Merge remote-tracking branch 'upstream/develop' into develop

Conflicts:
	cocos/scripting/auto-generated
	plugin
	samples/Javascript/Shared
	tools/bindings-generator
This commit is contained in:
bmanGH 2014-01-14 19:00:02 +08:00
commit 271e58d562
1005 changed files with 18522 additions and 18731 deletions

View File

@ -2,7 +2,8 @@ language: cpp
env:
matrix:
- GEN_JSB=YES
- PLATFORM=linux DEBUG=1
- PLATFORM=linux DEBUG=1 CC_COMPILER=gcc CXX_COMPILER=g++
- PLATFORM=linux DEBUG=1 CC_COMPILER=clang CXX_COMPILER=clang++
# Since switching to C++11 only the ARM version of the nactive client
# port currently builds. TODO(sbc): Re-enable all architectures.
# Disabled travis-ci build for native client port since it doesn't support std::thread, std::mutex.
@ -23,6 +24,8 @@ env:
9lV+vgJQDRcFe7dKwtC86vk10EU7Ym2bhVmhMxi/AlmJXgavjmPVdizRT7rh
X2Ry/Nb6hGRkH3WS0T3D/KG1+e7lP/TMB9bvo6/locLJ2A6Z1YI=
script:
- export CC=$CC_COMPILER
- export CXX=$CXX_COMPILER
- tools/travis-scripts/run-script.sh
before_install:
- tools/travis-scripts/before-install.sh

30
AUTHORS
View File

@ -356,6 +356,7 @@ Developers:
ThePickleMan
Adding 'rotationIsDir' property to ParticleSystem.
DrawNode supports to draw triangle, quad bezier, cubic bezier.
Jianghua (jxhgzs)
Adding an additional transform for CCNode.
@ -402,6 +403,7 @@ Developers:
Zecken (gelldur)
Fixing a profiling compilation error in CCParticleBatchNode.
Fixing linking errors for TestCPP with libcurl on linux.
Fixing a bug that crash was triggered if there is not `textureFileName`section in particle plist file.
flamingo (flaming0)
Null pointer check in order to prevent crashes.
@ -518,6 +520,7 @@ Developers:
Correcting the type detecting order for Lua CCBProxy::getNodeTypeName.
Casting variables to their own type, and print warning info if no corresponding lua callback function instead of crash.
fix of WebSocket url parse error for 'ws://domain.com/websocket' pattern.
Fixed a bug that Websocket doesn't support send/receive data which larger than 4096 bytes.
musikov
Fixing a bug that missing precision when getting strokeColor and fontFillColor
@ -656,6 +659,7 @@ Developers:
xhcnb
Device::setAccelerometerEnabled needs to be invoked before adding ACC listener.
Fixed a bug that it will get wrong custom properties when use different count custom properties in CocosBuilder.
bopohaa
Fixed a bug that Webp test crashes.
@ -668,6 +672,7 @@ Developers:
zhiqiangxu
Fixed a logic error in ControlUtils::RectUnion.
Fixed an issue that there is an useless conversion in ScrollView::onTouchBegan.
yinkaile (2youyouo2)
Maintainer of Armature Bone Animation.
@ -688,6 +693,31 @@ Developers:
SBKarr
AngelCode binary file format support for LabelBMFont.
zarelaky
OpenAL context isn't destroyed correctly on mac and ios.
kicktheken (Kenneth Chan)
Fixed a bug that the setBlendFunc method of some classes wasn't exposed to LUA.
andyque
Fixed a bug that missing to check self assignment of Vector<T>, Map<K,V>, Value and String.
Fixed a bug that move assignment operator doesn't clear previous content bug.
Fixed the compile error of Map's getRandomObject.
daltomi
Fixed a typo in Director class.
Removed an unnecessary boolean flag in CCFontAtlasCache.cpp.
v1ctor
ControlSlider supports to set selected thumb sprite.
ControlButton supports to set scale ratio of touchdown state
akof1314
TestCpp works by using CMake and mingw on Windows.
Pisces000221
Corrected a few mistakes in the README file of project-creator.
Retired Core Developers:
WenSheng Yang
Author of windows port, CCTextField,

View File

@ -1,14 +1,32 @@
cocos2d-x-3.0beta0 ?? 2013
cocos2d-x-3.0final ?.? ?
[All]
[FIX] Crash was triggered if there is not `textureFileName`section in particle plist file.
[FIX] ControlSlider doesn't support to set selected thumb sprite.
[FIX] ControlButton doesn't support to set scale ratio of touchdown state.
[FIX] Websocket doesn't support send/receive data which larger than 4096 bytes.
[NEW] DrawNode supports to draw triangle, quad bezier, cubic bezier.
[FIX] TestCpp works by using CMake on Windows.
cocos2d-x-3.0beta Jan.7 2014
[All]
[NEW] New label: shadow, outline, glow support
[NEW] AngelCode binary file format support for LabelBMFont
[NEW] New spine runtime support
[NEW] Add templated containers, such as `cocos2d::Map<>` and `cocos2d::Vector<>`
[NEW] TextureCache::addImageAsync() uses std::function<> as call back
[NEW] Namespace changed: network -> cocos2d::network, gui -> cocos2d::gui
[NEW] Added more CocoStudioSceneTest samples.
[NEW] Added UnitTest for Vector<T>, Map<K, V>, Value.
[NEW] AngelCode binary file format support for LabelBMFont.
[NEW] New renderer: Scene graph and Renderer are decoupled now.
[NEW] Upgrated Box2D to 2.3.0
[NEW] SChedule::performFunctionInCocosThread()
[NEW] Added tga format support again.
[NEW] Adds UnitTest for Template container and Value class
[FIX] A Logic error in ControlUtils::RectUnion.
[FIX] Bug fixes for Armature, use Vector<T>, Map<K, V> instead of Array, Dictionary.
[FIX] Used c++11 range loop(highest performance) instead of other types of loop.
[FIX] Removed most hungarian notations.
[FIX] Merged NodeRGBA to Node.
[NEW] New renderer support.
[FIX] Potential hash collision fix.
[FIX] Updates spine runtime to the latest version.
[FIX] Uses `const std::string&` instead of `const char*`.
@ -18,19 +36,48 @@ cocos2d-x-3.0beta0 ?? 2013
[FIX] String itself is also modified in `String::componentsSeparatedByString`.
[FIX] Sprites with PhysicsBody move to a wrong position when game resume from background.
[FIX] Crash if connection breaks during download using AssetManager.
[NEW] AngelCode binary file format support for LabelBMFont.
[FIX] OpenAL context isn't destroyed correctly on mac and ios.
[FIX] Useless conversion in ScrollView::onTouchBegan.
[FIX] Two memory leak fixes in EventDispatcher::removeEventListener(s).
[FIX] CCTMXMap doesn't support TMX files reference external TSX files
[FIX] Logical error in `CallFuncN::clone()`
[FIX] Child's opacity will not be changed when its parent's cascadeOpacityEnabled was set to true and opacity was changed
[FIX] Disallow copy and assign for Scene Graph + Actions objects
[FIX] XMLHttpRequest receives wrong binary array
[FIX] XMLHttpRequest.status needs to be assigned even when connection fails
[FIX] TextureCache::addImageAsync may load a image even it is loaded in GL thread
[FIX] EventCustom shouldn't use std::hash to generate unique ID, because the result is not unique
[FIX] CC_USE_PHYSICS is actually impossible to turn it off
[FIX] Crash if connection breaks during download using AssetManager
[FIX] Project_creator supports creating project at any folder and supports UI
[Android]
[NEW] build/android-build.sh: add supporting to generate .apk file
[FIX] XMLHttpRequest receives wrong binary array.
[NEW] Bindings-generator supports to bind 'unsigned long'.
[FIX] XMLHttpRequest receives wrong binary array.
[FIX] 'Test Frame Event' of TestJavascript/CocoStudioArmatureTest Crashes.
[FIX] UserDefault::getDoubleForKey() doesn't pass default value to Java.
[iOS]
[FIX] Infinite loop in UserDefault's destructor
[Windows]
[NEW] CMake support for windows.
[Bindings]
[FIX] Don't bind override functions for JSB and LuaBining since they aren't needed at all.
[NEW] Support CocoStudio v1.2
[NEW] Adds spine JS binding support.
[FIX] Don't bind override functions for JSB and LuaBining since they aren't needed at all.
[FIX] The order of onEnter and onExit is wrong.
[FIX] The setBlendFunc method of some classes wasn't exposed to LUA.
