Re-add hellocpp, hellolua

This commit is contained in:
James Chen 2014-03-10 20:07:20 +08:00
parent b2e27947a3
commit 27729db97b
87 changed files with 6009 additions and 0 deletions

View File

@ -0,0 +1,75 @@
set(APP_NAME hellocpp)
if(QT)
set(PLATFORM_SRC
proj.qt/main.cpp
)
elseif(ANDROID)
set(PLATFORM_SRC
proj.android/jni/hellocpp/main.cpp
)
elseif(WIN32)
set(PLATFORM_SRC
proj.win32/main.cpp
)
elseif(APPLE)
if(IOS)
set(PLATFORM_SRC
proj.ios/main.m
proj.ios/AppController.mm
proj.ios/RootViewController.mm
)
else()
set(PLATFORM_SRC
proj.mac/main.m
)
endif()
else()
set(PLATFORM_SRC
proj.linux/main.cpp
)
endif()
set(SAMPLE_SRC
${PLATFORM_SRC}
Classes/AppDelegate.cpp
Classes/HelloWorldScene.cpp
)
# add the executable
add_executable(${APP_NAME}
${SAMPLE_SRC}
)
if(WIN32 AND MSVC)
#get our resources
add_custom_command(TARGET ${APP_NAME} PRE_BUILD
COMMAND ${CMAKE_COMMAND} -E copy_directory
${CMAKE_CURRENT_SOURCE_DIR}/Resources ${CMAKE_CURRENT_BINARY_DIR})
#get our dlls
add_custom_command(TARGET ${APP_NAME} PRE_BUILD
COMMAND ${CMAKE_COMMAND} -E copy
${CMAKE_CURRENT_SOURCE_DIR}/../../../external/win32-specific/gles/prebuilt/glew32.dll
${CMAKE_CURRENT_BINARY_DIR})
add_custom_command(TARGET ${APP_NAME} PRE_BUILD
COMMAND ${CMAKE_COMMAND} -E copy
${CMAKE_CURRENT_SOURCE_DIR}/../../../external/win32-specific/zlib/prebuilt/zlib1.dll
${CMAKE_CURRENT_BINARY_DIR}/Debug)
#Visual Studio Defaults to wrong type
set_target_properties(${APP_NAME} PROPERTIES LINK_FLAGS_DEBUG "/SUBSYSTEM:WINDOWS")
set_target_properties(${APP_NAME} PROPERTIES LINK_FLAGS_RELEASE "/SUBSYSTEM:WINDOWS")
else()
set(APP_BIN_DIR "${CMAKE_BINARY_DIR}/bin/${APP_NAME}")
set_target_properties(${APP_NAME} PROPERTIES
RUNTIME_OUTPUT_DIRECTORY "${APP_BIN_DIR}")
pre_build(${APP_NAME}
COMMAND ${CMAKE_COMMAND} -E remove_directory ${APP_BIN_DIR}/Resources
COMMAND ${CMAKE_COMMAND} -E copy_directory ${CMAKE_CURRENT_SOURCE_DIR}/Resources ${APP_BIN_DIR}/Resources
)
endif()
target_link_libraries(${APP_NAME} audio cocos2d)

View File

@ -0,0 +1,93 @@
#include "AppDelegate.h"
#include <vector>
#include <string>
#include "HelloWorldScene.h"
#include "AppMacros.h"
USING_NS_CC;
using namespace std;
AppDelegate::AppDelegate() {
}
AppDelegate::~AppDelegate()
{
}
bool AppDelegate::applicationDidFinishLaunching() {
// initialize director
auto director = Director::getInstance();
auto glView = EGLView::getInstance();
director->setOpenGLView(glView);
// Set the design resolution
glView->setDesignResolutionSize(designResolutionSize.width, designResolutionSize.height, ResolutionPolicy::NO_BORDER);
Size frameSize = glView->getFrameSize();
vector<string> searchPath;
// In this demo, we select resource according to the frame's height.
// If the resource size is different from design resolution size, you need to set contentScaleFactor.
// We use the ratio of resource's height to the height of design resolution,
// this can make sure that the resource's height could fit for the height of design resolution.
// if the frame's height is larger than the height of medium resource size, select large resource.
if (frameSize.height > mediumResource.size.height)
{
searchPath.push_back(largeResource.directory);
director->setContentScaleFactor(MIN(largeResource.size.height/designResolutionSize.height, largeResource.size.width/designResolutionSize.width));
}
// if the frame's height is larger than the height of small resource size, select medium resource.
else if (frameSize.height > smallResource.size.height)
{
searchPath.push_back(mediumResource.directory);
director->setContentScaleFactor(MIN(mediumResource.size.height/designResolutionSize.height, mediumResource.size.width/designResolutionSize.width));
}
// if the frame's height is smaller than the height of medium resource size, select small resource.
else
{
searchPath.push_back(smallResource.directory);
director->setContentScaleFactor(MIN(smallResource.size.height/designResolutionSize.height, smallResource.size.width/designResolutionSize.width));
}
// set searching path
FileUtils::getInstance()->setSearchPaths(searchPath);
// turn on display FPS
director->setDisplayStats(true);
// set FPS. the default value is 1.0/60 if you don't call this
director->setAnimationInterval(1.0 / 60);
// create a scene. it's an autorelease object
auto scene = HelloWorld::scene();
// run
director->runWithScene(scene);
return true;
}
// This function will be called when the app is inactive. When comes a phone call,it's be invoked too
void AppDelegate::applicationDidEnterBackground() {
Director::getInstance()->stopAnimation();
// if you use SimpleAudioEngine, it must be pause
// SimpleAudioEngine::sharedEngine()->pauseBackgroundMusic();
}
// this function will be called when the app is active again
void AppDelegate::applicationWillEnterForeground() {
Director::getInstance()->startAnimation();
// if you use SimpleAudioEngine, it must resume here
// SimpleAudioEngine::sharedEngine()->resumeBackgroundMusic();
}

View File

@ -0,0 +1,38 @@
#ifndef _APP_DELEGATE_H_
#define _APP_DELEGATE_H_
#include "cocos2d.h"
/**
@brief The cocos2d Application.
The reason for implement as private inheritance is to hide some interface call by Director.
*/
class AppDelegate : private cocos2d::Application
{
public:
AppDelegate();
virtual ~AppDelegate();
/**
@brief Implement Director and Scene init code here.
@return true Initialize success, app continue.
@return false Initialize failed, app terminate.
*/
virtual bool applicationDidFinishLaunching();
/**
@brief The function be called when the application enter background
@param the pointer of the application
*/
virtual void applicationDidEnterBackground();
/**
@brief The function be called when the application enter foreground
@param the pointer of the application
*/
virtual void applicationWillEnterForeground();
};
#endif // _APP_DELEGATE_H_

View File

@ -0,0 +1,56 @@
#ifndef __APPMACROS_H__
#define __APPMACROS_H__
#include "cocos2d.h"
/* For demonstrating using one design resolution to match different resources,
or one resource to match different design resolutions.
[Situation 1] Using one design resolution to match different resources.
Please look into Appdelegate::applicationDidFinishLaunching.
We check current device frame size to decide which resource need to be selected.
So if you want to test this situation which said in title '[Situation 1]',
you should change ios simulator to different device(e.g. iphone, iphone-retina3.5, iphone-retina4.0, ipad, ipad-retina),
or change the window size in "proj.XXX/main.cpp" by "CCEGLView::setFrameSize" if you are using win32 or linux plaform
and modify "proj.mac/AppController.mm" by changing the window rectangle.
[Situation 2] Using one resource to match different design resolutions.
The coordinates in your codes is based on your current design resolution rather than resource size.
Therefore, your design resolution could be very large and your resource size could be small.
To test this, just define the marco 'TARGET_DESIGN_RESOLUTION_SIZE' to 'DESIGN_RESOLUTION_2048X1536'
and open iphone simulator or create a window of 480x320 size.
[Note] Normally, developer just need to define one design resolution(e.g. 960x640) with one or more resources.
*/
#define DESIGN_RESOLUTION_480X320 0
#define DESIGN_RESOLUTION_1024X768 1
#define DESIGN_RESOLUTION_2048X1536 2
/* If you want to switch design resolution, change next line */
#define TARGET_DESIGN_RESOLUTION_SIZE DESIGN_RESOLUTION_480X320
typedef struct tagResource
{
cocos2d::Size size;
char directory[100];
}Resource;
static Resource smallResource = { cocos2d::Size(480, 320), "iphone" };
static Resource mediumResource = { cocos2d::Size(1024, 768), "ipad" };
static Resource largeResource = { cocos2d::Size(2048, 1536), "ipadhd" };
#if (TARGET_DESIGN_RESOLUTION_SIZE == DESIGN_RESOLUTION_480X320)
static cocos2d::Size designResolutionSize = cocos2d::Size(480, 320);
#elif (TARGET_DESIGN_RESOLUTION_SIZE == DESIGN_RESOLUTION_1024X768)
static cocos2d::Size designResolutionSize = cocos2d::Size(1024, 768);
#elif (TARGET_DESIGN_RESOLUTION_SIZE == DESIGN_RESOLUTION_2048X1536)
static cocos2d::Size designResolutionSize = cocos2d::Size(2048, 1536);
#else
#error unknown target design resolution!
#endif
// The font size 24 is designed for small resolution, so we should change it to fit for current design resolution
#define TITLE_FONT_SIZE (cocos2d::EGLView::getInstance()->getDesignResolutionSize().width / smallResource.size.width * 24)
#endif /* __APPMACROS_H__ */

View File

@ -0,0 +1,88 @@
#include "HelloWorldScene.h"
#include "AppMacros.h"
#include "CCEventListenerTouch.h"
USING_NS_CC;
Scene* HelloWorld::scene()
{
// 'scene' is an autorelease object
auto scene = Scene::create();
// 'layer' is an autorelease object
HelloWorld *layer = HelloWorld::create();
// add layer as a child to scene
scene->addChild(layer);
// return the scene
return scene;
}
// on "init" you need to initialize your instance
bool HelloWorld::init()
{
//////////////////////////////
// 1. super init first
if ( !Layer::init() )
{
return false;
}
auto visibleSize = Director::getInstance()->getVisibleSize();
auto origin = Director::getInstance()->getVisibleOrigin();
/////////////////////////////
// 2. add a menu item with "X" image, which is clicked to quit the program
// you may modify it.
// add a "close" icon to exit the progress. it's an autorelease object
auto closeItem = MenuItemImage::create(
"CloseNormal.png",
"CloseSelected.png",
CC_CALLBACK_1(HelloWorld::menuCloseCallback,this));
closeItem->setPosition(origin + Point(visibleSize) - Point(closeItem->getContentSize() / 2));
// create menu, it's an autorelease object
auto menu = Menu::create(closeItem, NULL);
menu->setPosition(Point::ZERO);
this->addChild(menu, 1);
/////////////////////////////
// 3. add your codes below...
// add a label shows "Hello World"
// create and initialize a label
auto label = LabelTTF::create("Hello World", "Arial", TITLE_FONT_SIZE);
// position the label on the center of the screen
label->setPosition(Point(origin.x + visibleSize.width/2,
origin.y + visibleSize.height - label->getContentSize().height));
// add the label as a child to this layer
this->addChild(label, 1);
// add "HelloWorld" splash screen"
auto sprite = Sprite::create("HelloWorld.png");
// position the sprite on the center of the screen
sprite->setPosition(Point(visibleSize / 2) + origin);
// add the sprite as a child to this layer
this->addChild(sprite);
return true;
}
void HelloWorld::menuCloseCallback(Object* sender)
{
Director::getInstance()->end();
#if (CC_TARGET_PLATFORM == CC_PLATFORM_IOS)
exit(0);
#endif
}

View File

@ -0,0 +1,22 @@
#ifndef __HELLOWORLD_SCENE_H__
#define __HELLOWORLD_SCENE_H__
#include "cocos2d.h"
class HelloWorld : public cocos2d::Layer
{
public:
// Here's a difference. Method 'init' in cocos2d-x returns bool, instead of returning 'id' in cocos2d-iphone
virtual bool init();
// there's no 'id' in cpp, so we recommend returning the class instance pointer
static cocos2d::Scene* scene();
// a selector callback
void menuCloseCallback(Object* sender);
// implement the "static node()" method manually
CREATE_FUNC(HelloWorld);
};
#endif // __HELLOWORLD_SCENE_H__

View File

@ -0,0 +1,2 @@
#Do now ignore Marmalade icf files
!*.icf

View File

@ -0,0 +1 @@
709d78b7f3eab27056a98d63e9153b35d57b84bc

View File

@ -0,0 +1 @@
7aa1e9dc799acf384a1c4603054242cc09c1b63e

View File

@ -0,0 +1 @@
9d6facb31897d010352e7b57f4a82715c260408a

View File

@ -0,0 +1,9 @@
<?xml version="1.0" encoding="UTF-8"?>
<classpath>
<classpathentry kind="con" path="com.android.ide.eclipse.adt.ANDROID_FRAMEWORK"/>
<classpathentry kind="con" path="com.android.ide.eclipse.adt.LIBRARIES"/>
<classpathentry exported="true" kind="con" path="com.android.ide.eclipse.adt.DEPENDENCIES"/>
<classpathentry kind="src" path="src"/>
<classpathentry kind="src" path="gen"/>
<classpathentry kind="output" path="bin/classes"/>
</classpath>

View File

@ -0,0 +1,60 @@
<?xml version="1.0" encoding="UTF-8"?>
<projectDescription>
<name>HelloCpp</name>
<comment></comment>
<projects>
</projects>
<buildSpec>
<buildCommand>
<name>com.android.ide.eclipse.adt.ResourceManagerBuilder</name>
<arguments>
</arguments>
</buildCommand>
<buildCommand>
<name>com.android.ide.eclipse.adt.PreCompilerBuilder</name>
<arguments>
</arguments>
</buildCommand>
<buildCommand>
<name>org.eclipse.jdt.core.javabuilder</name>
<arguments>
</arguments>
</buildCommand>
<buildCommand>
<name>com.android.ide.eclipse.adt.ApkBuilder</name>
<arguments>
</arguments>
</buildCommand>
<buildCommand>
<name>org.eclipse.cdt.managedbuilder.core.ScannerConfigBuilder</name>
<triggers>full,incremental,</triggers>
<arguments>
</arguments>
</buildCommand>
</buildSpec>
<natures>
<nature>com.android.ide.eclipse.adt.AndroidNature</nature>
<nature>org.eclipse.jdt.core.javanature</nature>
<nature>org.eclipse.cdt.core.cnature</nature>
<nature>org.eclipse.cdt.core.ccnature</nature>
<nature>org.eclipse.cdt.managedbuilder.core.managedBuildNature</nature>
<nature>org.eclipse.cdt.managedbuilder.core.ScannerConfigNature</nature>
</natures>
<linkedResources>
<link>
<name>Classes</name>
<type>2</type>
<locationURI>COCOS2DX/samples/Cpp/HelloCpp/Classes</locationURI>
</link>
<link>
<name>cocos2dx</name>
<type>2</type>
<locationURI>COCOS2DX/cocos2dx</locationURI>
</link>
<link>
<name>extensions</name>
<type>2</type>
<locationURI>COCOS2DX/extensions</locationURI>
</link>
</linkedResources>
</projectDescription>

View File

@ -0,0 +1,68 @@
eclipse.preferences.version=1
org.eclipse.cdt.codan.checkers.errnoreturn=-Warning
org.eclipse.cdt.codan.checkers.errnoreturn.params={launchModes\=>{RUN_ON_FULL_BUILD\=>true,RUN_ON_INC_BUILD\=>true,RUN_ON_FILE_OPEN\=>false,RUN_ON_FILE_SAVE\=>false,RUN_AS_YOU_TYPE\=>true,RUN_ON_DEMAND\=>true},implicit\=>false}
org.eclipse.cdt.codan.checkers.errreturnvalue=-Error
org.eclipse.cdt.codan.checkers.errreturnvalue.params={launchModes\=>{RUN_ON_FULL_BUILD\=>true,RUN_ON_INC_BUILD\=>true,RUN_ON_FILE_OPEN\=>false,RUN_ON_FILE_SAVE\=>false,RUN_AS_YOU_TYPE\=>true,RUN_ON_DEMAND\=>true}}
org.eclipse.cdt.codan.checkers.noreturn=-Error
org.eclipse.cdt.codan.checkers.noreturn.params={launchModes\=>{RUN_ON_FULL_BUILD\=>true,RUN_ON_INC_BUILD\=>true,RUN_ON_FILE_OPEN\=>false,RUN_ON_FILE_SAVE\=>false,RUN_AS_YOU_TYPE\=>true,RUN_ON_DEMAND\=>true},implicit\=>false}
org.eclipse.cdt.codan.internal.checkers.AbstractClassCreation=-Error
org.eclipse.cdt.codan.internal.checkers.AbstractClassCreation.params={launchModes\=>{RUN_ON_FULL_BUILD\=>true,RUN_ON_INC_BUILD\=>true,RUN_ON_FILE_OPEN\=>false,RUN_ON_FILE_SAVE\=>false,RUN_AS_YOU_TYPE\=>true,RUN_ON_DEMAND\=>true}}
org.eclipse.cdt.codan.internal.checkers.AmbiguousProblem=-Error
org.eclipse.cdt.codan.internal.checkers.AmbiguousProblem.params={launchModes\=>{RUN_ON_FULL_BUILD\=>true,RUN_ON_INC_BUILD\=>true,RUN_ON_FILE_OPEN\=>false,RUN_ON_FILE_SAVE\=>false,RUN_AS_YOU_TYPE\=>true,RUN_ON_DEMAND\=>true}}
org.eclipse.cdt.codan.internal.checkers.AssignmentInConditionProblem=-Warning
org.eclipse.cdt.codan.internal.checkers.AssignmentInConditionProblem.params={launchModes\=>{RUN_ON_FULL_BUILD\=>true,RUN_ON_INC_BUILD\=>true,RUN_ON_FILE_OPEN\=>false,RUN_ON_FILE_SAVE\=>false,RUN_AS_YOU_TYPE\=>true,RUN_ON_DEMAND\=>true}}
org.eclipse.cdt.codan.internal.checkers.AssignmentToItselfProblem=-Error
org.eclipse.cdt.codan.internal.checkers.AssignmentToItselfProblem.params={launchModes\=>{RUN_ON_FULL_BUILD\=>true,RUN_ON_INC_BUILD\=>true,RUN_ON_FILE_OPEN\=>false,RUN_ON_FILE_SAVE\=>false,RUN_AS_YOU_TYPE\=>true,RUN_ON_DEMAND\=>true}}
org.eclipse.cdt.codan.internal.checkers.CaseBreakProblem=-Warning
org.eclipse.cdt.codan.internal.checkers.CaseBreakProblem.params={launchModes\=>{RUN_ON_FULL_BUILD\=>true,RUN_ON_INC_BUILD\=>true,RUN_ON_FILE_OPEN\=>false,RUN_ON_FILE_SAVE\=>false,RUN_AS_YOU_TYPE\=>true,RUN_ON_DEMAND\=>true},no_break_comment\=>"no break",last_case_param\=>true,empty_case_param\=>false}
org.eclipse.cdt.codan.internal.checkers.CatchByReference=-Warning
org.eclipse.cdt.codan.internal.checkers.CatchByReference.params={launchModes\=>{RUN_ON_FULL_BUILD\=>true,RUN_ON_INC_BUILD\=>true,RUN_ON_FILE_OPEN\=>false,RUN_ON_FILE_SAVE\=>false,RUN_AS_YOU_TYPE\=>true,RUN_ON_DEMAND\=>true},unknown\=>false,exceptions\=>()}
org.eclipse.cdt.codan.internal.checkers.CircularReferenceProblem=-Error
org.eclipse.cdt.codan.internal.checkers.CircularReferenceProblem.params={launchModes\=>{RUN_ON_FULL_BUILD\=>true,RUN_ON_INC_BUILD\=>true,RUN_ON_FILE_OPEN\=>false,RUN_ON_FILE_SAVE\=>false,RUN_AS_YOU_TYPE\=>true,RUN_ON_DEMAND\=>true}}
org.eclipse.cdt.codan.internal.checkers.ClassMembersInitialization=-Warning
org.eclipse.cdt.codan.internal.checkers.ClassMembersInitialization.params={launchModes\=>{RUN_ON_FULL_BUILD\=>true,RUN_ON_INC_BUILD\=>true,RUN_ON_FILE_OPEN\=>false,RUN_ON_FILE_SAVE\=>false,RUN_AS_YOU_TYPE\=>true,RUN_ON_DEMAND\=>true},skip\=>true}
org.eclipse.cdt.codan.internal.checkers.FieldResolutionProblem=-Error
org.eclipse.cdt.codan.internal.checkers.FieldResolutionProblem.params={launchModes\=>{RUN_ON_FULL_BUILD\=>true,RUN_ON_INC_BUILD\=>true,RUN_ON_FILE_OPEN\=>false,RUN_ON_FILE_SAVE\=>false,RUN_AS_YOU_TYPE\=>true,RUN_ON_DEMAND\=>true}}
org.eclipse.cdt.codan.internal.checkers.FunctionResolutionProblem=-Error
org.eclipse.cdt.codan.internal.checkers.FunctionResolutionProblem.params={launchModes\=>{RUN_ON_FULL_BUILD\=>true,RUN_ON_INC_BUILD\=>true,RUN_ON_FILE_OPEN\=>false,RUN_ON_FILE_SAVE\=>false,RUN_AS_YOU_TYPE\=>true,RUN_ON_DEMAND\=>true}}
org.eclipse.cdt.codan.internal.checkers.InvalidArguments=-Error
org.eclipse.cdt.codan.internal.checkers.InvalidArguments.params={launchModes\=>{RUN_ON_FULL_BUILD\=>true,RUN_ON_INC_BUILD\=>true,RUN_ON_FILE_OPEN\=>false,RUN_ON_FILE_SAVE\=>false,RUN_AS_YOU_TYPE\=>true,RUN_ON_DEMAND\=>true}}
org.eclipse.cdt.codan.internal.checkers.InvalidTemplateArgumentsProblem=-Error
org.eclipse.cdt.codan.internal.checkers.InvalidTemplateArgumentsProblem.params={launchModes\=>{RUN_ON_FULL_BUILD\=>true,RUN_ON_INC_BUILD\=>true,RUN_ON_FILE_OPEN\=>false,RUN_ON_FILE_SAVE\=>false,RUN_AS_YOU_TYPE\=>true,RUN_ON_DEMAND\=>true}}
org.eclipse.cdt.codan.internal.checkers.LabelStatementNotFoundProblem=-Error
org.eclipse.cdt.codan.internal.checkers.LabelStatementNotFoundProblem.params={launchModes\=>{RUN_ON_FULL_BUILD\=>true,RUN_ON_INC_BUILD\=>true,RUN_ON_FILE_OPEN\=>false,RUN_ON_FILE_SAVE\=>false,RUN_AS_YOU_TYPE\=>true,RUN_ON_DEMAND\=>true}}
org.eclipse.cdt.codan.internal.checkers.MemberDeclarationNotFoundProblem=-Error
org.eclipse.cdt.codan.internal.checkers.MemberDeclarationNotFoundProblem.params={launchModes\=>{RUN_ON_FULL_BUILD\=>true,RUN_ON_INC_BUILD\=>true,RUN_ON_FILE_OPEN\=>false,RUN_ON_FILE_SAVE\=>false,RUN_AS_YOU_TYPE\=>true,RUN_ON_DEMAND\=>true}}
org.eclipse.cdt.codan.internal.checkers.MethodResolutionProblem=-Error
org.eclipse.cdt.codan.internal.checkers.MethodResolutionProblem.params={launchModes\=>{RUN_ON_FULL_BUILD\=>true,RUN_ON_INC_BUILD\=>true,RUN_ON_FILE_OPEN\=>false,RUN_ON_FILE_SAVE\=>false,RUN_AS_YOU_TYPE\=>true,RUN_ON_DEMAND\=>true}}
org.eclipse.cdt.codan.internal.checkers.NamingConventionFunctionChecker=-Info
org.eclipse.cdt.codan.internal.checkers.NamingConventionFunctionChecker.params={launchModes\=>{RUN_ON_FULL_BUILD\=>true,RUN_ON_INC_BUILD\=>true,RUN_ON_FILE_OPEN\=>false,RUN_ON_FILE_SAVE\=>false,RUN_AS_YOU_TYPE\=>true,RUN_ON_DEMAND\=>true},pattern\=>"^[a-z]",macro\=>true,exceptions\=>()}
org.eclipse.cdt.codan.internal.checkers.NonVirtualDestructorProblem=-Warning
org.eclipse.cdt.codan.internal.checkers.NonVirtualDestructorProblem.params={launchModes\=>{RUN_ON_FULL_BUILD\=>true,RUN_ON_INC_BUILD\=>true,RUN_ON_FILE_OPEN\=>false,RUN_ON_FILE_SAVE\=>false,RUN_AS_YOU_TYPE\=>true,RUN_ON_DEMAND\=>true}}
org.eclipse.cdt.codan.internal.checkers.OverloadProblem=-Error
org.eclipse.cdt.codan.internal.checkers.OverloadProblem.params={launchModes\=>{RUN_ON_FULL_BUILD\=>true,RUN_ON_INC_BUILD\=>true,RUN_ON_FILE_OPEN\=>false,RUN_ON_FILE_SAVE\=>false,RUN_AS_YOU_TYPE\=>true,RUN_ON_DEMAND\=>true}}
org.eclipse.cdt.codan.internal.checkers.RedeclarationProblem=-Error
org.eclipse.cdt.codan.internal.checkers.RedeclarationProblem.params={launchModes\=>{RUN_ON_FULL_BUILD\=>true,RUN_ON_INC_BUILD\=>true,RUN_ON_FILE_OPEN\=>false,RUN_ON_FILE_SAVE\=>false,RUN_AS_YOU_TYPE\=>true,RUN_ON_DEMAND\=>true}}
org.eclipse.cdt.codan.internal.checkers.RedefinitionProblem=-Error
org.eclipse.cdt.codan.internal.checkers.RedefinitionProblem.params={launchModes\=>{RUN_ON_FULL_BUILD\=>true,RUN_ON_INC_BUILD\=>true,RUN_ON_FILE_OPEN\=>false,RUN_ON_FILE_SAVE\=>false,RUN_AS_YOU_TYPE\=>true,RUN_ON_DEMAND\=>true}}
org.eclipse.cdt.codan.internal.checkers.ReturnStyleProblem=-Warning
org.eclipse.cdt.codan.internal.checkers.ReturnStyleProblem.params={launchModes\=>{RUN_ON_FULL_BUILD\=>true,RUN_ON_INC_BUILD\=>true,RUN_ON_FILE_OPEN\=>false,RUN_ON_FILE_SAVE\=>false,RUN_AS_YOU_TYPE\=>true,RUN_ON_DEMAND\=>true}}
org.eclipse.cdt.codan.internal.checkers.ScanfFormatStringSecurityProblem=-Warning
org.eclipse.cdt.codan.internal.checkers.ScanfFormatStringSecurityProblem.params={launchModes\=>{RUN_ON_FULL_BUILD\=>true,RUN_ON_INC_BUILD\=>true,RUN_ON_FILE_OPEN\=>false,RUN_ON_FILE_SAVE\=>false,RUN_AS_YOU_TYPE\=>true,RUN_ON_DEMAND\=>true}}
org.eclipse.cdt.codan.internal.checkers.StatementHasNoEffectProblem=-Warning
org.eclipse.cdt.codan.internal.checkers.StatementHasNoEffectProblem.params={launchModes\=>{RUN_ON_FULL_BUILD\=>true,RUN_ON_INC_BUILD\=>true,RUN_ON_FILE_OPEN\=>false,RUN_ON_FILE_SAVE\=>false,RUN_AS_YOU_TYPE\=>true,RUN_ON_DEMAND\=>true},macro\=>true,exceptions\=>()}
org.eclipse.cdt.codan.internal.checkers.SuggestedParenthesisProblem=-Warning
org.eclipse.cdt.codan.internal.checkers.SuggestedParenthesisProblem.params={launchModes\=>{RUN_ON_FULL_BUILD\=>true,RUN_ON_INC_BUILD\=>true,RUN_ON_FILE_OPEN\=>false,RUN_ON_FILE_SAVE\=>false,RUN_AS_YOU_TYPE\=>true,RUN_ON_DEMAND\=>true},paramNot\=>false}
org.eclipse.cdt.codan.internal.checkers.SuspiciousSemicolonProblem=-Warning
org.eclipse.cdt.codan.internal.checkers.SuspiciousSemicolonProblem.params={launchModes\=>{RUN_ON_FULL_BUILD\=>true,RUN_ON_INC_BUILD\=>true,RUN_ON_FILE_OPEN\=>false,RUN_ON_FILE_SAVE\=>false,RUN_AS_YOU_TYPE\=>true,RUN_ON_DEMAND\=>true},else\=>false,afterelse\=>false}
org.eclipse.cdt.codan.internal.checkers.TypeResolutionProblem=-Error
org.eclipse.cdt.codan.internal.checkers.TypeResolutionProblem.params={launchModes\=>{RUN_ON_FULL_BUILD\=>true,RUN_ON_INC_BUILD\=>true,RUN_ON_FILE_OPEN\=>false,RUN_ON_FILE_SAVE\=>false,RUN_AS_YOU_TYPE\=>true,RUN_ON_DEMAND\=>true}}
org.eclipse.cdt.codan.internal.checkers.UnusedFunctionDeclarationProblem=-Warning
org.eclipse.cdt.codan.internal.checkers.UnusedFunctionDeclarationProblem.params={launchModes\=>{RUN_ON_FULL_BUILD\=>true,RUN_ON_INC_BUILD\=>true,RUN_ON_FILE_OPEN\=>false,RUN_ON_FILE_SAVE\=>false,RUN_AS_YOU_TYPE\=>true,RUN_ON_DEMAND\=>true},macro\=>true}
org.eclipse.cdt.codan.internal.checkers.UnusedStaticFunctionProblem=-Warning
org.eclipse.cdt.codan.internal.checkers.UnusedStaticFunctionProblem.params={launchModes\=>{RUN_ON_FULL_BUILD\=>true,RUN_ON_INC_BUILD\=>true,RUN_ON_FILE_OPEN\=>false,RUN_ON_FILE_SAVE\=>false,RUN_AS_YOU_TYPE\=>true,RUN_ON_DEMAND\=>true},macro\=>true}
org.eclipse.cdt.codan.internal.checkers.UnusedVariableDeclarationProblem=-Warning
org.eclipse.cdt.codan.internal.checkers.UnusedVariableDeclarationProblem.params={launchModes\=>{RUN_ON_FULL_BUILD\=>true,RUN_ON_INC_BUILD\=>true,RUN_ON_FILE_OPEN\=>false,RUN_ON_FILE_SAVE\=>false,RUN_AS_YOU_TYPE\=>true,RUN_ON_DEMAND\=>true},macro\=>true,exceptions\=>("@(\#)","$Id")}
org.eclipse.cdt.codan.internal.checkers.VariableResolutionProblem=-Error
org.eclipse.cdt.codan.internal.checkers.VariableResolutionProblem.params={launchModes\=>{RUN_ON_FULL_BUILD\=>true,RUN_ON_INC_BUILD\=>true,RUN_ON_FILE_OPEN\=>false,RUN_ON_FILE_SAVE\=>false,RUN_AS_YOU_TYPE\=>true,RUN_ON_DEMAND\=>true}}
useParentScope=false

