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# EGNX
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[![Build Status](https://travis-ci.com/c4games/engine-x.svg?branch=master)](https://travis-ci.com/c4games/engine-x)
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[![Windows Build Status](https://ci.appveyor.com/api/projects/status/4936wev2r2ot606s/branch/master?svg=true)](https://ci.appveyor.com/project/halx99/engine-x)
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[![dev](https://img.shields.io/badge/v1.0.0-alpha15-yellow.svg)](https://github.com/c4games/engine-x/releases)1
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[![dev](https://img.shields.io/badge/v1.0.0-alpha15-yellow.svg)](https://github.com/c4games/engine-x/releases)
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**This is another more radical fork of ```cocos2d-x v4```, use OpenAL for all platforms, single texture multi GPU texture handler, C++14/17, etc.**
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