Merge branch 'v3.6' of https://github.com/cocos2d/cocos2d-x into v3.6

This commit is contained in:
WuHao 2015-04-28 15:19:52 +08:00
commit 2b245e0318
17 changed files with 112 additions and 41 deletions

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@ -1,6 +1,7 @@
cocos2d-x-3.6 ?? cocos2d-x-3.6 ??
[NEW] 3rd: update chipmunk to v 6.2.2 on Windows 8.1 Universal App [NEW] 3rd: update chipmunk to v 6.2.2 on Windows 8.1 Universal App
[NEW] 3rd: update freetype to v 2.5.5 on Windows 8.1 Universal App [NEW] 3rd: update freetype to v 2.5.5 on Windows 8.1 Universal App
[NEW] C++: Added SpritePolygon
[NEW] Label: added LabelEffect::ALL which can be used in disableEffect(LabelEffect) to disable all effects [NEW] Label: added LabelEffect::ALL which can be used in disableEffect(LabelEffect) to disable all effects
[NEW] Lua-binding: binded ui:WebView and added corresponidng test case [NEW] Lua-binding: binded ui:WebView and added corresponidng test case
[NEW] MathUtil: added `MathUtil::lerp()` [NEW] MathUtil: added `MathUtil::lerp()`

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@ -67,8 +67,8 @@ set(COCOS_2D_SRC
2d/CCSpriteFrameCache.cpp 2d/CCSpriteFrameCache.cpp
2d/CCSpriteFrame.cpp 2d/CCSpriteFrame.cpp
2d/MarchingSquare.cpp 2d/MarchingSquare.cpp
2d/PolySprite.cpp 2d/SpritePolygon.cpp
2d/PolySpriteCache.cpp 2d/SpritePolygonCache.cpp
2d/CCTextFieldTTF.cpp 2d/CCTextFieldTTF.cpp
2d/CCTileMapAtlas.cpp 2d/CCTileMapAtlas.cpp
2d/CCTMXLayer.cpp 2d/CCTMXLayer.cpp

