Scroll to a page with a given index.<br>
|
||||
-- param idx A given index in the PageView. Index start from 0 to pageCount -1.
|
||||
-- @function [parent=#PageView] scrollToPage
|
||||
-- @param self
|
||||
-- @param #long idx
|
||||
-- @return PageView#PageView self (return value: ccui.PageView)
|
||||
|
||||
--------------------------------
|
||||
-- brief Get a page at a given index<br>
|
||||
-- param index A given index.<br>
|
||||
-- return A layout pointer in PageView container.
|
||||
-- @function [parent=#PageView] getPage
|
||||
-- @param self
|
||||
-- @param #long index
|
||||
-- @return Layout#Layout ret (return value: ccui.Layout)
|
||||
|
||||
--------------------------------
|
||||
-- Remove a page at a given index of PageView.<br>
|
||||
-- param index A given index.
|
||||
-- @function [parent=#PageView] removePageAtIndex
|
||||
-- @param self
|
||||
-- @param #long index
|
||||
-- @return PageView#PageView self (return value: ccui.PageView)
|
||||
|
||||
--------------------------------
|
||||
-- brief Get all the pages in the PageView.<br>
|
||||
-- return A vector of Layout pionters.
|
||||
-- @function [parent=#PageView] getPages
|
||||
-- @param self
|
||||
-- @return array_table#array_table ret (return value: array_table)
|
||||
|
||||
--------------------------------
|
||||
-- brief Remove all pages of the PageView.
|
||||
-- @function [parent=#PageView] removeAllPages
|
||||
-- @param self
|
||||
-- @return PageView#PageView self (return value: ccui.PageView)
|
||||
|
||||
--------------------------------
|
||||
-- Insert a page into the end of PageView.<br>
|
||||
-- param page Page to be inserted.
|
||||
-- @function [parent=#PageView] addPage
|
||||
-- @param self
|
||||
-- @param #ccui.Layout page
|
||||
-- @return PageView#PageView self (return value: ccui.PageView)
|
||||
|
||||
--------------------------------
|
||||
-- Create an empty PageView.<br>
|
||||
-- return A PageView instance.
|
||||
-- @function [parent=#PageView] create
|
||||
-- @param self
|
||||
-- @return PageView#PageView ret (return value: ccui.PageView)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- @function [parent=#PageView] createInstance
|
||||
-- @param self
|
||||
-- @return Ref#Ref ret (return value: cc.Ref)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- @function [parent=#PageView] getLayoutType
|
||||
-- @param self
|
||||
-- @return int#int ret (return value: int)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- @function [parent=#PageView] getDescription
|
||||
-- @param self
|
||||
-- @return string#string ret (return value: string)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- @function [parent=#PageView] update
|
||||
-- @param self
|
||||
-- @param #float dt
|
||||
-- @return PageView#PageView self (return value: ccui.PageView)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- @function [parent=#PageView] init
|
||||
-- @param self
|
||||
-- @return bool#bool ret (return value: bool)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- @function [parent=#PageView] setLayoutType
|
||||
-- @param self
|
||||
-- @param #int type
|
||||
-- @return PageView#PageView self (return value: ccui.PageView)
|
||||
|
||||
--------------------------------
|
||||
-- Default constructor<br>
|
||||
-- js ctor<br>
|
||||
-- lua new
|
||||
-- @function [parent=#PageView] PageView
|
||||
-- @param self
|
||||
-- @return PageView#PageView self (return value: ccui.PageView)
|
||||
|
||||
return nil
|
|
@ -0,0 +1,19 @@
|
|||
|
||||
--------------------------------
|
||||
-- @module ParticleDisplayData
|
||||
-- @extend DisplayData
|
||||
-- @parent_module ccs
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- @function [parent=#ParticleDisplayData] create
|
||||
-- @param self
|
||||
-- @return ParticleDisplayData#ParticleDisplayData ret (return value: ccs.ParticleDisplayData)
|
||||
|
||||
--------------------------------
|
||||
-- js ctor
|
||||
-- @function [parent=#ParticleDisplayData] ParticleDisplayData
|
||||
-- @param self
|
||||
-- @return ParticleDisplayData#ParticleDisplayData self (return value: ccs.ParticleDisplayData)
|
||||
|
||||
return nil
|
|
@ -0,0 +1,151 @@
|
|||
|
||||
--------------------------------
|
||||
-- @module ParticleSystem3D
|
||||
-- @extend Node,BlendProtocol
|
||||
-- @parent_module cc
|
||||
|
||||
--------------------------------
|
||||
-- remove affector by index
|
||||
-- @function [parent=#ParticleSystem3D] removeAffector
|
||||
-- @param self
|
||||
-- @param #int index
|
||||
-- @return ParticleSystem3D#ParticleSystem3D self (return value: cc.ParticleSystem3D)
|
||||
|
||||
--------------------------------
|
||||
-- resume particle
|
||||
-- @function [parent=#ParticleSystem3D] resumeParticleSystem
|
||||
-- @param self
|
||||
-- @return ParticleSystem3D#ParticleSystem3D self (return value: cc.ParticleSystem3D)
|
||||
|
||||
--------------------------------
|
||||
-- remove all particle affector
|
||||
-- @function [parent=#ParticleSystem3D] removeAllAffector
|
||||
-- @param self
|
||||
-- @return ParticleSystem3D#ParticleSystem3D self (return value: cc.ParticleSystem3D)
|
||||
|
||||
--------------------------------
|
||||
-- add particle affector
|
||||
-- @function [parent=#ParticleSystem3D] addAffector
|
||||
-- @param self
|
||||
-- @param #cc.Particle3DAffector affector
|
||||
-- @return ParticleSystem3D#ParticleSystem3D self (return value: cc.ParticleSystem3D)
|
||||
|
||||
--------------------------------
|
||||
-- particle system play control
|
||||
-- @function [parent=#ParticleSystem3D] startParticleSystem
|
||||
-- @param self
|
||||
-- @return ParticleSystem3D#ParticleSystem3D self (return value: cc.ParticleSystem3D)
|
||||
|
||||
--------------------------------
|
||||
-- is enabled
|
||||
-- @function [parent=#ParticleSystem3D] isEnabled
|
||||
-- @param self
|
||||
-- @return bool#bool ret (return value: bool)
|
||||
|
||||
--------------------------------
|
||||
-- set emitter for particle system, can set your own particle emitter
|
||||
-- @function [parent=#ParticleSystem3D] setEmitter
|
||||
-- @param self
|
||||
-- @param #cc.Particle3DEmitter emitter
|
||||
-- @return ParticleSystem3D#ParticleSystem3D self (return value: cc.ParticleSystem3D)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- @function [parent=#ParticleSystem3D] isKeepLocal
|
||||
-- @param self
|
||||
-- @return bool#bool ret (return value: bool)
|
||||
|
||||
--------------------------------
|
||||
-- Enables or disables the system.