View File

@ -0,0 +1,34 @@
<?xml version="1.0" encoding="utf-8"?>
<manifest xmlns:android="http://schemas.android.com/apk/res/android"
package="org.cocos2dx.hellocpp"
android:versionCode="1"
android:versionName="1.0">
<uses-sdk android:minSdkVersion="9"/>
<uses-feature android:glEsVersion="0x00020000" />
<application android:label="@string/app_name"
android:icon="@drawable/icon">
<activity android:name=".Cocos2dxActivity"
android:label="@string/app_name"
android:screenOrientation="landscape"
android:theme="@android:style/Theme.NoTitleBar.Fullscreen"
android:configChanges="orientation">
<!-- Tell NativeActivity the name of our .so -->
<meta-data android:name="android.app.lib_name"
android:value="hellocpp" />
<intent-filter>
<action android:name="android.intent.action.MAIN" />
<category android:name="android.intent.category.LAUNCHER" />
</intent-filter>
</activity>
</application>
<supports-screens android:anyDensity="true"
android:smallScreens="true"
android:normalScreens="true"
android:largeScreens="true"
android:xlargeScreens="true"/>
</manifest>

View File

@ -0,0 +1,87 @@
## Prerequisites:
* Android NDK
* Android SDK **OR** Eclipse ADT Bundle
* Android AVD target installed
## Building project
There are two ways of building Android projects.
1. Eclipse
2. Command Line
### Import Project in Eclipse
#### Features:
1. Complete workflow from Eclipse, including:
* Build C++.
* Clean C++.
* Build and Run whole project.
* Logcat view.
* Debug Java code.
* Javascript editor.
* Project management.
2. True C++ editing, including:
* Code completion.
* Jump to definition.
* Refactoring tools etc.
* Quick open C++ files.
#### Setup Eclipse Environment (only once)
**NOTE:** This step needs to be done only once to setup the Eclipse environment for cocos2d-x projects. Skip this section if you've done this before.
1. Download Eclipse ADT bundle from [Google ADT homepage](http://developer.android.com/sdk/index.html)
**OR**
Install Eclipse with Java. Add ADT and CDT plugins.
2. Only for Windows
1. Install [Cygwin](http://www.cygwin.com/) with make (select make package from the list during the install).
2. Add `Cygwin\bin` directory to system PATH variable.
3. Add this line `none /cygdrive cygdrive binary,noacl,posix=0,user 0 0` to `Cygwin\etc\fstab` file.
3. Set up Variables:
1. Path Variable `COCOS2DX`:
* Eclipse->Preferences->General->Workspace->**Linked Resources**
* Click **New** button to add a Path Variable `COCOS2DX` pointing to the root cocos2d-x directory.
![Example](https://lh5.googleusercontent.com/-oPpk9kg3e5w/UUOYlq8n7aI/AAAAAAAAsdQ/zLA4eghBH9U/s400/cocos2d-x-eclipse-vars.png)
2. C/C++ Environment Variable `NDK_ROOT`:
* Eclipse->Preferences->C/C++->Build->**Environment**.
* Click **Add** button and add a new variable `NDK_ROOT` pointing to the root NDK directory.
![Example](https://lh3.googleusercontent.com/-AVcY8IAT0_g/UUOYltoRobI/AAAAAAAAsdM/22D2J9u3sig/s400/cocos2d-x-eclipse-ndk.png)
* Only for Windows: Add new variables **CYGWIN** with value `nodosfilewarning` and **SHELLOPTS** with value `igncr`
4. Import libcocos2dx library project:
1. File->New->Project->Android Project From Existing Code.
2. Click **Browse** button and open `cocos2d-x/cocos2dx/platform/android/java` directory.
3. Click **Finish** to add project.
#### Adding and running from Eclipse
![Example](https://lh3.googleusercontent.com/-SLBOu6e3QbE/UUOcOXYaGqI/AAAAAAAAsdo/tYBY2SylOSM/s288/cocos2d-x-eclipse-project-from-code.png) ![Import](https://lh5.googleusercontent.com/-XzC9Pn65USc/UUOcOTAwizI/AAAAAAAAsdk/4b6YM-oim9Y/s400/cocos2d-x-eclipse-import-project.png)
1. File->New->Project->Android Project From Existing Code
2. **Browse** to your project directory. eg: `cocos2d-x/cocos2dx/samples/Cpp/TestCpp/proj.android/`
3. Add the project
4. Click **Run** or **Debug** to compile C++ followed by Java and to run on connected device or emulator.
### Running project from Command Line
$ cd cocos2d-x/samples/Cpp/TestCpp/proj.android/
$ export NDK_ROOT=/path/to/ndk
$ ./build_native.sh
$ ant debug install
If the last command results in sdk.dir missing error then do:
$ android list target
$ android update project -p . -t (id from step 6)
$ android update project -p cocos2d-x/cocos2dx/platform/android/java/ -t (id from step 6)

View File

@ -0,0 +1,85 @@
<?xml version="1.0" encoding="UTF-8"?>
<project name="HelloWorld" default="help">
<!-- The local.properties file is created and updated by the 'android' tool.
It contains the path to the SDK. It should *NOT* be checked into
Version Control Systems. -->
<property file="local.properties" />
<!-- The ant.properties file can be created by you. It is only edited by the
'android' tool to add properties to it.
This is the place to change some Ant specific build properties.
Here are some properties you may want to change/update:
source.dir
The name of the source directory. Default is 'src'.
out.dir
The name of the output directory. Default is 'bin'.
For other overridable properties, look at the beginning of the rules
files in the SDK, at tools/ant/build.xml
Properties related to the SDK location or the project target should
be updated using the 'android' tool with the 'update' action.
This file is an integral part of the build system for your
application and should be checked into Version Control Systems.
-->
<property file="ant.properties" />
<!-- The project.properties file is created and updated by the 'android'
tool, as well as ADT.
This contains project specific properties such as project target, and library
dependencies. Lower level build properties are stored in ant.properties
(or in .classpath for Eclipse projects).
This file is an integral part of the build system for your
application and should be checked into Version Control Systems. -->
<loadproperties srcFile="project.properties" />
<!-- quick check on sdk.dir -->
<fail
message="sdk.dir is missing. Make sure to generate local.properties using 'android update project' or to inject it through an env var"
unless="sdk.dir"
/>
<!-- extension targets. Uncomment the ones where you want to do custom work
in between standard targets -->
<!--
<target name="-pre-build">
</target>
<target name="-pre-compile">
</target>
/* This is typically used for code obfuscation.
Compiled code location: ${out.classes.absolute.dir}
If this is not done in place, override ${out.dex.input.absolute.dir} */
<target name="-post-compile">
</target>
-->
<!-- Import the actual build file.
To customize existing targets, there are two options:
- Customize only one target:
- copy/paste the target into this file, *before* the
<import> task.
- customize it to your needs.
- Customize the whole content of build.xml
- copy/paste the content of the rules files (minus the top node)
into this file, replacing the <import> task.
- customize to your needs.
***********************
****** IMPORTANT ******
***********************
In all cases you must update the value of version-tag below to read 'custom' instead of an integer,
in order to avoid having your file be overridden by tools such as "android update project"
-->
<!-- version-tag: 1 -->
<import file="${sdk.dir}/tools/ant/build.xml" />
</project>

View File

@ -0,0 +1,20 @@
LOCAL_PATH := $(call my-dir)
include $(CLEAR_VARS)
LOCAL_MODULE := hellocpp_shared
LOCAL_MODULE_FILENAME := libhellocpp
LOCAL_SRC_FILES := hellocpp/main.cpp \
../../Classes/AppDelegate.cpp \
../../Classes/HelloWorldScene.cpp
LOCAL_C_INCLUDES := $(LOCAL_PATH)/../../Classes
LOCAL_WHOLE_STATIC_LIBRARIES := cocos2dx_static cocosdenshion_static
include $(BUILD_SHARED_LIBRARY)
$(call import-module,2d)
$(call import-module,audio/android)

View File

@ -0,0 +1,5 @@
APP_STL := gnustl_static
# add -Wno-literal-suffix to avoid warning: warning: invalid suffix on literal; C++11 requires a space between literal and identifier [-Wliteral-suffix]
# in NDK_ROOT/arch-arm/usr/include/sys/cdefs_elf.h:35:28: when using ndk-r9
APP_CPPFLAGS := -frtti -DCOCOS2D_DEBUG=1 -std=c++11 -Wno-literal-suffix -fsigned-char

View File

@ -0,0 +1,16 @@
#include "AppDelegate.h"
#include "platform/android/jni/JniHelper.h"
#include <jni.h>
#include <android/log.h>
#include "cocos2d.h"
#define LOG_TAG "main"
#define LOGD(...) __android_log_print(ANDROID_LOG_DEBUG,LOG_TAG,__VA_ARGS__)
using namespace cocos2d;
void cocos_android_app_init (struct android_app* app) {
LOGD("cocos_android_app_init");
AppDelegate *pAppDelegate = new AppDelegate();
}

View File

@ -0,0 +1,23 @@
#!/bin/bash
append_str=' \'
list_alldir()
{
for file in $1/*
do
if [ -f $file ]; then
echo $file$append_str | grep .cpp
fi
if [ -d $file ]; then
list_alldir $file
fi
done
}
if [ $# -gt 0 ]; then
list_alldir "$1"
else
list_alldir "."
fi

View File

@ -0,0 +1,47 @@
APPNAME="HelloCpp"
APP_ANDROID_NAME="org.cocos2dx.hellocpp"
if [ -z "${SDK_ROOT+aaa}" ]; then
# ... if SDK_ROOT is not set, use "$HOME/bin/android-sdk"
SDK_ROOT="$HOME/bin/android-sdk"
fi
if [ -z "${NDK_ROOT+aaa}" ]; then
# ... if NDK_ROOT is not set, use "$HOME/bin/android-ndk"
NDK_ROOT="$HOME/bin/android-ndk"
fi
if [ -z "${COCOS2DX_ROOT+aaa}" ]; then
# ... if COCOS2DX_ROOT is not set
# ... find current working directory
DIR="$( cd "$( dirname "${BASH_SOURCE[0]}" )" && pwd )"
# ... use paths relative to current directory
COCOS2DX_ROOT="$DIR/../../../.."
APP_ROOT="$DIR/.."
APP_ANDROID_ROOT="$DIR"
else
APP_ROOT="$COCOS2DX_ROOT/samples/$APPNAME"
APP_ANDROID_ROOT="$COCOS2DX_ROOT/samples/$APPNAME/proj.android"
fi
echo "NDK_ROOT = $NDK_ROOT"
echo "SDK_ROOT = $SDK_ROOT"
echo "COCOS2DX_ROOT = $COCOS2DX_ROOT"
echo "APP_ROOT = $APP_ROOT"
echo "APP_ANDROID_ROOT = $APP_ANDROID_ROOT"
echo "APP_ANDROID_NAME = $APP_ANDROID_NAME"
echo
echo "Killing and restarting ${APP_ANDROID_NAME}"
echo
set -x
"${SDK_ROOT}"/platform-tools/adb shell am force-stop "${APP_ANDROID_NAME}"
NDK_MODULE_PATH="${COCOS2DX_ROOT}":"${COCOS2DX_ROOT}"/cocos2dx/platform/third_party/android/prebuilt \
"${NDK_ROOT}"/ndk-gdb \
--adb="${SDK_ROOT}"/platform-tools/adb \
--verbose \
--start \
--force

View File

@ -0,0 +1,13 @@
# This file is automatically generated by Android Tools.
# Do not modify this file -- YOUR CHANGES WILL BE ERASED!
#
# This file must be checked in Version Control Systems.
#
# To customize properties used by the Ant build system use,
# "ant.properties", and override values to adapt the script to your
# project structure.
# Project target.
target=android-10
android.library.reference.1=../../../../cocos/2d/platform/android/java

View File

@ -0,0 +1,4 @@
<?xml version="1.0" encoding="utf-8"?>
<resources>
<string name="app_name">HelloCpp</string>
</resources>

View File

@ -0,0 +1,32 @@
package org.cocos2dx.hellocpp;
import android.app.NativeActivity;
import android.os.Bundle;
public class Cocos2dxActivity extends NativeActivity{
@Override
protected void onCreate(Bundle savedInstanceState) {
// TODO Auto-generated method stub
super.onCreate(savedInstanceState);
//For supports translucency
//1.change "attribs" in cocos\2d\platform\android\nativeactivity.cpp
/*const EGLint attribs[] = {
EGL_SURFACE_TYPE, EGL_WINDOW_BIT,
EGL_RENDERABLE_TYPE, EGL_OPENGL_ES2_BIT,
//EGL_BLUE_SIZE, 5, -->delete
//EGL_GREEN_SIZE, 6, -->delete
//EGL_RED_SIZE, 5, -->delete
EGL_BUFFER_SIZE, 32, //-->new field
EGL_DEPTH_SIZE, 16,
EGL_STENCIL_SIZE, 8,
EGL_NONE
};*/
//2.Set the format of window
// getWindow().setFormat(PixelFormat.TRANSLUCENT);
}
}

View File

@ -0,0 +1,33 @@
/****************************************************************************
Copyright (c) 2010 cocos2d-x.org
http://www.cocos2d-x.org
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
****************************************************************************/
@class RootViewController;
@interface AppController : NSObject <UIAccelerometerDelegate, UIAlertViewDelegate, UITextFieldDelegate,UIApplicationDelegate> {
UIWindow *window;
RootViewController *viewController;
}
@end

View File

@ -0,0 +1,134 @@
/****************************************************************************
Copyright (c) 2010 cocos2d-x.org
http://www.cocos2d-x.org
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
****************************************************************************/
#import <UIKit/UIKit.h>
#import "AppController.h"
#import "cocos2d.h"
#import "EAGLView.h"
#import "AppDelegate.h"
#import "RootViewController.h"
@implementation AppController
#pragma mark -
#pragma mark Application lifecycle
// cocos2d application instance
static AppDelegate s_sharedApplication;
- (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions {
// Override point for customization after application launch.
// Add the view controller's view to the window and display.
window = [[UIWindow alloc] initWithFrame: [[UIScreen mainScreen] bounds]];
CCEAGLView *__glView = [CCEAGLView viewWithFrame: [window bounds]
pixelFormat: kEAGLColorFormatRGBA8
depthFormat: GL_DEPTH_COMPONENT16
preserveBackbuffer: NO
sharegroup:nil
multiSampling:NO
numberOfSamples:0];
// Use RootViewController manage CCEAGLView
viewController = [[RootViewController alloc] initWithNibName:nil bundle:nil];
viewController.wantsFullScreenLayout = YES;
viewController.view = __glView;
// Set RootViewController to window
if ( [[UIDevice currentDevice].systemVersion floatValue] < 6.0)
{
// warning: addSubView doesn't work on iOS6
[window addSubview: viewController.view];
}
else
{
// use this method on ios6
[window setRootViewController:viewController];
}
[window makeKeyAndVisible];
[[UIApplication sharedApplication] setStatusBarHidden: YES];
cocos2d::Application::getInstance()->run();
return YES;
}
- (void)applicationWillResignActive:(UIApplication *)application {
/*
Sent when the application is about to move from active to inactive state. This can occur for certain types of temporary interruptions (such as an incoming phone call or SMS message) or when the user quits the application and it begins the transition to the background state.
Use this method to pause ongoing tasks, disable timers, and throttle down OpenGL ES frame rates. Games should use this method to pause the game.
*/
cocos2d::Director::getInstance()->pause();
}
- (void)applicationDidBecomeActive:(UIApplication *)application {
/*
Restart any tasks that were paused (or not yet started) while the application was inactive. If the application was previously in the background, optionally refresh the user interface.
*/
cocos2d::Director::getInstance()->resume();
}
- (void)applicationDidEnterBackground:(UIApplication *)application {
/*
Use this method to release shared resources, save user data, invalidate timers, and store enough application state information to restore your application to its current state in case it is terminated later.
If your application supports background execution, called instead of applicationWillTerminate: when the user quits.
*/
cocos2d::Application::getInstance()->applicationDidEnterBackground();
}
- (void)applicationWillEnterForeground:(UIApplication *)application {
/*
Called as part of transition from the background to the inactive state: here you can undo many of the changes made on entering the background.
*/
cocos2d::Application::getInstance()->applicationWillEnterForeground();
}
- (void)applicationWillTerminate:(UIApplication *)application {
/*
Called when the application is about to terminate.
See also applicationDidEnterBackground:.
*/
}
#pragma mark -
#pragma mark Memory management
- (void)applicationDidReceiveMemoryWarning:(UIApplication *)application {
/*
Free up as much memory as possible by purging cached data objects that can be recreated (or reloaded from disk) later.
*/
}
- (void)dealloc {
[super dealloc];
}
@end

