Merge branch 'v3' of github.com:cocos2d/cocos2d-x into framework

This commit is contained in:
Bin Zhang 2015-06-17 18:14:33 +08:00
commit 264a4d104f
161 changed files with 6277 additions and 7296 deletions

View File

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669
cocos/2d/CCAutoPolygon.cpp Normal file
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@ -0,0 +1,669 @@
/****************************************************************************
Copyright (c) 2008-2010 Ricardo Quesada
Copyright (c) 2010-2012 cocos2d-x.org
Copyright (c) 2011 Zynga Inc.
Copyright (c) 2013-2014 Chukong Technologies Inc.
http://www.cocos2d-x.org
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
****************************************************************************/
#include "CCAutoPolygon.h"
#include "poly2tri/poly2tri.h"
#include "base/CCDirector.h"
#include "renderer/CCTextureCache.h"
#include "clipper/clipper.hpp"
#include <algorithm>
#include <math.h>
USING_NS_CC;
static unsigned short quadIndices[]={0,1,2, 3,2,1};
const static float PRECISION = 10.0f;
PolygonInfo::PolygonInfo(const PolygonInfo& other):
triangles(),
isVertsOwner(true),
rect()
{
filename = other.filename;
isVertsOwner = other.isVertsOwner;
rect = other.rect;
triangles.verts = new V3F_C4B_T2F[other.triangles.vertCount];
triangles.indices = new unsigned short[other.triangles.indexCount];
triangles.vertCount = other.triangles.vertCount;
triangles.indexCount = other.triangles.indexCount;
memcpy(triangles.verts, other.triangles.verts, other.triangles.vertCount*sizeof(V3F_C4B_T2F));
memcpy(triangles.indices, other.triangles.indices, other.triangles.indexCount*sizeof(unsigned short));
};
PolygonInfo& PolygonInfo::operator= (const PolygonInfo& other)
{
if(this != &other)
{
releaseVertsAndIndices();
filename = other.filename;
isVertsOwner = other.isVertsOwner;
rect = other.rect;
triangles.verts = new V3F_C4B_T2F[other.triangles.vertCount];
triangles.indices = new unsigned short[other.triangles.indexCount];
triangles.vertCount = other.triangles.vertCount;
triangles.indexCount = other.triangles.indexCount;
memcpy(triangles.verts, other.triangles.verts, other.triangles.vertCount*sizeof(V3F_C4B_T2F));
memcpy(triangles.indices, other.triangles.indices, other.triangles.indexCount*sizeof(unsigned short));
}
return *this;
}
PolygonInfo::~PolygonInfo()
{
releaseVertsAndIndices();
}
void PolygonInfo::setQuad(V3F_C4B_T2F_Quad *quad)
{
releaseVertsAndIndices();
isVertsOwner = false;
triangles.indices = quadIndices;
triangles.vertCount = 4;
triangles.indexCount = 6;
triangles.verts = (V3F_C4B_T2F*)quad;
}
void PolygonInfo::releaseVertsAndIndices()
{
if(isVertsOwner)
{
if(nullptr != triangles.verts)
{
CC_SAFE_DELETE_ARRAY(triangles.verts);
}
if(nullptr != triangles.indices)
{
CC_SAFE_DELETE_ARRAY(triangles.indices);
}
}
}
const unsigned int PolygonInfo::getVertCount() const
{
return (unsigned int)triangles.vertCount;
}
const unsigned int PolygonInfo::getTriaglesCount() const
{
return (unsigned int)triangles.indexCount/3;
}
const float PolygonInfo::getArea() const
{
float area = 0;
V3F_C4B_T2F *verts = triangles.verts;
unsigned short *indices = triangles.indices;
for(int i = 0; i < triangles.indexCount; i+=3)
{
auto A = verts[indices[i]].vertices;
auto B = verts[indices[i+1]].vertices;
auto C = verts[indices[i+2]].vertices;
area += (A.x*(B.y-C.y) + B.x*(C.y-A.y) + C.x*(A.y - B.y))/2;
}
return area;
}
AutoPolygon::AutoPolygon(const std::string &filename)
:_image(nullptr)
,_data(nullptr)
,_filename("")
,_width(0)
,_height(0)
,_scaleFactor(0)
{
_filename = filename;
_image = new Image();
_image->initWithImageFile(filename);
CCASSERT(_image->getRenderFormat()==Texture2D::PixelFormat::RGBA8888, "unsupported format, currently only supports rgba8888");
_data = _image->getData();
_width = _image->getWidth();
_height = _image->getHeight();
_scaleFactor = Director::getInstance()->getContentScaleFactor();
}
AutoPolygon::~AutoPolygon()
{
CC_SAFE_DELETE(_image);
}
std::vector<Vec2> AutoPolygon::trace(const Rect& rect, const float& threshold)
{
Vec2 first = findFirstNoneTransparentPixel(rect, threshold);
return marchSquare(rect, first, threshold);
}
Vec2 AutoPolygon::findFirstNoneTransparentPixel(const Rect& rect, const float& threshold)
{
bool found = false;
Vec2 i;
for(i.y = rect.origin.y; i.y < rect.origin.y+rect.size.height; i.y++)
{
if(found)break;
for(i.x = rect.origin.x; i.x < rect.origin.x+rect.size.width; i.x++)
{
auto alpha = getAlphaByPos(i);
if(alpha>threshold)
{
found = true;
break;
}
}
}
CCASSERT(found, "image is all transparent!");
return i;
}
unsigned char AutoPolygon::getAlphaByIndex(const unsigned int& i)
{
return *(_data+i*4+3);
}
unsigned char AutoPolygon::getAlphaByPos(const Vec2& pos)
{
return *(_data+((int)pos.y*_width+(int)pos.x)*4+3);
}
unsigned int AutoPolygon::getSquareValue(const unsigned int& x, const unsigned int& y, const Rect& rect, const float& threshold)
{
/*
checking the 2x2 pixel grid, assigning these values to each pixel, if not transparent
+---+---+
| 1 | 2 |
+---+---+
| 4 | 8 | <- current pixel (curx,cury)
+---+---+
*/
unsigned int sv = 0;
//NOTE: due to the way we pick points from texture, rect needs to be smaller, otherwise it goes outside 1 pixel
auto fixedRect = Rect(rect.origin, rect.size-Size(2,2));
Vec2 tl = Vec2(x-1, y-1);
sv += (fixedRect.containsPoint(tl) && getAlphaByPos(tl) > threshold)? 1 : 0;
Vec2 tr = Vec2(x, y-1);
sv += (fixedRect.containsPoint(tr) && getAlphaByPos(tr) > threshold)? 2 : 0;
Vec2 bl = Vec2(x-1, y);
sv += (fixedRect.containsPoint(bl) && getAlphaByPos(bl) > threshold)? 4 : 0;
Vec2 br = Vec2(x, y);
sv += (fixedRect.containsPoint(br) && getAlphaByPos(br) > threshold)? 8 : 0;
CCASSERT(sv != 0 && sv != 15, "square value should not be 0, or 15");
return sv;
}
std::vector<cocos2d::Vec2> AutoPolygon::marchSquare(const Rect& rect, const Vec2& start, const float& threshold)
{
int stepx = 0;
int stepy = 0;
int prevx = 0;
int prevy = 0;
int startx = start.x;
int starty = start.y;
int curx = startx;
int cury = starty;
unsigned int count = 0;
unsigned int totalPixel = _width*_height;
bool problem = false;
std::vector<int> case9s;
std::vector<int> case6s;
int i;
std::vector<int>::iterator it;
std::vector<cocos2d::Vec2> _points;
do{
int sv = getSquareValue(curx, cury, rect, threshold);
switch(sv){
case 1:
case 5:
case 13:
/* going UP with these cases:
1 5 13
+---+---+ +---+---+ +---+---+
| 1 | | | 1 | | | 1 | |
+---+---+ +---+---+ +---+---+
| | | | 4 | | | 4 | 8 |
+---+---+ +---+---+ +---+---+
*/
stepx = 0;
stepy = -1;
break;
case 8:
case 10:
case 11:
/* going DOWN with these cases:
8 10 11
+---+---+ +---+---+ +---+---+
| | | | | 2 | | 1 | 2 |
+---+---+ +---+---+ +---+---+
| | 8 | | | 8 | | | 8 |
+---+---+ +---+---+ +---+---+
*/
stepx = 0;
stepy = 1;
break;
case 4:
case 12:
case 14:
/* going LEFT with these cases:
4 12 14
+---+---+ +---+---+ +---+---+
| | | | | | | | 2 |
+---+---+ +---+---+ +---+---+
| 4 | | | 4 | 8 | | 4 | 8 |
+---+---+ +---+---+ +---+---+
*/
stepx = -1;
stepy = 0;
break;
case 2 :
case 3 :
case 7 :
/* going RIGHT with these cases:
2 3 7
+---+---+ +---+---+ +---+---+
| | 2 | | 1 | 2 | | 1 | 2 |
+---+---+ +---+---+ +---+---+
| | | | | | | 4 | |
+---+---+ +---+---+ +---+---+
*/
stepx=1;
stepy=0;
break;
case 9 :
/*
+---+---+
| 1 | |
+---+---+
| | 8 |
+---+---+
this should normaly go UP, but if we already been here, we go down
*/
//find index from xy;
i = getIndexFromPos(curx, cury);
it = find (case9s.begin(), case9s.end(), i);
if (it != case9s.end())
{
//found, so we go down, and delete from case9s;
stepx = 0;
stepy = 1;
case9s.erase(it);
problem = true;
}
else
{
//not found, we go up, and add to case9s;
stepx = 0;
stepy = -1;
case9s.push_back(i);
}
break;
case 6 :
/*
6
+---+---+
| | 2 |
+---+---+
| 4 | |
+---+---+
this normally go RIGHT, but if its coming from UP, it should go LEFT
*/
i = getIndexFromPos(curx, cury);
it = find (case6s.begin(), case6s.end(), i);
if (it != case6s.end())
{
//found, so we go down, and delete from case9s;
stepx = -1;
stepy = 0;
case6s.erase(it);
problem = true;
}
else{
//not found, we go up, and add to case9s;
stepx = 1;
stepy = 0;
case6s.push_back(i);
}
break;
default:
CCLOG("this shouldn't happen.");
}
//little optimization
// if previous direction is same as current direction,
// then we should modify the last vec to current
curx += stepx;
cury += stepy;
if(stepx == prevx && stepy == prevy)
{
_points.back().x = (float)(curx-rect.origin.x) / _scaleFactor;
_points.back().y = (float)(rect.size.height - cury + rect.origin.y) / _scaleFactor;
}
else if(problem)
{
//TODO: we triangulation cannot work collineer points, so we need to modify same point a little
//TODO: maybe we can detect if we go into a hole and coming back the hole, we should extract those points and remove them
_points.push_back(Vec2((float)(curx- rect.origin.x) / _scaleFactor, (float)(rect.size.height - cury + rect.origin.y) / _scaleFactor));
}
else{
_points.push_back(Vec2((float)(curx-rect.origin.x) / _scaleFactor, (float)(rect.size.height - cury + rect.origin.y) / _scaleFactor));
}
count++;
prevx = stepx;
prevy = stepy;
problem = false;
CCASSERT(count <= totalPixel, "oh no, marching square cannot find starting position");
} while(curx != startx || cury != starty);
return _points;
}
float AutoPolygon::perpendicularDistance(const cocos2d::Vec2& i, const cocos2d::Vec2& start, const cocos2d::Vec2& end)
{
float res;
float slope;
float intercept;
if(start.x == end.x)
{
res = fabsf(i.x- end.x);
}
else if (start.y == end.y)
{
res = fabsf(i.y - end.y);
}
else{
slope = (end.y - start.y) / (end.x - start.x);
intercept = start.y - (slope*start.x);
res = fabsf(slope * i.x - i.y + intercept) / sqrtf(powf(slope, 2)+1);
}
return res;
}
std::vector<cocos2d::Vec2> AutoPolygon::rdp(std::vector<cocos2d::Vec2> v, const float& optimization)
{
if(v.size() < 3)
return v;
int index = -1;
float dist = 0;
//not looping first and last point
for(size_t i = 1; i < v.size()-1; i++)
{
float cdist = perpendicularDistance(v[i], v.front(), v.back());
if(cdist > dist)
{
dist = cdist;
index = i;
}
}
if (dist>optimization)
{
std::vector<Vec2>::const_iterator begin = v.begin();
std::vector<Vec2>::const_iterator end = v.end();
std::vector<Vec2> l1(begin, begin+index+1);
std::vector<Vec2> l2(begin+index, end);
std::vector<Vec2> r1 = rdp(l1, optimization);
std::vector<Vec2> r2 = rdp(l2, optimization);
r1.insert(r1.end(), r2.begin()+1, r2.end());
return r1;
}
else {
std::vector<Vec2> ret;
ret.push_back(v.front());
ret.push_back(v.back());
return ret;
}
}
std::vector<Vec2> AutoPolygon::reduce(const std::vector<Vec2>& points, const Rect& rect , const float& epsilon)
{
auto size = points.size();
// if there are less than 3 points, then we have nothing
if(size<3)
{
log("AUTOPOLYGON: cannot reduce points for %s that has less than 3 points in input, e: %f", _filename.c_str(), epsilon);
return std::vector<Vec2>();
}
// if there are less than 9 points (but more than 3), then we don't need to reduce it
else if (size < 9)
{
log("AUTOPOLYGON: cannot reduce points for %s e: %f",_filename.c_str(), epsilon);
return points;
}
float maxEp = MIN(rect.size.width, rect.size.height);
float ep = clampf(epsilon, 0.0, maxEp/_scaleFactor/2);
std::vector<Vec2> result = rdp(points, ep);
auto last = result.back();
if(last.y > result.front().y && last.getDistance(result.front()) < ep*0.5)
{
result.front().y = last.y;
result.pop_back();
}
return result;
}
std::vector<Vec2> AutoPolygon::expand(const std::vector<Vec2>& points, const cocos2d::Rect &rect, const float& epsilon)
{
auto size = points.size();
// if there are less than 3 points, then we have nothig
if(size<3)
{
log("AUTOPOLYGON: cannot expand points for %s with less than 3 points, e: %f", _filename.c_str(), epsilon);
return std::vector<Vec2>();
}
ClipperLib::Path subj;
ClipperLib::PolyTree solution;
ClipperLib::PolyTree out;
for(std::vector<Vec2>::const_iterator it = points.begin(); it<points.end(); it++)
{
subj << ClipperLib::IntPoint(it-> x* PRECISION, it->y * PRECISION);
}
ClipperLib::ClipperOffset co;
co.AddPath(subj, ClipperLib::jtMiter, ClipperLib::etClosedPolygon);
co.Execute(solution, epsilon * PRECISION);
ClipperLib::PolyNode* p = solution.GetFirst();
if(!p)
{
log("AUTOPOLYGON: Clipper failed to expand the points");
return points;
}
while(p->IsHole()){
p = p->GetNext();
}
//turn the result into simply polygon (AKA, fix overlap)
//clamp into the specified rect
ClipperLib::Clipper cl;
cl.StrictlySimple(true);
cl.AddPath(p->Contour, ClipperLib::ptSubject, true);
//create the clipping rect
ClipperLib::Path clamp;
clamp.push_back(ClipperLib::IntPoint(0, 0));
clamp.push_back(ClipperLib::IntPoint(rect.size.width/_scaleFactor * PRECISION, 0));
clamp.push_back(ClipperLib::IntPoint(rect.size.width/_scaleFactor * PRECISION, rect.size.height/_scaleFactor * PRECISION));
clamp.push_back(ClipperLib::IntPoint(0, rect.size.height/_scaleFactor * PRECISION));
cl.AddPath(clamp, ClipperLib::ptClip, true);
cl.Execute(ClipperLib::ctIntersection, out);
std::vector<Vec2> outPoints;
ClipperLib::PolyNode* p2 = out.GetFirst();
while(p2->IsHole()){
p2 = p2->GetNext();
}
auto end = p2->Contour.end();
for(std::vector<ClipperLib::IntPoint>::const_iterator pt = p2->Contour.begin(); pt < end; pt++)
{
outPoints.push_back(Vec2(pt->X/PRECISION, pt->Y/PRECISION));
}
return outPoints;
}
TrianglesCommand::Triangles AutoPolygon::triangulate(const std::vector<Vec2>& points)
{
// if there are less than 3 points, then we can't triangulate
if(points.size()<3)
{
log("AUTOPOLYGON: cannot triangulate %s with less than 3 points", _filename.c_str());
return TrianglesCommand::Triangles();
}
std::vector<p2t::Point*> p2points;
for(std::vector<Vec2>::const_iterator it = points.begin(); it<points.end(); it++)
{
p2t::Point * p = new p2t::Point(it->x, it->y);
p2points.push_back(p);
}
p2t::CDT cdt(p2points);
cdt.Triangulate();
std::vector<p2t::Triangle*> tris = cdt.GetTriangles();
V3F_C4B_T2F* verts= new V3F_C4B_T2F[points.size()];
unsigned short* indices = new unsigned short[tris.size()*3];
unsigned short idx = 0;
unsigned short vdx = 0;
for(std::vector<p2t::Triangle*>::const_iterator ite = tris.begin(); ite < tris.end(); ite++)
{
for(int i = 0; i < 3; i++)
{
auto p = (*ite)->GetPoint(i);
auto v3 = Vec3(p->x, p->y, 0);
bool found = false;
size_t j;
size_t length = vdx;
for(j = 0; j < length; j++)
{
if(verts[j].vertices == v3)
{
found = true;
break;
}
}
if(found)
{
//if we found the same vertice, don't add to verts, but use the same vert with indices
indices[idx] = j;
idx++;
}
else
{
//vert does not exist yet, so we need to create a new one,
auto c4b = Color4B::WHITE;
auto t2f = Tex2F(0,0); // don't worry about tex coords now, we calculate that later
V3F_C4B_T2F vert = {v3,c4b,t2f};
verts[vdx] = vert;
indices[idx] = vdx;
idx++;
vdx++;
}
}
}
for(auto j : p2points)
{
delete j;
};
TrianglesCommand::Triangles triangles = {verts, indices, vdx, idx};
return triangles;
}
void AutoPolygon::calculateUV(const Rect& rect, V3F_C4B_T2F* verts, const ssize_t& count)
{
/*
whole texture UV coordination
0,0 1,0
+---------------------+
| |0.1
| |0.2
| +--------+ |0.3
| |texRect | |0.4
| | | |0.5
| | | |0.6
| +--------+ |0.7
| |0.8
| |0.9
+---------------------+
0,1 1,1
*/
CCASSERT(_width && _height, "please specify width and height for this AutoPolygon instance");
float texWidth = _width;
float texHeight = _height;
auto end = &verts[count];
for(auto i = verts; i != end; i++)
{
// for every point, offcset with the centerpoint
float u = (i->vertices.x*_scaleFactor + rect.origin.x) / texWidth;
float v = (rect.origin.y+rect.size.height - i->vertices.y*_scaleFactor) / texHeight;
i->texCoords.u = u;
i->texCoords.v = v;
}
}
Rect AutoPolygon::getRealRect(const Rect& rect)
{
Rect realRect = rect;
//check rect to see if its zero
if(realRect.equals(Rect::ZERO))
{
//if the instance doesn't have width and height, then the whole operation is kaput
CCASSERT(_height && _width, "Please specify a width and height for this instance before using its functions");
realRect = Rect(0,0, _width, _height);
}
else{
//rect is specified, so convert to real rect
auto scale = Director::getInstance()->getContentScaleFactor();
realRect = Rect(rect.origin*scale, rect.size*scale);
}
return realRect;
}
PolygonInfo AutoPolygon::generateTriangles(const Rect& rect, const float& epsilon, const float& threshold)
{
Rect realRect = getRealRect(rect);
auto p = trace(realRect, threshold);
p = reduce(p, realRect, epsilon);
p = expand(p, realRect, epsilon);
auto tri = triangulate(p);
calculateUV(realRect, tri.verts, tri.vertCount);
PolygonInfo ret;
ret.triangles = tri;
ret.filename = _filename;
ret.rect = realRect;
return ret;
}
PolygonInfo AutoPolygon::generatePolygon(const std::string& filename, const Rect& rect, const float epsilon, const float threshold)
{
AutoPolygon ap(filename);
auto ret = ap.generateTriangles(rect, epsilon, threshold);
return ret;
}