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@ -209,7 +209,8 @@ TrianglesCommand::Triangles SpritePolygon::triangulate(std::vector<cocos2d::Vec2
//vert does not exist yet, so we need to create a new one, //vert does not exist yet, so we need to create a new one,
auto c4b = Color4B::WHITE; auto c4b = Color4B::WHITE;
auto t2f = Tex2F(0,0); // don't worry about tex coords now, we calculate that later auto t2f = Tex2F(0,0); // don't worry about tex coords now, we calculate that later
_verts->push_back(V3F_C4B_T2F{v3,c4b,t2f}); V3F_C4B_T2F vert = {v3,c4b,t2f};
_verts->push_back(vert);
_indices->push_back(idx); _indices->push_back(idx);
idx++; idx++;
} }
@ -220,7 +221,9 @@ TrianglesCommand::Triangles SpritePolygon::triangulate(std::vector<cocos2d::Vec2
delete j; delete j;
} }
delete cdt; delete cdt;
return TrianglesCommand::Triangles{&(*_verts)[0], &(*_indices)[0], (ssize_t)_verts->size(), (ssize_t)_indices->size()};
TrianglesCommand::Triangles triangles = {&(*_verts)[0], &(*_indices)[0], (ssize_t)_verts->size(), (ssize_t)_indices->size()};
return triangles;
} }
bool SpritePolygon::initWithCache(const std::string &file, SpritePolygonInfo *info) bool SpritePolygon::initWithCache(const std::string &file, SpritePolygonInfo *info)
{ {
@ -331,14 +334,15 @@ bool SpritePolygon::initWithVerts(const std::string& filename,std::vector<cocos2
setContentSize(_textureRect.size/Director::getInstance()->getContentScaleFactor()); setContentSize(_textureRect.size/Director::getInstance()->getContentScaleFactor());
setAnchorPoint(Vec2(0.5,0.5)); setAnchorPoint(Vec2(0.5,0.5));
_transformDirty = true; _transformDirty = true;
auto _triangles = TrianglesCommand::Triangles{&verts[0], &indices[0], (ssize_t)verts.size(), (ssize_t)indices.size()}; TrianglesCommand::Triangles triangles = {&verts[0], &indices[0], (ssize_t)verts.size(), (ssize_t)indices.size()};
_polygonInfo = SpritePolygonCache::getInstance()->addSpritePolygonCache(filename, _textureRect, _triangles); _polygonInfo = SpritePolygonCache::getInstance()->addSpritePolygonCache(filename, _textureRect, triangles);
#if CC_SPRITE_DEBUG_DRAW #if CC_SPRITE_DEBUG_DRAW
debugDraw(); debugDraw();
#endif #endif
return true; return true;
} }
bool SpritePolygon::initWithRect(const std::string& filename, std::vector<cocos2d::Vec2>& verts, std::vector<unsigned short>& indices, const cocos2d::Rect& rect) bool SpritePolygon::initWithRect(const std::string& filename, std::vector<cocos2d::Vec2>& verts, std::vector<unsigned short>& indices, const cocos2d::Rect& rect)
{ {
CCASSERT(filename.size()>0, "Invalid filename for sprite"); CCASSERT(filename.size()>0, "Invalid filename for sprite");
@ -352,11 +356,12 @@ bool SpritePolygon::initWithRect(const std::string& filename, std::vector<cocos2
auto v3 = Vec3(it->x, it->y, 0); auto v3 = Vec3(it->x, it->y, 0);
auto c4b = Color4B::WHITE; auto c4b = Color4B::WHITE;
auto t2f = Tex2F(0,0); auto t2f = Tex2F(0,0);
_verts.push_back(V3F_C4B_T2F{v3,c4b,t2f}); V3F_C4B_T2F vert = {v3,c4b,t2f};
_verts.push_back(vert);
} }
auto _triangles = TrianglesCommand::Triangles{&_verts[0], &indices[0], (ssize_t)_verts.size(), (ssize_t)indices.size()}; TrianglesCommand::Triangles triangles = {&_verts[0], &indices[0], (ssize_t)_verts.size(), (ssize_t)indices.size()};
_polygonInfo = SpritePolygonCache::getInstance()->addSpritePolygonCache(filename, rect, _triangles); _polygonInfo = SpritePolygonCache::getInstance()->addSpritePolygonCache(filename, rect, triangles);
calculateUVandContentSize(); calculateUVandContentSize();
setAnchorPoint(Vec2(0.5,0.5)); setAnchorPoint(Vec2(0.5,0.5));
#if CC_SPRITE_DEBUG_DRAW #if CC_SPRITE_DEBUG_DRAW
@ -456,7 +461,7 @@ void SpritePolygon::debugDraw()
pos->x = v->vertices.x; pos->x = v->vertices.x;
pos->y = v->vertices.y; pos->y = v->vertices.y;
} }
_debugDrawNode->drawPoints(positions, (unsigned int)_polygonInfo->_triangles.vertCount, 8, Color4F{0.0,1.0,1.0,1.0}); _debugDrawNode->drawPoints(positions, (unsigned int)_polygonInfo->_triangles.vertCount, 8, Color4F(0.0f, 1.0f, 1.0f, 1.0f));
//draw lines //draw lines
auto last = _polygonInfo->_triangles.indexCount/3; auto last = _polygonInfo->_triangles.indexCount/3;
auto _indices = _polygonInfo->_triangles.indices; auto _indices = _polygonInfo->_triangles.indices;

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@ -479,7 +479,8 @@ void Sprite3D::createNode(NodeData* nodedata, Node* root, const MaterialDatas& m
{ {
if(it->bones.size() > 0 || singleSprite) if(it->bones.size() > 0 || singleSprite)
{ {
this->setName(nodedata->id); if(singleSprite)
root->setName(nodedata->id);
auto mesh = Mesh::create(nodedata->id, getMeshIndexData(it->subMeshId)); auto mesh = Mesh::create(nodedata->id, getMeshIndexData(it->subMeshId));
if(mesh) if(mesh)
{ {