[FIX] Bindings-generator doesn't support 'unsigned long'
[FIX] Potential hash collision by using typeid(T).hash_code() in JSB and LuaBinding
[Lua binding]
[NEW] New label support
[NEW] Physcis integrated support
[NEW] EventDispatcher support
[FIX] CallFuncND + auto remove lua test case have no effect
[FIX] Lua gc will cause correcsponding c++ object been released
[FIX] Some lua manual binding functions don't remove unneeded element in the lua stack
[FIX] The setBlendFunc method of some classes wasn't exposed to LUA
[Javascript binding]
[FIX] `onEnter` event is triggered after children's `onEnter` event
cocos2d-x-3.0alpha1 Nov.19 2013
[all platforms]

View File

@ -38,15 +38,15 @@ option(USE_CHIPMUNK "Use chipmunk for physics library" ON)
option(USE_BOX2D "Use box2d for physics library" OFF)
option(DEBUG_MODE "Debug or release?" ON)
option(BUILD_LIBS_LUA "Build lua libraries" OFF)
option(BUILD_GUI "Build GUI library" OFF)
option(BUILD_NETWORK "Build network library" OFF)
option(BUILD_EXTENSIONS "Build extension library" OFF)
option(BUILD_EDITOR_SPINE "Build editor support for spine" OFF)
option(BUILD_EDITOR_COCOSTUDIO "Build editor support for cocostudio" OFF)
option(BUILD_EDITOR_COCOSBUILDER "Build editor support for cocosbuilder" OFF)
option(BUILD_GUI "Build GUI library" ON)
option(BUILD_NETWORK "Build network library" ON)
option(BUILD_EXTENSIONS "Build extension library" ON)
option(BUILD_EDITOR_SPINE "Build editor support for spine" ON)
option(BUILD_EDITOR_COCOSTUDIO "Build editor support for cocostudio" ON)
option(BUILD_EDITOR_COCOSBUILDER "Build editor support for cocosbuilder" ON)
option(BUILD_HelloCpp "Only build HelloCpp sample" ON)
option(BUILD_TestCpp "Only build TestCpp sample" OFF)
option(BUILD_TestCpp "Only build TestCpp sample" ON)
option(BUILD_HelloLua "Only build HelloLua sample" OFF)
option(BUILD_TestLua "Only build TestLua sample" OFF)
@ -284,4 +284,19 @@ add_subdirectory(cocos/scripting)
endif(BUILD_LIBS_LUA)
# build samples
add_subdirectory(samples)
if(BUILD_HelloCpp)
add_subdirectory(samples/Cpp/HelloCpp)
endif(BUILD_HelloCpp)
if(BUILD_TestCpp)
add_subdirectory(samples/Cpp/TestCpp)
endif(BUILD_TestCpp)
if(BUILD_HelloLua)
add_subdirectory(samples/Lua/HelloLua)
endif(BUILD_HelloLua)
if(BUILD_TestLua)
add_subdirectory(samples/Lua/TestLua)
endif(BUILD_TestLua)

View File

@ -24,14 +24,47 @@ How to start a new game
1. Download the code from [cocos2d download site][4]
2. Enter `tools/project-creator`
2. Run the `create-projects.py` script
3. Run the `create-projects.py` script
Example:
$ cd cocos2d-x/tools/project-creator
$ ./create-multi-platform-projects.py -p mygame -k com.your_company.mygame -l cpp
$ cd ../../projects/mygame
$ ./project-creator.py -n mygame -k com.your_company.mygame -l cpp -p /home/mygame
$ cd /home/mygame
### Build new project for android ###
$ cd proj.android
$ ./build_native.py
### Build new project for ios & osx ###
* Enter *proj.ios_mac* folder, open *mygame.xcodeproj*
* Select ios or osx targets in scheme toolbar
### Build new project for linux ###
if you never run cocos2d-x on linux, you need to install all dependences by the
script in **cocos2d/build/install-deps-linux.sh**
$ cd cocos2d/build
$ ./install-deps-linux.sh
$ ../..
Then
$ mkdir build
$ cd build
$ cmake ..
$ make -j4
Run
$ bin/mygame
### Build new project for win32 ###
* Enter *proj.win32*, open *mygame.sln* by vs2012
Main features
@ -101,10 +134,18 @@ $ cd cocos2d-x/build
$ ./install-deps-linux.sh
$ cmake ..
$ make
```
Run Samples
```
$ bin/hellocpp/hellocpp
or
$ bin/testlua/testlua
```
You may meet building errors when building libGLFW.so. It is because libGL.so directs to an error target,
you should make it to direct to a correct one. `install-deps-linux.sh` only has to be run onece.
you should make it to direct to a correct one. `install-deps-linux.sh` only has to be run once.
* For Windows

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@ -65,6 +65,8 @@ Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "libJSBindingForLocalStorage
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "libJSBindingForGui", "..\cocos\scripting\javascript\bindings\gui\libJSBindingForGui.vcxproj", "{9A844C88-97E8-4E2D-B09A-E138C67D338B}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "libJSBindingForSpine", "..\cocos\scripting\javascript\bindings\spine\libJSBindingForSpine.vcxproj", "{E78CDC6B-F37D-48D2-AD91-1DB549497E32}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Win32 = Debug|Win32
@ -195,6 +197,10 @@ Global
{9A844C88-97E8-4E2D-B09A-E138C67D338B}.Debug|Win32.Build.0 = Debug|Win32
{9A844C88-97E8-4E2D-B09A-E138C67D338B}.Release|Win32.ActiveCfg = Release|Win32
{9A844C88-97E8-4E2D-B09A-E138C67D338B}.Release|Win32.Build.0 = Release|Win32
{E78CDC6B-F37D-48D2-AD91-1DB549497E32}.Debug|Win32.ActiveCfg = Debug|Win32
{E78CDC6B-F37D-48D2-AD91-1DB549497E32}.Debug|Win32.Build.0 = Debug|Win32
{E78CDC6B-F37D-48D2-AD91-1DB549497E32}.Release|Win32.ActiveCfg = Release|Win32
{E78CDC6B-F37D-48D2-AD91-1DB549497E32}.Release|Win32.Build.0 = Release|Win32
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
@ -208,6 +214,7 @@ Global
{21070E58-EEC6-4E16-8B4F-6D083DF55790} = {10F98A57-B9A1-47DA-9FBA-12D328E72ED1}
{68F5F371-BD7B-4C30-AE5B-0B08F22E0CDE} = {10F98A57-B9A1-47DA-9FBA-12D328E72ED1}
{9A844C88-97E8-4E2D-B09A-E138C67D338B} = {10F98A57-B9A1-47DA-9FBA-12D328E72ED1}
{E78CDC6B-F37D-48D2-AD91-1DB549497E32} = {10F98A57-B9A1-47DA-9FBA-12D328E72ED1}
EndGlobalSection
GlobalSection(DPCodeReviewSolutionGUID) = preSolution
DPCodeReviewSolutionGUID = {00000000-0000-0000-0000-000000000000}

View File

@ -1 +1 @@
812ab716d10a52b752f0d15b2393b2b0a7c8e969
3d6ada05d55194dd8e4c10ed8316add7c0d8705c

View File

@ -1 +1 @@
b83c3a0fd60d6b1b1a032495615afd77fccd5050
2efefc01ff97bda1498d1d4a850ea1881f751f7c

View File

@ -205,7 +205,6 @@ LOCAL_EXPORT_LDLIBS := -lGLESv2 \
LOCAL_WHOLE_STATIC_LIBRARIES := cocos_freetype2_static
LOCAL_WHOLE_STATIC_LIBRARIES += chipmunk_static
LOCAL_WHOLE_STATIC_LIBRARIES += cocos2dxandroid_static
LOCAL_WHOLE_STATIC_LIBRARIES += spine_static
# define the macro to compile through support/zip_support/ioapi.c
LOCAL_CFLAGS := -Wno-psabi -DUSE_FILE32API
@ -218,4 +217,3 @@ include $(BUILD_STATIC_LIBRARY)
$(call import-module,freetype2/prebuilt/android)
$(call import-module,chipmunk)
$(call import-module,2d/platform/android)
$(call import-module,editor-support/spine)

View File

@ -1,7 +1,8 @@
/****************************************************************************
Copyright (c) 2010-2012 cocos2d-x.org
Copyright (c) 2008-2010 Ricardo Quesada
Copyright (c) 2010-2012 cocos2d-x.org
Copyright (c) 2011 Zynga Inc.
Copyright (c) 2013-2014 Chukong Technologies Inc.
http://www.cocos2d-x.org

View File

@ -1,7 +1,8 @@
/****************************************************************************
Copyright (c) 2010-2012 cocos2d-x.org
Copyright (c) 2008-2010 Ricardo Quesada
Copyright (c) 2010-2012 cocos2d-x.org
Copyright (c) 2011 Zynga Inc.
Copyright (c) 2013-2014 Chukong Technologies Inc.
http://www.cocos2d-x.org

View File

@ -1,7 +1,8 @@
/****************************************************************************
Copyright (c) 2010-2013 cocos2d-x.org
Copyright (c) 2008-2010 Ricardo Quesada
Copyright (c) 2010-2012 cocos2d-x.org
Copyright (c) 2011 Zynga Inc.
