mirror of https://github.com/axmolengine/axmol.git
Update the lua test cases about the armature
This commit is contained in:
parent
53f2415fcf
commit
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@ -111,6 +111,7 @@ THE SOFTWARE.
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#include "CCMotionStreak.h"
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#include "CCProgressTimer.h"
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#include "CCRenderTexture.h"
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#include "CCNodeGrid.h"
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// particle_nodes
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#include "CCParticleBatchNode.h"
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@ -23,8 +23,6 @@ public:
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LuaArmatureWrapper();
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virtual ~LuaArmatureWrapper();
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virtual void movementEventCallback(Armature* armature, MovementEventType type,const char* movementID);
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virtual void frameEventCallback(Bone* bone, const char* frameEventName, int orginFrameIndex, int currentFrameIndex);
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virtual void addArmatureFileInfoAsyncCallback(float percent);
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};
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@ -38,41 +36,6 @@ LuaArmatureWrapper::~LuaArmatureWrapper()
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}
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void LuaArmatureWrapper::movementEventCallback(Armature* armature, MovementEventType type,const char* movementID)
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{
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int handler = ScriptHandlerMgr::getInstance()->getObjectHandler((void*)this, ScriptHandlerMgr::HandlerType::ARMATURE_EVENT);
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if (0 != handler)
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{
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std::string strMovementID = movementID;
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LuaArmatureMovementEventData movementData(armature,(int)type, strMovementID);
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LuaArmatureWrapperEventData wrapperData(LuaArmatureWrapperEventData::LuaArmatureWrapperEventType::MOVEMENT_EVENT , (void*)&movementData);
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BasicScriptData data(this,(void*)&wrapperData);
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LuaEngine::getInstance()->handleEvent(ScriptHandlerMgr::HandlerType::ARMATURE_EVENT, (void*)&data);
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}
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}
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void LuaArmatureWrapper::frameEventCallback(Bone* bone, const char* frameEventName, int orginFrameIndex, int currentFrameIndex)
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{
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int handler = ScriptHandlerMgr::getInstance()->getObjectHandler((void*)this, ScriptHandlerMgr::HandlerType::ARMATURE_EVENT);
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if (0 != handler)
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{
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std::string strFrameEventName(frameEventName);
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LuaArmatureFrameEventData frameData(bone,strFrameEventName,orginFrameIndex,currentFrameIndex);
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LuaArmatureWrapperEventData wrapperData(LuaArmatureWrapperEventData::LuaArmatureWrapperEventType::FRAME_EVENT , (void*)&frameData);
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BasicScriptData data(this,(void*)&wrapperData);
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LuaEngine::getInstance()->handleEvent(ScriptHandlerMgr::HandlerType::ARMATURE_EVENT, (void*)&data);
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}
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}
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void LuaArmatureWrapper::addArmatureFileInfoAsyncCallback(float percent)
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{
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int handler = ScriptHandlerMgr::getInstance()->getObjectHandler((void*)this, ScriptHandlerMgr::HandlerType::ARMATURE_EVENT);
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@ -124,11 +87,25 @@ static int lua_cocos2dx_ArmatureAnimation_setMovementEventCallFunc(lua_State* L)
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LuaArmatureWrapper* wrapper = new LuaArmatureWrapper();
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wrapper->autorelease();
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Vector<LuaArmatureWrapper*> vec;
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vec.pushBack(wrapper);
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ScriptHandlerMgr::getInstance()->addObjectHandler((void*)wrapper, handler, ScriptHandlerMgr::HandlerType::ARMATURE_EVENT);
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self->setUserObject(wrapper);
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self->setMovementEventCallFunc(wrapper, movementEvent_selector(LuaArmatureWrapper::movementEventCallback));
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self->setMovementEventCallFunc([=](Armature *armature, MovementEventType movementType, const std::string& movementID){
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int handler = ScriptHandlerMgr::getInstance()->getObjectHandler((void*)vec.at(0), ScriptHandlerMgr::HandlerType::ARMATURE_EVENT);
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if (0 != handler)
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{
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std::string strMovementID = movementID;
