diff --git a/README.md b/README.md index e6b9755c26..b937aaf1f6 100644 --- a/README.md +++ b/README.md @@ -19,7 +19,7 @@ * Usefull PRs from **you** are welcome (review/merge ASAP) ### Highlight Features: -* **More clearly thirdparty libs Upstram & Version & License for easy to publish your commercial apps based on engine-x** +* **More clearly thirdparty libs ['Upstream-Version-License'](external/README.md) for easy to publish your commercial apps based on engine-x** * Refactor AudioEngine, OpenAL for all platforms * [openal-soft](https://github.com/kcat/openal-soft), pass -DBUILD_EXT_ALSOFT=ON to cmake to force enable it * [OpenAL.framework](https://opensource.apple.com/tarballs/OpenAL), if no ```BUILD_EXT_ALSOFT``` option specified, cmake script will choose it on osx/ios, even through it was mark as deprecated, but still available. @@ -27,11 +27,11 @@ * Modularize all optional extension, move from engine core to folder extensions * Implement all .wav formats supported by ```openal-soft```, such as MS-ADPCM, ADPCM, ... * Use modern gl loader ```glad``` (instead of glew) -* Add google angle renderer backend support +* Add Google [angle](https://github.com/google/angle) renderer backend support * C++ 14 standard * IOS SDK 9.0 as minimal deployment * Use fast pugixml -* Using curl for transferring data with URL syntax +* Using [curl](https://github.com/curl/curl) for transferring data with URL syntax * Use SAX parser for all plist file * Spine-3.8 support * Add engine extension ```FairyGUI``` support @@ -93,7 +93,7 @@ 4. After cmake generate finish, you can open xcode project at ```build``` folder and run cpp-tests or other test targets. 5. Notes - a. **The code sign required to run ios app on device, just change bundle identifier until the auto manage siging solved** + a. **The code sign required to run ios app on device, just change bundle identifier until the auto manage signing solved** b. **engine-x only provide armv7, arm64, x86_64 prebuilt libraries for ios** ### Notes