put '{' in a new line to follow cocos2d-x coding style

This commit is contained in:
bmanGH 2013-11-13 14:52:16 +08:00
parent 3b9348bfc0
commit 2687ee8915
4 changed files with 50 additions and 25 deletions

View File

@ -115,7 +115,8 @@ DrawNode::~DrawNode()
glDeleteBuffers(1, &_vbo);
_vbo = 0;
if (Configuration::getInstance()->supportsShareableVAO()) {
if (Configuration::getInstance()->supportsShareableVAO())
{
glDeleteVertexArrays(1, &_vao);
GL::bindVAO(0);
_vao = 0;
@ -160,7 +161,8 @@ bool DrawNode::init()
ensureCapacity(512);
if (Configuration::getInstance()->supportsShareableVAO()) {
if (Configuration::getInstance()->supportsShareableVAO())
{
glGenVertexArrays(1, &_vao);
GL::bindVAO(_vao);
}
@ -180,7 +182,8 @@ bool DrawNode::init()
glBindBuffer(GL_ARRAY_BUFFER, 0);
if (Configuration::getInstance()->supportsShareableVAO()) {
if (Configuration::getInstance()->supportsShareableVAO())
{
GL::bindVAO(0);
}
@ -207,10 +210,12 @@ void DrawNode::render()
glBufferData(GL_ARRAY_BUFFER, sizeof(V2F_C4B_T2F)*_bufferCapacity, _buffer, GL_STREAM_DRAW);
_dirty = false;
}
if (Configuration::getInstance()->supportsShareableVAO()) {
if (Configuration::getInstance()->supportsShareableVAO())
{
GL::bindVAO(_vao);
}
else {
else
{
GL::enableVertexAttribs(GL::VERTEX_ATTRIB_FLAG_POS_COLOR_TEX);
glBindBuffer(GL_ARRAY_BUFFER, _vbo);

View File

@ -58,10 +58,12 @@ bool ParticleSystemQuad::initWithTotalParticles(unsigned int numberOfParticles)
}
initIndices();
if (Configuration::getInstance()->supportsShareableVAO()) {
if (Configuration::getInstance()->supportsShareableVAO())
{
setupVBOandVAO();
}
else {
else
{
setupVBO();
}
@ -95,7 +97,8 @@ ParticleSystemQuad::~ParticleSystemQuad()
CC_SAFE_FREE(_quads);
CC_SAFE_FREE(_indices);
glDeleteBuffers(2, &_buffersVBO[0]);
if (Configuration::getInstance()->supportsShareableVAO()) {
if (Configuration::getInstance()->supportsShareableVAO())
{
glDeleteVertexArrays(1, &_VAOname);
GL::bindVAO(0);
}
@ -355,7 +358,8 @@ void ParticleSystemQuad::draw()
CCASSERT( _particleIdx == _particleCount, "Abnormal error in particle quad");
if (Configuration::getInstance()->supportsShareableVAO()) {
if (Configuration::getInstance()->supportsShareableVAO())
{
//
// Using VBO and VAO
//
@ -371,7 +375,8 @@ void ParticleSystemQuad::draw()
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
#endif
}
else {
else
{
//
// Using VBO without VAO
//
@ -453,10 +458,12 @@ void ParticleSystemQuad::setTotalParticles(int tp)
}
initIndices();
if (Configuration::getInstance()->supportsShareableVAO()) {
if (Configuration::getInstance()->supportsShareableVAO())
{
setupVBOandVAO();
}
else {
else
{
setupVBO();
}
}
@ -527,10 +534,12 @@ void ParticleSystemQuad::setupVBO()
void ParticleSystemQuad::listenBackToForeground(Object *obj)
{
if (Configuration::getInstance()->supportsShareableVAO()) {
if (Configuration::getInstance()->supportsShareableVAO())
{
setupVBOandVAO();
}
else {
else
{
setupVBO();
}
}
@ -575,10 +584,12 @@ void ParticleSystemQuad::setBatchNode(ParticleBatchNode * batchNode)
allocMemory();
initIndices();
setTexture(oldBatch->getTexture());
if (Configuration::getInstance()->supportsShareableVAO()) {
if (Configuration::getInstance()->supportsShareableVAO())
{
setupVBOandVAO();
}
else {
else
{
setupVBO();
}
}
@ -595,7 +606,8 @@ void ParticleSystemQuad::setBatchNode(ParticleBatchNode * batchNode)
glDeleteBuffers(2, &_buffersVBO[0]);
memset(_buffersVBO, 0, sizeof(_buffersVBO));
if (Configuration::getInstance()->supportsShareableVAO()) {
if (Configuration::getInstance()->supportsShareableVAO())
{
glDeleteVertexArrays(1, &_VAOname);
GL::bindVAO(0);
_VAOname = 0;

View File

@ -62,7 +62,8 @@ TextureAtlas::~TextureAtlas()
glDeleteBuffers(2, _buffersVBO);
if (Configuration::getInstance()->supportsShareableVAO()) {
if (Configuration::getInstance()->supportsShareableVAO())
{
glDeleteVertexArrays(1, &_VAOname);
GL::bindVAO(0);
}
@ -192,10 +193,12 @@ bool TextureAtlas::initWithTexture(Texture2D *texture, long capacity)
this->setupIndices();
if (Configuration::getInstance()->supportsShareableVAO()) {
if (Configuration::getInstance()->supportsShareableVAO())
{
setupVBOandVAO();
}
else {
else
{
setupVBO();
}
@ -206,10 +209,12 @@ bool TextureAtlas::initWithTexture(Texture2D *texture, long capacity)
void TextureAtlas::listenBackToForeground(Object *obj)
{
if (Configuration::getInstance()->supportsShareableVAO()) {
if (Configuration::getInstance()->supportsShareableVAO())
{
setupVBOandVAO();
}
else {
else
{
setupVBO();
}
@ -605,7 +610,8 @@ void TextureAtlas::drawNumberOfQuads(long numberOfQuads, long start)
GL::bindTexture2D(_texture->getName());
if (Configuration::getInstance()->supportsShareableVAO()) {
if (Configuration::getInstance()->supportsShareableVAO())
{
//
// Using VBO and VAO
//
@ -649,7 +655,8 @@ void TextureAtlas::drawNumberOfQuads(long numberOfQuads, long start)
// glBindVertexArray(0);
}
else {
else
{
//
// Using VBO without VAO
//

View File

@ -184,7 +184,8 @@ void deleteTextureN(GLuint textureUnit, GLuint textureId)
void bindVAO(GLuint vaoId)
{
if (Configuration::getInstance()->supportsShareableVAO()) {
if (Configuration::getInstance()->supportsShareableVAO())
{
#if CC_ENABLE_GL_STATE_CACHE
if (s_uVAO != vaoId)