|
||||
-- @function [parent=#ParticleSystem3D] setEnabled
|
||||
-- @param self
|
||||
-- @param #bool enabled
|
||||
-- @return ParticleSystem3D#ParticleSystem3D self (return value: cc.ParticleSystem3D)
|
||||
|
||||
--------------------------------
|
||||
-- get particle quota
|
||||
-- @function [parent=#ParticleSystem3D] getParticleQuota
|
||||
-- @param self
|
||||
-- @return unsigned int#unsigned int ret (return value: unsigned int)
|
||||
|
||||
--------------------------------
|
||||
-- override function
|
||||
-- @function [parent=#ParticleSystem3D] getBlendFunc
|
||||
-- @param self
|
||||
-- @return BlendFunc#BlendFunc ret (return value: cc.BlendFunc)
|
||||
|
||||
--------------------------------
|
||||
-- pause particle
|
||||
-- @function [parent=#ParticleSystem3D] pauseParticleSystem
|
||||
-- @param self
|
||||
-- @return ParticleSystem3D#ParticleSystem3D self (return value: cc.ParticleSystem3D)
|
||||
|
||||
--------------------------------
|
||||
-- get particle playing state
|
||||
-- @function [parent=#ParticleSystem3D] getState
|
||||
-- @param self
|
||||
-- @return int#int ret (return value: int)
|
||||
|
||||
--------------------------------
|
||||
-- get alive particles count
|
||||
-- @function [parent=#ParticleSystem3D] getAliveParticleCount
|
||||
-- @param self
|
||||
-- @return int#int ret (return value: int)
|
||||
|
||||
--------------------------------
|
||||
-- set particle quota
|
||||
-- @function [parent=#ParticleSystem3D] setParticleQuota
|
||||
-- @param self
|
||||
-- @param #unsigned int quota
|
||||
-- @return ParticleSystem3D#ParticleSystem3D self (return value: cc.ParticleSystem3D)
|
||||
|
||||
--------------------------------
|
||||
-- override function
|
||||
-- @function [parent=#ParticleSystem3D] setBlendFunc
|
||||
-- @param self
|
||||
-- @param #cc.BlendFunc blendFunc
|
||||
-- @return ParticleSystem3D#ParticleSystem3D self (return value: cc.ParticleSystem3D)
|
||||
|
||||
--------------------------------
|
||||
-- set particle render, can set your own particle render
|
||||
-- @function [parent=#ParticleSystem3D] setRender
|
||||
-- @param self
|
||||
-- @param #cc.Particle3DRender render
|
||||
-- @return ParticleSystem3D#ParticleSystem3D self (return value: cc.ParticleSystem3D)
|
||||
|
||||
--------------------------------
|
||||
-- stop particle
|
||||
-- @function [parent=#ParticleSystem3D] stopParticleSystem
|
||||
-- @param self
|
||||
-- @return ParticleSystem3D#ParticleSystem3D self (return value: cc.ParticleSystem3D)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- @function [parent=#ParticleSystem3D] setKeepLocal
|
||||
-- @param self
|
||||
-- @param #bool keepLocal
|
||||
-- @return ParticleSystem3D#ParticleSystem3D self (return value: cc.ParticleSystem3D)
|
||||
|
||||
--------------------------------
|
||||
-- override function
|
||||
-- @function [parent=#ParticleSystem3D] draw
|
||||
-- @param self
|
||||
-- @param #cc.Renderer renderer
|
||||
-- @param #mat4_table transform
|
||||
-- @param #unsigned int flags
|
||||
-- @return ParticleSystem3D#ParticleSystem3D self (return value: cc.ParticleSystem3D)
|
||||
|
||||
--------------------------------
|
||||
-- override function
|
||||
-- @function [parent=#ParticleSystem3D] update
|
||||
-- @param self
|
||||
-- @param #float delta
|
||||
-- @return ParticleSystem3D#ParticleSystem3D self (return value: cc.ParticleSystem3D)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- @function [parent=#ParticleSystem3D] ParticleSystem3D
|
||||
-- @param self
|
||||
-- @return ParticleSystem3D#ParticleSystem3D self (return value: cc.ParticleSystem3D)
|
||||
|
||||
return nil
|
|
@ -0,0 +1,98 @@
|
|||
|
||||
--------------------------------
|
||||
-- @module Physics3D6DofConstraint
|
||||
-- @extend Physics3DConstraint
|
||||
-- @parent_module cc
|
||||
|
||||
--------------------------------
|
||||
-- set linear lower limit
|
||||
-- @function [parent=#Physics3D6DofConstraint] setLinearLowerLimit
|
||||
-- @param self
|
||||
-- @param #vec3_table linearLower
|
||||