View File

@ -0,0 +1 @@
66c6d1cead373b45218424f6a82f370897e443e4

View File

@ -0,0 +1 @@
84689888a14a2123d2b39f7f2f61be8c15207479

View File

@ -0,0 +1,8 @@
//
// Prefix header for all source files of the 'HelloWorld' target in the 'HelloWorld' project
//
#ifdef __OBJC__
#import <Foundation/Foundation.h>
#import <UIKit/UIKit.h>
#endif

View File

@ -0,0 +1,33 @@
/****************************************************************************
Copyright (c) 2010-2011 cocos2d-x.org
Copyright (c) 2010 Ricardo Quesada
http://www.cocos2d-x.org
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
****************************************************************************/
#import <UIKit/UIKit.h>
@interface RootViewController : UIViewController {
}
- (BOOL)prefersStatusBarHidden;
@end

View File

@ -0,0 +1,97 @@
/****************************************************************************
Copyright (c) 2010-2011 cocos2d-x.org
Copyright (c) 2010 Ricardo Quesada
http://www.cocos2d-x.org
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
****************************************************************************/
#import "RootViewController.h"
@implementation RootViewController
/*
// The designated initializer. Override if you create the controller programmatically and want to perform customization that is not appropriate for viewDidLoad.
- (id)initWithNibName:(NSString *)nibNameOrNil bundle:(NSBundle *)nibBundleOrNil {
if ((self = [super initWithNibName:nibNameOrNil bundle:nibBundleOrNil])) {
// Custom initialization
}
return self;
}
*/
/*
// Implement loadView to create a view hierarchy programmatically, without using a nib.
- (void)loadView {
}
*/
/*
// Implement viewDidLoad to do additional setup after loading the view, typically from a nib.
- (void)viewDidLoad {
[super viewDidLoad];
}
*/
// Override to allow orientations other than the default portrait orientation.
// This method is deprecated on ios6
- (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation {
return UIInterfaceOrientationIsLandscape( interfaceOrientation );
}
// For ios6.0 and higher, use supportedInterfaceOrientations & shouldAutorotate instead
- (NSUInteger) supportedInterfaceOrientations
{
#ifdef __IPHONE_6_0
return UIInterfaceOrientationMaskAllButUpsideDown;
#endif
}
- (BOOL) shouldAutorotate {
return YES;
}
//fix not hide status on ios7
- (BOOL)prefersStatusBarHidden
{
return YES;
}
- (void)didReceiveMemoryWarning {
// Releases the view if it doesn't have a superview.
[super didReceiveMemoryWarning];
// Release any cached data, images, etc that aren't in use.
}
- (void)viewDidUnload {
[super viewDidUnload];
// Release any retained subviews of the main view.
// e.g. self.myOutlet = nil;
}
- (void)dealloc {
[super dealloc];
}
@end

View File

@ -0,0 +1,17 @@
//
// main.m
// iphone
//
// Created by Walzer on 10-11-16.
// Copyright 2010 __MyCompanyName__. All rights reserved.
//
#import <UIKit/UIKit.h>
int main(int argc, char *argv[]) {
NSAutoreleasePool * pool = [[NSAutoreleasePool alloc] init];
int retVal = UIApplicationMain(argc, argv, nil, @"AppController");
[pool release];
return retVal;
}

View File

@ -0,0 +1,18 @@
#include "../Classes/AppDelegate.h"
#include "cocos2d.h"
#include <stdlib.h>
#include <stdio.h>
#include <unistd.h>
#include <string>
USING_NS_CC;
int main(int argc, char **argv)
{
// create the application instance
AppDelegate app;
EGLView eglView;
eglView.init("HelloCpp",900,640);
return Application::getInstance()->run();
}

View File

@ -0,0 +1,7 @@
//
// Prefix header for all source files of the 'Paralaxer' target in the 'Paralaxer' project
//
#ifdef __OBJC__
#import <Cocoa/Cocoa.h>
#endif

View File

@ -0,0 +1 @@
3d09e8fb4f4ca1c1ae7ab0a6948db592c7c3d9a0

View File

@ -0,0 +1,2 @@
/* Localized versions of Info.plist keys */

View File

@ -0,0 +1,812 @@
<?xml version="1.0" encoding="UTF-8"?>
<archive type="com.apple.InterfaceBuilder3.Cocoa.XIB" version="7.10">
<data>
<int key="IBDocument.SystemTarget">1060</int>
<string key="IBDocument.SystemVersion">10K549</string>
<string key="IBDocument.InterfaceBuilderVersion">1938</string>
<string key="IBDocument.AppKitVersion">1038.36</string>
<string key="IBDocument.HIToolboxVersion">461.00</string>
<object class="NSMutableDictionary" key="IBDocument.PluginVersions">
<string key="NS.key.0">com.apple.InterfaceBuilder.CocoaPlugin</string>
<string key="NS.object.0">1938</string>
</object>
<object class="NSArray" key="IBDocument.IntegratedClassDependencies">
<bool key="EncodedWithXMLCoder">YES</bool>
<string>NSMenuItem</string>
<string>NSCustomObject</string>
<string>NSMenu</string>
</object>
<object class="NSArray" key="IBDocument.PluginDependencies">
<bool key="EncodedWithXMLCoder">YES</bool>
<string>com.apple.InterfaceBuilder.CocoaPlugin</string>
</object>
<object class="NSMutableDictionary" key="IBDocument.Metadata">
<string key="NS.key.0">PluginDependencyRecalculationVersion</string>
<integer value="1" key="NS.object.0"/>
</object>
<object class="NSMutableArray" key="IBDocument.RootObjects" id="1048">
<bool key="EncodedWithXMLCoder">YES</bool>
<object class="NSCustomObject" id="1021">
<string key="NSClassName">NSApplication</string>
</object>
<object class="NSCustomObject" id="1014">
<string key="NSClassName">FirstResponder</string>
</object>
<object class="NSCustomObject" id="1050">
<string key="NSClassName">NSApplication</string>
</object>
<object class="NSMenu" id="649796088">
<string key="NSTitle">AMainMenu</string>
<object class="NSMutableArray" key="NSMenuItems">
<bool key="EncodedWithXMLCoder">YES</bool>
<object class="NSMenuItem" id="694149608">
<reference key="NSMenu" ref="649796088"/>
<string key="NSTitle">HelloCpp</string>
<string key="NSKeyEquiv"/>
<int key="NSKeyEquivModMask">1048576</int>
<int key="NSMnemonicLoc">2147483647</int>
<object class="NSCustomResource" key="NSOnImage" id="35465992">
<string key="NSClassName">NSImage</string>
<string key="NSResourceName">NSMenuCheckmark</string>
</object>
<object class="NSCustomResource" key="NSMixedImage" id="502551668">
<string key="NSClassName">NSImage</string>
<string key="NSResourceName">NSMenuMixedState</string>
</object>
<string key="NSAction">submenuAction:</string>
<object class="NSMenu" key="NSSubmenu" id="110575045">
<string key="NSTitle">HelloCpp</string>
<object class="NSMutableArray" key="NSMenuItems">
<bool key="EncodedWithXMLCoder">YES</bool>
<object class="NSMenuItem" id="238522557">
<reference key="NSMenu" ref="110575045"/>
<string key="NSTitle">About HelloCpp</string>
<string key="NSKeyEquiv"/>
<int key="NSMnemonicLoc">2147483647</int>
<reference key="NSOnImage" ref="35465992"/>
<reference key="NSMixedImage" ref="502551668"/>
</object>
<object class="NSMenuItem" id="304266470">
<reference key="NSMenu" ref="110575045"/>
<bool key="NSIsDisabled">YES</bool>
<bool key="NSIsSeparator">YES</bool>
<string key="NSTitle"/>
<string key="NSKeyEquiv"/>
<int key="NSKeyEquivModMask">1048576</int>
<int key="NSMnemonicLoc">2147483647</int>
<reference key="NSOnImage" ref="35465992"/>
<reference key="NSMixedImage" ref="502551668"/>
</object>
<object class="NSMenuItem" id="609285721">
<reference key="NSMenu" ref="110575045"/>
<string key="NSTitle">Preferences…</string>
<string key="NSKeyEquiv">,</string>
<int key="NSKeyEquivModMask">1048576</int>
<int key="NSMnemonicLoc">2147483647</int>
<reference key="NSOnImage" ref="35465992"/>
<reference key="NSMixedImage" ref="502551668"/>
</object>
<object class="NSMenuItem" id="481834944">
<reference key="NSMenu" ref="110575045"/>
<bool key="NSIsDisabled">YES</bool>
<bool key="NSIsSeparator">YES</bool>
<string key="NSTitle"/>
<string key="NSKeyEquiv"/>
<int key="NSKeyEquivModMask">1048576</int>
<int key="NSMnemonicLoc">2147483647</int>
<reference key="NSOnImage" ref="35465992"/>
<reference key="NSMixedImage" ref="502551668"/>
</object>
<object class="NSMenuItem" id="1046388886">
<reference key="NSMenu" ref="110575045"/>
<string key="NSTitle">Services</string>
<string key="NSKeyEquiv"/>
<int key="NSKeyEquivModMask">1048576</int>
<int key="NSMnemonicLoc">2147483647</int>
<reference key="NSOnImage" ref="35465992"/>
<reference key="NSMixedImage" ref="502551668"/>
<string key="NSAction">submenuAction:</string>
<object class="NSMenu" key="NSSubmenu" id="752062318">
<string key="NSTitle">Services</string>
<object class="NSMutableArray" key="NSMenuItems">
<bool key="EncodedWithXMLCoder">YES</bool>
</object>
<string key="NSName">_NSServicesMenu</string>
</object>
</object>
<object class="NSMenuItem" id="646227648">
<reference key="NSMenu" ref="110575045"/>
<bool key="NSIsDisabled">YES</bool>
<bool key="NSIsSeparator">YES</bool>
<string key="NSTitle"/>
<string key="NSKeyEquiv"/>
<int key="NSKeyEquivModMask">1048576</int>
<int key="NSMnemonicLoc">2147483647</int>
<reference key="NSOnImage" ref="35465992"/>
<reference key="NSMixedImage" ref="502551668"/>
</object>
<object class="NSMenuItem" id="755159360">
<reference key="NSMenu" ref="110575045"/>
<string key="NSTitle">Hide HelloCpp</string>
<string key="NSKeyEquiv">h</string>
<int key="NSKeyEquivModMask">1048576</int>
<int key="NSMnemonicLoc">2147483647</int>
<reference key="NSOnImage" ref="35465992"/>
<reference key="NSMixedImage" ref="502551668"/>
</object>
<object class="NSMenuItem" id="342932134">
<reference key="NSMenu" ref="110575045"/>
<string key="NSTitle">Hide Others</string>
<string key="NSKeyEquiv">h</string>
<int key="NSKeyEquivModMask">1572864</int>
<int key="NSMnemonicLoc">2147483647</int>
<reference key="NSOnImage" ref="35465992"/>
<reference key="NSMixedImage" ref="502551668"/>
</object>
<object class="NSMenuItem" id="908899353">
<reference key="NSMenu" ref="110575045"/>
<string key="NSTitle">Show All</string>
<string key="NSKeyEquiv"/>
<int key="NSKeyEquivModMask">1048576</int>
<int key="NSMnemonicLoc">2147483647</int>
<reference key="NSOnImage" ref="35465992"/>
<reference key="NSMixedImage" ref="502551668"/>
</object>
<object class="NSMenuItem" id="1056857174">
<reference key="NSMenu" ref="110575045"/>
<bool key="NSIsDisabled">YES</bool>
<bool key="NSIsSeparator">YES</bool>
<string key="NSTitle"/>
<string key="NSKeyEquiv"/>
<int key="NSKeyEquivModMask">1048576</int>
<int key="NSMnemonicLoc">2147483647</int>
<reference key="NSOnImage" ref="35465992"/>
<reference key="NSMixedImage" ref="502551668"/>
</object>
<object class="NSMenuItem" id="632727374">
<reference key="NSMenu" ref="110575045"/>
<string key="NSTitle">Quit HelloCpp</string>
<string key="NSKeyEquiv">q</string>
<int key="NSKeyEquivModMask">1048576</int>
<int key="NSMnemonicLoc">2147483647</int>
<reference key="NSOnImage" ref="35465992"/>
<reference key="NSMixedImage" ref="502551668"/>
</object>
</object>
<string key="NSName">_NSAppleMenu</string>
</object>
</object>
<object class="NSMenuItem" id="586577488">
<reference key="NSMenu" ref="649796088"/>
<string key="NSTitle">View</string>
<string key="NSKeyEquiv"/>
<int key="NSKeyEquivModMask">1048576</int>
<int key="NSMnemonicLoc">2147483647</int>
<reference key="NSOnImage" ref="35465992"/>
<reference key="NSMixedImage" ref="502551668"/>
<string key="NSAction">submenuAction:</string>
<object class="NSMenu" key="NSSubmenu" id="466310130">
<string key="NSTitle">View</string>
<object class="NSMutableArray" key="NSMenuItems">
<bool key="EncodedWithXMLCoder">YES</bool>
<object class="NSMenuItem" id="204933491">
<reference key="NSMenu" ref="466310130"/>
<string key="NSTitle">Toggle Fullscreen</string>
<string key="NSKeyEquiv">f</string>
<int key="NSKeyEquivModMask">1048576</int>
<int key="NSMnemonicLoc">2147483647</int>
<reference key="NSOnImage" ref="35465992"/>
<reference key="NSMixedImage" ref="502551668"/>
</object>
</object>
</object>
</object>
<object class="NSMenuItem" id="713487014">
<reference key="NSMenu" ref="649796088"/>
<string key="NSTitle">Window</string>
<string key="NSKeyEquiv"/>
<int key="NSKeyEquivModMask">1048576</int>
<int key="NSMnemonicLoc">2147483647</int>
<reference key="NSOnImage" ref="35465992"/>
<reference key="NSMixedImage" ref="502551668"/>
<string key="NSAction">submenuAction:</string>
<object class="NSMenu" key="NSSubmenu" id="835318025">
<string key="NSTitle">Window</string>
<object class="NSMutableArray" key="NSMenuItems">
<bool key="EncodedWithXMLCoder">YES</bool>
<object class="NSMenuItem" id="1011231497">
<reference key="NSMenu" ref="835318025"/>
<string key="NSTitle">Minimize</string>
<string key="NSKeyEquiv">m</string>
<int key="NSKeyEquivModMask">1048576</int>
<int key="NSMnemonicLoc">2147483647</int>
<reference key="NSOnImage" ref="35465992"/>
<reference key="NSMixedImage" ref="502551668"/>
</object>
<object class="NSMenuItem" id="575023229">
<reference key="NSMenu" ref="835318025"/>
<string key="NSTitle">Zoom</string>
<string key="NSKeyEquiv"/>
<int key="NSKeyEquivModMask">1048576</int>
<int key="NSMnemonicLoc">2147483647</int>
<reference key="NSOnImage" ref="35465992"/>
<reference key="NSMixedImage" ref="502551668"/>
</object>
<object class="NSMenuItem" id="299356726">
<reference key="NSMenu" ref="835318025"/>
<bool key="NSIsDisabled">YES</bool>
<bool key="NSIsSeparator">YES</bool>
<string key="NSTitle"/>
<string key="NSKeyEquiv"/>
<int key="NSKeyEquivModMask">1048576</int>
<int key="NSMnemonicLoc">2147483647</int>
<reference key="NSOnImage" ref="35465992"/>
<reference key="NSMixedImage" ref="502551668"/>
</object>
<object class="NSMenuItem" id="625202149">
<reference key="NSMenu" ref="835318025"/>
<string key="NSTitle">Bring All to Front</string>
<string key="NSKeyEquiv"/>
<int key="NSKeyEquivModMask">1048576</int>
<int key="NSMnemonicLoc">2147483647</int>
<reference key="NSOnImage" ref="35465992"/>
<reference key="NSMixedImage" ref="502551668"/>
</object>
</object>
<string key="NSName">_NSWindowsMenu</string>
</object>
</object>
<object class="NSMenuItem" id="448692316">
<reference key="NSMenu" ref="649796088"/>
<string key="NSTitle">Help</string>
<string key="NSKeyEquiv"/>
<int key="NSMnemonicLoc">2147483647</int>
<reference key="NSOnImage" ref="35465992"/>
<reference key="NSMixedImage" ref="502551668"/>
<string key="NSAction">submenuAction:</string>
<object class="NSMenu" key="NSSubmenu" id="992780483">
<string key="NSTitle">Help</string>
<object class="NSMutableArray" key="NSMenuItems">
<bool key="EncodedWithXMLCoder">YES</bool>
<object class="NSMenuItem" id="105068016">
<reference key="NSMenu" ref="992780483"/>
<string key="NSTitle">HelloCpp Help</string>
<string key="NSKeyEquiv">?</string>
<int key="NSKeyEquivModMask">1048576</int>
<int key="NSMnemonicLoc">2147483647</int>
<reference key="NSOnImage" ref="35465992"/>
<reference key="NSMixedImage" ref="502551668"/>
</object>
</object>
<string key="NSName">_NSHelpMenu</string>
</object>
</object>
</object>
<string key="NSName">_NSMainMenu</string>
</object>
<object class="NSCustomObject" id="976324537">
<string key="NSClassName">AppController</string>
</object>
<object class="NSCustomObject" id="755631768">
<string key="NSClassName">NSFontManager</string>
</object>
</object>
<object class="IBObjectContainer" key="IBDocument.Objects">
<object class="NSMutableArray" key="connectionRecords">
<bool key="EncodedWithXMLCoder">YES</bool>
<object class="IBConnectionRecord">
<object class="IBActionConnection" key="connection">
<string key="label">terminate:</string>
<reference key="source" ref="1050"/>
<reference key="destination" ref="632727374"/>
</object>
<int key="connectionID">449</int>
</object>
<object class="IBConnectionRecord">
<object class="IBActionConnection" key="connection">
<string key="label">orderFrontStandardAboutPanel:</string>
<reference key="source" ref="1021"/>
<reference key="destination" ref="238522557"/>
</object>
<int key="connectionID">142</int>
</object>
<object class="IBConnectionRecord">
<object class="IBOutletConnection" key="connection">
<string key="label">delegate</string>
<reference key="source" ref="1021"/>
<reference key="destination" ref="976324537"/>
</object>
<int key="connectionID">495</int>
</object>
<object class="IBConnectionRecord">
<object class="IBActionConnection" key="connection">
<string key="label">performMiniaturize:</string>
<reference key="source" ref="1014"/>
<reference key="destination" ref="1011231497"/>
</object>
<int key="connectionID">37</int>
</object>
<object class="IBConnectionRecord">
<object class="IBActionConnection" key="connection">
<string key="label">arrangeInFront:</string>
<reference key="source" ref="1014"/>
<reference key="destination" ref="625202149"/>
</object>
<int key="connectionID">39</int>
</object>
<object class="IBConnectionRecord">
<object class="IBActionConnection" key="connection">
<string key="label">performZoom:</string>
<reference key="source" ref="1014"/>
<reference key="destination" ref="575023229"/>
</object>
<int key="connectionID">240</int>
</object>
<object class="IBConnectionRecord">
<object class="IBActionConnection" key="connection">
<string key="label">hide:</string>
<reference key="source" ref="1014"/>
<reference key="destination" ref="755159360"/>
</object>
<int key="connectionID">367</int>
</object>
<object class="IBConnectionRecord">
<object class="IBActionConnection" key="connection">
<string key="label">hideOtherApplications:</string>
<reference key="source" ref="1014"/>
<reference key="destination" ref="342932134"/>
</object>
<int key="connectionID">368</int>
</object>
<object class="IBConnectionRecord">
<object class="IBActionConnection" key="connection">
<string key="label">unhideAllApplications:</string>
<reference key="source" ref="1014"/>
<reference key="destination" ref="908899353"/>
</object>
<int key="connectionID">370</int>
</object>
<object class="IBConnectionRecord">
<object class="IBActionConnection" key="connection">
<string key="label">showHelp:</string>
<reference key="source" ref="1014"/>
<reference key="destination" ref="105068016"/>
</object>
<int key="connectionID">493</int>
</object>
<object class="IBConnectionRecord">
<object class="IBActionConnection" key="connection">
<string key="label">toggleFullScreen:</string>
<reference key="source" ref="976324537"/>
<reference key="destination" ref="204933491"/>
</object>
<int key="connectionID">537</int>
</object>
</object>
<object class="IBMutableOrderedSet" key="objectRecords">
<object class="NSArray" key="orderedObjects">
<bool key="EncodedWithXMLCoder">YES</bool>
<object class="IBObjectRecord">
<int key="objectID">0</int>
<object class="NSArray" key="object" id="0">
<bool key="EncodedWithXMLCoder">YES</bool>
</object>
<reference key="children" ref="1048"/>
<nil key="parent"/>
</object>
<object class="IBObjectRecord">
<int key="objectID">-2</int>
<reference key="object" ref="1021"/>
<reference key="parent" ref="0"/>
<string key="objectName">File's Owner</string>
</object>
<object class="IBObjectRecord">
<int key="objectID">-1</int>
<reference key="object" ref="1014"/>
<reference key="parent" ref="0"/>
<string key="objectName">First Responder</string>
</object>
<object class="IBObjectRecord">
<int key="objectID">-3</int>
<reference key="object" ref="1050"/>
<reference key="parent" ref="0"/>
<string key="objectName">Application</string>
</object>
<object class="IBObjectRecord">
<int key="objectID">29</int>
<reference key="object" ref="649796088"/>
<object class="NSMutableArray" key="children">
<bool key="EncodedWithXMLCoder">YES</bool>
<reference ref="713487014"/>
<reference ref="694149608"/>
<reference ref="586577488"/>
<reference ref="448692316"/>
</object>
<reference key="parent" ref="0"/>
</object>
<object class="IBObjectRecord">
<int key="objectID">19</int>
<reference key="object" ref="713487014"/>
<object class="NSMutableArray" key="children">
<bool key="EncodedWithXMLCoder">YES</bool>
<reference ref="835318025"/>
</object>
<reference key="parent" ref="649796088"/>
</object>
<object class="IBObjectRecord">
<int key="objectID">56</int>
<reference key="object" ref="694149608"/>
<object class="NSMutableArray" key="children">
<bool key="EncodedWithXMLCoder">YES</bool>
<reference ref="110575045"/>
</object>
<reference key="parent" ref="649796088"/>
</object>
<object class="IBObjectRecord">
<int key="objectID">57</int>
<reference key="object" ref="110575045"/>
<object class="NSMutableArray" key="children">
<bool key="EncodedWithXMLCoder">YES</bool>
<reference ref="238522557"/>
<reference ref="755159360"/>
<reference ref="908899353"/>
<reference ref="632727374"/>
<reference ref="646227648"/>
<reference ref="609285721"/>
<reference ref="481834944"/>
<reference ref="304266470"/>
<reference ref="1046388886"/>
<reference ref="1056857174"/>
<reference ref="342932134"/>
</object>
<reference key="parent" ref="694149608"/>
</object>
<object class="IBObjectRecord">
<int key="objectID">58</int>
<reference key="object" ref="238522557"/>
<reference key="parent" ref="110575045"/>
</object>
<object class="IBObjectRecord">
<int key="objectID">134</int>
<reference key="object" ref="755159360"/>
<reference key="parent" ref="110575045"/>
</object>
<object class="IBObjectRecord">
<int key="objectID">150</int>
<reference key="object" ref="908899353"/>
<reference key="parent" ref="110575045"/>
</object>
<object class="IBObjectRecord">
<int key="objectID">136</int>
<reference key="object" ref="632727374"/>
<reference key="parent" ref="110575045"/>
</object>
<object class="IBObjectRecord">
<int key="objectID">144</int>
<reference key="object" ref="646227648"/>
<reference key="parent" ref="110575045"/>
</object>
<object class="IBObjectRecord">
<int key="objectID">129</int>
<reference key="object" ref="609285721"/>
<reference key="parent" ref="110575045"/>
</object>
<object class="IBObjectRecord">
<int key="objectID">143</int>
<reference key="object" ref="481834944"/>
<reference key="parent" ref="110575045"/>
</object>
<object class="IBObjectRecord">
<int key="objectID">236</int>
<reference key="object" ref="304266470"/>
<reference key="parent" ref="110575045"/>
</object>
<object class="IBObjectRecord">
<int key="objectID">131</int>
<reference key="object" ref="1046388886"/>
<object class="NSMutableArray" key="children">
<bool key="EncodedWithXMLCoder">YES</bool>
<reference ref="752062318"/>
</object>
<reference key="parent" ref="110575045"/>
</object>
<object class="IBObjectRecord">
<int key="objectID">149</int>
<reference key="object" ref="1056857174"/>
<reference key="parent" ref="110575045"/>
</object>
<object class="IBObjectRecord">
<int key="objectID">145</int>
<reference key="object" ref="342932134"/>
<reference key="parent" ref="110575045"/>
</object>
<object class="IBObjectRecord">
<int key="objectID">130</int>
<reference key="object" ref="752062318"/>
<reference key="parent" ref="1046388886"/>
</object>
<object class="IBObjectRecord">
<int key="objectID">24</int>
<reference key="object" ref="835318025"/>
<object class="NSMutableArray" key="children">
<bool key="EncodedWithXMLCoder">YES</bool>
<reference ref="299356726"/>
<reference ref="625202149"/>
<reference ref="575023229"/>
<reference ref="1011231497"/>
</object>
<reference key="parent" ref="713487014"/>
</object>
<object class="IBObjectRecord">
<int key="objectID">92</int>
<reference key="object" ref="299356726"/>
<reference key="parent" ref="835318025"/>
</object>
<object class="IBObjectRecord">
<int key="objectID">5</int>
<reference key="object" ref="625202149"/>
<reference key="parent" ref="835318025"/>
</object>
<object class="IBObjectRecord">
<int key="objectID">239</int>
<reference key="object" ref="575023229"/>
<reference key="parent" ref="835318025"/>
</object>
<object class="IBObjectRecord">
<int key="objectID">23</int>
<reference key="object" ref="1011231497"/>
<reference key="parent" ref="835318025"/>
</object>
<object class="IBObjectRecord">
<int key="objectID">295</int>
<reference key="object" ref="586577488"/>
<object class="NSMutableArray" key="children">
<bool key="EncodedWithXMLCoder">YES</bool>
<reference ref="466310130"/>
</object>
<reference key="parent" ref="649796088"/>
</object>
<object class="IBObjectRecord">
<int key="objectID">296</int>
<reference key="object" ref="466310130"/>
<object class="NSMutableArray" key="children">
<bool key="EncodedWithXMLCoder">YES</bool>
<reference ref="204933491"/>
</object>
<reference key="parent" ref="586577488"/>
</object>
<object class="IBObjectRecord">
<int key="objectID">420</int>
<reference key="object" ref="755631768"/>
<reference key="parent" ref="0"/>
</object>
<object class="IBObjectRecord">
<int key="objectID">490</int>
<reference key="object" ref="448692316"/>
<object class="NSMutableArray" key="children">
<bool key="EncodedWithXMLCoder">YES</bool>
<reference ref="992780483"/>
</object>
<reference key="parent" ref="649796088"/>
</object>
<object class="IBObjectRecord">
<int key="objectID">491</int>
<reference key="object" ref="992780483"/>
<object class="NSMutableArray" key="children">
<bool key="EncodedWithXMLCoder">YES</bool>
<reference ref="105068016"/>
</object>
<reference key="parent" ref="448692316"/>
</object>
<object class="IBObjectRecord">
<int key="objectID">492</int>
<reference key="object" ref="105068016"/>
<reference key="parent" ref="992780483"/>
</object>
<object class="IBObjectRecord">
<int key="objectID">494</int>
<reference key="object" ref="976324537"/>
<reference key="parent" ref="0"/>
</object>
<object class="IBObjectRecord">
<int key="objectID">536</int>
<reference key="object" ref="204933491"/>
<reference key="parent" ref="466310130"/>
</object>
</object>
</object>
<object class="NSMutableDictionary" key="flattenedProperties">
<bool key="EncodedWithXMLCoder">YES</bool>
<object class="NSArray" key="dict.sortedKeys">
<bool key="EncodedWithXMLCoder">YES</bool>
<string>-1.IBPluginDependency</string>
<string>-2.IBPluginDependency</string>
<string>-3.IBPluginDependency</string>
<string>129.IBPluginDependency</string>
<string>130.IBPluginDependency</string>
<string>131.IBPluginDependency</string>
<string>134.IBPluginDependency</string>
<string>136.IBPluginDependency</string>
<string>143.IBPluginDependency</string>
<string>144.IBPluginDependency</string>
<string>145.IBPluginDependency</string>
<string>149.IBPluginDependency</string>
<string>150.IBPluginDependency</string>
<string>19.IBPluginDependency</string>
<string>23.IBPluginDependency</string>
<string>236.IBPluginDependency</string>
<string>239.IBPluginDependency</string>
<string>24.IBPluginDependency</string>
<string>29.IBPluginDependency</string>
<string>295.IBPluginDependency</string>
<string>296.IBPluginDependency</string>
<string>420.IBPluginDependency</string>
<string>490.IBPluginDependency</string>
<string>491.IBPluginDependency</string>
<string>492.IBPluginDependency</string>
<string>494.IBPluginDependency</string>
<string>5.IBPluginDependency</string>
<string>536.IBPluginDependency</string>
<string>56.IBPluginDependency</string>
<string>57.IBPluginDependency</string>
<string>58.IBPluginDependency</string>
<string>92.IBPluginDependency</string>
</object>
<object class="NSMutableArray" key="dict.values">
<bool key="EncodedWithXMLCoder">YES</bool>
<string>com.apple.InterfaceBuilder.CocoaPlugin</string>
<string>com.apple.InterfaceBuilder.CocoaPlugin</string>
<string>com.apple.InterfaceBuilder.CocoaPlugin</string>
<string>com.apple.InterfaceBuilder.CocoaPlugin</string>
<string>com.apple.InterfaceBuilder.CocoaPlugin</string>
<string>com.apple.InterfaceBuilder.CocoaPlugin</string>
<string>com.apple.InterfaceBuilder.CocoaPlugin</string>
<string>com.apple.InterfaceBuilder.CocoaPlugin</string>
<string>com.apple.InterfaceBuilder.CocoaPlugin</string>
<string>com.apple.InterfaceBuilder.CocoaPlugin</string>
<string>com.apple.InterfaceBuilder.CocoaPlugin</string>
<string>com.apple.InterfaceBuilder.CocoaPlugin</string>
<string>com.apple.InterfaceBuilder.CocoaPlugin</string>
<string>com.apple.InterfaceBuilder.CocoaPlugin</string>
<string>com.apple.InterfaceBuilder.CocoaPlugin</string>
<string>com.apple.InterfaceBuilder.CocoaPlugin</string>
<string>com.apple.InterfaceBuilder.CocoaPlugin</string>
<string>com.apple.InterfaceBuilder.CocoaPlugin</string>
<string>com.apple.InterfaceBuilder.CocoaPlugin</string>
<string>com.apple.InterfaceBuilder.CocoaPlugin</string>
<string>com.apple.InterfaceBuilder.CocoaPlugin</string>
<string>com.apple.InterfaceBuilder.CocoaPlugin</string>
<string>com.apple.InterfaceBuilder.CocoaPlugin</string>
<string>com.apple.InterfaceBuilder.CocoaPlugin</string>
<string>com.apple.InterfaceBuilder.CocoaPlugin</string>
<string>com.apple.InterfaceBuilder.CocoaPlugin</string>
<string>com.apple.InterfaceBuilder.CocoaPlugin</string>
<string>com.apple.InterfaceBuilder.CocoaPlugin</string>
<string>com.apple.InterfaceBuilder.CocoaPlugin</string>
<string>com.apple.InterfaceBuilder.CocoaPlugin</string>
<string>com.apple.InterfaceBuilder.CocoaPlugin</string>
<string>com.apple.InterfaceBuilder.CocoaPlugin</string>
</object>
</object>
<object class="NSMutableDictionary" key="unlocalizedProperties">
<bool key="EncodedWithXMLCoder">YES</bool>
<reference key="dict.sortedKeys" ref="0"/>
<reference key="dict.values" ref="0"/>
</object>
<nil key="activeLocalization"/>
<object class="NSMutableDictionary" key="localizations">
<bool key="EncodedWithXMLCoder">YES</bool>
<reference key="dict.sortedKeys" ref="0"/>
<reference key="dict.values" ref="0"/>
</object>
<nil key="sourceID"/>
<int key="maxID">541</int>
</object>
<object class="IBClassDescriber" key="IBDocument.Classes">
<object class="NSMutableArray" key="referencedPartialClassDescriptions">
<bool key="EncodedWithXMLCoder">YES</bool>
<object class="IBPartialClassDescription">
<string key="className">AppController</string>
<string key="superclassName">NSObject</string>
<object class="NSMutableDictionary" key="actions">
<bool key="EncodedWithXMLCoder">YES</bool>
<object class="NSArray" key="dict.sortedKeys">
<bool key="EncodedWithXMLCoder">YES</bool>
<string>exitFullScreen:</string>
<string>toggleFullScreen:</string>
</object>
<object class="NSMutableArray" key="dict.values">
<bool key="EncodedWithXMLCoder">YES</bool>
<string>id</string>
<string>id</string>
</object>
</object>
<object class="NSMutableDictionary" key="actionInfosByName">
<bool key="EncodedWithXMLCoder">YES</bool>
<object class="NSArray" key="dict.sortedKeys">
<bool key="EncodedWithXMLCoder">YES</bool>
<string>exitFullScreen:</string>
<string>toggleFullScreen:</string>
</object>
<object class="NSMutableArray" key="dict.values">
<bool key="EncodedWithXMLCoder">YES</bool>
<object class="IBActionInfo">
<string key="name">exitFullScreen:</string>
<string key="candidateClassName">id</string>
</object>
<object class="IBActionInfo">
<string key="name">toggleFullScreen:</string>
<string key="candidateClassName">id</string>
</object>
</object>
</object>
<object class="NSMutableDictionary" key="outlets">
<bool key="EncodedWithXMLCoder">YES</bool>
<object class="NSArray" key="dict.sortedKeys">
<bool key="EncodedWithXMLCoder">YES</bool>
<string>glView</string>
<string>window</string>
</object>
<object class="NSMutableArray" key="dict.values">
<bool key="EncodedWithXMLCoder">YES</bool>
<string>EAGLView</string>
<string>Window</string>
</object>
</object>
<object class="NSMutableDictionary" key="toOneOutletInfosByName">
<bool key="EncodedWithXMLCoder">YES</bool>
<object class="NSArray" key="dict.sortedKeys">
<bool key="EncodedWithXMLCoder">YES</bool>
<string>glView</string>
<string>window</string>
</object>
<object class="NSMutableArray" key="dict.values">
<bool key="EncodedWithXMLCoder">YES</bool>
<object class="IBToOneOutletInfo">
<string key="name">glView</string>
<string key="candidateClassName">EAGLView</string>
</object>
<object class="IBToOneOutletInfo">
<string key="name">window</string>
<string key="candidateClassName">Window</string>
</object>
</object>
</object>
<object class="IBClassDescriptionSource" key="sourceIdentifier">
<string key="majorKey">IBProjectSource</string>
<string key="minorKey">./Classes/AppController.h</string>
</object>
</object>
<object class="IBPartialClassDescription">
<string key="className">EAGLView</string>
<string key="superclassName">NSOpenGLView</string>
<object class="IBClassDescriptionSource" key="sourceIdentifier">
<string key="majorKey">IBProjectSource</string>
<string key="minorKey">./Classes/EAGLView.h</string>
</object>
</object>
</object>
</object>
<int key="IBDocument.localizationMode">0</int>
<string key="IBDocument.TargetRuntimeIdentifier">IBCocoaFramework</string>
<object class="NSMutableDictionary" key="IBDocument.PluginDeclaredDevelopmentDependencies">
<string key="NS.key.0">com.apple.InterfaceBuilder.CocoaPlugin.InterfaceBuilder3</string>
<integer value="3000" key="NS.object.0"/>
</object>
<bool key="IBDocument.PluginDeclaredDependenciesTrackSystemTargetVersion">YES</bool>
<int key="IBDocument.defaultPropertyAccessControl">3</int>
<object class="NSMutableDictionary" key="IBDocument.LastKnownImageSizes">
<bool key="EncodedWithXMLCoder">YES</bool>
<object class="NSArray" key="dict.sortedKeys">
<bool key="EncodedWithXMLCoder">YES</bool>
<string>NSMenuCheckmark</string>
<string>NSMenuMixedState</string>
</object>
<object class="NSMutableArray" key="dict.values">
<bool key="EncodedWithXMLCoder">YES</bool>
<string>{9, 8}</string>
<string>{7, 2}</string>
</object>
</object>
</data>
</archive>

