mirror of https://github.com/axmolengine/axmol.git
fixed cocostudio action can not looping
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parent
56d7da8933
commit
2aaa21255f
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@ -121,7 +121,7 @@ bool FileUtilsWin32::isAbsolutePath(const std::string& strPath) const
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return false;
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}
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unsigned char* FileUtilsWin32::getFileData(const char* filename, const char* mode, unsigned long* size)
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unsigned char* FileUtilsWin32::getFileData(const char* filename, const char* mode, long* size)
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{
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unsigned char * pBuffer = NULL;
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CCASSERT(filename != NULL && size != NULL && mode != NULL, "Invalid parameters.");
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@ -58,7 +58,7 @@ protected:
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* @return Upon success, a pointer to the data is returned, otherwise NULL.
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* @warning Recall: you are responsible for calling delete[] on any Non-NULL pointer returned.
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*/
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virtual unsigned char* getFileData(const char* filename, const char* mode, unsigned long * size) override;
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virtual unsigned char* getFileData(const char* filename, const char* mode, long * size) override;
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/**
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* Gets full path for filename, resolution directory and search path.
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@ -33,16 +33,16 @@ using namespace gui;
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namespace cocostudio {
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ActionNode::ActionNode()
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: _currentFrameIndex(0)
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, _destFrameIndex(0)
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, _fUnitTime(0.1f)
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, _actionTag(0)
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, _actionSpawn(NULL)
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, _action(NULL)
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, _object(NULL)
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, _frameArray(NULL)
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, _frameArrayNum(0)
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ActionNode::ActionNode()
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: _currentFrameIndex(0)
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, _destFrameIndex(0)
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, _fUnitTime(0.1f)
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, _actionTag(0)
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, _actionSpawn(NULL)
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, _action(NULL)
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, _object(NULL)
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, _frameArray(NULL)
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, _frameArrayNum(0)
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{
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_frameArray = Array::create();
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_frameArray->retain();
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@ -322,7 +322,7 @@ Spawn * ActionNode::refreshActionProperty()
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return _actionSpawn;
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}
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void ActionNode::playAction(bool bloop)
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void ActionNode::playAction()
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{
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if ( _object == NULL || _actionSpawn == NULL)
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{
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@ -333,14 +333,8 @@ void ActionNode::playAction(bool bloop)
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{
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_action->release();
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}
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if (bloop)
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{
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_action = RepeatForever::create(_actionSpawn);
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}
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else
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{
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_action = Sequence::create(_actionSpawn, NULL);
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}
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_action = Sequence::create(_actionSpawn, NULL);
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_action->retain();
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this->runAction();
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@ -480,4 +474,14 @@ void ActionNode::easingToFrame(float duration,float delayTime,ActionFrame* destF
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cAction->update(delayTime);
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}
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bool ActionNode::isActionDoneOnce()
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{
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if (_action == nullptr)
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{
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return true;
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}
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return _action->isDone();
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}
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}
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@ -136,10 +136,8 @@ public:
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/**
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* Play the action.
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*
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* @param bloop true the
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*/
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virtual void playAction(bool bloop);
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virtual void playAction();
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/**
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* Stop the action.
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@ -148,6 +146,13 @@ public:
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/*init properties with a json dictionary*/
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virtual void initWithDictionary(JsonDictionary* dic,cocos2d::Object* root);
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/**
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* Gets if the action is done once time.