Copyright (c) 2013-2014 Chukong Technologies Inc.
http://www.cocos2d-x.org
@ -32,6 +33,12 @@ NS_CC_BEGIN
//
// CameraAction
//
ActionCamera::ActionCamera()
{
kmVec3Fill(&_center, 0, 0, 0);
kmVec3Fill(&_eye, 0, 0, FLT_EPSILON);
kmVec3Fill(&_up, 0, 1, 0);
}
void ActionCamera::startWithTarget(Node *target)
{
ActionInterval::startWithTarget(target);
@ -53,53 +60,39 @@ ActionCamera * ActionCamera::reverse() const
void ActionCamera::restore()
{
_eyeX = _eyeY = 0.0f;
_eyeZ = FLT_EPSILON;
kmVec3Fill(&_center, 0, 0, 0);
kmVec3Fill(&_eye, 0, 0, FLT_EPSILON);
kmVec3Fill(&_up, 0, 1, 0);
}
_centerX = _centerY = _centerZ = 0.0f;
_upX = 0.0f;
_upY = 1.0f;
_upZ = 0.0f;
void ActionCamera::setEye(const kmVec3& eye)
{
_eye = eye;
updateTransform();
}
void ActionCamera::setEye(float x, float y, float z)
{
_eyeX = x;
_eyeY = y;
_eyeZ = z;
kmVec3Fill(&_eye, x, y, z);
updateTransform();
}
void ActionCamera::setCenter(float centerX, float centerY, float centerZ)
void ActionCamera::setCenter(const kmVec3& center)
{
_centerX = centerX;
_centerY = centerY;
_centerZ = centerZ;
_center = center;
updateTransform();
}
void ActionCamera::setUp(float upX, float upY, float upZ)
void ActionCamera::setUp(const kmVec3& up)
{
_upX = upX;
_upY = upY;
_upZ = upZ;
_up = up;
updateTransform();
}
void ActionCamera::updateTransform()
{
kmVec3 eye, center, up;
kmVec3Fill(&eye, _eyeX, _eyeY , _eyeZ);
kmVec3Fill(&center, _centerX, _centerY, _centerZ);
kmVec3Fill(&up, _upX, _upY, _upZ);
kmMat4 lookupMatrix;
kmMat4LookAt(&lookupMatrix, &eye, &center, &up);
kmMat4LookAt(&lookupMatrix, &_eye, &_center, &_up);
Point anchorPoint = _target->getAnchorPointInPoints();
@ -198,9 +191,9 @@ void OrbitCamera::update(float dt)
float za = _radZ + _radDeltaZ * dt;
float xa = _radX + _radDeltaX * dt;
float i = sinf(za) * cosf(xa) * r + _centerX;
float j = sinf(za) * sinf(xa) * r + _centerY;
float k = cosf(za) * r + _centerZ;
float i = sinf(za) * cosf(xa) * r + _center.x;
float j = sinf(za) * sinf(xa) * r + _center.y;
float k = cosf(za) * r + _center.z;
setEye(i,j,k);
}
@ -210,9 +203,9 @@ void OrbitCamera::sphericalRadius(float *newRadius, float *zenith, float *azimut
float r; // radius
float s;
float x = _eyeX - _centerX;
float y = _eyeY - _centerY;
float z = _eyeZ - _centerZ;
float x = _eye.x - _center.x;
float y = _eye.y - _center.y;
float z = _eye.z - _center.z;
r = sqrtf( powf(x,2) + powf(y,2) + powf(z,2));
s = sqrtf( powf(x,2) + powf(y,2));

View File

@ -1,6 +1,8 @@
/****************************************************************************
Copyright (c) 2010-2012 cocos2d-x.org
Copyright (c) 2008-2010 Ricardo Quesada
Copyright (c) 2010-2012 cocos2d-x.org
Copyright (c) 2011 Zynga Inc.
Copyright (c) 2013-2014 Chukong Technologies Inc.
http://www.cocos2d-x.org
@ -48,17 +50,7 @@ public:
/**
* @js ctor
*/
ActionCamera()
:_centerX(0)
,_centerY(0)
,_centerZ(0)
,_eyeX(0)
,_eyeY(0)
,_eyeZ(FLT_EPSILON)
,_upX(0)
,_upY(1)
,_upZ(0)
{}
ActionCamera();
/**
* @js NA
* @lua NA
@ -70,23 +62,28 @@ public:
virtual ActionCamera * reverse() const override;
virtual ActionCamera *clone() const override;
/* sets the Eye value of the Camera */
void setEye(const kmVec3 &eye);
void setEye(float x, float y, float z);
/* returns the Eye value of the Camera */
const kmVec3& getEye() const { return _eye; }
/* sets the Center value of the Camera */
void setCenter(const kmVec3 &center);
/* returns the Center value of the Camera */
const kmVec3& getCenter() const { return _center; }
/* sets the Up value of the Camera */
void setUp(const kmVec3 &up);
/* Returns the Up value of the Camera */
const kmVec3& getUp() const { return _up; }
protected:
void restore();
void setEye(float x, float y, float z);
void setCenter(float x, float y, float z);
void setUp(float x, float y, float z);
void updateTransform();
float _centerX;
float _centerY;
float _centerZ;
float _eyeX;
float _eyeY;
float _eyeZ;
float _upX;
float _upY;
float _upZ;
kmVec3 _center;
kmVec3 _eye;
kmVec3 _up;
};
/**

View File

@ -1,11 +1,8 @@
/*
* Copyright (c) 2010-2012 cocos2d-x.org
* cocos2d for iPhone: http://www.cocos2d-iphone.org
*
* Copyright (c) 2008 Radu Gruian
*
* Copyright (c) 2011 Vit Valentin
*
* Copyright (c) 2012 cocos2d-x.org
* Copyright (c) 2013-2014 Chukong Technologies Inc.
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
@ -134,7 +131,7 @@ void PointArray::insertControlPoint(Point &controlPoint, ssize_t index)
Point PointArray::getControlPointAtIndex(ssize_t index)
{
index = static_cast<int>(MIN(_controlPoints->size()-1, MAX(index, 0)));
index = MIN(_controlPoints->size()-1, MAX(index, 0));
return *(_controlPoints->at(index));
}

View File

@ -1,10 +1,8 @@
/*
* Copyright (c) 2012 cocos2d-x.org
* cocos2d for iPhone: http://www.cocos2d-iphone.org
*
* Copyright (c) 2008 Radu Gruian
*
* Copyright (c) 2011 Vit Valentin
* Copyright (c) 2012 cocos2d-x.org
* Copyright (c) 2013-2014 Chukong Technologies Inc.
*
*
* Permission is hereby granted, free of charge, to any person obtaining a copy

View File

@ -1,8 +1,9 @@
/****************************************************************************
Copyright (c) 2010-2012 cocos2d-x.org
Copyright (c) 2008-2009 Jason Booth
Copyright (c) 2010-2012 cocos2d-x.org
Copyright (c) 2013-2014 Chukong Technologies Inc.
http://www.cocos2d-x.org
http://www.cocos2d-x.org
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal

View File

@ -1,6 +1,7 @@
/****************************************************************************
Copyright (c) 2010-2012 cocos2d-x.org
Copyright (c) 2008-2009 Jason Booth
Copyright (c) 2010-2012 cocos2d-x.org
Copyright (c) 2013-2014 Chukong Technologies Inc.
http://www.cocos2d-x.org

View File

@ -1,6 +1,7 @@
/****************************************************************************
Copyright (c) 2010-2012 cocos2d-x.org
Copyright (c) 2009 On-Core
Copyright (c) 2010-2012 cocos2d-x.org
Copyright (c) 2013-2014 Chukong Technologies Inc.
http://www.cocos2d-x.org

View File

@ -1,6 +1,7 @@
/****************************************************************************
Copyright (c) 2010-2012 cocos2d-x.org
Copyright (c) 2009 On-Core
Copyright (c) 2010-2012 cocos2d-x.org
Copyright (c) 2013-2014 Chukong Technologies Inc.
http://www.cocos2d-x.org

View File

@ -1,6 +1,7 @@
/****************************************************************************
Copyright (c) 2010-2012 cocos2d-x.org
Copyright (c) 2009 On-Core
Copyright (c) 2010-2012 cocos2d-x.org
Copyright (c) 2013-2014 Chukong Technologies Inc.
http://www.cocos2d-x.org

View File

@ -1,6 +1,7 @@
/****************************************************************************
Copyright (c) 2010-2012 cocos2d-x.org
Copyright (c) 2009 On-Core
Copyright (c) 2010-2012 cocos2d-x.org
Copyright (c) 2013-2014 Chukong Technologies Inc.
http://www.cocos2d-x.org

View File

@ -1,7 +1,8 @@
/****************************************************************************
Copyright (c) 2010-2012 cocos2d-x.org
Copyright (c) 2008-2010 Ricardo Quesada
Copyright (c) 2011 Zynga Inc.
Copyright (c) 2010-2012 cocos2d-x.org
Copyright (c) 2011 Zynga Inc.
Copyright (c) 2013-2014 Chukong Technologies Inc.
http://www.cocos2d-x.org

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@ -1,7 +1,8 @@
/****************************************************************************
Copyright (c) 2010-2012 cocos2d-x.org
Copyright (c) 2008-2010 Ricardo Quesada
Copyright (c) 2011 Zynga Inc.
Copyright (c) 2008-2010 Ricardo Quesada
Copyright (c) 2010-2012 cocos2d-x.org
Copyright (c) 2011 Zynga Inc.
Copyright (c) 2013-2014 Chukong Technologies Inc.
http://www.cocos2d-x.org

View File

@ -1,7 +1,8 @@
/****************************************************************************
Copyright (c) 2010-2012 cocos2d-x.org
Copyright (c) 2008-2010 Ricardo Quesada
Copyright (c) 2011 Zynga Inc.
Copyright (c) 2010-2012 cocos2d-x.org
Copyright (c) 2011 Zynga Inc.
Copyright (c) 2013-2014 Chukong Technologies Inc.
http://www.cocos2d-x.org

View File

@ -1,7 +1,8 @@
/****************************************************************************
Copyright (c) 2008-2010 Ricardo Quesada
Copyright (c) 2011 Zynga Inc.
Copyright (c) 2010-2012 cocos2d-x.org
Copyright (c) 2008-2011 Ricardo Quesada
Copyright (c) 2011 Zynga Inc.
Copyright (c) 2013-2014 Chukong Technologies Inc.
http://www.cocos2d-x.org

View File

@ -1,8 +1,9 @@
/****************************************************************************
Copyright (c) 2010-2012 cocos2d-x.org
Copyright (c) 2008-2010 Ricardo Quesada
Copyright (c) 2009 Valentin Milea
Copyright (c) 2010-2012 cocos2d-x.org
Copyright (c) 2011 Zynga Inc.
