Merge pull request #12438 from pandamicro/navmesh

Bind Navmesh in JSB and add test case
This commit is contained in:
pandamicro 2015-06-19 09:23:21 +08:00
commit 2a7386757e
26 changed files with 1017 additions and 21 deletions

View File

@ -43,6 +43,7 @@ set(JSBINDING_SRC
auto/jsb_cocos2dx_3d_auto.cpp
auto/jsb_cocos2dx_3d_extension_auto.cpp
auto/jsb_cocos2dx_physics3d_auto.cpp
auto/jsb_cocos2dx_navmesh_auto.cpp
manual/ScriptingCore.cpp
manual/cocos2d_specifics.cpp
manual/js_manual_conversions.cpp
@ -69,6 +70,8 @@ set(JSBINDING_SRC
manual/ui/jsb_cocos2dx_ui_manual.cpp
manual/3d/jsb_cocos2dx_3d_manual.cpp
manual/physics3d/jsb_cocos2dx_physics3d_manual.cpp
manual/navmesh/jsb_cocos2dx_navmesh_conversions.cpp
manual/navmesh/jsb_cocos2dx_navmesh_manual.cpp
${cocos_root}/cocos/storage/local-storage/LocalStorage.cpp
)
@ -77,7 +80,9 @@ include_directories(
manual
manual/cocostudio
manual/spine
manual/navmesh
${cocos_root}/external/spidermonkey/include/${PLATFORM_FOLDER}
${cocos_root}/cocos
${cocos_root}/cocos/base
${cocos_root}/cocos/2d
${cocos_root}/cocos/3d
@ -87,6 +92,7 @@ include_directories(
${cocos_root}/cocos/network
${cocos_root}/cocos/platform
${cocos_root}/cocos/physics3d
${cocos_root}/cocos/navmesh
${cocos_root}/extensions
${cocos_root}/external
${cocos_root}/cocos/editor-support

View File

@ -27,7 +27,7 @@
#include "js_bindings_config.h"
#include "jsb_cocos2dx_auto.hpp"
#include "jsb_event_dispatcher_manual.h"
#include "navmesh/CCNavMesh.h"
using namespace cocos2d;
schedFunc_proxy_t *_schedFunc_target_ht = NULL;
@ -5602,6 +5602,90 @@ bool js_cocos2dx_Scene_getPhysics3DWorld(JSContext *cx, uint32_t argc, jsval *vp
return false;
}
#endif //CC_ENABLE_BULLET_INTEGRATION && CC_USE_3D_PHYSICS
#if CC_USE_NAVMESH
bool js_cocos2dx_Scene_setNavMeshDebugCamera(JSContext *cx, uint32_t argc, jsval *vp)
{
JS::CallArgs args = JS::CallArgsFromVp(argc, vp);
bool ok = true;
JS::RootedObject obj(cx, args.thisv().toObjectOrNull());
js_proxy_t *proxy = jsb_get_js_proxy(obj);
cocos2d::Scene* cobj = (cocos2d::Scene *)(proxy ? proxy->ptr : NULL);
JSB_PRECONDITION2(cobj, cx, false, "js_cocos2dx_Scene_setNavMeshDebugCamera : Invalid Native Object");
if (argc == 1) {
cocos2d::Camera* arg0;
do {
if (args.get(0).isNull()) { arg0 = nullptr; break; }
if (!args.get(0).isObject()) { ok = false; break; }
js_proxy_t *jsProxy;
JSObject *tmpObj = args.get(0).toObjectOrNull();
jsProxy = jsb_get_js_proxy(tmpObj);
arg0 = (cocos2d::Camera*)(jsProxy ? jsProxy->ptr : NULL);
JSB_PRECONDITION2(arg0, cx, false, "Invalid Native Object");
} while (0);
JSB_PRECONDITION2(ok, cx, false, "js_cocos2dx_Scene_setNavMeshDebugCamera : Error processing arguments");
cobj->setNavMeshDebugCamera(arg0);
args.rval().setUndefined();
return true;
}
JS_ReportError(cx, "js_cocos2dx_Scene_setNavMeshDebugCamera : wrong number of arguments: %d, was expecting %d", argc, 1);
return false;
}
bool js_cocos2dx_Scene_setNavMesh(JSContext *cx, uint32_t argc, jsval *vp)
{
JS::CallArgs args = JS::CallArgsFromVp(argc, vp);
bool ok = true;
JS::RootedObject obj(cx, args.thisv().toObjectOrNull());
js_proxy_t *proxy = jsb_get_js_proxy(obj);
cocos2d::Scene* cobj = (cocos2d::Scene *)(proxy ? proxy->ptr : NULL);
JSB_PRECONDITION2(cobj, cx, false, "js_cocos2dx_Scene_setNavMesh : Invalid Native Object");
if (argc == 1) {
cocos2d::NavMesh* arg0;
do {
if (args.get(0).isNull()) { arg0 = nullptr; break; }
if (!args.get(0).isObject()) { ok = false; break; }
js_proxy_t *jsProxy;
JSObject *tmpObj = args.get(0).toObjectOrNull();
jsProxy = jsb_get_js_proxy(tmpObj);
arg0 = (cocos2d::NavMesh*)(jsProxy ? jsProxy->ptr : NULL);
JSB_PRECONDITION2(arg0, cx, false, "Invalid Native Object");
} while (0);
JSB_PRECONDITION2(ok, cx, false, "js_cocos2dx_Scene_setNavMesh : Error processing arguments");
cobj->setNavMesh(arg0);
args.rval().setUndefined();
return true;
}
JS_ReportError(cx, "js_cocos2dx_Scene_setNavMesh : wrong number of arguments: %d, was expecting %d", argc, 1);
return false;
}
bool js_cocos2dx_Scene_getNavMesh(JSContext *cx, uint32_t argc, jsval *vp)
{
JS::CallArgs args = JS::CallArgsFromVp(argc, vp);
JS::RootedObject obj(cx, args.thisv().toObjectOrNull());
js_proxy_t *proxy = jsb_get_js_proxy(obj);
cocos2d::Scene* cobj = (cocos2d::Scene *)(proxy ? proxy->ptr : NULL);
JSB_PRECONDITION2(cobj, cx, false, "js_cocos2dx_Scene_getNavMesh : Invalid Native Object");
if (argc == 0) {
cocos2d::NavMesh* ret = cobj->getNavMesh();
jsval jsret = JSVAL_NULL;
do {
if (ret) {
js_proxy_t *jsProxy = js_get_or_create_proxy<cocos2d::NavMesh>(cx, (cocos2d::NavMesh*)ret);
jsret = OBJECT_TO_JSVAL(jsProxy->obj);
}
else {
jsret = JSVAL_NULL;
}
} while (0);
args.rval().set(jsret);
return true;
}
JS_ReportError(cx, "js_cocos2dx_Scene_getNavMesh : wrong number of arguments: %d, was expecting %d", argc, 0);
return false;
}
#endif //CC_USE_NAVMESH
JSClass *jsb_cocos2d_PolygonInfo_class;
JSObject *jsb_cocos2d_PolygonInfo_prototype;
@ -6336,4 +6420,11 @@ void register_cocos2dx_js_core(JSContext* cx, JS::HandleObject global)
JS_DefineFunction(cx, tmpObj, "initWithPhysics", js_cocos2dx_Scene_initWithPhysics, 0, JSPROP_ENUMERATE | JSPROP_PERMANENT);
JS_DefineFunction(cx, tmpObj, "getPhysics3DWorld", js_cocos2dx_Scene_getPhysics3DWorld, 0, JSPROP_ENUMERATE | JSPROP_PERMANENT);
#endif //CC_ENABLE_BULLET_INTEGRATION && CC_USE_3D_PHYSICS
#if CC_USE_NAVMESH
tmpObj.set(jsb_cocos2d_Scene_prototype);
JS_DefineFunction(cx, tmpObj, "getNavMesh", js_cocos2dx_Scene_getNavMesh, 0, JSPROP_ENUMERATE | JSPROP_PERMANENT);
JS_DefineFunction(cx, tmpObj, "setNavMeshDebugCamera", js_cocos2dx_Scene_setNavMeshDebugCamera, 1, JSPROP_ENUMERATE | JSPROP_PERMANENT);
JS_DefineFunction(cx, tmpObj, "setNavMesh", js_cocos2dx_Scene_setNavMesh, 1, JSPROP_ENUMERATE | JSPROP_PERMANENT);
#endif CC_USE_NAVMESH
}

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@ -1562,7 +1562,6 @@ bool jsval_to_blendfunc(JSContext *cx, JS::HandleValue vp, cocos2d::BlendFunc* r
ret->src = (unsigned int)src;
ret->dst = (unsigned int)dst;
return true;
return true;
}
bool jsval_to_vector_vec2(JSContext* cx, JS::HandleValue v, std::vector<cocos2d::Vec2>* ret)

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@ -0,0 +1,94 @@
/*
* Created by Huabin LING on 17/6/15.
* Copyright (c) 2015 Chukong Technologies Inc.
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*/
#include "jsb_cocos2dx_navmesh_conversions.h"
#if CC_USE_NAVMESH
#include "cocos2d_specifics.hpp"
#include "js_manual_conversions.h"
bool jsval_to_NavMeshAgentParam(JSContext *cx, JS::HandleValue v, cocos2d::NavMeshAgentParam* ret)
{
JS::RootedObject tmp(cx);
JS::RootedValue jsr(cx);
JS::RootedValue jsh(cx);
JS::RootedValue jsmaxA(cx);
JS::RootedValue jsmaxS(cx);
JS::RootedValue jscQR(cx);
JS::RootedValue jspOR(cx);
JS::RootedValue jssW(cx);
JS::RootedValue jsuF(cx);
JS::RootedValue jsoAT(cx);
JS::RootedValue jsqFT(cx);
double radius, height, maxAcceleration, maxSpeed, collisionQueryRange, pathOptimizationRange, separationWeight, updateFlags, obstacleAvoidanceType, queryFilterType;
bool ok = v.isObject() &&
JS_ValueToObject(cx, v, &tmp) &&
JS_GetProperty(cx, tmp, "radius", &jsr) &&
JS_GetProperty(cx, tmp, "height", &jsh) &&
JS_GetProperty(cx, tmp, "maxAcceleration", &jsmaxA) &&
JS_GetProperty(cx, tmp, "maxSpeed", &jsmaxS) &&
JS_GetProperty(cx, tmp, "collisionQueryRange", &jscQR) &&
JS_GetProperty(cx, tmp, "pathOptimizationRange", &jspOR) &&
JS_GetProperty(cx, tmp, "separationWeight", &jssW) &&
JS_GetProperty(cx, tmp, "updateFlags", &jsuF) &&
JS_GetProperty(cx, tmp, "obstacleAvoidanceType", &jsoAT) &&
JS_GetProperty(cx, tmp, "queryFilterType", &jsqFT) &&
JS::ToNumber(cx, jsr, &radius) &&
JS::ToNumber(cx, jsh, &height) &&
JS::ToNumber(cx, jsmaxA, &maxAcceleration) &&
JS::ToNumber(cx, jsmaxS, &maxSpeed) &&
JS::ToNumber(cx, jscQR, &collisionQueryRange) &&
JS::ToNumber(cx, jspOR, &pathOptimizationRange) &&
JS::ToNumber(cx, jssW, &separationWeight) &&
JS::ToNumber(cx, jsuF, &updateFlags) &&
JS::ToNumber(cx, jsoAT, &obstacleAvoidanceType) &&
JS::ToNumber(cx, jsoAT, &queryFilterType);
JSB_PRECONDITION3(ok, cx, false, "Error processing arguments");
ret->radius = (float)radius;
ret->height = (float)height;
ret->maxAcceleration = (float)maxAcceleration;
ret->maxSpeed = (float)maxSpeed;
ret->collisionQueryRange = (float)collisionQueryRange;
ret->pathOptimizationRange = (float)pathOptimizationRange;
ret->separationWeight = (float)separationWeight;
ret->updateFlags = (unsigned char)updateFlags;
ret->obstacleAvoidanceType = (unsigned char)obstacleAvoidanceType;
ret->queryFilterType = (unsigned char)queryFilterType;
return true;
}
jsval offMeshLinkData_to_jsval(JSContext* cx, const cocos2d::OffMeshLinkData& v)
{
JS::RootedObject proto(cx);
JS::RootedObject parent(cx);
JS::RootedObject tmp(cx, JS_NewObject(cx, NULL, proto, parent));
if (!tmp) return JSVAL_NULL;
bool ok = JS_DefineProperty(cx, tmp, "startPosition", JS::RootedValue(cx, vector3_to_jsval(cx, v.startPosition)), JSPROP_ENUMERATE | JSPROP_PERMANENT) &&
JS_DefineProperty(cx, tmp, "endPosition", JS::RootedValue(cx, vector3_to_jsval(cx, v.endPosition)), JSPROP_ENUMERATE | JSPROP_PERMANENT);
if (ok) {
return OBJECT_TO_JSVAL(tmp);
}
return JSVAL_NULL;
}
#endif //#if CC_USE_NAVMESH