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/****************************************************************************
Copyright (c) 2008-2010 Ricardo Quesada
Copyright (c) 2010-2012 cocos2d-x.org
Copyright (c) 2011 Zynga Inc.
Copyright (c) 2013-2014 Chukong Technologies Inc.
http://www.cocos2d-x.org
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
****************************************************************************/
#ifndef COCOS_2D_CCAUTOPOLYGON_H__
#define COCOS_2D_CCAUTOPOLYGON_H__
#include <string>
#include <vector>
#include "platform/CCImage.h"
#include "renderer/CCTrianglesCommand.h"
NS_CC_BEGIN
/**
* @addtogroup _2d
* @{
*/
/**
* PolygonInfo is an object holding the required data to display Sprites
* It can be a simple as a triangle, or as complex as a whole 3D mesh
*/
class CC_DLL PolygonInfo
{
public:
/// @name Creators
/// @{
/**
* Creates an empty Polygon info
* @memberof PolygonInfo
* @return PolygonInfo object
*/
PolygonInfo():
isVertsOwner(true),
rect(cocos2d::Rect::ZERO),
filename("")
{
triangles.verts = nullptr;
triangles.indices = nullptr;
triangles.vertCount = 0;
triangles.indexCount = 0;
};
/**
* Create an polygoninfo from the data of another Polygoninfo
* @param other another PolygonInfo to be copied
* @return duplicate of the other PolygonInfo
*/
PolygonInfo(const PolygonInfo& other);
// end of creators group
/// @}
/**
* Copy the member of the other PolygonInfo
* @param other another PolygonInfo to be copied
*/
PolygonInfo& operator= (const PolygonInfo &other);
~PolygonInfo();
/**
* set the data to be a pointer to a quad
* the member verts will not be released when this PolygonInfo destructs
* as the verts memory are managed by other objects
* @param quad a pointer to the V3F_C4B_T2F_Quad obje
*/
void setQuad(V3F_C4B_T2F_Quad *quad);
/**
* get vertex count
* @return number of vertices
*/
const unsigned int getVertCount() const;
/**
* get triangles count
* @return number of triangles
*/
const unsigned int getTriaglesCount() const;
/**
* get sum of all triangle area size
* @return sum of all triangle area size
*/
const float getArea() const;
Rect rect;
std::string filename;
TrianglesCommand::Triangles triangles;
protected:
bool isVertsOwner;
private:
void releaseVertsAndIndices();
};
/**
* AutoPolygon is a helper Object
* AutoPolygon's purpose is to process an image into 2d polygon mesh in runtime
* It has functions for each step in the process, from tracing all the points, to triangulation
* the result can be then passed to Sprite::create() to create a Polygon Sprite
*/
class CC_DLL AutoPolygon
{
public:
/**
* create an AutoPolygon and initialize it with an image file
* the image must be a 32bit PNG for current version 3.7
* @param filename a path to image file, e.g., "scene1/monster.png".
* @return an AutoPolygon object;
*/
AutoPolygon(const std::string &filename);
/**
* Destructor of AutoPolygon.
*/
~AutoPolygon();
/**
* trace all the points along the outline of the image,
* @warning must create AutoPolygon with filename to use this function
* @param rect a texture rect for specify an area of the image, use Rect::Zero for the size of the image, default to Rect::Zero
* @param threshold the value when alpha is greater than this value will be counted as opaque, default to 0.0
* @return a vector of vec2 of all the points found in clockwise order
* @code
* auto ap = AutoPolygon("grossini.png");
* std::vector<Vec2> points = ap.trace();//default to size of the image and threshold 0.0
* @endcode
*/
std::vector<Vec2> trace(const cocos2d::Rect& rect, const float& threshold = 0.0);
/**
* reduce the ammount of points so its faster for GPU to process and draw
* based on Ramer-Douglas-Puecker algorithm
* @param points a vector of Vec2 points as input
* @param rect a texture rect for specify an area of the image to avoid over reduction
* @param epsilon the perpendicular distance where points smaller than this value will be discarded
* @return a vector of Vec2 of the remaining points in clockwise order
* @code
* auto ap = AutoPolygon();
* std::vector<Vec2> reduced = ap.reduce(inputPoints, rect);//default epsilon is 2
* @endcode
*/
std::vector<Vec2> reduce(const std::vector<Vec2>& points, const Rect& rect, const float& epsilon = 2.0);
/**
* expand the points along their edge, useful after you reduce the points that cuts into the sprite
* using ClipperLib
* @param points a vector of Vec2 points as input
* @param rect a texture rect for specify an area of the image, the expanded points will be clamped in this rect, ultimately resulting in a quad if the expansion is too great
* @param epsilon the distance which the edges will expand
* @return a vector of Vec2 as the result of the expansion
* @code
* auto ap = AutoPolygon();
* std::vector<Vec2> expanded = ap.expand(inputPoints, rect, 2.0);
* @endcode
*/
std::vector<Vec2> expand(const std::vector<Vec2>& points, const Rect& rect, const float& epsilon);
/**
* Triangulate the input points into triangles for rendering
* using poly2tri
* @warning points must be closed loop, cannot have 2 points sharing the same position and cannot intersect itself
* @param points a vector of vec2 points as input
* @return a Triangles object with points and indices
* @code
* auto ap = AutoPolygon();
* TrianglesCommand::Triangles myPolygons = ap.triangulate(myPoints);
* @endcode
*/
TrianglesCommand::Triangles triangulate(const std::vector<Vec2>& points);
/**
* calculate the UV coordinates for each points based on a texture rect
* @warning This method requires the AutoPolygon object to know the texture file dimension
* @param rect a texture rect to specify where to map the UV
* @param verts a pointer to the verts array, served both as input and output verts
* @param count the count for the verts arrac
* @code
* auto ap = AutoPolygon("grossini.png");
* TrianglesCommand::Triangles myPolygons = ap.triangulate(myPoints);
* ap.calculateUV(rect, myPolygons.verts, 20);
* @endcode
*/
void calculateUV(const Rect& rect, V3F_C4B_T2F* verts, const ssize_t& count);
/**
* a helper function, packing trace, reduce, expand, triangulate and calculate uv in one function
* @param rect texture rect, use Rect::ZERO for the size of the texture, default is Rect::ZERO
* @param epsilon the value used to reduce and expand, default to 2.0
* @param threshold the value where bigger than the threshold will be counted as opaque, used in trace
* @return a PolygonInfo, to use with sprite
* @code
* auto ap = AutoPolygon("grossini.png");
* PolygonInfo myInfo = ap.generateTriangles();//use all default values
* auto sp1 = Sprite::create(myInfo);
* polygonInfo myInfo2 = ap.generateTriangles(Rect::ZERO, 5.0, 0.1);//ap can be reused to generate another set of PolygonInfo with different settings
* auto sp2 = Sprite::create(myInfo2);
* @endcode
*/
PolygonInfo generateTriangles(const Rect& rect = Rect::ZERO, const float& epsilon = 2.0, const float& threshold = 0.05);
/**
* a helper function, packing autoPolygon creation, trace, reduce, expand, triangulate and calculate uv in one function
* @warning if you want to repetitively generate polygons, consider create an AutoPolygon object, and use generateTriangles function, as it only reads the file once
* @param filename A path to image file, e.g., "scene1/monster.png".
* @param rect texture rect, use Rect::ZERO for the size of the texture, default is Rect::ZERO
* @param epsilon the value used to reduce and expand, default to 2.0
* @param threshold the value where bigger than the threshold will be counted as opaque, used in trace
* @return a PolygonInfo, to use with sprite
* @code
* auto sp = Sprite::create(AutoPolygon::generatePolygon("grossini.png"));
* @endcode
*/
static PolygonInfo generatePolygon(const std::string& filename, const Rect& rect = Rect::ZERO, const float epsilon = 2.0, const float threshold = 0.05);
protected:
Vec2 findFirstNoneTransparentPixel(const Rect& rect, const float& threshold);
std::vector<cocos2d::Vec2> marchSquare(const Rect& rect, const Vec2& first, const float& threshold);
unsigned int getSquareValue(const unsigned int& x, const unsigned int& y, const Rect& rect, const float& threshold);
unsigned char getAlphaByIndex(const unsigned int& i);
unsigned char getAlphaByPos(const Vec2& pos);
int getIndexFromPos(const unsigned int& x, const unsigned int& y){return y*_width+x;};
cocos2d::Vec2 getPosFromIndex(const unsigned int& i){return cocos2d::Vec2(i%_width, i/_width);};
std::vector<cocos2d::Vec2> rdp(std::vector<cocos2d::Vec2> v, const float& optimization);
float perpendicularDistance(const cocos2d::Vec2& i, const cocos2d::Vec2& start, const cocos2d::Vec2& end);
//real rect is the size that is in scale with the texture file
Rect getRealRect(const Rect& rect);
Image* _image;
unsigned char * _data;
std::string _filename;
unsigned int _width;
unsigned int _height;
float _scaleFactor;
unsigned int _threshold;
};
NS_CC_END
#endif // #ifndef COCOS_2D_CCAUTOPOLYGON_H__

View File

@ -343,7 +343,6 @@ unsigned char* FontFreeType::getGlyphBitmap(unsigned short theChar, long &outWid
}
}
xAdvance += 2 * _outlineSize;
outRect.size.width = blendWidth;
outRect.size.height = blendHeight;
outWidth = blendWidth;

View File

@ -955,24 +955,41 @@ void Label::onDraw(const Mat4& transform, bool transformUpdated)
}
}
if (_currentLabelType == LabelType::TTF)
{
glprogram->setUniformLocationWith4f(_uniformTextColor,
_textColorF.r,_textColorF.g,_textColorF.b,_textColorF.a);
if (_currLabelEffect == LabelEffect::OUTLINE || _currLabelEffect == LabelEffect::GLOW)
{
glprogram->setUniformLocationWith4f(_uniformEffectColor,
_effectColorF.r, _effectColorF.g, _effectColorF.b, _effectColorF.a);
}
}
glprogram->setUniformsForBuiltins(transform);
for(const auto &child: _children)
{
child->updateTransform();
}
if (_currentLabelType == LabelType::TTF)
{
switch (_currLabelEffect) {
case LabelEffect::OUTLINE:
//draw text with outline
glprogram->setUniformLocationWith4f(_uniformTextColor,
_textColorF.r,_textColorF.g,_textColorF.b,_textColorF.a);
glprogram->setUniformLocationWith4f(_uniformEffectColor,
_effectColorF.r, _effectColorF.g, _effectColorF.b, _effectColorF.a);
for (const auto& batchNode:_batchNodes)
{
batchNode->getTextureAtlas()->drawQuads();
}
//draw text without outline
glprogram->setUniformLocationWith4f(_uniformEffectColor,
_effectColorF.r, _effectColorF.g, _effectColorF.b, 0.f);
break;
case LabelEffect::GLOW:
glprogram->setUniformLocationWith4f(_uniformEffectColor,
_effectColorF.r, _effectColorF.g, _effectColorF.b, _effectColorF.a);
case LabelEffect::NORMAL:
glprogram->setUniformLocationWith4f(_uniformTextColor,
_textColorF.r,_textColorF.g,_textColorF.b,_textColorF.a);
break;
default:
break;
}
}
for (const auto& batchNode:_batchNodes)
{

View File

@ -401,7 +401,7 @@ void Node::updateRotation3D()
float x = _rotationQuat.x, y = _rotationQuat.y, z = _rotationQuat.z, w = _rotationQuat.w;
_rotationX = atan2f(2.f * (w * x + y * z), 1.f - 2.f * (x * x + y * y));
_rotationY = asinf(2.f * (w * y - z * x));
_rotationZ_X = atanf(2.f * (w * z + x * y) / (1.f - 2.f * (y * y + z * z)));
_rotationZ_X = atan2f(2.f * (w * z + x * y), 1.f - 2.f * (y * y + z * z));
_rotationX = CC_RADIANS_TO_DEGREES(_rotationX);
_rotationY = CC_RADIANS_TO_DEGREES(_rotationY);

View File

@ -86,6 +86,18 @@ Sprite* Sprite::create(const std::string& filename)
return nullptr;
}
Sprite* Sprite::create(const PolygonInfo& info)
{
Sprite *sprite = new (std::nothrow) Sprite();
if(sprite && sprite->initWithPolygon(info))
{
sprite->autorelease();
return sprite;
}
CC_SAFE_DELETE(sprite);
return nullptr;
}
Sprite* Sprite::create(const std::string& filename, const Rect& rect)
{
Sprite *sprite = new (std::nothrow) Sprite();
@ -207,6 +219,19 @@ bool Sprite::initWithSpriteFrame(SpriteFrame *spriteFrame)
return bRet;
}
bool Sprite::initWithPolygon(const cocos2d::PolygonInfo &info)
{
Texture2D *texture = Director::getInstance()->getTextureCache()->addImage(info.filename);
bool res = false;
if(initWithTexture(texture));
{
_polyInfo = info;
setContentSize(_polyInfo.rect.size/Director::getInstance()->getContentScaleFactor());
res = true;
}
return res;
}
// designated initializer
bool Sprite::initWithTexture(Texture2D *texture, const Rect& rect, bool rotated)
{
@ -246,6 +271,7 @@ bool Sprite::initWithTexture(Texture2D *texture, const Rect& rect, bool rotated)
setTexture(texture);
setTextureRect(rect, rotated, rect.size);
_polyInfo.setQuad(&_quad);
// by default use "Self Render".
// if the sprite is added to a batchnode, then it will automatically switch to "batchnode Render"
setBatchNode(nullptr);
@ -268,8 +294,7 @@ Sprite::Sprite(void)
, _insideBounds(true)
{
#if CC_SPRITE_DEBUG_DRAW
_debugDrawNode = DrawNode::create();
addChild(_debugDrawNode);
debugDraw(true)
#endif //CC_SPRITE_DEBUG_DRAW
}
@ -407,6 +432,47 @@ void Sprite::setTextureRect(const Rect& rect, bool rotated, const Size& untrimme
}
}
void Sprite::debugDraw(bool on)
{
DrawNode* draw = getChildByName<DrawNode*>("debugDraw");
if(on)
{
if(!draw)
{
draw = DrawNode::create();
draw->setName("debugDraw");
addChild(draw);
}
draw->setVisible(true);
draw->clear();
//draw lines
auto last = _polyInfo.triangles.indexCount/3;
auto _indices = _polyInfo.triangles.indices;
auto _verts = _polyInfo.triangles.verts;
for(unsigned int i = 0; i < last; i++)
{
//draw 3 lines
Vec3 from =_verts[_indices[i*3]].vertices;
Vec3 to = _verts[_indices[i*3+1]].vertices;
draw->drawLine(Vec2(from.x, from.y), Vec2(to.x,to.y), Color4F::GREEN);
from =_verts[_indices[i*3+1]].vertices;
to = _verts[_indices[i*3+2]].vertices;
draw->drawLine(Vec2(from.x, from.y), Vec2(to.x,to.y), Color4F::GREEN);
from =_verts[_indices[i*3+2]].vertices;
to = _verts[_indices[i*3]].vertices;
draw->drawLine(Vec2(from.x, from.y), Vec2(to.x,to.y), Color4F::GREEN);
}
}
else
{
if(draw)
draw->setVisible(false);
}
}
// override this method to generate "double scale" sprites
void Sprite::setVertexRect(const Rect& rect)
{
@ -598,33 +664,11 @@ void Sprite::draw(Renderer *renderer, const Mat4 &transform, uint32_t flags)
if(_insideBounds)
#endif
{
_trianglesCommand.init(_globalZOrder, _texture->getName(), getGLProgramState(), _blendFunc, getRenderedTriangles(), transform, flags);
_trianglesCommand.init(_globalZOrder, _texture->getName(), getGLProgramState(), _blendFunc, _polyInfo.triangles, transform, flags);
renderer->addCommand(&_trianglesCommand);
#if CC_SPRITE_DEBUG_DRAW
_debugDrawNode->clear();
Vec2 vertices[4] = {
Vec2( _quad.bl.vertices.x, _quad.bl.vertices.y ),
Vec2( _quad.br.vertices.x, _quad.br.vertices.y ),
Vec2( _quad.tr.vertices.x, _quad.tr.vertices.y ),
Vec2( _quad.tl.vertices.x, _quad.tl.vertices.y ),
};
_debugDrawNode->drawPoly(vertices, 4, true, Color4F(1.0, 1.0, 1.0, 1.0));
#endif //CC_SPRITE_DEBUG_DRAW
}
}
TrianglesCommand::Triangles Sprite::getRenderedTriangles() const
{
static unsigned short indices[6] = {0, 1, 2, 3, 2, 1};
TrianglesCommand::Triangles result;
result.indices = indices;
result.verts = (V3F_C4B_T2F*)&_quad;
result.vertCount = 4;
result.indexCount = 6;
return result;
}
// MARK: visit, draw, transform
void Sprite::addChild(Node *child, int zOrder, int tag)
@ -1054,7 +1098,7 @@ void Sprite::updateBlendFunc(void)
{
CCASSERT(! _batchNode, "CCSprite: updateBlendFunc doesn't work when the sprite is rendered using a SpriteBatchNode");
// it is possible to have an untextured sprite
// it is possible to have an untextured spritec
if (! _texture || ! _texture->hasPremultipliedAlpha())
{
_blendFunc = BlendFunc::ALPHA_NON_PREMULTIPLIED;
@ -1077,4 +1121,14 @@ std::string Sprite::getDescription() const
return StringUtils::format("<Sprite | Tag = %d, TextureID = %d>", _tag, texture_id );
}
PolygonInfo Sprite::getPolygonInfo() const
{
return _polyInfo;
}
void Sprite::setPolygonInfo(const PolygonInfo& info)
{
_polyInfo = info;
}
NS_CC_END

View File

@ -35,6 +35,7 @@ THE SOFTWARE.
#include "renderer/CCTextureAtlas.h"
#include "renderer/CCTrianglesCommand.h"
#include "renderer/CCCustomCommand.h"
#include "2d/CCAutoPolygon.h"
NS_CC_BEGIN
@ -98,6 +99,17 @@ public:
* @return An autoreleased sprite object.
*/
static Sprite* create(const std::string& filename);
/**
* Creates a polygon sprite with a polygon info.
*
* After creation, the rect of sprite will be the size of the image,
* and the offset will be (0,0).
*
* @param polygonInfo A path to image file, e.g., "scene1/monster.png".
* @return An autoreleased sprite object.
*/
static Sprite* create(const PolygonInfo& info);
/**
* Creates a sprite with an image filename and a rect.
@ -459,6 +471,17 @@ CC_CONSTRUCTOR_ACCESS:
* @return True if the sprite is initialized properly, false otherwise.
*/
virtual bool initWithTexture(Texture2D *texture);
/**
* Initializes a sprite with a PolygonInfo.
*
* After initialization, the rect used will be the size of the texture, and the offset will be (0,0).
*
* @param PolygonInfo a Polygon info contains the structure of the polygon.
* @return True if the sprite is initialized properly, false otherwise.
*/
virtual bool initWithPolygon(const PolygonInfo& info);
/**
* Initializes a sprite with a texture and a rect.
@ -531,6 +554,22 @@ CC_CONSTRUCTOR_ACCESS:
*/
virtual bool initWithFile(const std::string& filename, const Rect& rect);
void debugDraw(bool on);
/**
* returns a copy of the polygon information associated with this sprite
* because this is a copy process it is slower than getting the reference, so use wisely
*
* @return a copy of PolygonInfo
*/
PolygonInfo getPolygonInfo() const;
/**
* set the sprite to use this new PolygonInfo
*
* @param PolygonInfo the polygon information object
*/
void setPolygonInfo(const PolygonInfo& info);
protected:
void updateColor() override;
@ -538,8 +577,9 @@ protected:
virtual void updateBlendFunc();
virtual void setReorderChildDirtyRecursively();
virtual void setDirtyRecursively(bool value);
TrianglesCommand::Triangles getRenderedTriangles() const;
//
// Data used when the sprite is rendered using a SpriteSheet
//
@ -559,9 +599,8 @@ protected:
Texture2D* _texture; /// Texture2D object that is used to render the sprite
SpriteFrame* _spriteFrame;
TrianglesCommand _trianglesCommand; ///
#if CC_SPRITE_DEBUG_DRAW
DrawNode *_debugDrawNode;
#endif //CC_SPRITE_DEBUG_DRAW
//
// Shared data
//
@ -576,6 +615,7 @@ protected:
// vertex coords, texture coords and color info
V3F_C4B_T2F_Quad _quad;
PolygonInfo _polyInfo;
// opacity and RGB protocol
bool _opacityModifyRGB;

View File

@ -66,9 +66,8 @@ set(COCOS_2D_SRC
2d/CCSprite.cpp
2d/CCSpriteFrameCache.cpp
2d/CCSpriteFrame.cpp
2d/MarchingSquare.cpp
2d/SpritePolygon.cpp
2d/SpritePolygonCache.cpp
2d/CCAutoPolygon.cpp
../../external/clipper/clipper.cpp
2d/CCTextFieldTTF.cpp
2d/CCTileMapAtlas.cpp
2d/CCTMXLayer.cpp