View File

@ -0,0 +1,36 @@
/****************************************************************************
Copyright (c) 2010 cocos2d-x.org
http://www.cocos2d-x.org
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
****************************************************************************/
#include "AppDelegate.h"
USING_NS_CC;
int main(int argc, char *argv[])
{
AppDelegate app;
EGLView eglView;
eglView.init("HelloCpp",900,640);
return Application::getInstance()->run();
}

View File

@ -0,0 +1,147 @@
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|Win32">
<Configuration>Debug</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|Win32">
<Configuration>Release</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
</ItemGroup>
<PropertyGroup Label="Globals">
<ProjectGuid>{B8BF9E81-35FD-4582-BA1C-B85FA365BABB}</ProjectGuid>
<RootNamespace>HelloCppwin32</RootNamespace>
<Keyword>Win32Proj</Keyword>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<CharacterSet>Unicode</CharacterSet>
<WholeProgramOptimization>true</WholeProgramOptimization>
<PlatformToolset Condition="'$(VisualStudioVersion)' == '10.0'">v100</PlatformToolset>
<PlatformToolset Condition="'$(VisualStudioVersion)' == '11.0'">v110</PlatformToolset>
<PlatformToolset Condition="'$(VisualStudioVersion)' == '11.0' and exists('$(MSBuildProgramFiles32)\Microsoft SDKs\Windows\v7.1A')">v110_xp</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<CharacterSet>Unicode</CharacterSet>
<PlatformToolset Condition="'$(VisualStudioVersion)' == '10.0'">v100</PlatformToolset>
<PlatformToolset Condition="'$(VisualStudioVersion)' == '11.0'">v110</PlatformToolset>
<PlatformToolset Condition="'$(VisualStudioVersion)' == '11.0' and exists('$(MSBuildProgramFiles32)\Microsoft SDKs\Windows\v7.1A')">v110_xp</PlatformToolset>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="..\..\..\..\cocos\2d\cocos2dx.props" />
<Import Project="..\..\..\..\cocos\2d\cocos2d_headers.props" />
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<Import Project="..\..\..\..\cocos\2d\cocos2dx.props" />
<Import Project="..\..\..\..\cocos\2d\cocos2d_headers.props" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<PropertyGroup>
<_ProjectFileVersion>10.0.40219.1</_ProjectFileVersion>
<OutDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(SolutionDir)$(Configuration).win32\</OutDir>
<IntDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(Configuration).win32\</IntDir>
<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</LinkIncremental>
<OutDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(SolutionDir)$(Configuration).win32\</OutDir>
<IntDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(Configuration).win32\</IntDir>
<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">false</LinkIncremental>
<CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">AllRules.ruleset</CodeAnalysisRuleSet>
<CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" />
<CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" />
<CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">AllRules.ruleset</CodeAnalysisRuleSet>
<CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" />
<CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" />
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<LibraryPath>$(MSBuildProgramFiles32)\Microsoft SDKs\Windows\v7.1A\lib;$(LibraryPath)</LibraryPath>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<LibraryPath>$(MSBuildProgramFiles32)\Microsoft SDKs\Windows\v7.1A\lib;$(LibraryPath)</LibraryPath>
</PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<ClCompile>
<Optimization>Disabled</Optimization>
<AdditionalIncludeDirectories>..\Classes;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;COCOS2D_DEBUG=1;_CRT_SECURE_NO_WARNINGS;_SCL_SECURE_NO_WARNINGS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<MinimalRebuild>true</MinimalRebuild>
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
<RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
<PrecompiledHeader>
</PrecompiledHeader>
<WarningLevel>Level3</WarningLevel>
<DebugInformationFormat>EditAndContinue</DebugInformationFormat>
<DisableSpecificWarnings>4267;4251;4244;%(DisableSpecificWarnings)</DisableSpecificWarnings>
</ClCompile>
<Link>
<OutputFile>$(OutDir)$(ProjectName).exe</OutputFile>
<AdditionalLibraryDirectories>$(OutDir);%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
<GenerateDebugInformation>true</GenerateDebugInformation>
<SubSystem>Windows</SubSystem>
<TargetMachine>MachineX86</TargetMachine>
<AdditionalDependencies>libcocos2d.lib;libchipmunk.lib;%(AdditionalDependencies)</AdditionalDependencies>
</Link>
<PostBuildEvent>
<Command>
</Command>
</PostBuildEvent>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<ClCompile>
<Optimization>MaxSpeed</Optimization>
<IntrinsicFunctions>true</IntrinsicFunctions>
<AdditionalIncludeDirectories>..\Classes;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;_CRT_SECURE_NO_WARNINGS;_SCL_SECURE_NO_WARNINGS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
<FunctionLevelLinking>true</FunctionLevelLinking>
<PrecompiledHeader>
</PrecompiledHeader>
<WarningLevel>Level3</WarningLevel>
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
<DisableSpecificWarnings>4267;4251;4244;%(DisableSpecificWarnings)</DisableSpecificWarnings>
</ClCompile>
<Link>
<AdditionalDependencies>libcocos2d.lib;%(AdditionalDependencies)</AdditionalDependencies>
<OutputFile>$(OutDir)$(ProjectName).exe</OutputFile>
<AdditionalLibraryDirectories>$(OutDir);%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
<GenerateDebugInformation>true</GenerateDebugInformation>
<SubSystem>Windows</SubSystem>
<OptimizeReferences>true</OptimizeReferences>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<TargetMachine>MachineX86</TargetMachine>
</Link>
<PostBuildEvent>
<Command>
</Command>
</PostBuildEvent>
</ItemDefinitionGroup>
<ItemGroup>
<ClCompile Include="..\Classes\AppDelegate.cpp" />
<ClCompile Include="..\Classes\HelloWorldScene.cpp" />
<ClCompile Include="main.cpp" />
</ItemGroup>
<ItemGroup>
<ClInclude Include="..\Classes\AppDelegate.h" />
<ClInclude Include="..\Classes\AppMacros.h" />
<ClInclude Include="..\Classes\HelloWorldScene.h" />
<ClInclude Include="main.h" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\..\..\..\cocos\2d\cocos2d.vcxproj">
<Project>{98a51ba8-fc3a-415b-ac8f-8c7bd464e93e}</Project>
<ReferenceOutputAssembly>false</ReferenceOutputAssembly>
</ProjectReference>
<ProjectReference Include="..\..\..\..\external\chipmunk\proj.win32\chipmunk.vcxproj">
<Project>{207bc7a9-ccf1-4f2f-a04d-45f72242ae25}</Project>
</ProjectReference>
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
</Project>

View File

@ -0,0 +1,38 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup>
<Filter Include="Classes">
<UniqueIdentifier>{4FC737F1-C7A5-4376-A066-2A32D752A2FF}</UniqueIdentifier>
<Extensions>cpp;c;cc;cxx;def;odl;idl;hpj;bat;asm;asmx</Extensions>
</Filter>
<Filter Include="win32">
<UniqueIdentifier>{93995380-89BD-4b04-88EB-625FBE52EBFB}</UniqueIdentifier>
<Extensions>h;hpp;hxx;hm;inl;inc;xsd</Extensions>
</Filter>
</ItemGroup>
<ItemGroup>
<ClCompile Include="..\Classes\AppDelegate.cpp">
<Filter>Classes</Filter>
</ClCompile>
<ClCompile Include="..\Classes\HelloWorldScene.cpp">
<Filter>Classes</Filter>
</ClCompile>
<ClCompile Include="main.cpp">
<Filter>win32</Filter>
</ClCompile>
</ItemGroup>
<ItemGroup>
<ClInclude Include="..\Classes\AppDelegate.h">
<Filter>Classes</Filter>
</ClInclude>
<ClInclude Include="..\Classes\HelloWorldScene.h">
<Filter>Classes</Filter>
</ClInclude>
<ClInclude Include="main.h">
<Filter>win32</Filter>
</ClInclude>
<ClInclude Include="..\Classes\AppMacros.h">
<Filter>Classes</Filter>
</ClInclude>
</ItemGroup>
</Project>

View File

@ -0,0 +1,11 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<LocalDebuggerWorkingDirectory>$(ProjectDir)..\Resources</LocalDebuggerWorkingDirectory>
<DebuggerFlavor>WindowsLocalDebugger</DebuggerFlavor>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<LocalDebuggerWorkingDirectory>$(ProjectDir)..\Resources</LocalDebuggerWorkingDirectory>
<DebuggerFlavor>WindowsLocalDebugger</DebuggerFlavor>
</PropertyGroup>
</Project>

View File

@ -0,0 +1,20 @@
#include "main.h"
#include "../Classes/AppDelegate.h"
#include "CCEGLView.h"
USING_NS_CC;
int APIENTRY _tWinMain(HINSTANCE hInstance,
HINSTANCE hPrevInstance,
LPTSTR lpCmdLine,
int nCmdShow)
{
UNREFERENCED_PARAMETER(hPrevInstance);
UNREFERENCED_PARAMETER(lpCmdLine);
// create the application instance
AppDelegate app;
EGLView eglView;
eglView.init("HelloCpp",900,640);
return Application::getInstance()->run();
}

View File

@ -0,0 +1,13 @@
#ifndef __MAIN_H__
#define __MAIN_H__
#define WIN32_LEAN_AND_MEAN // Exclude rarely-used stuff from Windows headers
// Windows Header Files:
#include <windows.h>
#include <tchar.h>
// C RunTime Header Files
#include "CCStdC.h"
#endif // __MAIN_H__