CopyRight (c) 2013-2014 Chukong Technologies Inc.
http://www.cocos2d-x.org

View File

@ -1,8 +1,9 @@
/****************************************************************************
Copyright (c) 2010-2012 cocos2d-x.org
Copyright (c) 2008-2010 Ricardo Quesada
Copyright (c) 2009 Valentin Milea
Copyright (c) 2010-2012 cocos2d-x.org
Copyright (c) 2011 Zynga Inc.
CopyRight (c) 2013-2014 Chukong Technologies Inc.
http://www.cocos2d-x.org

View File

@ -1,6 +1,7 @@
/****************************************************************************
Copyright (c) 2010-2012 cocos2d-x.org
Copyright (c) 2009 Sindesso Pty Ltd http://www.sindesso.com/
Copyright (c) 2010-2012 cocos2d-x.org
CopyRight (c) 2013-2014 Chukong Technologies Inc.
http://www.cocos2d-x.org

View File

@ -1,6 +1,7 @@
/****************************************************************************
Copyright (c) 2010-2012 cocos2d-x.org
Copyright (c) 2009 Sindesso Pty Ltd http://www.sindesso.com/
Copyright (c) 2010-2012 cocos2d-x.org
CopyRight (c) 2013-2014 Chukong Technologies Inc.
http://www.cocos2d-x.org

View File

@ -1,6 +1,7 @@
/****************************************************************************
Copyright (c) 2010-2012 cocos2d-x.org
Copyright (C) 2010 Lam Pham
Copyright (c) 2010-2012 cocos2d-x.org
CopyRight (c) 2013-2014 Chukong Technologies Inc.
http://www.cocos2d-x.org

View File

@ -1,6 +1,7 @@
/****************************************************************************
Copyright (c) 2010-2012 cocos2d-x.org
Copyright (C) 2010 Lam Pham
Copyright (c) 2010-2012 cocos2d-x.org
CopyRight (c) 2013-2014 Chukong Technologies Inc.
http://www.cocos2d-x.org

View File

@ -1,6 +1,7 @@
/****************************************************************************
Copyright (c) 2010£­2011 cocos2d-x.org
Copyright (c) 2009 On-Core
Copyright (c) 2009 On-Core
Copyright (c) 2010-2012 cocos2d-x.org
CopyRight (c) 2013-2014 Chukong Technologies Inc.
http://www.cocos2d-x.org

View File

@ -1,6 +1,7 @@
/****************************************************************************
Copyright (c) 2010-2012 cocos2d-x.org
Copyright (c) 2009 On-Core
Copyright (c) 2010-2012 cocos2d-x.org
CopyRight (c) 2013-2014 Chukong Technologies Inc.
http://www.cocos2d-x.org

View File

@ -1,6 +1,7 @@
/****************************************************************************
Copyright (c) 2009 lhunath (Maarten Billemont)
Copyright (c) 2010-2012 cocos2d-x.org
Copyright 2009 lhunath (Maarten Billemont)
CopyRight (c) 2013-2014 Chukong Technologies Inc.
http://www.cocos2d-x.org

View File

@ -1,6 +1,7 @@
/****************************************************************************
Copyright (c) 2009 lhunath (Maarten Billemont)
Copyright (c) 2010-2012 cocos2d-x.org
Copyright 2009 lhunath (Maarten Billemont)
CopyRight (c) 2013-2014 Chukong Technologies Inc.
http://www.cocos2d-x.org

View File

@ -1,7 +1,8 @@
/****************************************************************************
Copyright (c) 2010-2012 cocos2d-x.org
Copyright (c) 2008-2010 Ricardo Quesada
Copyright (c) 2010-2012 cocos2d-x.org
Copyright (c) 2011 Zynga Inc.
CopyRight (c) 2013-2014 Chukong Technologies Inc.
http://www.cocos2d-x.org

View File

@ -1,7 +1,8 @@
/****************************************************************************
Copyright (c) 2010-2012 cocos2d-x.org
Copyright (c) 2008-2010 Ricardo Quesada
Copyright (c) 2010-2012 cocos2d-x.org
Copyright (c) 2011 Zynga Inc.
CopyRight (c) 2013-2014 Chukong Technologies Inc.
http://www.cocos2d-x.org

View File

@ -1,7 +1,8 @@
/****************************************************************************
Copyright (c) 2008-2010 Ricardo Quesada
Copyright (c) 2010-2012 cocos2d-x.org
Copyright (c) 2010 Ricardo Quesada
Copyright (c) 2011 Zynga Inc.
CopyRight (c) 2013-2014 Chukong Technologies Inc.
http://www.cocos2d-x.org
@ -187,7 +188,7 @@ void AnimationCache::parseVersion2(const ValueMap& animations)
}
}
void AnimationCache::addAnimationsWithDictionary(const ValueMap& dictionary)
void AnimationCache::addAnimationsWithDictionary(const ValueMap& dictionary,const std::string& plist)
{
if ( dictionary.find("animations") == dictionary.end() )
{
@ -205,7 +206,8 @@ void AnimationCache::addAnimationsWithDictionary(const ValueMap& dictionary)
const ValueVector& spritesheets = properties.at("spritesheets").asValueVector();
for(const auto &value : spritesheets) {
SpriteFrameCache::getInstance()->addSpriteFramesWithFile(value.asString());
std::string path = FileUtils::getInstance()->fullPathFromRelativeFile(value.asString(),plist);
SpriteFrameCache::getInstance()->addSpriteFramesWithFile(path);
}
}
@ -231,7 +233,7 @@ void AnimationCache::addAnimationsWithFile(const std::string& plist)
CCASSERT( !dict.empty(), "CCAnimationCache: File could not be found");
addAnimationsWithDictionary(dict);
addAnimationsWithDictionary(dict,plist);
}

View File

@ -1,7 +1,8 @@
/****************************************************************************
Copyright (c) 2008-2010 Ricardo Quesada
Copyright (c) 2010-2012 cocos2d-x.org
Copyright (c) 2010 Ricardo Quesada
Copyright (c) 2011 Zynga Inc.
CopyRight (c) 2013-2014 Chukong Technologies Inc.
http://www.cocos2d-x.org
@ -102,9 +103,10 @@ public:
/** Adds an animation from an NSDictionary
Make sure that the frames were previously loaded in the SpriteFrameCache.
@param plist The path of the relative file,it use to find the plist path for load SpriteFrames.
@since v1.1
*/
void addAnimationsWithDictionary(const ValueMap& dictionary);
void addAnimationsWithDictionary(const ValueMap& dictionary,const std::string& plist);
/** Adds an animation from a plist file.
Make sure that the frames were previously loaded in the SpriteFrameCache.

View File

@ -1,7 +1,8 @@
/****************************************************************************
Copyright (c) 2010-2012 cocos2d-x.org
Copyright (c) 2008-2010 Ricardo Quesada
Copyright (c) 2010-2012 cocos2d-x.org
Copyright (c) 2011 Zynga Inc.
CopyRight (c) 2013-2014 Chukong Technologies Inc.
http://www.cocos2d-x.org

View File

@ -1,7 +1,8 @@
/****************************************************************************
Copyright (c) 2010-2012 cocos2d-x.org
Copyright (c) 2008-2010 Ricardo Quesada
Copyright (c) 2010-2012 cocos2d-x.org
Copyright (c) 2011 Zynga Inc.
CopyRight (c) 2013-2014 Chukong Technologies Inc.
http://www.cocos2d-x.org

View File

@ -1,9 +1,9 @@
/*
* cocos2d for iPhone: http://www.cocos2d-iphone.org
* cocos2d-x: http://www.cocos2d-x.org
* Copyright (c) 2012 Pierre-David Bélanger
* Copyright (c) 2012 cocos2d-x.org
* Copyright (c) 2013-2014 Chukong Technologies Inc.
*
* Copyright (c) 2012 Pierre-David Bélanger
* Copyright (c) 2012 cocos2d-x.org
* cocos2d-x: http://www.cocos2d-x.org
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
@ -217,7 +217,24 @@ void ClippingNode::visit()
_beforeVisitCmd.init(0,_vertexZ);
_beforeVisitCmd.func = CC_CALLBACK_0(ClippingNode::onBeforeVisit, this);
renderer->addCommand(&_beforeVisitCmd);
if (_alphaThreshold < 1)
{
#if (CC_TARGET_PLATFORM == CC_PLATFORM_MAC || CC_TARGET_PLATFORM == CC_PLATFORM_WINDOWS || CC_TARGET_PLATFORM == CC_PLATFORM_LINUX)
#else
// since glAlphaTest do not exists in OES, use a shader that writes
// pixel only if greater than an alpha threshold
GLProgram *program = ShaderCache::getInstance()->getProgram(GLProgram::SHADER_NAME_POSITION_TEXTURE_ALPHA_TEST);
GLint alphaValueLocation = glGetUniformLocation(program->getProgram(), GLProgram::UNIFORM_NAME_ALPHA_TEST_VALUE);
// set our alphaThreshold
program->use();
program->setUniformLocationWith1f(alphaValueLocation, _alphaThreshold);
// we need to recursively apply this shader to all the nodes in the stencil node
// XXX: we should have a way to apply shader to all nodes without having to do this
setProgram(_stencil, program);
#endif
}
_stencil->visit();
_afterDrawStencilCmd.init(0,_vertexZ);
@ -380,16 +397,6 @@ void ClippingNode::onBeforeVisit()
// pixel will be drawn only if greater than an alpha threshold
glAlphaFunc(GL_GREATER, _alphaThreshold);
#else
// since glAlphaTest do not exists in OES, use a shader that writes
// pixel only if greater than an alpha threshold
GLProgram *program = ShaderCache::getInstance()->getProgram(GLProgram::SHADER_NAME_POSITION_TEXTURE_ALPHA_TEST);
GLint alphaValueLocation = glGetUniformLocation(program->getProgram(), GLProgram::UNIFORM_NAME_ALPHA_TEST_VALUE);
// set our alphaThreshold
program->use();
program->setUniformLocationWith1f(alphaValueLocation, _alphaThreshold);
// we need to recursively apply this shader to all the nodes in the stencil node
// XXX: we should have a way to apply shader to all nodes without having to do this
setProgram(_stencil, program);
#endif
}

View File

@ -1,9 +1,9 @@
/*
* cocos2d for iPhone: http://www.cocos2d-iphone.org
* cocos2d-x: http://www.cocos2d-x.org
* Copyright (c) 2012 Pierre-David Bélanger
* Copyright (c) 2012 cocos2d-x.org
* Copyright (c) 2013-2014 Chukong Technologies Inc.