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*
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* @return that if the action is done once time
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*/
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virtual bool isActionDoneOnce();
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protected:
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int _currentFrameIndex;
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int _destFrameIndex;
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@ -25,7 +25,7 @@
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#include "cocostudio/CCActionObject.h"
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#include "cocostudio/DictionaryHelper.h"
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using namespace cocos2d;
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using namespace cocos2d;
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namespace cocostudio {
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@ -37,15 +37,19 @@ ActionObject::ActionObject()
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, _bPlaying(false)
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, _fUnitTime(0.1f)
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, _currentTime(0.0f)
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, _pScheduler(NULL)
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{
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_actionNodeList = Array::create();
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_actionNodeList->retain();
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_pScheduler = new Scheduler();
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Director::sharedDirector()->getScheduler()->scheduleUpdateForTarget(_pScheduler, 0, false);
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}
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ActionObject::~ActionObject()
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{
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_actionNodeList->removeAllObjects();
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_actionNodeList->release();
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CC_SAFE_DELETE(_pScheduler);
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}
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void ActionObject::setName(const char* name)
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@ -134,11 +138,16 @@ void ActionObject::removeActionNode(ActionNode* node)
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void ActionObject::play()
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{
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stop();
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this->updateToFrameByTime(0.0f);
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int frameNum = _actionNodeList->count();
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for ( int i = 0; i < frameNum; i++ )
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{
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ActionNode* actionNode = (ActionNode*)_actionNodeList->getObjectAtIndex(i);
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actionNode->playAction( getLoop());
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actionNode->playAction();
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}
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if (_loop)
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{
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_pScheduler->scheduleSelector(schedule_selector(ActionObject::simulationActionUpdate), this, 0.0f , kRepeatForever, 0.0f, false);
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}
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}
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@ -157,6 +166,7 @@ void ActionObject::stop()
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actionNode->stopAction();
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}
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_pScheduler->unscheduleSelector(schedule_selector(ActionObject::simulationActionUpdate), this);
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_bPause = false;
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}
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@ -174,4 +184,30 @@ void ActionObject::updateToFrameByTime(float fTime)
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}
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}
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void ActionObject::simulationActionUpdate(float dt)
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{
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if (_loop)
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{
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bool isEnd = true;
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int nodeNum = _actionNodeList->count();
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for ( int i = 0; i < nodeNum; i++ )
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{
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ActionNode* actionNode = (ActionNode*)_actionNodeList->objectAtIndex(i);
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if (actionNode->isActionDoneOnce() == false)
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{
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isEnd = false;
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break;
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}
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}
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if (isEnd)
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{
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this->play();
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}
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CCLOG("ActionObject Update");
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}
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}
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}
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@ -143,6 +143,8 @@ public:
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/*init properties with a json dictionary*/
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void initWithDictionary(JsonDictionary* dic,cocos2d::Object* root);
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/*scheduler update function*/
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void simulationActionUpdate(float dt);
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protected:
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cocos2d::Array* _actionNodeList;/*actionnode*/
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std::string _name;
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@ -151,6 +153,7 @@ protected:
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bool _bPlaying;
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float _fUnitTime;
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float _currentTime;
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cocos2d::Scheduler *_pScheduler;
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};
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}
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@ -953,7 +953,7 @@ bool UIRectClippingNode::init()
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rect[2] = cocos2d::Point(_clippingSize.width, _clippingSize.height);
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rect[3] = cocos2d::Point(0, _clippingSize.height);
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cocos2d::Color4F green = {0, 1, 0, 1};
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cocos2d::Color4F green = cocos2d::Color4F(0, 1, 0, 1);
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_innerStencil->drawPolygon(rect, 4, green, 0, green);
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if (cocos2d::ClippingNode::init(_innerStencil))
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{
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@ -971,7 +971,7 @@ void UIRectClippingNode::setClippingSize(const cocos2d::Size &size)
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rect[1] = cocos2d::Point(_clippingSize.width, 0);
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rect[2] = cocos2d::Point(_clippingSize.width, _clippingSize.height);
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rect[3] = cocos2d::Point(0, _clippingSize.height);
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cocos2d::Color4F green = {0, 1, 0, 1};
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cocos2d::Color4F green = cocos2d::Color4F(0, 1, 0, 1);
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_innerStencil->clear();
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_innerStencil->drawPolygon(rect, 4, green, 0, green);
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}
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@ -12,11 +12,8 @@
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</ItemGroup>
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<ItemGroup>
