mirror of https://github.com/axmolengine/axmol.git
commit
29c5da8429
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@ -109,7 +109,7 @@ public:
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* @param time A value between 0 and 1.
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*/
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virtual void update(float time);
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/** Return certain target..
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/** Return certain target.
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*
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* @return A certain target.
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*/
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@ -124,9 +124,9 @@ public:
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* @param t Duration in seconds.
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* @param radius The start radius.
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* @param deltaRadius The delta radius.
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* @param angelZ The start Angel in Z.
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* @param angleZ The start Angel in Z.
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* @param deltaAngleZ The delta angle in Z.
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* @param angelX The start Angel in X.
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* @param angleX The start Angel in X.
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* @param deltaAngleX The delta angle in X.
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* @return An OrbitCamera.
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*/
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@ -168,7 +168,7 @@ public:
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/** Creates an action with a Cardinal Spline array of points and tension.
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* @param duration In seconds.
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* @param point An PointArray.
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* @param points An PointArray.
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* @param tension Goodness of fit.
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* @code
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* When this function bound to js or lua,the input params are changed.
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@ -192,7 +192,7 @@ public:
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* Initializes the action with a duration and an array of points.
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*
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* @param duration In seconds.
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* @param point An PointArray.
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* @param points An PointArray.
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* @param tension Goodness of fit.
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*/
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bool initWithDuration(float duration, PointArray* points, float tension);
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@ -45,10 +45,10 @@ class SpriteFrame;
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* @{
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*/
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/** AnimationFrame
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/** @class AnimationFrame
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*
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* A frame of the animation. It contains information like:
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* - sprite frame name.
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* - sprite frame name.
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* - # of delay units.
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* - offset
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@ -222,7 +222,7 @@ public:
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/** Sets the delay in seconds of the "delay unit".
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*
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* @param setDelayPerUnit The delay in seconds of the "delay unit".
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* @param delayPerUnit The delay in seconds of the "delay unit".
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*/
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void setDelayPerUnit(float delayPerUnit) { _delayPerUnit = delayPerUnit; };
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@ -97,6 +97,7 @@ public:
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* @param g Green.
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* @param b Blue.
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* @param a Alpha.
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* @param depthValue The depth Value.
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*/
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virtual void beginWithClear(float r, float g, float b, float a, float depthValue);
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@ -129,13 +130,13 @@ public:
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/** Clears the texture with a specified depth value.
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*
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* @param A specified depth value.
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* @param depthValue A specified depth value.
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*/
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virtual void clearDepth(float depthValue);
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/** Clears the texture with a specified stencil value.
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*
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* @param A specified stencil value.
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* @param stencilValue A specified stencil value.
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*/
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virtual void clearStencil(int stencilValue);
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@ -256,7 +257,7 @@ public:
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/** Sets the Sprite being used.
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*
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* @param A Sprite.
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* @param sprite A Sprite.
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*/
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inline void setSprite(Sprite* sprite) {
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CC_SAFE_RETAIN(sprite);
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@ -443,7 +443,7 @@ CC_CONSTRUCTOR_ACCESS:
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*
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* @param texture A pointer to an existing Texture2D object.
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* You can use a Texture2D object for many sprites.
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* @return true if the sprite is initialized properly, false otherwise.
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* @return True if the sprite is initialized properly, false otherwise.
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*/
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virtual bool initWithTexture(Texture2D *texture);
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@ -455,7 +455,7 @@ CC_CONSTRUCTOR_ACCESS:
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* @param texture A pointer to an exisiting Texture2D object.
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* You can use a Texture2D object for many sprites.
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* @param rect Only the contents inside rect of this texture will be applied for this sprite.
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* @return true if the sprite is initialized properly, false otherwise.
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* @return True if the sprite is initialized properly, false otherwise.
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*/
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virtual bool initWithTexture(Texture2D *texture, const Rect& rect);
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@ -468,15 +468,15 @@ CC_CONSTRUCTOR_ACCESS:
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* @param texture A Texture2D object whose texture will be applied to this sprite.
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* @param rect A rectangle assigned the contents of texture.
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* @param rotated Whether or not the texture rectangle is rotated.
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* @return true if the sprite is initialized properly, false otherwise.
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* @return True if the sprite is initialized properly, false otherwise.
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*/
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virtual bool initWithTexture(Texture2D *texture, const Rect& rect, bool rotated);
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/**
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* Initializes a sprite with an SpriteFrame. The texture and rect in SpriteFrame will be applied on this sprite.
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*
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* @param pSpriteFrame A SpriteFrame object. It should includes a valid texture and a rect.
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* @return true if the sprite is initialized properly, false otherwise.
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* @param spriteFrame A SpriteFrame object. It should includes a valid texture and a rect.
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* @return True if the sprite is initialized properly, false otherwise.