-- @return Physics3D6DofConstraint#Physics3D6DofConstraint self (return value: cc.Physics3D6DofConstraint)
|
||||
|
||||
--------------------------------
|
||||
-- get linear lower limit
|
||||
-- @function [parent=#Physics3D6DofConstraint] getLinearLowerLimit
|
||||
-- @param self
|
||||
-- @return vec3_table#vec3_table ret (return value: vec3_table)
|
||||
|
||||
--------------------------------
|
||||
-- get angular upper limit
|
||||
-- @function [parent=#Physics3D6DofConstraint] getAngularUpperLimit
|
||||
-- @param self
|
||||
-- @return vec3_table#vec3_table ret (return value: vec3_table)
|
||||
|
||||
--------------------------------
|
||||
-- access for UseFrameOffset
|
||||
-- @function [parent=#Physics3D6DofConstraint] getUseFrameOffset
|
||||
-- @param self
|
||||
-- @return bool#bool ret (return value: bool)
|
||||
|
||||
--------------------------------
|
||||
-- get linear upper limit
|
||||
-- @function [parent=#Physics3D6DofConstraint] getLinearUpperLimit
|
||||
-- @param self
|
||||
-- @return vec3_table#vec3_table ret (return value: vec3_table)
|
||||
|
||||
--------------------------------
|
||||
-- set angular lower limit
|
||||
-- @function [parent=#Physics3D6DofConstraint] setAngularLowerLimit
|
||||
-- @param self
|
||||
-- @param #vec3_table angularLower
|
||||
-- @return Physics3D6DofConstraint#Physics3D6DofConstraint self (return value: cc.Physics3D6DofConstraint)
|
||||
|
||||
--------------------------------
|
||||
-- is limited?<br>
|
||||
-- param limitIndex first 3 are linear, next 3 are angular
|
||||
-- @function [parent=#Physics3D6DofConstraint] isLimited
|
||||
-- @param self
|
||||
-- @param #int limitIndex
|
||||
-- @return bool#bool ret (return value: bool)
|
||||
|
||||
--------------------------------
|
||||
-- set use frame offset
|
||||
-- @function [parent=#Physics3D6DofConstraint] setUseFrameOffset
|
||||
-- @param self
|
||||
-- @param #bool frameOffsetOnOff
|
||||
-- @return Physics3D6DofConstraint#Physics3D6DofConstraint self (return value: cc.Physics3D6DofConstraint)
|
||||
|
||||
--------------------------------
|
||||
-- set linear upper limit
|
||||
-- @function [parent=#Physics3D6DofConstraint] setLinearUpperLimit
|
||||
-- @param self
|
||||
-- @param #vec3_table linearUpper
|
||||
-- @return Physics3D6DofConstraint#Physics3D6DofConstraint self (return value: cc.Physics3D6DofConstraint)
|
||||
|
||||
--------------------------------
|
||||
-- get angular lower limit
|
||||
-- @function [parent=#Physics3D6DofConstraint] getAngularLowerLimit
|
||||
-- @param self
|
||||
-- @return vec3_table#vec3_table ret (return value: vec3_table)
|
||||
|
||||
--------------------------------
|
||||
-- set angular upper limit
|
||||
-- @function [parent=#Physics3D6DofConstraint] setAngularUpperLimit
|
||||
-- @param self
|
||||
-- @param #vec3_table angularUpper
|
||||
-- @return Physics3D6DofConstraint#Physics3D6DofConstraint self (return value: cc.Physics3D6DofConstraint)
|
||||
|
||||
--------------------------------
|
||||
-- @overload self, cc.Physics3DRigidBody, mat4_table, bool
|
||||
-- @overload self, cc.Physics3DRigidBody, cc.Physics3DRigidBody, mat4_table, mat4_table, bool
|
||||
-- @function [parent=#Physics3D6DofConstraint] create
|
||||
-- @param self
|
||||
-- @param #cc.Physics3DRigidBody rbA
|
||||
-- @param #cc.Physics3DRigidBody rbB
|
||||
-- @param #mat4_table frameInA
|
||||
-- @param #mat4_table frameInB
|
||||
-- @param #bool useLinearReferenceFrameA
|
||||
-- @return Physics3D6DofConstraint#Physics3D6DofConstraint ret (return value: cc.Physics3D6DofConstraint)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- @function [parent=#Physics3D6DofConstraint] Physics3D6DofConstraint
|
||||
-- @param self
|
||||
-- @return Physics3D6DofConstraint#Physics3D6DofConstraint self (return value: cc.Physics3D6DofConstraint)
|
||||
|
||||
return nil
|
|
@ -0,0 +1,83 @@
|
|||
|
||||
--------------------------------
|
||||
-- @module Physics3DComponent
|
||||
-- @extend Component
|
||||
-- @parent_module cc
|
||||
|
||||
