issue #80: include only cocos2d.h

This commit is contained in:
Ming 2010-08-25 02:26:31 +00:00
parent 710e29b086
commit 2c84bdda1e
13 changed files with 61 additions and 58 deletions

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@ -1,12 +1,13 @@
#include "ActionsTest.h" #include "ActionsTest.h"
#include "platform/platform.h" // #include "platform/platform.h"
#include "CCIntervalAction.h" // #include "CCIntervalAction.h"
#include "CCInstantAction.h" // #include "CCInstantAction.h"
#include "CCCameraAction.h" // #include "CCCameraAction.h"
#include "CCMenu.h" // #include "CCMenu.h"
#include "CCLabel.h" // #include "CCLabel.h"
#include "touch_dispatcher/CCTouchDispatcher.h" // #include "touch_dispatcher/CCTouchDispatcher.h"
#include "../testResource.h" #include "../testResource.h"
/*#include "cocos2d.h"*/
static Int32 s_nActionIdx = -1; static Int32 s_nActionIdx = -1;

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@ -2,11 +2,12 @@
#define _ActionsTest_H_ #define _ActionsTest_H_
#include "../testBasic.h" #include "../testBasic.h"
#include "CCDirector.h" // #include "CCDirector.h"
#include "CCScene.h" // #include "CCScene.h"
#include "CCLayer.h" // #include "CCLayer.h"
#include "CCSprite.h" // #include "CCSprite.h"
#include "platform/platform.h" // #include "platform/platform.h"
#include "cocos2d.h"
using namespace cocos2d; using namespace cocos2d;

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@ -1,11 +1,11 @@
#include "ClickAndMoveTest.h" #include "ClickAndMoveTest.h"
#include "CCDirector.h" // #include "CCDirector.h"
#include "CCSprite.h" // #include "CCSprite.h"
#include "../testResource.h" #include "../testResource.h"
#include "CCIntervalAction.h" // #include "CCIntervalAction.h"
#include "CCInstantAction.h" // #include "CCInstantAction.h"
#include "touch_dispatcher/CCTouch.h" // #include "touch_dispatcher/CCTouch.h"
#include "NSSet.h" // #include "NSSet.h"
enum enum
{ {

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@ -1,11 +1,11 @@
#include "EffectsTest.h" #include "EffectsTest.h"
#include "../testResource.h" #include "../testResource.h"
#include "CCDirector.h" // #include "CCDirector.h"
#include "CCGrid3DAction.h" // #include "CCGrid3DAction.h"
#include "CCTiledGridAction.h" // #include "CCTiledGridAction.h"
#include "CCPageTurn3DAction.h" // #include "CCPageTurn3DAction.h"
#include "CCLabel.h" // #include "CCLabel.h"
#include "CCMenu.h" // #include "CCMenu.h"
enum { enum {
kTagTextLayer = 1, kTagTextLayer = 1,

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@ -1,11 +1,11 @@
#include "ParticleTest.h" #include "ParticleTest.h"
#include "CCIntervalAction.h" // #include "CCIntervalAction.h"
#include "CCMenu.h" // #include "CCMenu.h"
#include "CCLabel.h" // #include "CCLabel.h"
#include "CCLabelAtlas.h" // #include "CCLabelAtlas.h"
#include "touch_dispatcher/CCTouchDispatcher.h" // #include "touch_dispatcher/CCTouchDispatcher.h"
#include "../testResource.h" #include "../testResource.h"
#include "support/CGPointExtension.h" /*#include "support/CGPointExtension.h"*/
enum enum
{ {

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@ -3,8 +3,8 @@
#include "../testBasic.h" #include "../testBasic.h"
#include "cocos2d.h" #include "cocos2d.h"
#include "touch_dispatcher/CCTouch.h" // #include "touch_dispatcher/CCTouch.h"
#include "CCParticleExample.h" // #include "CCParticleExample.h"
class ParticleTestScene : public TestScene class ParticleTestScene : public TestScene
{ {