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LuaArmatureMovementEventData movementData(armature,(int)movementType, strMovementID);
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LuaArmatureWrapperEventData wrapperData(LuaArmatureWrapperEventData::LuaArmatureWrapperEventType::MOVEMENT_EVENT , (void*)&movementData);
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BasicScriptData data((void*)vec.at(0),(void*)&wrapperData);
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LuaEngine::getInstance()->handleEvent(ScriptHandlerMgr::HandlerType::ARMATURE_EVENT, (void*)&data);
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}
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});
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return 0;
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}
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@ -180,10 +157,27 @@ static int lua_cocos2dx_ArmatureAnimation_setFrameEventCallFunc(lua_State* L)
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LuaArmatureWrapper* wrapper = new LuaArmatureWrapper();
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wrapper->autorelease();
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Vector<LuaArmatureWrapper*> vec;
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vec.pushBack(wrapper);
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ScriptHandlerMgr::getInstance()->addObjectHandler((void*)wrapper, handler, ScriptHandlerMgr::HandlerType::ARMATURE_EVENT);
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self->setUserObject(wrapper);
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self->setFrameEventCallFunc(wrapper, frameEvent_selector(LuaArmatureWrapper::frameEventCallback));
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self->setFrameEventCallFunc([=](Bone *bone, const std::string& frameEventName, int originFrameIndex, int currentFrameIndex){
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int handler = ScriptHandlerMgr::getInstance()->getObjectHandler((void*)vec.at(0), ScriptHandlerMgr::HandlerType::ARMATURE_EVENT);
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if (0 != handler)
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{
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std::string strFrameEventName(frameEventName);
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LuaArmatureFrameEventData frameData(bone,frameEventName,originFrameIndex,currentFrameIndex);
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LuaArmatureWrapperEventData wrapperData(LuaArmatureWrapperEventData::LuaArmatureWrapperEventType::FRAME_EVENT , (void*)&frameData);
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BasicScriptData data((void*)vec.at(0),(void*)&wrapperData);
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LuaEngine::getInstance()->handleEvent(ScriptHandlerMgr::HandlerType::ARMATURE_EVENT, (void*)&data);
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}
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});
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return 0;
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}
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@ -1088,21 +1088,6 @@ end
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rawset(SceneReader,"purgeSceneReader",SceneReaderDeprecated.purgeSceneReader)
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--functions of SceneReader will be deprecated end
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--functions of ActionManager will be deprecated begin
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local ActionManagerDeprecated = { }
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function ActionManagerDeprecated.shareManager()
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deprecatedTip("ActionManager:shareManager","ccs.ActionManagerEx:getInstance")
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return ccs.ActionManagerEx:getInstance()
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end
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rawset(ActionManager,"shareManager",ActionManagerDeprecated.shareManager)
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function ActionManagerDeprecated.destroyInstance()
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deprecatedTip("ActionManager:destroyInstance","ccs.ActionManagerEx:destroyActionManager")
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return ccs.ActionManagerEx:destroyActionManager()
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end
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rawset(ActionManager,"destroyInstance",ActionManagerDeprecated.destroyInstance)
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--functions of ActionManager will be deprecated end
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--functions of CCEGLView will be deprecated begin
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local CCEGLViewDeprecated = { }
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function CCEGLViewDeprecated.sharedOpenGLView()
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@ -10,15 +10,14 @@ local ArmatureTestIndex =
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TEST_COCOSTUDIO_WITH_SKELETON = 3,
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TEST_DRAGON_BONES_2_0 = 4,
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TEST_PERFORMANCE = 5,
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TEST_PERFORMANCE_BATCHNODE = 6,
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TEST_CHANGE_ZORDER = 7,
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TEST_ANIMATION_EVENT = 8,
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TEST_FRAME_EVENT = 9,
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TEST_PARTICLE_DISPLAY = 10,
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TEST_USE_DIFFERENT_PICTURE = 11,
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TEST_ANCHORPOINT = 12,
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TEST_ARMATURE_NESTING = 13,
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TEST_ARMATURE_NESTING_2 = 14,
