issue #211 don't check out

This commit is contained in:
Walzer 2010-11-18 14:56:54 +00:00
parent b4328354af
commit 26bfa32ca6
11 changed files with 218 additions and 246 deletions

View File

@ -4,7 +4,7 @@
Version="9.00"
Name="box2d"
ProjectGUID="{929480E7-23C0-4DF6-8456-096D71547116}"
RootNamespace="Box2D-win32"
RootNamespace="box2d.win32"
Keyword="Win32Proj"
TargetFrameworkVersion="0"
>
@ -41,7 +41,7 @@
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories="..\"
AdditionalIncludeDirectories="../../"
PreprocessorDefinitions="WIN32;_DEBUG;_LIB;"
MinimalRebuild="true"
BasicRuntimeChecks="3"
@ -62,7 +62,7 @@
/>
<Tool
Name="VCLibrarianTool"
OutputFile="$(OutDir)\$(ProjectName).lib"
OutputFile="$(OutDir)\libbox2d.lib"
/>
<Tool
Name="VCALinkTool"
@ -104,7 +104,7 @@
/>
<Tool
Name="VCCLCompilerTool"
AdditionalIncludeDirectories="..\"
AdditionalIncludeDirectories="../"
PreprocessorDefinitions="WIN32;NDEBUG;_LIB;"
RuntimeLibrary="2"
UsePrecompiledHeader="0"
@ -123,7 +123,7 @@
/>
<Tool
Name="VCLibrarianTool"
OutputFile="$(OutDir)\$(ProjectName).lib"
OutputFile="$(OutDir)\libbox2d.lib"
/>
<Tool
Name="VCALinkTool"

View File

@ -1 +0,0 @@
<?xml version="1.0" encoding="utf-8"?><VisualStudioUserFile ProjectType="Visual C++" Version="9.00" ShowAllFiles="true"></VisualStudioUserFile>

View File

@ -63,7 +63,7 @@
<Tool
Name="VCLinkerTool"
AdditionalDependencies="winmm.lib"
OutputFile="$(OutDir)\$(ProjectName).dll"
OutputFile="$(OutDir)\libcocosdenshion.dll"
LinkIncremental="2"
GenerateDebugInformation="true"
SubSystem="2"
@ -136,7 +136,7 @@
<Tool
Name="VCLinkerTool"
AdditionalDependencies="winmm.lib"
OutputFile="$(OutDir)\$(ProjectName).dll"
OutputFile="$(OutDir)\libcocosdenshion.dll"
LinkIncremental="2"
GenerateDebugInformation="true"
SubSystem="2"

View File

@ -31,11 +31,15 @@ SimpleAudioEngine::~SimpleAudioEngine()
{
}
SimpleAudioEngine* SimpleAudioEngine::getSharedEngine()
SimpleAudioEngine* SimpleAudioEngine::sharedEngine()
{
return &s_SharedEngine;
}
void SimpleAudioEngine::release()
{
return;
}
//////////////////////////////////////////////////////////////////////////
// BackgroundMusic
//////////////////////////////////////////////////////////////////////////

View File

@ -2,7 +2,7 @@
<VisualStudioProject
ProjectType="Visual C++"
Version="9.00"
Name="Helloworld"
Name="HelloWorld"
ProjectGUID="{B8BF9E81-35FD-4582-BA1C-B85FA365BABB}"
RootNamespace="HelloWorldwin32"
Keyword="Win32Proj"
@ -41,7 +41,7 @@
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories="..\cocos2dx\include;..\cocos2dx;..\cocos2dx\platform\win32\third_party\OGLES\"
AdditionalIncludeDirectories="&quot;..\cocos2d-x\include&quot;;&quot;..\cocos2d-x&quot;;&quot;..\cocos2d-x\platform\win32\third_party\OGLES\&quot;"
PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS"
MinimalRebuild="true"
BasicRuntimeChecks="3"
@ -61,7 +61,6 @@
/>
<Tool
Name="VCLinkerTool"
AdditionalDependencies="libcocos2d.lib"
OutputFile="$(OutDir)\$(ProjectName).exe"
LinkIncremental="2"
AdditionalLibraryDirectories="$(OutDir)"
@ -119,7 +118,7 @@
Name="VCCLCompilerTool"
Optimization="2"
EnableIntrinsicFunctions="true"
AdditionalIncludeDirectories="..\cocos2dx\include;..\cocos2dx;..\cocos2dx\platform\win32\third_party\OGLES\"
AdditionalIncludeDirectories="&quot;..\cocos2d-x\include&quot;;&quot;..\cocos2d-x&quot;;&quot;..\cocos2d-x\platform\win32\third_party\OGLES\&quot;"
PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS"
RuntimeLibrary="2"
EnableFunctionLevelLinking="true"
@ -138,7 +137,6 @@
/>
<Tool
Name="VCLinkerTool"
AdditionalDependencies="libcocos2d.lib"
OutputFile="$(OutDir)\$(ProjectName).exe"
LinkIncremental="1"
AdditionalLibraryDirectories="$(OutDir)"

