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issue #1056: Updated CCTextureAtlas.cpp
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@ -606,7 +606,7 @@ void CCTextureAtlas::drawNumberOfQuads(unsigned int n, unsigned int start)
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#if CC_TEXTURE_ATLAS_USE_TRIANGLE_STRIP
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glDrawElements(GL_TRIANGLE_STRIP, (GLsizei) n*6, GL_UNSIGNED_SHORT, (GLvoid*) (start*6*sizeof(m_pIndices[0])) );
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#else
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glDrawElements(GL_TRIANGLES, (GLsizei) n*6, GL_UNSIGNED_SHORT, (GLvoid*) m_pIndices/*(start*6*sizeof(m_pIndices[0]))*/ );
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glDrawElements(GL_TRIANGLES, (GLsizei) n*6, GL_UNSIGNED_SHORT, (GLvoid*) (start*6*sizeof(m_pIndices[0])) );
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#endif // CC_TEXTURE_ATLAS_USE_TRIANGLE_STRIP
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glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
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