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TEST_CHANGE_ZORDER = 6,
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TEST_ANIMATION_EVENT = 7,
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TEST_FRAME_EVENT = 8,
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TEST_PARTICLE_DISPLAY = 9,
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TEST_USE_DIFFERENT_PICTURE = 10,
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TEST_ANCHORPOINT = 11,
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TEST_ARMATURE_NESTING = 12,
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TEST_ARMATURE_NESTING_2 = 13,
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}
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local armatureSceneIdx = ArmatureTestIndex.TEST_ASYNCHRONOUS_LOADING
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@ -80,8 +79,6 @@ function ArmatureTestLayer.title(idx)
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return "Test Export From DragonBones version 2.0"
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elseif ArmatureTestIndex.TEST_PERFORMANCE == idx then
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return "Test Performance"
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elseif ArmatureTestIndex.TEST_PERFORMANCE_BATCHNODE == idx then
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return "Test Performance of using BatchNode"
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elseif ArmatureTestIndex.TEST_CHANGE_ZORDER == idx then
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return "Test Change ZOrder Of Different Armature"
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elseif ArmatureTestIndex.TEST_ANIMATION_EVENT == idx then
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@ -106,8 +103,6 @@ function ArmatureTestLayer.subTitle(idx)
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return "current percent :"
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elseif ArmatureTestIndex.TEST_PERFORMANCE == idx then
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return "Current Armature Count : "
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elseif ArmatureTestIndex.TEST_PERFORMANCE_BATCHNODE == idx then
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return "Current Armature Count : "
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elseif ArmatureTestIndex.TEST_PARTICLE_DISPLAY == idx then
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return "Touch to change animation"
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elseif ArmatureTestIndex.TEST_USE_DIFFERENT_PICTURE == idx then
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@ -125,7 +120,12 @@ function ArmatureTestLayer.create()
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if nil ~= layer then
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layer:createMenu()
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layer:createToExtensionMenu()
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layer:onEnter()
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local function onNodeEvent(event)
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if "enter" == event then
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layer:onEnter()
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end
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end
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layer:registerScriptHandler(onNodeEvent)
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layer:creatTitleAndSubTitle(armatureSceneIdx)
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end
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@ -174,7 +174,7 @@ function ArmatureTestLayer:createMenu()
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end
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function ArmatureTestLayer.toExtensionMenu()
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ccs.ArmatureDataManager:destoryInstance()
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ccs.ArmatureDataManager:destroyInstance()
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local scene = CocoStudioTestMain()
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if scene ~= nil then
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cc.Director:getInstance():replaceScene(scene)
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@ -278,7 +278,12 @@ function TestAsynchronousLoading.create()
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if nil ~= layer then
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layer:createMenu()
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layer:createToExtensionMenu()
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layer:onEnter()
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local function onNodeEvent(event)
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if "enter" == event then
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layer:onEnter()
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end
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end
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layer:registerScriptHandler(onNodeEvent)
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end
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return layer
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@ -301,7 +306,7 @@ function TestDirectLoading:onEnter()
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ccs.ArmatureDataManager:getInstance():removeArmatureFileInfo("armature/bear.ExportJson")
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ccs.ArmatureDataManager:getInstance():addArmatureFileInfo("armature/bear.ExportJson")
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local armature = ccs.Armature:create("bear")
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armature:getAnimation():playByIndex(0)
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armature:getAnimation():playWithIndex(0)
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armature:setPosition(cc.p(VisibleRect:center()))
