mirror of https://github.com/axmolengine/axmol.git
fixed content size issue for retina
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@ -524,7 +524,7 @@ void CCSprite::updateTransform(void)
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{
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arrayMakeObjectsPerformSelector(m_pChildren, updateTransform, CCSprite*);
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}
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#if CC_SPRITE_DEBUG_DRAW
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#if 0//CC_SPRITE_DEBUG_DRAW
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// draw bounding box
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CCPoint vertices[4] = {
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ccp( m_sQuad.bl.vertices.x, m_sQuad.bl.vertices.y ),
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@ -586,13 +586,13 @@ void CCSprite::draw(void)
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#if CC_SPRITE_DEBUG_DRAW == 1
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// draw bounding box
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CGPoint vertices[4]={
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ccp(quad_.tl.vertices.x,quad_.tl.vertices.y),
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ccp(quad_.bl.vertices.x,quad_.bl.vertices.y),
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ccp(quad_.br.vertices.x,quad_.br.vertices.y),
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ccp(quad_.tr.vertices.x,quad_.tr.vertices.y),
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CCPoint vertices[4]={
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ccp(m_sQuad.tl.vertices.x,m_sQuad.tl.vertices.y),
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ccp(m_sQuad.bl.vertices.x,m_sQuad.bl.vertices.y),
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ccp(m_sQuad.br.vertices.x,m_sQuad.br.vertices.y),
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ccp(m_sQuad.tr.vertices.x,m_sQuad.tr.vertices.y),
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};
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ccDrawPoly(vertices, 4, YES);
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ccDrawPoly(vertices, 4, true);
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#elif CC_SPRITE_DEBUG_DRAW == 2
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// draw texture box
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CGSize s = self.textureRect.size;
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@ -112,14 +112,18 @@ GLuint CCTexture2D::getName()
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return m_uName;
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}
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const CCSize& CCTexture2D::getContentSize()
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const CCSize& CCTexture2D::getContentSizeInPixels()
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{
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return m_tContentSize;
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}
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const CCSize& CCTexture2D::getContentSizeInPixels()
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const CCSize& CCTexture2D::getContentSize()
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{
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return m_tContentSize;
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CCSize ret;
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ret.width = m_tContentSize.width / CC_CONTENT_SCALE_FACTOR();
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ret.height = m_tContentSize.height / CC_CONTENT_SCALE_FACTOR();
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return ret;
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}
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GLfloat CCTexture2D::getMaxS()
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