mirror of https://github.com/axmolengine/axmol.git
parent
7be5cca13a
commit
27f125cc77
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@ -131,7 +131,7 @@ bool HelloWorld::init()
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// Start up the background music
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SimpleAudioEngine::getSharedEngine()->SetBackgroundMusicVolume(40);
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SimpleAudioEngine::getSharedEngine()->playBackgroundMusic(SoundResInfo[0].FileName.c_str(), true);
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SimpleAudioEngine::getSharedEngine()->playBackgroundMusic(SoundResInfo[0].FileName, true);
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return true;
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}
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@ -226,7 +226,7 @@ void HelloWorld::ccTouchesEnded(NSSet* touches, UIEvent* event)
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// Play a sound!
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// SimpleAudioEngine::getSharedEngine()->SetEffectsVolume(30);
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// SimpleAudioEngine::getSharedEngine()->playEffect(SoundResInfo[1].FileName.c_str());
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// SimpleAudioEngine::getSharedEngine()->playEffect(SoundResInfo[1].FileName);
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// Determine where we wish to shoot the projectile to
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float realX = winSize.width + (projectile->getContentSize().width / 2);
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@ -257,7 +257,7 @@ HelloWorld::HelloWorld()
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,_projectiles(NULL)
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,_projectilesDestroyed(0)
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{
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SimpleAudioEngine::getSharedEngine()->preloadEffect(SoundResInfo[1].FileName.c_str());
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SimpleAudioEngine::getSharedEngine()->preloadEffect(SoundResInfo[1].FileName);
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}
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// on "dealloc" you need to release all your retained objects
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@ -2,7 +2,7 @@
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<VisualStudioProject
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ProjectType="Visual C++"
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Version="9.00"
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Name="CocosDenshion"
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Name="CocosDenshion_uphone"
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ProjectGUID="{AB17438B-7848-4FD6-AF6E-A6A91F82C6F0}"
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RootNamespace="CocosDenshion"
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Keyword="Win32Proj"
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@ -168,46 +168,6 @@
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<References>
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</References>
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<Files>
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<Filter
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Name="SimpleAudioEngine"
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>
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<File
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RelativePath=".\SimpleAudioEngine\SimpleAudioEngine.cpp"
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>
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</File>
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</Filter>
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<Filter
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Name="Platform"
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>
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<File
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RelativePath=".\Platform\platform.h"
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>
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</File>
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<Filter
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Name="uPhone"
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>
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<File
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RelativePath=".\Platform\uPhone\FileUtils.h"
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>
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</File>
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<File
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RelativePath=".\Platform\uPhone\ResourceHandle.cpp"
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>
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</File>
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<File
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RelativePath=".\Platform\uPhone\ResourceHandle.h"
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>
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</File>
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<File
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RelativePath=".\Platform\uPhone\SoundPlayer.cpp"
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>
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</File>
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<File
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RelativePath=".\Platform\uPhone\SoundPlayer.h"
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>
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</File>
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</Filter>
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</Filter>
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<Filter
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Name="include"
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>
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@ -215,20 +175,44 @@
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RelativePath=".\include\SimpleAudioEngine.h"
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>
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</File>
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<File
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RelativePath=".\include\SoundDataManager.cpp"
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>
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</File>
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<File
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RelativePath=".\include\SoundDataManager.h"
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>
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</File>
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</Filter>
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<Filter
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Name="Support"
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Name="source"
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>
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<File
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RelativePath=".\Support\uthash.h"
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RelativePath=".\uphone\FileUtils.h"
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>
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</File>
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<File
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RelativePath=".\uphone\ResourceHandle.cpp"
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>
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</File>
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<File
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RelativePath=".\uphone\ResourceHandle.h"
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>
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</File>
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<File
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RelativePath=".\uphone\SimpleAudioEngine.cpp"
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>
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</File>
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<File
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RelativePath=".\uphone\SoundDataManager.cpp"
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>
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</File>
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<File
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RelativePath=".\uphone\SoundDataManager.h"
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>
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</File>
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<File
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RelativePath=".\uphone\SoundPlayer.cpp"
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>
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</File>
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<File
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RelativePath=".\uphone\SoundPlayer.h"
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>
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</File>
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<File
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RelativePath=".\uphone\uthash.h"
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>
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</File>
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</Filter>
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@ -1,14 +0,0 @@
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#ifndef __DENSHION_PLATFORM_H__
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#define __DENSHION_PLATFORM_H__
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#if defined(_TRANZDA_VM_) || defined(CCX_UNDER_UPHONE)
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#define _PLATFORM_UPHONE
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#endif
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#ifdef _PLATFORM_UPHONE
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#include "uPhone/SoundPlayer.h"
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#include "uPhone/FileUtils.h"
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#include "uPhone/ResourceHandle.h"
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#endif
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#endif
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@ -25,21 +25,20 @@ THE SOFTWARE.