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self:addChild(armature)
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end
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@ -311,7 +316,13 @@ function TestDirectLoading.create()
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if nil ~= layer then
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layer:createMenu()
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layer:createToExtensionMenu()
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layer:onEnter()
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local function onNodeEvent(event)
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if "enter" == event then
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layer:onEnter()
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end
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end
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layer:registerScriptHandler(onNodeEvent)
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layer:creatTitleAndSubTitle(armatureSceneIdx)
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end
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return layer
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@ -333,7 +344,7 @@ end
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function TestCSWithSkeleton:onEnter()
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local armature = ccs.Armature:create("Cowboy")
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armature:getAnimation():playByIndex(0)
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armature:getAnimation():playWithIndex(0)
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armature:setScale(0.2)
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armature:setAnchorPoint(cc.p(0.5, 0.5))
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armature:setPosition(cc.p(winSize.width / 2, winSize.height / 2))
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@ -346,7 +357,12 @@ function TestCSWithSkeleton.create()
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if nil ~= layer then
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layer:createMenu()
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layer:createToExtensionMenu()
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layer:onEnter()
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local function onNodeEvent(event)
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if "enter" == event then
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layer:onEnter()
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end
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end
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layer:registerScriptHandler(onNodeEvent)
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layer:creatTitleAndSubTitle(armatureSceneIdx)
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end
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@ -368,7 +384,7 @@ end
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function TestDragonBones20:onEnter()
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local armature = ccs.Armature:create("Dragon")
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armature:getAnimation():playByIndex(1)
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armature:getAnimation():playWithIndex(1)
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armature:getAnimation():setSpeedScale(0.4)
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armature:setPosition(cc.p(VisibleRect:center().x, VisibleRect:center().y * 0.3))
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armature:setScale(0.6)
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@ -381,7 +397,12 @@ function TestDragonBones20.create()
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if nil ~= layer then
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layer:createMenu()
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layer:createToExtensionMenu()
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layer:onEnter()
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local function onNodeEvent(event)
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if "enter" == event then
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layer:onEnter()
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end
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end
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layer:registerScriptHandler(onNodeEvent)
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layer:creatTitleAndSubTitle(armatureSceneIdx)
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end
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return layer
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@ -423,7 +444,7 @@ function TestPerformance:addArmature(num)
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for i = 1, num do
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self._armatureCount = self._armatureCount + 1
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local armature = ccs.Armature:create("Knight_f/Knight")
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armature:getAnimation():playByIndex(0)
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armature:getAnimation():playWithIndex(0)
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armature:setPosition(50 + self._armatureCount * 2, 150)
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armature:setScale(0.6)
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self:addArmatureToParent(armature)
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@ -480,7 +501,12 @@ function TestPerformance.create()
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layer:createMenu()
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layer:createToExtensionMenu()
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layer:creatTitleAndSubTitle(armatureSceneIdx)
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layer:onEnter()
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local function onNodeEvent(event)