--------------------------------
|
||||
-- synchronize node transformation to physics
|
||||
-- @function [parent=#Physics3DComponent] syncNodeToPhysics
|
||||
-- @param self
|
||||
-- @return Physics3DComponent#Physics3DComponent self (return value: cc.Physics3DComponent)
|
||||
|
||||
--------------------------------
|
||||
-- add this component to physics world, called by scene
|
||||
-- @function [parent=#Physics3DComponent] addToPhysicsWorld
|
||||
-- @param self
|
||||
-- @param #cc.Physics3DWorld world
|
||||
-- @return Physics3DComponent#Physics3DComponent self (return value: cc.Physics3DComponent)
|
||||
|
||||
--------------------------------
|
||||
-- synchronize physics transformation to node
|
||||
-- @function [parent=#Physics3DComponent] syncPhysicsToNode
|
||||
-- @param self
|
||||
-- @return Physics3DComponent#Physics3DComponent self (return value: cc.Physics3DComponent)
|
||||
|
||||
--------------------------------
|
||||
-- get physics object
|
||||
-- @function [parent=#Physics3DComponent] getPhysics3DObject
|
||||
-- @param self
|
||||
-- @return Physics3DObject#Physics3DObject ret (return value: cc.Physics3DObject)
|
||||
|
||||
--------------------------------
|
||||
-- set Physics object to the component
|
||||
-- @function [parent=#Physics3DComponent] setPhysics3DObject
|
||||
-- @param self
|
||||
-- @param #cc.Physics3DObject physicsObj
|
||||
-- @return Physics3DComponent#Physics3DComponent self (return value: cc.Physics3DComponent)
|
||||
|
||||
--------------------------------
|
||||
-- synchronization between node and physics is time consuming, you can skip some synchronization using this function
|
||||
-- @function [parent=#Physics3DComponent] setSyncFlag
|
||||
-- @param self
|
||||
-- @param #int syncFlag
|
||||
-- @return Physics3DComponent#Physics3DComponent self (return value: cc.Physics3DComponent)
|
||||
|
||||
--------------------------------
|
||||
-- get the component name, it is used to find whether it is Physics3DComponent
|
||||
-- @function [parent=#Physics3DComponent] getPhysics3DComponentName
|
||||
-- @param self
|
||||
-- @return string#string ret (return value: string)
|
||||
|
||||
--------------------------------
|
||||
-- set it enable or not
|
||||
-- @function [parent=#Physics3DComponent] setEnabled
|
||||
-- @param self
|
||||
-- @param #bool b
|
||||
-- @return Physics3DComponent#Physics3DComponent self (return value: cc.Physics3DComponent)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- @function [parent=#Physics3DComponent] init
|
||||
-- @param self
|
||||
-- @return bool#bool ret (return value: bool)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- @function [parent=#Physics3DComponent] onEnter
|
||||
-- @param self
|
||||
-- @return Physics3DComponent#Physics3DComponent self (return value: cc.Physics3DComponent)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- @function [parent=#Physics3DComponent] onExit
|
||||
-- @param self
|
||||
-- @return Physics3DComponent#Physics3DComponent self (return value: cc.Physics3DComponent)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- @function [parent=#Physics3DComponent] Physics3DComponent
|
||||
-- @param self
|
||||
-- @return Physics3DComponent#Physics3DComponent self (return value: cc.Physics3DComponent)
|
||||
|
||||
return nil
|
|
@ -0,0 +1,147 @@
|
|||
|
||||
--------------------------------
|
||||
-- @module Physics3DConeTwistConstraint
|
||||
-- @extend Physics3DConstraint
|
||||
-- @parent_module cc
|
||||
|
||||
--------------------------------
|
||||
-- get B's frame
|
||||
-- @function [parent=#Physics3DConeTwistConstraint] getBFrame
|
||||
-- @param self
|
||||
-- @return mat4_table#mat4_table ret (return value: mat4_table)
|
||||
|
||||
--------------------------------
|
||||
-- set fix thresh
|
||||
-- @function [parent=#Physics3DConeTwistConstraint] setFixThresh
|
||||
-- @param self
|
||||
-- @param #float fixThresh
|
||||
-- @return Physics3DConeTwistConstraint#Physics3DConeTwistConstraint self (return value: cc.Physics3DConeTwistConstraint)
|
||||