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#ifndef _SIMPLE_AUDIO_ENGINE_H_
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#define _SIMPLE_AUDIO_ENGINE_H_
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#include "../Platform/platform.h"
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#include "SoundDataManager.h"
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#include <vector>
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#include "../Export.h"
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typedef struct _tResourceInfo
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{
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const char* FileName;
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int nResID;
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} T_SoundResInfo;
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/*!***************************************************************************
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@class SimpleAudioEngine
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@brief offer a VERY simple interface to play background music & sound effect
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*****************************************************************************/
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class EXPORT_DLL SimpleAudioEngine
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{
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public:
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typedef std::vector<SoundPlayer*> PlayerArray;
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typedef PlayerArray::iterator PlayerArrayIterator;
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public:
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SimpleAudioEngine();
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~SimpleAudioEngine();
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@ -70,7 +69,6 @@ public:
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int GetEffectsVolume();
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void SetEffectsVolume(int volume);
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// for sound effects
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int playEffect(const char* pszFilePath);
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void stopEffect(int nSoundId);
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@ -99,17 +97,10 @@ public:
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*****************************************************************************/
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void playPreloadedEffect(int nSoundId);
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void removeAllEffectPlayers();
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protected:
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int m_nBackgroundMusicVolume;
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int m_nEffectsVolume;
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bool m_bWillPlayBackgroundMusic;
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SoundDataManager* m_pDataManager;
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SoundPlayer* m_pBackPlayer;
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PlayerArray* m_pEffectPlayers;
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};
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#endif // _SIMPLE_AUDIO_ENGINE_H_
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@ -1,33 +1,72 @@
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#include "SimpleAudioEngine.h"
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#include "SoundPlayer.h"
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#include "SoundDataManager.h"
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#include <vector>
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typedef std::vector<SoundPlayer*> PlayerArray;
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typedef PlayerArray::iterator PlayerArrayIterator;
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#define BREAK_IF(cond) if (cond) break;
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static SimpleAudioEngine *s_pSharedAudioEngie = NULL;
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static PlayerArray *s_pEffectPlayers = NULL;
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static SoundDataManager *s_pDataManager = NULL;
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static SoundPlayer *s_pBackPlayer = NULL;
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void removeAllEffectPlayers()
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{
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PlayerArrayIterator iter;
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for (iter = s_pEffectPlayers->begin(); iter != s_pEffectPlayers->end(); ++iter)
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{
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if (*iter)
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{
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delete *iter;
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}
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}
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s_pEffectPlayers->clear();
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delete s_pEffectPlayers;
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}
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SimpleAudioEngine::SimpleAudioEngine()
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: m_nBackgroundMusicVolume(100)
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, m_nEffectsVolume(100)
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, m_bWillPlayBackgroundMusic(false)
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{
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m_pEffectPlayers = new PlayerArray();
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m_pBackPlayer = new SoundPlayer();
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m_pDataManager = new SoundDataManager();
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if (s_pEffectPlayers)
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{
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removeAllEffectPlayers();
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}
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s_pEffectPlayers = new PlayerArray();
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if (s_pBackPlayer)
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{
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delete s_pBackPlayer;
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}
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s_pBackPlayer = new SoundPlayer();
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if (s_pDataManager)
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{
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delete s_pDataManager;
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}
