mirror of https://github.com/axmolengine/axmol.git
Fix typos and other trivial cleanup
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1f742b6675
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@ -24,8 +24,8 @@ OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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THE SOFTWARE.
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****************************************************************************/
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****************************************************************************/
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#ifndef __SPITE_NODE_CCSPRITE_H__
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#ifndef __SPRITE_NODE_CCSPRITE_H__
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#define __SPITE_NODE_CCSPRITE_H__
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#define __SPRITE_NODE_CCSPRITE_H__
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#include "CCNode.h"
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#include "CCNode.h"
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#include "CCProtocols.h"
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#include "CCProtocols.h"
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@ -425,13 +425,13 @@ public:
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* If you want to flip the anchorPoint too, and/or to flip the children too use:
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* If you want to flip the anchorPoint too, and/or to flip the children too use:
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* sprite->setScaleX(sprite->getScaleX() * -1);
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* sprite->setScaleX(sprite->getScaleX() * -1);
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*
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*
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* @return true if the sprite is flipped horizaontally, false otherwise.
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* @return true if the sprite is flipped horizontally, false otherwise.
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*/
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*/
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bool isFlippedX(void) const;
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bool isFlippedX(void) const;
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/**
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/**
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* Sets whether the sprite should be flipped horizontally or not.
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* Sets whether the sprite should be flipped horizontally or not.
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*
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*
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* @param bFlipX true if the sprite should be flipped horizaontally, false otherwise.
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* @param flippedX true if the sprite should be flipped horizontally, false otherwise.
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*/
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*/
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void setFlippedX(bool flippedX);
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void setFlippedX(bool flippedX);
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@ -451,13 +451,13 @@ public:
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* If you want to flip the anchorPoint too, and/or to flip the children too use:
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* If you want to flip the anchorPoint too, and/or to flip the children too use:
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* sprite->setScaleY(sprite->getScaleY() * -1);
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* sprite->setScaleY(sprite->getScaleY() * -1);
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*
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*
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* @return true if the sprite is flipped vertically, flase otherwise.
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* @return true if the sprite is flipped vertically, false otherwise.
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*/
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*/
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bool isFlippedY(void) const;
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bool isFlippedY(void) const;
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/**
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/**
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* Sets whether the sprite should be flipped vertically or not.
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* Sets whether the sprite should be flipped vertically or not.
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*
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*
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* @param bFlipY true if the sprite should be flipped vertically, flase otherwise.
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* @param flippedY true if the sprite should be flipped vertically, false otherwise.
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*/
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*/
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void setFlippedY(bool flippedY);
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void setFlippedY(bool flippedY);
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@ -575,8 +575,8 @@ protected:
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bool _opacityModifyRGB;
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bool _opacityModifyRGB;
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// image is flipped
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// image is flipped
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bool _flippedX; /// Whether the sprite is flipped horizaontally or not.
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bool _flippedX; /// Whether the sprite is flipped horizontally or not
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bool _flippedY; /// Whether the sprite is flipped vertically or not.
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bool _flippedY; /// Whether the sprite is flipped vertically or not
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};
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};
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@ -585,4 +585,4 @@ protected:
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NS_CC_END
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NS_CC_END
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#endif // __SPITE_NODE_CCSPRITE_H__
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#endif // __SPRITE_NODE_CCSPRITE_H__
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