Documentation & Cocos2d-x C++ Style

This commit is contained in:
Timothy Qiu 2013-08-09 12:40:20 +08:00
parent 3c394da6a4
commit 2bb119baef
4 changed files with 180 additions and 59 deletions

View File

@ -28,31 +28,31 @@ NS_CC_BEGIN
static PoolManager* s_pPoolManager = NULL; static PoolManager* s_pPoolManager = NULL;
AutoreleasePool::AutoreleasePool(void) AutoreleasePool::AutoreleasePool()
{ {
_managedObjectArray = new Array(); _managedObjectArray = new Array();
_managedObjectArray->init(); _managedObjectArray->init();
} }
AutoreleasePool::~AutoreleasePool(void) AutoreleasePool::~AutoreleasePool()
{ {
CC_SAFE_DELETE(_managedObjectArray); CC_SAFE_DELETE(_managedObjectArray);
} }
void AutoreleasePool::addObject(Object* pObject) void AutoreleasePool::addObject(Object* object)
{ {
_managedObjectArray->addObject(pObject); _managedObjectArray->addObject(object);
CCASSERT(pObject->_reference > 1, "reference count should be greater than 1"); CCASSERT(object->_reference > 1, "reference count should be greater than 1");
++(pObject->_autoReleaseCount); ++(object->_autoReleaseCount);
pObject->release(); // no ref count, in this case autorelease pool added. object->release(); // no ref count, in this case autorelease pool added.
} }
void AutoreleasePool::removeObject(Object* pObject) void AutoreleasePool::removeObject(Object* object)
{ {
for (unsigned int i = 0; i < pObject->_autoReleaseCount; ++i) for (unsigned int i = 0; i < object->_autoReleaseCount; ++i)
{ {
_managedObjectArray->removeObject(pObject, false); _managedObjectArray->removeObject(object, false);
} }
} }
@ -113,14 +113,13 @@ PoolManager::PoolManager()
PoolManager::~PoolManager() PoolManager::~PoolManager()
{ {
finalize();
finalize();
// we only release the last autorelease pool here // we only release the last autorelease pool here
_curReleasePool = 0; _curReleasePool = 0;
_releasePoolStack->removeObjectAtIndex(0); _releasePoolStack->removeObjectAtIndex(0);
CC_SAFE_DELETE(_releasePoolStack); CC_SAFE_DELETE(_releasePoolStack);
} }
void PoolManager::finalize() void PoolManager::finalize()
@ -156,12 +155,12 @@ void PoolManager::pop()
return; return;
} }
int nCount = _releasePoolStack->count(); int nCount = _releasePoolStack->count();
_curReleasePool->clear(); _curReleasePool->clear();
if(nCount > 1) if (nCount > 1)
{ {
_releasePoolStack->removeObjectAtIndex(nCount-1); _releasePoolStack->removeObjectAtIndex(nCount-1);
// if(nCount > 1) // if(nCount > 1)
@ -175,16 +174,16 @@ void PoolManager::pop()
/*_curReleasePool = NULL;*/ /*_curReleasePool = NULL;*/
} }
void PoolManager::removeObject(Object* pObject) void PoolManager::removeObject(Object* object)
{ {
CCASSERT(_curReleasePool, "current auto release pool should not be null"); CCASSERT(_curReleasePool, "current auto release pool should not be null");
_curReleasePool->removeObject(pObject); _curReleasePool->removeObject(object);
} }
void PoolManager::addObject(Object* pObject) void PoolManager::addObject(Object* object)
{ {
getCurReleasePool()->addObject(pObject); getCurReleasePool()->addObject(object);
} }

View File

@ -36,36 +36,98 @@ NS_CC_BEGIN
class CC_DLL AutoreleasePool : public Object class CC_DLL AutoreleasePool : public Object
{ {
Array* _managedObjectArray; /**
* The underlying array of object managed by the pool.
*
* Although Array retains the object once when an object is added, proper
* Object::release() is called outside the array to make sure that the pool
* does not affect the managed object's reference count. So an object can
* be destructed properly by calling Object::release() even if the object
* is in the pool.
*/
Array *_managedObjectArray;
public: public:
AutoreleasePool(void); AutoreleasePool();
~AutoreleasePool(void); ~AutoreleasePool();
void addObject(Object *pObject); /**
void removeObject(Object *pObject); * Add a given object to this pool.
*
* The same object may be added several times to the same pool; When the
* pool is destructed, the object's Object::release() method will be called
* for each time it was added.
*
* @param object The object to add to the pool.
*/
void addObject(Object *object);
/**
* Remove a given object from this pool.
*
* @param object The object to be removed from the pool.
*/
void removeObject(Object *object);
/**
* Clear the autorelease pool.
*
* Object::release() will be called for each time the managed object is
* added to the pool.
*/
void clear(); void clear();
}; };
class CC_DLL PoolManager class CC_DLL PoolManager
{ {
Array* _releasePoolStack; Array *_releasePoolStack;
AutoreleasePool* _curReleasePool; AutoreleasePool *_curReleasePool;
AutoreleasePool* getCurReleasePool(); AutoreleasePool *getCurReleasePool();
public: public:
PoolManager();
~PoolManager();
void finalize();
void push();
void pop();
void removeObject(Object* pObject);
void addObject(Object* pObject);
static PoolManager* sharedPoolManager(); static PoolManager* sharedPoolManager();
static void purgePoolManager(); static void purgePoolManager();
PoolManager();
~PoolManager();
/**
* Clear all the AutoreleasePool on the pool stack.
*/
void finalize();
/**
* Push a new AutoreleasePool to the pool stack.
*/
void push();
/**
* Pop one AutoreleasePool from the pool stack.
*
* This method will ensure that there is at least one AutoreleasePool on
* the stack.
*
* The AutoreleasePool being poped is destructed.
*/
void pop();
/**
* Remove a given object from the current autorelease pool.
*
* @param object The object to be removed.
*
* @see AutoreleasePool::removeObject
*/
void removeObject(Object *object);
/**
* Add a given object to the current autorelease pool.
*
* @param object The object to add.
*
* @see AutoreleasePool::addObject
*/
void addObject(Object *object);
friend class AutoreleasePool; friend class AutoreleasePool;
}; };