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@ -0,0 +1,41 @@
/*
* Created by Huabin LING on 17/6/15.
* Copyright (c) 2015 Chukong Technologies Inc.
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*/
#include "base/ccConfig.h"
#if CC_USE_NAVMESH
#ifndef __cocos2d_js_bindings__jsb_cocos2dx_navmesh_conversions__
#define __cocos2d_js_bindings__jsb_cocos2dx_navmesh_conversions__
#include "jsapi.h"
#include "navmesh/CCNavMeshAgent.h"
namespace cocos2d
{
struct NavMeshAgentParam;
}
bool jsval_to_NavMeshAgentParam(JSContext *cx, JS::HandleValue v, cocos2d::NavMeshAgentParam* ret);
jsval offMeshLinkData_to_jsval(JSContext* cx, const cocos2d::OffMeshLinkData& v);
#endif /* defined(__cocos2d_js_bindings__jsb_cocos2dx_navmesh_conversions__) */
#endif //#if CC_USE_NAVMESH

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@ -0,0 +1,89 @@
/****************************************************************************
Copyright (c) 2008-2010 Ricardo Quesada
Copyright (c) 2010-2012 cocos2d-x.org
Copyright (c) 2011 Zynga Inc.
Copyright (c) 2013-2014 Chukong Technologies Inc.
http://www.cocos2d-x.org
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
****************************************************************************/
#include "jsb_cocos2dx_navmesh_auto.hpp"
#if CC_USE_NAVMESH
#include "ScriptingCore.h"
#include "cocos2d_specifics.hpp"
#include "cocos2d.h"
#include "navmesh/CCNavMesh.h"
#include "js_manual_conversions.h"
static bool jsb_cocos2dx_navmesh_NavMeshAgent_move(JSContext *cx, uint32_t argc, jsval *vp)
{
JSObject *obj = JS_THIS_OBJECT(cx, vp);
js_proxy_t *proxy = jsb_get_js_proxy(obj);
cocos2d::NavMeshAgent* cobj = (cocos2d::NavMeshAgent *)(proxy ? proxy->ptr : NULL);
JSB_PRECONDITION2(cobj, cx, false, "Invalid Native Object");
bool ok = true;
if (argc == 1){
JS::CallArgs args = JS::CallArgsFromVp(argc, vp);
cocos2d::Vec3 arg0;
ok &= jsval_to_vector3(cx, args.get(0), &arg0);
JSB_PRECONDITION2(ok, cx, false, "jsb_cocos2dx_navmesh_NavMeshAgent_move : Error processing arguments");
cobj->move(arg0);
return true;
}
if (argc == 2){
JS::CallArgs args = JS::CallArgsFromVp(argc, vp);
cocos2d::Vec3 arg0;
ok &= jsval_to_vector3(cx, args.get(0), &arg0);
JSB_PRECONDITION2(ok, cx, false, "jsb_cocos2dx_navmesh_NavMeshAgent_move : Error processing arguments");
std::shared_ptr<JSFunctionWrapper> func(new JSFunctionWrapper(cx, obj, args.get(1)));
cobj->move(arg0, [=](cocos2d::NavMeshAgent *agent, float totalTimeAfterMove)->void{
jsval arg[2];
js_proxy_t *agentProxy = js_get_or_create_proxy(cx, agent);
if (proxy)
arg[0] = OBJECT_TO_JSVAL(agentProxy->obj);
else
arg[0] = JSVAL_NULL;
arg[1] = DOUBLE_TO_JSVAL((double)totalTimeAfterMove);
JS::RootedValue rval(cx);
bool invokeOk = func->invoke(2, arg, &rval);
if (!invokeOk && JS_IsExceptionPending(cx)) {
JS_ReportPendingException(cx);
}
});
return true;
}
JS_ReportError(cx, "jsb_cocos2dx_navmesh_NavMeshAgent_move : wrong number of arguments: %d, was expecting %d or %d", argc, 1, 2);
return false;
}
extern JSObject *jsb_cocos2d_NavMeshAgent_prototype;
void register_all_cocos2dx_navmesh_manual(JSContext *cx, JS::HandleObject global)
{
JS_DefineFunction(cx, JS::RootedObject(cx, jsb_cocos2d_NavMeshAgent_prototype), "move", jsb_cocos2dx_navmesh_NavMeshAgent_move, 2, JSPROP_ENUMERATE | JSPROP_PERMANENT);
}
#endif //#if CC_USE_NAVMESH

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@ -0,0 +1,37 @@
/****************************************************************************
Copyright (c) 2008-2010 Ricardo Quesada
Copyright (c) 2010-2012 cocos2d-x.org
Copyright (c) 2011 Zynga Inc.
Copyright (c) 2013-2014 Chukong Technologies Inc.
http://www.cocos2d-x.org
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
****************************************************************************/
#include "base/ccConfig.h"
#if CC_USE_NAVMESH
#ifndef __jsb_cocos2dx_navmesh_manual__
#define __jsb_cocos2dx_navmesh_manual__
#include "jsapi.h"
void register_all_cocos2dx_navmesh_manual(JSContext *cx, JS::HandleObject global);
#endif // __jsb_cocos2dx_navmesh_manual__
#endif //#if CC_USE_NAVMESH

View File

@ -40,6 +40,7 @@ LOCAL_SRC_FILES := ../auto/jsb_cocos2dx_3d_auto.cpp \
../auto/jsb_cocos2dx_3d_extension_auto.cpp \
../auto/jsb_cocos2dx_experimental_webView_auto.cpp \
../auto/jsb_cocos2dx_experimental_video_auto.cpp \
../auto/jsb_cocos2dx_navmesh_auto.cpp \
../auto/jsb_cocos2dx_spine_auto.cpp \
../auto/jsb_cocos2dx_auto.cpp \
../auto/jsb_cocos2dx_studio_auto.cpp \
@ -73,6 +74,8 @@ LOCAL_SRC_FILES := ../auto/jsb_cocos2dx_3d_auto.cpp \
../manual/network/XMLHTTPRequest.cpp \
../manual/spine/jsb_cocos2dx_spine_manual.cpp \
../manual/ui/jsb_cocos2dx_ui_manual.cpp \
../manual/navmesh/jsb_cocos2dx_navmesh_conversions.cpp \
../manual/navmesh/jsb_cocos2dx_navmesh_manual.cpp \
../manual/physics3d/jsb_cocos2dx_physics3d_manual.cpp
@ -83,12 +86,14 @@ LOCAL_EXPORT_CFLAGS := -DCOCOS2D_JAVASCRIPT
LOCAL_C_INCLUDES := $(LOCAL_PATH)/../manual \
$(LOCAL_PATH)/../manual/cocostudio \
$(LOCAL_PATH)/../manual/spine \
$(LOCAL_PATH)/../manual/navmesh \
$(LOCAL_PATH)/../auto \
$(LOCAL_PATH)/../../../2d \
$(LOCAL_PATH)/../../../3d \
$(LOCAL_PATH)/../../../physics3d \
$(LOCAL_PATH)/../../../base \
$(LOCAL_PATH)/../../../ui \
$(LOCAL_PATH)/../../../navmesh \
$(LOCAL_PATH)/../../../audio/include \
$(LOCAL_PATH)/../../../storage \
$(LOCAL_PATH)/../../../../extensions \
@ -98,6 +103,7 @@ LOCAL_C_INCLUDES := $(LOCAL_PATH)/../manual \
LOCAL_EXPORT_C_INCLUDES := $(LOCAL_PATH)/../manual \
$(LOCAL_PATH)/../manual/navmesh \
$(LOCAL_PATH)/../auto \
$(LOCAL_PATH)/../../../audio/include