*
* Copyright (c) 2012 Pierre-David Bélanger
* Copyright (c) 2012 cocos2d-x.org
* http://www.cocos2d-x.org
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal

View File

@ -1,5 +1,5 @@
/****************************************************************************
Copyright (c) 2013 cocos2d-x.org
Copyright (c) 2013-2014 Chukong Technologies Inc.
http://www.cocos2d-x.org
@ -54,8 +54,9 @@ void Component::update(float delta)
{
}
void Component::serialize(void *ar)
bool Component::serialize(void *ar)
{
return true;
}
Component* Component::create(void)

View File

@ -1,5 +1,5 @@
/****************************************************************************
Copyright (c) 2013 cocos2d-x.org
Copyright (c) 2013-2014 Chukong Technologies Inc.
http://www.cocos2d-x.org
@ -55,7 +55,7 @@ public:
*/
virtual void onExit();
virtual void update(float delta);
virtual void serialize(void* r);
virtual bool serialize(void* r);
virtual bool isEnabled() const;
virtual void setEnabled(bool b);
static Component* create(void);

View File

@ -1,5 +1,5 @@
/****************************************************************************
Copyright (c) 2013 cocos2d-x.org
Copyright (c) 2013-2014 Chukong Technologies Inc.
http://www.cocos2d-x.org

View File

@ -1,5 +1,5 @@
/****************************************************************************
Copyright (c) 2013 cocos2d-x.org
Copyright (c) 2013-2014 Chukong Technologies Inc.
http://www.cocos2d-x.org

View File

@ -1,6 +1,7 @@
/****************************************************************************
Copyright (c) 2010-2012 cocos2d-x.org
Copyright (c) 2010 Ricardo Quesada
Copyright (c) 2010-2012 cocos2d-x.org
Copyright (c) 2013-2014 Chukong Technologies Inc.
http://www.cocos2d-x.org

View File

@ -1,6 +1,7 @@
/****************************************************************************
Copyright (c) 2010-2012 cocos2d-x.org
Copyright (c) 2010 Ricardo Quesada
Copyright (c) 2010-2012 cocos2d-x.org
Copyright (c) 2013-2014 Chukong Technologies Inc.
http://www.cocos2d-x.org

View File

@ -1,5 +1,6 @@
/****************************************************************************
Copyright (c) 2013 cocos2d-x.org
Copyright (c) 2013 cocos2d-x.org
Copyright (c) 2013-2014 Chukong Technologies Inc.
http://www.cocos2d-x.org

View File

@ -1,5 +1,6 @@
/****************************************************************************
Copyright (c) 2013 cocos2d-x.org
Copyright (c) 2013 cocos2d-x.org
Copyright (c) 2013-2014 Chukong Technologies Inc.
http://www.cocos2d-x.org
@ -545,7 +546,8 @@ CC_DEPRECATED_ATTRIBUTE typedef IMEDelegate CCIMEDelegate;
CC_DEPRECATED_ATTRIBUTE typedef IMEKeyboardNotificationInfo CCIMEKeyboardNotificationInfo;
CC_DEPRECATED_ATTRIBUTE typedef TextFieldDelegate CCTextFieldDelegate;
CC_DEPRECATED_ATTRIBUTE typedef TextFieldTTF CCTextFieldTTF;
CC_DEPRECATED_ATTRIBUTE typedef NotificationCenter CCNotificationCenter;
CC_DEPRECATED_ATTRIBUTE typedef __NotificationCenter CCNotificationCenter;
CC_DEPRECATED_ATTRIBUTE typedef __NotificationCenter NotificationCenter;
//CC_DEPRECATED_ATTRIBUTE typedef TargetedTouchDelegate CCTargetedTouchDelegate;
//CC_DEPRECATED_ATTRIBUTE typedef StandardTouchDelegate CCStandardTouchDelegate;
//CC_DEPRECATED_ATTRIBUTE typedef TouchDelegate CCTouchDelegate;

View File

@ -1,7 +1,8 @@
/****************************************************************************
Copyright (c) 2010-2013 cocos2d-x.org
Copyright (c) 2008-2010 Ricardo Quesada
Copyright (c) 2010-2013 cocos2d-x.org
Copyright (c) 2011 Zynga Inc.
Copyright (c) 2013-2014 Chukong Technologies Inc.
http://www.cocos2d-x.org
@ -37,7 +38,6 @@ THE SOFTWARE.
#include "CCArray.h"
#include "CCScheduler.h"
#include "ccMacros.h"
#include "CCNotificationCenter.h"
#include "CCTransition.h"
#include "CCTextureCache.h"
#include "CCSpriteFrameCache.h"
@ -61,6 +61,7 @@ THE SOFTWARE.
#include "CCEventCustom.h"
#include "CCFontFreeType.h"
#include "CCRenderer.h"
#include "CCConsole.h"
#include "renderer/CCFrustum.h"
/**
Position of the FPS
@ -116,9 +117,6 @@ bool Director::init(void)
_scenesStack.reserve(15);
// projection delegate if "Custom" projection is used
_projectionDelegate = nullptr;
// FPS
_accumDt = 0.0f;
_frameRate = 0.0f;
@ -133,7 +131,7 @@ bool Director::init(void)
_paused = false;
// purge ?
_purgeDirecotorInNextLoop = false;
_purgeDirectorInNextLoop = false;
_winSizeInPoints = Size::ZERO;
@ -163,8 +161,8 @@ bool Director::init(void)
//init TextureCache
initTextureCache();
// Renderer
_renderer = new Renderer;
_console = new Console;
// create autorelease pool
PoolManager::sharedPoolManager()->push();
@ -192,6 +190,7 @@ Director::~Director(void)
delete _eventProjectionChanged;
delete _renderer;
delete _console;
// pop the autorelease pool
PoolManager::sharedPoolManager()->pop();
@ -483,9 +482,8 @@ void Director::setProjection(Projection projection)
}
case Projection::CUSTOM:
if (_projectionDelegate)
_projectionDelegate->updateProjection();
// Projection Delegate is no longer needed
// since the event "PROJECTION CHANGED" is emitted
break;
default:
@ -719,7 +717,7 @@ void Director::popToSceneStackLevel(int level)
void Director::end()
{
_purgeDirecotorInNextLoop = true;
_purgeDirectorInNextLoop = true;
}
void Director::purgeDirector()
@ -768,7 +766,6 @@ void Director::purgeDirector()
// cocos2d-x specific data structures
UserDefault::destroyInstance();
NotificationCenter::destroyInstance();
GL::invalidateStateCache();
@ -949,17 +946,20 @@ void Director::createStatsLabel()
*/
float factor = EGLView::getInstance()->getDesignResolutionSize().height / 320.0f;
_FPSLabel = new LabelAtlas;
_FPSLabel = LabelAtlas::create();
_FPSLabel->retain();
_FPSLabel->setIgnoreContentScaleFactor(true);
_FPSLabel->initWithString("00.0", texture, 12, 32 , '.');
_FPSLabel->setScale(factor);
_SPFLabel = new LabelAtlas;
_SPFLabel = LabelAtlas::create();
_SPFLabel->retain();
_SPFLabel->setIgnoreContentScaleFactor(true);
_SPFLabel->initWithString("0.000", texture, 12, 32, '.');
_SPFLabel->setScale(factor);
_drawsLabel = new LabelAtlas;
_drawsLabel = LabelAtlas::create();
_drawsLabel->retain();
_drawsLabel->setIgnoreContentScaleFactor(true);
_drawsLabel->initWithString("000", texture, 12, 32, '.');
_drawsLabel->setScale(factor);
@ -971,11 +971,6 @@ void Director::createStatsLabel()
_FPSLabel->setPosition(CC_DIRECTOR_STATS_POSITION);
}
float Director::getContentScaleFactor() const
{
return _contentScaleFactor;
}
void Director::setContentScaleFactor(float scaleFactor)
{
if (scaleFactor != _contentScaleFactor)
@ -985,11 +980,6 @@ void Director::setContentScaleFactor(float scaleFactor)
}
}
Node* Director::getNotificationNode()
{
return _notificationNode;
}
void Director::setNotificationNode(Node *node)
{
CC_SAFE_RELEASE(_notificationNode);
@ -997,16 +987,6 @@ void Director::setNotificationNode(Node *node)
CC_SAFE_RETAIN(_notificationNode);
}
DirectorDelegate* Director::getDelegate() const
{
return _projectionDelegate;
}
void Director::setDelegate(DirectorDelegate* delegate)
{
_projectionDelegate = delegate;
}
void Director::setScheduler(Scheduler* scheduler)
{
if (_scheduler != scheduler)
@ -1017,11 +997,6 @@ void Director::setScheduler(Scheduler* scheduler)
}
}
Scheduler* Director::getScheduler() const
{
return _scheduler;
}
void Director::setActionManager(ActionManager* actionManager)
{
if (_actionManager != actionManager)
@ -1032,16 +1007,6 @@ void Director::setActionManager(ActionManager* actionManager)
}
}
ActionManager* Director::getActionManager() const
{
return _actionManager;
}
EventDispatcher* Director::getEventDispatcher() const
{
return _eventDispatcher;
}
void Director::setEventDispatcher(EventDispatcher* dispatcher)
{
if (_eventDispatcher != dispatcher)
@ -1052,12 +1017,6 @@ void Director::setEventDispatcher(EventDispatcher* dispatcher)
}
}
Renderer* Director::getRenderer() const
{
return _renderer;
}
/***************************************************
* implementation of DisplayLinkDirector
**************************************************/
@ -1079,9 +1038,9 @@ void DisplayLinkDirector::startAnimation()
void DisplayLinkDirector::mainLoop()
{
if (_purgeDirecotorInNextLoop)
if (_purgeDirectorInNextLoop)
{
_purgeDirecotorInNextLoop = false;
_purgeDirectorInNextLoop = false;
purgeDirector();
}
else if (! _invalid)

View File

@ -1,7 +1,8 @@
/****************************************************************************
Copyright (c) 2010-2012 cocos2d-x.org
Copyright (c) 2008-2010 Ricardo Quesada
Copyright (c) 2011 Zynga Inc.