View File

@ -68,7 +68,6 @@
/>
<Tool
Name="VCLinkerTool"
AdditionalDependencies="libCocosDenshion.lib"
LinkIncremental="2"
AdditionalLibraryDirectories="&quot;$(OutDir)&quot;"
GenerateDebugInformation="true"

View File

@ -64,7 +64,7 @@
/>
<Tool
Name="VCLibrarianTool"
OutputFile="$(OutDir)\$(ProjectName).lib"
OutputFile="$(OutDir)\libchipmunk.lib"
/>
<Tool
Name="VCALinkTool"
@ -128,7 +128,7 @@
/>
<Tool
Name="VCLibrarianTool"
OutputFile="$(OutDir)\$(ProjectName).lib"
OutputFile="$(OutDir)\libchipmunk.lib"
/>
<Tool
Name="VCALinkTool"

View File

@ -17,11 +17,14 @@ Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "box2d", "Box2D\proj.win32\B
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "chipmunk", "chipmunk\proj.win32\chipmunk.win32.vcproj", "{207BC7A9-CCF1-4F2F-A04D-45F72242AE25}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "cocos2d-x", "cocos2dx\proj.win32\cocos2dx.win32.vcproj", "{98A51BA8-FC3A-415B-AC8F-8C7BD464E93E}"
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "cocos2d-x", "cocos2d-x\proj.win32\cocos2dx.win32.vcproj", "{98A51BA8-FC3A-415B-AC8F-8C7BD464E93E}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "cocosdenshion", "CocosDenshion\proj.win32\CocosDenshion.win32.vcproj", "{F8EDD7FA-9A51-4E80-BAEB-860825D2EAC6}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "Helloworld", "HelloWorld.win32\HelloWorld.win32.vcproj", "{B8BF9E81-35FD-4582-BA1C-B85FA365BABB}"
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "HelloWorld", "HelloWorld.win32\HelloWorld.win32.vcproj", "{B8BF9E81-35FD-4582-BA1C-B85FA365BABB}"
ProjectSection(ProjectDependencies) = postProject
{98A51BA8-FC3A-415B-AC8F-8C7BD464E93E} = {98A51BA8-FC3A-415B-AC8F-8C7BD464E93E}
EndProjectSection
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution

View File

@ -25,37 +25,6 @@ THE SOFTWARE.
#ifndef __UIACCELEROMETER_DELEGATE_H__
#define __UIACCELEROMETER_DELEGATE_H__
#include "ccxCommon.h"
namespace cocos2d {
/**
@brief The device accelerometer reports values for each axis in units of g-force
*/
typedef struct
{
double x;
double y;
double z;
double timestamp;
} UIAcceleration;
/**
@brief
The UIAccelerometerDelegate defines a single method for
receiving acceleration-related data from the system.
*/
class CCX_DLL UIAccelerometerDelegate
{
public:
virtual void didAccelerate(UIAcceleration* pAccelerationValue) {}
//! call the release() in child layer
virtual void AccelerometerDestroy(void) {}
//! call the retain() in child layer
virtual void AccelerometerKeep(void) {}
};
} //namespace cocos2d
#include "../platform/CCXUIAccelerometer_platform.h"
#endif