View File

@ -30,7 +30,7 @@ THE SOFTWARE.
NS_CC_BEGIN NS_CC_BEGIN
Object::Object(void) Object::Object()
: _luaID(0) : _luaID(0)
, _reference(1) // when the object is created, the reference count of it is 1 , _reference(1) // when the object is created, the reference count of it is 1
, _autoReleaseCount(0) , _autoReleaseCount(0)
@ -40,7 +40,7 @@ Object::Object(void)
_ID = ++uObjectCount; _ID = ++uObjectCount;
} }
Object::~Object(void) Object::~Object()
{ {
// if the object is managed, we should remove it // if the object is managed, we should remove it
// from pool manager // from pool manager
@ -64,7 +64,7 @@ Object::~Object(void)
} }
} }
void Object::release(void) void Object::release()
{ {
CCASSERT(_reference > 0, "reference count should greater than 0"); CCASSERT(_reference > 0, "reference count should greater than 0");
--_reference; --_reference;
@ -75,32 +75,32 @@ void Object::release(void)
} }
} }
void Object::retain(void) void Object::retain()
{ {
CCASSERT(_reference > 0, "reference count should greater than 0"); CCASSERT(_reference > 0, "reference count should greater than 0");
++_reference; ++_reference;
} }
Object* Object::autorelease(void) Object* Object::autorelease()
{ {
PoolManager::sharedPoolManager()->addObject(this); PoolManager::sharedPoolManager()->addObject(this);
return this; return this;
} }
bool Object::isSingleReference(void) const bool Object::isSingleReference() const
{ {
return _reference == 1; return _reference == 1;
} }
unsigned int Object::retainCount(void) const unsigned int Object::retainCount() const
{ {
return _reference; return _reference;
} }
bool Object::isEqual(const Object *pObject) bool Object::isEqual(const Object *object)
{ {
return this == pObject; return this == object;
} }
void Object::acceptVisitor(DataVisitor &visitor) void Object::acceptVisitor(DataVisitor &visitor)

View File

@ -64,25 +64,85 @@ public:
class CC_DLL Object class CC_DLL Object
{ {
public: public:
// object id, ScriptSupport need public _ID /// object id, ScriptSupport need public _ID
unsigned int _ID; unsigned int _ID;
// Lua reference id /// Lua reference id
int _luaID; int _luaID;
protected: protected:
// count of references /// count of references
unsigned int _reference; unsigned int _reference;
// count of autorelease /// count of autorelease
unsigned int _autoReleaseCount; unsigned int _autoReleaseCount;
public: public:
Object(void); /**
virtual ~Object(void); * Constructor
*
* The object's reference count is 1 after construction.
*/
Object();
virtual ~Object();
void release(void); /**
void retain(void); * Release the ownership immediately.
Object* autorelease(void); *
bool isSingleReference(void) const; * This decrements the object's reference count.
unsigned int retainCount(void) const; *
virtual bool isEqual(const Object* pObject); * If the reference count reaches 0 after the descrement, this object is
* destructed.
*
* @see retain, autorelease
*/
void release();
/**
* Retains the ownership.
*
* This increases the object's reference count.
*
* @see release, autorelease
*/
void retain();
/**
* Release the ownership sometime soon automatically.
*
* This descrements the object's reference count at the end of current
* autorelease pool block.
*
* If the reference count reaches 0 after the descrement, this object is
* destructed.
*
* @returns The object itself.
*
* @see AutoreleasePool, retain, release
*/
Object* autorelease();
/**
* Returns a boolean value that indicates whether there is only one
* reference to the object. That is, whether the reference count is 1.
*
* @returns Whether the object's reference count is 1.
*/
bool isSingleReference() const;
/**
* Returns the object's current reference count.
*
* @returns The object's reference count.
*/
unsigned int retainCount() const;
/**
* Returns a boolean value that indicates whether this object and a given
* object are equal.
*
* @param object The object to be compared to this object.
*
* @returns True if this object and @p object are equal, otherwise false.
*/
virtual bool isEqual(const Object* object);
virtual void acceptVisitor(DataVisitor &visitor); virtual void acceptVisitor(DataVisitor &visitor);