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@ -72,8 +72,8 @@ cocos2d.cpp \
2d/CCSpriteFrame.cpp \ 2d/CCSpriteFrame.cpp \
2d/CCSpriteFrameCache.cpp \ 2d/CCSpriteFrameCache.cpp \
2d/MarchingSquare.cpp \ 2d/MarchingSquare.cpp \
2d/PolySprite.cpp \ 2d/SpritePolygon.cpp \
2d/PolySpriteCache.cpp \ 2d/SpritePolygonCache.cpp \
2d/CCTMXLayer.cpp \ 2d/CCTMXLayer.cpp \
2d/CCFastTMXLayer.cpp \ 2d/CCFastTMXLayer.cpp \
2d/CCTMXObjectGroup.cpp \ 2d/CCTMXObjectGroup.cpp \

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@ -225,7 +225,7 @@ void RotationFrame::onEnter(Frame *nextFrame, int currentFrameIndex)
void RotationFrame::onApply(float percent) void RotationFrame::onApply(float percent)
{ {
if (_betwennRotation != 0) if (nullptr != _node && _betwennRotation != 0)
{ {
float rotation = _rotation + percent * _betwennRotation; float rotation = _rotation + percent * _betwennRotation;
_node->setRotation(rotation); _node->setRotation(rotation);
@ -282,7 +282,7 @@ void SkewFrame::onEnter(Frame *nextFrame, int currentFrameIndex)
void SkewFrame::onApply(float percent) void SkewFrame::onApply(float percent)
{ {
if (_betweenSkewX != 0 || _betweenSkewY != 0) if (nullptr != _node && _betweenSkewX != 0 || _betweenSkewY != 0)
{ {
float skewx = _skewX + percent * _betweenSkewX; float skewx = _skewX + percent * _betweenSkewX;
float skewy = _skewY + percent * _betweenSkewY; float skewy = _skewY + percent * _betweenSkewY;
@ -342,7 +342,7 @@ void RotationSkewFrame::onEnter(Frame *nextFrame, int currentFrameIndex)
void RotationSkewFrame::onApply(float percent) void RotationSkewFrame::onApply(float percent)
{ {
if (_betweenSkewX != 0 || _betweenSkewY != 0) if (nullptr != _node && _betweenSkewX != 0 || _betweenSkewY != 0)
{ {
float skewx = _skewX + percent * _betweenSkewX; float skewx = _skewX + percent * _betweenSkewX;
float skewy = _skewY + percent * _betweenSkewY; float skewy = _skewY + percent * _betweenSkewY;
@ -400,7 +400,7 @@ void PositionFrame::onEnter(Frame *nextFrame, int currentFrameIndex)
void PositionFrame::onApply(float percent) void PositionFrame::onApply(float percent)
{ {
if (_betweenX != 0 || _betweenY != 0) if (nullptr != _node && _betweenX != 0 || _betweenY != 0)
{ {
Point p; Point p;
p.x = _position.x + _betweenX * percent; p.x = _position.x + _betweenX * percent;
@ -460,7 +460,7 @@ void ScaleFrame::onEnter(Frame *nextFrame, int currentFrameIndex)
void ScaleFrame::onApply(float percent) void ScaleFrame::onApply(float percent)
{ {
if (_betweenScaleX != 0 || _betweenScaleY != 0) if (nullptr != _node && _betweenScaleX != 0 || _betweenScaleY != 0)
{ {
float scaleX = _scaleX + _betweenScaleX * percent; float scaleX = _scaleX + _betweenScaleX * percent;
float scaleY = _scaleY + _betweenScaleY * percent; float scaleY = _scaleY + _betweenScaleY * percent;
@ -694,7 +694,7 @@ void ColorFrame::onEnter(Frame *nextFrame, int currentFrameIndex)
void ColorFrame::onApply(float percent) void ColorFrame::onApply(float percent)
{ {
if (_betweenRed != 0 || _betweenGreen != 0 || _betweenBlue != 0) if (nullptr != _node && _betweenRed != 0 || _betweenGreen != 0 || _betweenBlue != 0)
{ {
Color3B color; Color3B color;
color.r = _color.r+ _betweenRed * percent; color.r = _color.r+ _betweenRed * percent;
@ -750,8 +750,11 @@ void AlphaFrame::onEnter(Frame *nextFrame, int currentFrameIndex)
void AlphaFrame::onApply(float percent) void AlphaFrame::onApply(float percent)
{ {
GLubyte alpha = _alpha + _betweenAlpha * percent; if (nullptr != _node)
_node->setOpacity(alpha); {
GLubyte alpha = _alpha + _betweenAlpha * percent;
_node->setOpacity(alpha);
}
} }
Frame* AlphaFrame::clone() Frame* AlphaFrame::clone()