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*/
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virtual bool initWithSpriteFrame(SpriteFrame *spriteFrame);
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@ -487,7 +487,7 @@ CC_CONSTRUCTOR_ACCESS:
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* If the SpriteFrame doesn't exist it will raise an exception.
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*
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* @param spriteFrameName A key string that can fected a volid SpriteFrame from SpriteFrameCache.
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* @return true if the sprite is initialized properly, false otherwise.
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* @return True if the sprite is initialized properly, false otherwise.
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*/
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virtual bool initWithSpriteFrameName(const std::string& spriteFrameName);
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@ -499,7 +499,7 @@ CC_CONSTRUCTOR_ACCESS:
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* After initialization, the rect used will be the size of the image. The offset will be (0,0).
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*
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* @param filename The path to an image file in local file system.
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* @return true if the sprite is initialized properly, false otherwise.
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* @return True if the sprite is initialized properly, false otherwise.
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* @js init
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* @lua init
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*/
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@ -514,7 +514,7 @@ CC_CONSTRUCTOR_ACCESS:
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*
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* @param filename The path to an image file in local file system.
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* @param rect The rectangle assigned the content area from texture.
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* @return true if the sprite is initialized properly, false otherwise.
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* @return True if the sprite is initialized properly, false otherwise.
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* @js init
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* @lua init
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*/
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@ -226,7 +226,7 @@ public:
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/** Set tileset information for the layer.
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*
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* @param The tileset information for the layer.
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* @param info The tileset information for the layer.
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*/
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inline void setTileSet(TMXTilesetInfo* info) {
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CC_SAFE_RETAIN(info);
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@ -63,7 +63,7 @@ public:
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/** Set the group name.
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*
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* @param groupname A string,it is used to set the group name.
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* @param groupName A string,it is used to set the group name.
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*/
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inline void setGroupName(const std::string& groupName){ _groupName = groupName; }
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@ -201,7 +201,7 @@ public:
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/** Set the tiles's size property measured in pixels.
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*
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* @param The tiles's size property measured in pixels.
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* @param tileSize The tiles's size property measured in pixels.
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*/
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inline void setTileSize(const Size& tileSize) { _tileSize = tileSize; };
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@ -37,7 +37,7 @@ NS_CC_BEGIN
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/**
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* @brief Returns a Core Graphics rectangle structure corresponding to the data in a given string.
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* @param pszContent A string object whose contents are of the form "{{x,y},{w, h}}",
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* @param str A string object whose contents are of the form "{{x,y},{w, h}}",
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* where x is the x coordinate, y is the y coordinate, w is the width, and h is the height.
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* These components can represent integer or float values.
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* An example of a valid string is "{{3,2},{4,5}}".
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@ -49,7 +49,7 @@ Rect CC_DLL RectFromString(const std::string& str);
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/**
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* @brief Returns a Core Graphics point structure corresponding to the data in a given string.
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* @param pszContent A string object whose contents are of the form "{x,y}",
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* @param str A string object whose contents are of the form "{x,y}",
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* where x is the x coordinate and y is the y coordinate.
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* The x and y values can represent integer or float values.
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* An example of a valid string is "{3.0,2.5}".
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@ -61,7 +61,7 @@ Vec2 CC_DLL PointFromString(const std::string& str);
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/**
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* @brief Returns a Core Graphics size structure corresponding to the data in a given string.
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* @param pszContent A string object whose contents are of the form "{w, h}",
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* @param str A string object whose contents are of the form "{w, h}",
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* where w is the width and h is the height.
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* The w and h values can be integer or float values.
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* An example of a valid string is "{3.0,2.5}".
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@ -90,7 +90,7 @@ THE SOFTWARE.
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#define CC_FIX_ARTIFACTS_BY_STRECHING_TEXEL 0
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#endif
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/** @def CC_DIRECTOR_FPS_INTERVAL
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/** @def CC_DIRECTOR_STATS_INTERVAL
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* Seconds between FPS updates.
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* 0.5 seconds, means that the FPS number will be updated every 0.5 seconds.
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* Having a bigger number means a more reliable FPS.
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@ -284,7 +284,7 @@ THE SOFTWARE.
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/** @def CC_CONSTRUCTOR_ACCESS
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* Indicate the init functions access modifier. If value equals to protected, then these functions are protected.
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* If value equals to public, these functions are public
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* If value equals to public, these functions are public,
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* protected by default.
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*/
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#ifndef CC_CONSTRUCTOR_ACCESS
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@ -70,7 +70,10 @@ enum class ResolutionPolicy
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UNKNOWN,
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};
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/** @struct GLContextAttrs Have six opengl Context Attrs. */
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/** @struct GLContextAttrs
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*
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* There are six opengl Context Attrs.
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*/
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struct GLContextAttrs
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{
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int redBits;
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