mirror of https://github.com/axmolengine/axmol.git
Merge pull request #6512 from dabingnn/v3_renderTextureBug
V3 render texture bug
This commit is contained in:
commit
2cbbaed5b3
|
@ -194,10 +194,11 @@ bool RenderTexture::initWithWidthAndHeight(int w, int h, Texture2D::PixelFormat
|
||||||
do
|
do
|
||||||
{
|
{
|
||||||
_fullRect = _rtTextureRect = Rect(0,0,w,h);
|
_fullRect = _rtTextureRect = Rect(0,0,w,h);
|
||||||
Size size = Director::getInstance()->getWinSizeInPixels();
|
//Size size = Director::getInstance()->getWinSizeInPixels();
|
||||||
_fullviewPort = Rect(0,0,size.width,size.height);
|
//_fullviewPort = Rect(0,0,size.width,size.height);
|
||||||
w = (int)(w * CC_CONTENT_SCALE_FACTOR());
|
w = (int)(w * CC_CONTENT_SCALE_FACTOR());
|
||||||
h = (int)(h * CC_CONTENT_SCALE_FACTOR());
|
h = (int)(h * CC_CONTENT_SCALE_FACTOR());
|
||||||
|
_fullviewPort = Rect(0,0,w,h);
|
||||||
|
|
||||||
glGetIntegerv(GL_FRAMEBUFFER_BINDING, &_oldFBO);
|
glGetIntegerv(GL_FRAMEBUFFER_BINDING, &_oldFBO);
|
||||||
|
|
||||||
|
@ -522,7 +523,6 @@ void RenderTexture::onBegin()
|
||||||
{
|
{
|
||||||
//
|
//
|
||||||
Director *director = Director::getInstance();
|
Director *director = Director::getInstance();
|
||||||
Size size = director->getWinSizeInPixels();
|
|
||||||
|
|
||||||
_oldProjMatrix = director->getMatrix(MATRIX_STACK_TYPE::MATRIX_STACK_PROJECTION);
|
_oldProjMatrix = director->getMatrix(MATRIX_STACK_TYPE::MATRIX_STACK_PROJECTION);
|
||||||
director->loadMatrix(MATRIX_STACK_TYPE::MATRIX_STACK_PROJECTION, _projectionMatrix);
|
director->loadMatrix(MATRIX_STACK_TYPE::MATRIX_STACK_PROJECTION, _projectionMatrix);
|
||||||
|
@ -543,12 +543,15 @@ void RenderTexture::onBegin()
|
||||||
const Size& texSize = _texture->getContentSizeInPixels();
|
const Size& texSize = _texture->getContentSizeInPixels();
|
||||||
|
|
||||||
// Calculate the adjustment ratios based on the old and new projections
|
// Calculate the adjustment ratios based on the old and new projections
|
||||||
|
Size size = director->getWinSizeInPixels();
|
||||||
float widthRatio = size.width / texSize.width;
|
float widthRatio = size.width / texSize.width;
|
||||||
float heightRatio = size.height / texSize.height;
|
float heightRatio = size.height / texSize.height;
|
||||||
|
|
||||||
Matrix orthoMatrix;
|
Matrix orthoMatrix;
|
||||||
Matrix::createOrthographicOffCenter((float)-1.0 / widthRatio, (float)1.0 / widthRatio, (float)-1.0 / heightRatio, (float)1.0 / heightRatio, -1, 1, &orthoMatrix);
|
Matrix::createOrthographicOffCenter((float)-1.0 / widthRatio, (float)1.0 / widthRatio, (float)-1.0 / heightRatio, (float)1.0 / heightRatio, -1, 1, &orthoMatrix);
|
||||||
director->multiplyMatrix(MATRIX_STACK_TYPE::MATRIX_STACK_MODELVIEW, orthoMatrix);
|
director->multiplyMatrix(MATRIX_STACK_TYPE::MATRIX_STACK_PROJECTION, orthoMatrix);
|
||||||
}
|
}
|
||||||
|
|
||||||
//calculate viewport
|
//calculate viewport
|
||||||
{
|
{
|
||||||
Rect viewport;
|
Rect viewport;
|
||||||
|
@ -696,12 +699,13 @@ void RenderTexture::begin()
|
||||||
|
|
||||||
// Calculate the adjustment ratios based on the old and new projections
|
// Calculate the adjustment ratios based on the old and new projections
|
||||||
Size size = director->getWinSizeInPixels();
|
Size size = director->getWinSizeInPixels();
|
||||||
|
|
||||||
float widthRatio = size.width / texSize.width;
|
float widthRatio = size.width / texSize.width;
|
||||||
float heightRatio = size.height / texSize.height;
|
float heightRatio = size.height / texSize.height;
|
||||||
|
|
||||||
Matrix orthoMatrix;
|
Matrix orthoMatrix;
|
||||||
Matrix::createOrthographicOffCenter((float)-1.0 / widthRatio, (float)1.0 / widthRatio, (float)-1.0 / heightRatio, (float)1.0 / heightRatio, -1, 1, &orthoMatrix);
|
Matrix::createOrthographicOffCenter((float)-1.0 / widthRatio, (float)1.0 / widthRatio, (float)-1.0 / heightRatio, (float)1.0 / heightRatio, -1, 1, &orthoMatrix);
|
||||||
director->multiplyMatrix(MATRIX_STACK_TYPE::MATRIX_STACK_MODELVIEW, orthoMatrix);
|
director->multiplyMatrix(MATRIX_STACK_TYPE::MATRIX_STACK_PROJECTION, orthoMatrix);
|
||||||
}
|
}
|
||||||
|
|
||||||
_groupCommand.init(_globalZOrder);
|
_groupCommand.init(_globalZOrder);
|
||||||
|
|
|
@ -408,8 +408,7 @@ void RenderTextureZbuffer::renderScreenShot()
|
||||||
{
|
{
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
texture->setAnchorPoint(Vector2(0, 0));
|
|
||||||
texture->setKeepMatrix(true);
|
|
||||||
texture->begin();
|
texture->begin();
|
||||||
|
|
||||||
this->visit();
|
this->visit();
|
||||||
|
|
Loading…
Reference in New Issue