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@ -1334,10 +1334,13 @@ void DataReaderHelper::addDataFromJsonCache(const std::string& fileContent, Data
{ {
std::string plistPath = filePath + ".plist"; std::string plistPath = filePath + ".plist";
std::string pngPath = filePath + ".png"; std::string pngPath = filePath + ".png";
ValueMap dict = FileUtils::getInstance()->getValueMapFromFile(dataInfo->baseFilePath + plistPath); if (FileUtils::getInstance()->isFileExist(dataInfo->baseFilePath + plistPath) && FileUtils::getInstance()->isFileExist(dataInfo->baseFilePath + pngPath))
if (dict.find("particleLifespan") != dict.end()) continue; {
ValueMap dict = FileUtils::getInstance()->getValueMapFromFile(dataInfo->baseFilePath + plistPath);
if (dict.find("particleLifespan") != dict.end()) continue;
ArmatureDataManager::getInstance()->addSpriteFrameFromFile((dataInfo->baseFilePath + plistPath).c_str(), (dataInfo->baseFilePath + pngPath).c_str(), dataInfo->filename.c_str()); ArmatureDataManager::getInstance()->addSpriteFrameFromFile((dataInfo->baseFilePath + plistPath).c_str(), (dataInfo->baseFilePath + pngPath).c_str(), dataInfo->filename.c_str());
}
} }
} }
} }

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@ -7,3 +7,10 @@ cc.Terrain.CrackFixedType =
SKIRT = 0, SKIRT = 0,
INCREASE_LOWER = 1, INCREASE_LOWER = 1,
} }
cc.Animate3DQuality =
{
QUALITY_NONE = 0,
QUALITY_LOW = 1,
QUALITY_HIGH = 2,
}

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@ -176,6 +176,7 @@ set(TESTS_SRC
Classes/ShaderTest/ShaderTest.cpp Classes/ShaderTest/ShaderTest.cpp
Classes/ShaderTest/ShaderTest2.cpp Classes/ShaderTest/ShaderTest2.cpp
Classes/SpriteTest/SpriteTest.cpp Classes/SpriteTest/SpriteTest.cpp
Classes/SpritePolygonTest/SpritePolygonTest.cpp
Classes/Sprite3DTest/Sprite3DTest.cpp Classes/Sprite3DTest/Sprite3DTest.cpp
Classes/Sprite3DTest/DrawNode3D.cpp Classes/Sprite3DTest/DrawNode3D.cpp
Classes/TerrainTest/TerrainTest.cpp Classes/TerrainTest/TerrainTest.cpp

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@ -305,7 +305,7 @@ void TestSuite::restartCurrTest()
testCase->setTestSuite(this); testCase->setTestSuite(this);
testCase->setTestCaseName(_childTestNames[_currTestIndex]); testCase->setTestCaseName(_childTestNames[_currTestIndex]);
Director::getInstance()->replaceScene(testCase); Director::getInstance()->replaceScene(scene);
} }
void TestSuite::enterNextTest() void TestSuite::enterNextTest()
@ -317,7 +317,7 @@ void TestSuite::enterNextTest()
testCase->setTestSuite(this); testCase->setTestSuite(this);
testCase->setTestCaseName(_childTestNames[_currTestIndex]); testCase->setTestCaseName(_childTestNames[_currTestIndex]);
Director::getInstance()->replaceScene(testCase); Director::getInstance()->replaceScene(scene);
} }
void TestSuite::enterPreviousTest() void TestSuite::enterPreviousTest()
@ -336,7 +336,7 @@ void TestSuite::enterPreviousTest()
testCase->setTestSuite(this); testCase->setTestSuite(this);
testCase->setTestCaseName(_childTestNames[_currTestIndex]); testCase->setTestCaseName(_childTestNames[_currTestIndex]);
Director::getInstance()->replaceScene(testCase); Director::getInstance()->replaceScene(scene);
} }
//TestCase //TestCase

