Fix typos and other trivial cleanup

This commit is contained in:
Marc Lepage 2013-11-10 22:00:50 -05:00
parent 1f742b6675
commit 27b82f8f67
1 changed files with 81 additions and 81 deletions

View File

@ -24,8 +24,8 @@ OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
****************************************************************************/
#ifndef __SPITE_NODE_CCSPRITE_H__
#define __SPITE_NODE_CCSPRITE_H__
#ifndef __SPRITE_NODE_CCSPRITE_H__
#define __SPRITE_NODE_CCSPRITE_H__
#include "CCNode.h"
#include "CCProtocols.h"
@ -425,13 +425,13 @@ public:
* If you want to flip the anchorPoint too, and/or to flip the children too use:
* sprite->setScaleX(sprite->getScaleX() * -1);
*
* @return true if the sprite is flipped horizaontally, false otherwise.
* @return true if the sprite is flipped horizontally, false otherwise.
*/
bool isFlippedX(void) const;
/**
* Sets whether the sprite should be flipped horizontally or not.
*
* @param bFlipX true if the sprite should be flipped horizaontally, false otherwise.
* @param flippedX true if the sprite should be flipped horizontally, false otherwise.
*/
void setFlippedX(bool flippedX);
@ -451,13 +451,13 @@ public:
* If you want to flip the anchorPoint too, and/or to flip the children too use:
* sprite->setScaleY(sprite->getScaleY() * -1);
*
* @return true if the sprite is flipped vertically, flase otherwise.
* @return true if the sprite is flipped vertically, false otherwise.
*/
bool isFlippedY(void) const;
/**
* Sets whether the sprite should be flipped vertically or not.
*
* @param bFlipY true if the sprite should be flipped vertically, flase otherwise.
* @param flippedY true if the sprite should be flipped vertically, false otherwise.
*/
void setFlippedY(bool flippedY);
@ -575,8 +575,8 @@ protected:
bool _opacityModifyRGB;
// image is flipped
bool _flippedX; /// Whether the sprite is flipped horizaontally or not.
bool _flippedY; /// Whether the sprite is flipped vertically or not.
bool _flippedX; /// Whether the sprite is flipped horizontally or not
bool _flippedY; /// Whether the sprite is flipped vertically or not
};
@ -585,4 +585,4 @@ protected:
NS_CC_END
#endif // __SPITE_NODE_CCSPRITE_H__
#endif // __SPRITE_NODE_CCSPRITE_H__