Fix typos and other trivial cleanup

This commit is contained in:
Marc Lepage 2013-11-10 22:00:50 -05:00
parent 1f742b6675
commit 27b82f8f67
1 changed files with 81 additions and 81 deletions

View File

@ -24,8 +24,8 @@ OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
****************************************************************************/
#ifndef __SPITE_NODE_CCSPRITE_H__
#define __SPITE_NODE_CCSPRITE_H__
#ifndef __SPRITE_NODE_CCSPRITE_H__
#define __SPRITE_NODE_CCSPRITE_H__
#include "CCNode.h"
#include "CCProtocols.h"
@ -54,7 +54,7 @@ struct transformValues_;
* @{
*/
/**
/**
* Sprite is a 2d image ( http://en.wikipedia.org/wiki/Sprite_(computer_graphics) )
*
* Sprite can be created with an image, or with a sub-rectangle of an image.
@ -88,14 +88,14 @@ public:
/// @{
/// @name Creators
/**
* Creates an empty sprite without texture. You can call setTexture method subsequently.
*
* @return An empty sprite object that is marked as autoreleased.
*/
static Sprite* create();
/**
* Creates a sprite with an image filename.
*
@ -106,7 +106,7 @@ public:
* @return A valid sprite object that is marked as autoreleased.
*/
static Sprite* create(const std::string& filename);
/**
* Creates a sprite with an image filename and a rect.
*
@ -115,7 +115,7 @@ public:
* @return A valid sprite object that is marked as autoreleased.
*/
static Sprite* create(const std::string& filename, const Rect& rect);
/**
* Creates a sprite with an exsiting texture contained in a Texture2D object
* After creation, the rect will be the size of the texture, and the offset will be (0,0).
@ -124,7 +124,7 @@ public:
* @return A valid sprite object that is marked as autoreleased.
*/
static Sprite* createWithTexture(Texture2D *texture);
/**
* Creates a sprite with a texture and a rect.
*
@ -136,7 +136,7 @@ public:
* @return A valid sprite object that is marked as autoreleased.
*/
static Sprite* createWithTexture(Texture2D *texture, const Rect& rect);
/**
* Creates a sprite with an sprite frame.
*
@ -144,7 +144,7 @@ public:
* @return A valid sprite object that is marked as autoreleased.
*/
static Sprite* createWithSpriteFrame(SpriteFrame *pSpriteFrame);
/**
* Creates a sprite with an sprite frame name.
*
@ -155,31 +155,31 @@ public:
* @return A valid sprite object that is marked as autoreleased.
*/
static Sprite* createWithSpriteFrameName(const std::string& spriteFrameName);
/// @} end of creators group
/// @{
/// @name Initializers
/**
* Default constructor
* @js ctor
*/
Sprite(void);
/**
* Default destructor
* @js NA
* @lua NA
*/
virtual ~Sprite(void);
/**
* Initializes an empty sprite with nothing init.
*/
virtual bool init(void);
/**
* Initializes a sprite with a texture.
*
@ -190,7 +190,7 @@ public:
* @return true if the sprite is initialized properly, false otherwise.
*/
virtual bool initWithTexture(Texture2D *texture);
/**
* Initializes a sprite with a texture and a rect.
*
@ -202,7 +202,7 @@ public:
* @return true if the sprite is initialized properly, false otherwise.
*/
virtual bool initWithTexture(Texture2D *texture, const Rect& rect);
/**
* Initializes a sprite with a texture and a rect in points, optionally rotated.
*
@ -215,7 +215,7 @@ public:
* @return true if the sprite is initialized properly, false otherwise.
*/
virtual bool initWithTexture(Texture2D *texture, const Rect& rect, bool rotated);
/**
* Initializes a sprite with an SpriteFrame. The texture and rect in SpriteFrame will be applied on this sprite
*
@ -223,7 +223,7 @@ public:
* @return true if the sprite is initialized properly, false otherwise.
*/
virtual bool initWithSpriteFrame(SpriteFrame *pSpriteFrame);
/**
* Initializes a sprite with an sprite frame name.
*
@ -234,7 +234,7 @@ public:
* @return true if the sprite is initialized properly, false otherwise.