View File

@ -0,0 +1,40 @@
set(APP_NAME hellolua)
set(SAMPLE_SRC
proj.linux/main.cpp
Classes/AppDelegate.cpp
)
include_directories(
Classes
../../../cocos/scripting/lua/bindings
../../../external/lua/lua
../../../external/lua/tolua
)
# add the executable
add_executable(${APP_NAME}
${SAMPLE_SRC}
)
target_link_libraries(${APP_NAME}
luabinding
gui
network
cocostudio
cocosbuilder
extensions
audio
cocos2d
)
set(APP_BIN_DIR "${CMAKE_BINARY_DIR}/bin/${APP_NAME}")
set_target_properties(${APP_NAME} PROPERTIES
RUNTIME_OUTPUT_DIRECTORY "${APP_BIN_DIR}")
pre_build(${APP_NAME}
COMMAND ${CMAKE_COMMAND} -E remove_directory ${APP_BIN_DIR}/Resources
COMMAND ${CMAKE_COMMAND} -E copy_directory ${CMAKE_CURRENT_SOURCE_DIR}/Resources ${APP_BIN_DIR}/Resources
COMMAND ${CMAKE_COMMAND} -E copy_directory ${CMAKE_SOURCE_DIR}/cocos/scripting/lua/script ${APP_BIN_DIR}/Resources
)

View File

@ -0,0 +1,60 @@
#include "cocos2d.h"
#include "AppDelegate.h"
#include "SimpleAudioEngine.h"
#include "CCScriptSupport.h"
#include "CCLuaEngine.h"
USING_NS_CC;
using namespace CocosDenshion;
AppDelegate::AppDelegate()
{
// fixed me
//_CrtSetDbgFlag(_CRTDBG_ALLOC_MEM_DF|_CRTDBG_LEAK_CHECK_DF);
}
AppDelegate::~AppDelegate()
{
// end simple audio engine here, or it may crashed on win32
SimpleAudioEngine::getInstance()->end();
//CCScriptEngineManager::destroyInstance();
}
bool AppDelegate::applicationDidFinishLaunching()
{
// initialize director
auto director = Director::getInstance();
director->setOpenGLView(EGLView::getInstance());
EGLView::getInstance()->setDesignResolutionSize(480, 320, ResolutionPolicy::NO_BORDER);
// turn on display FPS
director->setDisplayStats(true);
// set FPS. the default value is 1.0/60 if you don't call this
director->setAnimationInterval(1.0 / 60);
// register lua engine
LuaEngine* engine = LuaEngine::getInstance();
ScriptEngineManager::getInstance()->setScriptEngine(engine);
//The call was commented because it will lead to ZeroBrane Studio can't find correct context when debugging
//engine->executeScriptFile("hello.lua");
engine->executeString("require 'hello.lua'");
return true;
}
// This function will be called when the app is inactive. When comes a phone call,it's be invoked too
void AppDelegate::applicationDidEnterBackground()
{
Director::getInstance()->stopAnimation();
SimpleAudioEngine::getInstance()->pauseBackgroundMusic();
}
// this function will be called when the app is active again
void AppDelegate::applicationWillEnterForeground()
{
Director::getInstance()->startAnimation();
SimpleAudioEngine::getInstance()->resumeBackgroundMusic();
}

View File

@ -0,0 +1,38 @@
#ifndef _APP_DELEGATE_H_
#define _APP_DELEGATE_H_
#include "CCApplication.h"
/**
@brief The cocos2d Application.
The reason for implement as private inheritance is to hide some interface call by Director.
*/
class AppDelegate : private cocos2d::Application
{
public:
AppDelegate();
virtual ~AppDelegate();
/**
@brief Implement Director and Scene init code here.
@return true Initialize success, app continue.
@return false Initialize failed, app terminate.
*/
virtual bool applicationDidFinishLaunching();
/**
@brief The function be called when the application enter background
@param the pointer of the application
*/
virtual void applicationDidEnterBackground();
/**
@brief The function be called when the application enter foreground
@param the pointer of the application
*/
virtual void applicationWillEnterForeground();
};
#endif // _APP_DELEGATE_H_

View File

@ -0,0 +1,2 @@
#Do now ignore Marmalade icf files
!*.icf

View File

@ -0,0 +1,2 @@
#Do now ignore Marmalade icf files
!*.icf

View File

@ -0,0 +1 @@
aec1c0a8c8068377fddca5ddd32084d8c3c3c419

View File

@ -0,0 +1 @@
aec1c0a8c8068377fddca5ddd32084d8c3c3c419

View File

@ -0,0 +1 @@
d7290c34702d1c6bdb368acb060d93b42d5deff8

View File

@ -0,0 +1,209 @@
require "Cocos2d"
-- cclog
cclog = function(...)
print(string.format(...))
end
-- for CCLuaEngine traceback
function __G__TRACKBACK__(msg)
cclog("----------------------------------------")
cclog("LUA ERROR: " .. tostring(msg) .. "\n")
cclog(debug.traceback())
cclog("----------------------------------------")
end
local function main()
-- avoid memory leak
collectgarbage("setpause", 100)
collectgarbage("setstepmul", 5000)
--support debug
local targetPlatform = cc.Application:getInstance():getTargetPlatform()
if (cc.PLATFORM_OS_IPHONE == targetPlatform) or (cc.PLATFORM_OS_IPAD == targetPlatform) or
(cc.PLATFORM_OS_ANDROID == targetPlatform) or (cc.PLATFORM_OS_WINDOWS == targetPlatform) or
(cc.PLATFORM_OS_MAC == targetPlatform) then
local host = 'localhost' -- please change localhost to your PC's IP for on-device debugging
require('mobdebug').start(host)
end
require "hello2"
cclog("result is " .. myadd(1, 1))
---------------
local visibleSize = cc.Director:getInstance():getVisibleSize()
local origin = cc.Director:getInstance():getVisibleOrigin()
-- add the moving dog
local function creatDog()
local frameWidth = 105
local frameHeight = 95
-- create dog animate
local textureDog = cc.TextureCache:getInstance():addImage("dog.png")
local rect = cc.rect(0, 0, frameWidth, frameHeight)
local frame0 = cc.SpriteFrame:createWithTexture(textureDog, rect)
rect = cc.rect(frameWidth, 0, frameWidth, frameHeight)
local frame1 = cc.SpriteFrame:createWithTexture(textureDog, rect)
local spriteDog = cc.Sprite:createWithSpriteFrame(frame0)
spriteDog.isPaused = false
spriteDog:setPosition(origin.x, origin.y + visibleSize.height / 4 * 3)
--[[
local animFrames = CCArray:create()
animFrames:addObject(frame0)
animFrames:addObject(frame1)
]]--
local animation = cc.Animation:createWithSpriteFrames({frame0,frame1}, 0.5)
local animate = cc.Animate:create(animation);
spriteDog:runAction(cc.RepeatForever:create(animate))
-- moving dog at every frame
local function tick()
if spriteDog.isPaused then return end
local x, y = spriteDog:getPosition()
if x > origin.x + visibleSize.width then
x = origin.x
else
x = x + 1
end
spriteDog:setPositionX(x)
end
cc.Director:getInstance():getScheduler():scheduleScriptFunc(tick, 0, false)
return spriteDog
end
-- create farm
local function createLayerFarm()
local layerFarm = cc.Layer:create()
-- add in farm background
local bg = cc.Sprite:create("farm.jpg")
bg:setPosition(origin.x + visibleSize.width / 2 + 80, origin.y + visibleSize.height / 2)
layerFarm:addChild(bg)
-- add land sprite
for i = 0, 3 do
for j = 0, 1 do
local spriteLand = cc.Sprite:create("land.png")
spriteLand:setPosition(200 + j * 180 - i % 2 * 90, 10 + i * 95 / 2)
layerFarm:addChild(spriteLand)
end
end
-- add crop
local frameCrop = cc.SpriteFrame:create("crop.png", cc.rect(0, 0, 105, 95))
for i = 0, 3 do
for j = 0, 1 do
local spriteCrop = cc.Sprite:createWithSpriteFrame(frameCrop);
spriteCrop:setPosition(10 + 200 + j * 180 - i % 2 * 90, 30 + 10 + i * 95 / 2)
layerFarm:addChild(spriteCrop)
end
end
-- add moving dog
local spriteDog = creatDog()
layerFarm:addChild(spriteDog)
-- handing touch events
local touchBeginPoint = nil
local function onTouchBegan(touch, event)
local location = touch:getLocation()
cclog("onTouchBegan: %0.2f, %0.2f", location.x, location.y)
touchBeginPoint = {x = location.x, y = location.y}
spriteDog.isPaused = true
-- CCTOUCHBEGAN event must return true
return true
end
local function onTouchMoved(touch, event)
local location = touch:getLocation()
cclog("onTouchMoved: %0.2f, %0.2f", location.x, location.y)
if touchBeginPoint then
local cx, cy = layerFarm:getPosition()
layerFarm:setPosition(cx + location.x - touchBeginPoint.x,
cy + location.y - touchBeginPoint.y)
touchBeginPoint = {x = location.x, y = location.y}
end
end
local function onTouchEnded(touch, event)
local location = touch:getLocation()
cclog("onTouchEnded: %0.2f, %0.2f", location.x, location.y)
touchBeginPoint = nil
spriteDog.isPaused = false
end
local listener = cc.EventListenerTouchOneByOne:create()
listener:registerScriptHandler(onTouchBegan,cc.Handler.EVENT_TOUCH_BEGAN )
listener:registerScriptHandler(onTouchMoved,cc.Handler.EVENT_TOUCH_MOVED )
listener:registerScriptHandler(onTouchEnded,cc.Handler.EVENT_TOUCH_ENDED )
local eventDispatcher = layerFarm:getEventDispatcher()
eventDispatcher:addEventListenerWithSceneGraphPriority(listener, layerFarm)
return layerFarm
end
-- create menu
local function createLayerMenu()
local layerMenu = cc.Layer:create()
local menuPopup, menuTools, effectID
local function menuCallbackClosePopup()
-- stop test sound effect
cc.SimpleAudioEngine:getInstance():stopEffect(effectID)
menuPopup:setVisible(false)
end
local function menuCallbackOpenPopup()
-- loop test sound effect
local effectPath = cc.FileUtils:getInstance():fullPathForFilename("effect1.wav")
effectID = cc.SimpleAudioEngine:getInstance():playEffect(effectPath)
menuPopup:setVisible(true)
end
-- add a popup menu
local menuPopupItem = cc.MenuItemImage:create("menu2.png", "menu2.png")
menuPopupItem:setPosition(0, 0)
menuPopupItem:registerScriptTapHandler(menuCallbackClosePopup)
menuPopup = cc.Menu:create(menuPopupItem)
menuPopup:setPosition(origin.x + visibleSize.width / 2, origin.y + visibleSize.height / 2)
menuPopup:setVisible(false)
layerMenu:addChild(menuPopup)
-- add the left-bottom "tools" menu to invoke menuPopup
local menuToolsItem = cc.MenuItemImage:create("menu1.png", "menu1.png")
menuToolsItem:setPosition(0, 0)
menuToolsItem:registerScriptTapHandler(menuCallbackOpenPopup)
menuTools = cc.Menu:create(menuToolsItem)
local itemWidth = menuToolsItem:getContentSize().width
local itemHeight = menuToolsItem:getContentSize().height
menuTools:setPosition(origin.x + itemWidth/2, origin.y + itemHeight/2)
layerMenu:addChild(menuTools)
return layerMenu
end
-- play background music, preload effect
-- uncomment below for the BlackBerry version
-- local bgMusicPath = CCFileUtils:getInstance():fullPathForFilename("background.ogg")
local bgMusicPath = cc.FileUtils:getInstance():fullPathForFilename("background.mp3")
cc.SimpleAudioEngine:getInstance():playMusic(bgMusicPath, true)
local effectPath = cc.FileUtils:getInstance():fullPathForFilename("effect1.wav")
cc.SimpleAudioEngine:getInstance():preloadEffect(effectPath)
-- run
local sceneGame = cc.Scene:create()
sceneGame:addChild(createLayerFarm())
sceneGame:addChild(createLayerMenu())
cc.Director:getInstance():runWithScene(sceneGame)
end
xpcall(main, __G__TRACKBACK__)

View File

@ -0,0 +1,3 @@
function myadd(x, y)
return x + y
end

File diff suppressed because it is too large Load Diff

View File

@ -0,0 +1,9 @@
<?xml version="1.0" encoding="UTF-8"?>
<classpath>
<classpathentry kind="con" path="com.android.ide.eclipse.adt.ANDROID_FRAMEWORK"/>
<classpathentry kind="con" path="com.android.ide.eclipse.adt.LIBRARIES"/>
<classpathentry kind="src" path="src"/>
<classpathentry kind="src" path="gen"/>
<classpathentry exported="true" kind="con" path="com.android.ide.eclipse.adt.DEPENDENCIES"/>
<classpathentry kind="output" path="bin/classes"/>
</classpath>

View File

@ -0,0 +1,11 @@
<?xml version="1.0" encoding="UTF-8" standalone="no"?>
<launchConfiguration type="org.eclipse.ui.externaltools.ProgramBuilderLaunchConfigurationType">
<stringAttribute key="org.eclipse.debug.core.ATTR_REFRESH_SCOPE" value="${working_set:&lt;?xml version=&quot;1.0&quot; encoding=&quot;UTF-8&quot;?&gt;&#10;&lt;resources&gt;&#10;&lt;item path=&quot;/MyProject/jni&quot; type=&quot;2&quot;/&gt;&#10;&lt;/resources&gt;}"/>
<booleanAttribute key="org.eclipse.debug.ui.ATTR_LAUNCH_IN_BACKGROUND" value="false"/>
<booleanAttribute key="org.eclipse.ui.externaltools.ATTR_BUILDER_ENABLED" value="false"/>
<stringAttribute key="org.eclipse.ui.externaltools.ATTR_LOCATION" value="/usr/bin/javah"/>
<stringAttribute key="org.eclipse.ui.externaltools.ATTR_RUN_BUILD_KINDS" value="full,incremental,"/>
<stringAttribute key="org.eclipse.ui.externaltools.ATTR_TOOL_ARGUMENTS" value="-verbose&#10;-d jni&#10;-classpath ${project_loc}/bin/classes&#10;com.myproject.MyActivity"/>
<booleanAttribute key="org.eclipse.ui.externaltools.ATTR_TRIGGERS_CONFIGURED" value="true"/>
<stringAttribute key="org.eclipse.ui.externaltools.ATTR_WORKING_DIRECTORY" value="${project_loc}"/>
</launchConfiguration>

View File

@ -0,0 +1,50 @@
<?xml version="1.0" encoding="UTF-8"?>
<projectDescription>
<name>HelloLua</name>
<comment></comment>
<projects>
</projects>
<buildSpec>
<buildCommand>
<name>com.android.ide.eclipse.adt.ResourceManagerBuilder</name>
<arguments>
</arguments>
</buildCommand>
<buildCommand>
<name>com.android.ide.eclipse.adt.PreCompilerBuilder</name>
<arguments>
</arguments>
</buildCommand>
<buildCommand>
<name>org.eclipse.jdt.core.javabuilder</name>
<arguments>
</arguments>
</buildCommand>
<buildCommand>
<name>com.android.ide.eclipse.adt.ApkBuilder</name>
<arguments>
</arguments>
</buildCommand>
<buildCommand>
<name>org.eclipse.cdt.managedbuilder.core.ScannerConfigBuilder</name>
<triggers>full,incremental,</triggers>
<arguments>
</arguments>
</buildCommand>
</buildSpec>
<natures>
<nature>com.android.ide.eclipse.adt.AndroidNature</nature>
<nature>org.eclipse.jdt.core.javanature</nature>
<nature>org.eclipse.cdt.core.cnature</nature>
<nature>org.eclipse.cdt.core.ccnature</nature>
<nature>org.eclipse.cdt.managedbuilder.core.managedBuildNature</nature>
<nature>org.eclipse.cdt.managedbuilder.core.ScannerConfigNature</nature>
</natures>
<linkedResources>
<link>
<name>Resources</name>
<type>2</type>
<locationURI>PARENT-1-PROJECT_LOC/Resources</locationURI>
</link>
</linkedResources>
</projectDescription>