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s_pDataManager = new SoundDataManager();
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}
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SimpleAudioEngine::~SimpleAudioEngine()
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{
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removeAllEffectPlayers();
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if (m_pBackPlayer)
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if (s_pBackPlayer)
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{
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delete m_pBackPlayer;
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m_pBackPlayer = NULL;
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delete s_pBackPlayer;
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s_pBackPlayer = NULL;
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}
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if (m_pDataManager)
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if (s_pDataManager)
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{
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delete m_pDataManager;
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m_pDataManager = NULL;
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delete s_pDataManager;
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s_pDataManager = NULL;
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}
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}
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@ -49,44 +88,44 @@ void SimpleAudioEngine::playBackgroundMusic(const char* pszFilePath, bool bLoop)
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nTimes = -1;
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}
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int nSoundID = m_pDataManager->loadSoundData(pszFilePath);
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tEffectElement* pElement = m_pDataManager->getSoundData(nSoundID);
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int nSoundID = s_pDataManager->loadSoundData(pszFilePath);
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tEffectElement* pElement = s_pDataManager->getSoundData(nSoundID);
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if (pElement)
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{
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m_pBackPlayer->PlaySoundFromMem(pElement->pDataBuffer, pElement->nDataSize, pElement->FileName, nTimes);
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s_pBackPlayer->PlaySoundFromMem(pElement->pDataBuffer, pElement->nDataSize, pElement->FileName, nTimes);
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}
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}
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void SimpleAudioEngine::stopBackgroundMusic()
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{
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if (m_pBackPlayer)
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if (s_pBackPlayer)
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{
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m_pBackPlayer->Stop();
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s_pBackPlayer->Stop();
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}
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}
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void SimpleAudioEngine::pauseBackgroundMusic()
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{
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if (m_pBackPlayer)
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if (s_pBackPlayer)
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{
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m_pBackPlayer->Pause();
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s_pBackPlayer->Pause();
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}
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}
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void SimpleAudioEngine::resumeBackgroundMusic()
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{
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if (m_pBackPlayer)
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if (s_pBackPlayer)
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{
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m_pBackPlayer->Resume();
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s_pBackPlayer->Resume();
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}
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}
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void SimpleAudioEngine::rewindBackgroundMusic()
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{
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if (m_pBackPlayer)
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if (s_pBackPlayer)
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{
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m_pBackPlayer->Rewind();
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s_pBackPlayer->Rewind();
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}
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}
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@ -99,9 +138,9 @@ bool SimpleAudioEngine::isBackgroundMusicPlaying()
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{
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bool bRet = false;
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if (m_pBackPlayer)
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if (s_pBackPlayer)
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{
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bRet = m_pBackPlayer->IsPlaying();
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bRet = s_pBackPlayer->IsPlaying();
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}
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return bRet;
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@ -115,9 +154,9 @@ int SimpleAudioEngine::GetBackgroundMusicVolume()
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void SimpleAudioEngine::SetBackgroundMusicVolume(int volume)
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{
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if (m_pBackPlayer)
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if (s_pBackPlayer)
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{
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m_pBackPlayer->SetVolumeValue(volume);
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s_pBackPlayer->SetVolumeValue(volume);
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}
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m_nBackgroundMusicVolume = volume;
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@ -132,7 +171,7 @@ void SimpleAudioEngine::SetEffectsVolume(int volume)
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{
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PlayerArrayIterator iter;
