mirror of https://github.com/axmolengine/axmol.git
Fix build on mingw again, disable USE_PREBUILT_LIBS with mingw (mingw can not link this libs). Eliminate some Find* modules, we can tune prebuilts without modify their code.
This commit is contained in:
parent
fe25c860cb
commit
2bf77c10e8
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@ -36,7 +36,12 @@ message(${BUILDING_STRING})
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set(USE_WEBP_DEFAULT ON)
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if(WINRT OR WP8)
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set(USE_WEBP_DEFAULT OFF)
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set(USE_WEBP_DEFAULT OFF)
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endif()
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set(USE_PREBUILT_LIBS_DEFAULT ON)
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if(MINGW)
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set(USE_PREBUILT_LIBS_DEFAULT OFF)
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endif()
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option(USE_CHIPMUNK "Use chipmunk for physics library" ON)
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@ -51,8 +56,11 @@ option(BUILD_EDITOR_COCOSBUILDER "Build editor support for cocosbuilder" ON)
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option(BUILD_CPP_TESTS "Build TestCpp samples" ON)
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option(BUILD_LUA_LIBS "Build lua libraries" ON)
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option(BUILD_LUA_TESTS "Build TestLua samples" ON)
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option(USE_PREBUILT_LIBS "Use prebuilt libraries in external directory" ${USE_PREBUILT_LIBS_DEFAULT})
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option(USE_PREBUILT_LIBS "Use prebuilt libraries in external directory" ON)
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if(USE_PREBUILT_LIBS AND MINGW)
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message(FATAL_ERROR "Prebuilt windows libs can't be used with mingw, please use packages.")
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endif()
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if(DEBUG_MODE)
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set(CMAKE_BUILD_TYPE DEBUG)
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@ -89,7 +97,7 @@ if(WINDOWS)
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ADD_DEFINITIONS (-DCC_STATIC)
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endif()
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ADD_DEFINITIONS (-DCOCOS2DXWIN32_EXPORTS -D_WINDOWS -DWIN32)
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ADD_DEFINITIONS (-DCOCOS2DXWIN32_EXPORTS -D_WINDOWS -DWIN32 -D_WIN32)
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set(PLATFORM_FOLDER win32)
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elseif(MACOSX OR APPLE)
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ADD_DEFINITIONS (-DCC_TARGET_OS_MAC)
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@ -145,6 +153,10 @@ if(LINUX OR MACOSX OR WINDOWS)
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message(STATUS "OpenGL include dirs: ${OPENGL_INCLUDE_DIRS}")
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if(LINUX OR WINDOWS)
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if(USE_PREBUILT_LIBS AND WINDOWS)
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set(GLEW_INCLUDE_DIR ${COCOS_EXTERNAL_DIR}/${PLATFORM_FOLDER}-specific/gles/include/OGLES)
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set(GLEW_LIBRARY ${COCOS_EXTERNAL_DIR}/${PLATFORM_FOLDER}-specific/gles/prebuilt/glew32.lib)
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endif()
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find_package(GLEW REQUIRED)
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message(STATUS "GLEW libs: ${GLEW_LIBRARIES}")
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endif()
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@ -237,6 +249,13 @@ message(STATUS "TinyXML2 include dirs: ${TinyXML2_INCLUDE_DIRS}")
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find_package(JPEG REQUIRED)
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message(STATUS "JPEG include dirs: ${JPEG_INCLUDE_DIRS}")
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if(USE_PREBUILT_LIBS)
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set(ZLIB_PREBUILT_ROOT ${COCOS_EXTERNAL_DIR}/${PLATFORM_FOLDER}-specific/zlib)
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#set(CMAKE_INCLUDE_PATH ${ZLIB_PREBUILT_ROOT} ${CMAKE_INCLUDE_PATH})
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#set(CMAKE_LIBRARY_PATH ${ZLIB_PREBUILT_ROOT}/prebuilt ${CMAKE_LIBRARY_PATH})
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set(ZLIB_INCLUDE_DIR ${ZLIB_PREBUILT_ROOT}/include)
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set(ZLIB_LIBRARY ${ZLIB_PREBUILT_ROOT}/prebuilt/libzlib.lib)
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endif()
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find_package(ZLIB REQUIRED)
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message(STATUS "ZLIB include dirs: ${ZLIB_INCLUDE_DIRS}")
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@ -61,7 +61,11 @@ if(USE_PREBUILT_LIBS)
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NO_DEFAULT_PATH
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)
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# cleanup if not found (prevent from mix prebuilt include paths and system installed libraries)
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if(NOT FREETYPE_INCLUDE_DIR_ft2build OR NOT FREETYPE_INCLUDE_DIR_freetype2 OR NOT FREETYPE_LIBRARY)