View File

@ -1,356 +0,0 @@
/****************************************************************************
Copyright (c) 2008-2010 Ricardo Quesada
Copyright (c) 2010-2012 cocos2d-x.org
Copyright (c) 2011 Zynga Inc.
Copyright (c) 2013-2014 Chukong Technologies Inc.
http://www.cocos2d-x.org
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
****************************************************************************/
#include "MarchingSquare.h"
#include "cocos2d.h"
#include <algorithm>
USING_NS_CC;
MarchingSquare::MarchingSquare(const std::string &filename, const unsigned int threshold)
{
_filename = filename;
_threshold = threshold;
Image *image = new Image();
image->initWithImageFile(filename);
CCASSERT(image->getRenderFormat()==Texture2D::PixelFormat::RGBA8888, "unsupported format, currently only supports rgba8888");
data = image->getData();
width = image->getWidth();
height = image->getHeight();
scaleFactor = Director::getInstance()->getContentScaleFactor();
}
void MarchingSquare::trace()
{
unsigned int first = findFirstNoneTransparentPixel();
start = Vec2(first%width, first/width);
marchSquare(start.x, start.y);
}
unsigned int MarchingSquare::findFirstNoneTransparentPixel()
{
for(unsigned int i = 0; i < width*height; i++)
{
if(getAlphaAt(i) > _threshold)
{
// CCLOG("first non transparent is at x:%d, y%d", i%width, i/width);
return i;
}
}
CCASSERT(false, "image is all transparent!");
}
unsigned char MarchingSquare::getAlphaAt(const unsigned int i)
{
return *(data+i*4+3);
}
unsigned char MarchingSquare::getAlphaAt(const int x, const int y)
{
if(x < 0 || y < 0 || x > width-1 || y > height-1)
return 0;
return *(data+(y*width+x)*4+3);
}
unsigned int MarchingSquare::getSquareValue(int x, int y)
{
/*
checking the 2x2 pixel grid, assigning these values to each pixel, if not transparent
+---+---+
| 1 | 2 |
+---+---+
| 4 | 8 | <- current pixel (curx,cury)
+---+---+
*/
unsigned int sv = 0;
if(getAlphaAt(x-1, y-1) > _threshold)
sv += 1;
if(getAlphaAt(x,y-1) > _threshold)
sv += 2;
if(getAlphaAt(x-1, y) > _threshold)
sv += 4;
if(getAlphaAt(x, y) > _threshold)
sv += 8;
return sv;
}
void MarchingSquare::marchSquare(int startx, int starty)
{
int stepx = 0;
int stepy = 0;
int prevx = 0;
int prevy = 0;
int curx = startx;
int cury = starty;
unsigned int count = 0;
unsigned int totalPixel = width*height;
bool problem = false;
std::vector<int> case9s;
std::vector<int> case6s;
int i;
std::vector<int>::iterator it;
do{
int sv = getSquareValue(curx, cury);
switch(sv){
case 1:
case 5:
case 13:
/* going UP with these cases:
1 5 13
+---+---+ +---+---+ +---+---+
| 1 | | | 1 | | | 1 | |
+---+---+ +---+---+ +---+---+
| | | | 4 | | | 4 | 8 |
+---+---+ +---+---+ +---+---+
*/
stepx = 0;
stepy = -1;
break;
case 8:
case 10:
case 11:
/* going DOWN with these cases:
8 10 11
+---+---+ +---+---+ +---+---+
| | | | | 2 | | 1 | 2 |
+---+---+ +---+---+ +---+---+
| | 8 | | | 8 | | | 8 |
+---+---+ +---+---+ +---+---+
*/
stepx = 0;
stepy = 1;
break;
case 4:
case 12:
case 14:
/* going LEFT with these cases:
4 12 14
+---+---+ +---+---+ +---+---+
| | | | | | | | 2 |
+---+---+ +---+---+ +---+---+
| 4 | | | 4 | 8 | | 4 | 8 |
+---+---+ +---+---+ +---+---+
*/
stepx = -1;
stepy = 0;
break;
case 2 :
case 3 :
case 7 :
/* going RIGHT with these cases:
2 3 7
+---+---+ +---+---+ +---+---+
| | 2 | | 1 | 2 | | 1 | 2 |
+---+---+ +---+---+ +---+---+
| | | | | | | 4 | |
+---+---+ +---+---+ +---+---+
*/
stepx=1;
stepy=0;
break;
case 9 :
/*
+---+---+
| 1 | |
+---+---+
| | 8 |
+---+---+
this should normaly go UP, but if we already been here, we go down
*/
//find index from xy;
i = getIndexFromPos(curx, cury);
it = find (case9s.begin(), case9s.end(), i);
if (it != case9s.end())
{
//found, so we go down, and delete from case9s;
stepx = 0;
stepy = 1;
case9s.erase(it);
problem = true;
}
else
{
//not found, we go up, and add to case9s;
stepx = 0;
stepy = -1;
case9s.push_back(i);
}
break;
case 6 :
/*
6
+---+---+
| | 2 |
+---+---+
| 4 | |
+---+---+
this normally go RIGHT, but if its coming from UP, it should go LEFT
*/
i = getIndexFromPos(curx, cury);
it = find (case6s.begin(), case6s.end(), i);
if (it != case6s.end())
{
//found, so we go down, and delete from case9s;
stepx = -1;
stepy = 0;
case6s.erase(it);
problem = true;
}
else{
//not found, we go up, and add to case9s;
stepx = 1;
stepy = 0;
case6s.push_back(i);
}
break;
case 0:
CCLOG("case 0 at x:%d, y:%d, coming from %d, %d", curx, cury, prevx, prevy);
CCASSERT(false, "this shoudln't happen");
break;
case 15:
CCLOG("case 15 at x:%d, y:%d, coming from %d, %d", curx, cury, prevx, prevy);
CCASSERT(false, "this shoudln't happen");
break;
}
//little optimization
// if previous direction is same as current direction,
// then we should modify the last vec to current
curx += stepx;
cury += stepy;
if(stepx == prevx && stepy == prevy)
{
points.back().x = (float)(curx) / scaleFactor;
points.back().y = (float)(height-cury) / scaleFactor;
}
else if(problem)
{
//TODO: we triangulation cannot work collineer points, so we need to modify same point a little
//TODO: maybe we can detect if we go into a hole and coming back the hole, we should extract those points and remove them
points.back().x -= 0.00001f;
points.back().y -= 0.00001f;
points.push_back(Vec2((float)curx, (float)height-cury)/ scaleFactor);
}
else{
points.push_back(Vec2((float)curx, (float)height-cury)/ scaleFactor);
}
count++;
prevx = stepx;
prevy = stepy;
problem = false;
CCASSERT(count <= totalPixel, "oh no, marching square cannot find starting position");
} while(curx != startx || cury != starty);
}
void MarchingSquare::printPoints()
{
for(auto p : points)
{
CCLOG("%.1f %.1f", p.x, height-p.y);
}
}
float MarchingSquare::perpendicularDistance(cocos2d::Vec2 ii, cocos2d::Vec2 ss, cocos2d::Vec2 ee)
{
float res;
float slope;
float intercept;
if(ss.x == ee.x)
{
res = fabsf(ii.x- ee.x);
}
else if (ss.y == ee.y)
{
res = fabsf(ii.y - ee.y);
}
else{
slope = (ee.y - ss.y) / (ee.x - ss.x);
intercept = ss.y - (slope*ss.x);
res = fabsf(slope * ii.x - ii.y + intercept) / sqrtf(powf(slope, 2)+1);
}
return res;
}
std::vector<cocos2d::Vec2> MarchingSquare::rdp(std::vector<cocos2d::Vec2> v)
{
if(v.size() < 3)
return v;
int index = -1;
float dist = 0;
//not looping first and last point
for(int i = 1; i < v.size()-1; i++)
{
float cdist = perpendicularDistance(v[i], v.front(), v.back());
if(cdist > dist)
{
dist = cdist;
index = i;
}
}
if (dist>epsilon)
{
std::vector<Vec2>::const_iterator begin = v.begin();
std::vector<Vec2>::const_iterator end = v.end();
std::vector<Vec2> l1(begin, begin+index+1);
std::vector<Vec2> l2(begin+index, end);
std::vector<Vec2> r1 = rdp(l1);
std::vector<Vec2> r2 = rdp(l2);
r1.insert(r1.end(), r2.begin()+1, r2.end());
return r1;
}
else {
std::vector<Vec2> ret;
ret.push_back(v.front());
ret.push_back(v.back());
return ret;
}
}
void MarchingSquare::optimize(float level)
{
if(level <= 0 || points.size()<4)
return;
epsilon = level;
points = rdp(points);
auto last = points.back();
if(last.y > points.front().y)
points.front().y = last.y;
points.pop_back();
//delete the last point, because its almost the same as the starting point
// CCLOG("%.1f, %.1f, %.1f, %.1f", points[0].x, points[0].y, points.back().x, points.back().y);
}

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@ -1,78 +0,0 @@
/****************************************************************************
Copyright (c) 2008-2010 Ricardo Quesada
Copyright (c) 2010-2012 cocos2d-x.org
Copyright (c) 2011 Zynga Inc.
Copyright (c) 2013-2014 Chukong Technologies Inc.
http://www.cocos2d-x.org
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
****************************************************************************/
#ifndef COCOS_2D_MARCHINGSQUARE_H__
#define COCOS_2D_MARCHINGSQUARE_H__
#include <string>
#include <vector>
#include "base/CCConsole.h"
#include "platform/CCPlatformMacros.h"
#include "math/Vec2.h"
NS_CC_BEGIN
class CC_DLL MarchingSquare
{
public:
MarchingSquare(const std::string &filename, const unsigned int threshold = 0);
//TODO: should return list of vec2s
void trace();
void setThreshold(unsigned int threshold){_threshold = threshold;};
unsigned int getThreshold(){return _threshold;};
ssize_t getVecCount(){return points.size();};
std::vector<cocos2d::Vec2> getPoints(){return points;};
void printPoints();
//using RamerDouglasPeucker algorithm
void optimize(float level = 0);
protected:
unsigned int findFirstNoneTransparentPixel();
void marchSquare(int startx, int starty);
unsigned int getSquareValue(int x, int y);
unsigned char * data;
std::string _filename;
unsigned int width;
unsigned int height;
unsigned int _threshold;
unsigned char getAlphaAt(const unsigned int i);
unsigned char getAlphaAt(const int x, const int y);
cocos2d::Vec2 start;
std::vector<cocos2d::Vec2> points;
int getIndexFromPos(int x, int y){return y*width+x;};
cocos2d::Vec2 getPosFromIndex(int i){return cocos2d::Vec2(i%width, i/width);};
float epsilon;
std::vector<cocos2d::Vec2> rdp(std::vector<cocos2d::Vec2> v);
float perpendicularDistance(cocos2d::Vec2 i, cocos2d::Vec2 start, cocos2d::Vec2 end);
float scaleFactor;
};
NS_CC_END
#endif // #ifndef COCOS_2D_MARCHINGSQUARE_H__

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@ -1,506 +0,0 @@
/****************************************************************************
Copyright (c) 2008-2010 Ricardo Quesada
Copyright (c) 2010-2012 cocos2d-x.org
Copyright (c) 2011 Zynga Inc.
Copyright (c) 2013-2014 Chukong Technologies Inc.
http://www.cocos2d-x.org
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
****************************************************************************/
#include "SpritePolygon.h"
#include "3d/CCMesh.h"
#include "3d/CCMeshVertexIndexData.h"
#include "MarchingSquare.h"
#include "base/CCDirector.h"
#include "renderer/CCRenderer.h"
#include "renderer/CCTextureCache.h"
#include "renderer/CCGLProgramState.h"
#include "renderer/CCGLProgramCache.h"
#include <vector>
#include "poly2tri/poly2tri.h"
#include "SpritePolygonCache.h"
#include "platform/CCFileUtils.h"
using namespace std;
USING_NS_CC;
using namespace cocos2d::experimental;
SpritePolygon *SpritePolygon::create(const std::string& file, std::vector<cocos2d::V3F_C4B_T2F>& verts, std::vector<unsigned short>& indices)
{
SpritePolygon *ret = new (std::nothrow) SpritePolygon();
if (ret && ret->initWithVerts(file, verts, indices))
{
ret->autorelease();
return ret;
}
else
{
CC_SAFE_DELETE(ret);
return nullptr;
}
}
SpritePolygon *SpritePolygon::create(const std::string& file, std::vector<cocos2d::Vec2>& verts,std::vector<unsigned short>& indices, const cocos2d::Rect& rect)
{
SpritePolygon *ret = new (std::nothrow) SpritePolygon();
if (ret && ret->initWithRect(file, verts, indices, rect))
{
ret->autorelease();
return ret;
}
else
{
CC_SAFE_DELETE(ret);
return nullptr;
}
}
SpritePolygon *SpritePolygon::create(const std::string& file, std::vector<cocos2d::Vec2>& verts, const cocos2d::Rect& rect)
{
SpritePolygon *ret = new (std::nothrow) SpritePolygon();
if (ret && ret->initWithPoly2tri(file, verts, rect))
{
ret->autorelease();
return ret;
}
else
{
CC_SAFE_DELETE(ret);
return nullptr;
}
}
SpritePolygon *SpritePolygon::create(const std::string &file, const cocos2d::Rect &rect, float optimization)
{
SpritePolygon *ret = new (std::nothrow) SpritePolygon();
if (ret)
{
auto info = SpritePolygonCache::getInstance()->getSpritePolygonCache(file, rect);
if(info)
{
// CCLOG("created from cache");
ret->initWithCache(file, info);
}
else{
// CCLOG("created with marching square");
ret->initWithMarching(file, rect, optimization);
}
ret->autorelease();
return ret;
}
else
{
CC_SAFE_DELETE(ret);
return nullptr;
}
}
void SpritePolygon::calculateUVandContentSize()
{
/*
whole texture UV coordination
0,0 1,0
+---------------------+
| |0.1
| |0.2
| +--------+ |0.3
| |texRect | |0.4
| | | |0.5
| | | |0.6
| +--------+ |0.7
| |0.8
| |0.9
+---------------------+
0,1 1,1
because when we scanned the image upside down, our uv is now upside down too
*/
float scaleFactor = Director::getInstance()->getContentScaleFactor();
float texWidth = _texture->getPixelsWide()/scaleFactor;
float texHeight = _texture->getPixelsHigh()/scaleFactor;
// the texture rect in pixels, for example, an image is 32x32 pixels
Rect* textRect = &_polygonInfo->_rect;
bool needDelete = false;
if(textRect->equals(Rect::ZERO))
{
//zero sized rect specified, so it means the whole image, for our calculation, we need actual image rect
textRect = new Rect(0,0, texWidth, texHeight);
needDelete = true;
}
setContentSize(textRect->size);
auto end = &_polygonInfo->_triangles.verts[_polygonInfo->_triangles.vertCount];
for(auto i = _polygonInfo->_triangles.verts; i != end; i++)
{
// for every point, offset with the centerpoint
float u = i->vertices.x / texWidth;
float v = (texHeight - i->vertices.y) / texHeight;
i->texCoords.u = u;
i->texCoords.v = v;
}
if(needDelete)
delete textRect;
}
TrianglesCommand::Triangles SpritePolygon::triangulate(std::vector<cocos2d::Vec2> & verts)
{
std::vector<p2t::Point*> points;
for(std::vector<Vec2>::const_iterator it = verts.begin(); it<verts.end(); it++)
{
p2t::Point * p = new p2t::Point(it->x, it->y);
points.push_back(p);
}
auto cdt = new p2t::CDT(points);
cdt->Triangulate();
std::vector<p2t::Triangle*> tris = cdt->GetTriangles();
vector<V3F_C4B_T2F> *_verts = new vector<V3F_C4B_T2F>();
vector<unsigned short> *_indices = new vector<unsigned short>;
unsigned short idx = 0;
for(std::vector<p2t::Triangle*>::const_iterator ite = tris.begin(); ite < tris.end(); ite++)
{
for(int i = 0; i < 3; i++)
{
auto p = (*ite)->GetPoint(i);
auto v3 = Vec3(p->x, p->y, 0);
bool found = false;
int j;
for(j = 0; j < _verts->size(); j++)
{
if((*_verts)[j].vertices == v3)
{
found = true;
break;
}
}
if(found)
{
//if we found the same vertice, don't add to verts, but use the same vert with indices
_indices->push_back(j);
}
else
{
//vert does not exist yet, so we need to create a new one,
auto c4b = Color4B::WHITE;
auto t2f = Tex2F(0,0); // don't worry about tex coords now, we calculate that later
V3F_C4B_T2F vert = {v3,c4b,t2f};
_verts->push_back(vert);
_indices->push_back(idx);
idx++;
}
}
}
for(auto j : points)
{
delete j;
}
delete cdt;
TrianglesCommand::Triangles triangles = {&(*_verts)[0], &(*_indices)[0], (ssize_t)_verts->size(), (ssize_t)_indices->size()};
return triangles;
}
bool SpritePolygon::initWithCache(const std::string &file, SpritePolygonInfo *info)
{
CCASSERT(file.size()>0, "Invalid filename for sprite");
Texture2D *texture = Director::getInstance()->getTextureCache()->addImage(file);
CCASSERT(texture, "texture was not loaded properly");
_polygonInfo = info;
initWithTexture(texture);
if(_polygonInfo->_rect.equals(Rect::ZERO))
{
setContentSize(Size(texture->getPixelsWide(), texture->getPixelsHigh())/Director::getInstance()->getContentScaleFactor());
}
else
{
setContentSize(_polygonInfo->_rect.size);
}
setAnchorPoint(Vec2(0.5,0.5));
return true;
}
bool SpritePolygon::initWithMarching(const std::string &file, const cocos2d::Rect &rect, float optimization)
{
CCASSERT(file.size()>0, "Invalid filename for sprite");
Texture2D *texture = Director::getInstance()->getTextureCache()->addImage(file);
CCASSERT(texture, "texture was not loaded properly");
initWithTexture(texture);
optimization = (optimization < 0)? (float)texture->getPixelsHigh()*(float)texture->getPixelsWide()*0.00015/Director::getInstance()->getContentScaleFactor() : optimization/Director::getInstance()->getContentScaleFactor();
//Marching Square
auto marcher = new MarchingSquare(file);
marcher->trace();
marcher->optimize(optimization);
// marcher->test();
auto p = marcher->getPoints();
auto triangles = triangulate(p);
delete marcher;
//save result to cache
_polygonInfo = SpritePolygonCache::getInstance()->addSpritePolygonCache(file, rect, triangles);
setAnchorPoint(Vec2(0.5,0.5));
calculateUVandContentSize();
// SpritePolygonCache::printInfo(*_polygonInfo);
#if CC_SPRITE_DEBUG_DRAW
debugDraw();
#endif
return true;
}
bool SpritePolygon::initWithPoly2tri(const std::string &filename, std::vector<cocos2d::Vec2> & verts, const cocos2d::Rect &Rect)
{
CCASSERT(filename.size()>0, "Invalid filename for sprite");
Texture2D *texture = Director::getInstance()->getTextureCache()->addImage(filename);
CCASSERT(texture, "texture was not loaded properly");
initWithTexture(texture);
_polygonInfo = SpritePolygonCache::getInstance()->addSpritePolygonCache(filename, Rect, triangulate(verts));
setAnchorPoint(Vec2(0.5,0.5));
calculateUVandContentSize();
#if CC_SPRITE_DEBUG_DRAW
debugDraw();
#endif
return true;
}
Rect SpritePolygon::getTextRectFromTriangles(std::vector<cocos2d::V3F_C4B_T2F>& _verts)
{
// CCASSERT(_polygonInfo, "cannot get texture rect because triangles were not defined");
auto text = getTexture();
int width = text->getPixelsWide();
int height = text->getPixelsHigh();
auto firstV = _verts[0];
auto left = firstV.texCoords.u;
auto right = firstV.texCoords.u;
auto top = firstV.texCoords.v;
auto bot = firstV.texCoords.v;
for(std::vector<V3F_C4B_T2F>::const_iterator v = _verts.begin(); v < _verts.end(); v++)
{
if(v->texCoords.u < left)
{
left = v->texCoords.u;
}
else if (v->texCoords.u > right)
{
right = v->texCoords.u;
}
if(v->texCoords.v < bot)
{
bot = v->texCoords.v;
}
else if (v->texCoords.v > top)
{
top = v->texCoords.v;
}
}
return Rect(left*width, bot*height, right*width, top*height);
}
bool SpritePolygon::initWithVerts(const std::string& filename,std::vector<cocos2d::V3F_C4B_T2F>& verts, std::vector<unsigned short>& indices)
{
CCASSERT(filename.size()>0, "Invalid filename for sprite");
Texture2D *texture = Director::getInstance()->getTextureCache()->addImage(filename);
CCASSERT(texture, "texture was not loaded properly");
initWithTexture(texture);
auto _textureRect = getTextRectFromTriangles(verts);
setContentSize(_textureRect.size/Director::getInstance()->getContentScaleFactor());
setAnchorPoint(Vec2(0.5,0.5));
_transformDirty = true;
TrianglesCommand::Triangles triangles = {&verts[0], &indices[0], (ssize_t)verts.size(), (ssize_t)indices.size()};
_polygonInfo = SpritePolygonCache::getInstance()->addSpritePolygonCache(filename, _textureRect, triangles);
#if CC_SPRITE_DEBUG_DRAW
debugDraw();
#endif
return true;
}
bool SpritePolygon::initWithRect(const std::string& filename, std::vector<cocos2d::Vec2>& verts, std::vector<unsigned short>& indices, const cocos2d::Rect& rect)
{
CCASSERT(filename.size()>0, "Invalid filename for sprite");
Texture2D *texture = Director::getInstance()->getTextureCache()->addImage(filename);
CCASSERT(texture, "texture was not loaded properly");
initWithTexture(texture);
//build v3f_c4b_t2f verts from vec2 vector
vector<V3F_C4B_T2F> _verts;
for(std::vector<Vec2>::const_iterator it = verts.begin(); it<verts.end(); it++)
{
auto v3 = Vec3(it->x, it->y, 0);
auto c4b = Color4B::WHITE;
auto t2f = Tex2F(0,0);
V3F_C4B_T2F vert = {v3,c4b,t2f};
_verts.push_back(vert);
}
TrianglesCommand::Triangles triangles = {&_verts[0], &indices[0], (ssize_t)_verts.size(), (ssize_t)indices.size()};
_polygonInfo = SpritePolygonCache::getInstance()->addSpritePolygonCache(filename, rect, triangles);
calculateUVandContentSize();
setAnchorPoint(Vec2(0.5,0.5));
#if CC_SPRITE_DEBUG_DRAW
debugDraw();
#endif
return true;
}
bool SpritePolygon::initWithTexture(Texture2D *texture)
{
Node::init();
//init the triangles command
setGLProgramState(GLProgramState::getOrCreateWithGLProgramName(GLProgram::SHADER_NAME_POSITION_TEXTURE_COLOR_NO_MVP));
_blendFunc = BlendFunc::ALPHA_PREMULTIPLIED;
setTexture(texture);
return true;
}
void SpritePolygon::setTexture(const std::string &filename)
{
Texture2D *texture = Director::getInstance()->getTextureCache()->addImage(filename);
setTexture(texture);
}
static unsigned char cc_2x2_white_image[] = {
// RGBA8888
0xFF, 0xFF, 0xFF, 0xFF,
0xFF, 0xFF, 0xFF, 0xFF,
0xFF, 0xFF, 0xFF, 0xFF,
0xFF, 0xFF, 0xFF, 0xFF
};
#define CC_2x2_WHITE_IMAGE_KEY "/cc_2x2_white_image"
void SpritePolygon::setTexture(Texture2D *texture)
{
// accept texture==nil as argument
CCASSERT( !texture || dynamic_cast<Texture2D*>(texture), "setTexture expects a Texture2D. Invalid argument");
if (texture == nullptr)
{
// Gets the texture by key firstly.
texture = Director::getInstance()->getTextureCache()->getTextureForKey(CC_2x2_WHITE_IMAGE_KEY);
// If texture wasn't in cache, create it from RAW data.
if (texture == nullptr)
{
Image* image = new (std::nothrow) Image();
bool isOK = image->initWithRawData(cc_2x2_white_image, sizeof(cc_2x2_white_image), 2, 2, 8);
CC_UNUSED_PARAM(isOK);
CCASSERT(isOK, "The 2x2 empty texture was created unsuccessfully.");
texture = Director::getInstance()->getTextureCache()->addImage(image, CC_2x2_WHITE_IMAGE_KEY);
CC_SAFE_RELEASE(image);
}
}
if (_texture != texture)
{
CC_SAFE_RETAIN(texture);
CC_SAFE_RELEASE(_texture);
_texture = texture;
}
}
const float SpritePolygon::getArea(){
float area = 0;
V3F_C4B_T2F *verts = _polygonInfo->_triangles.verts;
unsigned short *indices = _polygonInfo->_triangles.indices;
for(int i = 0; i < _polygonInfo->_triangles.indexCount; i=i+3)
{
auto A = verts[indices[i]].vertices;
auto B = verts[indices[i+1]].vertices;
auto C = verts[indices[i+2]].vertices;
area += (A.x*(B.y-C.y) + B.x*(C.y-A.y) + C.x*(A.y - B.y))/2;
}
return area;
}
void SpritePolygon::draw(Renderer *renderer, const Mat4 &transform, uint32_t flags)
{
_tcmd.init(0, _texture->getName(), getGLProgramState(), _blendFunc, _polygonInfo->_triangles, transform, flags);
renderer->addCommand(&_tcmd);
}
void SpritePolygon::debugDraw()
{
if(!_debugDrawNode)
{
_debugDrawNode = DrawNode::create();
addChild(_debugDrawNode);
}
else{
_debugDrawNode->clear();
}
//draw all points
auto positions = new (std::nothrow) Vec2[_polygonInfo->_triangles.vertCount];
Vec2 *pos = &positions[0];
auto verts = _polygonInfo->_triangles.verts;
auto end = &verts[_polygonInfo->_triangles.vertCount];
for(V3F_C4B_T2F *v = verts; v != end; pos++, v++)
{
pos->x = v->vertices.x;
pos->y = v->vertices.y;
}
_debugDrawNode->drawPoints(positions, (unsigned int)_polygonInfo->_triangles.vertCount, 8, Color4F(0.0f, 1.0f, 1.0f, 1.0f));
//draw lines
auto last = _polygonInfo->_triangles.indexCount/3;
auto _indices = _polygonInfo->_triangles.indices;
auto _verts = _polygonInfo->_triangles.verts;
for(unsigned int i = 0; i < last; i++)
{
//draw 3 lines
Vec3 from =_verts[_indices[i*3]].vertices;
Vec3 to = _verts[_indices[i*3+1]].vertices;
_debugDrawNode->drawLine(Vec2(from.x, from.y), Vec2(to.x,to.y), Color4F::GREEN);
from =_verts[_indices[i*3+1]].vertices;
to = _verts[_indices[i*3+2]].vertices;
_debugDrawNode->drawLine(Vec2(from.x, from.y), Vec2(to.x,to.y), Color4F::GREEN);
from =_verts[_indices[i*3+2]].vertices;
to = _verts[_indices[i*3]].vertices;
_debugDrawNode->drawLine(Vec2(from.x, from.y), Vec2(to.x,to.y), Color4F::GREEN);
}
CC_SAFE_DELETE_ARRAY(positions);
}
void SpritePolygon::showDebug(const bool val)
{
if(val)
{
if(!_debugDrawNode)
{
debugDraw();
}
else{
_debugDrawNode->setVisible(val);
}
}
else{
if(_debugDrawNode)
{
_debugDrawNode->setVisible(val);
}
}
}

