mirror of https://github.com/axmolengine/axmol.git
Merge branch 'v3' of https://github.com/super626/cocos2d-x into merge-bundle
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commit
2b70cf3dd8
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@ -641,6 +641,8 @@ bool Bundle3D::loadMeshDatasBinary_0_2(MeshDatas& meshdatas)
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}
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meshdatas.meshDatas.push_back(meshdata);
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return true;
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}
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bool Bundle3D::loadMeshDatasJson(MeshDatas& meshdatas)
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{
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@ -252,9 +252,9 @@ void Mesh::buildSubMeshes()
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//calculate aabb for sub mesh
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AABB aabb;
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int stride = _renderdata._vertexsizeBytes / sizeof(float);
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for(size_t i = 0; i < it.size(); i++)
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for(const auto& index : it)
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{
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Vec3 point = Vec3(_renderdata._vertexs[it[i * stride] ], _renderdata._vertexs[ it[i * stride + 1] ], _renderdata._vertexs[it[i * stride + 2] ]);
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Vec3 point = Vec3(_renderdata._vertexs[index * stride ], _renderdata._vertexs[ index * stride + 1], _renderdata._vertexs[index * stride + 2 ]);
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aabb.updateMinMax(&point, 1);
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}
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subMesh->_aabb = aabb;
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