mirror of https://github.com/axmolengine/axmol.git
issue #2790: Reverts HelloWorldScene.cpp.
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@ -2,10 +2,10 @@
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#include "AppMacros.h"
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#include "CCEventListenerTouch.h"
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#include "CCVector.h"
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USING_NS_CC;
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Scene* HelloWorld::scene()
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{
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// 'scene' is an autorelease object
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@ -21,94 +21,9 @@ Scene* HelloWorld::scene()
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return scene;
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}
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void showSprites(const Vector<Sprite*>& sprites)
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{
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log("container size = %ld", sprites.count());
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for (auto& sp : sprites)
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{
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log("sp tag: %d, ref count = %d", sp->getTag(), sp->retainCount());
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}
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}
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Vector<Sprite*> createAllSprites()
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{
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Vector<Sprite*> ret;
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ret.addObject(Sprite::create());
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ret.addObject(Sprite::create());
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return ret;
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}
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// on "init" you need to initialize your instance
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bool HelloWorld::init()
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{
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Vector<Sprite*> container;
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for (int i = 0; i < 10; ++i)
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{
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auto sp = Sprite::create();
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sp->setTag(i);
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container.addObject(sp);
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}
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//
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// showSprites(container);
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//
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// Vector<Sprite*> containerCopy = container;
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//
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// showSprites(containerCopy);
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//
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// containerCopy = container;
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//
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// showSprites(containerCopy);
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// Vector<Sprite*> moveVector(createAllSprites());
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// showSprites(moveVector);
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//
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// CCLOG("------------- 2 ----------");
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// moveVector = createAllSprites();
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// showSprites(moveVector);
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//
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// CCLOG("------------- 3 ----------");
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// Vector<Sprite*> aaa;
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// aaa.addObject(Sprite::create());
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// moveVector = aaa;
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// showSprites(moveVector);
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log("size of Vector = %ld", sizeof(Vector<Sprite*>));
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Map<std::string, Sprite*> map;
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map.setObject(Sprite::create(), "1");
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map.setObject(Sprite::create(), "2");
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map.setObject(Sprite::create(), "3");
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auto showMap = [](const Map<std::string, Sprite*>& map)
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{
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for (auto iter = map.begin(); iter != map.end(); ++iter)
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{
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log("key = %s, value = %p, ref = %d", iter->first.c_str(), iter->second, iter->second ? iter->second->retainCount() : 0);
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}
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};
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showMap(map);
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// auto iter = std::find(map.begin(), map.end(), std::string("111"));
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// if (iter != map.end())
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// {
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// log("found!");
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// }
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// else
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// {
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// log("not found!");
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// }
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// map["111"];
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// log("key[1]=%p", map["1"]);
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// log("----------------------");
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// map["11"]->setPosition(Point(100, 100));
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showMap(map);
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//////////////////////////////
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// 1. super init first
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if ( !Layer::init() )
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@ -160,10 +75,6 @@ bool HelloWorld::init()
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// add the sprite as a child to this layer
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this->addChild(sprite);
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this->getChildren().forEach([](Node* node){
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log("node = %p, name = %s", node, typeid(*node).name());
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});
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return true;
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}
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