Merge pull request #4097 from hannon235/fix-android-nativeactivity-amd-support

[android] update nativeactivity.cpp to work with changes made in commit ...
This commit is contained in:
minggo 2013-11-05 17:48:38 -08:00
commit 2b551732f0
1 changed files with 9 additions and 9 deletions

View File

@ -292,7 +292,7 @@ static void engine_term_display(struct engine* engine) {
/*
* Get X, Y positions and ID's for all pointers
*/
static void getTouchPos(AInputEvent *event, int ids[], float xs[], float ys[]) {
static void getTouchPos(AInputEvent *event, long ids[], float xs[], float ys[]) {
int pointerCount = AMotionEvent_getPointerCount(event);
for(int i = 0; i < pointerCount; ++i) {
ids[i] = AMotionEvent_getPointerId(event, i);
@ -321,7 +321,7 @@ static int32_t handle_touch_input(AInputEvent *event) {
LOG_EVENTS_DEBUG("Event: Action DOWN x=%f y=%f pointerID=%d\n",
xP, yP, pointerId);
int pId = pointerId;
long pId = pointerId;
float x = xP;
float y = yP;
@ -340,7 +340,7 @@ static int32_t handle_touch_input(AInputEvent *event) {
LOG_EVENTS_DEBUG("Event: Action POINTER DOWN x=%f y=%f pointerID=%d\n",
xP, yP, pointerId);
int pId = pointerId;
long pId = pointerId;
float x = xP;
float y = yP;
@ -353,10 +353,10 @@ static int32_t handle_touch_input(AInputEvent *event) {
{
LOG_EVENTS_DEBUG("AMOTION_EVENT_ACTION_MOVE");
int pointerCount = AMotionEvent_getPointerCount(event);
int ids[pointerCount];
long ids[pointerCount];
float xs[pointerCount], ys[pointerCount];
getTouchPos(event, ids, xs, ys);
cocos2d::Director::getInstance()->getOpenGLView()->handleTouchesMove(pointerCount, ids, xs, ys);
cocos2d::Director::getInstance()->getOpenGLView()->handleTouchesMove(pointerCount, ids, xs, ys);
return 1;
}
break;
@ -369,7 +369,7 @@ static int32_t handle_touch_input(AInputEvent *event) {
float yP = AMotionEvent_getY(event,0);
LOG_EVENTS_DEBUG("Event: Action UP x=%f y=%f pointerID=%d\n",
xP, yP, pointerId);
int pId = pointerId;
long pId = pointerId;
float x = xP;
float y = yP;
@ -387,7 +387,7 @@ static int32_t handle_touch_input(AInputEvent *event) {
float yP = AMotionEvent_getY(event,pointerIndex);
LOG_EVENTS_DEBUG("Event: Action POINTER UP x=%f y=%f pointerID=%d\n",
xP, yP, pointerIndex);
int pId = pointerId;
long pId = pointerId;
float x = xP;
float y = yP;
@ -400,10 +400,10 @@ static int32_t handle_touch_input(AInputEvent *event) {
{
LOG_EVENTS_DEBUG("AMOTION_EVENT_ACTION_CANCEL");
int pointerCount = AMotionEvent_getPointerCount(event);
int ids[pointerCount];
long ids[pointerCount];
float xs[pointerCount], ys[pointerCount];
getTouchPos(event, ids, xs, ys);
cocos2d::Director::getInstance()->getOpenGLView()->handleTouchesCancel(pointerCount, ids, xs, ys);
cocos2d::Director::getInstance()->getOpenGLView()->handleTouchesCancel(pointerCount, ids, xs, ys);
return 1;
}
break;