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<ClInclude Include="..\CocosGUI.h" />
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<ClInclude Include="..\Layout.h" />
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<ClInclude Include="..\LayoutParameter.h" />
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<ClInclude Include="..\UIButton.h" />
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<ClInclude Include="..\UICheckBox.h" />
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<ClInclude Include="..\UIDragPanel.h" />
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<ClInclude Include="..\UIHelper.h" />
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<ClInclude Include="..\UIImageView.h" />
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<ClInclude Include="..\UIInputManager.h" />
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@ -24,7 +21,9 @@
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<ClInclude Include="..\UILabelAtlas.h" />
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<ClInclude Include="..\UILabelBMFont.h" />
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<ClInclude Include="..\UILayer.h" />
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<ClInclude Include="..\UILayout.h" />
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<ClInclude Include="..\UILayoutDefine.h" />
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<ClInclude Include="..\UILayoutParameter.h" />
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<ClInclude Include="..\UIListView.h" />
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<ClInclude Include="..\UILoadingBar.h" />
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<ClInclude Include="..\UIPageView.h" />
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@ -37,11 +36,8 @@
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</ItemGroup>
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<ItemGroup>
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<ClCompile Include="..\CocosGUI.cpp" />
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<ClCompile Include="..\Layout.cpp" />
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<ClCompile Include="..\LayoutParameter.cpp" />
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<ClCompile Include="..\UIButton.cpp" />
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<ClCompile Include="..\UICheckBox.cpp" />
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<ClCompile Include="..\UIDragPanel.cpp" />
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<ClCompile Include="..\UIHelper.cpp" />
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<ClCompile Include="..\UIImageView.cpp" />
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<ClCompile Include="..\UIInputManager.cpp" />
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@ -49,7 +45,9 @@
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<ClCompile Include="..\UILabelAtlas.cpp" />
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<ClCompile Include="..\UILabelBMFont.cpp" />
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<ClCompile Include="..\UILayer.cpp" />
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<ClCompile Include="..\UILayout.cpp" />
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<ClCompile Include="..\UILayoutDefine.cpp" />
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<ClCompile Include="..\UILayoutParameter.cpp" />
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<ClCompile Include="..\UIListView.cpp" />
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<ClCompile Include="..\UILoadingBar.cpp" />
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<ClCompile Include="..\UIPageView.cpp" />
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@ -24,9 +24,6 @@
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<ClInclude Include="..\UIScrollView.h">
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<Filter>UIWidgets\ScrollWidget</Filter>
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</ClInclude>
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<ClInclude Include="..\UIDragPanel.h">
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<Filter>UIWidgets\ScrollWidget</Filter>
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</ClInclude>
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<ClInclude Include="..\UIListView.h">
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<Filter>UIWidgets\ScrollWidget</Filter>
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</ClInclude>
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@ -72,12 +69,6 @@
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<ClInclude Include="..\UILayer.h">
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<Filter>System</Filter>
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</ClInclude>
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<ClInclude Include="..\Layout.h">
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<Filter>Layouts</Filter>
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</ClInclude>
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<ClInclude Include="..\LayoutParameter.h">
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<Filter>Layouts</Filter>
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</ClInclude>
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<ClInclude Include="..\UILayoutDefine.h">
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<Filter>Layouts</Filter>
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</ClInclude>
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@ -87,14 +78,17 @@
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<ClInclude Include="..\UIWidget.h">
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<Filter>BaseClasses</Filter>
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</ClInclude>
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<ClInclude Include="..\UILayout.h">
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<Filter>Layouts</Filter>
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</ClInclude>
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<ClInclude Include="..\UILayoutParameter.h">
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<Filter>Layouts</Filter>
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</ClInclude>
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</ItemGroup>
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<ItemGroup>
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<ClCompile Include="..\UIScrollView.cpp">
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<Filter>UIWidgets\ScrollWidget</Filter>
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</ClCompile>
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<ClCompile Include="..\UIDragPanel.cpp">
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<Filter>UIWidgets\ScrollWidget</Filter>
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</ClCompile>
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<ClCompile Include="..\UIListView.cpp">
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<Filter>UIWidgets\ScrollWidget</Filter>
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</ClCompile>
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@ -140,12 +134,6 @@
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<ClCompile Include="..\UILayer.cpp">
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<Filter>System</Filter>
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</ClCompile>
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<ClCompile Include="..\Layout.cpp">
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<Filter>Layouts</Filter>
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</ClCompile>
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<ClCompile Include="..\LayoutParameter.cpp">
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<Filter>Layouts</Filter>
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</ClCompile>
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<ClCompile Include="..\UILayoutDefine.cpp">
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<Filter>Layouts</Filter>
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</ClCompile>
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@ -155,5 +143,11 @@
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<ClCompile Include="..\UIWidget.cpp">
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<Filter>BaseClasses</Filter>
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</ClCompile>
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<ClCompile Include="..\UILayout.cpp">
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<Filter>Layouts</Filter>
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</ClCompile>
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<ClCompile Include="..\UILayoutParameter.cpp">
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<Filter>Layouts</Filter>
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</ClCompile>
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</ItemGroup>
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</Project>
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