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@ -31,7 +31,7 @@ bool UISliderTest::init()
Size widgetSize = _widget->getContentSize(); Size widgetSize = _widget->getContentSize();
// Add a label in which the slider alert will be displayed // Add a label in which the slider alert will be displayed
_displayValueLabel = Text::create("Move the slider thumb","Move the slider thumb",32); _displayValueLabel = TextBMFont::create("Move the slider thumb", "ccb/markerfelt24shadow.fnt");
_displayValueLabel->setAnchorPoint(Vec2(0.5f, -1)); _displayValueLabel->setAnchorPoint(Vec2(0.5f, -1));
_displayValueLabel->setPosition(Vec2(widgetSize.width / 2.0f, widgetSize.height / 2.0f)); _displayValueLabel->setPosition(Vec2(widgetSize.width / 2.0f, widgetSize.height / 2.0f));
_uiLayer->addChild(_displayValueLabel); _uiLayer->addChild(_displayValueLabel);

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@ -40,7 +40,7 @@ public:
void sliderEvent(cocos2d::Ref* sender, cocos2d::ui::Slider::EventType type); void sliderEvent(cocos2d::Ref* sender, cocos2d::ui::Slider::EventType type);
protected: protected:
cocos2d::ui::Text* _displayValueLabel; cocos2d::ui::TextBMFont* _displayValueLabel;
}; };
class UISliderTest_Scale9 : public UIScene class UISliderTest_Scale9 : public UIScene

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@ -198,7 +198,8 @@ LOCAL_SRC_FILES := main.cpp \
../../Classes/UserDefaultTest/UserDefaultTest.cpp \ ../../Classes/UserDefaultTest/UserDefaultTest.cpp \
../../Classes/OpenURLTest/OpenURLTest.cpp \ ../../Classes/OpenURLTest/OpenURLTest.cpp \
../../Classes/ZwoptexTest/ZwoptexTest.cpp \ ../../Classes/ZwoptexTest/ZwoptexTest.cpp \
../../Classes/TerrainTest/TerrainTest.cpp ../../Classes/TerrainTest/TerrainTest.cpp \
../../Classes/SpritePolygonTest/SpritePolygonTest.cpp
LOCAL_C_INCLUDES := $(LOCAL_PATH)/../../Classes \ LOCAL_C_INCLUDES := $(LOCAL_PATH)/../../Classes \
$(LOCAL_PATH)/../../../.. $(LOCAL_PATH)/../../../..