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@ -1,108 +0,0 @@
/****************************************************************************
Copyright (c) 2008-2010 Ricardo Quesada
Copyright (c) 2010-2012 cocos2d-x.org
Copyright (c) 2011 Zynga Inc.
Copyright (c) 2013-2014 Chukong Technologies Inc.
http://www.cocos2d-x.org
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
****************************************************************************/
#ifndef COCOS_2D_SpritePolygon_H__
#define COCOS_2D_SpritePolygon_H__
#include <vector>
#include "platform/CCPlatformMacros.h"
#include "2d/CCNode.h"
#include "renderer/CCTrianglesCommand.h"
#include "CCDrawNode.h"
#include "SpritePolygonCache.h"
NS_CC_BEGIN
namespace experimental{
class CC_DLL SpritePolygon : public cocos2d::Node
{
public:
//create with manually created vertices, color and uv and
static SpritePolygon *create(const std::string&, std::vector<cocos2d::V3F_C4B_T2F>&, std::vector<unsigned short>&);
bool initWithVerts(const std::string&, std::vector<cocos2d::V3F_C4B_T2F>&, std::vector<unsigned short>&);
//create from list of vertices, with texture rect, and triangle indices, UV is calculated from the texture rect
static SpritePolygon *create(const std::string&, std::vector<cocos2d::Vec2>&, std::vector<unsigned short>&, const cocos2d::Rect&rect = cocos2d::Rect::ZERO);
bool initWithRect(const std::string&, std::vector<cocos2d::Vec2>&, std::vector<unsigned short>&, const cocos2d::Rect&rect = cocos2d::Rect::ZERO);
// //create from ordered list of vertices, with texture rect, Triangles and UV is calculated on the fly
static SpritePolygon *create(const std::string&, std::vector<cocos2d::Vec2>&, const cocos2d::Rect& rect = cocos2d::Rect::ZERO);
bool initWithPoly2tri(const std::string&, std::vector<cocos2d::Vec2>&, const cocos2d::Rect&);
//create from a texture (rect), and automatically trace and optimize the points.
//not recommended for production, its better to use the vec2 list for better performance
static SpritePolygon *create(const std::string&, const cocos2d::Rect& rect = cocos2d::Rect::ZERO, float optimization = -1);
bool initWithMarching(const std::string &file, const cocos2d::Rect &rect, float optimization);
bool initWithCache(const std::string &file, SpritePolygonInfo *info);
bool initWithTexture(cocos2d::Texture2D *texture);
virtual void setTexture(const std::string &filename );
virtual void setTexture(cocos2d::Texture2D *texture);
/** returns the Texture2D object used by the sprite */
virtual cocos2d::Texture2D* getTexture(){return _texture;};
const float getArea();
const ssize_t getTrianglesCount(){return _polygonInfo->_triangles.indexCount/3;};
const ssize_t getVertCount(){return _polygonInfo->_triangles.vertCount;};
void showDebug(const bool val);
protected:
SpritePolygon()
: _debugDrawNode(nullptr)
, _texture(nullptr)
, _polygonInfo(nullptr)
{
}
cocos2d::DrawNode *_debugDrawNode;
void debugDraw();
void calculateUVandContentSize();
cocos2d::TrianglesCommand _tcmd;
cocos2d::BlendFunc _blendFunc;
cocos2d::Texture2D *_texture;
SpritePolygonInfo *_polygonInfo;
virtual void draw(cocos2d::Renderer *renderer, const cocos2d::Mat4 &transform, uint32_t flags);
cocos2d::Rect getTextRectFromTriangles(std::vector<cocos2d::V3F_C4B_T2F>& verts);
//======Triangulation
cocos2d::TrianglesCommand::Triangles triangulate(std::vector<cocos2d::Vec2> & verts);
//TODO: move those to ccUtils
};
}
NS_CC_END
#endif // #ifndef COCOS_2D_SpritePolygon_H__

View File

@ -1,231 +0,0 @@
/****************************************************************************
Copyright (c) 2008-2010 Ricardo Quesada
Copyright (c) 2010-2012 cocos2d-x.org
Copyright (c) 2011 Zynga Inc.
Copyright (c) 2013-2014 Chukong Technologies Inc.
http://www.cocos2d-x.org
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
****************************************************************************/
#include "SpritePolygonCache.h"
#include "3d/CCMesh.h"
#include "3d/CCMeshVertexIndexData.h"
#include "base/CCDirector.h"
#include "renderer/CCRenderer.h"
#include "renderer/CCTextureCache.h"
#include "renderer/CCGLProgramState.h"
#include "renderer/CCGLProgramCache.h"
#include <vector>
#include "poly2tri/poly2tri.h"
#include "platform/CCFileUtils.h"
using namespace std;
USING_NS_CC;
SpritePolygonCache* SpritePolygonCache::_SpritePolygonCache = nullptr;
SpritePolygonCache::SpritePolygonCache()
{
}
SpritePolygonCache::~SpritePolygonCache()
{
}
SpritePolygonCache* SpritePolygonCache::getInstance()
{
if (NULL == _SpritePolygonCache)
{
_SpritePolygonCache = new (std::nothrow) SpritePolygonCache();
_SpritePolygonCache->init();
}
return _SpritePolygonCache;
}
void SpritePolygonCache::destroyInstance()
{
CC_SAFE_DELETE(_SpritePolygonCache);
}
void SpritePolygonCache::init()
{
}
SpritePolygonInfo* SpritePolygonCache::addSpritePolygonCache(const std::string& filePath, const cocos2d::Rect& rect, const cocos2d::TrianglesCommand::Triangles trianglesCommand)
{
auto fullpath = filePath;
auto it = _SpritePolygonCacheMap.find(fullpath);
if (_SpritePolygonCacheMap.end() != it)
{
VecSpritePolygonInfo vecInfo = it->second;
auto infoIt = vecInfo.begin();
for (; infoIt != vecInfo.end(); infoIt++)
{
if ((*infoIt)->_rect.equals(rect))
{
//Update
CC_SAFE_DELETE((*infoIt)->_triangles.verts);
CC_SAFE_DELETE((*infoIt)->_triangles.indices);
(*infoIt)->_triangles.verts = new V3F_C4B_T2F[trianglesCommand.vertCount];
(*infoIt)->_triangles.indices = new unsigned short[trianglesCommand.indexCount];
(*infoIt)->_triangles.vertCount = trianglesCommand.vertCount;
(*infoIt)->_triangles.indexCount = trianglesCommand.indexCount;
memcpy((*infoIt)->_triangles.verts, trianglesCommand.verts, trianglesCommand.vertCount*sizeof(V3F_C4B_T2F));
memcpy((*infoIt)->_triangles.indices, trianglesCommand.indices, trianglesCommand.indexCount*sizeof(unsigned short));
return *infoIt;
}
}
}
VecSpritePolygonInfo vecInfo;
vecInfo.clear();
if (it != _SpritePolygonCacheMap.end())
{
vecInfo = it->second;
}
SpritePolygonInfo* info = new SpritePolygonInfo;
if (nullptr != info)
{
info->_rect = rect;
info->_triangles.verts = new V3F_C4B_T2F[trianglesCommand.vertCount];
info->_triangles.indices = new unsigned short[trianglesCommand.indexCount];
info->_triangles.vertCount = trianglesCommand.vertCount;
info->_triangles.indexCount = trianglesCommand.indexCount;
memcpy(info->_triangles.verts, trianglesCommand.verts, trianglesCommand.vertCount*sizeof(V3F_C4B_T2F));
memcpy(info->_triangles.indices, trianglesCommand.indices, trianglesCommand.indexCount*sizeof(unsigned short));
vecInfo.push_back(info);
_SpritePolygonCacheMap[filePath] = vecInfo;
}
return info;
}
SpritePolygonInfo* SpritePolygonCache::getSpritePolygonCache(const std::string& filePath, const cocos2d::Rect& rect)
{
auto fullpath = filePath;
auto it = _SpritePolygonCacheMap.find(fullpath);
if (_SpritePolygonCacheMap.end() == it)
return nullptr;
auto infoIter = it->second.begin();
for (; infoIter != it->second.end(); infoIter++)
{
if ((*infoIter)->_rect.equals(rect))
return *infoIter;
}
return nullptr;
}
void SpritePolygonCache::removeSpritePolygonCache(const std::string& filePath, const cocos2d::Rect* rect)
{
std::string fullpath = FileUtils::getInstance()->fullPathForFilename(filePath);
if (fullpath.size() == 0)
return;
auto it = _SpritePolygonCacheMap.find(fullpath);
if (_SpritePolygonCacheMap.end() == it)
return;
if (nullptr == rect)
return;
auto infoIter = it->second.begin();
for (; infoIter != it->second.end(); infoIter++)
{
if((*infoIter)->_rect.equals(*rect))
{
CC_SAFE_DELETE(*infoIter);
it->second.erase(infoIter);
break;
}
}
return;
}
void SpritePolygonCache::removeAllSpritePolygonCache()
{
for (std::unordered_map<std::string, VecSpritePolygonInfo>::iterator it = _SpritePolygonCacheMap.begin(); it != _SpritePolygonCacheMap.end(); ++it)
{
for (auto infoIter = it->second.begin(); infoIter != it->second.end(); infoIter++)
{
CC_SAFE_DELETE(*infoIter);
}
it->second.clear();
}
_SpritePolygonCacheMap.clear();
}
bool SpritePolygonCache::isSpritePolygonCachExist(const std::string& filePath, const cocos2d::Rect& rect)
{
std::string fullpath = FileUtils::getInstance()->fullPathForFilename(filePath);
if (fullpath.size() == 0)
return false;
auto it = _SpritePolygonCacheMap.find(fullpath);
if (_SpritePolygonCacheMap.end() == it)
return false;
auto infoIter = it->second.begin();
for (; infoIter != it->second.end(); infoIter++)
{
if ((*infoIter)->_rect.equals(rect))
return true;
}
return false;
}
void SpritePolygonCache::printInfo(SpritePolygonInfo &info){
CCLOG("========================");
CCLOG("%zd, %zd", info._triangles.vertCount, info._triangles.indexCount);
auto vertEnd = &info._triangles.verts[info._triangles.vertCount];
for(auto v = info._triangles.verts; v < vertEnd; v++)
{
CCLOG("%f, %f", v->vertices.x, v->vertices.y);
}
auto indEnd = &info._triangles.indices[info._triangles.indexCount];
for(auto i = info._triangles.indices; i < indEnd; i+=3)
{
CCLOG("%d, %d, %d,", *i,*(i+1), *(i+2));
}
auto uvEnd = &info._triangles.verts[info._triangles.vertCount];
for(auto v = info._triangles.verts; v < uvEnd; v++)
{
CCLOG("%f, %f", v->texCoords.u, v->texCoords.v);
}
}
USING_NS_CC;

View File

@ -1,85 +0,0 @@
/****************************************************************************
Copyright (c) 2008-2010 Ricardo Quesada
Copyright (c) 2010-2012 cocos2d-x.org
Copyright (c) 2011 Zynga Inc.
Copyright (c) 2013-2014 Chukong Technologies Inc.
http://www.cocos2d-x.org
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
****************************************************************************/
#ifndef COCOS_2D_SpritePolygonCACHE_H__
#define COCOS_2D_SpritePolygonCACHE_H__
#include <vector>
#include "platform/CCPlatformMacros.h"
#include "2d/CCNode.h"
#include "renderer/CCTrianglesCommand.h"
#include "CCDrawNode.h"
NS_CC_BEGIN
typedef struct CC_DLL _SpritePolygonInfo
{
cocos2d::Rect _rect;
cocos2d::TrianglesCommand::Triangles _triangles;
~_SpritePolygonInfo()
{
if(nullptr != _triangles.verts)
{
CC_SAFE_DELETE_ARRAY(_triangles.verts);
}
if(nullptr != _triangles.indices)
{
CC_SAFE_DELETE_ARRAY(_triangles.indices);
}
}
} SpritePolygonInfo;
typedef std::vector<SpritePolygonInfo*> VecSpritePolygonInfo;
typedef std::unordered_map<std::string, VecSpritePolygonInfo> MapSpritePolygonInfo;
class CC_DLL SpritePolygonCache: public cocos2d::Ref
{
public:
virtual ~SpritePolygonCache();
static SpritePolygonCache* getInstance();
static void destroyInstance();
SpritePolygonInfo* addSpritePolygonCache(const std::string& filePath, const cocos2d::Rect& rect, const cocos2d::TrianglesCommand::Triangles trianglesCommand);
SpritePolygonInfo* getSpritePolygonCache(const std::string& filePath, const cocos2d::Rect& rect);
void removeSpritePolygonCache(const std::string& filePath, const cocos2d::Rect* rect = nullptr);
void removeAllSpritePolygonCache();
bool isSpritePolygonCachExist(const std::string& filePath, const cocos2d::Rect& rect);
static void printInfo(SpritePolygonInfo &info);
protected:
SpritePolygonCache();
private:
void init();
private:
static SpritePolygonCache* _SpritePolygonCache;
MapSpritePolygonInfo _SpritePolygonCacheMap;
};
NS_CC_END
#endif // #ifndef COCOS_2D_SpritePolygonCACHE_H__

View File

@ -355,6 +355,7 @@ xcopy /Y /Q "$(ProjectDir)..\..\external\chipmunk\prebuilt\win32\release-lib\*.*
<ClCompile Include="..\..\extensions\Particle3D\PU\CCPUVortexAffectorTranslator.cpp" />
<ClCompile Include="..\..\extensions\physics-nodes\CCPhysicsDebugNode.cpp" />
<ClCompile Include="..\..\extensions\physics-nodes\CCPhysicsSprite.cpp" />
<ClCompile Include="..\..\external\clipper\clipper.cpp" />
<ClCompile Include="..\..\external\ConvertUTF\ConvertUTF.c" />
<ClCompile Include="..\..\external\ConvertUTF\ConvertUTFWrapper.cpp" />
<ClCompile Include="..\..\external\edtaa3func\edtaa3func.cpp" />
@ -668,6 +669,7 @@ xcopy /Y /Q "$(ProjectDir)..\..\external\chipmunk\prebuilt\win32\release-lib\*.*
<ClCompile Include="CCAnimation.cpp" />
<ClCompile Include="CCAnimationCache.cpp" />
<ClCompile Include="CCAtlasNode.cpp" />
<ClCompile Include="CCAutoPolygon.cpp" />
<ClCompile Include="CCCamera.cpp" />
<ClCompile Include="CCClippingNode.cpp" />
<ClCompile Include="CCClippingRectangleNode.cpp" />
@ -721,9 +723,6 @@ xcopy /Y /Q "$(ProjectDir)..\..\external\chipmunk\prebuilt\win32\release-lib\*.*
<ClCompile Include="CCTransitionPageTurn.cpp" />
<ClCompile Include="CCTransitionProgress.cpp" />
<ClCompile Include="CCTweenFunction.cpp" />
<ClCompile Include="MarchingSquare.cpp" />
<ClCompile Include="SpritePolygon.cpp" />
<ClCompile Include="SpritePolygonCache.cpp" />
</ItemGroup>
<ItemGroup>
<ClInclude Include="..\..\extensions\assets-manager\AssetsManager.h" />
@ -903,6 +902,7 @@ xcopy /Y /Q "$(ProjectDir)..\..\external\chipmunk\prebuilt\win32\release-lib\*.*
<ClInclude Include="..\..\extensions\Particle3D\PU\CCPUVortexAffectorTranslator.h" />
<ClInclude Include="..\..\extensions\physics-nodes\CCPhysicsDebugNode.h" />
<ClInclude Include="..\..\extensions\physics-nodes\CCPhysicsSprite.h" />
<ClInclude Include="..\..\external\clipper\clipper.hpp" />
<ClInclude Include="..\..\external\ConvertUTF\ConvertUTF.h" />
<ClInclude Include="..\..\external\edtaa3func\edtaa3func.h" />
<ClInclude Include="..\..\external\flatbuffers\flatbuffers.h" />
@ -1275,6 +1275,7 @@ xcopy /Y /Q "$(ProjectDir)..\..\external\chipmunk\prebuilt\win32\release-lib\*.*
<ClInclude Include="CCAnimation.h" />
<ClInclude Include="CCAnimationCache.h" />
<ClInclude Include="CCAtlasNode.h" />
<ClInclude Include="CCAutoPolygon.h" />
<ClInclude Include="CCCamera.h" />
<ClInclude Include="CCClippingNode.h" />
<ClInclude Include="CCClippingRectangleNode.h" />
@ -1328,9 +1329,6 @@ xcopy /Y /Q "$(ProjectDir)..\..\external\chipmunk\prebuilt\win32\release-lib\*.*
<ClInclude Include="CCTransitionPageTurn.h" />
<ClInclude Include="CCTransitionProgress.h" />
<ClInclude Include="CCTweenFunction.h" />
<ClInclude Include="MarchingSquare.h" />
<ClInclude Include="SpritePolygon.h" />
<ClInclude Include="SpritePolygonCache.h" />
</ItemGroup>
<ItemGroup>
<None Include="..\3d\CCAnimationCurve.inl" />