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if(FREETYPE_INCLUDE_DIR_ft2build AND FREETYPE_INCLUDE_DIR_freetype2 AND FREETYPE_LIBRARY)
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set(FREETYPE_FOUND 1)
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set(FREETYPE_INCLUDE_DIRS ${FREETYPE_INCLUDE_DIR_ft2build} ${FREETYPE_INCLUDE_DIR_freetype2})
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set(FREETYPE_LIBRARIES ${FREETYPE_LIBRARY})
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else()
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unset(FREETYPE_INCLUDE_DIR_ft2build CACHE)
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unset(FREETYPE_INCLUDE_DIR_freetype2 CACHE)
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unset(FREETYPE_LIBRARY CACHE)
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@ -69,8 +73,10 @@ if(USE_PREBUILT_LIBS)
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endif(USE_PREBUILT_LIBS)
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# Try pkg-config first (because it provided deps info)
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find_package(PkgConfig)
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pkg_search_module(FREETYPE freetype2)
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if(NOT FREETYPE_FOUND)
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find_package(PkgConfig)
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pkg_search_module(FREETYPE freetype2)
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endif()
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if(NOT FREETYPE_FOUND)
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# Ugh, FreeType seems to use some #include trickery which
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@ -1,124 +0,0 @@
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#.rst:
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# FindZLIB
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# --------
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#
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# Find zlib
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#
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# Find the native ZLIB includes and library. Once done this will define
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#
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# ::
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#
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# ZLIB_INCLUDE_DIRS - where to find zlib.h, etc.
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# ZLIB_LIBRARIES - List of libraries when using zlib.
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# ZLIB_FOUND - True if zlib found.
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#
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#
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#
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# ::
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#
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# ZLIB_VERSION_STRING - The version of zlib found (x.y.z)
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# ZLIB_VERSION_MAJOR - The major version of zlib
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# ZLIB_VERSION_MINOR - The minor version of zlib
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# ZLIB_VERSION_PATCH - The patch version of zlib
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# ZLIB_VERSION_TWEAK - The tweak version of zlib
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#
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#
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#
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# The following variable are provided for backward compatibility
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#
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# ::
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#
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# ZLIB_MAJOR_VERSION - The major version of zlib
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# ZLIB_MINOR_VERSION - The minor version of zlib
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# ZLIB_PATCH_VERSION - The patch version of zlib
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#
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#
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#
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# An includer may set ZLIB_ROOT to a zlib installation root to tell this
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# module where to look.
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#=============================================================================
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# Copyright 2001-2011 Kitware, Inc.
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#
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# Distributed under the OSI-approved BSD License (the "License");
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# see accompanying file Copyright.txt for details.
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#
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# This software is distributed WITHOUT ANY WARRANTY; without even the
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# implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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# See the License for more information.
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#=============================================================================
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# (To distribute this file outside of CMake, substitute the full
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# License text for the above reference.)