View File

@ -191,6 +191,18 @@
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@ -307,6 +319,12 @@
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BAEE4D6F1AC3FFAD003BEB0F /* jsb_cocos2dx_3d_extension_auto.cpp */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.cpp.cpp; path = jsb_cocos2dx_3d_extension_auto.cpp; sourceTree = "<group>"; };
BAEE4D701AC3FFAD003BEB0F /* jsb_cocos2dx_3d_extension_auto.hpp */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.cpp.h; path = jsb_cocos2dx_3d_extension_auto.hpp; sourceTree = "<group>"; };
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BAFA58FA1B319F05004F9246 /* jsb_cocos2dx_navmesh_auto.hpp */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.cpp.h; path = jsb_cocos2dx_navmesh_auto.hpp; sourceTree = "<group>"; };
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BAFA59081B319F7E004F9246 /* jsb_cocos2dx_navmesh_conversions.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; path = jsb_cocos2dx_navmesh_conversions.h; sourceTree = "<group>"; };
/* End PBXFileReference section */
/* Begin PBXFrameworksBuildPhase section */
@ -377,6 +395,8 @@
1AB5E62A18D05BC80088DAA4 /* jsb_cocos2dx_ui_auto.hpp */,
BA623E16191A196F00761F37 /* jsb_cocos2dx_pluginx_auto.cpp */,
BA623E17191A196F00761F37 /* jsb_cocos2dx_pluginx_auto.hpp */,
BAFA58F91B319F05004F9246 /* jsb_cocos2dx_navmesh_auto.cpp */,
BAFA58FA1B319F05004F9246 /* jsb_cocos2dx_navmesh_auto.hpp */,
);
name = auto;
path = ../auto;
@ -385,6 +405,7 @@
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isa = PBXGroup;
children = (
BAFA59001B319F38004F9246 /* navmesh */,
426390011B0EC1C6004C53A2 /* physics3d */,
42AD25701AFF9DFC000176E2 /* experimental */,
420BBCF41AA48EE900493976 /* 3d */,
@ -602,6 +623,17 @@
name = pluginx;
sourceTree = "<group>";
};
BAFA59001B319F38004F9246 /* navmesh */ = {
isa = PBXGroup;
children = (
BAFA59071B319F7E004F9246 /* jsb_cocos2dx_navmesh_conversions.cpp */,
BAFA59081B319F7E004F9246 /* jsb_cocos2dx_navmesh_conversions.h */,
BAFA59011B319F38004F9246 /* jsb_cocos2dx_navmesh_manual.cpp */,
BAFA59021B319F38004F9246 /* jsb_cocos2dx_navmesh_manual.h */,
);
path = navmesh;
sourceTree = "<group>";
};
/* End PBXGroup section */
/* Begin PBXHeadersBuildPhase section */
@ -615,6 +647,7 @@
83A5661B18DA878400FC31A0 /* jsb_socketio.h in Headers */,
1A1D3B7A18C44FD000922D3C /* jsb_event_dispatcher_manual.h in Headers */,
1A119EF518BDF19200352BAA /* js_bindings_system_registration.h in Headers */,
BAFA59051B319F38004F9246 /* jsb_cocos2dx_navmesh_manual.h in Headers */,
1A119EBF18BDF19200352BAA /* cocosbuilder_specifics.hpp in Headers */,
4B22F4AB1B159A7A0044C14E /* jsb_cocos2dx_experimental_webView_manual.h in Headers */,
1A119ED118BDF19200352BAA /* js_bindings_config.h in Headers */,
@ -633,7 +666,9 @@
1A119EDF18BDF19200352BAA /* jsb_helper.h in Headers */,
1A119ECB18BDF19200352BAA /* jsb_cocos2dx_extension_manual.h in Headers */,
1A119EEF18BDF19200352BAA /* js_bindings_system_functions.h in Headers */,
BAFA590B1B319F7E004F9246 /* jsb_cocos2dx_navmesh_conversions.h in Headers */,
1A119EDD18BDF19200352BAA /* js_manual_conversions.h in Headers */,
BAFA58FD1B319F05004F9246 /* jsb_cocos2dx_navmesh_auto.hpp in Headers */,
1A119EFD18BDF19200352BAA /* XMLHTTPRequest.h in Headers */,
1AB5E63518D05BF30088DAA4 /* jsb_cocos2dx_ui_manual.h in Headers */,
1A119EE318BDF19200352BAA /* jsb_opengl_functions.h in Headers */,
@ -667,10 +702,12 @@
1A119EBE18BDF19200352BAA /* cocos2d_specifics.hpp in Headers */,
83A5661C18DA878400FC31A0 /* jsb_socketio.h in Headers */,
1A1D3B7B18C44FD000922D3C /* jsb_event_dispatcher_manual.h in Headers */,
BAFA59061B319F38004F9246 /* jsb_cocos2dx_navmesh_manual.h in Headers */,
1A119EF618BDF19200352BAA /* js_bindings_system_registration.h in Headers */,
BA4095C51A6F730A005E53F6 /* jsb_cocos2dx_studio_conversions.h in Headers */,
1A119EC018BDF19200352BAA /* cocosbuilder_specifics.hpp in Headers */,
1A119ED218BDF19200352BAA /* js_bindings_config.h in Headers */,
BAFA590C1B319F7E004F9246 /* jsb_cocos2dx_navmesh_conversions.h in Headers */,
BAEE4D741AC3FFAD003BEB0F /* jsb_cocos2dx_3d_extension_auto.hpp in Headers */,
1A119EB618BDF19200352BAA /* js_bindings_chipmunk_manual.h in Headers */,
1A119EFA18BDF19200352BAA /* jsb_websocket.h in Headers */,
@ -707,6 +744,7 @@
1A119EB018BDF19200352BAA /* js_bindings_chipmunk_functions.h in Headers */,
4BE089EC1ADF967400D65D4B /* jsb_cocos2dx_experimental_webView_manual.h in Headers */,
BA623E0E191A195F00761F37 /* jsb_pluginx_manual_callback.h in Headers */,
BAFA58FE1B319F05004F9246 /* jsb_cocos2dx_navmesh_auto.hpp in Headers */,
1A119EB218BDF19200352BAA /* js_bindings_chipmunk_functions_registration.h in Headers */,
1A119EF218BDF19200352BAA /* js_bindings_system_functions_registration.h in Headers */,
1A119E8618BDF19200352BAA /* jsb_cocos2dx_auto.hpp in Headers */,
@ -796,6 +834,7 @@
1A119EE918BDF19200352BAA /* jsb_opengl_registration.cpp in Sources */,
1A119EF718BDF19200352BAA /* jsb_websocket.cpp in Sources */,
1A119ED318BDF19200352BAA /* js_bindings_core.cpp in Sources */,
BAFA59031B319F38004F9246 /* jsb_cocos2dx_navmesh_manual.cpp in Sources */,
1A119EC118BDF19200352BAA /* js_bindings_ccbreader.cpp in Sources */,
1A119EFB18BDF19200352BAA /* XMLHTTPRequest.cpp in Sources */,
BAEE4D711AC3FFAD003BEB0F /* jsb_cocos2dx_3d_extension_auto.cpp in Sources */,
@ -819,8 +858,10 @@
420BBCF01AA48EDE00493976 /* jsb_cocos2dx_3d_auto.cpp in Sources */,
83A5661918DA878400FC31A0 /* jsb_socketio.cpp in Sources */,
1A119EE118BDF19200352BAA /* jsb_opengl_functions.cpp in Sources */,
BAFA59091B319F7E004F9246 /* jsb_cocos2dx_navmesh_conversions.cpp in Sources */,
42638FFD1B0EC1B7004C53A2 /* jsb_cocos2dx_physics3d_auto.cpp in Sources */,
1A119EA718BDF19200352BAA /* js_bindings_chipmunk_auto_classes.cpp in Sources */,
BAFA58FB1B319F05004F9246 /* jsb_cocos2dx_navmesh_auto.cpp in Sources */,
1A119EFF18BDF19200352BAA /* ScriptingCore.cpp in Sources */,
1A1D3B7818C44FD000922D3C /* jsb_event_dispatcher_manual.cpp in Sources */,
);
@ -840,9 +881,11 @@
1A119EF818BDF19200352BAA /* jsb_websocket.cpp in Sources */,
1A119ED418BDF19200352BAA /* js_bindings_core.cpp in Sources */,
420BBCF11AA48EDE00493976 /* jsb_cocos2dx_3d_auto.cpp in Sources */,
BAFA58FC1B319F05004F9246 /* jsb_cocos2dx_navmesh_auto.cpp in Sources */,
1A119EC218BDF19200352BAA /* js_bindings_ccbreader.cpp in Sources */,
1A119EFC18BDF19200352BAA /* XMLHTTPRequest.cpp in Sources */,
1A119EC618BDF19200352BAA /* jsb_cocos2dx_studio_manual.cpp in Sources */,
BAFA59041B319F38004F9246 /* jsb_cocos2dx_navmesh_manual.cpp in Sources */,
1A119E9018BDF19200352BAA /* jsb_cocos2dx_extension_auto.cpp in Sources */,
1A119ED818BDF19200352BAA /* js_bindings_opengl.cpp in Sources */,
1AB5E62C18D05BC80088DAA4 /* jsb_cocos2dx_ui_auto.cpp in Sources */,
@ -871,6 +914,7 @@
BA4095C31A6F730A005E53F6 /* jsb_cocos2dx_studio_conversions.cpp in Sources */,
BA623E0B191A195F00761F37 /* jsb_pluginx_extension_registration.cpp in Sources */,
BA623E11191A195F00761F37 /* jsb_pluginx_spidermonkey_specifics.cpp in Sources */,
BAFA590A1B319F7E004F9246 /* jsb_cocos2dx_navmesh_conversions.cpp in Sources */,
BA623E18191A196F00761F37 /* jsb_cocos2dx_pluginx_auto.cpp in Sources */,
1A119F0018BDF19200352BAA /* ScriptingCore.cpp in Sources */,
BA623E09191A195F00761F37 /* jsb_pluginx_basic_conversions.cpp in Sources */,
@ -918,7 +962,7 @@
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SDKROOT = macosx;
SKIP_INSTALL = YES;
USER_HEADER_SEARCH_PATHS = "$(SRCROOT)/../../../.. $(SRCROOT)/../../../../cocos $(SRCROOT)/../../../../cocos/base $(SRCROOT)/../../../../cocos/3d $(SRCROOT)/../../../../cocos/2d $(SRCROOT)/../../../../cocos/physics3d $(SRCROOT)/../../../../cocos/platform $(SRCROOT)/../../../../cocos/audio/include $(SRCROOT)/../../../../cocos/editor-support $(SRCROOT)/../../../../cocos/editor-support/cocosbuilder $(SRCROOT)/../../../../cocos/editor-support/cocostudio $(SRCROOT)/../../../../cocos/editor-support/spine $(SRCROOT)/../../../../cocos/ui $(SRCROOT)/../../../../cocos/storage $(SRCROOT)/../../../../extensions $(SRCROOT)/../../../../external/chipmunk/include/chipmunk $(SRCROOT)/../../../../external $(SRCROOT)/../auto $(SRCROOT)/../manual";
USER_HEADER_SEARCH_PATHS = "$(SRCROOT)/../../../.. $(SRCROOT)/../../../../cocos $(SRCROOT)/../../../../cocos/base $(SRCROOT)/../../../../cocos/3d $(SRCROOT)/../../../../cocos/2d $(SRCROOT)/../../../../cocos/physics3d $(SRCROOT)/../../../../cocos/navmesh $(SRCROOT)/../../../../cocos/platform $(SRCROOT)/../../../../cocos/audio/include $(SRCROOT)/../../../../cocos/editor-support $(SRCROOT)/../../../../cocos/editor-support/cocosbuilder $(SRCROOT)/../../../../cocos/editor-support/cocostudio $(SRCROOT)/../../../../cocos/editor-support/spine $(SRCROOT)/../../../../cocos/ui $(SRCROOT)/../../../../cocos/storage $(SRCROOT)/../../../../extensions $(SRCROOT)/../../../../external/chipmunk/include/chipmunk $(SRCROOT)/../../../../external $(SRCROOT)/../auto $(SRCROOT)/../manual";
};
name = Debug;
};
@ -952,7 +996,7 @@
PRODUCT_NAME = "$(TARGET_NAME)";
SDKROOT = macosx;
SKIP_INSTALL = YES;
USER_HEADER_SEARCH_PATHS = "$(SRCROOT)/../../../.. $(SRCROOT)/../../../../cocos $(SRCROOT)/../../../../cocos/base $(SRCROOT)/../../../../cocos/3d $(SRCROOT)/../../../../cocos/2d $(SRCROOT)/../../../../cocos/physics3d $(SRCROOT)/../../../../cocos/platform $(SRCROOT)/../../../../cocos/audio/include $(SRCROOT)/../../../../cocos/editor-support $(SRCROOT)/../../../../cocos/editor-support/cocosbuilder $(SRCROOT)/../../../../cocos/editor-support/cocostudio $(SRCROOT)/../../../../cocos/editor-support/spine $(SRCROOT)/../../../../cocos/ui $(SRCROOT)/../../../../cocos/storage $(SRCROOT)/../../../../extensions $(SRCROOT)/../../../../external/chipmunk/include/chipmunk $(SRCROOT)/../../../../external $(SRCROOT)/../auto $(SRCROOT)/../manual";
USER_HEADER_SEARCH_PATHS = "$(SRCROOT)/../../../.. $(SRCROOT)/../../../../cocos $(SRCROOT)/../../../../cocos/base $(SRCROOT)/../../../../cocos/3d $(SRCROOT)/../../../../cocos/2d $(SRCROOT)/../../../../cocos/physics3d $(SRCROOT)/../../../../cocos/navmesh $(SRCROOT)/../../../../cocos/platform $(SRCROOT)/../../../../cocos/audio/include $(SRCROOT)/../../../../cocos/editor-support $(SRCROOT)/../../../../cocos/editor-support/cocosbuilder $(SRCROOT)/../../../../cocos/editor-support/cocostudio $(SRCROOT)/../../../../cocos/editor-support/spine $(SRCROOT)/../../../../cocos/ui $(SRCROOT)/../../../../cocos/storage $(SRCROOT)/../../../../extensions $(SRCROOT)/../../../../external/chipmunk/include/chipmunk $(SRCROOT)/../../../../external $(SRCROOT)/../auto $(SRCROOT)/../manual";
VALIDATE_PRODUCT = YES;
};
name = Release;