Copyright (c) 2008-2010 Ricardo Quesada
Copyright (c) 2010-2013 cocos2d-x.org
Copyright (c) 2011 Zynga Inc.
Copyright (c) 2013-2014 Chukong Technologies Inc.
http://www.cocos2d-x.org
@ -59,6 +60,7 @@ class EventListenerCustom;
class TextureCache;
class Frustum;
class Renderer;
class Console;
/**
@brief Class that creates and handles the main Window and manages how
@ -185,21 +187,9 @@ public:
Useful to hook a notification object, like Notifications (http://github.com/manucorporat/CCNotifications)
@since v0.99.5
*/
Node* getNotificationNode();
Node* getNotificationNode() const { return _notificationNode; }
void setNotificationNode(Node *node);
/** Director delegate. It shall implement the DirectorDelegate protocol
@since v0.99.5
* @js NA
* @lua NA
*/
DirectorDelegate* getDelegate() const;
/**
* @js NA
* @lua NA
*/
void setDelegate(DirectorDelegate* delegate);
// window size
/** returns the size of the OpenGL view in points.
@ -339,7 +329,7 @@ public:
@since v0.99.4
*/
void setContentScaleFactor(float scaleFactor);
float getContentScaleFactor() const;
float getContentScaleFactor() const { return _contentScaleFactor; }
/**
Get the Culling Frustum
@ -350,7 +340,7 @@ public:
/** Gets the Scheduler associated with this director
@since v2.0
*/
Scheduler* getScheduler() const;
Scheduler* getScheduler() const { return _scheduler; }
/** Sets the Scheduler associated with this director
@since v2.0
@ -360,7 +350,7 @@ public:
/** Gets the ActionManager associated with this director
@since v2.0
*/
ActionManager* getActionManager() const;
ActionManager* getActionManager() const { return _actionManager; }
/** Sets the ActionManager associated with this director
@since v2.0
@ -370,7 +360,7 @@ public:
/** Gets the EventDispatcher associated with this director
@since v3.0
*/
EventDispatcher* getEventDispatcher() const;
EventDispatcher* getEventDispatcher() const { return _eventDispatcher; }
/** Sets the EventDispatcher associated with this director
@since v3.0
@ -380,7 +370,12 @@ public:
/** Returns the Renderer
@since v3.0
*/
Renderer* getRenderer() const;
Renderer* getRenderer() const { return _renderer; }
/** Returns the Console
@since v3.0
*/
Console* getConsole() const { return _console; }
/* Gets delta time since last tick to main loop */
float getDeltaTime() const;
@ -392,7 +387,7 @@ public:
protected:
void purgeDirector();
bool _purgeDirecotorInNextLoop; // this flag will be set to true in end()
bool _purgeDirectorInNextLoop; // this flag will be set to true in end()
void setNextScene();
@ -491,11 +486,12 @@ protected:
/* This object will be visited after the scene. Useful to hook a notification node */
Node *_notificationNode;
/* Projection protocol delegate */
DirectorDelegate *_projectionDelegate;
/* Renderer for the Director */
Renderer *_renderer;
/* Console for the director */
Console *_console;
// EGLViewProtocol will recreate stats labels to fit visible rect
friend class EGLViewProtocol;
};

View File

@ -1,5 +1,6 @@
/* Copyright (c) 2012 Scott Lembcke and Howling Moon Software
* Copyright (c) 2012 cocos2d-x.org
* Copyright (c) 2013-2014 Chukong Technologies Inc.
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
@ -23,12 +24,13 @@
#include "CCDrawNode.h"
#include "CCShaderCache.h"
#include "CCGL.h"
#include "CCNotificationCenter.h"
#include "CCEventType.h"
#include "CCConfiguration.h"
#include "CCCustomCommand.h"
#include "CCDirector.h"
#include "CCRenderer.h"
#include "CCEventListenerCustom.h"
#include "CCEventDispatcher.h"
NS_CC_BEGIN
@ -124,10 +126,6 @@ DrawNode::~DrawNode()
GL::bindVAO(0);
_vao = 0;
}
#if CC_ENABLE_CACHE_TEXTURE_DATA
NotificationCenter::getInstance()->removeObserver(this, EVNET_COME_TO_FOREGROUND);
#endif
}
DrawNode* DrawNode::create()
@ -196,10 +194,12 @@ bool DrawNode::init()
#if CC_ENABLE_CACHE_TEXTURE_DATA
// Need to listen the event only when not use batchnode, because it will use VBO
NotificationCenter::getInstance()->addObserver(this,
callfuncO_selector(DrawNode::listenBackToForeground),
EVNET_COME_TO_FOREGROUND,
nullptr);
auto listener = EventListenerCustom::create(EVENT_COME_TO_FOREGROUND, [this](EventCustom* event){
/** listen the event that coming to foreground on Android */
this->init();
});
_eventDispatcher->addEventListenerWithSceneGraphPriority(listener, this);
#endif
return true;
@ -456,6 +456,86 @@ void DrawNode::drawPolygon(Point *verts, int count, const Color4F &fillColor, fl
free(extrude);
}
void DrawNode::drawTriangle(const Point &p1, const Point &p2, const Point &p3, const Color4F &color)
{
unsigned int vertex_count = 2*3;
ensureCapacity(vertex_count);
Color4B col = Color4B(color);
V2F_C4B_T2F a = {Vertex2F(p1.x, p1.y), col, Tex2F(0.0, 0.0) };
V2F_C4B_T2F b = {Vertex2F(p2.x, p2.y), col, Tex2F(0.0, 0.0) };
V2F_C4B_T2F c = {Vertex2F(p3.x, p3.y), col, Tex2F(0.0, 0.0) };
V2F_C4B_T2F_Triangle *triangles = (V2F_C4B_T2F_Triangle *)(_buffer + _bufferCount);
V2F_C4B_T2F_Triangle triangle = {a, b, c};
triangles[0] = triangle;
_bufferCount += vertex_count;
_dirty = true;
}
void DrawNode::drawCubicBezier(const Point& from, const Point& control1, const Point& control2, const Point& to, unsigned int segments, const Color4F &color)
{
unsigned int vertex_count = (segments + 1) * 3;
ensureCapacity(vertex_count);
Tex2F texCoord = Tex2F(0.0, 0.0);
Color4B col = Color4B(color);
Vertex2F vertex;
Vertex2F firstVertex = Vertex2F(from.x, from.y);
Vertex2F lastVertex = Vertex2F(to.x, to.y);
float t = 0;
for(unsigned int i = segments + 1; i > 0; i--)
{
float x = powf(1 - t, 3) * from.x + 3.0f * powf(1 - t, 2) * t * control1.x + 3.0f * (1 - t) * t * t * control2.x + t * t * t * to.x;
float y = powf(1 - t, 3) * from.y + 3.0f * powf(1 - t, 2) * t * control1.y + 3.0f * (1 - t) * t * t * control2.y + t * t * t * to.y;
vertex = Vertex2F(x, y);
V2F_C4B_T2F a = {firstVertex, col, texCoord };
V2F_C4B_T2F b = {lastVertex, col, texCoord };
V2F_C4B_T2F c = {vertex, col, texCoord };
V2F_C4B_T2F_Triangle triangle = {a, b, c};
((V2F_C4B_T2F_Triangle *)(_buffer + _bufferCount))[0] = triangle;
lastVertex = vertex;
t += 1.0f / segments;
_bufferCount += 3;
}
_dirty = true;
}
void DrawNode::drawQuadraticBezier(const Point& from, const Point& control, const Point& to, unsigned int segments, const Color4F &color)
{
unsigned int vertex_count = (segments + 1) * 3;
ensureCapacity(vertex_count);
Tex2F texCoord = Tex2F(0.0, 0.0);
Color4B col = Color4B(color);
Vertex2F vertex;
Vertex2F firstVertex = Vertex2F(from.x, from.y);
Vertex2F lastVertex = Vertex2F(to.x, to.y);
float t = 0;
for(unsigned int i = segments + 1; i > 0; i--)
{
float x = powf(1 - t, 2) * from.x + 2.0f * (1 - t) * t * control.x + t * t * to.x;
float y = powf(1 - t, 2) * from.y + 2.0f * (1 - t) * t * control.y + t * t * to.y;
vertex = Vertex2F(x, y);
V2F_C4B_T2F a = {firstVertex, col, texCoord };
V2F_C4B_T2F b = {lastVertex, col, texCoord };
V2F_C4B_T2F c = {vertex, col, texCoord };
V2F_C4B_T2F_Triangle triangle = {a, b, c};
((V2F_C4B_T2F_Triangle *)(_buffer + _bufferCount))[0] = triangle;
lastVertex = vertex;
t += 1.0f / segments;
_bufferCount += 3;
}
_dirty = true;
}
void DrawNode::clear()
{
_bufferCount = 0;
@ -472,11 +552,4 @@ void DrawNode::setBlendFunc(const BlendFunc &blendFunc)
_blendFunc = blendFunc;
}
/** listen the event that coming to foreground on Android
*/
void DrawNode::listenBackToForeground(Object *obj)
{
init();
}
NS_CC_END

View File

@ -1,5 +1,6 @@
/* Copyright (c) 2012 Scott Lembcke and Howling Moon Software
* Copyright (c) 2012 cocos2d-x.org
* Copyright (c) 2013-2014 Chukong Technologies Inc.