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for (iter = m_pEffectPlayers->begin(); iter != m_pEffectPlayers->end(); ++iter)
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for (iter = s_pEffectPlayers->begin(); iter != s_pEffectPlayers->end(); ++iter)
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{
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if (*iter)
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{
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@ -163,7 +202,7 @@ void SimpleAudioEngine::stopEffect(int nSoundId)
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// find the players are playing the effect
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PlayerArrayIterator iter;
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for (iter = m_pEffectPlayers->begin(); iter != m_pEffectPlayers->end(); ++iter)
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for (iter = s_pEffectPlayers->begin(); iter != s_pEffectPlayers->end(); ++iter)
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{
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if ((*iter) && pPlayer->GetCurrentSoundID() == nSoundId)
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{
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@ -174,27 +213,27 @@ void SimpleAudioEngine::stopEffect(int nSoundId)
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int SimpleAudioEngine::preloadEffect(const char* pszFilePath)
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{
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return m_pDataManager->loadSoundData(pszFilePath);
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return s_pDataManager->loadSoundData(pszFilePath);
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}
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void SimpleAudioEngine::unloadEffect(int nSoundId)
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{
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m_pDataManager->unloadEffect(nSoundId);
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s_pDataManager->unloadEffect(nSoundId);
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}
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void SimpleAudioEngine::playPreloadedEffect(int nSoundId)
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{
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do
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{
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tEffectElement* pElement = m_pDataManager->getSoundData(nSoundId);
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tEffectElement* pElement = s_pDataManager->getSoundData(nSoundId);
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BREAK_IF(! pElement);
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SoundPlayer* pPlayer = NULL;
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bool bLoaded = false;
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// find the not playing player in m_pEffectPlayers
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// find the not playing player in s_pEffectPlayers
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PlayerArrayIterator iter;
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for (iter = m_pEffectPlayers->begin(); iter != m_pEffectPlayers->end(); ++iter)
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for (iter = s_pEffectPlayers->begin(); iter != s_pEffectPlayers->end(); ++iter)
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{
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if ((*iter) && !(*iter)->IsPlaying())
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{
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@ -211,7 +250,7 @@ void SimpleAudioEngine::playPreloadedEffect(int nSoundId)
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if (!pPlayer)
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{
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pPlayer = new SoundPlayer();
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m_pEffectPlayers->push_back(pPlayer);
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s_pEffectPlayers->push_back(pPlayer);
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// set the player volume
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pPlayer->SetVolumeValue(m_nEffectsVolume);
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@ -224,34 +263,18 @@ void SimpleAudioEngine::playPreloadedEffect(int nSoundId)
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}
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else
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{
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pPlayer->PlaySoundFromMem(pElement->pDataBuffer, pElement->nDataSize, pElement->FileName.c_str());
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pPlayer->PlaySoundFromMem(pElement->pDataBuffer, pElement->nDataSize, pElement->FileName);
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pPlayer->SetCurrentSoundID(nSoundId);
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}
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} while (0);
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}
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void SimpleAudioEngine::removeAllEffectPlayers()
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{
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PlayerArrayIterator iter;
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for (iter = m_pEffectPlayers->begin(); iter != m_pEffectPlayers->end(); ++iter)
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{
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if (*iter)
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{
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delete *iter;
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}
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}
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m_pEffectPlayers->clear();
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delete m_pEffectPlayers;
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}
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void SimpleAudioEngine::setSoundResInfo(const T_SoundResInfo ResInfo[], int nCount)
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{
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m_pDataManager->setSoundResInfo(ResInfo, nCount);
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s_pDataManager->setSoundResInfo(ResInfo, nCount);
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}
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void SimpleAudioEngine::setResourceEntry(const void* pResEntry)
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{
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m_pDataManager->setResEntry(pResEntry);
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s_pDataManager->setResEntry(pResEntry);
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}
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@ -1,4 +1,6 @@
