mirror of https://github.com/axmolengine/axmol.git
Merge pull request #4097 from hannon235/fix-android-nativeactivity-amd-support
[android] update nativeactivity.cpp to work with changes made in commit ...
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commit
2b551732f0
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@ -292,7 +292,7 @@ static void engine_term_display(struct engine* engine) {
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/*
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* Get X, Y positions and ID's for all pointers
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*/
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static void getTouchPos(AInputEvent *event, int ids[], float xs[], float ys[]) {
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static void getTouchPos(AInputEvent *event, long ids[], float xs[], float ys[]) {
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int pointerCount = AMotionEvent_getPointerCount(event);
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for(int i = 0; i < pointerCount; ++i) {
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ids[i] = AMotionEvent_getPointerId(event, i);
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@ -321,7 +321,7 @@ static int32_t handle_touch_input(AInputEvent *event) {
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LOG_EVENTS_DEBUG("Event: Action DOWN x=%f y=%f pointerID=%d\n",
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xP, yP, pointerId);
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int pId = pointerId;
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long pId = pointerId;
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float x = xP;
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float y = yP;
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@ -340,7 +340,7 @@ static int32_t handle_touch_input(AInputEvent *event) {
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LOG_EVENTS_DEBUG("Event: Action POINTER DOWN x=%f y=%f pointerID=%d\n",
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xP, yP, pointerId);
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int pId = pointerId;
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long pId = pointerId;
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float x = xP;
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float y = yP;
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@ -353,7 +353,7 @@ static int32_t handle_touch_input(AInputEvent *event) {
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{
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LOG_EVENTS_DEBUG("AMOTION_EVENT_ACTION_MOVE");
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int pointerCount = AMotionEvent_getPointerCount(event);
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int ids[pointerCount];
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long ids[pointerCount];
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float xs[pointerCount], ys[pointerCount];
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getTouchPos(event, ids, xs, ys);
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cocos2d::Director::getInstance()->getOpenGLView()->handleTouchesMove(pointerCount, ids, xs, ys);
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@ -369,7 +369,7 @@ static int32_t handle_touch_input(AInputEvent *event) {
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float yP = AMotionEvent_getY(event,0);
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LOG_EVENTS_DEBUG("Event: Action UP x=%f y=%f pointerID=%d\n",
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xP, yP, pointerId);
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int pId = pointerId;
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long pId = pointerId;
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float x = xP;
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float y = yP;
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@ -387,7 +387,7 @@ static int32_t handle_touch_input(AInputEvent *event) {
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float yP = AMotionEvent_getY(event,pointerIndex);
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LOG_EVENTS_DEBUG("Event: Action POINTER UP x=%f y=%f pointerID=%d\n",
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xP, yP, pointerIndex);
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int pId = pointerId;
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long pId = pointerId;
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float x = xP;
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float y = yP;
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@ -400,7 +400,7 @@ static int32_t handle_touch_input(AInputEvent *event) {
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{
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LOG_EVENTS_DEBUG("AMOTION_EVENT_ACTION_CANCEL");
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int pointerCount = AMotionEvent_getPointerCount(event);
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int ids[pointerCount];
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long ids[pointerCount];
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float xs[pointerCount], ys[pointerCount];
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getTouchPos(event, ids, xs, ys);
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cocos2d::Director::getInstance()->getOpenGLView()->handleTouchesCancel(pointerCount, ids, xs, ys);
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