View File

@ -0,0 +1,68 @@
eclipse.preferences.version=1
org.eclipse.cdt.codan.checkers.errnoreturn=-Warning
org.eclipse.cdt.codan.checkers.errnoreturn.params={launchModes\=>{RUN_ON_FULL_BUILD\=>true,RUN_ON_INC_BUILD\=>true,RUN_ON_FILE_OPEN\=>false,RUN_ON_FILE_SAVE\=>false,RUN_AS_YOU_TYPE\=>true,RUN_ON_DEMAND\=>true},implicit\=>false}
org.eclipse.cdt.codan.checkers.errreturnvalue=-Error
org.eclipse.cdt.codan.checkers.errreturnvalue.params={launchModes\=>{RUN_ON_FULL_BUILD\=>true,RUN_ON_INC_BUILD\=>true,RUN_ON_FILE_OPEN\=>false,RUN_ON_FILE_SAVE\=>false,RUN_AS_YOU_TYPE\=>true,RUN_ON_DEMAND\=>true}}
org.eclipse.cdt.codan.checkers.noreturn=-Error
org.eclipse.cdt.codan.checkers.noreturn.params={launchModes\=>{RUN_ON_FULL_BUILD\=>true,RUN_ON_INC_BUILD\=>true,RUN_ON_FILE_OPEN\=>false,RUN_ON_FILE_SAVE\=>false,RUN_AS_YOU_TYPE\=>true,RUN_ON_DEMAND\=>true},implicit\=>false}
org.eclipse.cdt.codan.internal.checkers.AbstractClassCreation=-Error
org.eclipse.cdt.codan.internal.checkers.AbstractClassCreation.params={launchModes\=>{RUN_ON_FULL_BUILD\=>true,RUN_ON_INC_BUILD\=>true,RUN_ON_FILE_OPEN\=>false,RUN_ON_FILE_SAVE\=>false,RUN_AS_YOU_TYPE\=>true,RUN_ON_DEMAND\=>true}}
org.eclipse.cdt.codan.internal.checkers.AmbiguousProblem=-Error
org.eclipse.cdt.codan.internal.checkers.AmbiguousProblem.params={launchModes\=>{RUN_ON_FULL_BUILD\=>true,RUN_ON_INC_BUILD\=>true,RUN_ON_FILE_OPEN\=>false,RUN_ON_FILE_SAVE\=>false,RUN_AS_YOU_TYPE\=>true,RUN_ON_DEMAND\=>true}}
org.eclipse.cdt.codan.internal.checkers.AssignmentInConditionProblem=-Warning
org.eclipse.cdt.codan.internal.checkers.AssignmentInConditionProblem.params={launchModes\=>{RUN_ON_FULL_BUILD\=>true,RUN_ON_INC_BUILD\=>true,RUN_ON_FILE_OPEN\=>false,RUN_ON_FILE_SAVE\=>false,RUN_AS_YOU_TYPE\=>true,RUN_ON_DEMAND\=>true}}
org.eclipse.cdt.codan.internal.checkers.AssignmentToItselfProblem=-Error
org.eclipse.cdt.codan.internal.checkers.AssignmentToItselfProblem.params={launchModes\=>{RUN_ON_FULL_BUILD\=>true,RUN_ON_INC_BUILD\=>true,RUN_ON_FILE_OPEN\=>false,RUN_ON_FILE_SAVE\=>false,RUN_AS_YOU_TYPE\=>true,RUN_ON_DEMAND\=>true}}
org.eclipse.cdt.codan.internal.checkers.CaseBreakProblem=-Warning
org.eclipse.cdt.codan.internal.checkers.CaseBreakProblem.params={launchModes\=>{RUN_ON_FULL_BUILD\=>true,RUN_ON_INC_BUILD\=>true,RUN_ON_FILE_OPEN\=>false,RUN_ON_FILE_SAVE\=>false,RUN_AS_YOU_TYPE\=>true,RUN_ON_DEMAND\=>true},no_break_comment\=>"no break",last_case_param\=>true,empty_case_param\=>false}
org.eclipse.cdt.codan.internal.checkers.CatchByReference=-Warning
org.eclipse.cdt.codan.internal.checkers.CatchByReference.params={launchModes\=>{RUN_ON_FULL_BUILD\=>true,RUN_ON_INC_BUILD\=>true,RUN_ON_FILE_OPEN\=>false,RUN_ON_FILE_SAVE\=>false,RUN_AS_YOU_TYPE\=>true,RUN_ON_DEMAND\=>true},unknown\=>false,exceptions\=>()}
org.eclipse.cdt.codan.internal.checkers.CircularReferenceProblem=-Error
org.eclipse.cdt.codan.internal.checkers.CircularReferenceProblem.params={launchModes\=>{RUN_ON_FULL_BUILD\=>true,RUN_ON_INC_BUILD\=>true,RUN_ON_FILE_OPEN\=>false,RUN_ON_FILE_SAVE\=>false,RUN_AS_YOU_TYPE\=>true,RUN_ON_DEMAND\=>true}}
org.eclipse.cdt.codan.internal.checkers.ClassMembersInitialization=-Warning
org.eclipse.cdt.codan.internal.checkers.ClassMembersInitialization.params={launchModes\=>{RUN_ON_FULL_BUILD\=>true,RUN_ON_INC_BUILD\=>true,RUN_ON_FILE_OPEN\=>false,RUN_ON_FILE_SAVE\=>false,RUN_AS_YOU_TYPE\=>true,RUN_ON_DEMAND\=>true},skip\=>true}
org.eclipse.cdt.codan.internal.checkers.FieldResolutionProblem=-Error
org.eclipse.cdt.codan.internal.checkers.FieldResolutionProblem.params={launchModes\=>{RUN_ON_FULL_BUILD\=>true,RUN_ON_INC_BUILD\=>true,RUN_ON_FILE_OPEN\=>false,RUN_ON_FILE_SAVE\=>false,RUN_AS_YOU_TYPE\=>true,RUN_ON_DEMAND\=>true}}
org.eclipse.cdt.codan.internal.checkers.FunctionResolutionProblem=-Error
org.eclipse.cdt.codan.internal.checkers.FunctionResolutionProblem.params={launchModes\=>{RUN_ON_FULL_BUILD\=>true,RUN_ON_INC_BUILD\=>true,RUN_ON_FILE_OPEN\=>false,RUN_ON_FILE_SAVE\=>false,RUN_AS_YOU_TYPE\=>true,RUN_ON_DEMAND\=>true}}
org.eclipse.cdt.codan.internal.checkers.InvalidArguments=-Error
org.eclipse.cdt.codan.internal.checkers.InvalidArguments.params={launchModes\=>{RUN_ON_FULL_BUILD\=>true,RUN_ON_INC_BUILD\=>true,RUN_ON_FILE_OPEN\=>false,RUN_ON_FILE_SAVE\=>false,RUN_AS_YOU_TYPE\=>true,RUN_ON_DEMAND\=>true}}
org.eclipse.cdt.codan.internal.checkers.InvalidTemplateArgumentsProblem=-Error
org.eclipse.cdt.codan.internal.checkers.InvalidTemplateArgumentsProblem.params={launchModes\=>{RUN_ON_FULL_BUILD\=>true,RUN_ON_INC_BUILD\=>true,RUN_ON_FILE_OPEN\=>false,RUN_ON_FILE_SAVE\=>false,RUN_AS_YOU_TYPE\=>true,RUN_ON_DEMAND\=>true}}
org.eclipse.cdt.codan.internal.checkers.LabelStatementNotFoundProblem=-Error
org.eclipse.cdt.codan.internal.checkers.LabelStatementNotFoundProblem.params={launchModes\=>{RUN_ON_FULL_BUILD\=>true,RUN_ON_INC_BUILD\=>true,RUN_ON_FILE_OPEN\=>false,RUN_ON_FILE_SAVE\=>false,RUN_AS_YOU_TYPE\=>true,RUN_ON_DEMAND\=>true}}
org.eclipse.cdt.codan.internal.checkers.MemberDeclarationNotFoundProblem=-Error
org.eclipse.cdt.codan.internal.checkers.MemberDeclarationNotFoundProblem.params={launchModes\=>{RUN_ON_FULL_BUILD\=>true,RUN_ON_INC_BUILD\=>true,RUN_ON_FILE_OPEN\=>false,RUN_ON_FILE_SAVE\=>false,RUN_AS_YOU_TYPE\=>true,RUN_ON_DEMAND\=>true}}
org.eclipse.cdt.codan.internal.checkers.MethodResolutionProblem=-Error
org.eclipse.cdt.codan.internal.checkers.MethodResolutionProblem.params={launchModes\=>{RUN_ON_FULL_BUILD\=>true,RUN_ON_INC_BUILD\=>true,RUN_ON_FILE_OPEN\=>false,RUN_ON_FILE_SAVE\=>false,RUN_AS_YOU_TYPE\=>true,RUN_ON_DEMAND\=>true}}
org.eclipse.cdt.codan.internal.checkers.NamingConventionFunctionChecker=-Info
org.eclipse.cdt.codan.internal.checkers.NamingConventionFunctionChecker.params={launchModes\=>{RUN_ON_FULL_BUILD\=>true,RUN_ON_INC_BUILD\=>true,RUN_ON_FILE_OPEN\=>false,RUN_ON_FILE_SAVE\=>false,RUN_AS_YOU_TYPE\=>true,RUN_ON_DEMAND\=>true},pattern\=>"^[a-z]",macro\=>true,exceptions\=>()}
org.eclipse.cdt.codan.internal.checkers.NonVirtualDestructorProblem=-Warning
org.eclipse.cdt.codan.internal.checkers.NonVirtualDestructorProblem.params={launchModes\=>{RUN_ON_FULL_BUILD\=>true,RUN_ON_INC_BUILD\=>true,RUN_ON_FILE_OPEN\=>false,RUN_ON_FILE_SAVE\=>false,RUN_AS_YOU_TYPE\=>true,RUN_ON_DEMAND\=>true}}
org.eclipse.cdt.codan.internal.checkers.OverloadProblem=-Error
org.eclipse.cdt.codan.internal.checkers.OverloadProblem.params={launchModes\=>{RUN_ON_FULL_BUILD\=>true,RUN_ON_INC_BUILD\=>true,RUN_ON_FILE_OPEN\=>false,RUN_ON_FILE_SAVE\=>false,RUN_AS_YOU_TYPE\=>true,RUN_ON_DEMAND\=>true}}
org.eclipse.cdt.codan.internal.checkers.RedeclarationProblem=-Error
org.eclipse.cdt.codan.internal.checkers.RedeclarationProblem.params={launchModes\=>{RUN_ON_FULL_BUILD\=>true,RUN_ON_INC_BUILD\=>true,RUN_ON_FILE_OPEN\=>false,RUN_ON_FILE_SAVE\=>false,RUN_AS_YOU_TYPE\=>true,RUN_ON_DEMAND\=>true}}
org.eclipse.cdt.codan.internal.checkers.RedefinitionProblem=-Error
org.eclipse.cdt.codan.internal.checkers.RedefinitionProblem.params={launchModes\=>{RUN_ON_FULL_BUILD\=>true,RUN_ON_INC_BUILD\=>true,RUN_ON_FILE_OPEN\=>false,RUN_ON_FILE_SAVE\=>false,RUN_AS_YOU_TYPE\=>true,RUN_ON_DEMAND\=>true}}
org.eclipse.cdt.codan.internal.checkers.ReturnStyleProblem=-Warning
org.eclipse.cdt.codan.internal.checkers.ReturnStyleProblem.params={launchModes\=>{RUN_ON_FULL_BUILD\=>true,RUN_ON_INC_BUILD\=>true,RUN_ON_FILE_OPEN\=>false,RUN_ON_FILE_SAVE\=>false,RUN_AS_YOU_TYPE\=>true,RUN_ON_DEMAND\=>true}}
org.eclipse.cdt.codan.internal.checkers.ScanfFormatStringSecurityProblem=-Warning
org.eclipse.cdt.codan.internal.checkers.ScanfFormatStringSecurityProblem.params={launchModes\=>{RUN_ON_FULL_BUILD\=>true,RUN_ON_INC_BUILD\=>true,RUN_ON_FILE_OPEN\=>false,RUN_ON_FILE_SAVE\=>false,RUN_AS_YOU_TYPE\=>true,RUN_ON_DEMAND\=>true}}
org.eclipse.cdt.codan.internal.checkers.StatementHasNoEffectProblem=-Warning
org.eclipse.cdt.codan.internal.checkers.StatementHasNoEffectProblem.params={launchModes\=>{RUN_ON_FULL_BUILD\=>true,RUN_ON_INC_BUILD\=>true,RUN_ON_FILE_OPEN\=>false,RUN_ON_FILE_SAVE\=>false,RUN_AS_YOU_TYPE\=>true,RUN_ON_DEMAND\=>true},macro\=>true,exceptions\=>()}
org.eclipse.cdt.codan.internal.checkers.SuggestedParenthesisProblem=-Warning
org.eclipse.cdt.codan.internal.checkers.SuggestedParenthesisProblem.params={launchModes\=>{RUN_ON_FULL_BUILD\=>true,RUN_ON_INC_BUILD\=>true,RUN_ON_FILE_OPEN\=>false,RUN_ON_FILE_SAVE\=>false,RUN_AS_YOU_TYPE\=>true,RUN_ON_DEMAND\=>true},paramNot\=>false}
org.eclipse.cdt.codan.internal.checkers.SuspiciousSemicolonProblem=-Warning
org.eclipse.cdt.codan.internal.checkers.SuspiciousSemicolonProblem.params={launchModes\=>{RUN_ON_FULL_BUILD\=>true,RUN_ON_INC_BUILD\=>true,RUN_ON_FILE_OPEN\=>false,RUN_ON_FILE_SAVE\=>false,RUN_AS_YOU_TYPE\=>true,RUN_ON_DEMAND\=>true},else\=>false,afterelse\=>false}
org.eclipse.cdt.codan.internal.checkers.TypeResolutionProblem=-Error
org.eclipse.cdt.codan.internal.checkers.TypeResolutionProblem.params={launchModes\=>{RUN_ON_FULL_BUILD\=>true,RUN_ON_INC_BUILD\=>true,RUN_ON_FILE_OPEN\=>false,RUN_ON_FILE_SAVE\=>false,RUN_AS_YOU_TYPE\=>true,RUN_ON_DEMAND\=>true}}
org.eclipse.cdt.codan.internal.checkers.UnusedFunctionDeclarationProblem=-Warning
org.eclipse.cdt.codan.internal.checkers.UnusedFunctionDeclarationProblem.params={launchModes\=>{RUN_ON_FULL_BUILD\=>true,RUN_ON_INC_BUILD\=>true,RUN_ON_FILE_OPEN\=>false,RUN_ON_FILE_SAVE\=>false,RUN_AS_YOU_TYPE\=>true,RUN_ON_DEMAND\=>true},macro\=>true}
org.eclipse.cdt.codan.internal.checkers.UnusedStaticFunctionProblem=-Warning
org.eclipse.cdt.codan.internal.checkers.UnusedStaticFunctionProblem.params={launchModes\=>{RUN_ON_FULL_BUILD\=>true,RUN_ON_INC_BUILD\=>true,RUN_ON_FILE_OPEN\=>false,RUN_ON_FILE_SAVE\=>false,RUN_AS_YOU_TYPE\=>true,RUN_ON_DEMAND\=>true},macro\=>true}
org.eclipse.cdt.codan.internal.checkers.UnusedVariableDeclarationProblem=-Warning
org.eclipse.cdt.codan.internal.checkers.UnusedVariableDeclarationProblem.params={launchModes\=>{RUN_ON_FULL_BUILD\=>true,RUN_ON_INC_BUILD\=>true,RUN_ON_FILE_OPEN\=>false,RUN_ON_FILE_SAVE\=>false,RUN_AS_YOU_TYPE\=>true,RUN_ON_DEMAND\=>true},macro\=>true,exceptions\=>("@(\#)","$Id")}
org.eclipse.cdt.codan.internal.checkers.VariableResolutionProblem=-Error
org.eclipse.cdt.codan.internal.checkers.VariableResolutionProblem.params={launchModes\=>{RUN_ON_FULL_BUILD\=>true,RUN_ON_INC_BUILD\=>true,RUN_ON_FILE_OPEN\=>false,RUN_ON_FILE_SAVE\=>false,RUN_AS_YOU_TYPE\=>true,RUN_ON_DEMAND\=>true}}
useParentScope=false

View File

@ -0,0 +1,35 @@
<?xml version="1.0" encoding="utf-8"?>
<manifest xmlns:android="http://schemas.android.com/apk/res/android"
package="org.cocos2dx.hellolua"
android:versionCode="1"
android:versionName="1.0">
<uses-sdk android:minSdkVersion="9"/>
<uses-feature android:glEsVersion="0x00020000" />
<application android:label="@string/app_name"
android:icon="@drawable/icon">
<activity android:name=".Cocos2dxActivity"
android:label="@string/app_name"
android:screenOrientation="landscape"
android:theme="@android:style/Theme.NoTitleBar.Fullscreen"
android:configChanges="orientation">
<!-- Tell NativeActivity the name of our .so -->
<meta-data android:name="android.app.lib_name"
android:value="hellolua" />
<intent-filter>
<action android:name="android.intent.action.MAIN" />
<category android:name="android.intent.category.LAUNCHER" />
</intent-filter>
</activity>
</application>
<supports-screens android:anyDensity="true"
android:smallScreens="true"
android:normalScreens="true"
android:largeScreens="true"
android:xlargeScreens="true"/>
<uses-permission android:name="android.permission.INTERNET"/>
</manifest>

View File

@ -0,0 +1,17 @@
# This file is used to override default values used by the Ant build system.
#
# This file must be checked into Version Control Systems, as it is
# integral to the build system of your project.
# This file is only used by the Ant script.
# You can use this to override default values such as
# 'source.dir' for the location of your java source folder and
# 'out.dir' for the location of your output folder.
# You can also use it define how the release builds are signed by declaring
# the following properties:
# 'key.store' for the location of your keystore and
# 'key.alias' for the name of the key to use.
# The password will be asked during the build when you use the 'release' target.

View File

@ -0,0 +1,83 @@
<?xml version="1.0" encoding="UTF-8"?>
<project name="HelloLua" default="help">
<!-- The local.properties file is created and updated by the 'android' tool.
It contains the path to the SDK. It should *NOT* be checked into
Version Control Systems. -->
<property file="local.properties" />
<!-- The ant.properties file can be created by you. It is only edited by the
'android' tool to add properties to it.
This is the place to change some Ant specific build properties.
Here are some properties you may want to change/update:
source.dir
The name of the source directory. Default is 'src'.
out.dir
The name of the output directory. Default is 'bin'.
For other overridable properties, look at the beginning of the rules
files in the SDK, at tools/ant/build.xml
Properties related to the SDK location or the project target should
be updated using the 'android' tool with the 'update' action.
This file is an integral part of the build system for your
application and should be checked into Version Control Systems.
-->
<property file="ant.properties" />
<!-- The project.properties file is created and updated by the 'android'
tool, as well as ADT.
This contains project specific properties such as project target, and library
dependencies. Lower level build properties are stored in ant.properties
(or in .classpath for Eclipse projects).
This file is an integral part of the build system for your
application and should be checked into Version Control Systems. -->
<loadproperties srcFile="project.properties" />
<!-- quick check on sdk.dir -->
<fail
message="sdk.dir is missing. Make sure to generate local.properties using 'android update project' or to inject it through an env var"
unless="sdk.dir"
/>
<!--
Import per project custom build rules if present at the root of the project.
This is the place to put custom intermediary targets such as:
-pre-build
-pre-compile
-post-compile (This is typically used for code obfuscation.
Compiled code location: ${out.classes.absolute.dir}
If this is not done in place, override ${out.dex.input.absolute.dir})
-post-package
-post-build
-pre-clean
-->
<import file="custom_rules.xml" optional="true" />
<!-- Import the actual build file.
To customize existing targets, there are two options:
- Customize only one target:
- copy/paste the target into this file, *before* the
<import> task.
- customize it to your needs.
- Customize the whole content of build.xml
- copy/paste the content of the rules files (minus the top node)
into this file, replacing the <import> task.
- customize to your needs.
***********************
****** IMPORTANT ******
***********************
In all cases you must update the value of version-tag below to read 'custom' instead of an integer,
in order to avoid having your file be overridden by tools such as "android update project"
-->
<!-- version-tag: 1 -->
<import file="${sdk.dir}/tools/ant/build.xml" />
</project>

View File

@ -0,0 +1,20 @@
LOCAL_PATH := $(call my-dir)
include $(CLEAR_VARS)
LOCAL_MODULE := hellolua_shared
LOCAL_MODULE_FILENAME := libhellolua
LOCAL_SRC_FILES := hellolua/main.cpp \
../../Classes/AppDelegate.cpp
LOCAL_C_INCLUDES := $(LOCAL_PATH)/../../Classes \
$(LOCAL_PATH)/../../../../../external/lua/tolua \
LOCAL_WHOLE_STATIC_LIBRARIES := cocos_lua_static
include $(BUILD_SHARED_LIBRARY)
$(call import-module,scripting/lua/bindings)

View File

@ -0,0 +1,8 @@
APP_STL := gnustl_static
# add -Wno-literal-suffix to avoid warning: warning: invalid suffix on literal; C++11 requires a space between literal and identifier [-Wliteral-suffix]
# in NDK_ROOT/arch-arm/usr/include/sys/cdefs_elf.h:35:28: when using ndk-r9
APP_CPPFLAGS := -frtti -DCOCOS2D_DEBUG=1 -std=c++11 -Wno-literal-suffix -fsigned-char
APP_CPPFLAGS += -fexceptions

View File

@ -0,0 +1,15 @@
#include "AppDelegate.h"
#include "cocos2d.h"
#include "platform/android/jni/JniHelper.h"
#include <jni.h>
#include <android/log.h>
#define LOG_TAG "main"
#define LOGD(...) __android_log_print(ANDROID_LOG_DEBUG,LOG_TAG,__VA_ARGS__)
using namespace cocos2d;
void cocos_android_app_init (struct android_app* app) {
LOGD("cocos_android_app_init");
AppDelegate *pAppDelegate = new AppDelegate();
}

View File

@ -0,0 +1,20 @@
# To enable ProGuard in your project, edit project.properties
# to define the proguard.config property as described in that file.
#
# Add project specific ProGuard rules here.
# By default, the flags in this file are appended to flags specified
# in ${sdk.dir}/tools/proguard/proguard-android.txt
# You can edit the include path and order by changing the ProGuard
# include property in project.properties.
#
# For more details, see
# http://developer.android.com/guide/developing/tools/proguard.html
# Add any project specific keep options here:
# If your project uses WebView with JS, uncomment the following
# and specify the fully qualified class name to the JavaScript interface
# class:
#-keepclassmembers class fqcn.of.javascript.interface.for.webview {
# public *;
#}

View File

@ -0,0 +1,13 @@
# This file is automatically generated by Android Tools.
# Do not modify this file -- YOUR CHANGES WILL BE ERASED!
#
# This file must be checked in Version Control Systems.
#
# To customize properties used by the Ant build system use,
# "ant.properties", and override values to adapt the script to your
# project structure.
# Project target.
target=android-10
android.library.reference.1=../../../../cocos/2d/platform/android/java

View File

@ -0,0 +1,4 @@
<?xml version="1.0" encoding="utf-8"?>
<resources>
<string name="app_name">HelloLua</string>
</resources>

View File

@ -0,0 +1,33 @@
package org.cocos2dx.hellolua;
import android.app.NativeActivity;
import android.graphics.PixelFormat;
import android.os.Bundle;
public class Cocos2dxActivity extends NativeActivity {
@Override
protected void onCreate(Bundle savedInstanceState) {
// TODO Auto-generated method stub
super.onCreate(savedInstanceState);
//For supports translucency
//1.change "attribs" in cocos\2d\platform\android\nativeactivity.cpp
/*const EGLint attribs[] = {
EGL_SURFACE_TYPE, EGL_WINDOW_BIT,
EGL_RENDERABLE_TYPE, EGL_OPENGL_ES2_BIT,
//EGL_BLUE_SIZE, 5, -->delete
//EGL_GREEN_SIZE, 6, -->delete
//EGL_RED_SIZE, 5, -->delete
EGL_BUFFER_SIZE, 32, //-->new field
EGL_DEPTH_SIZE, 16,
EGL_STENCIL_SIZE, 8,
EGL_NONE
};*/
//2.Set the format of window
// getWindow().setFormat(PixelFormat.TRANSLUCENT);
}
}

View File

@ -0,0 +1,33 @@
/****************************************************************************
Copyright (c) 2010 cocos2d-x.org
http://www.cocos2d-x.org
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
****************************************************************************/
@class RootViewController;
@interface AppController : NSObject <UIAccelerometerDelegate, UIAlertViewDelegate, UITextFieldDelegate,UIApplicationDelegate> {
UIWindow *window;
RootViewController *viewController;
}
@end

View File

@ -0,0 +1,134 @@
/****************************************************************************
Copyright (c) 2010 cocos2d-x.org
http://www.cocos2d-x.org
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
****************************************************************************/
#import <UIKit/UIKit.h>
#import "AppController.h"
#import "cocos2d.h"
#import "EAGLView.h"
#import "AppDelegate.h"
#import "RootViewController.h"
@implementation AppController
#pragma mark -
#pragma mark Application lifecycle
// cocos2d application instance
static AppDelegate s_sharedApplication;
- (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions {
// Override point for customization after application launch.
// Add the view controller's view to the window and display.
window = [[UIWindow alloc] initWithFrame: [[UIScreen mainScreen] bounds]];
CCEAGLView *__glView = [CCEAGLView viewWithFrame: [window bounds]
pixelFormat: kEAGLColorFormatRGBA8
depthFormat: GL_DEPTH_COMPONENT16
preserveBackbuffer: NO
sharegroup: nil
multiSampling: NO
numberOfSamples: 0 ];
// Use RootViewController manage CCEAGLView
viewController = [[RootViewController alloc] initWithNibName:nil bundle:nil];
viewController.wantsFullScreenLayout = YES;
viewController.view = __glView;
// Set RootViewController to window
if ( [[UIDevice currentDevice].systemVersion floatValue] < 6.0)
{
// warning: addSubView doesn't work on iOS6
[window addSubview: viewController.view];
}
else
{
// use this method on ios6
[window setRootViewController:viewController];
}
[window makeKeyAndVisible];
[[UIApplication sharedApplication] setStatusBarHidden: YES];
cocos2d::Application::getInstance()->run();
return YES;
}
- (void)applicationWillResignActive:(UIApplication *)application {
/*
Sent when the application is about to move from active to inactive state. This can occur for certain types of temporary interruptions (such as an incoming phone call or SMS message) or when the user quits the application and it begins the transition to the background state.
Use this method to pause ongoing tasks, disable timers, and throttle down OpenGL ES frame rates. Games should use this method to pause the game.
*/
cocos2d::Director::getInstance()->pause();
}
- (void)applicationDidBecomeActive:(UIApplication *)application {
/*
Restart any tasks that were paused (or not yet started) while the application was inactive. If the application was previously in the background, optionally refresh the user interface.
*/
cocos2d::Director::getInstance()->resume();
}
- (void)applicationDidEnterBackground:(UIApplication *)application {
/*
Use this method to release shared resources, save user data, invalidate timers, and store enough application state information to restore your application to its current state in case it is terminated later.
If your application supports background execution, called instead of applicationWillTerminate: when the user quits.
*/
cocos2d::Application::getInstance()->applicationDidEnterBackground();
}
- (void)applicationWillEnterForeground:(UIApplication *)application {
/*
Called as part of transition from the background to the inactive state: here you can undo many of the changes made on entering the background.
*/
cocos2d::Application::getInstance()->applicationWillEnterForeground();
}
- (void)applicationWillTerminate:(UIApplication *)application {
/*
Called when the application is about to terminate.
See also applicationDidEnterBackground:.
*/
}
#pragma mark -
#pragma mark Memory management
- (void)applicationDidReceiveMemoryWarning:(UIApplication *)application {
/*
Free up as much memory as possible by purging cached data objects that can be recreated (or reloaded from disk) later.
*/
}
- (void)dealloc {
[super dealloc];
}
@end

View File

@ -0,0 +1 @@
66c6d1cead373b45218424f6a82f370897e443e4

View File

@ -0,0 +1 @@
84689888a14a2123d2b39f7f2f61be8c15207479

View File

@ -0,0 +1,8 @@
//
// Prefix header for all source files of the 'HelloLua' target in the 'HelloLua' project
//
#ifdef __OBJC__
#import <Foundation/Foundation.h>
#import <UIKit/UIKit.h>
#endif

View File

@ -0,0 +1,33 @@
/****************************************************************************
Copyright (c) 2010-2011 cocos2d-x.org
Copyright (c) 2010 Ricardo Quesada
http://www.cocos2d-x.org
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
****************************************************************************/
#import <UIKit/UIKit.h>
@interface RootViewController : UIViewController {
}
- (BOOL)prefersStatusBarHidden;
@end

View File

@ -0,0 +1,96 @@
/****************************************************************************
Copyright (c) 2010-2011 cocos2d-x.org
Copyright (c) 2010 Ricardo Quesada
http://www.cocos2d-x.org
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
****************************************************************************/
#import "RootViewController.h"
@implementation RootViewController
/*
// The designated initializer. Override if you create the controller programmatically and want to perform customization that is not appropriate for viewDidLoad.
- (id)initWithNibName:(NSString *)nibNameOrNil bundle:(NSBundle *)nibBundleOrNil {
if ((self = [super initWithNibName:nibNameOrNil bundle:nibBundleOrNil])) {
// Custom initialization
}
return self;
}
*/
/*
// Implement loadView to create a view hierarchy programmatically, without using a nib.
- (void)loadView {
}
*/
/*
// Implement viewDidLoad to do additional setup after loading the view, typically from a nib.
- (void)viewDidLoad {
[super viewDidLoad];
}
*/
// Override to allow orientations other than the default portrait orientation.
// This method is deprecated on ios6
- (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation {
return UIInterfaceOrientationIsLandscape( interfaceOrientation );
}
// For ios6, use supportedInterfaceOrientations & shouldAutorotate instead
- (NSUInteger) supportedInterfaceOrientations{
#ifdef __IPHONE_6_0
return UIInterfaceOrientationMaskAllButUpsideDown;
#endif
}
- (BOOL) shouldAutorotate {
return YES;
}
//fix not hide status on ios7
- (BOOL)prefersStatusBarHidden
{
return YES;
}
- (void)didReceiveMemoryWarning {
// Releases the view if it doesn't have a superview.
[super didReceiveMemoryWarning];
// Release any cached data, images, etc that aren't in use.
}
- (void)viewDidUnload {
[super viewDidUnload];
// Release any retained subviews of the main view.
// e.g. self.myOutlet = nil;
}
- (void)dealloc {
[super dealloc];
}
@end

View File

@ -0,0 +1,16 @@
//
// main.m
// HelloLua
//
// Created by Walzer on 11-6-15.
// Copyright __MyCompanyName__ 2011. All rights reserved.
//
#import <UIKit/UIKit.h>
int main(int argc, char *argv[]) {
NSAutoreleasePool *pool = [NSAutoreleasePool new];
int retVal = UIApplicationMain(argc, argv, nil, @"AppController");
[pool release];
return retVal;
}

