mirror of https://github.com/axmolengine/axmol.git
Merge pull request #121 from liuliang2004/transition
Configure project file
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commit
2a0743e5a5
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@ -220,6 +220,7 @@ xcopy /Y /Q "$(ProjectDir)..\..\external\win32-specific\spine\prebuilt\release-l
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<ClCompile Include="..\3d\CCOBB.cpp" />
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<ClCompile Include="..\3d\CCObjLoader.cpp" />
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<ClCompile Include="..\3d\CCRay.cpp" />
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<ClCompile Include="..\3d\CCSequence3D.cpp" />
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<ClCompile Include="..\3d\CCSkeleton3D.cpp" />
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<ClCompile Include="..\3d\CCSprite3D.cpp" />
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<ClCompile Include="..\3d\CCSprite3DMaterial.cpp" />
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@ -557,6 +558,7 @@ xcopy /Y /Q "$(ProjectDir)..\..\external\win32-specific\spine\prebuilt\release-l
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<ClInclude Include="..\3d\CCOBB.h" />
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<ClInclude Include="..\3d\CCObjLoader.h" />
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<ClInclude Include="..\3d\CCRay.h" />
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<ClInclude Include="..\3d\CCSequence3D.h" />
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<ClInclude Include="..\3d\CCSkeleton3D.h" />
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<ClInclude Include="..\3d\CCSprite3D.h" />
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<ClInclude Include="..\3d\CCSprite3DMaterial.h" />
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@ -1165,6 +1165,9 @@
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<ClCompile Include="..\editor-support\cocosbuilder\CCSpriteLoader.cpp">
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<Filter>cocosbuilder\Source Files</Filter>
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</ClCompile>
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<ClCompile Include="..\3d\CCSequence3D.cpp">
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<Filter>3d</Filter>
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</ClCompile>
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</ItemGroup>
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<ItemGroup>
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<ClInclude Include="..\physics\CCPhysicsBody.h">
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@ -2290,6 +2293,9 @@
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<ClInclude Include="..\editor-support\cocosbuilder\CocosBuilder.h">
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<Filter>cocosbuilder\Header Files</Filter>
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</ClInclude>
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<ClInclude Include="..\3d\CCSequence3D.h">
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<Filter>3d</Filter>
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</ClInclude>
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</ItemGroup>
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<ItemGroup>
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<None Include="..\math\Mat4.inl">
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