|
||||
--------------------------------
|
||||
-- get B's frame offset
|
||||
-- @function [parent=#Physics3DConeTwistConstraint] getFrameOffsetB
|
||||
-- @param self
|
||||
-- @return mat4_table#mat4_table ret (return value: mat4_table)
|
||||
|
||||
--------------------------------
|
||||
-- get A's frame offset
|
||||
-- @function [parent=#Physics3DConeTwistConstraint] getFrameOffsetA
|
||||
-- @param self
|
||||
-- @return mat4_table#mat4_table ret (return value: mat4_table)
|
||||
|
||||
--------------------------------
|
||||
-- get fix thresh
|
||||
-- @function [parent=#Physics3DConeTwistConstraint] getFixThresh
|
||||
-- @param self
|
||||
-- @return float#float ret (return value: float)
|
||||
|
||||
--------------------------------
|
||||
-- get swing span2
|
||||
-- @function [parent=#Physics3DConeTwistConstraint] getSwingSpan2
|
||||
-- @param self
|
||||
-- @return float#float ret (return value: float)
|
||||
|
||||
--------------------------------
|
||||
-- get swing span1
|
||||
-- @function [parent=#Physics3DConeTwistConstraint] getSwingSpan1
|
||||
-- @param self
|
||||
-- @return float#float ret (return value: float)
|
||||
|
||||
--------------------------------
|
||||
-- set max motor impulse
|
||||
-- @function [parent=#Physics3DConeTwistConstraint] setMaxMotorImpulse
|
||||
-- @param self
|
||||
-- @param #float maxMotorImpulse
|
||||
-- @return Physics3DConeTwistConstraint#Physics3DConeTwistConstraint self (return value: cc.Physics3DConeTwistConstraint)
|
||||
|
||||
--------------------------------
|
||||
-- set A and B's frame
|
||||
-- @function [parent=#Physics3DConeTwistConstraint] setFrames
|
||||
-- @param self
|
||||
-- @param #mat4_table frameA
|
||||
-- @param #mat4_table frameB
|
||||
-- @return Physics3DConeTwistConstraint#Physics3DConeTwistConstraint self (return value: cc.Physics3DConeTwistConstraint)
|
||||
|
||||
--------------------------------
|
||||
-- get twist angle
|
||||
-- @function [parent=#Physics3DConeTwistConstraint] getTwistAngle
|
||||
-- @param self
|
||||
-- @return float#float ret (return value: float)
|
||||
|
||||
--------------------------------
|
||||
-- get point for angle
|
||||
-- @function [parent=#Physics3DConeTwistConstraint] GetPointForAngle
|
||||
-- @param self
|
||||
-- @param #float fAngleInRadians
|
||||
-- @param #float fLength
|
||||
-- @return vec3_table#vec3_table ret (return value: vec3_table)
|
||||
|
||||
--------------------------------
|
||||
-- set max motor impulse normalize
|
||||
-- @function [parent=#Physics3DConeTwistConstraint] setMaxMotorImpulseNormalized
|
||||
-- @param self
|
||||
-- @param #float maxMotorImpulse
|
||||
-- @return Physics3DConeTwistConstraint#Physics3DConeTwistConstraint self (return value: cc.Physics3DConeTwistConstraint)
|
||||
|
||||
--------------------------------
|
||||
-- get twist span
|
||||
-- @function [parent=#Physics3DConeTwistConstraint] getTwistSpan
|
||||
-- @param self
|
||||
-- @return float#float ret (return value: float)
|
||||
|
||||
--------------------------------
|
||||
-- set damping
|
||||
-- @function [parent=#Physics3DConeTwistConstraint] setDamping
|
||||
-- @param self
|
||||
-- @param #float damping
|
||||
-- @return Physics3DConeTwistConstraint#Physics3DConeTwistConstraint self (return value: cc.Physics3DConeTwistConstraint)
|
||||
|
||||
--------------------------------
|
||||
-- set limits<br>
|
||||
-- param swingSpan1 swing span1<br>
|
||||
-- param swingSpan2 swing span2<br>
|
||||
-- param twistSpan twist span<br>
|
||||
-- param softness 0->1, recommend ~0.8->1. Describes % of limits where movement is free. Beyond this softness %, the limit is gradually enforced until the "hard" (1.0) limit is reached.<br>
|
||||
-- param biasFactor 0->1?, recommend 0.3 +/-0.3 or so. Strength with which constraint resists zeroth order (angular, not angular velocity) limit violation.<br>
|
||||
-- param relaxationFactor 0->1, recommend to stay near 1. the lower the value, the less the constraint will fight velocities which violate the angular limits.