View File

@ -271,6 +271,8 @@
<Filter Include="physics3d">
<UniqueIdentifier>{e492faef-2169-4117-8d73-e0c66271fe25}</UniqueIdentifier>
</Filter>
<Filter Include="external\clipper">
<UniqueIdentifier>{ff65e340-b79d-4f87-9b4c-ed46bda5d20f}</UniqueIdentifier>
<Filter Include="navmesh">
<UniqueIdentifier>{0f3fa25d-9e2b-4a2e-a1df-834b796b3fb3}</UniqueIdentifier>
</Filter>
@ -1824,15 +1826,6 @@
<ClCompile Include="..\..\external\poly2tri\sweep\sweep_context.cc">
<Filter>external\poly2tri\sweep</Filter>
</ClCompile>
<ClCompile Include="MarchingSquare.cpp">
<Filter>2d</Filter>
</ClCompile>
<ClCompile Include="SpritePolygon.cpp">
<Filter>2d</Filter>
</ClCompile>
<ClCompile Include="SpritePolygonCache.cpp">
<Filter>2d</Filter>
</ClCompile>
<ClCompile Include="..\physics3d\CCPhysics3D.cpp">
<Filter>physics3d</Filter>
</ClCompile>
@ -1897,6 +1890,12 @@
<ClCompile Include="..\renderer\CCFrameBuffer.cpp">
<Filter>renderer</Filter>
</ClCompile>
<ClCompile Include="CCAutoPolygon.cpp">
<Filter>2d</Filter>
</ClCompile>
<ClCompile Include="..\..\external\clipper\clipper.cpp">
<Filter>external\clipper</Filter>
</ClCompile>
</ItemGroup>
<ItemGroup>
<ClInclude Include="..\physics\CCPhysicsBody.h">
@ -3636,15 +3635,6 @@
<ClInclude Include="..\..\external\poly2tri\sweep\sweep_context.h">
<Filter>external\poly2tri\sweep</Filter>
</ClInclude>
<ClInclude Include="MarchingSquare.h">
<Filter>2d</Filter>
</ClInclude>
<ClInclude Include="SpritePolygon.h">
<Filter>2d</Filter>
</ClInclude>
<ClInclude Include="SpritePolygonCache.h">
<Filter>2d</Filter>
</ClInclude>
<ClInclude Include="..\physics3d\CCPhysics3D.h">
<Filter>physics3d</Filter>
</ClInclude>
@ -3709,6 +3699,12 @@
<ClInclude Include="..\renderer\CCFrameBuffer.h">
<Filter>renderer</Filter>
</ClInclude>
<ClInclude Include="CCAutoPolygon.h">
<Filter>2d</Filter>
</ClInclude>
<ClInclude Include="..\..\external\clipper\clipper.hpp">
<Filter>external\clipper</Filter>
</ClInclude>
</ItemGroup>
<ItemGroup>
<None Include="..\math\Mat4.inl">

View File

@ -191,6 +191,7 @@
<ClInclude Include="$(MSBuildThisFileDirectory)..\..\..\..\..\extensions\Particle3D\PU\CCPUVortexAffectorTranslator.h" />
<ClInclude Include="$(MSBuildThisFileDirectory)..\..\..\..\..\extensions\physics-nodes\CCPhysicsDebugNode.h" />
<ClInclude Include="$(MSBuildThisFileDirectory)..\..\..\..\..\extensions\physics-nodes\CCPhysicsSprite.h" />
<ClInclude Include="$(MSBuildThisFileDirectory)..\..\..\..\..\external\clipper\clipper.hpp" />
<ClInclude Include="$(MSBuildThisFileDirectory)..\..\..\..\..\external\ConvertUTF\ConvertUTF.h" />
<ClInclude Include="$(MSBuildThisFileDirectory)..\..\..\..\..\external\edtaa3func\edtaa3func.h" />
<ClInclude Include="$(MSBuildThisFileDirectory)..\..\..\..\..\external\flatbuffers\flatbuffers.h" />
@ -572,6 +573,7 @@
<ClInclude Include="$(MSBuildThisFileDirectory)..\..\..\CCAnimation.h" />
<ClInclude Include="$(MSBuildThisFileDirectory)..\..\..\CCAnimationCache.h" />
<ClInclude Include="$(MSBuildThisFileDirectory)..\..\..\CCAtlasNode.h" />
<ClInclude Include="$(MSBuildThisFileDirectory)..\..\..\CCAutoPolygon.h" />
<ClInclude Include="$(MSBuildThisFileDirectory)..\..\..\CCCamera.h" />
<ClInclude Include="$(MSBuildThisFileDirectory)..\..\..\CCClippingNode.h" />
<ClInclude Include="$(MSBuildThisFileDirectory)..\..\..\CCClippingRectangleNode.h" />
@ -625,9 +627,6 @@
<ClInclude Include="$(MSBuildThisFileDirectory)..\..\..\CCTransitionPageTurn.h" />
<ClInclude Include="$(MSBuildThisFileDirectory)..\..\..\CCTransitionProgress.h" />
<ClInclude Include="$(MSBuildThisFileDirectory)..\..\..\CCTweenFunction.h" />
<ClInclude Include="$(MSBuildThisFileDirectory)..\..\..\MarchingSquare.h" />
<ClInclude Include="$(MSBuildThisFileDirectory)..\..\..\SpritePolygon.h" />
<ClInclude Include="$(MSBuildThisFileDirectory)..\..\..\SpritePolygonCache.h" />
<ClInclude Include="$(MSBuildThisFileDirectory)targetver.h" />
</ItemGroup>
<ItemGroup>
@ -804,6 +803,7 @@
<ClCompile Include="$(MSBuildThisFileDirectory)..\..\..\..\..\extensions\Particle3D\PU\CCPUVortexAffectorTranslator.cpp" />
<ClCompile Include="$(MSBuildThisFileDirectory)..\..\..\..\..\extensions\physics-nodes\CCPhysicsDebugNode.cpp" />
<ClCompile Include="$(MSBuildThisFileDirectory)..\..\..\..\..\extensions\physics-nodes\CCPhysicsSprite.cpp" />
<ClCompile Include="$(MSBuildThisFileDirectory)..\..\..\..\..\external\clipper\clipper.cpp" />
<ClCompile Include="$(MSBuildThisFileDirectory)..\..\..\..\..\external\ConvertUTF\ConvertUTF.c">
<CompileAs>CompileAsCpp</CompileAs>
</ClCompile>
@ -1157,6 +1157,7 @@
<ClCompile Include="$(MSBuildThisFileDirectory)..\..\..\CCAnimation.cpp" />
<ClCompile Include="$(MSBuildThisFileDirectory)..\..\..\CCAnimationCache.cpp" />
<ClCompile Include="$(MSBuildThisFileDirectory)..\..\..\CCAtlasNode.cpp" />
<ClCompile Include="$(MSBuildThisFileDirectory)..\..\..\CCAutoPolygon.cpp" />
<ClCompile Include="$(MSBuildThisFileDirectory)..\..\..\CCCamera.cpp" />
<ClCompile Include="$(MSBuildThisFileDirectory)..\..\..\CCClippingNode.cpp" />
<ClCompile Include="$(MSBuildThisFileDirectory)..\..\..\CCClippingRectangleNode.cpp" />
@ -1210,9 +1211,6 @@
<ClCompile Include="$(MSBuildThisFileDirectory)..\..\..\CCTransitionPageTurn.cpp" />
<ClCompile Include="$(MSBuildThisFileDirectory)..\..\..\CCTransitionProgress.cpp" />
<ClCompile Include="$(MSBuildThisFileDirectory)..\..\..\CCTweenFunction.cpp" />
<ClCompile Include="$(MSBuildThisFileDirectory)..\..\..\MarchingSquare.cpp" />
<ClCompile Include="$(MSBuildThisFileDirectory)..\..\..\SpritePolygon.cpp" />
<ClCompile Include="$(MSBuildThisFileDirectory)..\..\..\SpritePolygonCache.cpp" />
</ItemGroup>
<ItemGroup>
<ProjectCapability Include="SourceItemsFromImports" />

View File

@ -1743,9 +1743,6 @@
<ClInclude Include="$(MSBuildThisFileDirectory)..\..\..\..\platform\winrt\WICImageLoader-winrt.h">
<Filter>platform\winrt</Filter>
</ClInclude>
<ClInclude Include="$(MSBuildThisFileDirectory)..\..\..\MarchingSquare.h">
<Filter>2d</Filter>
</ClInclude>
<ClInclude Include="$(MSBuildThisFileDirectory)..\..\..\..\..\external\poly2tri\common\shapes.h">
<Filter>external\poly2tri\common</Filter>
</ClInclude>
@ -1767,12 +1764,6 @@
<ClInclude Include="$(MSBuildThisFileDirectory)..\..\..\..\..\external\poly2tri\poly2tri.h">
<Filter>external\poly2tri</Filter>
</ClInclude>
<ClInclude Include="$(MSBuildThisFileDirectory)..\..\..\SpritePolygon.h">
<Filter>2d</Filter>
</ClInclude>
<ClInclude Include="$(MSBuildThisFileDirectory)..\..\..\SpritePolygonCache.h">
<Filter>2d</Filter>
</ClInclude>
<ClInclude Include="$(MSBuildThisFileDirectory)..\..\..\..\renderer\CCRenderState.h">
<Filter>renderer</Filter>
</ClInclude>
@ -1845,6 +1836,8 @@
<ClInclude Include="$(MSBuildThisFileDirectory)..\..\..\..\physics3d\CCPhysicsSprite3D.h">
<Filter>physics3d</Filter>
</ClInclude>
<ClInclude Include="$(MSBuildThisFileDirectory)..\..\..\..\..\external\clipper\clipper.hpp" />
<ClInclude Include="$(MSBuildThisFileDirectory)..\..\..\CCAutoPolygon.h" />
</ItemGroup>
<ItemGroup>
<ClCompile Include="$(MSBuildThisFileDirectory)..\..\..\..\cocos2d.cpp">
@ -3415,9 +3408,6 @@
<ClCompile Include="$(MSBuildThisFileDirectory)..\..\..\..\platform\winrt\WICImageLoader-winrt.cpp">
<Filter>platform\winrt</Filter>
</ClCompile>
<ClCompile Include="$(MSBuildThisFileDirectory)..\..\..\MarchingSquare.cpp">
<Filter>2d</Filter>
</ClCompile>
<ClCompile Include="$(MSBuildThisFileDirectory)..\..\..\..\..\external\poly2tri\common\shapes.cc">
<Filter>external\poly2tri\common</Filter>
</ClCompile>
@ -3433,12 +3423,6 @@
<ClCompile Include="$(MSBuildThisFileDirectory)..\..\..\..\..\external\poly2tri\sweep\sweep_context.cc">
<Filter>external\poly2tri\sweep</Filter>
</ClCompile>
<ClCompile Include="$(MSBuildThisFileDirectory)..\..\..\SpritePolygon.cpp">
<Filter>2d</Filter>
</ClCompile>
<ClCompile Include="$(MSBuildThisFileDirectory)..\..\..\SpritePolygonCache.cpp">
<Filter>2d</Filter>
</ClCompile>
<ClCompile Include="$(MSBuildThisFileDirectory)..\..\..\..\renderer\CCRenderState.cpp">
<Filter>renderer</Filter>
</ClCompile>
@ -3517,6 +3501,8 @@
<ClCompile Include="$(MSBuildThisFileDirectory)..\..\..\..\base\CCUserDefault-winrt.cpp">
<Filter>base</Filter>
</ClCompile>
<ClCompile Include="$(MSBuildThisFileDirectory)..\..\..\..\..\external\clipper\clipper.cpp" />
<ClCompile Include="$(MSBuildThisFileDirectory)..\..\..\CCAutoPolygon.cpp" />
</ItemGroup>
<ItemGroup>
<Filter Include="2d">
@ -3774,6 +3760,9 @@
<Filter Include="external\poly2tri\sweep">
<UniqueIdentifier>{932c5f6e-07b3-4b34-97ae-2f3d42024149}</UniqueIdentifier>
</Filter>
<Filter Include="external\clipper">
<UniqueIdentifier>{37ad3bdd-733d-46e4-b28d-b350521e6f54}</UniqueIdentifier>
</Filter>
<Filter Include="audio">
<UniqueIdentifier>{f1c7e21a-6d78-44ba-9480-d7ba197c7b42}</UniqueIdentifier>
</Filter>

View File

@ -230,7 +230,7 @@ void BillBoard::draw(Renderer *renderer, const Mat4 &transform, uint32_t flags)
{
//FIXME: frustum culling here
flags |= Node::FLAGS_RENDER_AS_3D;
_trianglesCommand.init(0, _texture->getName(), getGLProgramState(), _blendFunc, getRenderedTriangles(), _modelViewTransform, flags);
_trianglesCommand.init(0, _texture->getName(), getGLProgramState(), _blendFunc, _polyInfo.triangles, _modelViewTransform, flags);
_trianglesCommand.setTransparent(true);
_trianglesCommand.set3D(true);
renderer->addCommand(&_trianglesCommand);

View File

@ -613,8 +613,9 @@ void Mesh::setLightUniforms(Pass* pass, Scene* scene, const Vec4& color, unsigne
if (hasAmbient)
{
ambient.x /= 255.f; ambient.y /= 255.f; ambient.z /= 255.f;
//override the uniform value of u_color using the calculated color
glProgramState->setUniformVec4("u_color", Vec4(color.x * ambient.x, color.y * ambient.y, color.z * ambient.z, color.w));
}
glProgramState->setUniformVec4("u_color", Vec4(color.x * ambient.x, color.y * ambient.y, color.z * ambient.z, color.w));
}
}

View File

@ -159,11 +159,9 @@ void Terrain::onDraw(const Mat4 &transform, uint32_t flags)
if(_isCameraViewChanged )
{
auto camPos = camera->getPosition3D();
auto camModelMat = camera->getNodeToWorldTransform();
camModelMat.transformPoint(&camPos);
auto m = camera->getNodeToWorldTransform();
//set lod
setChunksLOD(camPos);
setChunksLOD(Vec3(m.m[12], m.m[13], m.m[14]));
}
if(_isCameraViewChanged )
@ -265,7 +263,7 @@ void Terrain::setChunksLOD(Vec3 cameraPos)
{
AABB aabb = _chunkesArray[m][n]->_parent->_worldSpaceAABB;
auto center = aabb.getCenter();
float dist = Vec3(center.x,0,center.z).distance(Vec3(cameraPos.x,0,cameraPos.z));
float dist = Vec2(center.x, center.z).distance(Vec2(cameraPos.x, cameraPos.z));
_chunkesArray[m][n]->_currentLod = 3;
for(int i =0;i<3;i++)
{

View File

@ -83,9 +83,7 @@ cocos2d.cpp \
2d/CCTransitionPageTurn.cpp \
2d/CCTransitionProgress.cpp \
2d/CCTweenFunction.cpp \
2d/MarchingSquare.cpp \
2d/SpritePolygon.cpp \
2d/SpritePolygonCache.cpp \
2d/CCAutoPolygon.cpp \
3d/CCFrustum.cpp \
3d/CCPlane.cpp \
platform/CCFileUtils.cpp \
@ -221,7 +219,8 @@ navmesh/CCNavMeshUtils.cpp \
../external/poly2tri/sweep/advancing_front.cc \
../external/poly2tri/sweep/cdt.cc \
../external/poly2tri/sweep/sweep_context.cc \
../external/poly2tri/sweep/sweep.cc
../external/poly2tri/sweep/sweep.cc \
../external/clipper/clipper.cpp
LOCAL_EXPORT_C_INCLUDES := $(LOCAL_PATH) \
@ -237,7 +236,8 @@ LOCAL_EXPORT_C_INCLUDES := $(LOCAL_PATH) \
$(LOCAL_PATH)/../external/nslog \
$(LOCAL_PATH)/../external/poly2tri \
$(LOCAL_PATH)/../external/poly2tri/common \
$(LOCAL_PATH)/../external/poly2tri/sweep
$(LOCAL_PATH)/../external/poly2tri/sweep \
$(LOCAL_PATH)/../external/clipper
LOCAL_C_INCLUDES := $(LOCAL_PATH) \
$(LOCAL_PATH)/platform \
@ -251,7 +251,8 @@ LOCAL_C_INCLUDES := $(LOCAL_PATH) \
$(LOCAL_PATH)/../external/nslog \
$(LOCAL_PATH)/../external/poly2tri \
$(LOCAL_PATH)/../external/poly2tri/common \
$(LOCAL_PATH)/../external/poly2tri/sweep
$(LOCAL_PATH)/../external/poly2tri/sweep \
$(LOCAL_PATH)/../external/clipper
LOCAL_EXPORT_LDLIBS := -lGLESv2 \
-llog \

View File

@ -84,6 +84,7 @@ set(COCOS_SRC cocos2d.cpp
#todo: provide prebuild versions of the xx libs for all platforms
include_directories(../external/xxtea)
include_directories(../external/clipper)
add_library(cocos2d ${COCOS_SRC})

View File

@ -254,6 +254,7 @@ THE SOFTWARE.
#include "2d/CCAnimation.h"
#include "2d/CCAnimationCache.h"
#include "2d/CCSprite.h"
#include "2d/CCAutoPolygon.h"
#include "2d/CCSpriteBatchNode.h"
#include "2d/CCSpriteFrame.h"
#include "2d/CCSpriteFrameCache.h"

View File

@ -1,4 +1,4 @@
/****************************************************************************
/****************************************************************************
Copyright (c) 2013 cocos2d-x.org
http://www.cocos2d-x.org

View File

@ -1,4 +1,4 @@
/****************************************************************************
/****************************************************************************
Copyright (c) 2013 cocos2d-x.org
http://www.cocos2d-x.org

View File

@ -1,4 +1,4 @@
/****************************************************************************
/****************************************************************************
Copyright (c) 2013 cocos2d-x.org
http://www.cocos2d-x.org

View File

@ -1,4 +1,4 @@
/****************************************************************************
/****************************************************************************
Copyright (c) 2013 cocos2d-x.org
http://www.cocos2d-x.org

View File

@ -1,4 +1,4 @@
/****************************************************************************
/****************************************************************************
Copyright (c) 2013 cocos2d-x.org
http://www.cocos2d-x.org

View File

@ -1,4 +1,4 @@
/****************************************************************************
/****************************************************************************
Copyright (c) 2010-2012 cocos2d-x.org
Copyright (c) 2013-2014 Chukong Technologies

View File

@ -1,4 +1,4 @@
/****************************************************************************
/****************************************************************************
Copyright (c) 2013 cocos2d-x.org
http://www.cocos2d-x.org