View File

@ -0,0 +1,18 @@
#include "../Classes/AppDelegate.h"
#include "cocos2d.h"
#include <stdlib.h>
#include <stdio.h>
#include <unistd.h>
#include <string>
USING_NS_CC;
int main(int argc, char **argv)
{
// create the application instance
AppDelegate app;
EGLView eglView;
eglView.init("HelloLua",900,640);
return Application::getInstance()->run();
}

View File

@ -0,0 +1,7 @@
//
// Prefix header for all source files of the 'Paralaxer' target in the 'Paralaxer' project
//
#ifdef __OBJC__
#import <Cocoa/Cocoa.h>
#endif

View File

@ -0,0 +1 @@
3d09e8fb4f4ca1c1ae7ab0a6948db592c7c3d9a0

View File

@ -0,0 +1,2 @@
/* Localized versions of Info.plist keys */

View File

@ -0,0 +1,812 @@
<?xml version="1.0" encoding="UTF-8"?>
<archive type="com.apple.InterfaceBuilder3.Cocoa.XIB" version="7.10">
<data>
<int key="IBDocument.SystemTarget">1060</int>
<string key="IBDocument.SystemVersion">10K549</string>
<string key="IBDocument.InterfaceBuilderVersion">1938</string>
<string key="IBDocument.AppKitVersion">1038.36</string>
<string key="IBDocument.HIToolboxVersion">461.00</string>
<object class="NSMutableDictionary" key="IBDocument.PluginVersions">
<string key="NS.key.0">com.apple.InterfaceBuilder.CocoaPlugin</string>
<string key="NS.object.0">1938</string>
</object>
<object class="NSArray" key="IBDocument.IntegratedClassDependencies">
<bool key="EncodedWithXMLCoder">YES</bool>
<string>NSMenuItem</string>
<string>NSCustomObject</string>
<string>NSMenu</string>
</object>
<object class="NSArray" key="IBDocument.PluginDependencies">
<bool key="EncodedWithXMLCoder">YES</bool>
<string>com.apple.InterfaceBuilder.CocoaPlugin</string>
</object>
<object class="NSMutableDictionary" key="IBDocument.Metadata">
<string key="NS.key.0">PluginDependencyRecalculationVersion</string>
<integer value="1" key="NS.object.0"/>
</object>
<object class="NSMutableArray" key="IBDocument.RootObjects" id="1048">
<bool key="EncodedWithXMLCoder">YES</bool>
<object class="NSCustomObject" id="1021">
<string key="NSClassName">NSApplication</string>
</object>
<object class="NSCustomObject" id="1014">
<string key="NSClassName">FirstResponder</string>
</object>
<object class="NSCustomObject" id="1050">
<string key="NSClassName">NSApplication</string>
</object>
<object class="NSMenu" id="649796088">
<string key="NSTitle">AMainMenu</string>
<object class="NSMutableArray" key="NSMenuItems">
<bool key="EncodedWithXMLCoder">YES</bool>
<object class="NSMenuItem" id="694149608">
<reference key="NSMenu" ref="649796088"/>
<string key="NSTitle">HelloCpp</string>
<string key="NSKeyEquiv"/>
<int key="NSKeyEquivModMask">1048576</int>
<int key="NSMnemonicLoc">2147483647</int>
<object class="NSCustomResource" key="NSOnImage" id="35465992">
<string key="NSClassName">NSImage</string>
<string key="NSResourceName">NSMenuCheckmark</string>
</object>
<object class="NSCustomResource" key="NSMixedImage" id="502551668">
<string key="NSClassName">NSImage</string>
<string key="NSResourceName">NSMenuMixedState</string>
</object>
<string key="NSAction">submenuAction:</string>
<object class="NSMenu" key="NSSubmenu" id="110575045">
<string key="NSTitle">HelloCpp</string>
<object class="NSMutableArray" key="NSMenuItems">
<bool key="EncodedWithXMLCoder">YES</bool>
<object class="NSMenuItem" id="238522557">
<reference key="NSMenu" ref="110575045"/>
<string key="NSTitle">About HelloCpp</string>
<string key="NSKeyEquiv"/>
<int key="NSMnemonicLoc">2147483647</int>
<reference key="NSOnImage" ref="35465992"/>
<reference key="NSMixedImage" ref="502551668"/>
</object>
<object class="NSMenuItem" id="304266470">
<reference key="NSMenu" ref="110575045"/>
<bool key="NSIsDisabled">YES</bool>
<bool key="NSIsSeparator">YES</bool>
<string key="NSTitle"/>
<string key="NSKeyEquiv"/>
<int key="NSKeyEquivModMask">1048576</int>
<int key="NSMnemonicLoc">2147483647</int>
<reference key="NSOnImage" ref="35465992"/>
<reference key="NSMixedImage" ref="502551668"/>
</object>
<object class="NSMenuItem" id="609285721">
<reference key="NSMenu" ref="110575045"/>
<string key="NSTitle">Preferences…</string>
<string key="NSKeyEquiv">,</string>
<int key="NSKeyEquivModMask">1048576</int>
<int key="NSMnemonicLoc">2147483647</int>
<reference key="NSOnImage" ref="35465992"/>
<reference key="NSMixedImage" ref="502551668"/>
</object>
<object class="NSMenuItem" id="481834944">
<reference key="NSMenu" ref="110575045"/>
<bool key="NSIsDisabled">YES</bool>
<bool key="NSIsSeparator">YES</bool>
<string key="NSTitle"/>
<string key="NSKeyEquiv"/>
<int key="NSKeyEquivModMask">1048576</int>
<int key="NSMnemonicLoc">2147483647</int>
<reference key="NSOnImage" ref="35465992"/>
<reference key="NSMixedImage" ref="502551668"/>
</object>
<object class="NSMenuItem" id="1046388886">
<reference key="NSMenu" ref="110575045"/>
<string key="NSTitle">Services</string>
<string key="NSKeyEquiv"/>
<int key="NSKeyEquivModMask">1048576</int>
<int key="NSMnemonicLoc">2147483647</int>
<reference key="NSOnImage" ref="35465992"/>
<reference key="NSMixedImage" ref="502551668"/>
<string key="NSAction">submenuAction:</string>
<object class="NSMenu" key="NSSubmenu" id="752062318">
<string key="NSTitle">Services</string>
<object class="NSMutableArray" key="NSMenuItems">
<bool key="EncodedWithXMLCoder">YES</bool>
</object>
<string key="NSName">_NSServicesMenu</string>
</object>
</object>
<object class="NSMenuItem" id="646227648">
<reference key="NSMenu" ref="110575045"/>
<bool key="NSIsDisabled">YES</bool>
<bool key="NSIsSeparator">YES</bool>
<string key="NSTitle"/>
<string key="NSKeyEquiv"/>
<int key="NSKeyEquivModMask">1048576</int>
<int key="NSMnemonicLoc">2147483647</int>
<reference key="NSOnImage" ref="35465992"/>
<reference key="NSMixedImage" ref="502551668"/>
</object>
<object class="NSMenuItem" id="755159360">
<reference key="NSMenu" ref="110575045"/>
<string key="NSTitle">Hide HelloCpp</string>
<string key="NSKeyEquiv">h</string>
<int key="NSKeyEquivModMask">1048576</int>
<int key="NSMnemonicLoc">2147483647</int>
<reference key="NSOnImage" ref="35465992"/>
<reference key="NSMixedImage" ref="502551668"/>
</object>
<object class="NSMenuItem" id="342932134">
<reference key="NSMenu" ref="110575045"/>
<string key="NSTitle">Hide Others</string>
<string key="NSKeyEquiv">h</string>
<int key="NSKeyEquivModMask">1572864</int>
<int key="NSMnemonicLoc">2147483647</int>
<reference key="NSOnImage" ref="35465992"/>
<reference key="NSMixedImage" ref="502551668"/>
</object>
<object class="NSMenuItem" id="908899353">
<reference key="NSMenu" ref="110575045"/>
<string key="NSTitle">Show All</string>
<string key="NSKeyEquiv"/>
<int key="NSKeyEquivModMask">1048576</int>
<int key="NSMnemonicLoc">2147483647</int>
<reference key="NSOnImage" ref="35465992"/>
<reference key="NSMixedImage" ref="502551668"/>
</object>
<object class="NSMenuItem" id="1056857174">
<reference key="NSMenu" ref="110575045"/>
<bool key="NSIsDisabled">YES</bool>
<bool key="NSIsSeparator">YES</bool>
<string key="NSTitle"/>
<string key="NSKeyEquiv"/>
<int key="NSKeyEquivModMask">1048576</int>
<int key="NSMnemonicLoc">2147483647</int>
<reference key="NSOnImage" ref="35465992"/>
<reference key="NSMixedImage" ref="502551668"/>
</object>
<object class="NSMenuItem" id="632727374">
<reference key="NSMenu" ref="110575045"/>
<string key="NSTitle">Quit HelloCpp</string>
<string key="NSKeyEquiv">q</string>
<int key="NSKeyEquivModMask">1048576</int>
<int key="NSMnemonicLoc">2147483647</int>
<reference key="NSOnImage" ref="35465992"/>
<reference key="NSMixedImage" ref="502551668"/>
</object>
</object>
<string key="NSName">_NSAppleMenu</string>
</object>
</object>
<object class="NSMenuItem" id="586577488">
<reference key="NSMenu" ref="649796088"/>
<string key="NSTitle">View</string>
<string key="NSKeyEquiv"/>
<int key="NSKeyEquivModMask">1048576</int>
<int key="NSMnemonicLoc">2147483647</int>
<reference key="NSOnImage" ref="35465992"/>
<reference key="NSMixedImage" ref="502551668"/>
<string key="NSAction">submenuAction:</string>
<object class="NSMenu" key="NSSubmenu" id="466310130">
<string key="NSTitle">View</string>
<object class="NSMutableArray" key="NSMenuItems">
<bool key="EncodedWithXMLCoder">YES</bool>
<object class="NSMenuItem" id="204933491">
<reference key="NSMenu" ref="466310130"/>
<string key="NSTitle">Toggle Fullscreen</string>
<string key="NSKeyEquiv">f</string>
<int key="NSKeyEquivModMask">1048576</int>
<int key="NSMnemonicLoc">2147483647</int>
<reference key="NSOnImage" ref="35465992"/>
<reference key="NSMixedImage" ref="502551668"/>
</object>
</object>
</object>
</object>
<object class="NSMenuItem" id="713487014">
<reference key="NSMenu" ref="649796088"/>
<string key="NSTitle">Window</string>
<string key="NSKeyEquiv"/>
<int key="NSKeyEquivModMask">1048576</int>
<int key="NSMnemonicLoc">2147483647</int>
<reference key="NSOnImage" ref="35465992"/>
<reference key="NSMixedImage" ref="502551668"/>
<string key="NSAction">submenuAction:</string>
<object class="NSMenu" key="NSSubmenu" id="835318025">
<string key="NSTitle">Window</string>
<object class="NSMutableArray" key="NSMenuItems">
<bool key="EncodedWithXMLCoder">YES</bool>
<object class="NSMenuItem" id="1011231497">
<reference key="NSMenu" ref="835318025"/>
<string key="NSTitle">Minimize</string>
<string key="NSKeyEquiv">m</string>
<int key="NSKeyEquivModMask">1048576</int>
<int key="NSMnemonicLoc">2147483647</int>
<reference key="NSOnImage" ref="35465992"/>
<reference key="NSMixedImage" ref="502551668"/>
</object>
<object class="NSMenuItem" id="575023229">
<reference key="NSMenu" ref="835318025"/>
<string key="NSTitle">Zoom</string>
<string key="NSKeyEquiv"/>
<int key="NSKeyEquivModMask">1048576</int>
<int key="NSMnemonicLoc">2147483647</int>
<reference key="NSOnImage" ref="35465992"/>
<reference key="NSMixedImage" ref="502551668"/>
</object>
<object class="NSMenuItem" id="299356726">
<reference key="NSMenu" ref="835318025"/>
<bool key="NSIsDisabled">YES</bool>
<bool key="NSIsSeparator">YES</bool>
<string key="NSTitle"/>
<string key="NSKeyEquiv"/>
<int key="NSKeyEquivModMask">1048576</int>
<int key="NSMnemonicLoc">2147483647</int>
<reference key="NSOnImage" ref="35465992"/>
<reference key="NSMixedImage" ref="502551668"/>
</object>
<object class="NSMenuItem" id="625202149">
<reference key="NSMenu" ref="835318025"/>
<string key="NSTitle">Bring All to Front</string>
<string key="NSKeyEquiv"/>
<int key="NSKeyEquivModMask">1048576</int>
<int key="NSMnemonicLoc">2147483647</int>
<reference key="NSOnImage" ref="35465992"/>
<reference key="NSMixedImage" ref="502551668"/>
</object>
</object>
<string key="NSName">_NSWindowsMenu</string>
</object>
</object>
<object class="NSMenuItem" id="448692316">
<reference key="NSMenu" ref="649796088"/>
<string key="NSTitle">Help</string>
<string key="NSKeyEquiv"/>
<int key="NSMnemonicLoc">2147483647</int>
<reference key="NSOnImage" ref="35465992"/>
<reference key="NSMixedImage" ref="502551668"/>
<string key="NSAction">submenuAction:</string>
<object class="NSMenu" key="NSSubmenu" id="992780483">
<string key="NSTitle">Help</string>
<object class="NSMutableArray" key="NSMenuItems">
<bool key="EncodedWithXMLCoder">YES</bool>
<object class="NSMenuItem" id="105068016">
<reference key="NSMenu" ref="992780483"/>
<string key="NSTitle">HelloCpp Help</string>
<string key="NSKeyEquiv">?</string>
<int key="NSKeyEquivModMask">1048576</int>
<int key="NSMnemonicLoc">2147483647</int>
<reference key="NSOnImage" ref="35465992"/>
<reference key="NSMixedImage" ref="502551668"/>
</object>
</object>
<string key="NSName">_NSHelpMenu</string>
</object>
</object>
</object>
<string key="NSName">_NSMainMenu</string>
</object>
<object class="NSCustomObject" id="976324537">
<string key="NSClassName">AppController</string>
</object>
<object class="NSCustomObject" id="755631768">
<string key="NSClassName">NSFontManager</string>
</object>
</object>
<object class="IBObjectContainer" key="IBDocument.Objects">
<object class="NSMutableArray" key="connectionRecords">
<bool key="EncodedWithXMLCoder">YES</bool>
<object class="IBConnectionRecord">
<object class="IBActionConnection" key="connection">
<string key="label">terminate:</string>
<reference key="source" ref="1050"/>
<reference key="destination" ref="632727374"/>
</object>
<int key="connectionID">449</int>
</object>
<object class="IBConnectionRecord">
<object class="IBActionConnection" key="connection">
<string key="label">orderFrontStandardAboutPanel:</string>
<reference key="source" ref="1021"/>
<reference key="destination" ref="238522557"/>
</object>
<int key="connectionID">142</int>
</object>
<object class="IBConnectionRecord">
<object class="IBOutletConnection" key="connection">
<string key="label">delegate</string>
<reference key="source" ref="1021"/>
<reference key="destination" ref="976324537"/>
</object>
<int key="connectionID">495</int>
</object>
<object class="IBConnectionRecord">
<object class="IBActionConnection" key="connection">
<string key="label">performMiniaturize:</string>
<reference key="source" ref="1014"/>
<reference key="destination" ref="1011231497"/>
</object>
<int key="connectionID">37</int>
</object>
<object class="IBConnectionRecord">
<object class="IBActionConnection" key="connection">
<string key="label">arrangeInFront:</string>
<reference key="source" ref="1014"/>
<reference key="destination" ref="625202149"/>
</object>
<int key="connectionID">39</int>
</object>
<object class="IBConnectionRecord">
<object class="IBActionConnection" key="connection">
<string key="label">performZoom:</string>
<reference key="source" ref="1014"/>
<reference key="destination" ref="575023229"/>
</object>
<int key="connectionID">240</int>
</object>
<object class="IBConnectionRecord">
<object class="IBActionConnection" key="connection">
<string key="label">hide:</string>
<reference key="source" ref="1014"/>
<reference key="destination" ref="755159360"/>
</object>
<int key="connectionID">367</int>
</object>
<object class="IBConnectionRecord">
<object class="IBActionConnection" key="connection">
<string key="label">hideOtherApplications:</string>
<reference key="source" ref="1014"/>
<reference key="destination" ref="342932134"/>
</object>
<int key="connectionID">368</int>
</object>
<object class="IBConnectionRecord">
<object class="IBActionConnection" key="connection">
<string key="label">unhideAllApplications:</string>
<reference key="source" ref="1014"/>
<reference key="destination" ref="908899353"/>
</object>
<int key="connectionID">370</int>
</object>
<object class="IBConnectionRecord">
<object class="IBActionConnection" key="connection">
<string key="label">showHelp:</string>
<reference key="source" ref="1014"/>
<reference key="destination" ref="105068016"/>
</object>
<int key="connectionID">493</int>
</object>
<object class="IBConnectionRecord">
<object class="IBActionConnection" key="connection">
<string key="label">toggleFullScreen:</string>
<reference key="source" ref="976324537"/>
<reference key="destination" ref="204933491"/>
</object>
<int key="connectionID">537</int>
</object>
</object>
<object class="IBMutableOrderedSet" key="objectRecords">
<object class="NSArray" key="orderedObjects">
<bool key="EncodedWithXMLCoder">YES</bool>
<object class="IBObjectRecord">
<int key="objectID">0</int>
<object class="NSArray" key="object" id="0">
<bool key="EncodedWithXMLCoder">YES</bool>
</object>
<reference key="children" ref="1048"/>
<nil key="parent"/>
</object>
<object class="IBObjectRecord">
<int key="objectID">-2</int>
<reference key="object" ref="1021"/>
<reference key="parent" ref="0"/>
<string key="objectName">File's Owner</string>
</object>
<object class="IBObjectRecord">
<int key="objectID">-1</int>
<reference key="object" ref="1014"/>
<reference key="parent" ref="0"/>
<string key="objectName">First Responder</string>
</object>
<object class="IBObjectRecord">
<int key="objectID">-3</int>
<reference key="object" ref="1050"/>
<reference key="parent" ref="0"/>
<string key="objectName">Application</string>
</object>
<object class="IBObjectRecord">
<int key="objectID">29</int>
<reference key="object" ref="649796088"/>
<object class="NSMutableArray" key="children">
<bool key="EncodedWithXMLCoder">YES</bool>
<reference ref="713487014"/>
<reference ref="694149608"/>
<reference ref="586577488"/>
<reference ref="448692316"/>
</object>
<reference key="parent" ref="0"/>
</object>
<object class="IBObjectRecord">
<int key="objectID">19</int>
<reference key="object" ref="713487014"/>
<object class="NSMutableArray" key="children">
<bool key="EncodedWithXMLCoder">YES</bool>
<reference ref="835318025"/>
</object>
<reference key="parent" ref="649796088"/>
</object>
<object class="IBObjectRecord">
<int key="objectID">56</int>
<reference key="object" ref="694149608"/>
<object class="NSMutableArray" key="children">
<bool key="EncodedWithXMLCoder">YES</bool>
<reference ref="110575045"/>
</object>
<reference key="parent" ref="649796088"/>
</object>
<object class="IBObjectRecord">
<int key="objectID">57</int>
<reference key="object" ref="110575045"/>
<object class="NSMutableArray" key="children">
<bool key="EncodedWithXMLCoder">YES</bool>
<reference ref="238522557"/>
<reference ref="755159360"/>
<reference ref="908899353"/>
<reference ref="632727374"/>
<reference ref="646227648"/>
<reference ref="609285721"/>
<reference ref="481834944"/>
<reference ref="304266470"/>
<reference ref="1046388886"/>
<reference ref="1056857174"/>
<reference ref="342932134"/>
</object>
<reference key="parent" ref="694149608"/>
</object>
<object class="IBObjectRecord">
<int key="objectID">58</int>
<reference key="object" ref="238522557"/>
<reference key="parent" ref="110575045"/>
</object>
<object class="IBObjectRecord">
<int key="objectID">134</int>
<reference key="object" ref="755159360"/>
<reference key="parent" ref="110575045"/>
</object>
<object class="IBObjectRecord">
<int key="objectID">150</int>
<reference key="object" ref="908899353"/>
<reference key="parent" ref="110575045"/>
</object>
<object class="IBObjectRecord">
<int key="objectID">136</int>
<reference key="object" ref="632727374"/>
<reference key="parent" ref="110575045"/>
</object>
<object class="IBObjectRecord">
<int key="objectID">144</int>
<reference key="object" ref="646227648"/>
<reference key="parent" ref="110575045"/>
</object>
<object class="IBObjectRecord">
<int key="objectID">129</int>
<reference key="object" ref="609285721"/>
<reference key="parent" ref="110575045"/>
</object>
<object class="IBObjectRecord">
<int key="objectID">143</int>
<reference key="object" ref="481834944"/>
<reference key="parent" ref="110575045"/>
</object>
<object class="IBObjectRecord">
<int key="objectID">236</int>
<reference key="object" ref="304266470"/>
<reference key="parent" ref="110575045"/>
</object>
<object class="IBObjectRecord">
<int key="objectID">131</int>
<reference key="object" ref="1046388886"/>
<object class="NSMutableArray" key="children">
<bool key="EncodedWithXMLCoder">YES</bool>
<reference ref="752062318"/>
</object>
<reference key="parent" ref="110575045"/>
</object>
<object class="IBObjectRecord">
<int key="objectID">149</int>
<reference key="object" ref="1056857174"/>
<reference key="parent" ref="110575045"/>
</object>
<object class="IBObjectRecord">
<int key="objectID">145</int>
<reference key="object" ref="342932134"/>
<reference key="parent" ref="110575045"/>
</object>
<object class="IBObjectRecord">
<int key="objectID">130</int>
<reference key="object" ref="752062318"/>
<reference key="parent" ref="1046388886"/>
</object>
<object class="IBObjectRecord">
<int key="objectID">24</int>
<reference key="object" ref="835318025"/>
<object class="NSMutableArray" key="children">
<bool key="EncodedWithXMLCoder">YES</bool>
<reference ref="299356726"/>
<reference ref="625202149"/>
<reference ref="575023229"/>
<reference ref="1011231497"/>
</object>
<reference key="parent" ref="713487014"/>
</object>
<object class="IBObjectRecord">
<int key="objectID">92</int>
<reference key="object" ref="299356726"/>
<reference key="parent" ref="835318025"/>
</object>
<object class="IBObjectRecord">
<int key="objectID">5</int>
<reference key="object" ref="625202149"/>
<reference key="parent" ref="835318025"/>
</object>
<object class="IBObjectRecord">
<int key="objectID">239</int>
<reference key="object" ref="575023229"/>
<reference key="parent" ref="835318025"/>
</object>
<object class="IBObjectRecord">
<int key="objectID">23</int>
<reference key="object" ref="1011231497"/>
<reference key="parent" ref="835318025"/>
</object>
<object class="IBObjectRecord">
<int key="objectID">295</int>
<reference key="object" ref="586577488"/>
<object class="NSMutableArray" key="children">
<bool key="EncodedWithXMLCoder">YES</bool>
<reference ref="466310130"/>
</object>
<reference key="parent" ref="649796088"/>
</object>
<object class="IBObjectRecord">
<int key="objectID">296</int>
<reference key="object" ref="466310130"/>
<object class="NSMutableArray" key="children">
<bool key="EncodedWithXMLCoder">YES</bool>
<reference ref="204933491"/>
</object>
<reference key="parent" ref="586577488"/>
</object>
<object class="IBObjectRecord">
<int key="objectID">420</int>
<reference key="object" ref="755631768"/>
<reference key="parent" ref="0"/>
</object>
<object class="IBObjectRecord">
<int key="objectID">490</int>
<reference key="object" ref="448692316"/>
<object class="NSMutableArray" key="children">
<bool key="EncodedWithXMLCoder">YES</bool>
<reference ref="992780483"/>
</object>
<reference key="parent" ref="649796088"/>
</object>
<object class="IBObjectRecord">
<int key="objectID">491</int>
<reference key="object" ref="992780483"/>
<object class="NSMutableArray" key="children">
<bool key="EncodedWithXMLCoder">YES</bool>
<reference ref="105068016"/>
</object>
<reference key="parent" ref="448692316"/>
</object>
<object class="IBObjectRecord">
<int key="objectID">492</int>
<reference key="object" ref="105068016"/>
<reference key="parent" ref="992780483"/>
</object>
<object class="IBObjectRecord">
<int key="objectID">494</int>
<reference key="object" ref="976324537"/>
<reference key="parent" ref="0"/>
</object>
<object class="IBObjectRecord">
<int key="objectID">536</int>
<reference key="object" ref="204933491"/>
<reference key="parent" ref="466310130"/>
</object>
</object>
</object>
<object class="NSMutableDictionary" key="flattenedProperties">
<bool key="EncodedWithXMLCoder">YES</bool>
<object class="NSArray" key="dict.sortedKeys">
<bool key="EncodedWithXMLCoder">YES</bool>
<string>-1.IBPluginDependency</string>
<string>-2.IBPluginDependency</string>
<string>-3.IBPluginDependency</string>
<string>129.IBPluginDependency</string>
<string>130.IBPluginDependency</string>
<string>131.IBPluginDependency</string>
<string>134.IBPluginDependency</string>
<string>136.IBPluginDependency</string>
<string>143.IBPluginDependency</string>
<string>144.IBPluginDependency</string>
<string>145.IBPluginDependency</string>
<string>149.IBPluginDependency</string>
<string>150.IBPluginDependency</string>
<string>19.IBPluginDependency</string>
<string>23.IBPluginDependency</string>
<string>236.IBPluginDependency</string>
<string>239.IBPluginDependency</string>
<string>24.IBPluginDependency</string>
<string>29.IBPluginDependency</string>
<string>295.IBPluginDependency</string>
<string>296.IBPluginDependency</string>
<string>420.IBPluginDependency</string>
<string>490.IBPluginDependency</string>
<string>491.IBPluginDependency</string>
<string>492.IBPluginDependency</string>
<string>494.IBPluginDependency</string>
<string>5.IBPluginDependency</string>
<string>536.IBPluginDependency</string>
<string>56.IBPluginDependency</string>
<string>57.IBPluginDependency</string>
<string>58.IBPluginDependency</string>
<string>92.IBPluginDependency</string>
</object>
<object class="NSMutableArray" key="dict.values">
<bool key="EncodedWithXMLCoder">YES</bool>
<string>com.apple.InterfaceBuilder.CocoaPlugin</string>
<string>com.apple.InterfaceBuilder.CocoaPlugin</string>
<string>com.apple.InterfaceBuilder.CocoaPlugin</string>
<string>com.apple.InterfaceBuilder.CocoaPlugin</string>
<string>com.apple.InterfaceBuilder.CocoaPlugin</string>
<string>com.apple.InterfaceBuilder.CocoaPlugin</string>
<string>com.apple.InterfaceBuilder.CocoaPlugin</string>
<string>com.apple.InterfaceBuilder.CocoaPlugin</string>
<string>com.apple.InterfaceBuilder.CocoaPlugin</string>
<string>com.apple.InterfaceBuilder.CocoaPlugin</string>
<string>com.apple.InterfaceBuilder.CocoaPlugin</string>
<string>com.apple.InterfaceBuilder.CocoaPlugin</string>
<string>com.apple.InterfaceBuilder.CocoaPlugin</string>
<string>com.apple.InterfaceBuilder.CocoaPlugin</string>
<string>com.apple.InterfaceBuilder.CocoaPlugin</string>
<string>com.apple.InterfaceBuilder.CocoaPlugin</string>
<string>com.apple.InterfaceBuilder.CocoaPlugin</string>
<string>com.apple.InterfaceBuilder.CocoaPlugin</string>
<string>com.apple.InterfaceBuilder.CocoaPlugin</string>
<string>com.apple.InterfaceBuilder.CocoaPlugin</string>
<string>com.apple.InterfaceBuilder.CocoaPlugin</string>
<string>com.apple.InterfaceBuilder.CocoaPlugin</string>
<string>com.apple.InterfaceBuilder.CocoaPlugin</string>
<string>com.apple.InterfaceBuilder.CocoaPlugin</string>
<string>com.apple.InterfaceBuilder.CocoaPlugin</string>
<string>com.apple.InterfaceBuilder.CocoaPlugin</string>
<string>com.apple.InterfaceBuilder.CocoaPlugin</string>
<string>com.apple.InterfaceBuilder.CocoaPlugin</string>
<string>com.apple.InterfaceBuilder.CocoaPlugin</string>
<string>com.apple.InterfaceBuilder.CocoaPlugin</string>
<string>com.apple.InterfaceBuilder.CocoaPlugin</string>
<string>com.apple.InterfaceBuilder.CocoaPlugin</string>
</object>
</object>
<object class="NSMutableDictionary" key="unlocalizedProperties">
<bool key="EncodedWithXMLCoder">YES</bool>
<reference key="dict.sortedKeys" ref="0"/>
<reference key="dict.values" ref="0"/>
</object>
<nil key="activeLocalization"/>
<object class="NSMutableDictionary" key="localizations">
<bool key="EncodedWithXMLCoder">YES</bool>
<reference key="dict.sortedKeys" ref="0"/>
<reference key="dict.values" ref="0"/>
</object>
<nil key="sourceID"/>
<int key="maxID">541</int>
</object>
<object class="IBClassDescriber" key="IBDocument.Classes">
<object class="NSMutableArray" key="referencedPartialClassDescriptions">
<bool key="EncodedWithXMLCoder">YES</bool>
<object class="IBPartialClassDescription">
<string key="className">AppController</string>
<string key="superclassName">NSObject</string>
<object class="NSMutableDictionary" key="actions">
<bool key="EncodedWithXMLCoder">YES</bool>
<object class="NSArray" key="dict.sortedKeys">
<bool key="EncodedWithXMLCoder">YES</bool>
<string>exitFullScreen:</string>
<string>toggleFullScreen:</string>
</object>
<object class="NSMutableArray" key="dict.values">
<bool key="EncodedWithXMLCoder">YES</bool>
<string>id</string>
<string>id</string>
</object>
</object>
<object class="NSMutableDictionary" key="actionInfosByName">
<bool key="EncodedWithXMLCoder">YES</bool>
<object class="NSArray" key="dict.sortedKeys">
<bool key="EncodedWithXMLCoder">YES</bool>
<string>exitFullScreen:</string>
<string>toggleFullScreen:</string>
</object>
<object class="NSMutableArray" key="dict.values">
<bool key="EncodedWithXMLCoder">YES</bool>
<object class="IBActionInfo">
<string key="name">exitFullScreen:</string>
<string key="candidateClassName">id</string>
</object>
<object class="IBActionInfo">
<string key="name">toggleFullScreen:</string>
<string key="candidateClassName">id</string>
</object>
</object>
</object>
<object class="NSMutableDictionary" key="outlets">
<bool key="EncodedWithXMLCoder">YES</bool>
<object class="NSArray" key="dict.sortedKeys">
<bool key="EncodedWithXMLCoder">YES</bool>
<string>glView</string>
<string>window</string>
</object>
<object class="NSMutableArray" key="dict.values">
<bool key="EncodedWithXMLCoder">YES</bool>
<string>EAGLView</string>
<string>Window</string>
</object>
</object>
<object class="NSMutableDictionary" key="toOneOutletInfosByName">
<bool key="EncodedWithXMLCoder">YES</bool>
<object class="NSArray" key="dict.sortedKeys">
<bool key="EncodedWithXMLCoder">YES</bool>
<string>glView</string>
<string>window</string>
</object>
<object class="NSMutableArray" key="dict.values">
<bool key="EncodedWithXMLCoder">YES</bool>
<object class="IBToOneOutletInfo">
<string key="name">glView</string>
<string key="candidateClassName">EAGLView</string>
</object>
<object class="IBToOneOutletInfo">
<string key="name">window</string>
<string key="candidateClassName">Window</string>
</object>
</object>
</object>
<object class="IBClassDescriptionSource" key="sourceIdentifier">
<string key="majorKey">IBProjectSource</string>
<string key="minorKey">./Classes/AppController.h</string>
</object>
</object>
<object class="IBPartialClassDescription">
<string key="className">EAGLView</string>
<string key="superclassName">NSOpenGLView</string>
<object class="IBClassDescriptionSource" key="sourceIdentifier">
<string key="majorKey">IBProjectSource</string>
<string key="minorKey">./Classes/EAGLView.h</string>
</object>
</object>
</object>
</object>
<int key="IBDocument.localizationMode">0</int>
<string key="IBDocument.TargetRuntimeIdentifier">IBCocoaFramework</string>
<object class="NSMutableDictionary" key="IBDocument.PluginDeclaredDevelopmentDependencies">
<string key="NS.key.0">com.apple.InterfaceBuilder.CocoaPlugin.InterfaceBuilder3</string>
<integer value="3000" key="NS.object.0"/>
</object>
<bool key="IBDocument.PluginDeclaredDependenciesTrackSystemTargetVersion">YES</bool>
<int key="IBDocument.defaultPropertyAccessControl">3</int>
<object class="NSMutableDictionary" key="IBDocument.LastKnownImageSizes">
<bool key="EncodedWithXMLCoder">YES</bool>
<object class="NSArray" key="dict.sortedKeys">
<bool key="EncodedWithXMLCoder">YES</bool>
<string>NSMenuCheckmark</string>
<string>NSMenuMixedState</string>
</object>
<object class="NSMutableArray" key="dict.values">
<bool key="EncodedWithXMLCoder">YES</bool>
<string>{9, 8}</string>
<string>{7, 2}</string>
</object>
</object>
</data>
</archive>