View File

@ -4,7 +4,7 @@
Version="9.00"
Name="cocos2d-x"
ProjectGUID="{98A51BA8-FC3A-415B-AC8F-8C7BD464E93E}"
RootNamespace="cocos2dx-win32"
RootNamespace="cocos2d-x.win32"
Keyword="Win32Proj"
TargetFrameworkVersion="0"
>
@ -41,7 +41,7 @@
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories=".\platform\win32\third_party\iconv;.\platform\win32\third_party\zlib;.\platform\win32\third_party\libpng;.\platform\win32\third_party\libjpeg;.\platform\win32\third_party\libxml2;.\platform\win32\third_party\OGLES;.\include;.\"
AdditionalIncludeDirectories="..\platform\win32\third_party\iconv;..\platform\win32\third_party\zlib;..\platform\win32\third_party\libpng;..\platform\win32\third_party\libjpeg;..\platform\win32\third_party\libxml2;..\platform\win32\third_party\OGLES;..\include;..\"
PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;_USRDLL;COCOS2DXWIN32_EXPORTS;GL_GLEXT_PROTOTYPES"
MinimalRebuild="true"
BasicRuntimeChecks="3"
@ -64,9 +64,9 @@
<Tool
Name="VCLinkerTool"
AdditionalDependencies="libEGL.lib libgles_cm.lib libxml2.lib libzlib.lib libpng.lib libjpeg.lib libiconv.lib"
OutputFile="$(OutDir)\$(ProjectName).dll"
OutputFile="$(OutDir)\libcocos2dx.dll"
LinkIncremental="2"
AdditionalLibraryDirectories=".\platform\win32\third_party\libraries"
AdditionalLibraryDirectories="..\platform\win32\third_party\libraries"
IgnoreAllDefaultLibraries="false"
IgnoreDefaultLibraryNames="MSVCRT.lib;LIBCMTD.lib"
GenerateDebugInformation="true"
@ -94,7 +94,7 @@
/>
<Tool
Name="VCPostBuildEventTool"
CommandLine="copy /Y .\platform\win32\third_party\libraries\*.dll $(OutDir)&#x0D;&#x0A;copy /Y .\platform\win32\third_party\libraries\*.lib $(OutDir)&#x0D;&#x0A;"
CommandLine="copy /Y ..\platform\win32\third_party\libraries\*.dll $(OutDir)&#x0D;&#x0A;copy /Y ..\platform\win32\third_party\libraries\*.lib $(OutDir)&#x0D;&#x0A;"
/>
</Configuration>
<Configuration
@ -121,7 +121,7 @@
/>
<Tool
Name="VCCLCompilerTool"
AdditionalIncludeDirectories=".\platform\win32\third_party\iconv;.\platform\win32\third_party\zlib;.\platform\win32\third_party\libpng;.\platform\win32\third_party\libjpeg;.\platform\win32\third_party\libxml2;.\platform\win32\third_party\OGLES;.\include;.\"
AdditionalIncludeDirectories="..\platform\win32\third_party\iconv;..\platform\win32\third_party\zlib;..\platform\win32\third_party\libpng;..\platform\win32\third_party\libjpeg;..\platform\win32\third_party\libxml2;..\platform\win32\third_party\OGLES;..\include;..\"
PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;_USRDLL;COCOS2DXWIN32_EXPORTS;GL_GLEXT_PROTOTYPES"
RuntimeLibrary="2"
UsePrecompiledHeader="0"
@ -142,9 +142,9 @@
<Tool
Name="VCLinkerTool"
AdditionalDependencies="libEGL.lib libgles_cm.lib libxml2.lib libzlib.lib libpng.lib libjpeg.lib libiconv.lib"
OutputFile="$(OutDir)\$(ProjectName).dll"
OutputFile="$(OutDir)\libcocos2dx.dll"
LinkIncremental="2"
AdditionalLibraryDirectories=".\platform\win32\third_party\libraries"
AdditionalLibraryDirectories="..\platform\win32\third_party\libraries"
GenerateDebugInformation="true"
SubSystem="2"
OptimizeReferences="2"
@ -172,7 +172,7 @@
/>
<Tool
Name="VCPostBuildEventTool"
CommandLine="copy /Y .\platform\win32\third_party\libraries\*.dll $(OutDir)&#x0D;&#x0A;copy /Y .\platform\win32\third_party\libraries\*.lib $(OutDir)&#x0D;&#x0A;"
CommandLine="copy /Y ..\platform\win32\third_party\libraries\*.dll $(OutDir)&#x0D;&#x0A;copy /Y ..\platform\win32\third_party\libraries\*.lib $(OutDir)&#x0D;&#x0A;"
/>
</Configuration>
</Configurations>
@ -185,427 +185,427 @@
UniqueIdentifier="{93995380-89BD-4b04-88EB-625FBE52EBFB}"
>
<File
RelativePath=".\support\base64.h"
RelativePath="..\support\base64.h"
>
</File>
<File
RelativePath=".\include\CCAction.h"
RelativePath="..\include\CCAction.h"
>
</File>
<File
RelativePath=".\include\CCActionManager.h"
RelativePath="..\include\CCActionManager.h"
>
</File>
<File
RelativePath=".\include\CCAtlasNode.h"
RelativePath="..\include\CCAtlasNode.h"
>
</File>
<File
RelativePath=".\include\CCBitmapFontAtlas.h"
RelativePath="..\include\CCBitmapFontAtlas.h"
>
</File>
<File
RelativePath=".\include\CCCamera.h"
RelativePath="..\include\CCCamera.h"
>
</File>
<File
RelativePath=".\include\CCCameraAction.h"
RelativePath="..\include\CCCameraAction.h"
>
</File>
<File
RelativePath=".\support\data_support\ccCArray.h"
RelativePath="..\support\data_support\ccCArray.h"
>
</File>
<File
RelativePath=".\include\ccConfig.h"
RelativePath="..\include\ccConfig.h"
>
</File>
<File
RelativePath=".\CCConfiguration.h"
RelativePath="..\CCConfiguration.h"
>
</File>
<File
RelativePath=".\include\CCDirector.h"
RelativePath="..\include\CCDirector.h"
>
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<File
RelativePath=".\include\CCDrawingPrimitives.h"
RelativePath="..\include\CCDrawingPrimitives.h"
>
</File>
<File
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RelativePath="..\include\CCEaseAction.h"
>
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RelativePath="..\platform\CCFileUtils_platform.h"