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set(ZLIB_NAMES z zlib zdll zlib1 zlibd zlibd1)
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if(USE_PREBUILT_LIBS)
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set(search PATHS ${COCOS_EXTERNAL_DIR}/zlib ${COCOS_EXTERNAL_DIR}/${ARCH_DIR}-specific/zlib NO_DEFAULT_PATH)
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find_path(ZLIB_INCLUDE_DIR NAMES zlib.h ${search} PATH_SUFFIXES include/${PLATFORM_FOLDER} include)
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find_library(ZLIB_LIBRARY NAMES ${ZLIB_NAMES} ${search}
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PATH_SUFFIXES
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prebuilt/${PLATFORM_FOLDER}/${ARCH_DIR}
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prebuilt/${PLATFORM_FOLDER}
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prebuilt
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)
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# cleanup if not found (prevent from mix prebuilt include paths and system installed libraries)
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if(NOT ZLIB_INCLUDE_DIR OR NOT ZLIB_LIBRARY)
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unset(ZLIB_INCLUDE_DIR CACHE)
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unset(ZLIB_LIBRARY CACHE)
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endif()
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endif()
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set(_ZLIB_SEARCHES)
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# Search ZLIB_ROOT first if it is set.
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if(ZLIB_ROOT)
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set(_ZLIB_SEARCH_ROOT PATHS ${ZLIB_ROOT} NO_DEFAULT_PATH)
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list(APPEND _ZLIB_SEARCHES _ZLIB_SEARCH_ROOT)
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endif()
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# Normal search.
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set(_ZLIB_SEARCH_NORMAL
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PATHS "[HKEY_LOCAL_MACHINE\\SOFTWARE\\GnuWin32\\Zlib;InstallPath]"
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"$ENV{PROGRAMFILES}/zlib"
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)
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list(APPEND _ZLIB_SEARCHES _ZLIB_SEARCH_NORMAL)
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# Try each search configuration.
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foreach(search ${_ZLIB_SEARCHES})
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find_path(ZLIB_INCLUDE_DIR NAMES zlib.h ${${search}} PATH_SUFFIXES include)
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find_library(ZLIB_LIBRARY NAMES ${ZLIB_NAMES} ${${search}} PATH_SUFFIXES lib)
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endforeach()
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mark_as_advanced(ZLIB_LIBRARY ZLIB_INCLUDE_DIR)
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if(ZLIB_INCLUDE_DIR AND EXISTS "${ZLIB_INCLUDE_DIR}/zlib.h")
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file(STRINGS "${ZLIB_INCLUDE_DIR}/zlib.h" ZLIB_H REGEX "^#define ZLIB_VERSION \"[^\"]*\"$")
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string(REGEX REPLACE "^.*ZLIB_VERSION \"([0-9]+).*$" "\\1" ZLIB_VERSION_MAJOR "${ZLIB_H}")
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string(REGEX REPLACE "^.*ZLIB_VERSION \"[0-9]+\\.([0-9]+).*$" "\\1" ZLIB_VERSION_MINOR "${ZLIB_H}")
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string(REGEX REPLACE "^.*ZLIB_VERSION \"[0-9]+\\.[0-9]+\\.([0-9]+).*$" "\\1" ZLIB_VERSION_PATCH "${ZLIB_H}")
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set(ZLIB_VERSION_STRING "${ZLIB_VERSION_MAJOR}.${ZLIB_VERSION_MINOR}.${ZLIB_VERSION_PATCH}")
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# only append a TWEAK version if it exists:
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set(ZLIB_VERSION_TWEAK "")
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if( "${ZLIB_H}" MATCHES "^.*ZLIB_VERSION \"[0-9]+\\.[0-9]+\\.[0-9]+\\.([0-9]+).*$")
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set(ZLIB_VERSION_TWEAK "${CMAKE_MATCH_1}")
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set(ZLIB_VERSION_STRING "${ZLIB_VERSION_STRING}.${ZLIB_VERSION_TWEAK}")
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endif()
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set(ZLIB_MAJOR_VERSION "${ZLIB_VERSION_MAJOR}")
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set(ZLIB_MINOR_VERSION "${ZLIB_VERSION_MINOR}")
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set(ZLIB_PATCH_VERSION "${ZLIB_VERSION_PATCH}")
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endif()
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# handle the QUIETLY and REQUIRED arguments and set ZLIB_FOUND to TRUE if
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# all listed variables are TRUE
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include(${CMAKE_CURRENT_LIST_DIR}/FindPackageHandleStandardArgs.cmake)
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FIND_PACKAGE_HANDLE_STANDARD_ARGS(ZLIB REQUIRED_VARS ZLIB_LIBRARY ZLIB_INCLUDE_DIR
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VERSION_VAR ZLIB_VERSION_STRING)
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if(ZLIB_FOUND)
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set(ZLIB_INCLUDE_DIRS ${ZLIB_INCLUDE_DIR})
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set(ZLIB_LIBRARIES ${ZLIB_LIBRARY})
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endif()
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@ -1,4 +1,8 @@
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set(cocos_root ${CMAKE_CURRENT_SOURCE_DIR}/../../..)