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if "enter" == event then
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layer:onEnter()
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end
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end
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layer:registerScriptHandler(onNodeEvent)
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end
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return layer
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end
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@ -557,7 +583,12 @@ function TestPerformanceBatchNode.create()
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layer:createMenu()
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layer:createToExtensionMenu()
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layer:creatTitleAndSubTitle(armatureSceneIdx)
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layer:onEnter()
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local function onNodeEvent(event)
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if "enter" == event then
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layer:onEnter()
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end
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end
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layer:registerScriptHandler(onNodeEvent)
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end
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return layer
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end
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@ -580,21 +611,21 @@ function TestChangeZorder:onEnter()
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self.currentTag = -1
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local armature = ccs.Armature:create("Knight_f/Knight")
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armature:getAnimation():playByIndex(0)
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armature:getAnimation():playWithIndex(0)
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armature:setPosition(cc.p(winSize.width / 2, winSize.height / 2 - 100 ))
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armature:setScale(0.6)
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self.currentTag = self.currentTag + 1
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self:addChild(armature, self.currentTag, self.currentTag)
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armature = ccs.Armature:create("Cowboy")
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armature:getAnimation():playByIndex(0)
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armature:getAnimation():playWithIndex(0)
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armature:setScale(0.24)
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armature:setPosition(cc.p(winSize.width / 2, winSize.height / 2 - 100))
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self.currentTag = self.currentTag + 1
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self:addChild(armature, self.currentTag, self.currentTag)
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armature = ccs.Armature:create("Dragon")
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armature:getAnimation():playByIndex(0)
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armature:getAnimation():playWithIndex(0)
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armature:setPosition(cc.p(winSize.width / 2, winSize.height / 2 - 100))
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armature:setScale(0.6)
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self.currentTag = self.currentTag + 1
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@ -615,8 +646,13 @@ function TestChangeZorder.create()
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if nil ~= layer then
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layer:createMenu()
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layer:createToExtensionMenu()
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layer:onEnter()
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layer:creatTitleAndSubTitle(armatureSceneIdx)
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local function onNodeEvent(event)
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if "enter" == event then
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layer:onEnter()
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end
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end
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layer:registerScriptHandler(onNodeEvent)
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end
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return layer
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end
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@ -654,7 +690,7 @@ function TestAnimationEvent:onEnter()
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local function animationEvent(armatureBack,movementType,movementID)
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local id = movementID
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if movementType == ccs.MovementEventType.LOOP_COMPLETE then
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if movementType == ccs.MovementEventType.loopComplete then
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if id == "Fire" then
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local actionToRight = cc.MoveTo:create(2, cc.p(VisibleRect:right().x - 50, VisibleRect:right().y))
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armatureBack:stopAllActions()
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@ -680,8 +716,13 @@ function TestAnimationEvent.create()
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if nil ~= layer then
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layer:createMenu()
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layer:createToExtensionMenu()
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layer:onEnter()
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layer:creatTitleAndSubTitle(armatureSceneIdx)