View File

@ -16,6 +16,7 @@
<ClCompile Include="..\auto\jsb_cocos2dx_auto.cpp" />
<ClCompile Include="..\auto\jsb_cocos2dx_builder_auto.cpp" />
<ClCompile Include="..\auto\jsb_cocos2dx_extension_auto.cpp" />
<ClCompile Include="..\auto\jsb_cocos2dx_navmesh_auto.cpp" />
<ClCompile Include="..\auto\jsb_cocos2dx_physics3d_auto.cpp" />
<ClCompile Include="..\auto\jsb_cocos2dx_spine_auto.cpp" />
<ClCompile Include="..\auto\jsb_cocos2dx_studio_auto.cpp" />
@ -39,6 +40,8 @@
<ClCompile Include="..\manual\js_manual_conversions.cpp" />
<ClCompile Include="..\manual\localstorage\js_bindings_system_functions.cpp" />
<ClCompile Include="..\manual\localstorage\js_bindings_system_registration.cpp" />
<ClCompile Include="..\manual\navmesh\jsb_cocos2dx_navmesh_conversions.cpp" />
<ClCompile Include="..\manual\navmesh\jsb_cocos2dx_navmesh_manual.cpp" />
<ClCompile Include="..\manual\network\jsb_socketio.cpp" />
<ClCompile Include="..\manual\network\jsb_websocket.cpp" />
<ClCompile Include="..\manual\network\XMLHTTPRequest.cpp" />
@ -53,6 +56,7 @@
<ClInclude Include="..\auto\jsb_cocos2dx_auto.hpp" />
<ClInclude Include="..\auto\jsb_cocos2dx_builder_auto.hpp" />
<ClInclude Include="..\auto\jsb_cocos2dx_extension_auto.hpp" />
<ClInclude Include="..\auto\jsb_cocos2dx_navmesh_auto.hpp" />
<ClInclude Include="..\auto\jsb_cocos2dx_physics3d_auto.hpp" />
<ClInclude Include="..\auto\jsb_cocos2dx_spine_auto.hpp" />
<ClInclude Include="..\auto\jsb_cocos2dx_studio_auto.hpp" />
@ -82,6 +86,8 @@
<ClInclude Include="..\manual\localstorage\js_bindings_system_functions.h" />
<ClInclude Include="..\manual\localstorage\js_bindings_system_functions_registration.h" />
<ClInclude Include="..\manual\localstorage\js_bindings_system_registration.h" />
<ClInclude Include="..\manual\navmesh\jsb_cocos2dx_navmesh_conversions.h" />
<ClInclude Include="..\manual\navmesh\jsb_cocos2dx_navmesh_manual.h" />
<ClInclude Include="..\manual\network\jsb_socketio.h" />
<ClInclude Include="..\manual\network\jsb_websocket.h" />
<ClInclude Include="..\manual\network\XMLHTTPRequest.h" />
@ -151,7 +157,7 @@
<WarningLevel>Level3</WarningLevel>
<Optimization>Disabled</Optimization>
<PreprocessorDefinitions>WIN32;_WINDOWS;_DEBUG;_LIB;COCOS2D_DEBUG=1;XP_WIN;JS_HAVE___INTN;JS_INTPTR_TYPE=int;COCOS2D_JAVASCRIPT=1;CC_ENABLE_CHIPMUNK_INTEGRATION=1;CC_ENABLE_BULLET_INTEGRATION=1;_CRT_SECURE_NO_WARNINGS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<AdditionalIncludeDirectories>$(ProjectDir)..;$(EngineRoot);$(EngineRoot)cocos;$(EngineRoot)cocos\base;$(EngineRoot)cocos\3d;$(EngineRoot)cocos\2d;$(EngineRoot)cocos\physics3d;$(EngineRoot)cocos\ui;$(EngineRoot)cocos\storage;$(EngineRoot)cocos\editor-support\spine;$(EngineRoot)cocos\editor-support\cocosbuilder;$(EngineRoot)cocos\editor-support\cocostudio;$(EngineRoot)cocos\audio\include;$(EngineRoot)extensions;$(EngineRoot)external;$(ProjectDir)..\auto;$(ProjectDir)..\manual;$(ProjectDir)..\manual\cocostudio;$(ProjectDir)..\manual\spine;$(ProjectDir)..\..\..\..\external\spidermonkey\include\win32;$(EngineRoot)external\chipmunk\include\chipmunk;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories>$(ProjectDir)..;$(EngineRoot);$(EngineRoot)cocos;$(EngineRoot)cocos\base;$(EngineRoot)cocos\3d;$(EngineRoot)cocos\2d;$(EngineRoot)cocos\navmesh;$(EngineRoot)cocos\physics3d;$(EngineRoot)cocos\ui;$(EngineRoot)cocos\storage;$(EngineRoot)cocos\editor-support\spine;$(EngineRoot)cocos\editor-support\cocosbuilder;$(EngineRoot)cocos\editor-support\cocostudio;$(EngineRoot)cocos\audio\include;$(EngineRoot)extensions;$(EngineRoot)external;$(ProjectDir)..\auto;$(ProjectDir)..\manual;$(ProjectDir)..\manual\cocostudio;$(ProjectDir)..\manual\navmesh;$(ProjectDir)..\manual\spine;$(ProjectDir)..\..\..\..\external\spidermonkey\include\win32;$(EngineRoot)external\chipmunk\include\chipmunk;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<DisableSpecificWarnings>4068;4101;4800;4251;4244;4099;4083;4700;%(DisableSpecificWarnings)</DisableSpecificWarnings>
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@ -177,7 +183,7 @@ xcopy /Y /Q "$(ProjectDir)..\..\..\..\external\spidermonkey\prebuilt\win32\*.*"
<FunctionLevelLinking>true</FunctionLevelLinking>
<IntrinsicFunctions>true</IntrinsicFunctions>
<PreprocessorDefinitions>WIN32;_WINDOWS;NDEBUG;_LIB;XP_WIN;JS_HAVE___INTN;JS_INTPTR_TYPE=int;COCOS2D_JAVASCRIPT=1;CC_ENABLE_CHIPMUNK_INTEGRATION=1;CC_ENABLE_BULLET_INTEGRATION=1;_CRT_SECURE_NO_WARNINGS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<AdditionalIncludeDirectories>$(ProjectDir)..;$(EngineRoot);$(EngineRoot)cocos;$(EngineRoot)cocos\base;$(EngineRoot)cocos\3d;$(EngineRoot)cocos\2d;$(EngineRoot)cocos\physics3d;$(EngineRoot)cocos\ui;$(EngineRoot)cocos\storage;$(EngineRoot)cocos\editor-support\spine;$(EngineRoot)cocos\editor-support\cocosbuilder;$(EngineRoot)cocos\editor-support\cocostudio;$(EngineRoot)cocos\audio\include;$(EngineRoot)extensions;$(EngineRoot)external;$(ProjectDir)..\auto;$(ProjectDir)..\manual;$(ProjectDir)..\manual\cocostudio;$(ProjectDir)..\manual\spine;$(ProjectDir)..\..\..\..\external\spidermonkey\include\win32;$(EngineRoot)external\chipmunk\include\chipmunk;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories>$(ProjectDir)..;$(EngineRoot);$(EngineRoot)cocos;$(EngineRoot)cocos\base;$(EngineRoot)cocos\3d;$(EngineRoot)cocos\2d;$(EngineRoot)cocos\physics3d;$(EngineRoot)cocos\ui;$(EngineRoot)cocos\navmesh;$(EngineRoot)cocos\storage;$(EngineRoot)cocos\editor-support\spine;$(EngineRoot)cocos\editor-support\cocosbuilder;$(EngineRoot)cocos\editor-support\cocostudio;$(EngineRoot)cocos\audio\include;$(EngineRoot)extensions;$(EngineRoot)external;$(ProjectDir)..\auto;$(ProjectDir)..\manual;$(ProjectDir)..\manual\cocostudio;$(ProjectDir)..\manual\navmesh;$(ProjectDir)..\manual\spine;$(ProjectDir)..\..\..\..\external\spidermonkey\include\win32;$(EngineRoot)external\chipmunk\include\chipmunk;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<DisableSpecificWarnings>4068;4101;4800;4251;4244;4099;4083;4700;%(DisableSpecificWarnings)</DisableSpecificWarnings>
<MultiProcessorCompilation>true</MultiProcessorCompilation>
<DebugInformationFormat>None</DebugInformationFormat>

View File

@ -42,6 +42,9 @@
<Filter Include="manual\physics3d">
<UniqueIdentifier>{3aaaf02d-80d8-4339-b4cd-89d89ade5293}</UniqueIdentifier>
</Filter>
<Filter Include="manual\navmesh">
<UniqueIdentifier>{8c9f2cd3-9065-4bf5-a073-7697217022e2}</UniqueIdentifier>
</Filter>
</ItemGroup>
<ItemGroup>
<ClCompile Include="..\auto\jsb_cocos2dx_auto.cpp">
@ -149,6 +152,15 @@
<ClCompile Include="..\manual\physics3d\jsb_cocos2dx_physics3d_manual.cpp">
<Filter>manual\physics3d</Filter>
</ClCompile>
<ClCompile Include="..\auto\jsb_cocos2dx_navmesh_auto.cpp">
<Filter>auto</Filter>
</ClCompile>
<ClCompile Include="..\manual\navmesh\jsb_cocos2dx_navmesh_manual.cpp">
<Filter>manual\navmesh</Filter>
</ClCompile>
<ClCompile Include="..\manual\navmesh\jsb_cocos2dx_navmesh_conversions.cpp">
<Filter>manual\navmesh</Filter>
</ClCompile>
</ItemGroup>
<ItemGroup>
<ClInclude Include="..\auto\jsb_cocos2dx_auto.hpp">
@ -277,5 +289,14 @@
<ClInclude Include="..\manual\physics3d\jsb_cocos2dx_physics3d_manual.h">
<Filter>manual\physics3d</Filter>
</ClInclude>
<ClInclude Include="..\auto\jsb_cocos2dx_navmesh_auto.hpp">
<Filter>auto</Filter>
</ClInclude>
<ClInclude Include="..\manual\navmesh\jsb_cocos2dx_navmesh_manual.h">
<Filter>manual\navmesh</Filter>
</ClInclude>
<ClInclude Include="..\manual\navmesh\jsb_cocos2dx_navmesh_conversions.h">
<Filter>manual\navmesh</Filter>
</ClInclude>
</ItemGroup>
</Project>

View File

@ -19,6 +19,7 @@
<ClInclude Include="$(MSBuildThisFileDirectory)..\..\..\auto\jsb_cocos2dx_auto.hpp" />
<ClInclude Include="$(MSBuildThisFileDirectory)..\..\..\auto\jsb_cocos2dx_builder_auto.hpp" />
<ClInclude Include="$(MSBuildThisFileDirectory)..\..\..\auto\jsb_cocos2dx_extension_auto.hpp" />
<ClInclude Include="$(MSBuildThisFileDirectory)..\..\..\auto\jsb_cocos2dx_navmesh_auto.hpp" />
<ClInclude Include="$(MSBuildThisFileDirectory)..\..\..\auto\jsb_cocos2dx_physics3d_auto.hpp" />
<ClInclude Include="$(MSBuildThisFileDirectory)..\..\..\auto\jsb_cocos2dx_spine_auto.hpp" />
<ClInclude Include="$(MSBuildThisFileDirectory)..\..\..\auto\jsb_cocos2dx_studio_auto.hpp" />
@ -48,6 +49,8 @@
<ClInclude Include="$(MSBuildThisFileDirectory)..\..\..\manual\localstorage\js_bindings_system_functions.h" />
<ClInclude Include="$(MSBuildThisFileDirectory)..\..\..\manual\localstorage\js_bindings_system_functions_registration.h" />
<ClInclude Include="$(MSBuildThisFileDirectory)..\..\..\manual\localstorage\js_bindings_system_registration.h" />
<ClInclude Include="$(MSBuildThisFileDirectory)..\..\..\manual\navmesh\jsb_cocos2dx_navmesh_conversions.h" />
<ClInclude Include="$(MSBuildThisFileDirectory)..\..\..\manual\navmesh\jsb_cocos2dx_navmesh_manual.h" />
<ClInclude Include="$(MSBuildThisFileDirectory)..\..\..\manual\network\jsb_socketio.h" />
<ClInclude Include="$(MSBuildThisFileDirectory)..\..\..\manual\network\jsb_websocket.h" />
<ClInclude Include="$(MSBuildThisFileDirectory)..\..\..\manual\network\XMLHTTPRequest.h" />
@ -64,6 +67,7 @@
<ClCompile Include="$(MSBuildThisFileDirectory)..\..\..\auto\jsb_cocos2dx_auto.cpp" />
<ClCompile Include="$(MSBuildThisFileDirectory)..\..\..\auto\jsb_cocos2dx_builder_auto.cpp" />
<ClCompile Include="$(MSBuildThisFileDirectory)..\..\..\auto\jsb_cocos2dx_extension_auto.cpp" />
<ClCompile Include="$(MSBuildThisFileDirectory)..\..\..\auto\jsb_cocos2dx_navmesh_auto.cpp" />
<ClCompile Include="$(MSBuildThisFileDirectory)..\..\..\auto\jsb_cocos2dx_physics3d_auto.cpp" />
<ClCompile Include="$(MSBuildThisFileDirectory)..\..\..\auto\jsb_cocos2dx_spine_auto.cpp" />
<ClCompile Include="$(MSBuildThisFileDirectory)..\..\..\auto\jsb_cocos2dx_studio_auto.cpp" />
@ -87,6 +91,8 @@
<ClCompile Include="$(MSBuildThisFileDirectory)..\..\..\manual\js_manual_conversions.cpp" />
<ClCompile Include="$(MSBuildThisFileDirectory)..\..\..\manual\localstorage\js_bindings_system_functions.cpp" />
<ClCompile Include="$(MSBuildThisFileDirectory)..\..\..\manual\localstorage\js_bindings_system_registration.cpp" />
<ClCompile Include="$(MSBuildThisFileDirectory)..\..\..\manual\navmesh\jsb_cocos2dx_navmesh_conversions.cpp" />
<ClCompile Include="$(MSBuildThisFileDirectory)..\..\..\manual\navmesh\jsb_cocos2dx_navmesh_manual.cpp" />
<ClCompile Include="$(MSBuildThisFileDirectory)..\..\..\manual\network\jsb_socketio.cpp" />
<ClCompile Include="$(MSBuildThisFileDirectory)..\..\..\manual\network\jsb_websocket.cpp" />
<ClCompile Include="$(MSBuildThisFileDirectory)..\..\..\manual\network\XMLHTTPRequest.cpp" />

View File

@ -128,6 +128,15 @@
<ClInclude Include="$(MSBuildThisFileDirectory)..\..\..\manual\physics3d\jsb_cocos2dx_physics3d_manual.h">
<Filter>manual\physics3d</Filter>
</ClInclude>
<ClInclude Include="$(MSBuildThisFileDirectory)..\..\..\manual\navmesh\jsb_cocos2dx_navmesh_conversions.h">
<Filter>manual\navmesh</Filter>
</ClInclude>
<ClInclude Include="$(MSBuildThisFileDirectory)..\..\..\manual\navmesh\jsb_cocos2dx_navmesh_manual.h">
<Filter>manual\navmesh</Filter>
</ClInclude>
<ClInclude Include="$(MSBuildThisFileDirectory)..\..\..\auto\jsb_cocos2dx_navmesh_auto.hpp">
<Filter>auto</Filter>
</ClInclude>
</ItemGroup>
<ItemGroup>
<ClCompile Include="$(MSBuildThisFileDirectory)..\..\..\auto\jsb_cocos2dx_3d_auto.cpp">
@ -235,6 +244,15 @@
<ClCompile Include="$(MSBuildThisFileDirectory)..\..\..\manual\physics3d\jsb_cocos2dx_physics3d_manual.cpp">
<Filter>manual\physics3d</Filter>
</ClCompile>
<ClCompile Include="$(MSBuildThisFileDirectory)..\..\..\manual\navmesh\jsb_cocos2dx_navmesh_conversions.cpp">
<Filter>manual\navmesh</Filter>
</ClCompile>
<ClCompile Include="$(MSBuildThisFileDirectory)..\..\..\manual\navmesh\jsb_cocos2dx_navmesh_manual.cpp">
<Filter>manual\navmesh</Filter>
</ClCompile>
<ClCompile Include="$(MSBuildThisFileDirectory)..\..\..\auto\jsb_cocos2dx_navmesh_auto.cpp">
<Filter>auto</Filter>
</ClCompile>
</ItemGroup>
<ItemGroup>
<Filter Include="auto">
@ -279,6 +297,9 @@
<Filter Include="manual\physics3d">
<UniqueIdentifier>{511b128d-2604-48af-88e1-8cc0eba79e19}</UniqueIdentifier>
</Filter>
<Filter Include="manual\navmesh">
<UniqueIdentifier>{39b1e456-740e-4665-a251-5dc38687acf8}</UniqueIdentifier>
</Filter>
</ItemGroup>
<ItemGroup>
<None Include="$(MSBuildThisFileDirectory)..\..\..\auto\api\jsb_cocos2dx_3d_auto_api.js">

