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Updates README.md for running new project.
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README.md
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README.md
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@ -24,8 +24,7 @@ How to start a new game
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1. Download the code from [cocos2d download site][4]
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1. Download the code from [cocos2d download site][4]
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2. Enter `tools/project-creator`
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2. Enter `tools/project-creator`
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3. Run the `create-projects.py` script
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2. Run the `create-projects.py` script
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Example:
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Example:
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@ -33,6 +32,36 @@ Example:
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$ ./project-creator.py -n mygame -k com.your_company.mygame -l cpp -p /home/mygame
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$ ./project-creator.py -n mygame -k com.your_company.mygame -l cpp -p /home/mygame
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$ cd /home/mygame
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$ cd /home/mygame
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### Build new project for android ###
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$ cd proj.android
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$ ./build_native.py
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### Build new project for ios & osx ###
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* Enter *proj.ios_mac* folder, open *mygame.xcodeproj*
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* Select ios or osx targets in scheme toolbar
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### Build new project for linux ###
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if you never run cocos2d-x on linux, you need to install all dependences by the
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script in **cocos2d/build/install-deps-linux.sh**
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$ cd cocos2d/build
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$ ./install-deps-linux.sh
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$ ../..
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Then
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$ mkdir build
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$ cd build
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$ cmake ..
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$ make -j4
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### Build new project for win32 ###
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* Enter *proj.win32*, open *mygame.sln* by vs2012
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Main features
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Main features
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-------------
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-------------
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@ -104,7 +133,7 @@ $ make
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```
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```
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You may meet building errors when building libGLFW.so. It is because libGL.so directs to an error target,
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You may meet building errors when building libGLFW.so. It is because libGL.so directs to an error target,
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you should make it to direct to a correct one. `install-deps-linux.sh` only has to be run onece.
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you should make it to direct to a correct one. `install-deps-linux.sh` only has to be run once.
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* For Windows
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* For Windows
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