|
||||
-- @function [parent=#Physics3DConeTwistConstraint] setLimit
|
||||
-- @param self
|
||||
-- @param #float swingSpan1
|
||||
-- @param #float swingSpan2
|
||||
-- @param #float twistSpan
|
||||
-- @param #float softness
|
||||
-- @param #float biasFactor
|
||||
-- @param #float relaxationFactor
|
||||
-- @return Physics3DConeTwistConstraint#Physics3DConeTwistConstraint self (return value: cc.Physics3DConeTwistConstraint)
|
||||
|
||||
--------------------------------
|
||||
-- get A's frame
|
||||
-- @function [parent=#Physics3DConeTwistConstraint] getAFrame
|
||||
-- @param self
|
||||
-- @return mat4_table#mat4_table ret (return value: mat4_table)
|
||||
|
||||
--------------------------------
|
||||
-- enable motor
|
||||
-- @function [parent=#Physics3DConeTwistConstraint] enableMotor
|
||||
-- @param self
|
||||
-- @param #bool b
|
||||
-- @return Physics3DConeTwistConstraint#Physics3DConeTwistConstraint self (return value: cc.Physics3DConeTwistConstraint)
|
||||
|
||||
--------------------------------
|
||||
-- @overload self, cc.Physics3DRigidBody, cc.Physics3DRigidBody, mat4_table, mat4_table
|
||||
-- @overload self, cc.Physics3DRigidBody, mat4_table
|
||||
-- @function [parent=#Physics3DConeTwistConstraint] create
|
||||
-- @param self
|
||||
-- @param #cc.Physics3DRigidBody rbA
|
||||
-- @param #cc.Physics3DRigidBody rbB
|
||||
-- @param #mat4_table frameA
|
||||
-- @param #mat4_table frameB
|
||||
-- @return Physics3DConeTwistConstraint#Physics3DConeTwistConstraint ret (return value: cc.Physics3DConeTwistConstraint)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- @function [parent=#Physics3DConeTwistConstraint] Physics3DConeTwistConstraint
|
||||
-- @param self
|
||||
-- @return Physics3DConeTwistConstraint#Physics3DConeTwistConstraint self (return value: cc.Physics3DConeTwistConstraint)
|
||||
|
||||
return nil
|
|
@ -0,0 +1,83 @@
|
|||
|
||||
--------------------------------
|
||||
-- @module Physics3DConstraint
|
||||
-- @extend Ref
|
||||
-- @parent_module cc
|
||||
|
||||
--------------------------------
|
||||
-- set enable or not
|
||||
-- @function [parent=#Physics3DConstraint] setEnabled
|
||||
-- @param self
|
||||
-- @param #bool enabled
|
||||
-- @return Physics3DConstraint#Physics3DConstraint self (return value: cc.Physics3DConstraint)
|
||||
|
||||
--------------------------------
|
||||
-- set the impulse that break the constraint
|
||||
-- @function [parent=#Physics3DConstraint] setBreakingImpulse
|
||||
-- @param self
|
||||
-- @param #float impulse
|
||||
-- @return Physics3DConstraint#Physics3DConstraint self (return value: cc.Physics3DConstraint)
|
||||
|
||||
--------------------------------
|
||||
-- get user data
|
||||
-- @function [parent=#Physics3DConstraint] getUserData
|
||||
-- @param self
|
||||
-- @return void#void ret (return value: void)
|
||||
|
||||
--------------------------------
|
||||
-- get the impulse that break the constraint
|
||||
-- @function [parent=#Physics3DConstraint] getBreakingImpulse
|
||||
-- @param self
|
||||
-- @return float#float ret (return value: float)
|
||||
|
||||
--------------------------------
|
||||
-- get rigid body a
|
||||
-- @function [parent=#Physics3DConstraint] getBodyA
|
||||
-- @param self
|
||||
-- @return Physics3DRigidBody#Physics3DRigidBody ret (return value: cc.Physics3DRigidBody)
|
||||
|
||||
--------------------------------
|
||||
-- is it enabled
|
||||
-- @function [parent=#Physics3DConstraint] isEnabled
|
||||
-- @param self
|
||||
-- @return bool#bool ret (return value: bool)
|
||||
|
||||
--------------------------------
|
||||
-- get override number of solver iterations
|
||||
-- @function [parent=#Physics3DConstraint] getOverrideNumSolverIterations
|
||||
-- @param self
|
||||
-- @return int#int ret (return value: int)
|
||||
|
||||
--------------------------------
|
||||
-- get rigid body b
|
||||
-- @function [parent=#Physics3DConstraint] getBodyB
|
||||
-- @param self
|
||||
-- @return Physics3DRigidBody#Physics3DRigidBody ret (return value: cc.Physics3DRigidBody)
|
||||
|
||||
--------------------------------
|
||||
-- override the number of constraint solver iterations used to solve this constraint, -1 will use the default number of iterations, as specified in SolverInfo.m_numIterations
|
||||
-- @function [parent=#Physics3DConstraint] setOverrideNumSolverIterations
|
||||
-- @param self
|
||||
-- @param #int overideNumIterations
|
||||
-- @return Physics3DConstraint#Physics3DConstraint self (return value: cc.Physics3DConstraint)
|
||||
|
||||
--------------------------------
|
||||
-- get constraint type
|
||||
-- @function [parent=#Physics3DConstraint] getConstraintType
|
||||
-- @param self
|
||||
-- @return int#int ret (return value: int)
|
||||
|
||||
--------------------------------
|
||||
-- get user data
|
||||
-- @function [parent=#Physics3DConstraint] setUserData
|
||||
-- @param self
|
||||
-- @param #void userData
|
||||
-- @return Physics3DConstraint#Physics3DConstraint self (return value: cc.Physics3DConstraint)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- @function [parent=#Physics3DConstraint] getbtContraint