*/
virtual bool initWithSpriteFrameName(const std::string& spriteFrameName);
/**
* Initializes a sprite with an image filename.
*
@ -248,7 +248,7 @@ public:
* @lua init
*/
virtual bool initWithFile(const std::string& filename);
/**
* Initializes a sprite with an image filename, and a rect.
*
@ -263,17 +263,17 @@ public:
* @lua init
*/
virtual bool initWithFile(const std::string& filename, const Rect& rect);
/// @} end of initializers
/// @{
/// @name BatchNode methods
/**
* Updates the quad according the rotation, position, scale values.
* Updates the quad according the rotation, position, scale values.
*/
virtual void updateTransform(void);
/**
* Returns the batch node object if this sprite is rendered by SpriteBatchNode
*
@ -292,26 +292,26 @@ public:
* @endcode
*/
virtual void setBatchNode(SpriteBatchNode *spriteBatchNode);
/// @} end of BatchNode methods
/// @{
/// @name Texture methods
/**
* Updates the texture rect of the Sprite in points.
* It will call setTextureRect(const Rect& rect, bool rotated, const Size& untrimmedSize) with \p rotated = false, and \p utrimmedSize = rect.size.
*/
virtual void setTextureRect(const Rect& rect);
/**
* Sets the texture rect, rectRotated and untrimmed size of the Sprite in points.
* It will update the texture coordinates and the vertex rectangle.
*/
virtual void setTextureRect(const Rect& rect, bool rotated, const Size& untrimmedSize);
/**
* Sets the vertex rect.
* It will be called internally by setTextureRect.
@ -319,34 +319,34 @@ public:
* Do not call it manually. Use setTextureRect instead.
*/
virtual void setVertexRect(const Rect& rect);
/// @} end of texture methods
/// @} end of texture methods
/// @{
/// @name Frames methods
/**
* Sets a new display frame to the Sprite.
*/
virtual void setDisplayFrame(SpriteFrame *pNewFrame);
/**
* Returns whether or not a SpriteFrame is being displayed
*/
virtual bool isFrameDisplayed(SpriteFrame *pFrame) const;
/** @deprecated Use getDisplayFrame() instead */
CC_DEPRECATED_ATTRIBUTE virtual SpriteFrame* displayFrame() { return getDisplayFrame(); };
/**
* Returns the current displayed frame.
*/
virtual SpriteFrame* getDisplayFrame();
/// @} End of frames methods
/// @{
/// @name Animation methods
@ -356,23 +356,23 @@ public:
*/
virtual void setDisplayFrameWithAnimationName(const std::string& animationName, int frameIndex);
/// @}
/// @{
/// @name Sprite Properties' setter/getters
/**
/**
* Whether or not the Sprite needs to be updated in the Atlas.
*
* @return true if the sprite needs to be updated in the Atlas, false otherwise.
*/
virtual bool isDirty(void) const { return _dirty; }
/**
/**
* Makes the Sprite to be updated in the Atlas.
*/
virtual void setDirty(bool bDirty) { _dirty = bDirty; }
/**
* Returns the quad (tex coords, vertex coords and color) information.
* @js NA
@ -380,24 +380,24 @@ public:
*/
inline V3F_C4B_T2F_Quad getQuad(void) const { return _quad; }
/**
/**
* Returns whether or not the texture rectangle is rotated.
*/
inline bool isTextureRectRotated(void) const { return _rectRotated; }
/**
* Returns the index used on the TextureAtlas.
/**
* Returns the index used on the TextureAtlas.
*/
inline int getAtlasIndex(void) const { return _atlasIndex; }
/**
/**
* Sets the index used on the TextureAtlas.
* @warning Don't modify this value unless you know what you are doing
*/
inline void setAtlasIndex(int atlasIndex) { _atlasIndex = atlasIndex; }
/**
* Returns the rect of the Sprite in points
/**
* Returns the rect of the Sprite in points
*/
inline const Rect& getTextureRect(void) { return _rect; }
@ -405,19 +405,19 @@ public:
* Gets the weak reference of the TextureAtlas when the sprite is rendered using via SpriteBatchNode
*/
inline TextureAtlas* getTextureAtlas(void) { return _textureAtlas; }
/**
* Sets the weak reference of the TextureAtlas when the sprite is rendered using via SpriteBatchNode
*/
inline void setTextureAtlas(TextureAtlas *pobTextureAtlas) { _textureAtlas = pobTextureAtlas; }
/**
/**
* Gets the offset position of the sprite. Calculated automatically by editors like Zwoptex.