View File

@ -0,0 +1,36 @@
/****************************************************************************
Copyright (c) 2010 cocos2d-x.org
http://www.cocos2d-x.org
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
****************************************************************************/
#include "AppDelegate.h"
#include "cocos2d.h"
USING_NS_CC;
int main(int argc, char *argv[])
{
AppDelegate app;
EGLView eglView;
eglView.init("HelloLua",900,640);
return Application::getInstance()->run();
}

View File

@ -0,0 +1,206 @@
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|Win32">
<Configuration>Debug</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|Win32">
<Configuration>Release</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
</ItemGroup>
<PropertyGroup Label="Globals">
<ProjectGuid>{13E55395-94A2-4CD9-BFC2-1A051F80C17D}</ProjectGuid>
<RootNamespace>HelloLua.win32</RootNamespace>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<CharacterSet>Unicode</CharacterSet>
<PlatformToolset Condition="'$(VisualStudioVersion)' == '10.0'">v100</PlatformToolset>
<PlatformToolset Condition="'$(VisualStudioVersion)' == '11.0'">v110</PlatformToolset>
<PlatformToolset Condition="'$(VisualStudioVersion)' == '11.0' and exists('$(MSBuildProgramFiles32)\Microsoft SDKs\Windows\v7.1A')">v110_xp</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<CharacterSet>Unicode</CharacterSet>
<PlatformToolset Condition="'$(VisualStudioVersion)' == '10.0'">v100</PlatformToolset>
<PlatformToolset Condition="'$(VisualStudioVersion)' == '11.0'">v110</PlatformToolset>
<PlatformToolset Condition="'$(VisualStudioVersion)' == '11.0' and exists('$(MSBuildProgramFiles32)\Microsoft SDKs\Windows\v7.1A')">v110_xp</PlatformToolset>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="..\..\..\..\cocos\2d\cocos2dx.props" />
<Import Project="..\..\..\..\cocos\2d\cocos2d_headers.props" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="..\..\..\..\cocos\2d\cocos2dx.props" />
<Import Project="..\..\..\..\cocos\2d\cocos2d_headers.props" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<PropertyGroup>
<_ProjectFileVersion>10.0.40219.1</_ProjectFileVersion>
<OutDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(SolutionDir)$(Configuration).win32\</OutDir>
<IntDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(Configuration).win32\</IntDir>
<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</LinkIncremental>
<OutDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(SolutionDir)$(Configuration).win32\</OutDir>
<IntDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(Configuration).win32\</IntDir>
<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">false</LinkIncremental>
<CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">AllRules.ruleset</CodeAnalysisRuleSet>
<CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" />
<CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" />
<CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">AllRules.ruleset</CodeAnalysisRuleSet>
<CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" />
<CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" />
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<LibraryPath>$(MSBuildProgramFiles32)\Microsoft SDKs\Windows\v7.1A\lib;$(LibraryPath)</LibraryPath>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<LibraryPath>$(MSBuildProgramFiles32)\Microsoft SDKs\Windows\v7.1A\lib;$(LibraryPath)</LibraryPath>
</PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<Midl>
<PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<MkTypLibCompatible>false</MkTypLibCompatible>
<TargetEnvironment>Win32</TargetEnvironment>
<GenerateStublessProxies>true</GenerateStublessProxies>
<TypeLibraryName>$(IntDir)HelloLua.tlb</TypeLibraryName>
<HeaderFileName>HelloLua.h</HeaderFileName>
<DllDataFileName>
</DllDataFileName>
<InterfaceIdentifierFileName>HelloLua_i.c</InterfaceIdentifierFileName>
<ProxyFileName>HelloLua_p.c</ProxyFileName>
</Midl>
<ClCompile>
<Optimization>Disabled</Optimization>
<AdditionalIncludeDirectories>$(ProjectDir)..\Classes;$(EngineRoot)cocos\scripting\auto-generated\lua-bindings;$(EngineRoot)cocos\scripting\lua\bindings;$(EngineRoot)cocos\audio\include;$(EngineRoot)external\lua\lua;$(EngineRoot)external\lua\tolua;$(EngineRoot)external\chipmunk\include\chipmunk;$(EngineRoot)extensions;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;_WINDOWS;STRICT;_DEBUG;COCOS2D_DEBUG=1;_CRT_SECURE_NO_WARNINGS;_SCL_SECURE_NO_WARNINGS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<MinimalRebuild>false</MinimalRebuild>
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
<RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
<PrecompiledHeader>
</PrecompiledHeader>
<WarningLevel>Level3</WarningLevel>
<DebugInformationFormat>EditAndContinue</DebugInformationFormat>
<DisableSpecificWarnings>4267;4251;4244;%(DisableSpecificWarnings)</DisableSpecificWarnings>
<MultiProcessorCompilation>true</MultiProcessorCompilation>
</ClCompile>
<ResourceCompile>
<PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<Culture>0x0409</Culture>
<AdditionalIncludeDirectories>$(MSBuildProgramFiles32)\Microsoft SDKs\Windows\v7.1A\include;$(IntDir);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
</ResourceCompile>
<Link>
<AdditionalDependencies>libcurl_imp.lib;lua51.lib;websockets.lib;%(AdditionalDependencies)</AdditionalDependencies>
<AdditionalLibraryDirectories>$(OutDir);%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
<GenerateDebugInformation>true</GenerateDebugInformation>
<SubSystem>Windows</SubSystem>
<TargetMachine>MachineX86</TargetMachine>
</Link>
<PreBuildEvent>
<Command>xcopy "$(ProjectDir)..\..\..\..\cocos\scripting\lua\script" "$(ProjectDir)..\..\HelloLua\Resources" /e /Y</Command>
</PreBuildEvent>
<PreLinkEvent>
<Command>if not exist "$(OutDir)" mkdir "$(OutDir)"
xcopy /Y /Q "$(ProjectDir)..\..\..\..\external\websockets\prebuilt\win32\*.*" "$(OutDir)"
</Command>
</PreLinkEvent>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<Midl>
<PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<MkTypLibCompatible>false</MkTypLibCompatible>
<TargetEnvironment>Win32</TargetEnvironment>
<GenerateStublessProxies>true</GenerateStublessProxies>
<TypeLibraryName>$(IntDir)HelloLua.tlb</TypeLibraryName>
<HeaderFileName>HelloLua.h</HeaderFileName>
<DllDataFileName>
</DllDataFileName>
<InterfaceIdentifierFileName>HelloLua_i.c</InterfaceIdentifierFileName>
<ProxyFileName>HelloLua_p.c</ProxyFileName>
</Midl>
<ClCompile>
<AdditionalIncludeDirectories>$(ProjectDir)..\Classes;$(EngineRoot)cocos\scripting\auto-generated\lua-bindings;$(EngineRoot)cocos\scripting\lua\bindings;$(EngineRoot)cocos\audio\include;$(EngineRoot)external\lua\lua;$(EngineRoot)external\lua\tolua;$(EngineRoot)external\chipmunk\include\chipmunk;$(EngineRoot)extensions;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;_WINDOWS;STRICT;NDEBUG;_CRT_SECURE_NO_WARNINGS;_SCL_SECURE_NO_WARNINGS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ExceptionHandling>
</ExceptionHandling>
<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
<PrecompiledHeader>
</PrecompiledHeader>
<WarningLevel>Level3</WarningLevel>
<DebugInformationFormat>
</DebugInformationFormat>
<DisableSpecificWarnings>4267;4251;4244;%(DisableSpecificWarnings)</DisableSpecificWarnings>
<MultiProcessorCompilation>true</MultiProcessorCompilation>
</ClCompile>
<ResourceCompile>
<PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<Culture>0x0409</Culture>
<AdditionalIncludeDirectories>$(MSBuildProgramFiles32)\Microsoft SDKs\Windows\v7.1A\include;$(IntDir);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
</ResourceCompile>
<Link>
<AdditionalDependencies>libcurl_imp.lib;lua51.lib;websockets.lib;%(AdditionalDependencies)</AdditionalDependencies>
<AdditionalLibraryDirectories>$(OutDir);%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
<SubSystem>Windows</SubSystem>
<TargetMachine>MachineX86</TargetMachine>
<GenerateDebugInformation>true</GenerateDebugInformation>
</Link>
<PreLinkEvent>
<Command>if not exist "$(OutDir)" mkdir "$(OutDir)"
xcopy /Y /Q "$(ProjectDir)..\..\..\..\external\websockets\prebuilt\win32\*.*" "$(OutDir)"
</Command>
</PreLinkEvent>
</ItemDefinitionGroup>
<ItemGroup>
<ClCompile Include="..\Classes\AppDelegate.cpp" />
<ClCompile Include="main.cpp" />
</ItemGroup>
<ItemGroup>
<ClInclude Include="..\Classes\AppDelegate.h" />
<ClInclude Include="main.h" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\..\..\..\cocos\2d\cocos2d.vcxproj">
<Project>{98a51ba8-fc3a-415b-ac8f-8c7bd464e93e}</Project>
</ProjectReference>
<ProjectReference Include="..\..\..\..\cocos\audio\proj.win32\CocosDenshion.vcxproj">
<Project>{f8edd7fa-9a51-4e80-baeb-860825d2eac6}</Project>
</ProjectReference>
<ProjectReference Include="..\..\..\..\cocos\editor-support\cocosbuilder\proj.win32\libCocosBuilder.vcxproj">
<Project>{811c0dab-7b96-4bd3-a154-b7572b58e4ab}</Project>
</ProjectReference>
<ProjectReference Include="..\..\..\..\cocos\editor-support\cocostudio\proj.win32\libCocosStudio.vcxproj">
<Project>{b57cf53f-2e49-4031-9822-047cc0e6bde2}</Project>
</ProjectReference>
<ProjectReference Include="..\..\..\..\cocos\editor-support\spine\proj.win32\libSpine.vcxproj">
<Project>{b7c2a162-dec9-4418-972e-240ab3cbfcae}</Project>
</ProjectReference>
<ProjectReference Include="..\..\..\..\cocos\gui\proj.win32\libGUI.vcxproj">
<Project>{7e06e92c-537a-442b-9e4a-4761c84f8a1a}</Project>
</ProjectReference>
<ProjectReference Include="..\..\..\..\cocos\network\proj.win32\libNetwork.vcxproj">
<Project>{df2638c0-8128-4847-867c-6eafe3dee7b5}</Project>
</ProjectReference>
<ProjectReference Include="..\..\..\..\cocos\scripting\lua\bindings\liblua.vcxproj">
<Project>{ddc3e27f-004d-4dd4-9dd3-931a013d2159}</Project>
</ProjectReference>
<ProjectReference Include="..\..\..\..\cocos\storage\local-storage\proj.win32\libLocalStorage.vcxproj">
<Project>{632a8f38-d0f0-4d22-86b3-d69f5e6bf63a}</Project>
</ProjectReference>
<ProjectReference Include="..\..\..\..\extensions\proj.win32\libExtensions.vcxproj">
<Project>{21b2c324-891f-48ea-ad1a-5ae13de12e28}</Project>
</ProjectReference>
<ProjectReference Include="..\..\..\..\external\chipmunk\proj.win32\chipmunk.vcxproj">
<Project>{207bc7a9-ccf1-4f2f-a04d-45f72242ae25}</Project>
</ProjectReference>
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
</Project>

View File

@ -0,0 +1,27 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup>
<Filter Include="Classes">
<UniqueIdentifier>{83371666-be62-4e91-b8cc-395730853621}</UniqueIdentifier>
</Filter>
<Filter Include="win32">
<UniqueIdentifier>{917fb40f-fc6d-4ee9-9a20-26debabe41aa}</UniqueIdentifier>
</Filter>
</ItemGroup>
<ItemGroup>
<ClCompile Include="..\Classes\AppDelegate.cpp">
<Filter>Classes</Filter>
</ClCompile>
<ClCompile Include="main.cpp">
<Filter>win32</Filter>
</ClCompile>
</ItemGroup>
<ItemGroup>
<ClInclude Include="..\Classes\AppDelegate.h">
<Filter>Classes</Filter>
</ClInclude>
<ClInclude Include="main.h">
<Filter>win32</Filter>
</ClInclude>
</ItemGroup>
</Project>

View File

@ -0,0 +1,11 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<LocalDebuggerWorkingDirectory>$(ProjectDir)..\Resources</LocalDebuggerWorkingDirectory>
<DebuggerFlavor>WindowsLocalDebugger</DebuggerFlavor>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<LocalDebuggerWorkingDirectory>$(ProjectDir)..\Resources</LocalDebuggerWorkingDirectory>
<DebuggerFlavor>WindowsLocalDebugger</DebuggerFlavor>
</PropertyGroup>
</Project>

View File

@ -0,0 +1,37 @@
#include "main.h"
#include "AppDelegate.h"
#include "CCEGLView.h"
USING_NS_CC;
// uncomment below line, open debug console
#define USE_WIN32_CONSOLE
int APIENTRY _tWinMain(HINSTANCE hInstance,
HINSTANCE hPrevInstance,
LPTSTR lpCmdLine,
int nCmdShow)
{
UNREFERENCED_PARAMETER(hPrevInstance);
UNREFERENCED_PARAMETER(lpCmdLine);
#ifdef USE_WIN32_CONSOLE
AllocConsole();
freopen("CONIN$", "r", stdin);
freopen("CONOUT$", "w", stdout);
freopen("CONOUT$", "w", stderr);
#endif
// create the application instance
AppDelegate app;
EGLView eglView;
eglView.init("HelloLua",900,640);
int ret = Application::getInstance()->run();
#ifdef USE_WIN32_CONSOLE
FreeConsole();
#endif
return ret;
}

View File

@ -0,0 +1,13 @@
#ifndef __MAIN_H__
#define __MAIN_H__
#define WIN32_LEAN_AND_MEAN // Exclude rarely-used stuff from Windows headers
// Windows Header Files:
#include <windows.h>
#include <tchar.h>
// C RunTime Header Files
#include "CCStdC.h"
#endif // __MAIN_H__