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local function onNodeEvent(event)
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if "enter" == event then
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layer:onEnter()
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end
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end
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layer:registerScriptHandler(onNodeEvent)
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end
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return layer
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end
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@ -700,27 +741,32 @@ function TestFrameEvent.extend(target)
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end
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function TestFrameEvent:onEnter()
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local gridNode = cc.NodeGrid:create()
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local armature = ccs.Armature:create("HeroAnimation")
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armature:getAnimation():play("attack")
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armature:getAnimation():setSpeedScale(0.5)
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armature:setPosition(cc.p(VisibleRect:center().x - 50, VisibleRect:center().y -100))
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local function onFrameEvent( bone,evt,originFrameIndex,currentFrameIndex)
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if (not self:getActionByTag(frameEventActionTag)) or (not self:getActionByTag(frameEventActionTag):isDone()) then
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self:stopAllActions()
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if (not gridNode:getActionByTag(frameEventActionTag)) or (not gridNode:getActionByTag(frameEventActionTag):isDone()) then
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gridNode:stopAllActions()
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local action = cc.ShatteredTiles3D:create(0.2, cc.size(16,12), 5, false)
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action:setTag(frameEventActionTag)
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self:runAction(action)
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gridNode:runAction(action)
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end
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end
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armature:getAnimation():setFrameEventCallFunc(onFrameEvent)
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gridNode:addChild(armature)
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self:addChild(armature)
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self:addChild(gridNode)
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local function checkAction(dt)
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if self:getNumberOfRunningActions() == 0 and self:getGrid() ~= nil then
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self:setGrid(nil)
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if gridNode:getNumberOfRunningActions() == 0 and gridNode:getGrid() ~= nil then
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gridNode:setGrid(nil)
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end
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end
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@ -740,7 +786,12 @@ function TestFrameEvent.create()
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layer:createMenu()
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layer:createToExtensionMenu()
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layer:creatTitleAndSubTitle(armatureSceneIdx)
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layer:onEnter()
|
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local function onNodeEvent(event)
|
||||
if "enter" == event then
|
||||
layer:onEnter()
|
||||
end
|
||||
end
|
||||
layer:registerScriptHandler(onNodeEvent)
|
||||
end
|
||||
return layer
|
||||
end
|
||||
|
@ -765,7 +816,7 @@ function TestParticleDisplay:onEnter()
|
|||
self.animationID = 0
|
||||
|
||||
self.armature = ccs.Armature:create("robot")
|
||||
self.armature:getAnimation():playByIndex(0)
|
||||
self.armature:getAnimation():playWithIndex(0)
|
||||
self.armature:setPosition(VisibleRect:center())
|
||||
self.armature:setScale(0.48)
|
||||
self:addChild(self.armature)
|
||||
|
@ -775,7 +826,7 @@ function TestParticleDisplay:onEnter()
|
|||
|
||||
local bone = ccs.Bone:create("p1")
|
||||
bone:addDisplay(p1, 0)
|
||||
bone:changeDisplayByIndex(0, true)
|
||||
bone:changeDisplayWithIndex(0, true)
|
||||
bone:setIgnoreMovementBoneData(true)
|
||||
bone:setZOrder(100)
|
||||
bone:setScale(1.2)
|
||||
|
@ -783,7 +834,7 @@ function TestParticleDisplay:onEnter()
|
|||
|
||||
bone = ccs.Bone:create("p2")
|
||||
bone:addDisplay(p2, 0)
|
||||
bone:changeDisplayByIndex(0, true)
|
||||
bone:changeDisplayWithIndex(0, true)
|
||||
bone:setIgnoreMovementBoneData(true)
|
||||
bone:setZOrder(100)
|
||||
bone:setScale(1.2)
|
||||
|
@ -791,7 +842,7 @@ function TestParticleDisplay:onEnter()
|
|||
|
||||
local function onTouchBegan(x, y)
|
||||
self.animationID = (self.animationID + 1) % self.armature:getAnimation():getMovementCount()
|
||||
self.armature:getAnimation():playByIndex(self.animationID)
|
||||
self.armature:getAnimation():playWithIndex(self.animationID)
|
||||
return false
|
||||
end
|
||||
|
||||
|
@ -810,8 +861,13 @@ function TestParticleDisplay.create()
|
|||
if nil ~= layer then
|
||||
layer:createMenu()
|
||||
layer:createToExtensionMenu()
|
||||
layer:onEnter()
|
||||
layer:creatTitleAndSubTitle(armatureSceneIdx)
|
||||
local function onNodeEvent(event)
|
||||
if "enter" == event then
|
||||
layer:onEnter()
|
||||
end
|
||||
end
|
||||
layer:registerScriptHandler(onNodeEvent)
|
||||
end
|
||||
|
||||
return layer
|
||||
|
@ -837,7 +893,7 @@ function TestUseMutiplePicture:onEnter()
|
|||
self.displayIndex = 1