View File

@ -1,4 +1,4 @@
/****************************************************************************
/****************************************************************************
Copyright (c) 2013-2014 Chukong Technologies Inc.
http://www.cocos2d-x.org
@ -33,26 +33,26 @@ namespace cocostudio {
enum FrameType
{
kKeyframeMove = 0,
kKeyframeScale,
kKeyframeRotate,
kKeyframeTint,
kKeyframeFade,
kKeyframeMax
kKeyframeMove = 0,
kKeyframeScale,
kKeyframeRotate,
kKeyframeTint,
kKeyframeFade,
kKeyframeMax
};
enum class FrameEaseType
{
Custom = -1,
Custom = -1,
LINERAR = 0,
LINERAR = 0,
SINE_EASEIN,
SINE_EASEOUT,
SINE_EASEINOUT,
SINE_EASEOUT,
SINE_EASEINOUT,
QUAD_EASEIN,
QUAD_EASEOUT,
QUAD_EASEOUT,
QUAD_EASEINOUT,
CUBIC_EASEIN,
@ -64,7 +64,7 @@ enum class FrameEaseType
QUART_EASEINOUT,
QUINT_EASEIN,
QUINT_EASEOUT,
QUINT_EASEOUT,
QUINT_EASEINOUT,
EXPO_EASEIN,
@ -87,7 +87,7 @@ enum class FrameEaseType
BOUNCE_EASEOUT,
BOUNCE_EASEINOUT,
TWEEN_EASING_MAX = 10000
TWEEN_EASING_MAX = 10000
};
/**
* @js NA
@ -98,113 +98,113 @@ class CC_STUDIO_DLL ActionFrame: public cocos2d::Ref
public:
/**
* Default constructor
*/
ActionFrame();
/**
* Default constructor
*/
ActionFrame();
/**
* Default destructor
*/
virtual ~ActionFrame();
/**
* Default destructor
*/
virtual ~ActionFrame();
/**
* Changes the index of action frame
*
* @param index the index of action frame
*/
void setFrameIndex(int index);
/**
* Changes the index of action frame
*
* @param index the index of action frame
*/
void setFrameIndex(int index);
/**
* Gets the index of action frame
*
* @return the index of action frame
*/
int getFrameIndex();
/**
* Gets the index of action frame
*
* @return the index of action frame
*/
int getFrameIndex();
/**
* Changes the time of action frame
*
* @param fTime the time of action frame
*/
void setFrameTime(float fTime);
/**
* Changes the time of action frame
*
* @param fTime the time of action frame
*/
void setFrameTime(float fTime);
/**
* Gets the time of action frame
*
* @return fTime the time of action frame
*/
float getFrameTime();
/**
* Gets the time of action frame
*
* @return fTime the time of action frame
*/
float getFrameTime();
/**
* Changes the type of action frame
*
* @param frameType the type of action frame
*/
void setFrameType(int frameType);
/**
* Changes the type of action frame
*
* @param frameType the type of action frame
*/
void setFrameType(int frameType);
/**
* Gets the type of action frame
*
* @return the type of action frame
*/
int getFrameType();
/**
* Gets the type of action frame
*
* @return the type of action frame
*/
int getFrameType();
/**
* Changes the easing type.
*
* @param easingType the easing type.
*/
void setEasingType(int easingType);
/**
* Changes the easing type.
*
* @param easingType the easing type.
*/
void setEasingType(int easingType);
/**
* Gets the easing type.
*
* @return the easing type.
*/
int getEasingType();
/**
* Gets the easing type.
*
* @return the easing type.
*/
int getEasingType();
/**
* Gets the ActionInterval of ActionFrame.
*
* @parame duration the duration time of ActionFrame
*
* @return ActionInterval
*/
virtual cocos2d::ActionInterval* getAction(float duration);
/**
* Gets the ActionInterval of ActionFrame.
*
* @parame duration the duration time of ActionFrame
*
* @parame duration the source ActionFrame
*
* @return ActionInterval
*/
virtual cocos2d::ActionInterval* getAction(float duration,ActionFrame* srcFrame);
/**
* Gets the ActionInterval of ActionFrame.
*
* @parame duration the duration time of ActionFrame
*
* @return ActionInterval
*/
virtual cocos2d::ActionInterval* getAction(float duration);
/**
* Gets the ActionInterval of ActionFrame.
*
* @parame duration the duration time of ActionFrame
*
* @parame duration the source ActionFrame
*
* @return ActionInterval
*/
virtual cocos2d::ActionInterval* getAction(float duration,ActionFrame* srcFrame);
/**
*Set the ActionInterval easing parameter.
*
*@parame parameter the parameter for frame ease
*
*/
virtual void setEasingParameter(std::vector<float>& parameter);
/**
*Set the ActionInterval easing parameter.
*
*@parame parameter the parameter for frame ease
*
*/
virtual void setEasingParameter(std::vector<float>& parameter);
protected:
/**
* Gets the Easing Action of ActionFrame.
*
* @parame action the duration time of ActionFrame
*
* @return ActionInterval
*/
virtual cocos2d::ActionInterval* getEasingAction(cocos2d::ActionInterval* action);
/**
* Gets the Easing Action of ActionFrame.
*
* @parame action the duration time of ActionFrame
*
* @return ActionInterval
*/
virtual cocos2d::ActionInterval* getEasingAction(cocos2d::ActionInterval* action);
protected:
int _frameType;
int _frameIndex;
float _fTime;
FrameEaseType _easingType;
std::vector<float> _Parameter;
int _frameType;
int _frameIndex;
float _fTime;
FrameEaseType _easingType;
std::vector<float> _Parameter;
};
/**
@ -215,38 +215,38 @@ class CC_STUDIO_DLL ActionMoveFrame:public ActionFrame
{
public:
/**
* Default constructor
*/
ActionMoveFrame();
/**
* Default constructor
*/
ActionMoveFrame();
/**
* Default destructor
*/
virtual ~ActionMoveFrame();
/**
* Default destructor
*/
virtual ~ActionMoveFrame();
/**
* Changes the move action position.
*
* @param the move action position.
*/
void setPosition(cocos2d::Vec2 pos);
/**
* Changes the move action position.
*
* @param the move action position.
*/
void setPosition(cocos2d::Vec2 pos);
/**
* Gets the move action position.
*
* @return the move action position.
*/
cocos2d::Vec2 getPosition();
/**
* Gets the move action position.
*
* @return the move action position.
*/
cocos2d::Vec2 getPosition();
/**
* Gets the ActionInterval of ActionFrame.
*
* @parame duration the duration time of ActionFrame
*
* @return ActionInterval
*/
virtual cocos2d::ActionInterval* getAction(float duration);
/**
* Gets the ActionInterval of ActionFrame.
*
* @parame duration the duration time of ActionFrame
*
* @return ActionInterval
*/
virtual cocos2d::ActionInterval* getAction(float duration);
protected:
cocos2d::Vec2 _position;
};
@ -259,55 +259,55 @@ class CC_STUDIO_DLL ActionScaleFrame:public ActionFrame
{
public:
/**
* Default constructor
*/
ActionScaleFrame();
/**
* Default constructor
*/
ActionScaleFrame();
/**
* Default destructor
*/
virtual ~ActionScaleFrame();
/**
* Default destructor
*/
virtual ~ActionScaleFrame();
/**
* Changes the scale action scaleX.
*
* @param the scale action scaleX.
*/
void setScaleX(float scaleX);
/**
* Changes the scale action scaleX.
*
* @param the scale action scaleX.
*/
void setScaleX(float scaleX);
/**
* Gets the scale action scaleX.
*
* @return the scale action scaleX.
*/
float getScaleX();
/**
* Gets the scale action scaleX.
*
* @return the scale action scaleX.
*/
float getScaleX();
/**
* Changes the scale action scaleY.
*
* @param rotation the scale action scaleY.
*/
void setScaleY(float scaleY);
/**
* Changes the scale action scaleY.
*
* @param rotation the scale action scaleY.
*/
void setScaleY(float scaleY);
/**
* Gets the scale action scaleY.
*
* @return the the scale action scaleY.
*/
float getScaleY();
/**
* Gets the scale action scaleY.
*
* @return the the scale action scaleY.
*/
float getScaleY();
/**
* Gets the ActionInterval of ActionFrame.
*
* @parame duration the duration time of ActionFrame
*
* @return ActionInterval
*/
virtual cocos2d::ActionInterval* getAction(float duration);
/**
* Gets the ActionInterval of ActionFrame.
*
* @parame duration the duration time of ActionFrame
*
* @return ActionInterval
*/
virtual cocos2d::ActionInterval* getAction(float duration);
protected:
float _scaleX;
float _scaleY;
float _scaleX;
float _scaleY;
};
/**
* @js NA
@ -317,50 +317,50 @@ class CC_STUDIO_DLL ActionRotationFrame:public ActionFrame
{
public:
/**
* Default constructor
*/
ActionRotationFrame();
/**
* Default constructor
*/
ActionRotationFrame();
/**
* Default destructor
*/
virtual ~ActionRotationFrame();
/**
* Default destructor
*/
virtual ~ActionRotationFrame();
/**
* Changes rotate action rotation.
*
* @param rotation rotate action rotation.
*/
void setRotation(float rotation);
/**
* Changes rotate action rotation.
*
* @param rotation rotate action rotation.
*/
void setRotation(float rotation);
/**
* Gets the rotate action rotation.
*
* @return the rotate action rotation.
*/
float getRotation();
/**
* Gets the rotate action rotation.
*
* @return the rotate action rotation.
*/
float getRotation();
/**
* Gets the ActionInterval of ActionFrame.
*
* @parame duration the duration time of ActionFrame
*
* @return ActionInterval
*/
virtual cocos2d::ActionInterval* getAction(float duration);
/**
* Gets the ActionInterval of ActionFrame.
*
* @parame duration the duration time of ActionFrame
*
* @parame duration the source ActionFrame
*
* @return ActionInterval
*/
virtual cocos2d::ActionInterval* getAction(float duration,ActionFrame* srcFrame);
/**
* Gets the ActionInterval of ActionFrame.
*
* @parame duration the duration time of ActionFrame
*
* @return ActionInterval
*/
virtual cocos2d::ActionInterval* getAction(float duration);
/**
* Gets the ActionInterval of ActionFrame.
*
* @parame duration the duration time of ActionFrame
*
* @parame duration the source ActionFrame
*
* @return ActionInterval
*/
virtual cocos2d::ActionInterval* getAction(float duration,ActionFrame* srcFrame);
public:
float _rotation;
float _rotation;
};
/**
* @js NA
@ -370,40 +370,40 @@ class CC_STUDIO_DLL ActionFadeFrame:public ActionFrame
{
public:
/**
* Default constructor
*/
ActionFadeFrame();
/**
* Default constructor
*/
ActionFadeFrame();
/**
* Default destructor
*/
virtual ~ActionFadeFrame();
/**
* Default destructor
*/
virtual ~ActionFadeFrame();
/**
* Changes the fade action opacity.
*
* @param opacity the fade action opacity
*/
void setOpacity(int opacity);
/**
* Changes the fade action opacity.
*
* @param opacity the fade action opacity
*/
void setOpacity(int opacity);
/**
* Gets the fade action opacity.
*
* @return the fade action opacity.
*/
int getOpacity();
/**
* Gets the fade action opacity.
*
* @return the fade action opacity.
*/
int getOpacity();
/**
* Gets the ActionInterval of ActionFrame.
*
* @parame duration the duration time of ActionFrame
*
* @return ActionInterval
*/
virtual cocos2d::ActionInterval* getAction(float duration);
/**
* Gets the ActionInterval of ActionFrame.
*
* @parame duration the duration time of ActionFrame
*
* @return ActionInterval
*/
virtual cocos2d::ActionInterval* getAction(float duration);
protected:
float _opacity;
float _opacity;
};
/**
* @js NA
@ -414,40 +414,40 @@ class CC_STUDIO_DLL ActionTintFrame:public ActionFrame
public:
/**
* Default constructor
*/
ActionTintFrame();
/**
* Default constructor
*/
ActionTintFrame();
/**
* Default destructor
*/
virtual ~ActionTintFrame();
/**
* Default destructor
*/
virtual ~ActionTintFrame();
/**
* Changes the tint action color.
*
* @param ccolor the tint action color
*/
void setColor(cocos2d::Color3B ccolor);
/**
* Changes the tint action color.
*
* @param ccolor the tint action color
*/
void setColor(cocos2d::Color3B ccolor);
/**
* Gets the tint action color.
*
* @return the tint action color.
*/
cocos2d::Color3B getColor();
/**
* Gets the tint action color.
*
* @return the tint action color.
*/
cocos2d::Color3B getColor();
/**
* Gets the ActionInterval of ActionFrame.
*
* @parame duration the duration time of ActionFrame
*
* @return ActionInterval
*/
virtual cocos2d::ActionInterval* getAction(float duration);
/**
* Gets the ActionInterval of ActionFrame.
*
* @parame duration the duration time of ActionFrame
*
* @return ActionInterval
*/
virtual cocos2d::ActionInterval* getAction(float duration);
protected:
cocos2d::Color3B _color;
cocos2d::Color3B _color;
};
}

View File

@ -1,4 +1,4 @@
/****************************************************************************
/****************************************************************************
Copyright (c) 2013-2014 Chukong Technologies Inc.
http://www.cocos2d-x.org
@ -32,25 +32,25 @@ namespace cocostudio {
enum FrameEasingType
{
kframeEasingInstant,
kframeEasingInstant,
kframeEasingLinear,
kframeEasingLinear,
kframeEasingCubicIn,
kframeEasingCubicOut,
kframeEasingCubicInOut,
kframeEasingCubicIn,
kframeEasingCubicOut,
kframeEasingCubicInOut,
kframeEasingElasticIn,
kframeEasingElasticOut,
kframeEasingElasticInOut,
kframeEasingElasticIn,
kframeEasingElasticOut,
kframeEasingElasticInOut,
kframeEasingBounceIn,
kframeEasingBounceOut,
kframeEasingBounceInOut,
kframeEasingBounceIn,
kframeEasingBounceOut,
kframeEasingBounceInOut,
kframeEasingBackIn,
kframeEasingBackOut,
kframeEasingBackInOut,
kframeEasingBackIn,
kframeEasingBackOut,
kframeEasingBackInOut,
};
/**
@ -60,15 +60,15 @@ enum FrameEasingType
class CC_STUDIO_DLL ActionFrameEasing:public cocos2d::Ref
{
protected:
FrameEasingType _type;
float _fValue;
FrameEasingType _type;
float _fValue;
public:
ActionFrameEasing();
virtual ~ActionFrameEasing();
ActionFrameEasing();
virtual ~ActionFrameEasing();
float bounceTime(float t);
float bounceTime(float t);
float easeValue(float t);
float easeValue(float t);
};
}

View File

@ -1,4 +1,4 @@
/****************************************************************************
/****************************************************************************
Copyright (c) 2013-2014 Chukong Technologies Inc.
http://www.cocos2d-x.org
@ -38,89 +38,89 @@ class CC_STUDIO_DLL ActionManagerEx:public cocos2d::Ref
{
public:
/**
* Default constructor
* @js ctor
*/
ActionManagerEx();
/**
* Default constructor
* @js ctor
*/
ActionManagerEx();
/**
* Default destructor
* @js NA
* @lua NA
*/
virtual ~ActionManagerEx();
/**
* Default destructor
* @js NA
* @lua NA
*/
virtual ~ActionManagerEx();
/**
* Gets the static instance of ActionManager.
* @js getInstance
* @lua getInstance
*/
static ActionManagerEx* getInstance();
/**
* Gets the static instance of ActionManager.
* @js getInstance
* @lua getInstance
*/
static ActionManagerEx* getInstance();
/**
* Purges ActionManager point.
* @js purge
* @lua destroyActionManager
*/
static void destroyInstance();
/**
* Purges ActionManager point.
* @js purge
* @lua destroyActionManager
*/
static void destroyInstance();
/**
* Gets an ActionObject with a name.
*
* @param jsonName UI file name
*
* @param actionName action name in the UI file.
*
* @return ActionObject which named as the param name
*/
ActionObject* getActionByName(const char* jsonName,const char* actionName);
/**
* Gets an ActionObject with a name.
*
* @param jsonName UI file name
*
* @param actionName action name in the UI file.
*
* @return ActionObject which named as the param name
*/
ActionObject* getActionByName(const char* jsonName,const char* actionName);
/**
* Play an Action with a name.
*
* @param jsonName UI file name
*
* @param actionName action name in teh UIfile.
*
* @return ActionObject which named as the param name
*/
ActionObject* playActionByName(const char* jsonName,const char* actionName);
/**
* Play an Action with a name.
*
* @param jsonName UI file name
*
* @param actionName action name in teh UIfile.
*
* @return ActionObject which named as the param name
*/
ActionObject* playActionByName(const char* jsonName,const char* actionName);
/**
* Play an Action with a name.
*
* @param jsonName UI file name
*
* @param actionName action name in teh UIfile.
*
* @param func ui action call back
*/
ActionObject* playActionByName(const char* jsonName,const char* actionName, cocos2d::CallFunc* func);
/**
* Play an Action with a name.
*
* @param jsonName UI file name
*
* @param actionName action name in teh UIfile.
*
* @param func ui action call back
*/
ActionObject* playActionByName(const char* jsonName,const char* actionName, cocos2d::CallFunc* func);
/**
* Stop an Action with a name.
*
* @param jsonName UI file name
*
* @param actionName action name in teh UIfile.
*
* @return ActionObject which named as the param name
*/
ActionObject* stopActionByName(const char* jsonName,const char* actionName);
/**
* Stop an Action with a name.
*
* @param jsonName UI file name
*
* @param actionName action name in teh UIfile.
*
* @return ActionObject which named as the param name
*/
ActionObject* stopActionByName(const char* jsonName,const char* actionName);
/*init properties with json dictionay*/
void initWithDictionary(const char* jsonName,const rapidjson::Value &dic, Ref* root);
void initWithBinary(const char* file, Ref* root, CocoLoader* cocoLoader, stExpCocoNode* pCocoNode);
/*init properties with json dictionay*/
void initWithDictionary(const char* jsonName,const rapidjson::Value &dic, Ref* root);
void initWithBinary(const char* file, Ref* root, CocoLoader* cocoLoader, stExpCocoNode* pCocoNode);
/**
* Release all actions.
*
*/
void releaseActions();
/**
* Release all actions.
*
*/
void releaseActions();
protected:
std::unordered_map<std::string, cocos2d::Vector<ActionObject*>> _actionDic;
std::unordered_map<std::string, cocos2d::Vector<ActionObject*>> _actionDic;
};
}

View File

@ -1,4 +1,4 @@
/****************************************************************************
/****************************************************************************
Copyright (c) 2013-2014 Chukong Technologies Inc.
http://www.cocos2d-x.org
@ -41,149 +41,149 @@ class CC_STUDIO_DLL ActionNode : public cocos2d::Ref
{
public:
/**
* Default constructor
*/
ActionNode();
/**
* Default constructor
*/
ActionNode();
/**
* Default destructor
*/
virtual ~ActionNode();
/**
* Sets the time interval of frame.
*
* @param fTime the time interval of frame
*/
void setUnitTime(float fTime);
/**
* Default destructor
*/
virtual ~ActionNode();
/**
* Sets the time interval of frame.
*
* @param fTime the time interval of frame
*/
void setUnitTime(float fTime);
/**
* Gets the time interval of frame.
*
* @return fTime the time interval of frame
*/
float getUnitTime();
/**
* Sets tag for ActionNode
*
* @param tag tag of ActionNode
*/
void setActionTag(int tag);
/**
* Gets the time interval of frame.
*
* @return fTime the time interval of frame
*/
float getUnitTime();
/**
* Sets tag for ActionNode
*
* @param tag tag of ActionNode
*/
void setActionTag(int tag);
/**
* Gets tag for ActionNode
*
* @return tag tag of ActionNode
*/
int getActionTag();
/**
* Gets tag for ActionNode
*
* @return tag tag of ActionNode
*/
int getActionTag();
/**
* Sets node which will run a action.
*
* @param node which will run a action
*/
void setObject(cocos2d::Ref* node);
/**
* Sets node which will run a action.
*
* @param node which will run a action
*/
void setObject(cocos2d::Ref* node);
/**
* Gets node which will run a action.
*
* @return node which will run a action
*/
cocos2d::Ref* getObject();
/**
* Gets node which will run a action.
*
* @return node which will run a action
*/
cocos2d::Ref* getObject();
/**
* Insets a ActionFrame to ActionNode.
*
* @param index the index of ActionFrame
*
* @param frame the ActionFrame which will be inserted
*/
void insertFrame(int index, ActionFrame* frame);
/**
* Insets a ActionFrame to ActionNode.
*
* @param index the index of ActionFrame
*
* @param frame the ActionFrame which will be inserted
*/
void insertFrame(int index, ActionFrame* frame);
/**
* Pushs back a ActionFrame to ActionNode.
*
* @param frame the ActionFrame which will be added
*/
void addFrame(ActionFrame* frame);
/**
* Pushs back a ActionFrame to ActionNode.
*
* @param frame the ActionFrame which will be added
*/
void addFrame(ActionFrame* frame);
/**
* Remove a ActionFrame from ActionNode.
*
* @param frame the ActionFrame which will be removed
*/
void deleteFrame(ActionFrame* frame );
/**
* Remove a ActionFrame from ActionNode.
*
* @param frame the ActionFrame which will be removed
*/
void deleteFrame(ActionFrame* frame );
/**
* Remove all ActionFrames from ActionNode.
*/
void clearAllFrame();
/**
* Remove all ActionFrames from ActionNode.
*/
void clearAllFrame();
/**
* Gets index of first ActionFrame.
*
* @return index of first ActionFrame
*/
int getFirstFrameIndex();
/**
* Gets index of first ActionFrame.
*
* @return index of first ActionFrame
*/
int getFirstFrameIndex();
/**
* Gets index of last ActionFrame.
*
* @return index of last ActionFrame
*/
int getLastFrameIndex();
/**
* Gets index of last ActionFrame.
*
* @return index of last ActionFrame
*/
int getLastFrameIndex();
/**
* Updates action states to some time.
*
* @param fTime the time when need to update
*/
virtual bool updateActionToTimeLine(float fTime);
/**
* Updates action states to some time.
*
* @param fTime the time when need to update
*/
virtual bool updateActionToTimeLine(float fTime);
/**
* Play the action.
*/
virtual void playAction();
/**
* Play the action.
*/
virtual void playAction();
/**
* Stop the action.
*/
virtual void stopAction();
/**
* Stop the action.
*/
virtual void stopAction();
/*init properties with a json dictionary*/
virtual void initWithDictionary(const rapidjson::Value& dic, cocos2d::Ref* root);
virtual void initWithBinary(CocoLoader* cocoLoader, stExpCocoNode* pCocoNode, Ref* root);
/*init properties with a json dictionary*/
virtual void initWithDictionary(const rapidjson::Value& dic, cocos2d::Ref* root);
virtual void initWithBinary(CocoLoader* cocoLoader, stExpCocoNode* pCocoNode, Ref* root);
/**
* Gets if the action is done once time.
*
* @return that if the action is done once time
*/
virtual bool isActionDoneOnce();
/**
* Gets if the action is done once time.
*
* @return that if the action is done once time
*/
virtual bool isActionDoneOnce();
protected:
int valueToInt(const std::string& value);
bool valueToBool(const std::string& value);
float valueToFloat(const std::string& value);
int _currentFrameIndex;
int _destFrameIndex;
int _currentFrameIndex;
int _destFrameIndex;
float _fUnitTime;
float _fUnitTime;
int _actionTag;
cocos2d::Spawn * _actionSpawn;
cocos2d::Action* _action;
cocos2d::Ref* _object;
int _actionTag;
cocos2d::Spawn * _actionSpawn;
cocos2d::Action* _action;
cocos2d::Ref* _object;
std::vector<cocos2d::Vector<ActionFrame*>*> _frameArray;
int _frameArrayNum;
std::vector<cocos2d::Vector<ActionFrame*>*> _frameArray;
int _frameArrayNum;
protected:
virtual cocos2d::Node* getActionNode();
virtual cocos2d::Spawn * refreshActionProperty();
virtual void runAction();
virtual void initActionNodeFromRoot(cocos2d::Ref* root);
virtual void easingToFrame(float duration,float delayTime,ActionFrame* srcFrame,ActionFrame* destFrame);
virtual cocos2d::Node* getActionNode();
virtual cocos2d::Spawn * refreshActionProperty();
virtual void runAction();
virtual void initActionNodeFromRoot(cocos2d::Ref* root);
virtual void easingToFrame(float duration,float delayTime,ActionFrame* srcFrame,ActionFrame* destFrame);
};
}

