mirror of https://github.com/axmolengine/axmol.git
Merge pull request #4801 from minggo/namespace
fix compiling errors because of new namespace of network module
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commit
2b5be1bacf
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@ -167,7 +167,7 @@ void MinXmlHttpRequest::_setHttpRequestHeader()
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* @param sender Object which initialized callback
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* @param respone Response object
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*/
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void MinXmlHttpRequest::handle_requestResponse(network::HttpClient *sender, network::HttpResponse *response)
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void MinXmlHttpRequest::handle_requestResponse(cocos2d::network::HttpClient *sender, cocos2d::network::HttpResponse *response)
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{
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if (0 != strlen(response->getHttpRequest()->getTag()))
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{
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@ -247,7 +247,7 @@ void MinXmlHttpRequest::handle_requestResponse(network::HttpClient *sender, netw
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void MinXmlHttpRequest::_sendRequest(JSContext *cx)
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{
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_httpRequest->setResponseCallback(this, httpresponse_selector(MinXmlHttpRequest::handle_requestResponse));
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network::HttpClient::getInstance()->send(_httpRequest);
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cocos2d::network::HttpClient::getInstance()->send(_httpRequest);
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_httpRequest->release();
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}
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@ -264,7 +264,7 @@ MinXmlHttpRequest::MinXmlHttpRequest()
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_requestHeader.clear();
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_withCredentialsValue = true;
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_cx = ScriptingCore::getInstance()->getGlobalContext();
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_httpRequest = new network::HttpRequest();
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_httpRequest = new cocos2d::network::HttpRequest();
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}
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/**
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@ -627,11 +627,11 @@ JS_BINDED_FUNC_IMPL(MinXmlHttpRequest, open)
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if (_meth.compare("post") == 0 || _meth.compare("POST") == 0)
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{
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_httpRequest->setRequestType(network::HttpRequest::Type::POST);
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_httpRequest->setRequestType(cocos2d::network::HttpRequest::Type::POST);
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}
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else
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{
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_httpRequest->setRequestType(network::HttpRequest::Type::GET);
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_httpRequest->setRequestType(cocos2d::network::HttpRequest::Type::GET);
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}
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_httpRequest->setUrl(_url.c_str());
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@ -80,7 +80,7 @@ public:
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JS_BINDED_FUNC(MinXmlHttpRequest, setRequestHeader);
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JS_BINDED_FUNC(MinXmlHttpRequest, overrideMimeType);
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void handle_requestResponse(network::HttpClient *sender, network::HttpResponse *response);
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void handle_requestResponse(cocos2d::network::HttpClient *sender, cocos2d::network::HttpResponse *response);
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private:
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@ -12,7 +12,7 @@ extern "C" {
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#endif
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#include "network/WebSocket.h"
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class LuaWebSocket: public network::WebSocket,public network::WebSocket::Delegate
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class LuaWebSocket: public cocos2d::network::WebSocket,public cocos2d::network::WebSocket::Delegate
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{
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public:
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virtual ~LuaWebSocket();
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@ -34,7 +34,7 @@ public:
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LuaMinXmlHttpRequest();
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~LuaMinXmlHttpRequest();
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void handle_requestResponse(network::HttpClient *sender, network::HttpResponse *response);
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void handle_requestResponse(cocos2d::network::HttpClient *sender, cocos2d::network::HttpResponse *response);
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inline void setResponseType(ResponseType type) { _responseType = type; }
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inline ResponseType getResponseType() {return _responseType; }
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@ -48,7 +48,7 @@ public:
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inline void setReadyState(int readyState) { _readyState = readyState; }
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inline int getReadyState() { return _readyState ;}
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inline network::HttpRequest* getHttpRequest() { return _httpRequest; }
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inline cocos2d::network::HttpRequest* getHttpRequest() { return _httpRequest; }
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inline int getStatus() { return _status; }
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inline std::string getStatusText() { return _statusText ;}
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@ -88,7 +88,7 @@ private:
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ResponseType _responseType;
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unsigned _timeout;
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bool _isAsync;
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network::HttpRequest* _httpRequest;
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cocos2d::network::HttpRequest* _httpRequest;
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bool _isNetwork;
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bool _withCredentialsValue;
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std::map<std::string, std::string> _httpHeader;
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