|
||||
|
||||
self.armature = ccs.Armature:create("Knight_f/Knight")
|
||||
self.armature:getAnimation():playByIndex(0)
|
||||
self.armature:getAnimation():playWithIndex(0)
|
||||
self.armature:setPosition(cc.p(VisibleRect:left().x + 70, VisibleRect:left().y))
|
||||
self.armature:setScale(1.2)
|
||||
self:addChild(self.armature)
|
||||
|
@ -861,7 +917,7 @@ function TestUseMutiplePicture:onEnter()
|
|||
|
||||
local function onTouchBegan(x, y)
|
||||
self.displayIndex = (self.displayIndex + 1) % (table.getn(weapon) - 1)
|
||||
self.armature:getBone("weapon"):changeDisplayByIndex(self.displayIndex, true)
|
||||
self.armature:getBone("weapon"):changeDisplayWithIndex(self.displayIndex, true)
|
||||
return false
|
||||
end
|
||||
|
||||
|
@ -880,8 +936,13 @@ function TestUseMutiplePicture.create()
|
|||
if nil ~= layer then
|
||||
layer:createMenu()
|
||||
layer:createToExtensionMenu()
|
||||
layer:onEnter()
|
||||
layer:creatTitleAndSubTitle(armatureSceneIdx)
|
||||
local function onNodeEvent(event)
|
||||
if "enter" == event then
|
||||
layer:onEnter()
|
||||
end
|
||||
end
|
||||
layer:registerScriptHandler(onNodeEvent)
|
||||
end
|
||||
|
||||
return layer
|
||||
|
@ -904,7 +965,7 @@ function TestAnchorPoint:onEnter()
|
|||
local i = 1
|
||||
for i = 1 , 5 do
|
||||
local armature = ccs.Armature:create("Cowboy")
|
||||
armature:getAnimation():playByIndex(0)
|
||||
armature:getAnimation():playWithIndex(0)
|
||||
armature:setPosition(VisibleRect:center())
|
||||
armature:setScale(0.2)
|
||||
self:addChild(armature, 0, i - 1)
|
||||
|
@ -923,8 +984,13 @@ function TestAnchorPoint.create()
|
|||
if nil ~= layer then
|
||||
layer:createMenu()
|
||||
layer:createToExtensionMenu()
|
||||
layer:onEnter()
|
||||
layer:creatTitleAndSubTitle(armatureSceneIdx)
|
||||
local function onNodeEvent(event)
|
||||
if "enter" == event then
|
||||
layer:onEnter()
|
||||
end
|
||||
end
|
||||
layer:registerScriptHandler(onNodeEvent)
|
||||
end
|
||||
|
||||
return layer
|
||||
|
@ -950,7 +1016,7 @@ function TestArmatureNesting:onEnter()
|
|||
self.weaponIndex = 0
|
||||
|
||||
self.armature = ccs.Armature:create("cyborg")
|
||||
self.armature:getAnimation():playByIndex(1)
|
||||
self.armature:getAnimation():playWithIndex(1)
|
||||
self.armature:setPosition(VisibleRect:center())
|
||||
self.armature:setScale(1.2)
|
||||
self.armature:getAnimation():setSpeedScale(0.4)
|
||||
|
@ -958,8 +1024,8 @@ function TestArmatureNesting:onEnter()
|
|||
|
||||
local function onTouchBegan(x, y)
|
||||
self.weaponIndex = (self.weaponIndex + 1) % 4
|
||||
self.armature:getBone("armInside"):getChildArmature():getAnimation():playByIndex(self.weaponIndex)
|
||||
self.armature:getBone("armOutside"):getChildArmature():getAnimation():playByIndex(self.weaponIndex)
|
||||
self.armature:getBone("armInside"):getChildArmature():getAnimation():playWithIndex(self.weaponIndex)
|
||||
self.armature:getBone("armOutside"):getChildArmature():getAnimation():playWithIndex(self.weaponIndex)
|
||||
return false
|
||||
end
|
||||
|
||||
|
@ -978,8 +1044,13 @@ function TestArmatureNesting.create()
|
|||
if nil ~= layer then
|
||||
layer:createMenu()
|
||||
layer:createToExtensionMenu()
|
||||
layer:onEnter()
|
||||
layer:creatTitleAndSubTitle(armatureSceneIdx)
|
||||
local function onNodeEvent(event)
|
||||
if "enter" == event then
|
||||
layer:onEnter()
|
||||
end
|
||||
end
|
||||
layer:registerScriptHandler(onNodeEvent)
|
||||
end
|
||||
|
||||
return layer
|
||||
|
@ -1005,7 +1076,7 @@ function Hero:changeMount(armature)
|
|||
--note
|
||||
self:retain()
|
||||
|
||||
self:playByIndex(0)
|
||||
self:playWithIndex(0)
|
||||
self._mount:getBone("hero"):removeDisplay(0)
|
||||
self._mount:stopAllActions()
|
||||
self:setPosition(self._mount:getPosition())
|
||||
|
@ -1015,22 +1086,22 @@ function Hero:changeMount(armature)
|
|||
else
|
||||
self._mount = armature
|
||||
self:retain()
|
||||
self:removeFromParentAndCleanup(false)
|
||||
self:removeFromParent(false)
|
||||
local bone = armature:getBone("hero")
|
||||
bone:addDisplay(self, 0)
|
||||
bone:changeDisplayByIndex(0, true)
|
||||
bone:changeDisplayWithIndex(0, true)
|
||||
bone:setIgnoreMovementBoneData(true)
|
||||
self:setPosition(cc.p(0,0))
|
||||
self:playByIndex(1)
|
||||
self:playWithIndex(1)
|
||||
self:setScale(1)
|
||||
self:release()
|
||||
end
|
||||
end
|
||||
|
||||
function Hero:playByIndex(index)
|
||||
self:getAnimation():playByIndex(index)
|
||||
function Hero:playWithIndex(index)
|
||||
self:getAnimation():playWithIndex(index)
|
||||
if nil ~= self._mount then
|
||||
self._mount:getAnimation():playByIndex(index)
|
||||
self._mount:getAnimation():playWithIndex(index)
|
||||
end
|
||||
end
|
||||
|
||||
|
@ -1112,7 +1183,7 @@ function TestArmatureNesting2:onEnter()
|
|||
|
||||
self._hero = Hero.create("hero")
|
||||
self._hero._layer = self
|
||||
self._hero:playByIndex(0)
|
||||
self._hero:playWithIndex(0)
|
||||
self._hero:setPosition(cc.p(VisibleRect:left().x + 20, VisibleRect:left().y))
|
||||
self:addChild(self._hero)
|
||||
|
||||
|
@ -1126,7 +1197,7 @@ end
|
|||
|
||||
function TestArmatureNesting2:createMount(name,pt)
|
||||
local armature = ccs.Armature:create(name)
|
||||
armature:getAnimation():playByIndex(0)
|
||||
armature:getAnimation():playWithIndex(0)
|
||||
armature:setPosition(pt)
|
||||
self:addChild(armature)
|
||||
return armature
|
||||
|
@ -1139,7 +1210,12 @@ function TestArmatureNesting2.create()
|
|||
layer:createMenu()
|
||||
layer:createToExtensionMenu()
|
||||
layer:creatTitleAndSubTitle(armatureSceneIdx)
|
||||
layer:onEnter()
|
||||
local function onNodeEvent(event)
|
||||
if "enter" == event then
|
||||
layer:onEnter()
|
||||
end
|
||||
end
|
||||
layer:registerScriptHandler(onNodeEvent)
|
||||
end
|
||||
|
||||
return layer
|
||||
|
@ -1153,7 +1229,7 @@ local armatureSceneArr =
|
|||
TestCSWithSkeleton.create,
|
||||
TestDragonBones20.create,
|
||||
TestPerformance.create,
|
||||
TestPerformanceBatchNode.create,
|
||||
--TestPerformanceBatchNode.create,
|
||||
TestChangeZorder.create,
|
||||
TestAnimationEvent.create,
|
||||
TestFrameEvent.create,
|
||||
|
|
Loading…
Reference in New Issue