View File

@ -1,4 +1,4 @@
/****************************************************************************
/****************************************************************************
Copyright (c) 2013-2014 Chukong Technologies Inc.
http://www.cocos2d-x.org
@ -43,148 +43,148 @@ class CC_STUDIO_DLL ActionObject : public cocos2d::Ref
{
public:
/**
* Default constructor
*/
ActionObject();
/**
* Default constructor
*/
ActionObject();
/**
* Default destructor
*/
virtual ~ActionObject();
/**
* Default destructor
*/
virtual ~ActionObject();
/**
* Sets name for object
*
* @param name name of object
*/
void setName(const char* name);
/**
* Sets name for object
*
* @param name name of object
*/
void setName(const char* name);
/**
* Gets name of object
*
* @return name of object
*/
const char* getName();
/**
* Gets name of object
*
* @return name of object
*/
const char* getName();
/**
* Sets if the action will loop play.
*
* @param bLoop that if the action will loop play
*/
void setLoop(bool bLoop);
/**
* Sets if the action will loop play.
*
* @param bLoop that if the action will loop play
*/
void setLoop(bool bLoop);
/**
* Gets if the action will loop play.
*
* @return that if the action will loop play
*/
bool getLoop();
/**
* Gets if the action will loop play.
*
* @return that if the action will loop play
*/
bool getLoop();
/**
* Sets the time interval of frame.
*
* @param fTime the time interval of frame
*/
void setUnitTime(float fTime);
/**
* Sets the time interval of frame.
*
* @param fTime the time interval of frame
*/
void setUnitTime(float fTime);
/**
* Gets the time interval of frame.
*
* @return the time interval of frame
*/
float getUnitTime();
/**
* Gets the time interval of frame.
*
* @return the time interval of frame
*/
float getUnitTime();
/**
* Sets the current time of frame.
*
* @param fTime the current time of frame
*/
void setCurrentTime(float fTime);
/**
* Sets the current time of frame.
*
* @param fTime the current time of frame
*/
void setCurrentTime(float fTime);
/**
* Gets the current time of frame.
*
* @return the current time of frame
*/
float getCurrentTime();
/**
* Gets the current time of frame.
*
* @return the current time of frame
*/
float getCurrentTime();
/**
* Gets the total time of frame.
*
* @return the total time of frame
*/
float getTotalTime();
/**
* Gets the total time of frame.
*
* @return the total time of frame
*/
float getTotalTime();
/**
* Return if the action is playing.
*
* @return true if the action is playing, false the otherwise
*/
bool isPlaying();
/**
* Return if the action is playing.
*
* @return true if the action is playing, false the otherwise
*/
bool isPlaying();
/**
* Play the action.
*/
void play();
/**
* Play the action.
*/
void play();
/**
* Play the action.
*
* @param func Action Call Back
*/
void play(cocos2d::CallFunc* func);
/**
* Play the action.
*
* @param func Action Call Back
*/
void play(cocos2d::CallFunc* func);
/**
* Pause the action.
*/
void pause();
/**
* Pause the action.
*/
void pause();
/**
* Stop the action.
*/
void stop();
/**
* Stop the action.
*/
void stop();
/**
* Adds a ActionNode to play the action.
*
* @param node the ActionNode which will play the action
*/
void addActionNode(ActionNode* node);
/**
* Adds a ActionNode to play the action.
*
* @param node the ActionNode which will play the action
*/
void addActionNode(ActionNode* node);
/**
* Removes a ActionNode which play the action.
*
* @param node the ActionNode which play the action
*/
void removeActionNode(ActionNode* node);
/**
* Removes a ActionNode which play the action.
*
* @param node the ActionNode which play the action
*/
void removeActionNode(ActionNode* node);
/*update frame method*/
void updateToFrameByTime(float fTime);
/*update frame method*/
void updateToFrameByTime(float fTime);
/*init properties with a json dictionary*/
void initWithDictionary(const rapidjson::Value& dic, cocos2d::Ref* root);
/*init properties with a json dictionary*/
void initWithDictionary(const rapidjson::Value& dic, cocos2d::Ref* root);
void initWithBinary(CocoLoader* cocoLoader, stExpCocoNode* pCocoNode, cocos2d::Ref* root);
void initWithBinary(CocoLoader* cocoLoader, stExpCocoNode* pCocoNode, cocos2d::Ref* root);
/*scheduler update function*/
void simulationActionUpdate(float dt);
/*scheduler update function*/
void simulationActionUpdate(float dt);
protected:
int valueToInt(const std::string& value);
bool valueToBool(const std::string& value);
float valueToFloat(const std::string& value);
cocos2d::Vector<ActionNode*> _actionNodeList;
std::string _name;
bool _loop;
bool _bPause;
bool _bPlaying;
float _fUnitTime;
float _currentTime;
cocos2d::Scheduler *_pScheduler;
cocos2d::CallFunc *_CallBack;
float _fTotalTime;
cocos2d::Vector<ActionNode*> _actionNodeList;
std::string _name;
bool _loop;
bool _bPause;
bool _bPlaying;
float _fUnitTime;
float _currentTime;
cocos2d::Scheduler *_pScheduler;
cocos2d::CallFunc *_CallBack;
float _fTotalTime;
};
}

View File

@ -1,4 +1,4 @@
/****************************************************************************
/****************************************************************************
Copyright (c) 2013-2014 Chukong Technologies Inc.
http://www.cocos2d-x.org
@ -176,7 +176,7 @@ public:
* @lua NA
*/
inline const cocos2d::BlendFunc &getBlendFunc(void) const override{ return _blendFunc; }
/**
* Set contentsize and Calculate anchor point.

View File

@ -1,4 +1,4 @@
/****************************************************************************
/****************************************************************************
Copyright (c) 2013-2014 Chukong Technologies Inc.
http://www.cocos2d-x.org
@ -75,7 +75,7 @@ public:
*/
static ArmatureAnimation *create(Armature *armature);
public:
/**
/**
* @js ctor
*/
ArmatureAnimation();
@ -275,13 +275,13 @@ protected:
//! Scale the animation speed
float _speedScale;
MovementData *_movementData; //! MovementData save all MovementFrameDatas this animation used.
MovementData *_movementData; //! MovementData save all MovementFrameDatas this animation used.
Armature *_armature; //! A weak reference of armature
Armature *_armature; //! A weak reference of armature
std::string _movementID; //! Current movment's name
std::string _movementID; //! Current movment's name
int _toIndex; //! The frame index in MovementData->m_pMovFrameDataArr, it's different from m_iFrameIndex.
int _toIndex; //! The frame index in MovementData->m_pMovFrameDataArr, it's different from m_iFrameIndex.
cocos2d::Vector<Tween*> _tweenList;

View File

@ -40,12 +40,12 @@ struct RelativeData
};
/**
* @brief format and manage armature configuration and armature animation
* @brief format and manage armature configuration and armature animation
*/
class CC_STUDIO_DLL ArmatureDataManager : public cocos2d::Ref
{
public:
/** @deprecated Use getInstance() instead */
/** @deprecated Use getInstance() instead */
CC_DEPRECATED_ATTRIBUTE static ArmatureDataManager *sharedArmatureDataManager() { return ArmatureDataManager::getInstance(); }
/** @deprecated Use destoryInstance() instead */
@ -55,7 +55,7 @@ public:
static void destroyInstance();
private:
/**
/**
* @js ctor
*/
ArmatureDataManager(void);
@ -80,82 +80,82 @@ public:
void addArmatureData(const std::string& id, ArmatureData *armatureData, const std::string& configFilePath = "");
/**
* @brief get armature data
* @param id the id of the armature data you want to get
* @return ArmatureData *
* @brief get armature data
* @param id the id of the armature data you want to get
* @return ArmatureData *
*/
ArmatureData *getArmatureData(const std::string& id);
/**
* @brief remove armature data
* @param id the id of the armature data you want to get
* @brief remove armature data
* @param id the id of the armature data you want to get
*/
void removeArmatureData(const std::string& id);
/**
* @brief add animation data
* @param id the id of the animation data
* @brief add animation data
* @param id the id of the animation data
* @return AnimationData *
*/
void addAnimationData(const std::string& id, AnimationData *animationData, const std::string& configFilePath = "");
/**
* @brief get animation data from _animationDatas(Dictionary)
* @param id the id of the animation data you want to get
* @brief get animation data from _animationDatas(Dictionary)
* @param id the id of the animation data you want to get
* @return AnimationData *
*/
AnimationData *getAnimationData(const std::string& id);
/**
* @brief remove animation data
* @param id the id of the animation data
* @brief remove animation data
* @param id the id of the animation data
*/
void removeAnimationData(const std::string& id);
/**
* @brief add texture data
* @param id the id of the texture data
* @brief add texture data
* @param id the id of the texture data
* @return TextureData *
*/
void addTextureData(const std::string& id, TextureData *textureData, const std::string& configFilePath = "");
/**
* @brief get texture data
* @param id the id of the texture data you want to get
* @brief get texture data
* @param id the id of the texture data you want to get
* @return TextureData *
*/
TextureData *getTextureData(const std::string& id);
/**
* @brief remove texture data
* @param id the id of the texture data you want to get
* @brief remove texture data
* @param id the id of the texture data you want to get
*/
void removeTextureData(const std::string& id);
/**
* @brief Add ArmatureFileInfo, it is managed by ArmatureDataManager.
* @brief Add ArmatureFileInfo, it is managed by ArmatureDataManager.
*/
void addArmatureFileInfo(const std::string& configFilePath);
/**
* @brief Add ArmatureFileInfo, it is managed by ArmatureDataManager.
* It will load data in a new thread
* @brief Add ArmatureFileInfo, it is managed by ArmatureDataManager.
* It will load data in a new thread
*/
void addArmatureFileInfoAsync(const std::string& configFilePath, cocos2d::Ref *target, cocos2d::SEL_SCHEDULE selector);
/**
* @brief Add ArmatureFileInfo, it is managed by ArmatureDataManager.
* @brief Add ArmatureFileInfo, it is managed by ArmatureDataManager.
*/
void addArmatureFileInfo(const std::string& imagePath, const std::string& plistPath, const std::string& configFilePath);
/**
* @brief Add ArmatureFileInfo, it is managed by ArmatureDataManager.
* It will load data in a new thread
* @brief Add ArmatureFileInfo, it is managed by ArmatureDataManager.
* It will load data in a new thread
*/
void addArmatureFileInfoAsync(const std::string& imagePath, const std::string& plistPath, const std::string& configFilePath, cocos2d::Ref *target, cocos2d::SEL_SCHEDULE selector);
/**
* @brief Add sprite frame to CCSpriteFrameCache, it will save display name and it's relative image name
* @brief Add sprite frame to CCSpriteFrameCache, it will save display name and it's relative image name
*/
void addSpriteFrameFromFile(const std::string& plistPath, const std::string& imagePath, const std::string& configFilePath = "");
@ -163,7 +163,7 @@ public:
/**
* @brief Juge whether or not need auto load sprite file
* @brief Juge whether or not need auto load sprite file
*/
bool isAutoLoadSpriteFile();
@ -177,23 +177,23 @@ protected:
RelativeData *getRelativeData(const std::string& configFilePath);
private:
/**
* @brief save amature datas
* @key std::string
* @value ArmatureData *
* @brief save amature datas
* @key std::string
* @value ArmatureData *
*/
cocos2d::Map<std::string, ArmatureData*> _armarureDatas;
/**
* @brief save animation datas
* @key std::string
* @value AnimationData *
* @brief save animation datas
* @key std::string
* @value AnimationData *
*/
cocos2d::Map<std::string, AnimationData*> _animationDatas;
/**
* @brief save texture datas
* @key std::string
* @value TextureData *
* @brief save texture datas
* @key std::string
* @value TextureData *
*/
cocos2d::Map<std::string, TextureData*> _textureDatas;

View File

@ -1,4 +1,4 @@
/****************************************************************************
/****************************************************************************
Copyright (c) 2013-2014 Chukong Technologies Inc.
http://www.cocos2d-x.org

View File

@ -1,4 +1,4 @@
/****************************************************************************
/****************************************************************************
Copyright (c) 2013-2014 Chukong Technologies Inc.
http://www.cocos2d-x.org
@ -40,7 +40,7 @@ class CC_STUDIO_DLL BatchNode : public cocos2d::Node
public:
static BatchNode *create();
public:
/**
/**
* @js ctor
*/
BatchNode();

View File

@ -1,4 +1,4 @@
/****************************************************************************
/****************************************************************************
Copyright (c) 2013-2014 Chukong Technologies Inc.
http://www.cocos2d-x.org
@ -101,7 +101,7 @@ public:
/**
* Add a child to this bone, and it will let this child call setParent(Bone *parent) function to set self to it's parent
* @param child the child you want to add
* @param child the child you want to add
*/
void addChildBone(Bone *child);
@ -130,7 +130,7 @@ public:
/**
* Removes a child Bone
* @param bone the bone you want to remove
* @param bone the bone you want to remove
*/
void removeChildBone(Bone *bone, bool recursion);
@ -227,20 +227,20 @@ protected:
DisplayManager *_displayManager;
/*
* When Armature play an animation, if there is not a MovementBoneData of this bone in this MovementData, this bone will be hidden.
* Set IgnoreMovementBoneData to true, then this bone will also be shown.
* When Armature play an animation, if there is not a MovementBoneData of this bone in this MovementData, this bone will be hidden.
* Set IgnoreMovementBoneData to true, then this bone will also be shown.
*/
bool _ignoreMovementBoneData;
cocos2d::BlendFunc _blendFunc;
bool _blendDirty;
Tween *_tween; //! Calculate tween effect
Tween *_tween; //! Calculate tween effect
//! Used for making tween effect in every frame
FrameData *_tweenData;
Bone *_parentBone; //! A weak reference to its parent
Bone *_parentBone; //! A weak reference to its parent
bool _boneTransformDirty; //! Whether or not transform dirty
//! self Transform, use this to change display's state

View File

@ -1,4 +1,4 @@
/****************************************************************************
/****************************************************************************
Copyright (c) 2013-2014 Chukong Technologies Inc.
http://www.cocos2d-x.org
@ -137,7 +137,7 @@ public:
static ColliderDetector *create();
static ColliderDetector *create(Bone *bone);
public:
/**
/**
* @js ctor
*/
ColliderDetector();

View File

@ -1,4 +1,4 @@
/****************************************************************************
/****************************************************************************
Copyright (c) 2013-2014 Chukong Technologies Inc.
http://www.cocos2d-x.org

View File

@ -1,4 +1,4 @@
/****************************************************************************
/****************************************************************************
Copyright (c) 2013-2014 Chukong Technologies Inc.
http://www.cocos2d-x.org
@ -59,16 +59,16 @@ public:
* @lua NA
*/
virtual void onExit() override;
/**
* @js NA
* @lua NA
*/
virtual void onAdd() override;
/**
* @js NA
* @lua NA
*/
virtual void onRemove() override;
/**
* @js NA
* @lua NA
*/
virtual void onAdd() override;
/**
* @js NA
* @lua NA
*/
virtual void onRemove() override;
virtual bool isEnabled() const override;
virtual void setEnabled(bool b) override;
virtual bool serialize(void* r) override;
@ -108,8 +108,8 @@ public:
void setLoop(bool bLoop);
bool isLoop();
private:
std::string _filePath;
bool _loop;
std::string _filePath;
bool _loop;
};
}

View File

@ -1,4 +1,4 @@
/****************************************************************************
/****************************************************************************
Copyright (c) 2013-2014 Chukong Technologies Inc.
http://www.cocos2d-x.org

View File

@ -1,4 +1,4 @@
/****************************************************************************
/****************************************************************************
Copyright (c) 2013-2014 Chukong Technologies Inc.
http://www.cocos2d-x.org

View File

@ -1,4 +1,4 @@
/****************************************************************************
/****************************************************************************
Copyright (c) 2013-2014 Chukong Technologies Inc.
http://www.cocos2d-x.org