|
||||
-- @param self
|
||||
-- @return btTypedConstraint#btTypedConstraint ret (return value: btTypedConstraint)
|
||||
|
||||
return nil
|
|
@ -0,0 +1,167 @@
|
|||
|
||||
--------------------------------
|
||||
-- @module Physics3DHingeConstraint
|
||||
-- @extend Physics3DConstraint
|
||||
-- @parent_module cc
|
||||
|
||||
--------------------------------
|
||||
-- @overload self, mat4_table, mat4_table
|
||||
-- @overload self
|
||||
-- @function [parent=#Physics3DHingeConstraint] getHingeAngle
|
||||
-- @param self
|
||||
-- @param #mat4_table transA
|
||||
-- @param #mat4_table transB
|
||||
-- @return float#float ret (return value: float)
|
||||
|
||||
--------------------------------
|
||||
-- get motor target velocity
|
||||
-- @function [parent=#Physics3DHingeConstraint] getMotorTargetVelosity
|
||||
-- @param self
|
||||
-- @return float#float ret (return value: float)
|
||||
|
||||
--------------------------------
|
||||
-- get rigid body A's frame offset
|
||||
-- @function [parent=#Physics3DHingeConstraint] getFrameOffsetA
|
||||
-- @param self
|
||||
-- @return mat4_table#mat4_table ret (return value: mat4_table)
|
||||
|
||||
--------------------------------
|
||||
-- get rigid body B's frame offset
|
||||
-- @function [parent=#Physics3DHingeConstraint] getFrameOffsetB
|
||||
-- @param self
|
||||
-- @return mat4_table#mat4_table ret (return value: mat4_table)
|
||||
|
||||
--------------------------------
|
||||
-- set max motor impulse
|
||||
-- @function [parent=#Physics3DHingeConstraint] setMaxMotorImpulse
|
||||
-- @param self
|
||||
-- @param #float maxMotorImpulse
|
||||
-- @return Physics3DHingeConstraint#Physics3DHingeConstraint self (return value: cc.Physics3DHingeConstraint)
|
||||
|
||||
--------------------------------
|
||||
-- enable angular motor
|
||||
-- @function [parent=#Physics3DHingeConstraint] enableAngularMotor
|
||||
-- @param self
|
||||
-- @param #bool enableMotor
|
||||
-- @param #float targetVelocity
|
||||
-- @param #float maxMotorImpulse
|
||||
-- @return Physics3DHingeConstraint#Physics3DHingeConstraint self (return value: cc.Physics3DHingeConstraint)
|
||||
|
||||
--------------------------------
|
||||
-- get upper limit
|
||||
-- @function [parent=#Physics3DHingeConstraint] getUpperLimit
|
||||
-- @param self
|
||||
-- @return float#float ret (return value: float)
|
||||
|
||||
--------------------------------
|
||||
-- get max motor impulse
|
||||
-- @function [parent=#Physics3DHingeConstraint] getMaxMotorImpulse
|
||||
-- @param self
|
||||
-- @return float#float ret (return value: float)
|
||||
|
||||
--------------------------------
|
||||
-- get lower limit
|
||||
-- @function [parent=#Physics3DHingeConstraint] getLowerLimit
|
||||
-- @param self
|
||||
-- @return float#float ret (return value: float)
|
||||
|
||||
--------------------------------
|
||||
-- set use frame offset
|
||||
-- @function [parent=#Physics3DHingeConstraint] setUseFrameOffset
|
||||
-- @param self
|
||||
-- @param #bool frameOffsetOnOff
|
||||
-- @return Physics3DHingeConstraint#Physics3DHingeConstraint self (return value: cc.Physics3DHingeConstraint)
|
||||
|
||||
--------------------------------
|
||||
-- get enable angular motor
|
||||
-- @function [parent=#Physics3DHingeConstraint] getEnableAngularMotor
|
||||
-- @param self
|
||||
-- @return bool#bool ret (return value: bool)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- @function [parent=#Physics3DHingeConstraint] enableMotor
|
||||
-- @param self
|
||||
-- @param #bool enableMotor
|
||||
-- @return Physics3DHingeConstraint#Physics3DHingeConstraint self (return value: cc.Physics3DHingeConstraint)
|
||||
|
||||
--------------------------------
|
||||
-- get B's frame
|
||||
-- @function [parent=#Physics3DHingeConstraint] getBFrame
|
||||
-- @param self
|
||||
-- @return mat4_table#mat4_table ret (return value: mat4_table)
|
||||
|
||||
--------------------------------
|
||||
-- set frames for rigid body A and B
|
||||
-- @function [parent=#Physics3DHingeConstraint] setFrames
|
||||
-- @param self
|
||||
-- @param #mat4_table frameA
|
||||
-- @param #mat4_table frameB
|
||||
-- @return Physics3DHingeConstraint#Physics3DHingeConstraint self (return value: cc.Physics3DHingeConstraint)
|
||||
|
||||
--------------------------------
|
||||
-- access for UseFrameOffset
|
||||
-- @function [parent=#Physics3DHingeConstraint] getUseFrameOffset
|
||||
-- @param self
|
||||
-- @return bool#bool ret (return value: bool)
|
||||
|
||||
--------------------------------
|
||||
-- set angular only
|
||||
-- @function [parent=#Physics3DHingeConstraint] setAngularOnly
|
||||
-- @param self
|
||||
-- @param #bool angularOnly
|
||||
-- @return Physics3DHingeConstraint#Physics3DHingeConstraint self (return value: cc.Physics3DHingeConstraint)
|
||||
|
||||
--------------------------------
|
||||
-- set limit
|
||||
-- @function [parent=#Physics3DHingeConstraint] setLimit
|
||||
-- @param self