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@ -1,3 +1,5 @@
require "cocos.3d.3dConstants"
local size = cc.Director:getInstance():getWinSize() local size = cc.Director:getInstance():getWinSize()
local scheduler = cc.Director:getInstance():getScheduler() local scheduler = cc.Director:getInstance():getScheduler()
local attributeNames = local attributeNames =
@ -140,6 +142,8 @@ end
---------------------------------------- ----------------------------------------
local Sprite3DWithSkinTest = {} local Sprite3DWithSkinTest = {}
Sprite3DWithSkinTest.__index = Sprite3DWithSkinTest Sprite3DWithSkinTest.__index = Sprite3DWithSkinTest
Sprite3DWithSkinTest._animateQuality = cc.Animate3DQuality.QUALITY_HIGH
Sprite3DWithSkinTest._sprites = {}
function Sprite3DWithSkinTest.onTouchesEnd(touches, event) function Sprite3DWithSkinTest.onTouchesEnd(touches, event)
for i = 1,table.getn(touches) do for i = 1,table.getn(touches) do
@ -154,6 +158,7 @@ function Sprite3DWithSkinTest.addNewSpriteWithCoords(parent,x,y)
sprite:setRotation3D({x = 0, y = 180, z = 0}) sprite:setRotation3D({x = 0, y = 180, z = 0})
sprite:setPosition(cc.p(x, y)) sprite:setPosition(cc.p(x, y))
parent:addChild(sprite) parent:addChild(sprite)
table.insert(Sprite3DWithSkinTest._sprites, sprite)
local animation = cc.Animation3D:create("Sprite3DTest/orc.c3b") local animation = cc.Animation3D:create("Sprite3DTest/orc.c3b")
if nil ~= animation then if nil ~= animation then
@ -177,8 +182,11 @@ function Sprite3DWithSkinTest.addNewSpriteWithCoords(parent,x,y)
else else
animate:setSpeed(speed) animate:setSpeed(speed)
end end
animate:setTag(110)
sprite:runAction(cc.RepeatForever:create(animate)) animate:setQuality(Sprite3DWithSkinTest._animateQuality)
local repeate = cc.RepeatForever:create(animate)
repeate:setTag(110)
sprite:runAction(repeate)
end end
end end
@ -193,8 +201,39 @@ function Sprite3DWithSkinTest.create()
local eventDispatcher = layer:getEventDispatcher() local eventDispatcher = layer:getEventDispatcher()
eventDispatcher:addEventListenerWithSceneGraphPriority(listener, layer) eventDispatcher:addEventListenerWithSceneGraphPriority(listener, layer)
Sprite3DWithSkinTest._sprites = {}
Sprite3DWithSkinTest.addNewSpriteWithCoords(layer, size.width / 2, size.height / 2) Sprite3DWithSkinTest.addNewSpriteWithCoords(layer, size.width / 2, size.height / 2)
cc.MenuItemFont:setFontName("fonts/arial.ttf")
cc.MenuItemFont:setFontSize(15)
local menuItem = cc.MenuItemFont:create("High Quality")
Sprite3DWithSkinTest._animateQuality = cc.Animate3DQuality.QUALITY_HIGH
menuItem:registerScriptTapHandler(function(tag, sender)
Sprite3DWithSkinTest._animateQuality = Sprite3DWithSkinTest._animateQuality + 1
if Sprite3DWithSkinTest._animateQuality > cc.Animate3DQuality.QUALITY_HIGH then
Sprite3DWithSkinTest._animateQuality = cc.Animate3DQuality.QUALITY_NONE
end
if Sprite3DWithSkinTest._animateQuality == cc.Animate3DQuality.QUALITY_NONE then
menuItem:setString("None Quality")
elseif Sprite3DWithSkinTest._animateQuality == cc.Animate3DQuality.QUALITY_LOW then
menuItem:setString("Low Quality")
elseif Sprite3DWithSkinTest._animateQuality == cc.Animate3DQuality.QUALITY_HIGH then
menuItem:setString("High Quality")
end
for i,spriteIter in ipairs(Sprite3DWithSkinTest._sprites) do
local repAction = spriteIter:getActionByTag(110)
local animate3D = repAction:getInnerAction()
animate3D:setQuality(Sprite3DWithSkinTest._animateQuality)
end
end)
local menu = cc.Menu:create(menuItem)
menu:setPosition(cc.p(0.0, 0.0))
menuItem:setPosition(VisibleRect:left().x + 50, VisibleRect:top().y -70)
layer:addChild(menu, 1)
return layer return layer
end end
@ -1078,7 +1117,8 @@ end
function Sprite3DCubeMapTest:addNewSpriteWithCoords(pos) function Sprite3DCubeMapTest:addNewSpriteWithCoords(pos)
local visibleSize = cc.Director:getInstance():getVisibleSize() local visibleSize = cc.Director:getInstance():getVisibleSize()
local camera = cc.Camera:createPerspective(60, visibleSize.width / visibleSize.height, 0.1, 200) local camera = cc.Camera:createPerspective(60, visibleSize.width / visibleSize.height, 10, 1000)
camera:setPosition3D(cc.vec3(0.0, 0.0, 50.0))
camera:setCameraFlag(cc.CameraFlag.USER1) camera:setCameraFlag(cc.CameraFlag.USER1)
--create a teapot --create a teapot
self._teapot = cc.Sprite3D:create("Sprite3DTest/teapot.c3b") self._teapot = cc.Sprite3D:create("Sprite3DTest/teapot.c3b")
@ -1091,14 +1131,14 @@ function Sprite3DCubeMapTest:addNewSpriteWithCoords(pos)
"Sprite3DTest/skybox/front.jpg", "Sprite3DTest/skybox/back.jpg") "Sprite3DTest/skybox/front.jpg", "Sprite3DTest/skybox/back.jpg")
--set texture parameters --set texture parameters
local tRepeatParams = { magFilter=gl.NEAREST , minFilter=gl.NEAREST , wrapS=gl.MIRRORED_REPEAT , wrapT=gl.MIRRORED_REPEAT } local tRepeatParams = { magFilter=gl.LINEAR , minFilter=gl.LINEAR , wrapS=gl.MIRRORED_REPEAT , wrapT=gl.MIRRORED_REPEAT }
self._textureCube:setTexParameters(tRepeatParams) self._textureCube:setTexParameters(tRepeatParams)
--pass the texture sampler to our custom shader --pass the texture sampler to our custom shader
state:setUniformTexture("u_cubeTex", self._textureCube) state:setUniformTexture("u_cubeTex", self._textureCube)
self._teapot:setGLProgramState(state) self._teapot:setGLProgramState(state)
self._teapot:setPosition3D(cc.vec3(0, -5, -20)) self._teapot:setPosition3D(cc.vec3(0, -5, 0))
self._teapot:setRotation3D(cc.vec3(-90, 180, 0)) self._teapot:setRotation3D(cc.vec3(-90, 180, 0))
local rotate_action = cc.RotateBy:create(1.5, cc.vec3(0, 30, 0)) local rotate_action = cc.RotateBy:create(1.5, cc.vec3(0, 30, 0))
@ -1133,15 +1173,16 @@ function Sprite3DCubeMapTest:addNewSpriteWithCoords(pos)
end end
self:addChild(self._teapot) self:addChild(self._teapot)
self:addChild(camera)
self:setCameraMask(2)
--config skybox --config skybox
self._skyBox = cc.Skybox:create() self._skyBox = cc.Skybox:create()
self._skyBox:setTexture(self._textureCube) self._skyBox:setTexture(self._textureCube)
self:addChild(self._skyBox) self:addChild(self._skyBox)
self._skyBox:setScale(700)
self:addChild(camera)
self:setCameraMask(2)
local targetPlatform = cc.Application:getInstance():getTargetPlatform() local targetPlatform = cc.Application:getInstance():getTargetPlatform()
if targetPlatform == cc.PLATFORM_OS_ANDROID or targetPlatform == cc.PLATFORM_OS_WINRT or targetPlatform == cc.PLATFORM_OS_WP8 then if targetPlatform == cc.PLATFORM_OS_ANDROID or targetPlatform == cc.PLATFORM_OS_WINRT or targetPlatform == cc.PLATFORM_OS_WP8 then