>
</File>
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RelativePath="..\effects\CCGrabber.h"
>
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RelativePath="..\effects\CCGrid.h"
>
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>
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>
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RelativePath="..\include\NSZone.h"
>
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RelativePath=".\support\opengl_support\OpenGL_Internal.h"
RelativePath="..\support\opengl_support\OpenGL_Internal.h"
>
</File>
<File
RelativePath=".\platform\platform.h"
RelativePath="..\platform\platform.h"
>
</File>
<File
RelativePath=".\include\selector_protocol.h"
RelativePath="..\include\selector_protocol.h"
>
</File>
<File
RelativePath=".\support\image_support\TGAlib.h"
RelativePath="..\support\image_support\TGAlib.h"
>
</File>
<File
RelativePath=".\support\TransformUtils.h"
RelativePath="..\support\TransformUtils.h"
>
</File>
<File
RelativePath=".\support\data_support\uthash.h"
RelativePath="..\support\data_support\uthash.h"
>
</File>
<File
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RelativePath="..\support\data_support\utlist.h"
>
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<File
RelativePath=".\platform\win32\ZipUtils.h"
RelativePath="..\platform\win32\ZipUtils.h"
>
</File>
</Filter>
@ -621,307 +621,307 @@
UniqueIdentifier="{4FC737F1-C7A5-4376-A066-2A32D752A2FF}"
>
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RelativePath="..\support\base64.cpp"
>
</File>
<File
RelativePath=".\actions\CCAction.cpp"
RelativePath="..\actions\CCAction.cpp"
>
</File>
<File
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RelativePath="..\actions\CCActionManager.cpp"
>
</File>
<File
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RelativePath="..\CCamera.cpp"
>
</File>
<File
RelativePath=".\base_nodes\CCAtlasNode.cpp"
RelativePath="..\base_nodes\CCAtlasNode.cpp"
>
</File>
<File
RelativePath=".\label_nodes\CCBitmapFontAtlas.cpp"
RelativePath="..\label_nodes\CCBitmapFontAtlas.cpp"
>
</File>
<File
RelativePath=".\actions\CCCameraAction.cpp"
RelativePath="..\actions\CCCameraAction.cpp"
>
</File>
<File
RelativePath=".\CCConfiguration.cpp"
RelativePath="..\CCConfiguration.cpp"
>
</File>
<File
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RelativePath="..\CCDirector.cpp"
>
</File>
<File
RelativePath=".\CCDrawingPrimitives.cpp"
RelativePath="..\CCDrawingPrimitives.cpp"
>
</File>
<File
RelativePath=".\actions\CCEaseAction.cpp"
RelativePath="..\actions\CCEaseAction.cpp"
>
</File>
<File
RelativePath=".\effects\CCGrabber.cpp"
RelativePath="..\effects\CCGrabber.cpp"
>
</File>
<File
RelativePath=".\effects\CCGrid.cpp"
RelativePath="..\effects\CCGrid.cpp"
>
</File>
<File
RelativePath=".\actions\CCGrid3DAction.cpp"
RelativePath="..\actions\CCGrid3DAction.cpp"
>
</File>
<File
RelativePath=".\actions\CCGridAction.cpp"
RelativePath="..\actions\CCGridAction.cpp"
>
</File>
<File
RelativePath=".\actions\CCInstantAction.cpp"
RelativePath="..\actions\CCInstantAction.cpp"
>
</File>
<File
RelativePath=".\actions\CCIntervalAction.cpp"
RelativePath="..\actions\CCIntervalAction.cpp"
>
</File>
<File
RelativePath=".\label_nodes\CCLabel.cpp"
RelativePath="..\label_nodes\CCLabel.cpp"
>
</File>
<File
RelativePath=".\label_nodes\CCLabelAtlas.cpp"
RelativePath="..\label_nodes\CCLabelAtlas.cpp"
>
</File>
<File
RelativePath=".\layers_scenes_transitions_nodes\CCLayer.cpp"
RelativePath="..\layers_scenes_transitions_nodes\CCLayer.cpp"
>
</File>
<File
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RelativePath="..\menu_nodes\CCMenu.cpp"
>
</File>
<File
RelativePath=".\menu_nodes\CCMenuItem.cpp"
RelativePath="..\menu_nodes\CCMenuItem.cpp"
>
</File>
<File
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RelativePath="..\misc_nodes\CCMotionStreak.cpp"
>
</File>
<File
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RelativePath="..\base_nodes\CCNode.cpp"
>
</File>
<File
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RelativePath="..\actions\CCPageTurn3DAction.cpp"
>
</File>
<File
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RelativePath="..\layers_scenes_transitions_nodes\CCPageTurnTransition.cpp"
>
</File>
<File
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RelativePath="..\tilemap_parallax_nodes\CCParallaxNode.cpp"
>
</File>
<File
RelativePath=".\particle_nodes\CCParticleExamples.cpp"
RelativePath="..\particle_nodes\CCParticleExamples.cpp"
>
</File>
<File
RelativePath=".\particle_nodes\CCParticleSystem.cpp"
RelativePath="..\particle_nodes\CCParticleSystem.cpp"
>
</File>
<File
RelativePath=".\particle_nodes\CCPointParticleSystem.cpp"
RelativePath="..\particle_nodes\CCPointParticleSystem.cpp"
>
</File>
<File
RelativePath=".\support\CCProfiling.cpp"
RelativePath="..\support\CCProfiling.cpp"
>
</File>
<File
RelativePath=".\misc_nodes\CCProgressTimer.cpp"
RelativePath="..\misc_nodes\CCProgressTimer.cpp"