View File

@ -126,7 +126,7 @@
<PrecompiledHeader>NotUsing</PrecompiledHeader>
<CompileAsWinRT>true</CompileAsWinRT>
<SDLCheck>false</SDLCheck>
<AdditionalIncludeDirectories>$(EngineRoot);$(EngineRoot)cocos\base;$(EngineRoot)cocos\3d;$(EngineRoot)cocos\physics3d;$(EngineRoot)cocos\2d;$(EngineRoot)cocos\storage;$(EngineRoot)cocos\ui;$(EngineRoot)cocos\audio\include;$(EngineRoot)cocos\editor-support\spine;$(EngineRoot)cocos\editor-support\cocosbuilder;$(EngineRoot)cocos\editor-support\cocostudio;$(EngineRoot)cocos\editor-support;$(EngineRoot)extensions;$(EngineRoot)external\spidermonkey\include\winrt_8.1;$(ProjectDir)..\..\..\auto;$(ProjectDir)..\..\..\manual;$(ProjectDir)..\..\..\manual\cocostudio;$(ProjectDir)..\..\..\manual\spine;$(EngineRoot)external\chipmunk\include\chipmunk;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories>$(EngineRoot);$(EngineRoot)cocos\base;$(EngineRoot)cocos\3d;$(EngineRoot)cocos\navmesh;$(EngineRoot)cocos\physics3d;$(EngineRoot)cocos\2d;$(EngineRoot)cocos\storage;$(EngineRoot)cocos\ui;$(EngineRoot)cocos\audio\include;$(EngineRoot)cocos\editor-support\spine;$(EngineRoot)cocos\editor-support\cocosbuilder;$(EngineRoot)cocos\editor-support\cocostudio;$(EngineRoot)cocos\editor-support;$(EngineRoot)extensions;$(EngineRoot)external\spidermonkey\include\winrt_8.1;$(ProjectDir)..\..\..\auto;$(ProjectDir)..\..\..\manual;$(ProjectDir)..\..\..\manual\cocostudio;$(ProjectDir)..\..\..\manual\navmesh;$(ProjectDir)..\..\..\manual\spine;$(EngineRoot)external\chipmunk\include\chipmunk;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<DisableSpecificWarnings>4800;4703;4101;4083;4700;4068;4996;%(DisableSpecificWarnings)</DisableSpecificWarnings>
<WarningLevel>Level3</WarningLevel>
<PreprocessorDefinitions>CC_ENABLE_CHIPMUNK_INTEGRATION=1;CC_ENABLE_BULLET_INTEGRATION=1;_DEBUG;COCOS2D_DEBUG=1;%(PreprocessorDefinitions)</PreprocessorDefinitions>
@ -146,7 +146,7 @@
<PrecompiledHeader>NotUsing</PrecompiledHeader>
<CompileAsWinRT>true</CompileAsWinRT>
<SDLCheck>false</SDLCheck>
<AdditionalIncludeDirectories>$(EngineRoot);$(EngineRoot)cocos\base;$(EngineRoot)cocos\3d;$(EngineRoot)cocos\physics3d;$(EngineRoot)cocos\2d;$(EngineRoot)cocos\storage;$(EngineRoot)cocos\ui;$(EngineRoot)cocos\audio\include;$(EngineRoot)cocos\editor-support\spine;$(EngineRoot)cocos\editor-support\cocosbuilder;$(EngineRoot)cocos\editor-support\cocostudio;$(EngineRoot)cocos\editor-support;$(EngineRoot)extensions;$(EngineRoot)external\spidermonkey\include\winrt_8.1;$(ProjectDir)..\..\..\auto;$(ProjectDir)..\..\..\manual;$(ProjectDir)..\..\..\manual\cocostudio;$(ProjectDir)..\..\..\manual\spine;$(EngineRoot)external\chipmunk\include\chipmunk;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories>$(EngineRoot);$(EngineRoot)cocos\base;$(EngineRoot)cocos\3d;$(EngineRoot)cocos\navmesh;$(EngineRoot)cocos\physics3d;$(EngineRoot)cocos\2d;$(EngineRoot)cocos\storage;$(EngineRoot)cocos\ui;$(EngineRoot)cocos\audio\include;$(EngineRoot)cocos\editor-support\spine;$(EngineRoot)cocos\editor-support\cocosbuilder;$(EngineRoot)cocos\editor-support\cocostudio;$(EngineRoot)cocos\editor-support;$(EngineRoot)extensions;$(EngineRoot)external\spidermonkey\include\winrt_8.1;$(ProjectDir)..\..\..\auto;$(ProjectDir)..\..\..\manual;$(ProjectDir)..\..\..\manual\cocostudio;$(ProjectDir)..\..\..\manua\navmesh;$(ProjectDir)..\..\..\manual\spine;$(EngineRoot)external\chipmunk\include\chipmunk;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<DisableSpecificWarnings>4800;4703;4101;4083;4700;4068;4996;%(DisableSpecificWarnings)</DisableSpecificWarnings>
<WarningLevel>Level3</WarningLevel>
<PreprocessorDefinitions>CC_ENABLE_CHIPMUNK_INTEGRATION=1;CC_ENABLE_BULLET_INTEGRATION=1;%(PreprocessorDefinitions)</PreprocessorDefinitions>
@ -168,7 +168,7 @@
<PrecompiledHeader>NotUsing</PrecompiledHeader>
<CompileAsWinRT>true</CompileAsWinRT>
<SDLCheck>false</SDLCheck>
<AdditionalIncludeDirectories>$(EngineRoot);$(EngineRoot)cocos\base;$(EngineRoot)cocos\3d;$(EngineRoot)cocos\physics3d;$(EngineRoot)cocos\2d;$(EngineRoot)cocos\storage;$(EngineRoot)cocos\ui;$(EngineRoot)cocos\audio\include;$(EngineRoot)cocos\editor-support\spine;$(EngineRoot)cocos\editor-support\cocosbuilder;$(EngineRoot)cocos\editor-support\cocostudio;$(EngineRoot)cocos\editor-support;$(EngineRoot)extensions;$(EngineRoot)external\spidermonkey\include\winrt_8.1;$(ProjectDir)..\..\..\auto;$(ProjectDir)..\..\..\manual;$(ProjectDir)..\..\..\manual\cocostudio;$(ProjectDir)..\..\..\manual\spine;$(EngineRoot)external\chipmunk\include\chipmunk;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories>$(EngineRoot);$(EngineRoot)cocos\base;$(EngineRoot)cocos\3d;$(EngineRoot)cocos\navmesh;$(EngineRoot)cocos\physics3d;$(EngineRoot)cocos\2d;$(EngineRoot)cocos\storage;$(EngineRoot)cocos\ui;$(EngineRoot)cocos\audio\include;$(EngineRoot)cocos\editor-support\spine;$(EngineRoot)cocos\editor-support\cocosbuilder;$(EngineRoot)cocos\editor-support\cocostudio;$(EngineRoot)cocos\editor-support;$(EngineRoot)extensions;$(EngineRoot)external\spidermonkey\include\winrt_8.1;$(ProjectDir)..\..\..\auto;$(ProjectDir)..\..\..\manual;$(ProjectDir)..\..\..\manual\cocostudio;$(ProjectDir)..\..\..\manual\navmesh;$(ProjectDir)..\..\..\manual\spine;$(EngineRoot)external\chipmunk\include\chipmunk;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<DisableSpecificWarnings>4800;4703;4101;4083;4700;4068;4996;%(DisableSpecificWarnings)</DisableSpecificWarnings>
<WarningLevel>Level3</WarningLevel>
<PreprocessorDefinitions>CC_ENABLE_CHIPMUNK_INTEGRATION=1;CC_ENABLE_BULLET_INTEGRATION=1;_DEBUG;COCOS2D_DEBUG=1;%(PreprocessorDefinitions)</PreprocessorDefinitions>
@ -188,7 +188,7 @@
<PrecompiledHeader>NotUsing</PrecompiledHeader>
<CompileAsWinRT>true</CompileAsWinRT>
<SDLCheck>false</SDLCheck>
<AdditionalIncludeDirectories>$(EngineRoot);$(EngineRoot)cocos\base;$(EngineRoot)cocos\3d;$(EngineRoot)cocos\physics3d;$(EngineRoot)cocos\2d;$(EngineRoot)cocos\storage;$(EngineRoot)cocos\ui;$(EngineRoot)cocos\audio\include;$(EngineRoot)cocos\editor-support\spine;$(EngineRoot)cocos\editor-support\cocosbuilder;$(EngineRoot)cocos\editor-support\cocostudio;$(EngineRoot)cocos\editor-support;$(EngineRoot)extensions;$(EngineRoot)external\spidermonkey\include\winrt_8.1;$(ProjectDir)..\..\..\auto;$(ProjectDir)..\..\..\manual;$(ProjectDir)..\..\..\manual\cocostudio;$(ProjectDir)..\..\..\manual\spine;$(EngineRoot)external\chipmunk\include\chipmunk;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories>$(EngineRoot);$(EngineRoot)cocos\base;$(EngineRoot)cocos\3d;$(EngineRoot)cocos\navmesh;$(EngineRoot)cocos\physics3d;$(EngineRoot)cocos\2d;$(EngineRoot)cocos\storage;$(EngineRoot)cocos\ui;$(EngineRoot)cocos\audio\include;$(EngineRoot)cocos\editor-support\spine;$(EngineRoot)cocos\editor-support\cocosbuilder;$(EngineRoot)cocos\editor-support\cocostudio;$(EngineRoot)cocos\editor-support;$(EngineRoot)extensions;$(EngineRoot)external\spidermonkey\include\winrt_8.1;$(ProjectDir)..\..\..\auto;$(ProjectDir)..\..\..\manual;$(ProjectDir)..\..\..\manual\cocostudio;$(ProjectDir)..\..\..\manua\navmesh;$(ProjectDir)..\..\..\manual\spine;$(EngineRoot)external\chipmunk\include\chipmunk;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<DisableSpecificWarnings>4800;4703;4101;4083;4700;4068;4996;%(DisableSpecificWarnings)</DisableSpecificWarnings>
<WarningLevel>Level3</WarningLevel>
<PreprocessorDefinitions>CC_ENABLE_CHIPMUNK_INTEGRATION=1;CC_ENABLE_BULLET_INTEGRATION=1;%(PreprocessorDefinitions)</PreprocessorDefinitions>
@ -210,7 +210,7 @@
<PrecompiledHeader>NotUsing</PrecompiledHeader>
<CompileAsWinRT>true</CompileAsWinRT>
<SDLCheck>false</SDLCheck>
<AdditionalIncludeDirectories>$(EngineRoot);$(EngineRoot)cocos\base;$(EngineRoot)cocos\3d;$(EngineRoot)cocos\physics3d;$(EngineRoot)cocos\2d;$(EngineRoot)cocos\storage;$(EngineRoot)cocos\ui;$(EngineRoot)cocos\audio\include;$(EngineRoot)cocos\editor-support\spine;$(EngineRoot)cocos\editor-support\cocosbuilder;$(EngineRoot)cocos\editor-support\cocostudio;$(EngineRoot)cocos\editor-support;$(EngineRoot)extensions;$(EngineRoot)external\spidermonkey\include\winrt_8.1;$(ProjectDir)..\..\..\auto;$(ProjectDir)..\..\..\manual;$(ProjectDir)..\..\..\manual\cocostudio;$(ProjectDir)..\..\..\manual\spine;$(EngineRoot)external\chipmunk\include\chipmunk;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories>$(EngineRoot);$(EngineRoot)cocos\base;$(EngineRoot)cocos\3d;$(EngineRoot)cocos\navmesh;$(EngineRoot)cocos\physics3d;$(EngineRoot)cocos\2d;$(EngineRoot)cocos\storage;$(EngineRoot)cocos\ui;$(EngineRoot)cocos\audio\include;$(EngineRoot)cocos\editor-support\spine;$(EngineRoot)cocos\editor-support\cocosbuilder;$(EngineRoot)cocos\editor-support\cocostudio;$(EngineRoot)cocos\editor-support;$(EngineRoot)extensions;$(EngineRoot)external\spidermonkey\include\winrt_8.1;$(ProjectDir)..\..\..\auto;$(ProjectDir)..\..\..\manual;$(ProjectDir)..\..\..\manual\cocostudio;$(ProjectDir)..\..\..\manual\navmesh;$(ProjectDir)..\..\..\manual\spine;$(EngineRoot)external\chipmunk\include\chipmunk;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<DisableSpecificWarnings>4800;4703;4101;4083;4700;4068;4996;%(DisableSpecificWarnings)</DisableSpecificWarnings>
<WarningLevel>Level3</WarningLevel>
<PreprocessorDefinitions>CC_ENABLE_CHIPMUNK_INTEGRATION=1;CC_ENABLE_BULLET_INTEGRATION=1;_DEBUG;COCOS2D_DEBUG=1;%(PreprocessorDefinitions)</PreprocessorDefinitions>
@ -230,7 +230,7 @@
<PrecompiledHeader>NotUsing</PrecompiledHeader>
<CompileAsWinRT>true</CompileAsWinRT>
<SDLCheck>false</SDLCheck>
<AdditionalIncludeDirectories>$(EngineRoot);$(EngineRoot)cocos\base;$(EngineRoot)cocos\3d;$(EngineRoot)cocos\physics3d;$(EngineRoot)cocos\2d;$(EngineRoot)cocos\storage;$(EngineRoot)cocos\ui;$(EngineRoot)cocos\audio\include;$(EngineRoot)cocos\editor-support\spine;$(EngineRoot)cocos\editor-support\cocosbuilder;$(EngineRoot)cocos\editor-support\cocostudio;$(EngineRoot)cocos\editor-support;$(EngineRoot)extensions;$(EngineRoot)external\spidermonkey\include\winrt_8.1;$(ProjectDir)..\..\..\auto;$(ProjectDir)..\..\..\manual;$(ProjectDir)..\..\..\manual\cocostudio;$(ProjectDir)..\..\..\manual\spine;$(EngineRoot)external\chipmunk\include\chipmunk;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories>$(EngineRoot);$(EngineRoot)cocos\base;$(EngineRoot)cocos\3d;$(EngineRoot)cocos\navmesh;$(EngineRoot)cocos\physics3d;$(EngineRoot)cocos\2d;$(EngineRoot)cocos\storage;$(EngineRoot)cocos\ui;$(EngineRoot)cocos\audio\include;$(EngineRoot)cocos\editor-support\spine;$(EngineRoot)cocos\editor-support\cocosbuilder;$(EngineRoot)cocos\editor-support\cocostudio;$(EngineRoot)cocos\editor-support;$(EngineRoot)extensions;$(EngineRoot)external\spidermonkey\include\winrt_8.1;$(ProjectDir)..\..\..\auto;$(ProjectDir)..\..\..\manual;$(ProjectDir)..\..\..\manual\cocostudio;$(ProjectDir)..\..\..\manua\navmesh;$(ProjectDir)..\..\..\manual\spine;$(EngineRoot)external\chipmunk\include\chipmunk;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<DisableSpecificWarnings>4800;4703;4101;4083;4700;4068;4996;%(DisableSpecificWarnings)</DisableSpecificWarnings>
<WarningLevel>Level3</WarningLevel>
<PreprocessorDefinitions>CC_ENABLE_CHIPMUNK_INTEGRATION=1;CC_ENABLE_BULLET_INTEGRATION=1;%(PreprocessorDefinitions)</PreprocessorDefinitions>

