Updates README.md for running new project.

This commit is contained in:
James Chen 2014-01-07 14:09:05 +08:00
parent 2eb8691f6a
commit 2a3e24d5b5
1 changed files with 34 additions and 5 deletions

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@ -24,8 +24,7 @@ How to start a new game
1. Download the code from [cocos2d download site][4] 1. Download the code from [cocos2d download site][4]
2. Enter `tools/project-creator` 2. Enter `tools/project-creator`
3. Run the `create-projects.py` script
2. Run the `create-projects.py` script
Example: Example:
@ -33,6 +32,36 @@ Example:
$ ./project-creator.py -n mygame -k com.your_company.mygame -l cpp -p /home/mygame $ ./project-creator.py -n mygame -k com.your_company.mygame -l cpp -p /home/mygame
$ cd /home/mygame $ cd /home/mygame
### Build new project for android ###
$ cd proj.android
$ ./build_native.py
### Build new project for ios & osx ###
* Enter *proj.ios_mac* folder, open *mygame.xcodeproj*
* Select ios or osx targets in scheme toolbar
### Build new project for linux ###
if you never run cocos2d-x on linux, you need to install all dependences by the
script in **cocos2d/build/install-deps-linux.sh**
$ cd cocos2d/build
$ ./install-deps-linux.sh
$ ../..
Then
$ mkdir build
$ cd build
$ cmake ..
$ make -j4
### Build new project for win32 ###
* Enter *proj.win32*, open *mygame.sln* by vs2012
Main features Main features
------------- -------------
@ -104,7 +133,7 @@ $ make
``` ```
You may meet building errors when building libGLFW.so. It is because libGL.so directs to an error target, You may meet building errors when building libGLFW.so. It is because libGL.so directs to an error target,
you should make it to direct to a correct one. `install-deps-linux.sh` only has to be run onece. you should make it to direct to a correct one. `install-deps-linux.sh` only has to be run once.
* For Windows * For Windows