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@ -56,7 +56,7 @@ public:
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// creates a Sprite3D. It only supports one texture, and overrides the internal texture with 'texturePath'
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static Sprite3D* create(const std::string &modelPath, const std::string &texturePath);
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/* create 3d sprite asynchronously
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/** create 3d sprite asynchronously
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* If the 3d model was previously loaded, it will create a new 3d sprite and the callback will be called at once.
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* Otherwise it will load the model file in a new thread, and when the 3d sprite is loaded, the callback will be called with the created Sprite3D and a userdefined parameter.
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* The callback will be called from the main thread, so it is safe to create any cocos2d object from the callback.
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@ -795,7 +795,7 @@ AsyncLoadSprite3DTest::AsyncLoadSprite3DTest()
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}
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std::string AsyncLoadSprite3DTest::title() const
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{
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return "Sprite3D::createAsync Testing";
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return "Testing Sprite3D::createAsync";
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}
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std::string AsyncLoadSprite3DTest::subtitle() const
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{
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