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
@ -63,6 +64,15 @@ public:
*/
void drawPolygon(Point *verts, int count, const Color4F &fillColor, float borderWidth, const Color4F &borderColor);
/** draw a triangle with color */
void drawTriangle(const Point &p1, const Point &p2, const Point &p3, const Color4F &color);
/** draw a cubic bezier curve with color and number of segments */
void drawCubicBezier(const Point& from, const Point& control1, const Point& control2, const Point& to, unsigned int segments, const Color4F &color);
/** draw a quadratic bezier curve with color and number of segments */
void drawQuadraticBezier(const Point& from, const Point& control, const Point& to, unsigned int segments, const Color4F &color);
/** Clear the geometry in the node's buffer. */
void clear();
/**
@ -79,12 +89,6 @@ public:
*/
void setBlendFunc(const BlendFunc &blendFunc);
/** listen the event that coming to foreground on Android
* @js NA
* @lua NA
*/
void listenBackToForeground(Object *obj);
void onDraw();
// Overrides

View File

@ -1,7 +1,8 @@
/****************************************************************************
Copyright (c) 2010-2012 cocos2d-x.org
Copyright (c) 2008-2010 Ricardo Quesada
Copyright (c) 2010-2013 cocos2d-x.org
Copyright (c) 2011 Zynga Inc.
Copyright (c) 2013-2014 Chukong Technologies Inc.
http://www.cocos2d-x.org

View File

@ -1,7 +1,8 @@
/****************************************************************************
Copyright (c) 2010-2012 cocos2d-x.org
Copyright (c) 2008-2010 Ricardo Quesada
Copyright (c) 2010-2013 cocos2d-x.org
Copyright (c) 2011 Zynga Inc.
Copyright (c) 2013-2014 Chukong Technologies Inc.
http://www.cocos2d-x.org

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@ -1,5 +1,5 @@
/****************************************************************************
Copyright (c) 2013 cocos2d-x.org
Copyright (c) 2013-2014 Chukong Technologies Inc.
http://www.cocos2d-x.org

View File

@ -1,5 +1,5 @@
/****************************************************************************
Copyright (c) 2013 cocos2d-x.org
Copyright (c) 2013-2014 Chukong Technologies Inc.
http://www.cocos2d-x.org

View File

@ -1,5 +1,5 @@
/****************************************************************************
Copyright (c) 2013 cocos2d-x.org
Copyright (c) 2013-2014 Chukong Technologies Inc.
http://www.cocos2d-x.org

View File

@ -1,5 +1,5 @@
/****************************************************************************
Copyright (c) 2013 cocos2d-x.org
Copyright (c) 2013-2014 Chukong Technologies Inc.
http://www.cocos2d-x.org

View File

@ -1,5 +1,5 @@
/****************************************************************************
Copyright (c) 2013 cocos2d-x.org
Copyright (c) 2013-2014 Chukong Technologies Inc.
http://www.cocos2d-x.org

View File

@ -1,5 +1,5 @@
/****************************************************************************
Copyright (c) 2013 cocos2d-x.org
Copyright (c) 2013-2014 Chukong Technologies Inc.
http://www.cocos2d-x.org

View File

@ -1,5 +1,5 @@
/****************************************************************************
Copyright (c) 2013 cocos2d-x.org
Copyright (c) 2013-2014 Chukong Technologies Inc.
http://www.cocos2d-x.org
@ -279,11 +279,10 @@ void EventDispatcher::associateNodeAndEventListener(Node* node, EventListener* l
else
{
listeners = new std::vector<EventListener*>();
_nodeListenersMap.insert(std::make_pair(node, listeners));
}
listeners->push_back(listener);
_nodeListenersMap.insert(std::make_pair(node, listeners));
}
void EventDispatcher::dissociateNodeAndEventListener(Node* node, EventListener* listener)
@ -311,29 +310,7 @@ void EventDispatcher::addEventListener(EventListener* listener)
{
if (_inDispatch == 0)
{
EventListenerVector* listenerList = nullptr;
auto iter = _listeners.find(listener->getListenerID());
if (iter == _listeners.end())
{
listenerList = new EventListenerVector();
_listeners.insert(std::make_pair(listener->getListenerID(), listenerList));
}
else
{
listenerList = iter->second;
}
listenerList->push_back(listener);
if (listener->getFixedPriority() == 0)
{
setDirty(listener->getListenerID(), DirtyFlag::SCENE_GRAPH_PRIORITY);
}
else
{
setDirty(listener->getListenerID(), DirtyFlag::FIXED_PRITORY);
}
forceAddEventListener(listener);
}
else
{
@ -343,6 +320,44 @@ void EventDispatcher::addEventListener(EventListener* listener)
listener->retain();
}
void EventDispatcher::forceAddEventListener(EventListener* listener)
{
EventListenerVector* listeners = nullptr;
EventListener::ListenerID listenerID = listener->getListenerID();
auto itr = _listeners.find(listenerID);
if (itr == _listeners.end())
{
listeners = new EventListenerVector();
_listeners.insert(std::make_pair(listenerID, listeners));
}
else
{
listeners = itr->second;
}
listeners->push_back(listener);
if (listener->getFixedPriority() == 0)
{
setDirty(listenerID, DirtyFlag::SCENE_GRAPH_PRIORITY);
auto node = listener->getSceneGraphPriority();
CCASSERT(node != nullptr, "Invalid scene graph priority!");
associateNodeAndEventListener(node, listener);
if (node->isRunning())
{
resumeTarget(node);
}
}
else
{
setDirty(listenerID, DirtyFlag::FIXED_PRITORY);
}
}
void EventDispatcher::addEventListenerWithSceneGraphPriority(EventListener* listener, Node* node)
{
CCASSERT(listener && node, "Invalid parameters.");
@ -356,13 +371,6 @@ void EventDispatcher::addEventListenerWithSceneGraphPriority(EventListener* list
listener->setRegistered(true);
addEventListener(listener);
associateNodeAndEventListener(node, listener);
if (node->isRunning())
{
resumeTarget(node);
}
}
void EventDispatcher::addEventListenerWithFixedPriority(EventListener* listener, int fixedPriority)
@ -462,6 +470,7 @@ void EventDispatcher::removeEventListener(EventListener* listener)
{
if (*iter == listener)
{
listener->release();
_toAddedListeners.erase(iter);
break;
}
@ -872,33 +881,9 @@ void EventDispatcher::updateListeners(Event* event)
if (!_toAddedListeners.empty())
{
EventListenerVector* listeners = nullptr;
for (auto& listener : _toAddedListeners)
{
EventListener::ListenerID listenerID = listener->getListenerID();
auto itr = _listeners.find(listenerID);
if (itr == _listeners.end())
{
listeners = new EventListenerVector();
_listeners.insert(std::make_pair(listenerID, listeners));
}
else
{
listeners = itr->second;
}
listeners->push_back(listener);
if (listener->getFixedPriority() == 0)
{
setDirty(listenerID, DirtyFlag::SCENE_GRAPH_PRIORITY);
}
else
{
setDirty(listenerID, DirtyFlag::FIXED_PRITORY);
}
forceAddEventListener(listener);
}
_toAddedListeners.clear();
}
@ -1070,10 +1055,11 @@ void EventDispatcher::removeEventListenersForListenerID(const EventListener::Lis
}
}
for(auto iter = _toAddedListeners.begin(); iter != _toAddedListeners.end();)
for (auto iter = _toAddedListeners.begin(); iter != _toAddedListeners.end();)
{
if ((*iter)->getListenerID() == listenerID)
{
(*iter)->release();
iter = _toAddedListeners.erase(iter);
}
else

View File

@ -1,5 +1,5 @@
/****************************************************************************
Copyright (c) 2013 cocos2d-x.org
Copyright (c) 2013-2014 Chukong Technologies Inc.
http://www.cocos2d-x.org
@ -155,9 +155,18 @@ protected:
ssize_t _gt0Index;
};
/** Adds event listener with item */
/** Adds an event listener with item
* @note if it is dispatching event, the added operation will be delayed to the end of current dispatch
* @see forceAddEventListener
*/
void addEventListener(EventListener* listener);
/** Force adding an event listener
* @note force add an event listener which will ignore whether it's in dispatching.