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@ -106,7 +106,7 @@ local function VideoPlayerTest()
local function menuOnlineVideoCallback(tag, sender) local function menuOnlineVideoCallback(tag, sender)
if nil ~= videoPlayer then if nil ~= videoPlayer then
videoPlayer:setURL("http://video001.smgbb.cn/gslb/program/FDN/FDN1190949/HLSVodService.m3u8?_mdCode=6065719&_cdnCode=B2B_XL_TEST&_type=0&_rCode=TerOut_18865&_userId=020341000456068&_categoryCode=SMG_HUAYU&_categoryPath=SMG_1002,SMG_HUAYU,&_adPositionId=01001000&_adCategorySource=0&_flag=.m3u8&_enCode=m3u8&taskID=ysh_ps_002-ott_1397459105893_020341000456068&_client=103&_cms=ctv&_CDNToken=76C043FD4969501754DC19E54EC8DC2C") videoPlayer:setURL("http://benchmark.cocos2d-x.org/cocosvideo.mp4")
videoPlayer:play() videoPlayer:play()
end end
end end

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@ -236,4 +236,8 @@ if __name__ == '__main__':
traceback.print_exc() traceback.print_exc()
sys_ret = 1 sys_ret = 1
finally: finally:
sys.exit(sys_ret) print "return value is " + str(sys_ret)
if sys_ret > 0:
sys.exit(1)
else:
sys.exit(0)

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@ -5,4 +5,8 @@ cd ${COCOS2DX_ROOT}
mkdir linux-build mkdir linux-build
cd linux-build cd linux-build
cmake .. cmake ..
if [ ! $? = 0 ]; then
echo "cmake generate error"
exit 1
fi
make -j4 make -j4