View File

@ -91,7 +91,7 @@
<PrecompiledHeader>NotUsing</PrecompiledHeader>
<CompileAsWinRT>true</CompileAsWinRT>
<SDLCheck>false</SDLCheck>
<AdditionalIncludeDirectories>$(EngineRoot);$(EngineRoot)cocos\base;$(EngineRoot)cocos\3d;$(EngineRoot)cocos\physics3d;$(EngineRoot)cocos\2d;$(EngineRoot)cocos\storage;$(EngineRoot)cocos\ui;$(EngineRoot)cocos\audio\include;$(EngineRoot)cocos\editor-support\spine;$(EngineRoot)cocos\editor-support\cocosbuilder;$(EngineRoot)cocos\editor-support\cocostudio;$(EngineRoot)cocos\editor-support;$(EngineRoot)extensions;$(EngineRoot)external\spidermonkey\include\winrt_8.1;$(ProjectDir)..\..\..\auto;$(ProjectDir)..\..\..\manual;$(ProjectDir)..\..\..\manual\cocostudio;$(ProjectDir)..\..\..\manual\spine;$(EngineRoot)external\chipmunk\include\chipmunk;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories>$(EngineRoot);$(EngineRoot)cocos\base;$(EngineRoot)cocos\3d;$(EngineRoot)cocos\navmesh;$(EngineRoot)cocos\physics3d;$(EngineRoot)cocos\2d;$(EngineRoot)cocos\storage;$(EngineRoot)cocos\ui;$(EngineRoot)cocos\audio\include;$(EngineRoot)cocos\editor-support\spine;$(EngineRoot)cocos\editor-support\cocosbuilder;$(EngineRoot)cocos\editor-support\cocostudio;$(EngineRoot)cocos\editor-support;$(EngineRoot)extensions;$(EngineRoot)external\spidermonkey\include\winrt_8.1;$(ProjectDir)..\..\..\auto;$(ProjectDir)..\..\..\manual;$(ProjectDir)..\..\..\manual\cocostudio;$(ProjectDir)..\..\..\manual\spine;$(ProjectDir)..\..\..\manual\navmesh;$(EngineRoot)external\chipmunk\include\chipmunk;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<DisableSpecificWarnings>4800;4703;4101;4083;4700;4068;4996;%(DisableSpecificWarnings)</DisableSpecificWarnings>
<WarningLevel>Level3</WarningLevel>
<PreprocessorDefinitions>CC_ENABLE_CHIPMUNK_INTEGRATION=1;CC_ENABLE_BULLET_INTEGRATION=1;_DEBUG;COCOS2D_DEBUG=1;%(PreprocessorDefinitions)</PreprocessorDefinitions>
@ -111,7 +111,7 @@
<PrecompiledHeader>NotUsing</PrecompiledHeader>
<CompileAsWinRT>true</CompileAsWinRT>
<SDLCheck>false</SDLCheck>
<AdditionalIncludeDirectories>$(EngineRoot);$(EngineRoot)cocos\base;$(EngineRoot)cocos\3d;$(EngineRoot)cocos\physics3d;$(EngineRoot)cocos\2d;$(EngineRoot)cocos\storage;$(EngineRoot)cocos\ui;$(EngineRoot)cocos\audio\include;$(EngineRoot)cocos\editor-support\spine;$(EngineRoot)cocos\editor-support\cocosbuilder;$(EngineRoot)cocos\editor-support\cocostudio;$(EngineRoot)cocos\editor-support;$(EngineRoot)extensions;$(EngineRoot)external\spidermonkey\include\winrt_8.1;$(ProjectDir)..\..\..\auto;$(ProjectDir)..\..\..\manual;$(ProjectDir)..\..\..\manual\cocostudio;$(ProjectDir)..\..\..\manual\spine;$(EngineRoot)external\chipmunk\include\chipmunk;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories>$(EngineRoot);$(EngineRoot)cocos\base;$(EngineRoot)cocos\3d;$(EngineRoot)cocos\navmesh;$(EngineRoot)cocos\physics3d;$(EngineRoot)cocos\2d;$(EngineRoot)cocos\storage;$(EngineRoot)cocos\ui;$(EngineRoot)cocos\audio\include;$(EngineRoot)cocos\editor-support\spine;$(EngineRoot)cocos\editor-support\cocosbuilder;$(EngineRoot)cocos\editor-support\cocostudio;$(EngineRoot)cocos\editor-support;$(EngineRoot)extensions;$(EngineRoot)external\spidermonkey\include\winrt_8.1;$(ProjectDir)..\..\..\auto;$(ProjectDir)..\..\..\manual;$(ProjectDir)..\..\..\manual\cocostudio;$(ProjectDir)..\..\..\manual\navmesh;$(ProjectDir)..\..\..\manual\spine;$(EngineRoot)external\chipmunk\include\chipmunk;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<DisableSpecificWarnings>4800;4703;4101;4083;4700;4068;4996;%(DisableSpecificWarnings)</DisableSpecificWarnings>
<WarningLevel>Level3</WarningLevel>
<PreprocessorDefinitions>CC_ENABLE_CHIPMUNK_INTEGRATION=1;CC_ENABLE_BULLET_INTEGRATION=1;%(PreprocessorDefinitions)</PreprocessorDefinitions>
@ -133,7 +133,7 @@
<PrecompiledHeader>NotUsing</PrecompiledHeader>
<CompileAsWinRT>true</CompileAsWinRT>
<SDLCheck>false</SDLCheck>
<AdditionalIncludeDirectories>$(EngineRoot);$(EngineRoot)cocos\base;$(EngineRoot)cocos\3d;$(EngineRoot)cocos\physics3d;$(EngineRoot)cocos\2d;$(EngineRoot)cocos\storage;$(EngineRoot)cocos\ui;$(EngineRoot)cocos\audio\include;$(EngineRoot)cocos\editor-support\spine;$(EngineRoot)cocos\editor-support\cocosbuilder;$(EngineRoot)cocos\editor-support\cocostudio;$(EngineRoot)cocos\editor-support;$(EngineRoot)extensions;$(EngineRoot)external\spidermonkey\include\winrt_8.1;$(ProjectDir)..\..\..\auto;$(ProjectDir)..\..\..\manual;$(ProjectDir)..\..\..\manual\cocostudio;$(ProjectDir)..\..\..\manual\spine;$(EngineRoot)external\chipmunk\include\chipmunk;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories>$(EngineRoot);$(EngineRoot)cocos\base;$(EngineRoot)cocos\3d;$(EngineRoot)cocos\navmesh;$(EngineRoot)cocos\physics3d;$(EngineRoot)cocos\2d;$(EngineRoot)cocos\storage;$(EngineRoot)cocos\ui;$(EngineRoot)cocos\audio\include;$(EngineRoot)cocos\editor-support\spine;$(EngineRoot)cocos\editor-support\cocosbuilder;$(EngineRoot)cocos\editor-support\cocostudio;$(EngineRoot)cocos\editor-support;$(EngineRoot)extensions;$(EngineRoot)external\spidermonkey\include\winrt_8.1;$(ProjectDir)..\..\..\auto;$(ProjectDir)..\..\..\manual;$(ProjectDir)..\..\..\manual\cocostudio;$(ProjectDir)..\..\..\manual\spine;$(ProjectDir)..\..\..\manual\navmesh;$(EngineRoot)external\chipmunk\include\chipmunk;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<DisableSpecificWarnings>4800;4703;4101;4083;4700;4068;4996;%(DisableSpecificWarnings)</DisableSpecificWarnings>
<WarningLevel>Level3</WarningLevel>
<PreprocessorDefinitions>CC_ENABLE_CHIPMUNK_INTEGRATION=1;CC_ENABLE_BULLET_INTEGRATION=1;_DEBUG;COCOS2D_DEBUG=1;%(PreprocessorDefinitions)</PreprocessorDefinitions>
@ -153,7 +153,7 @@
<PrecompiledHeader>NotUsing</PrecompiledHeader>
<CompileAsWinRT>true</CompileAsWinRT>
<SDLCheck>false</SDLCheck>
<AdditionalIncludeDirectories>$(EngineRoot);$(EngineRoot)cocos\base;$(EngineRoot)cocos\3d;$(EngineRoot)cocos\physics3d;$(EngineRoot)cocos\2d;$(EngineRoot)cocos\storage;$(EngineRoot)cocos\ui;$(EngineRoot)cocos\audio\include;$(EngineRoot)cocos\editor-support\spine;$(EngineRoot)cocos\editor-support\cocosbuilder;$(EngineRoot)cocos\editor-support\cocostudio;$(EngineRoot)cocos\editor-support;$(EngineRoot)extensions;$(EngineRoot)external\spidermonkey\include\winrt_8.1;$(ProjectDir)..\..\..\auto;$(ProjectDir)..\..\..\manual;$(ProjectDir)..\..\..\manual\cocostudio;$(ProjectDir)..\..\..\manual\spine;$(EngineRoot)external\chipmunk\include\chipmunk;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories>$(EngineRoot);$(EngineRoot)cocos\base;$(EngineRoot)cocos\3d;$(EngineRoot)cocos\navmesh;$(EngineRoot)cocos\physics3d;$(EngineRoot)cocos\2d;$(EngineRoot)cocos\storage;$(EngineRoot)cocos\ui;$(EngineRoot)cocos\audio\include;$(EngineRoot)cocos\editor-support\spine;$(EngineRoot)cocos\editor-support\cocosbuilder;$(EngineRoot)cocos\editor-support\cocostudio;$(EngineRoot)cocos\editor-support;$(EngineRoot)extensions;$(EngineRoot)external\spidermonkey\include\winrt_8.1;$(ProjectDir)..\..\..\auto;$(ProjectDir)..\..\..\manual;$(ProjectDir)..\..\..\manual\cocostudio;$(ProjectDir)..\..\..\manual\navmesh;$(ProjectDir)..\..\..\manual\spine;$(EngineRoot)external\chipmunk\include\chipmunk;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<DisableSpecificWarnings>4800;4703;4101;4083;4700;4068;4996;%(DisableSpecificWarnings)</DisableSpecificWarnings>
<WarningLevel>Level3</WarningLevel>
<PreprocessorDefinitions>CC_ENABLE_CHIPMUNK_INTEGRATION=1;CC_ENABLE_BULLET_INTEGRATION=1;%(PreprocessorDefinitions)</PreprocessorDefinitions>