View File

@ -56,44 +56,44 @@ class CC_STUDIO_DLL DataReaderHelper : cocos2d::Ref
{
protected:
enum ConfigType
{
DragonBone_XML,
CocoStudio_JSON,
enum ConfigType
{
DragonBone_XML,
CocoStudio_JSON,
CocoStudio_Binary
};
};
typedef struct _AsyncStruct
{
std::string filename;
std::string fileContent;
ConfigType configType;
std::string baseFilePath;
cocos2d::Ref *target;
cocos2d::SEL_SCHEDULE selector;
bool autoLoadSpriteFile;
typedef struct _AsyncStruct
{
std::string filename;
std::string fileContent;
ConfigType configType;
std::string baseFilePath;
cocos2d::Ref *target;
cocos2d::SEL_SCHEDULE selector;
bool autoLoadSpriteFile;
std::string imagePath;
std::string plistPath;
} AsyncStruct;
} AsyncStruct;
typedef struct _DataInfo
{
AsyncStruct *asyncStruct;
std::queue<std::string> configFileQueue;
typedef struct _DataInfo
{
AsyncStruct *asyncStruct;
std::queue<std::string> configFileQueue;
float contentScale;
std::string filename;
std::string baseFilePath;
float flashToolVersion;
float cocoStudioVersion;
} DataInfo;
} DataInfo;
public:
/** @deprecated Use getInstance() instead */
CC_DEPRECATED_ATTRIBUTE static DataReaderHelper *sharedDataReaderHelper() { return DataReaderHelper::getInstance(); }
/** @deprecated Use getInstance() instead */
CC_DEPRECATED_ATTRIBUTE static DataReaderHelper *sharedDataReaderHelper() { return DataReaderHelper::getInstance(); }
static DataReaderHelper *getInstance();
static DataReaderHelper *getInstance();
/**
* Scale the position data, used for multiresolution adapter
@ -104,10 +104,10 @@ public:
static void purge();
public:
/**
/**
* @js ctor
*/
DataReaderHelper();
DataReaderHelper();
/**
* @js NA
* @lua NA
@ -179,48 +179,48 @@ public:
// for binary decode
public:
static void addDataFromBinaryCache(const char *fileContent, DataInfo *dataInfo = nullptr);
static ArmatureData *decodeArmature(CocoLoader *cocoLoader, stExpCocoNode *pCocoNode, DataInfo *dataInfo);
static BoneData *decodeBone(CocoLoader *cocoLoader, stExpCocoNode *pCocoNode, DataInfo *dataInfo);
static DisplayData *decodeBoneDisplay(CocoLoader *cocoLoader, stExpCocoNode *pCocoNode, DataInfo *dataInfo);
static AnimationData *decodeAnimation(CocoLoader *cocoLoader, stExpCocoNode *pCocoNode, DataInfo *dataInfo);
static MovementData *decodeMovement(CocoLoader *cocoLoader, stExpCocoNode *pCocoNode, DataInfo *dataInfo);
static void addDataFromBinaryCache(const char *fileContent, DataInfo *dataInfo = nullptr);
static ArmatureData *decodeArmature(CocoLoader *cocoLoader, stExpCocoNode *pCocoNode, DataInfo *dataInfo);
static BoneData *decodeBone(CocoLoader *cocoLoader, stExpCocoNode *pCocoNode, DataInfo *dataInfo);
static DisplayData *decodeBoneDisplay(CocoLoader *cocoLoader, stExpCocoNode *pCocoNode, DataInfo *dataInfo);
static AnimationData *decodeAnimation(CocoLoader *cocoLoader, stExpCocoNode *pCocoNode, DataInfo *dataInfo);
static MovementData *decodeMovement(CocoLoader *cocoLoader, stExpCocoNode *pCocoNode, DataInfo *dataInfo);
static MovementBoneData *decodeMovementBone(CocoLoader *cocoLoader, stExpCocoNode *pCocoNode, DataInfo *dataInfo);
static FrameData *decodeFrame(CocoLoader *cocoLoader, stExpCocoNode *pCocoNode, DataInfo *dataInfo);
static MovementBoneData *decodeMovementBone(CocoLoader *cocoLoader, stExpCocoNode *pCocoNode, DataInfo *dataInfo);
static FrameData *decodeFrame(CocoLoader *cocoLoader, stExpCocoNode *pCocoNode, DataInfo *dataInfo);
static TextureData *decodeTexture(CocoLoader *cocoLoader, stExpCocoNode *pCocoNode);
static ContourData *decodeContour(CocoLoader *cocoLoader, stExpCocoNode *pCocoNode);
static TextureData *decodeTexture(CocoLoader *cocoLoader, stExpCocoNode *pCocoNode);
static ContourData *decodeContour(CocoLoader *cocoLoader, stExpCocoNode *pCocoNode);
static void decodeNode(BaseData *node, CocoLoader *cocoLoader, stExpCocoNode *pCocoNode, DataInfo *dataInfo);
static void decodeNode(BaseData *node, CocoLoader *cocoLoader, stExpCocoNode *pCocoNode, DataInfo *dataInfo);
protected:
void loadData();
void loadData();
std::condition_variable _sleepCondition;
std::condition_variable _sleepCondition;
std::thread *_loadingThread;
std::thread *_loadingThread;
std::mutex _sleepMutex;
std::mutex _sleepMutex;
std::mutex _asyncStructQueueMutex;
std::mutex _dataInfoMutex;
std::mutex _asyncStructQueueMutex;
std::mutex _dataInfoMutex;
std::mutex _addDataMutex;
std::mutex _addDataMutex;
std::mutex _getFileMutex;
unsigned long _asyncRefCount;
unsigned long _asyncRefTotalCount;
unsigned long _asyncRefCount;
unsigned long _asyncRefTotalCount;
bool need_quit;
bool need_quit;
std::queue<AsyncStruct *> *_asyncStructQueue;
std::queue<DataInfo *> *_dataQueue;
std::queue<AsyncStruct *> *_asyncStructQueue;
std::queue<DataInfo *> *_dataQueue;
static std::vector<std::string> _configFileList;

View File

@ -1,4 +1,4 @@
/****************************************************************************
/****************************************************************************
Copyright (c) 2013-2014 Chukong Technologies Inc.
http://www.cocos2d-x.org
@ -38,28 +38,28 @@ THE SOFTWARE.
#define CC_CREATE_NO_PARAM_NO_INIT(varType)\
public: \
static inline varType *create(void){ \
varType *var = new varType();\
if (var)\
static inline varType *create(void){ \
varType *var = new varType();\
if (var)\
{\
var->autorelease();\
return var;\
var->autorelease();\
return var;\
}\
CC_SAFE_DELETE(var);\
return nullptr;\
CC_SAFE_DELETE(var);\
return nullptr;\
}
#define CC_CREATE_NO_PARAM(varType)\
public: \
static inline varType *create(void){ \
varType *var = new varType();\
if (var && var->init())\
static inline varType *create(void){ \
varType *var = new varType();\
if (var && var->init())\
{\
var->autorelease();\
return var;\
var->autorelease();\
return var;\
}\
CC_SAFE_DELETE(var);\
return nullptr;\
CC_SAFE_DELETE(var);\
return nullptr;\
}
namespace cocostudio {
@ -74,7 +74,7 @@ class CC_STUDIO_DLL BaseData : public cocos2d::Ref
public:
CC_CREATE_NO_PARAM_NO_INIT(BaseData)
public:
/**
/**
* @js ctor
*/
BaseData();
@ -101,9 +101,9 @@ public:
virtual void setColor(const cocos2d::Color4B &color);
virtual cocos2d::Color4B getColor();
public:
float x; //! position x attribute
float y; //! position y attribute
int zOrder; //! zorder attribute, used to order the Bone's depth order
float x; //! position x attribute
float y; //! position y attribute
int zOrder; //! zorder attribute, used to order the Bone's depth order
/**
* x y skewX skewY scaleX scaleY used to calculate transform matrix
@ -145,7 +145,7 @@ public:
static const std::string changeDisplayToTexture(const std::string& displayName);
public:
/**
/**
* @js ctor
*/
DisplayData();
@ -157,7 +157,7 @@ public:
virtual void copy(DisplayData *displayData);
DisplayType displayType; //! mark which type your display is
DisplayType displayType; //! mark which type your display is
std::string displayName;
};
@ -171,7 +171,7 @@ class CC_STUDIO_DLL SpriteDisplayData : public DisplayData
public:
CC_CREATE_NO_PARAM_NO_INIT(SpriteDisplayData)
public:
/**
/**
* @js ctor
*/
SpriteDisplayData();
@ -195,7 +195,7 @@ class CC_STUDIO_DLL ArmatureDisplayData : public DisplayData
public:
CC_CREATE_NO_PARAM_NO_INIT(ArmatureDisplayData)
public:
/**
/**
* @js ctor
*/
ArmatureDisplayData();
@ -215,7 +215,7 @@ class CC_STUDIO_DLL ParticleDisplayData : public DisplayData
public:
CC_CREATE_NO_PARAM_NO_INIT(ParticleDisplayData)
public:
/**
/**
* @js ctor
*/
ParticleDisplayData();
@ -240,7 +240,7 @@ class CC_STUDIO_DLL BoneData : public BaseData
public:
CC_CREATE_NO_PARAM(BoneData)
public:
/**
/**
* @js ctor
*/
BoneData(void);
@ -274,7 +274,7 @@ class CC_STUDIO_DLL ArmatureData : public cocos2d::Ref
public:
CC_CREATE_NO_PARAM(ArmatureData)
public:
/**
/**
* @js ctor
*/
ArmatureData();
@ -320,7 +320,7 @@ class CC_STUDIO_DLL FrameData : public BaseData
public:
CC_CREATE_NO_PARAM_NO_INIT(FrameData)
public:
/**
/**
* @js ctor
*/
FrameData();
@ -367,7 +367,7 @@ class CC_STUDIO_DLL MovementBoneData : public cocos2d::Ref
public:
CC_CREATE_NO_PARAM(MovementBoneData)
public:
/**
/**
* @js ctor
*/
MovementBoneData();
@ -399,7 +399,7 @@ class CC_STUDIO_DLL MovementData : public cocos2d::Ref
public:
CC_CREATE_NO_PARAM_NO_INIT(MovementData)
public:
/**
/**
* @js ctor
*/
MovementData(void);
@ -414,7 +414,7 @@ public:
public:
std::string name;
int duration; //! the frames this movement will last
float scale; //! scale this movement
float scale; //! scale this movement
/**
* Change to this movement will last durationTo frames. Use this effect can avoid too suddenly changing.
@ -441,9 +441,9 @@ public:
cocos2d::tweenfunc::TweenType tweenEasing;
/**
* @brief save movment bone data
* @key const std::string&
* @value MovementBoneData *
* @brief save movment bone data
* @key const std::string&
* @value MovementBoneData *
*/
cocos2d::Map<std::string, MovementBoneData*> movBoneDataDic;
};
@ -461,7 +461,7 @@ class CC_STUDIO_DLL AnimationData : public cocos2d::Ref
public:
CC_CREATE_NO_PARAM_NO_INIT(AnimationData)
public:
/**
/**
* @js ctor
*/
AnimationData(void);
@ -492,7 +492,7 @@ class CC_STUDIO_DLL ContourData : public cocos2d::Ref
public:
CC_CREATE_NO_PARAM(ContourData)
public:
/**
/**
* @js ctor
*/
ContourData();
@ -505,7 +505,7 @@ public:
virtual bool init();
virtual void addVertex(cocos2d::Vec2 &vertex);
public:
std::vector<cocos2d::Vec2> vertexList; //! Save contour vertex info, vertex saved in a Vec2
std::vector<cocos2d::Vec2> vertexList; //! Save contour vertex info, vertex saved in a Vec2
};
@ -521,7 +521,7 @@ class CC_STUDIO_DLL TextureData : public cocos2d::Ref
public:
CC_CREATE_NO_PARAM(TextureData)
public:
/**
/**
* @js ctor
*/
TextureData();
@ -537,13 +537,13 @@ public:
ContourData *getContourData(int index);
public:
float height; //! The texture's width, height
float height; //! The texture's width, height
float width;
float pivotX; //! The texture's anchor point
float pivotX; //! The texture's anchor point
float pivotY;
std::string name; //! The texture's name
std::string name; //! The texture's name
cocos2d::Vector<ContourData*> contourDataList;
};

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@ -1,4 +1,4 @@
/****************************************************************************
/****************************************************************************
Copyright (c) 2013-2014 Chukong Technologies Inc.
http://www.cocos2d-x.org

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@ -1,4 +1,4 @@
/****************************************************************************
/****************************************************************************
Copyright (c) 2013-2014 Chukong Technologies Inc.
http://www.cocos2d-x.org

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@ -1,4 +1,4 @@
/****************************************************************************
/****************************************************************************
Copyright (c) 2013-2014 Chukong Technologies Inc.
http://www.cocos2d-x.org
@ -61,11 +61,11 @@ public:
* If index already have a display, then replace it.
* If index is current display index, then also change display to _index
*
* @param displayData it include the display information, like DisplayType.
* If you want to create a sprite display, then create a SpriteDisplayData param
* @param displayData it include the display information, like DisplayType.
* If you want to create a sprite display, then create a SpriteDisplayData param
*
* @param index the index of the display you want to replace or add to
* -1 : append display from back
* @param index the index of the display you want to replace or add to
* -1 : append display from back
*/
void addDisplay(DisplayData *displayData, int index);

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@ -1,4 +1,4 @@
/****************************************************************************
/****************************************************************************
Copyright (c) 2013-2014 Chukong Technologies Inc.
http://www.cocos2d-x.org

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@ -1,4 +1,4 @@
/****************************************************************************
/****************************************************************************
Copyright (c) 2015 cocos2d-x.org
http://www.cocos2d-x.org

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@ -1,4 +1,4 @@
/****************************************************************************
/****************************************************************************
Copyright (c) 2013-2014 Chukong Technologies Inc.
http://www.cocos2d-x.org

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@ -1,4 +1,4 @@
/****************************************************************************
/****************************************************************************
Copyright (c) 2013-2014 Chukong Technologies Inc.
http://www.cocos2d-x.org

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@ -1,4 +1,4 @@
/****************************************************************************
/****************************************************************************
Copyright (c) 2013-2014 Chukong Technologies Inc.
http://www.cocos2d-x.org

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@ -1,4 +1,4 @@
/****************************************************************************
/****************************************************************************
Copyright (c) 2013-2014 Chukong Technologies Inc.
http://www.cocos2d-x.org

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@ -1,4 +1,4 @@
/****************************************************************************
/****************************************************************************
Copyright (c) 2013-2014 Chukong Technologies Inc.
http://www.cocos2d-x.org
@ -44,7 +44,7 @@ namespace cocostudio {
class CC_STUDIO_DLL SpriteFrameCacheHelper
{
public:
/** @deprecated Use getInstance() instead */
/** @deprecated Use getInstance() instead */
CC_DEPRECATED_ATTRIBUTE static SpriteFrameCacheHelper *sharedSpriteFrameCacheHelper(){ return SpriteFrameCacheHelper::getInstance(); }
static SpriteFrameCacheHelper *getInstance();
@ -53,7 +53,7 @@ public:
public:
/**
* @brief Add sprite frame to CCSpriteFrameCache, it will save display name and it's relative image name
* @brief Add sprite frame to CCSpriteFrameCache, it will save display name and it's relative image name
*/
void addSpriteFrameFromFile(const std::string& plistPath, const std::string& imagePath);
void removeSpriteFrameFromFile(const std::string& plistPath);

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@ -1,4 +1,4 @@
/****************************************************************************
/****************************************************************************
Copyright (c) 2013-2014 Chukong Technologies Inc.
http://www.cocos2d-x.org

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@ -1,4 +1,4 @@
/****************************************************************************
/****************************************************************************
Copyright (c) 2013-2014 Chukong Technologies Inc.
http://www.cocos2d-x.org
@ -140,7 +140,7 @@ protected:
int _totalDuration;
int _fromIndex; //! The current frame index in FrameList of MovementBoneData, it's different from m_iFrameIndex
int _fromIndex; //! The current frame index in FrameList of MovementBoneData, it's different from m_iFrameIndex
int _toIndex; //! The next frame index in FrameList of MovementBoneData, it's different from m_iFrameIndex
ArmatureAnimation *_animation;

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@ -1,4 +1,4 @@
/****************************************************************************
/****************************************************************************
Copyright (c) 2013-2014 Chukong Technologies Inc.
http://www.cocos2d-x.org

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@ -1,4 +1,4 @@
/****************************************************************************
/****************************************************************************
Copyright (c) 2013 cocos2d-x.org
http://www.cocos2d-x.org

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@ -1,4 +1,4 @@
/****************************************************************************
/****************************************************************************
Copyright (c) 2013-2014 Chukong Technologies Inc.
http://www.cocos2d-x.org

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@ -1,4 +1,4 @@
#ifndef __CCCOCOSSTUDIO_H__
#ifndef __CCCOCOSSTUDIO_H__
#define __CCCOCOSSTUDIO_H__
#if (defined(WIN32) && defined(_WINDOWS)) || defined(WINRT) || defined(WP8)

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@ -1,4 +1,4 @@
/****************************************************************************
/****************************************************************************
Copyright (c) 2013-2014 Chukong Technologies Inc.
http://www.cocos2d-x.org

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@ -1,4 +1,4 @@
/****************************************************************************
/****************************************************************************
Copyright (c) 2013 cocos2d-x.org
http://www.cocos2d-x.org

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@ -1,4 +1,4 @@
/****************************************************************************
/****************************************************************************
Copyright (c) 2013-2014 Chukong Technologies Inc.
http://www.cocos2d-x.org

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@ -1,4 +1,4 @@
/****************************************************************************
/****************************************************************************
Copyright (c) 2013-2014 Chukong Technologies Inc.
http://www.cocos2d-x.org

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@ -1,4 +1,4 @@
/****************************************************************************
/****************************************************************************
Copyright (c) 2013-2014 Chukong Technologies Inc.
http://www.cocos2d-x.org

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@ -1,4 +1,4 @@
/****************************************************************************
/****************************************************************************
Copyright (c) 2014 cocos2d-x.org
http://www.cocos2d-x.org

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@ -1,4 +1,4 @@
/****************************************************************************
/****************************************************************************
Copyright (c) 2014 cocos2d-x.org
http://www.cocos2d-x.org

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@ -1,4 +1,4 @@
/****************************************************************************
/****************************************************************************
Copyright (c) 2014 cocos2d-x.org
http://www.cocos2d-x.org

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@ -1,4 +1,4 @@
/****************************************************************************
/****************************************************************************
Copyright (c) 2014 cocos2d-x.org
http://www.cocos2d-x.org

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@ -1,4 +1,4 @@
/****************************************************************************
/****************************************************************************
Copyright (c) 2014 cocos2d-x.org
http://www.cocos2d-x.org

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@ -1,4 +1,4 @@
/****************************************************************************
/****************************************************************************
Copyright (c) 2014 cocos2d-x.org
http://www.cocos2d-x.org

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@ -1,4 +1,4 @@
/****************************************************************************
/****************************************************************************
Copyright (c) 2014 cocos2d-x.org
http://www.cocos2d-x.org

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@ -1,4 +1,4 @@
/****************************************************************************
/****************************************************************************
Copyright (c) 2014 cocos2d-x.org
http://www.cocos2d-x.org

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@ -1,4 +1,4 @@
/****************************************************************************
/****************************************************************************
Copyright (c) 2014 cocos2d-x.org
http://www.cocos2d-x.org

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@ -1,4 +1,4 @@
/****************************************************************************
/****************************************************************************
Copyright (c) 2014 cocos2d-x.org
http://www.cocos2d-x.org

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@ -1,4 +1,4 @@
/****************************************************************************
/****************************************************************************
Copyright (c) 2014 cocos2d-x.org
http://www.cocos2d-x.org

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@ -1,4 +1,4 @@
/****************************************************************************
/****************************************************************************
Copyright (c) 2014 cocos2d-x.org
http://www.cocos2d-x.org

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@ -1,4 +1,4 @@
/****************************************************************************
/****************************************************************************
Copyright (c) 2014 cocos2d-x.org
http://www.cocos2d-x.org

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@ -1,4 +1,4 @@
/****************************************************************************
/****************************************************************************
Copyright (c) 2014 cocos2d-x.org
http://www.cocos2d-x.org

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@ -1,4 +1,4 @@
/****************************************************************************
/****************************************************************************
Copyright (c) 2014 cocos2d-x.org
http://www.cocos2d-x.org

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@ -1,4 +1,4 @@
/****************************************************************************
/****************************************************************************
Copyright (c) 2014 cocos2d-x.org
http://www.cocos2d-x.org

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@ -1,4 +1,4 @@
/****************************************************************************
/****************************************************************************
Copyright (c) 2014 cocos2d-x.org
http://www.cocos2d-x.org

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@ -1,4 +1,4 @@
/****************************************************************************
/****************************************************************************
Copyright (c) 2014 cocos2d-x.org
http://www.cocos2d-x.org

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@ -1,4 +1,4 @@
/****************************************************************************
/****************************************************************************
Copyright (c) 2014 cocos2d-x.org
http://www.cocos2d-x.org
@ -44,7 +44,7 @@ namespace cocostudio
static void destroyInstance();
virtual void setPropsFromJsonDictionary(cocos2d::ui::Widget* widget, const rapidjson::Value& options);
virtual void setPropsFromBinary(cocos2d::ui::Widget* widget, CocoLoader* cocoLoader, stExpCocoNode* pCocoNode) ;
virtual void setPropsFromBinary(cocos2d::ui::Widget* widget, CocoLoader* cocoLoader, stExpCocoNode* pCocoNode) ;
flatbuffers::Offset<flatbuffers::Table> createOptionsWithFlatBuffers(const tinyxml2::XMLElement* objectData,
flatbuffers::FlatBufferBuilder* builder);
void setPropsWithFlatBuffers(cocos2d::Node* node, const flatbuffers::Table* scrollViewOptions);

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@ -1,4 +1,4 @@
/****************************************************************************
/****************************************************************************
Copyright (c) 2014 cocos2d-x.org
http://www.cocos2d-x.org

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@ -1,4 +1,4 @@
/****************************************************************************
/****************************************************************************
Copyright (c) 2014 cocos2d-x.org
http://www.cocos2d-x.org

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@ -1,4 +1,4 @@
/****************************************************************************
/****************************************************************************
Copyright (c) 2014 cocos2d-x.org
http://www.cocos2d-x.org

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@ -1,4 +1,4 @@
/****************************************************************************
/****************************************************************************
Copyright (c) 2014 cocos2d-x.org
http://www.cocos2d-x.org

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@ -1,4 +1,4 @@
/****************************************************************************
/****************************************************************************
Copyright (c) 2014 cocos2d-x.org
http://www.cocos2d-x.org

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@ -1,4 +1,4 @@
/****************************************************************************
/****************************************************************************
Copyright (c) 2014 cocos2d-x.org
http://www.cocos2d-x.org

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@ -1,4 +1,4 @@
/****************************************************************************
/****************************************************************************
Copyright (c) 2014 cocos2d-x.org
http://www.cocos2d-x.org

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@ -1,4 +1,4 @@
/****************************************************************************
/****************************************************************************
Copyright (c) 2014 cocos2d-x.org
http://www.cocos2d-x.org

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