* @see addEventListener
*/
void forceAddEventListener(EventListener* listener);
/** Gets event the listener list for the event listener type. */
EventListenerVector* getListeners(const EventListener::ListenerID& listenerID);

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@ -1,5 +1,5 @@
/****************************************************************************
Copyright (c) 2013 cocos2d-x.org
Copyright (c) 2013-2014 Chukong Technologies Inc.
http://www.cocos2d-x.org

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@ -1,5 +1,5 @@
/****************************************************************************
Copyright (c) 2013 cocos2d-x.org
Copyright (c) 2013-2014 Chukong Technologies Inc.
http://www.cocos2d-x.org

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@ -1,5 +1,5 @@
/****************************************************************************
Copyright (c) 2013 cocos2d-x.org
Copyright (c) 2013-2014 Chukong Technologies Inc.
http://www.cocos2d-x.org

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@ -1,5 +1,5 @@
/****************************************************************************
Copyright (c) 2013 cocos2d-x.org
Copyright (c) 2013-2014 Chukong Technologies Inc.
http://www.cocos2d-x.org

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@ -1,5 +1,5 @@
/****************************************************************************
Copyright (c) 2013 cocos2d-x.org
Copyright (c) 2013-2014 Chukong Technologies Inc.
http://www.cocos2d-x.org

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@ -1,5 +1,5 @@
/****************************************************************************
Copyright (c) 2013 cocos2d-x.org
Copyright (c) 2013-2014 Chukong Technologies Inc.
http://www.cocos2d-x.org

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@ -1,5 +1,5 @@
/****************************************************************************
Copyright (c) 2013 cocos2d-x.org
Copyright (c) 2013-2014 Chukong Technologies Inc.
http://www.cocos2d-x.org

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@ -1,5 +1,5 @@
/****************************************************************************
Copyright (c) 2013 cocos2d-x.org
Copyright (c) 2013-2014 Chukong Technologies Inc.
http://www.cocos2d-x.org

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@ -1,5 +1,5 @@
/****************************************************************************
Copyright (c) 2013 cocos2d-x.org
Copyright (c) 2013-2014 Chukong Technologies Inc.
http://www.cocos2d-x.org

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@ -1,5 +1,5 @@
/****************************************************************************
Copyright (c) 2013 cocos2d-x.org
Copyright (c) 2013-2014 Chukong Technologies Inc.
http://www.cocos2d-x.org

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@ -1,5 +1,5 @@
/****************************************************************************
Copyright (c) 2013 cocos2d-x.org
Copyright (c) 2013-2014 Chukong Technologies Inc.
http://www.cocos2d-x.org

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@ -1,5 +1,5 @@
/****************************************************************************
Copyright (c) 2013 cocos2d-x.org
Copyright (c) 2013-2014 Chukong Technologies Inc.
http://www.cocos2d-x.org

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@ -1,5 +1,5 @@
/****************************************************************************
Copyright (c) 2013 cocos2d-x.org
Copyright (c) 2013-2014 Chukong Technologies Inc.
http://www.cocos2d-x.org

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@ -1,5 +1,5 @@
/****************************************************************************
Copyright (c) 2013 cocos2d-x.org
Copyright (c) 2013-2014 Chukong Technologies Inc.
http://www.cocos2d-x.org

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@ -1,5 +1,5 @@
/****************************************************************************
Copyright (c) 2013 cocos2d-x.org
Copyright (c) 2013-2014 Chukong Technologies Inc.
http://www.cocos2d-x.org

View File

@ -1,5 +1,5 @@
/****************************************************************************
Copyright (c) 2013 cocos2d-x.org
Copyright (c) 2013-2014 Chukong Technologies Inc.
http://www.cocos2d-x.org

View File

@ -1,5 +1,5 @@
/****************************************************************************
Copyright (c) 2013 cocos2d-x.org
Copyright (c) 2013-2014 Chukong Technologies Inc.
http://www.cocos2d-x.org

View File

@ -1,5 +1,5 @@
/****************************************************************************
Copyright (c) 2013 cocos2d-x.org
Copyright (c) 2013-2014 Chukong Technologies Inc.
http://www.cocos2d-x.org

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@ -1,3 +1,26 @@
/****************************************************************************
Copyright (c) 2013-2014 Chukong Technologies Inc.
http://www.cocos2d-x.org
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
****************************************************************************/
#ifndef __CCEVENT_TYPE_H__
#define __CCEVENT_TYPE_H__
@ -9,7 +32,7 @@
// The application will come to foreground.
// This message is used for reloading resources before come to foreground on Android.
// This message is posted in main.cpp.
#define EVNET_COME_TO_FOREGROUND "event_come_to_foreground"
#define EVENT_COME_TO_FOREGROUND "event_come_to_foreground"
// The application will come to background.
// This message is used for doing something before coming to background, such as save RenderTexture.

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@ -1,5 +1,6 @@
/****************************************************************************
Copyright (c) 2013 Zynga Inc.
Copyright (c) 2013-2014 Chukong Technologies Inc.
http://www.cocos2d-x.org

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@ -1,5 +1,6 @@
/****************************************************************************
Copyright (c) 2013 Zynga Inc.
Copyright (c) 2013-2014 Chukong Technologies Inc.
http://www.cocos2d-x.org

View File

@ -1,5 +1,6 @@
/****************************************************************************
Copyright (c) 2013 Zynga Inc.
Copyright (c) 2013-2014 Chukong Technologies Inc.
http://www.cocos2d-x.org

View File

@ -1,5 +1,6 @@
/****************************************************************************
Copyright (c) 2013 Zynga Inc.
Copyright (c) 2013-2014 Chukong Technologies Inc.
http://www.cocos2d-x.org

View File

@ -1,5 +1,6 @@
/****************************************************************************
Copyright (c) 2013 Zynga Inc.
Copyright (c) 2013-2014 Chukong Technologies Inc.
http://www.cocos2d-x.org
@ -103,20 +104,18 @@ std::string FontAtlasCache::generateFontName(const std::string& fontFileName, in
bool FontAtlasCache::releaseFontAtlas(FontAtlas *atlas)
{
if (atlas)
if (nullptr != atlas)
{
for( auto &item: _atlasMap )
{
if ( item.second == atlas )
{
bool removeFromList = false;
if(item.second->isSingleReference())
removeFromList = true;
if( atlas->isSingleReference() )
{
_atlasMap.erase(item.first);
}
item.second->release();
if (removeFromList)
_atlasMap.erase(item.first);
atlas->release();
return true;
}

View File

@ -1,5 +1,6 @@
/****************************************************************************
Copyright (c) 2013 Zynga Inc.
Copyright (c) 2013-2014 Chukong Technologies Inc.
http://www.cocos2d-x.org

View File

@ -1,5 +1,6 @@
/****************************************************************************
Copyright (c) 2013 Zynga Inc.
Copyright (c) 2013-2014 Chukong Technologies Inc.
http://www.cocos2d-x.org

View File

@ -1,5 +1,6 @@
/****************************************************************************
Copyright (c) 2013 Zynga Inc.
Copyright (c) 2013-2014 Chukong Technologies Inc.
http://www.cocos2d-x.org

View File

@ -1,5 +1,6 @@
/****************************************************************************
Copyright (c) 2013 Zynga Inc.
Copyright (c) 2013-2014 Chukong Technologies Inc.
http://www.cocos2d-x.org

View File

@ -1,5 +1,6 @@
/****************************************************************************
Copyright (c) 2013 Zynga Inc.
Copyright (c) 2013-2014 Chukong Technologies Inc.
http://www.cocos2d-x.org

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@ -1,5 +1,6 @@
/****************************************************************************
Copyright (c) 2013 Zynga Inc.
Copyright (c) 2013-2014 Chukong Technologies Inc.
http://www.cocos2d-x.org

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@ -1,5 +1,6 @@
/****************************************************************************
Copyright (c) 2013 Zynga Inc.
Copyright (c) 2013-2014 Chukong Technologies Inc.
http://www.cocos2d-x.org

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@ -1,5 +1,6 @@
/****************************************************************************
Copyright (c) 2013 Zynga Inc.
Copyright (c) 2013-2014 Chukong Technologies Inc.
http://www.cocos2d-x.org

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@ -1,5 +1,6 @@
/****************************************************************************
Copyright (c) 2013 Zynga Inc.
Copyright (c) 2013-2014 Chukong Technologies Inc.
http://www.cocos2d-x.org

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@ -1,5 +1,6 @@
/****************************************************************************
Copyright (c) 2013 Zynga Inc.
Copyright (c) 2013-2014 Chukong Technologies Inc.
http://www.cocos2d-x.org

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@ -1,5 +1,6 @@
/****************************************************************************
Copyright (c) 2013 Zynga Inc.
Copyright (c) 2013-2014 Chukong Technologies Inc.
http://www.cocos2d-x.org

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