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@ -1,9 +1,9 @@
#include "ProgressActionsTest.h" #include "ProgressActionsTest.h"
#include "CCDirector.h" // #include "CCDirector.h"
#include "CCLabel.h" // #include "CCLabel.h"
#include "CCMenu.h" // #include "CCMenu.h"
#include "CCProgressTimer.h" // #include "CCProgressTimer.h"
#include "CCProgressTimerActions.h" // #include "CCProgressTimerActions.h"
#include "../testResource.h" #include "../testResource.h"
static int sceneIdx = -1; static int sceneIdx = -1;

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@ -1,9 +1,9 @@
#include "RotateWorldTest.h" #include "RotateWorldTest.h"
#include "../testResource.h" #include "../testResource.h"
#include "CCLabel.h" // #include "CCLabel.h"
#include "CCDirector.h" // #include "CCDirector.h"
#include "CCMenu.h" // #include "CCMenu.h"
#include "CCIntervalAction.h" // #include "CCIntervalAction.h"
//------------------------------------------------------------------ //------------------------------------------------------------------
// //

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@ -1,11 +1,11 @@
#include "TransitionsTest.h" #include "TransitionsTest.h"
#include "CCDirector.h" // #include "CCDirector.h"
#include "CCSprite.h" // #include "CCSprite.h"
#include "CCMenu.h" // #include "CCMenu.h"
#include "CCLabel.h" // #include "CCLabel.h"
#include "CCTransition.h" // #include "CCTransition.h"
#include "CCRadialTransition.h" // #include "CCRadialTransition.h"
#include "CCPageTurnTransition.h" // #include "CCPageTurnTransition.h"
#include "../testResource.h" #include "../testResource.h"
#define MAX_LAYER 37 #define MAX_LAYER 37
@ -186,7 +186,6 @@ static std::string transitions[] = {
"SlideInTTransition", "SlideInTTransition",
"SlideInBTransition", "SlideInBTransition",
}; };
static int s_nSceneIdx = 0; static int s_nSceneIdx = 0;
CCTransitionScene* createTransition(int nIndex, ccTime t, CCScene* s) CCTransitionScene* createTransition(int nIndex, ccTime t, CCScene* s)

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@ -1,7 +1,7 @@
#include "tests.h" #include "tests.h"
#include "controller.h" #include "controller.h"
#include "CCLabel.h" // #include "CCLabel.h"
#include "touch_dispatcher/CCTouchDispatcher.h" // #include "touch_dispatcher/CCTouchDispatcher.h"
#define LINE_SPACE 30 #define LINE_SPACE 30

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@ -1,8 +1,9 @@
#ifndef _CONTROLLER_H_ #ifndef _CONTROLLER_H_
#define _CONTROLLER_H_ #define _CONTROLLER_H_
#include "CCLayer.h" // #include "CCLayer.h"
#include "CCMenu.h" // #include "CCMenu.h"
#include "cocos2d.h"
using namespace cocos2d; using namespace cocos2d;

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@ -1,8 +1,8 @@
#include "testBasic.h" #include "testBasic.h"
#include "controller.h" #include "controller.h"
#include "CCMenu.h" // #include "CCMenu.h"
#include "CCLabel.h" // #include "CCLabel.h"
#include "CCDirector.h" // #include "CCDirector.h"
BackToMainMenuLayer::BackToMainMenuLayer() BackToMainMenuLayer::BackToMainMenuLayer()
{ {

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@ -1,8 +1,9 @@
#ifndef _TEST_BASIC_H_ #ifndef _TEST_BASIC_H_
#define _TEST_BASIC_H_ #define _TEST_BASIC_H_
#include "CCScene.h" // #include "CCScene.h"
#include "CCLayer.h" // #include "CCLayer.h"
#include "cocos2d.h"
using namespace cocos2d; using namespace cocos2d;