>
</File>
<File
RelativePath=".\actions\CCProgressTimerActions.cpp"
RelativePath="..\actions\CCProgressTimerActions.cpp"
>
</File>
<File
RelativePath=".\textures\CCPVRTexture.cpp"
RelativePath="..\textures\CCPVRTexture.cpp"
>
</File>
<File
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RelativePath="..\particle_nodes\CCQuadParticleSystem.cpp"
>
</File>
<File
RelativePath=".\layers_scenes_transitions_nodes\CCRadialTransition.cpp"
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>
</File>
<File
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>
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<File
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RelativePath="..\misc_nodes\CCRibbon.cpp"
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<File
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RelativePath="..\layers_scenes_transitions_nodes\CCScene.cpp"
>
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<File
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RelativePath="..\CCScheduler.cpp"
>
</File>
<File
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RelativePath="..\sprite_nodes\CCSprite.cpp"
>
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<File
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RelativePath="..\sprite_nodes\CCSpriteFrame.cpp"
>
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<File
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>
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<File
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RelativePath="..\sprite_nodes\CCSpriteSheet.cpp"
>
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<File
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RelativePath="..\textures\CCTexture2D.cpp"
>
</File>
<File
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RelativePath="..\textures\CCTextureAtlas.cpp"
>
</File>
<File
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RelativePath="..\textures\CCTextureCache.cpp"
>
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<File
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RelativePath="..\actions\CCTiledGridAction.cpp"
>
</File>
<File
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>
</File>
<File
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RelativePath="..\platform\win32\CCTime.cpp"
>
</File>
<File
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>
</File>
<File
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>
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<File
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>
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<File
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>
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<File
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RelativePath="..\touch_dispatcher\CCTouchHandler.cpp"
>
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RelativePath="..\layers_scenes_transitions_nodes\CCTransition.cpp"
>
</File>
<File
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>
</File>
<File
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>
</File>
<File
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RelativePath="..\platform\win32\CCXEGLView_win32.cpp"
>
</File>
<File
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RelativePath="..\platform\win32\CCXFileUtils_win32.cpp"
>
</File>
<File
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>
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>
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<File
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RelativePath="..\cocoa\CGGeometry.cpp"
>
</File>
<File
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RelativePath="..\support\CGPointExtension.cpp"
>
</File>
<File
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RelativePath="..\cocos2d.cpp"
>
</File>
<File
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RelativePath="..\support\opengl_support\glu.cpp"
>
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RelativePath="..\cocoa\NSAutoreleasePool.cpp"
>
</File>
<File
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RelativePath="..\cocoa\NSData.cpp"
>
</File>
<File
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RelativePath="..\platform\win32\NSLock.cpp"
>
</File>
<File
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RelativePath="..\cocoa\NSObject.cpp"
>
</File>
<File
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RelativePath="..\cocoa\NSSet.cpp"
>
</File>
<File
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RelativePath="..\cocoa\NSZone.cpp"
>
</File>
<File
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RelativePath="..\support\image_support\TGAlib.cpp"
>
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RelativePath="..\support\TransformUtils.cpp"
>
</File>
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RelativePath="..\platform\win32\ZipUtils.cpp"
>
</File>
</Filter>