View File

@ -140,3 +140,6 @@ if (jsb.ParticleSystem3D) {
if (jsb.Physics3DObject)
require("script/physics3d/jsb_physics3d.js");
if(jsb.NavMeshAgent)
require("script/navmesh/jsb_navmesh.js");

View File

@ -0,0 +1,41 @@
jsb.NavMesh.UpdateFlags =
{
DT_CROWD_ANTICIPATE_TURNS:1,
DT_CROWD_OBSTACLE_AVOIDANCE:2,
DT_CROWD_SEPARATION:4,
DT_CROWD_OPTIMIZE_VIS:8, ///< Use #dtPathCorridor::optimizePathVisibility() to optimize the agent path.
DT_CROWD_OPTIMIZE_TOPO:16, ///< Use dtPathCorridor::optimizePathTopology() to optimize the agent path.
};
jsb.NavMeshAgentParam = function(){
this.radius = 0.6;
this.height = 2;
this.maxAcceleration = 8;
this.maxSpeed = 3.5;
this.collisionQueryRange = this.radius * 12;
this.pathOptimizationRange = this.radius * 30;
this.updateFlags = jsb.NavMesh.UpdateFlags.DT_CROWD_ANTICIPATE_TURNS |
jsb.NavMesh.UpdateFlags.DT_CROWD_OPTIMIZE_VIS |
jsb.NavMesh.UpdateFlags.DT_CROWD_OPTIMIZE_TOPO |
jsb.NavMesh.UpdateFlags.DT_CROWD_OBSTACLE_AVOIDANCE;
this.obstacleAvoidanceType = 3;
this.separationWeight = 2;
this.queryFilterType = 0;
}
jsb.navMeshAgentParam = function(){
return new jsb.NavMeshAgentParam();
};
jsb.AgentUserData = function(){
this.time = 0;
};
jsb.agentUserData = function(){
return new jsb.AgentUserData();
};
jsb.NavMeshAgent.prototype.setUserData = cc.Node.prototype.setUserData;
jsb.NavMeshAgent.prototype.getUserData = cc.Node.prototype.getUserData;

View File

@ -23,6 +23,8 @@
#include "network/jsb_socketio.h"
#include "jsb_cocos2dx_physics3d_auto.hpp"
#include "physics3d/jsb_cocos2dx_physics3d_manual.h"
#include "jsb_cocos2dx_navmesh_auto.hpp"
#include "navmesh/jsb_cocos2dx_navmesh_manual.h"
#if (CC_TARGET_PLATFORM == CC_PLATFORM_ANDROID)
#include "platform/android/CCJavascriptJavaBridge.h"
@ -115,7 +117,12 @@ bool AppDelegate::applicationDidFinishLaunching()
sc->addRegisterCallback(register_all_cocos2dx_physics3d);
sc->addRegisterCallback(register_all_cocos2dx_physics3d_manual);
#endif
#if CC_USE_NAVMESH
sc->addRegisterCallback(register_all_cocos2dx_navmesh);
sc->addRegisterCallback(register_all_cocos2dx_navmesh_manual);
#endif
#if (CC_TARGET_PLATFORM == CC_PLATFORM_ANDROID)
sc->addRegisterCallback(JavascriptJavaBridge::_js_register);
#elif (CC_TARGET_PLATFORM == CC_PLATFORM_IOS || CC_TARGET_PLATFORM == CC_PLATFORM_MAC)

View File

@ -190,6 +190,7 @@
"src/SpritePolygonTest/SpritePolygonTest.js",
"src/MaterialSystemTest/MaterialSystemTest.js",
"src/TerrainTest/TerrainTest.js",
"src/Physics3DTest/Physics3DTest.js"
"src/Physics3DTest/Physics3DTest.js",
"src/NavMeshTest/NavMeshTest.js"
]
}

View File

@ -11,6 +11,8 @@
#include "jsb_cocos2dx_3d_extension_auto.hpp"
#include "jsb_cocos2dx_physics3d_auto.hpp"
#include "physics3d/jsb_cocos2dx_physics3d_manual.h"
#include "jsb_cocos2dx_navmesh_auto.hpp"
#include "navmesh/jsb_cocos2dx_navmesh_manual.h"
#include "3d/jsb_cocos2dx_3d_manual.h"
#include "extension/jsb_cocos2dx_extension_manual.h"
#include "cocostudio/jsb_cocos2dx_studio_manual.h"
@ -120,6 +122,11 @@ bool AppDelegate::applicationDidFinishLaunching()
sc->addRegisterCallback(register_all_cocos2dx_physics3d_manual);
#endif
#if CC_USE_NAVMESH
sc->addRegisterCallback(register_all_cocos2dx_navmesh);
sc->addRegisterCallback(register_all_cocos2dx_navmesh_manual);
#endif
#if (CC_TARGET_PLATFORM == CC_PLATFORM_ANDROID)
sc->addRegisterCallback(JavascriptJavaBridge::_js_register);
#elif (CC_TARGET_PLATFORM == CC_PLATFORM_IOS || CC_TARGET_PLATFORM == CC_PLATFORM_MAC)