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set(cocos_root ${Cocos2d-X_SOURCE_DIR})
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if(WINDOWS)
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add_definitions(-DLUASOCKET_INET_ATON -DLUASOCKET_INET_PTON)
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endif()
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include_directories(
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${cocos_root}/external/lua/tolua
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@ -17,13 +21,12 @@ include_directories(
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${cocos_root}/cocos/editor-support
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${cocos_root}/cocos/platform
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${cocos_root}/cocos/audio/include
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${CMAKE_CURRENT_SOURCE_DIR}/manual
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${CMAKE_CURRENT_SOURCE_DIR}/manual/extension
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${CMAKE_CURRENT_SOURCE_DIR}/manual/cocostudio
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${CMAKE_CURRENT_SOURCE_DIR}/manual/ui
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${CMAKE_CURRENT_SOURCE_DIR}/ui
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${CMAKE_CURRENT_SOURCE_DIR}/manual/cocos2d
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${CMAKE_CURRENT_SOURCE_DIR}/auto
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manual
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manual/extension
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manual/cocostudio
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manual/ui
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manual/cocos2d
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auto
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)
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file(GLOB lua_cocos2d_source_files
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set(lua_bindings_files ${lua_cocos2d_source_files} ${lua_bindings_manual_files} ${lua_bindings_auto_files})
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add_library(luacocos2d STATIC ${lua_bindings_files})
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add_library(luacocos2d ${lua_bindings_files})
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target_link_libraries(luacocos2d cocos2d)
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set_target_properties(luacocos2d
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PROPERTIES
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@ -54,8 +54,8 @@ else()
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pre_build(${APP_NAME}
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COMMAND ${CMAKE_COMMAND} -E copy_directory ${CMAKE_CURRENT_SOURCE_DIR}/../res ${APP_BIN_DIR}${RES_PREFIX}/res
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COMMAND ${CMAKE_COMMAND} -E copy_directory ${CMAKE_CURRENT_SOURCE_DIR}/../src ${APP_BIN_DIR}${RES_PREFIX}/src
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COMMAND ${CMAKE_COMMAND} -E copy_directory ${CMAKE_SOURCE_DIR}/cocos/scripting/lua-bindings/script/ ${APP_BIN_DIR}${RES_PREFIX}/src/cocos
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COMMAND ${CMAKE_COMMAND} -E copy_directory ${CMAKE_CURRENT_SOURCE_DIR}/../src ${APP_BIN_DIR}${RES_PREFIX}/Resources/src
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COMMAND ${CMAKE_COMMAND} -E copy_directory ${CMAKE_SOURCE_DIR}/cocos/scripting/lua-bindings/script/ ${APP_BIN_DIR}/Resources/src/cocos
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COMMAND ${CMAKE_COMMAND} -E copy_directory ${CMAKE_SOURCE_DIR}/tests/cpp-tests/Resources ${APP_BIN_DIR}${RES_PREFIX}/res
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)
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