|
||||
-- @param #float low
|
||||
-- @param #float high
|
||||
-- @param #float _softness
|
||||
-- @param #float _biasFactor
|
||||
-- @param #float _relaxationFactor
|
||||
-- @return Physics3DHingeConstraint#Physics3DHingeConstraint self (return value: cc.Physics3DHingeConstraint)
|
||||
|
||||
--------------------------------
|
||||
-- get angular only
|
||||
-- @function [parent=#Physics3DHingeConstraint] getAngularOnly
|
||||
-- @param self
|
||||
-- @return bool#bool ret (return value: bool)
|
||||
|
||||
--------------------------------
|
||||
-- set axis
|
||||
-- @function [parent=#Physics3DHingeConstraint] setAxis
|
||||
-- @param self
|
||||
-- @param #vec3_table axisInA
|
||||
-- @return Physics3DHingeConstraint#Physics3DHingeConstraint self (return value: cc.Physics3DHingeConstraint)
|
||||
|
||||
--------------------------------
|
||||
-- get A's frame
|
||||
-- @function [parent=#Physics3DHingeConstraint] getAFrame
|
||||
-- @param self
|
||||
-- @return mat4_table#mat4_table ret (return value: mat4_table)
|
||||
|
||||
--------------------------------
|
||||
-- @overload self, cc.Physics3DRigidBody, vec3_table, vec3_table, bool
|
||||
-- @overload self, cc.Physics3DRigidBody, mat4_table, bool
|
||||
-- @overload self, cc.Physics3DRigidBody, cc.Physics3DRigidBody, vec3_table, vec3_table, vec3_table, vec3_table, bool
|
||||
-- @overload self, cc.Physics3DRigidBody, cc.Physics3DRigidBody, mat4_table, mat4_table, bool
|
||||
-- @function [parent=#Physics3DHingeConstraint] create
|
||||
-- @param self
|
||||
-- @param #cc.Physics3DRigidBody rbA
|
||||
-- @param #cc.Physics3DRigidBody rbB
|
||||
-- @param #vec3_table pivotInA
|
||||
-- @param #vec3_table pivotInB
|
||||
-- @param #vec3_table axisInA
|
||||
-- @param #vec3_table axisInB
|
||||
-- @param #bool useReferenceFrameA
|
||||
-- @return Physics3DHingeConstraint#Physics3DHingeConstraint ret (return value: cc.Physics3DHingeConstraint)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- @function [parent=#Physics3DHingeConstraint] Physics3DHingeConstraint
|
||||
-- @param self
|
||||
-- @return Physics3DHingeConstraint#Physics3DHingeConstraint self (return value: cc.Physics3DHingeConstraint)
|
||||
|
||||
return nil
|
|
@ -0,0 +1,70 @@
|
|||
|
||||
--------------------------------
|
||||
-- @module Physics3DObject
|
||||
-- @extend Ref
|
||||
-- @parent_module cc
|
||||
|
||||
--------------------------------
|
||||
-- Set the user data.
|
||||
-- @function [parent=#Physics3DObject] setUserData
|
||||
-- @param self
|
||||
-- @param #void userData
|
||||
-- @return Physics3DObject#Physics3DObject self (return value: cc.Physics3DObject)
|
||||
|
||||
--------------------------------
|
||||
-- Get the user data.
|
||||
-- @function [parent=#Physics3DObject] getUserData
|
||||
-- @param self
|
||||
-- @return void#void ret (return value: void)
|
||||
|
||||
--------------------------------
|
||||
-- Get the Physics3DObject Type.
|
||||
-- @function [parent=#Physics3DObject] getObjType
|
||||
-- @param self
|
||||
-- @return int#int ret (return value: int)
|
||||
|
||||
--------------------------------
|
||||
-- Internal method. Set the pointer of Physics3DWorld.
|
||||
-- @function [parent=#Physics3DObject] setPhysicsWorld
|
||||
-- @param self
|
||||
-- @param #cc.Physics3DWorld world
|
||||
-- @return Physics3DObject#Physics3DObject self (return value: cc.Physics3DObject)
|
||||
|
||||
--------------------------------
|
||||
-- Get the world matrix of Physics3DObject.
|
||||
-- @function [parent=#Physics3DObject] getWorldTransform
|
||||
-- @param self
|
||||
-- @return mat4_table#mat4_table ret (return value: mat4_table)
|
||||
|
||||
--------------------------------
|
||||
-- Get the pointer of Physics3DWorld.
|
||||
-- @function [parent=#Physics3DObject] getPhysicsWorld
|
||||
-- @param self
|
||||
-- @return Physics3DWorld#Physics3DWorld ret (return value: cc.Physics3DWorld)
|
||||
|
||||
--------------------------------
|
||||
-- Set the mask of Physics3DObject.
|
||||
-- @function [parent=#Physics3DObject] setMask
|
||||
-- @param self
|
||||
-- @param #unsigned int mask
|
||||
-- @return Physics3DObject#Physics3DObject self (return value: cc.Physics3DObject)
|
||||
|
||||
--------------------------------
|
||||
-- Get the collision callback function.
|
||||
-- @function [parent=#Physics3DObject] getCollisionCallback
|
||||
-- @param self
|
||||
-- @return function#function ret (return value: function)
|
||||
|
||||
--------------------------------
|
||||
-- Get the mask of Physics3DObject.
|
||||
-- @function [parent=#Physics3DObject] getMask
|
||||
-- @param self
|
||||
-- @return unsigned int#unsigned int ret (return value: unsigned int)
|
||||
|
||||
--------------------------------
|
||||
-- Check has collision callback function.
|
||||
-- @function [parent=#Physics3DObject] needCollisionCallback
|
||||
-- @param self
|
||||
-- @return bool#bool ret (return value: bool)
|
||||
|
||||
return nil
|
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Reference in New Issue