*/
inline const Point& getOffsetPosition(void) const { return _offsetPosition; }
/**
/**
* Returns the flag which indicates whether the sprite is flipped horizontally or not.
*
* It only flips the texture of the sprite, and not the texture of the sprite's children.
@ -425,48 +425,48 @@ public:
* If you want to flip the anchorPoint too, and/or to flip the children too use:
* sprite->setScaleX(sprite->getScaleX() * -1);
*
* @return true if the sprite is flipped horizaontally, false otherwise.
* @return true if the sprite is flipped horizontally, false otherwise.
*/
bool isFlippedX(void) const;
/**
* Sets whether the sprite should be flipped horizontally or not.
*
* @param bFlipX true if the sprite should be flipped horizaontally, false otherwise.
* @param flippedX true if the sprite should be flipped horizontally, false otherwise.
*/
void setFlippedX(bool flippedX);
/** @deprecated Use isFlippedX() instead
/** @deprecated Use isFlippedX() instead
* @js NA
* @lua NA
*/
CC_DEPRECATED_ATTRIBUTE bool isFlipX() { return isFlippedX(); };
/** @deprecated Use setFlippedX() instead */
CC_DEPRECATED_ATTRIBUTE void setFlipX(bool flippedX) { setFlippedX(flippedX); };
/**
CC_DEPRECATED_ATTRIBUTE void setFlipX(bool flippedX) { setFlippedX(flippedX); };
/**
* Return the flag which indicates whether the sprite is flipped vertically or not.
*
*
* It only flips the texture of the sprite, and not the texture of the sprite's children.
* Also, flipping the texture doesn't alter the anchorPoint.
* If you want to flip the anchorPoint too, and/or to flip the children too use:
* sprite->setScaleY(sprite->getScaleY() * -1);
*
* @return true if the sprite is flipped vertically, flase otherwise.
*
* @return true if the sprite is flipped vertically, false otherwise.
*/
bool isFlippedY(void) const;
/**
* Sets whether the sprite should be flipped vertically or not.
*
* @param bFlipY true if the sprite should be flipped vertically, flase otherwise.
* @param flippedY true if the sprite should be flipped vertically, false otherwise.
*/
void setFlippedY(bool flippedY);
/// @} End of Sprite properties getter/setters
/** @deprecated Use isFlippedY() instead */
CC_DEPRECATED_ATTRIBUTE bool isFlipY() { return isFlippedY(); };
/** @deprecated Use setFlippedY() instead */
CC_DEPRECATED_ATTRIBUTE void setFlipY(bool flippedY) { setFlippedY(flippedY); };
CC_DEPRECATED_ATTRIBUTE void setFlipY(bool flippedY) { setFlippedY(flippedY); };
//
// Overrides
@ -543,13 +543,13 @@ protected:
TextureAtlas* _textureAtlas; /// SpriteBatchNode texture atlas (weak reference)
int _atlasIndex; /// Absolute (real) Index on the SpriteSheet
SpriteBatchNode* _batchNode; /// Used batch node (weak reference)
bool _dirty; /// Whether the sprite needs to be updated
bool _recursiveDirty; /// Whether all of the sprite's children needs to be updated
bool _hasChildren; /// Whether the sprite contains children
bool _shouldBeHidden; /// should not be drawn because one of the ancestors is not visible
AffineTransform _transformToBatch;
//
// Data used when the sprite is self-rendered
//
@ -575,8 +575,8 @@ protected:
bool _opacityModifyRGB;
// image is flipped
bool _flippedX; /// Whether the sprite is flipped horizaontally or not.
bool _flippedY; /// Whether the sprite is flipped vertically or not.
bool _flippedX; /// Whether the sprite is flipped horizontally or not
bool _flippedY; /// Whether the sprite is flipped vertically or not
};
@ -585,4 +585,4 @@ protected:
NS_CC_END
#endif // __SPITE_NODE_CCSPRITE_H__
#endif // __SPRITE_NODE_CCSPRITE_H__