View File

@ -41,7 +41,7 @@
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories="..\..\cocos2dx;..\..\cocos2dx\include;..\..\;..\..\chipmunk\include\chipmunk;...\tests;..\..\cocos2dx\platform\win32\third_party\OGLES\"
AdditionalIncludeDirectories="&quot;..\..\cocos2d-x&quot;;&quot;..\..\cocos2d-x\include&quot;;..\..\;..\..\chipmunk\include\chipmunk;...\tests;&quot;..\..\cocos2d-x\platform\win32\third_party\OGLES\&quot;"
PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;_USE_MATH_DEFINES;GL_GLEXT_PROTOTYPES"
MinimalRebuild="true"
BasicRuntimeChecks="3"
@ -62,7 +62,7 @@
/>
<Tool
Name="VCLinkerTool"
AdditionalDependencies="libcocos2d.lib libgles_cm.lib libBox2d.lib libchipmunk.lib"
AdditionalDependencies="libgles_cm.lib"
OutputFile="$(OutDir)\$(ProjectName).exe"
LinkIncremental="2"
AdditionalLibraryDirectories="&quot;$(OutDir)&quot;"
@ -120,7 +120,7 @@
Name="VCCLCompilerTool"
Optimization="2"
EnableIntrinsicFunctions="true"
AdditionalIncludeDirectories="..\..\cocos2dx;..\..\cocos2dx\include;..\..\;..\..\chipmunk\include\chipmunk;...\tests;..\..\cocos2dx\platform\win32\third_party\OGLES\"
AdditionalIncludeDirectories="&quot;..\..\cocos2d-x&quot;;&quot;..\..\cocos2d-x\include&quot;;..\..\;..\..\chipmunk\include\chipmunk;...\tests;&quot;..\..\cocos2d-x\platform\win32\third_party\OGLES\&quot;"
PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;_USE_MATH_DEFINES;GL_GLEXT_PROTOTYPES"
RuntimeLibrary="2"
EnableFunctionLevelLinking="true"
@ -140,7 +140,7 @@
/>
<Tool
Name="VCLinkerTool"
AdditionalDependencies="libcocos2d.lib libgles_cm.lib libBox2d.lib libchipmunk.lib"
AdditionalDependencies="libgles_cm.lib"
OutputFile="$(OutDir)\$(ProjectName).exe"
LinkIncremental="1"
AdditionalLibraryDirectories="&quot;$(OutDir)&quot;"