View File

@ -0,0 +1,399 @@
var NavMeshTestIdx = -1;
var physicsScene = null;
var START_POS_X = -0.5;
var START_POS_Y = -2.5;
var START_POS_Z = -0.5;
var ARRAY_SIZE_X = 4;
var ARRAY_SIZE_Y = 3;
var ARRAY_SIZE_Z = 4;
var NavMeshTestScene = cc.Scene.extend({
ctor:function () {
this._super();
var label = new cc.LabelTTF("Main Menu", "Arial", 20);
var menuItem = new cc.MenuItemLabel(label, this.onMainMenuCallback, this);
var menu = new cc.Menu(menuItem);
menu.x = 0;
menu.y = 0;
menuItem.x = winSize.width - 50;
menuItem.y = 25;
this.addChild(menu);
this.initWithPhysics();
this.getPhysics3DWorld().setDebugDrawEnable(false);
physicsScene = this;
},
onMainMenuCallback:function () {
var scene = new cc.Scene();
var layer = new TestController();
scene.addChild(layer);
director.runScene(scene);
},
runThisTest:function (num) {
director.runScene(this);
}
});
var NavMeshBaseTestDemo = NavMeshTestScene.extend({
_title:"NavMesh Test",
_camera:null,
_needMoveAgents:null,
_agents:[],
_angle:null,
ctor:function () {
this._super();
this._agents = [];
this._angle = 0.0;
var size = cc.winSize;
this._camera = cc.Camera.createPerspective(30.0, size.width / size.height, 1.0, 1000.0);
this._camera.setPosition3D(cc.math.vec3(0, 50, 100));
this._camera.lookAt(cc.math.vec3(0, 0, 0), cc.math.vec3(0, 1, 0));
this._camera.setCameraFlag(cc.CameraFlag.USER1);
this.addChild(this._camera);
cc.eventManager.addListener({
event:cc.EventListener.TOUCH_ALL_AT_ONCE,
onTouchesBegan:this.onTouchesBegan.bind(this),
onTouchesMoved:this.onTouchesMoved.bind(this),
onTouchesEnded:this.onTouchesEnded.bind(this)
}, this);
this.initScene();
this.scheduleUpdate();
},
initScene:function () {
//create mesh
var trianglesList = jsb.Bundle3D.getTrianglesList("NavMesh/scene.obj");
var rbDes = jsb.physics3DRigidBodyDes();
rbDes.mass = 0;
rbDes.shape = jsb.Physics3DShape.createMesh(trianglesList, trianglesList.length/3);
var rigidBody = jsb.Physics3DRigidBody.create(rbDes);
var component = jsb.Physics3DComponent.create(rigidBody);
var sprite = jsb.Sprite3D.create("NavMesh/scene.obj");
sprite.addComponent(component);
sprite.setCameraMask(cc.CameraFlag.USER1);
this.addChild(sprite);
physicsScene.setPhysics3DDebugCamera(this._camera);
var navMesh = jsb.NavMesh.create("NavMesh/all_tiles_tilecache.bin", "NavMesh/geomset.txt");
navMesh.setDebugDrawEnable(true);
physicsScene.setNavMesh(navMesh);
physicsScene.setNavMeshDebugCamera(this._camera);
var ambientLight = jsb.AmbientLight.create(cc.color(64, 64, 64));
ambientLight.setCameraMask(cc.CameraFlag.USER1);
this.addChild(ambientLight);
var dirLight = jsb.DirectionLight.create(cc.math.vec3(1.2, -1.1, 0.5), cc.color(255, 255, 255));
dirLight.setCameraMask(cc.CameraFlag.USER1);
this.addChild(dirLight);
},
onTouchesBegan:function(touches, event){
this._needMoveAgents = true;
return true;
},
onTouchesMoved:function(touches, event){
if(touches.length > 0 && this._camera){
var touch = touches[0];
var delta = touch.getDelta();
this._angle -= cc.degreesToRadians(delta.x);
this._camera.setPosition3D(cc.math.vec3(100*Math.sin(this._angle), 50, 100*Math.cos(this._angle)));
this._camera.lookAt(cc.math.vec3(0, 0, 0), cc.math.vec3(0, 1, 0));
if(delta.x * delta.x + delta.y + delta.y > 16)
this._needMoveAgents = false;
}
},
onTouchesEnded:function(touches, event){
if(!this._needMoveAgents)
return;
if(touches.length > 0){
var location = touches[0].getLocationInView();
var nearP = cc.math.vec3(location.x, location.y, -1);
var farP = cc.math.vec3(location.x, location.y, 1);
nearP = this._camera.unproject(nearP);
farP = this._camera.unproject(farP);
cc.log("ray cast before");
var result = physicsScene.getPhysics3DWorld().rayCast(nearP, farP);
cc.log("ray cast after");
this.moveAgents(result.hitPosition);
}
},
createAgent:function(pos){
var filePath = "Sprite3DTest/girl.c3b";
var param = jsb.navMeshAgentParam();
param.radius = 2.0;
param.height = 8.0;
param.maxSpeed = 8.0;
var agent = jsb.NavMeshAgent.create(param);
var agentNode = jsb.Sprite3D.create(filePath);
agent.setOrientationRefAxes(cc.math.vec3(-1.0, 0.0, 1.0));
var data = jsb.agentUserData();
agent.setUserData(data);
agentNode.setScale(0.05);
agentNode.addComponent(agent);
var node = new cc.Node();
node.addChild(agentNode);
node.setPosition3D(pos);
node.setCameraMask(cc.CameraFlag.USER1);
physicsScene.addChild(node);
var animation = jsb.Animation3D.create(filePath);
var animate = jsb.Animate3D.create(animation);
if (animate){
agentNode.runAction(new cc.RepeatForever(animate));
animate.setSpeed(0);
}
this._agents[this._agents.length] = {"agent":agent, "animate":animate};
},
createObstacle:function(pos){
var obstacle = jsb.NavMeshObstacle.create(2.0, 8.0);
var obstacleNode = jsb.Sprite3D.create("Sprite3DTest/cylinder.c3b");
obstacleNode.setPosition3D(cc.math.vec3(pos.x + 0.0, pos.y - 0.5, pos.z + 0.0));
obstacleNode.setRotation3D(cc.math.vec3(-90.0, 0.0, 0.0));
obstacleNode.setScale(0.3);
obstacleNode.addComponent(obstacle);
obstacleNode.setCameraMask(cc.CameraFlag.USER1);
this.addChild(obstacleNode);
},
jump:function(pV1, pV2, height, t){
var pOut = cc.math.vec3();
pOut.x = pV1.x + t * (pV2.x - pV1.x);
pOut.y = pV1.y + t * (pV2.y - pV1.y);
pOut.z = pV1.z + t * (pV2.z - pV1.z);
pOut.y += height * Math.sin(Math.PI * t);
return pOut;
},
moveAgents:function(des){
var self = this;
for (var index = 0; index < this._agents.length; index++){
var callback = function(agent, totalTimeAfterMove){
var data = agent.getUserData();
if (agent.isOnOffMeshLink()){
agent.setAutoTraverseOffMeshLink(false);
agent.setAutoOrientation(false);
var linkdata = agent.getCurrentOffMeshLinkData();
agent.getOwner().setPosition3D(self.jump(linkdata.startPosition, linkdata.endPosition, 10.0, data.time));
var dir = cc.math.vec3(linkdata.endPosition.x - linkdata.startPosition.x,
linkdata.endPosition.y - linkdata.startPosition.y, linkdata.endPosition.z - linkdata.startPosition.z);
dir.y = 0.0;
dir.normalize();
var axes;
var refAxes = cc.math.vec3(-1.0, 0.0, 1.0);
refAxes.normalize();
axes = cc.math.vec3Cross(refAxes, dir);
var angle = cc.math.vec3Dot(refAxes, dir);
agent.getOwner().setRotationQuat(cc.math.quaternion(axes, Math.acos(angle)));
data.time += 0.01;
if (1.0 < data.time){
agent.completeOffMeshLink();
agent.setAutoOrientation(true);
data.time = 0.0;
}
}
};
this._agents[index]["agent"].move(des, callback);
}
},
update:function(dt) {
this._super(dt);
if (!this._agents)
{
return;
}
for (var index = 0; index < this._agents.length; index++){
var speed = cc.math.vec3Length( this._agents[index]["agent"].getCurrentVelocity() ) * 0.2
this._agents[index]["animate"].setSpeed(0.0 < speed ? speed : 0.0)
}
},
//
// Menu
//
onEnter:function () {
this._super();
var label = new cc.LabelTTF(this._title, "Arial", 28);
this.addChild(label, 100, BASE_TEST_TITLE_TAG);
label.x = winSize.width / 2;
label.y = winSize.height - 50;
var label2 = new cc.LabelTTF(this._subtitle, "Thonburi", 16);
this.addChild(label2, 101, BASE_TEST_SUBTITLE_TAG);
label2.x = winSize.width / 2;
label2.y = winSize.height - 80;
var item1 = new cc.MenuItemImage(s_pathB1, s_pathB2, this.onBackCallback, this);
var item2 = new cc.MenuItemImage(s_pathR1, s_pathR2, this.onRestartCallback, this);
var item3 = new cc.MenuItemImage(s_pathF1, s_pathF2, this.onNextCallback, this);
item1.tag = BASE_TEST_MENUITEM_PREV_TAG;
item2.tag = BASE_TEST_MENUITEM_RESET_TAG;
item3.tag = BASE_TEST_MENUITEM_NEXT_TAG;
var menu = new cc.Menu(item1, item2, item3);
menu.x = 0;
menu.y = 0;
var width = item2.width, height = item2.height;
item1.x = winSize.width/2 - width*2;
item1.y = height/2 ;
item2.x = winSize.width/2;
item2.y = height/2 ;
item3.x = winSize.width/2 + width*2;
item3.y = height/2 ;
this.addChild(menu, 102, BASE_TEST_MENU_TAG);
},
onRestartCallback:function (sender) {
director.runScene(restartNavMeshTest());
},
onNextCallback:function (sender) {
director.runScene(nextNavMeshTest());
},
onBackCallback:function (sender) {
director.runScene(previousNavMeshTest());
}
});
var NavMeshBasicTestDemo = NavMeshBaseTestDemo.extend({
_title:"Navigation Mesh Test",
_subtitle:"Basic Test",
ctor:function () {
this._super();
var label = new cc.LabelTTF("DebugDraw OFF");
var menuItem = new cc.MenuItemLabel(label, function(){
var enabledDebug = physicsScene.getNavMesh().isDebugDrawEnabled();
physicsScene.getNavMesh().setDebugDrawEnable(!enabledDebug);
if (enabledDebug){
label.setString("Debug Draw ON");
}
else{
label.setString("Debug Draw OFF");
}
}, this);
var menu = new cc.Menu(menuItem);
menu.setPosition(cc.p(0, 0));
menuItem.setAnchorPoint(cc.p(0, 1));
menuItem.setPosition(cc.p(cc.visibleRect.left.x, cc.visibleRect.top.y - 50));
this.addChild(menu);
},
onEnter:function () {
this._super();
var result = physicsScene.getPhysics3DWorld().rayCast(cc.math.vec3(0, 50, 0), cc.math.vec3(0, -50, 0));
this.createAgent(result.hitPosition);
}
});
var NavMeshAdvanceTestDemo = NavMeshBaseTestDemo.extend({
_title:"Navigation Mesh Test",
_subtitle:"Advance Test",
ctor:function () {
this._super();
var label = new cc.LabelTTF();
var label2 = new cc.LabelTTF();
var label3 = new cc.LabelTTF();
var self = this;
var menuItem = new cc.MenuItemLabel(new cc.LabelTTF("Create Obstacle"), function(){
var x = Math.random() * 100 - 50;
var z = Math.random() * 100 - 50;
var result = physicsScene.getPhysics3DWorld().rayCast(cc.math.vec3(x, 50, z), cc.math.vec3(x, -50, z));
self.createObstacle(result.hitPosition);
}, this);
var menuItem2 = new cc.MenuItemLabel(new cc.LabelTTF("Create Agent"), function(){
var x = Math.random() * 100 - 50;
var z = Math.random() * 100 - 50;
var result = physicsScene.getPhysics3DWorld().rayCast(cc.math.vec3(x, 50, z), cc.math.vec3(x, -50, z));
self.createAgent(result.hitPosition);
}, this);
var label = new cc.LabelTTF("DebugDraw OFF");
var menuItem3 = new cc.MenuItemLabel(label, function(){
var enabledDebug = physicsScene.getNavMesh().isDebugDrawEnabled();
physicsScene.getNavMesh().setDebugDrawEnable(!enabledDebug);
if (enabledDebug){
label.setString("Debug Draw ON");
}
else{
label.setString("Debug Draw OFF");
}
}, this);
var menu = new cc.Menu(menuItem, menuItem2, menuItem3);
menu.setPosition(cc.p(0, 0));
menuItem.setAnchorPoint(cc.p(0, 1));
menuItem.setPosition(cc.p(cc.visibleRect.left.x, cc.visibleRect.top.y - 50));
menuItem2.setAnchorPoint(cc.p(0, 1));
menuItem2.setPosition(cc.p(cc.visibleRect.left.x, cc.visibleRect.top.y - 100));
menuItem3.setAnchorPoint(cc.p(0, 1));
menuItem3.setPosition(cc.p(cc.visibleRect.left.x, cc.visibleRect.top.y - 150));
this.addChild(menu);
},
onEnter:function () {
this._super();
var result = physicsScene.getPhysics3DWorld().rayCast(cc.math.vec3(0, 50, 0), cc.math.vec3(0, -50, 0));
this.createAgent(result.hitPosition);
}
});
//
// Flow control
//
var arrayOfNavMeshTest = [
NavMeshBasicTestDemo,
NavMeshAdvanceTestDemo
];
var nextNavMeshTest = function () {
NavMeshTestIdx++;
NavMeshTestIdx = NavMeshTestIdx % arrayOfNavMeshTest.length;
return new arrayOfNavMeshTest[NavMeshTestIdx ]();
};
var previousNavMeshTest = function () {
NavMeshTestIdx--;
if (NavMeshTestIdx < 0)
NavMeshTestIdx += arrayOfNavMeshTest.length;
return new arrayOfNavMeshTest[NavMeshTestIdx ]();
};
var restartNavMeshTest = function () {
return new arrayOfNavMeshTest[NavMeshTestIdx ]();
};

View File

@ -432,7 +432,7 @@ var Physics3DConstraintDemo = Physics3DTestDemo.extend({
farP = this._camera.unproject(size, farP);
var result = this._world.rayCast(nearP, farP);
if(result !== false && result.hitObj.getObjType() == jsb.Physics3DObject.PhysicsObjType.RIGID_BODY)
if(result.hitObj !== undefined && result.hitObj.getObjType() == cc.Physics3DObject.PhysicsObjType.RIGID_BODY)
{
var mat = cc.math.mat4GetInversed(result.hitObj.getWorldTransform());
var position = cc.math.mat4TransformPoint(mat, result.hitPosition);

View File

@ -538,6 +538,14 @@ var testNames = [
return new Physics3DTestScene();
}
},
{
title:"NavMesh Test",
platforms: PLATFORM_JSB,
linksrc:"src/NavMeshTest/NavMeshTest.js",
testScene:function () {
return new nextNavMeshTest();
}
},
{
title:"ProgressActions Test",
platforms: PLATFORM_ALL,

@ -1 +1 @@
Subproject commit 301f566839fa6505d225dfc376bc3fab4673204f
Subproject commit 618fce7b257aa5d3c68c5671a9368a4685a6b823

View File

@ -0,0 +1,68 @@
[cocos2dx_navmesh]
# the prefix to be added to the generated functions. You might or might not use this in your own
# templates
prefix = cocos2dx_navmesh
# create a target namespace (in javascript, this would create some code like the equiv. to `ns = ns || {}`)
# all classes will be embedded in that namespace
target_namespace = jsb
macro_judgement = #if CC_USE_NAVMESH
android_headers = -I%(androidndkdir)s/platforms/android-14/arch-arm/usr/include -I%(androidndkdir)s/sources/cxx-stl/gnu-libstdc++/4.7/libs/armeabi-v7a/include -I%(androidndkdir)s/sources/cxx-stl/gnu-libstdc++/4.7/include -I%(androidndkdir)s/sources/cxx-stl/gnu-libstdc++/4.8/libs/armeabi-v7a/include -I%(androidndkdir)s/sources/cxx-stl/gnu-libstdc++/4.8/include
android_flags = -D_SIZE_T_DEFINED_
clang_headers = -I%(clangllvmdir)s/lib/clang/3.3/include
clang_flags = -nostdinc -x c++ -std=c++11 -D CC_USE_NAVMESH
win32_clang_flags = -U __SSE__
cocos_headers = -I%(cocosdir)s/cocos -I%(cocosdir)s/cocos/platform/android -I%(cocosdir)s/external -I%(cocosdir)s/external/recast/Detour -I%(cocosdir)s/external/recast/DetourCrowd -I%(cocosdir)s/external/recast/DetourTileCache -I%(cocosdir)s/external/recast/DebugUtils -I%(cocosdir)s/external/recast/fastlz -I%(cocosdir)s/external/recast/Recast -I%(cocosdir)s/cocos/scripting/js-bindings/manual -I%(cocosdir)s/external/spidermonkey/include/android
cocos_flags = -DANDROID
cxxgenerator_headers =
# extra arguments for clang
extra_arguments = %(android_headers)s %(clang_headers)s %(cxxgenerator_headers)s %(cocos_headers)s %(android_flags)s %(clang_flags)s %(cocos_flags)s %(extra_flags)s
# what headers to parse
headers = %(cocosdir)s/cocos/navmesh/CCNavMesh.h
cpp_headers = navmesh/jsb_cocos2dx_navmesh_conversions.h
# what classes to produce code for. You can use regular expressions here. When testing the regular
# expression, it will be enclosed in "^$", like this: "^Menu*$".
classes = NavMesh NavMeshAgent NavMeshObstacle
# what should we skip? in the format ClassName::[function function]
# ClassName is a regular expression, but will be used like this: "^ClassName$" functions are also
# regular expressions, they will not be surrounded by "^$". If you want to skip a whole class, just
# add a single "*" as functions. See bellow for several examples. A special class name is "*", which
# will apply to all class names. This is a convenience wildcard to be able to skip similar named
# functions from all classes.
skip = NavMesh::[findPath],
NavMeshObstacle::[setRadius setHeight],
NavMeshAgent::[move (g|s)etUserData]
rename_functions =
rename_classes =
# for all class names, should we remove something when registering in the target VM?
remove_prefix =
# classes for which there will be no "parent" lookup
classes_have_no_parents = NavMesh
# base classes which will be skipped when their sub-classes found them.
base_classes_to_skip =
# classes that create no constructor
# Set is special and we will use a hand-written constructor
abstract_classes =
# Determining whether to use script object(js object) to control the lifecycle of native(cpp) object or the other way around. Supported values are 'yes' or 'no'.
script_control_cpp = no

View File

@ -144,7 +144,8 @@ def main():
'cocos2dx_3d_ext.ini' : ('cocos2dx_3d_extension', 'jsb_cocos2dx_3d_extension_auto'), \
'cocos2dx_experimental_webView.ini' : ('cocos2dx_experimental_webView', 'jsb_cocos2dx_experimental_webView_auto'), \
'cocos2dx_experimental_video.ini' : ('cocos2dx_experimental_video', 'jsb_cocos2dx_experimental_video_auto'), \
'cocos2dx_physics3d.ini' : ('cocos2dx_physics3d', 'jsb_cocos2dx_physics3d_auto')
'cocos2dx_physics3d.ini' : ('cocos2dx_physics3d', 'jsb_cocos2dx_physics3d_auto'), \
'cocos2dx_navmesh.ini' : ('cocos2dx_navmesh', 'jsb_cocos2dx_navmesh_auto'),
}
target = 'spidermonkey'
generator_py = '%s/generator.py' % cxx_generator_root