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#include "SoundDataManager.h"
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#include "FileUtils.h"
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#include "SoundPlayer.h"
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#define BREAK_IF(cond) if (cond) break;
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@ -1,21 +1,16 @@
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#ifndef _SOUND_DATA_MANAGER_H_
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#define _SOUND_DATA_MANAGER_H_
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#include "../Platform/platform.h"
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#include "ResourceHandle.h"
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#include <map>
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#include "../Support/uthash.h"
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typedef struct
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{
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std::string FileName;
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int nResID;
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} T_SoundResInfo;
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#include "uthash.h"
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#include "SimpleAudioEngine.h"
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typedef struct _hashElement
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{
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int nSoundID;
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unsigned char* pDataBuffer;
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std::string FileName;
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const char* FileName;
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int nDataSize;
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UT_hash_handle hh;
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} tEffectElement;
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@ -70,13 +70,13 @@ void SoundPlayer::PlaySoundFile(const char* pFileName, Int32 nTimes)
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}
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}
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void SoundPlayer::PlaySoundFromMem(UInt8* pData, Int32 nSize, std::string FileName, Int32 nTimes)
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void SoundPlayer::PlaySoundFromMem(UInt8* pData, Int32 nSize, const char* FileName, Int32 nTimes)
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{
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if (m_pMediaFile)
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{
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Int32 nRet = m_pMediaFile->SetContent(pData, nSize);
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if (FileName.empty())
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if (! strlen(FileName))
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{
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// 没有指定文件名,按照 .wav 格式解析
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const TUChar ExtendName[] = {'.', 'w', 'a', 'v', 0};
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@ -87,7 +87,7 @@ void SoundPlayer::PlaySoundFromMem(UInt8* pData, Int32 nSize, std::string FileNa
|
|||
else
|
||||
{
|
||||
// 使用指定的文件名
|
||||
TUString::StrGBToUnicode(m_fileName, (const Char*)(FileName.c_str()));
|
||||
TUString::StrGBToUnicode(m_fileName, (const Char*)(FileName));
|
||||
}
|
||||
|
||||
m_pMediaFile->SetName(m_fileName);
|
|
@ -4,10 +4,9 @@
|
|||
#include "TG3.h"
|
||||
#include "TCOM_MediaPlayer_Method.h"
|
||||
#include "TCOM_Generic_DataType.h"
|
||||
#include "../../Export.h"
|
||||
#include <string>
|
||||
|
||||
class EXPORT_DLL SoundPlayer
|
||||
class SoundPlayer
|
||||
{
|
||||
public:
|
||||
SoundPlayer();
|
||||
|
@ -31,7 +30,7 @@ public:
|
|||
@warning pFileName 中的文件扩展名影响数据的播放,如果扩展名与数据的原始类型不匹配则无法播放。
|
||||
默认 pFileName 为 NULL,此时会按照 .wav 的格式对数据进行解析
|
||||
*/
|
||||
void PlaySoundFromMem(UInt8* pData, Int32 nSize, std::string pFileName = "", Int32 nTimes = 1);
|
||||
void PlaySoundFromMem(UInt8* pData, Int32 nSize, const char* pFileName = "", Int32 nTimes = 1);
|
||||
|
||||
/**
|
||||
@brief 设置播放器的音量
|
|
@ -19,8 +19,6 @@ Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "chipmunk", "chipmunk\chipmu
|
|||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "Box2D", "Box2D\Box2D.vcproj", "{83C75293-906B-432E-80B9-A0041043E380}"
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "CocosDenshion", "CocosDenshion\CocosDenshion.vcproj", "{AB17438B-7848-4FD6-AF6E-A6A91F82C6F0}"
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "TestAudioEngine", "TestAudioEngine\TestAudioEngine.vcproj", "{93D51450-73EC-48FA-9CFB-2095757678B1}"
|
||||
ProjectSection(ProjectDependencies) = postProject
|
||||
{AB17438B-7848-4FD6-AF6E-A6A91F82C6F0} = {AB17438B-7848-4FD6-AF6E-A6A91F82C6F0}
|
||||
|
@ -37,6 +35,8 @@ Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "Cocos2dSimpleGame", "Cocos2
|
|||
{AB17438B-7848-4FD6-AF6E-A6A91F82C6F0} = {AB17438B-7848-4FD6-AF6E-A6A91F82C6F0}
|
||||
EndProjectSection
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "CocosDenshion_uphone", "CocosDenshion\CocosDenshion-uphone.vcproj", "{AB17438B-7848-4FD6-AF6E-A6A91F82C6F0}"
|
||||
EndProject
|
||||
Global
|
||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||
Debug|Win32 = Debug|Win32
|
||||
|
@ -63,10 +63,6 @@ Global
|
|||
{83C75293-906B-432E-80B9-A0041043E380}.Debug|Win32.Build.0 = Debug|Win32
|
||||
{83C75293-906B-432E-80B9-A0041043E380}.Release|Win32.ActiveCfg = Release|Win32
|
||||
{83C75293-906B-432E-80B9-A0041043E380}.Release|Win32.Build.0 = Release|Win32
|
||||
{AB17438B-7848-4FD6-AF6E-A6A91F82C6F0}.Debug|Win32.ActiveCfg = Debug|Win32
|
||||
{AB17438B-7848-4FD6-AF6E-A6A91F82C6F0}.Debug|Win32.Build.0 = Debug|Win32
|
||||
{AB17438B-7848-4FD6-AF6E-A6A91F82C6F0}.Release|Win32.ActiveCfg = Release|Win32
|
||||
{AB17438B-7848-4FD6-AF6E-A6A91F82C6F0}.Release|Win32.Build.0 = Release|Win32
|
||||
{93D51450-73EC-48FA-9CFB-2095757678B1}.Debug|Win32.ActiveCfg = Debug|Win32
|
||||
{93D51450-73EC-48FA-9CFB-2095757678B1}.Debug|Win32.Build.0 = Debug|Win32
|
||||
{93D51450-73EC-48FA-9CFB-2095757678B1}.Release|Win32.ActiveCfg = Release|Win32
|
||||
|
@ -79,6 +75,10 @@ Global
|
|||
{ADD7B173-FF61-45DA-BDE0-3E41600D21B0}.Debug|Win32.Build.0 = Debug|Win32
|
||||
{ADD7B173-FF61-45DA-BDE0-3E41600D21B0}.Release|Win32.ActiveCfg = Release|Win32
|
||||
{ADD7B173-FF61-45DA-BDE0-3E41600D21B0}.Release|Win32.Build.0 = Release|Win32
|
||||
{AB17438B-7848-4FD6-AF6E-A6A91F82C6F0}.Debug|Win32.ActiveCfg = Debug|Win32
|
||||
{AB17438B-7848-4FD6-AF6E-A6A91F82C6F0}.Debug|Win32.Build.0 = Debug|Win32
|
||||
{AB17438B-7848-4FD6-AF6E-A6A91F82C6F0}.Release|Win32.ActiveCfg = Release|Win32
|
||||
{AB17438B-7848-4FD6-AF6E-A6A91F82C6F0}.Release|Win32.Build.0 = Release|Win32
|
||||
EndGlobalSection
|
||||
GlobalSection(SolutionProperties) = preSolution
|
||||
HideSolutionNode = FALSE
|
||||
|
|
Loading…
Reference in New Issue