mirror of https://github.com/axmolengine/axmol.git
Merge pull request #6512 from dabingnn/v3_renderTextureBug
V3 render texture bug
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commit
2cbbaed5b3
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@ -194,10 +194,11 @@ bool RenderTexture::initWithWidthAndHeight(int w, int h, Texture2D::PixelFormat
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do
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{
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_fullRect = _rtTextureRect = Rect(0,0,w,h);
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Size size = Director::getInstance()->getWinSizeInPixels();
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_fullviewPort = Rect(0,0,size.width,size.height);
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//Size size = Director::getInstance()->getWinSizeInPixels();
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//_fullviewPort = Rect(0,0,size.width,size.height);
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w = (int)(w * CC_CONTENT_SCALE_FACTOR());
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h = (int)(h * CC_CONTENT_SCALE_FACTOR());
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_fullviewPort = Rect(0,0,w,h);
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glGetIntegerv(GL_FRAMEBUFFER_BINDING, &_oldFBO);
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@ -522,7 +523,6 @@ void RenderTexture::onBegin()
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{
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//
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Director *director = Director::getInstance();
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Size size = director->getWinSizeInPixels();
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_oldProjMatrix = director->getMatrix(MATRIX_STACK_TYPE::MATRIX_STACK_PROJECTION);
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director->loadMatrix(MATRIX_STACK_TYPE::MATRIX_STACK_PROJECTION, _projectionMatrix);
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@ -543,12 +543,15 @@ void RenderTexture::onBegin()
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const Size& texSize = _texture->getContentSizeInPixels();
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// Calculate the adjustment ratios based on the old and new projections
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Size size = director->getWinSizeInPixels();
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float widthRatio = size.width / texSize.width;
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float heightRatio = size.height / texSize.height;
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Matrix orthoMatrix;
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Matrix::createOrthographicOffCenter((float)-1.0 / widthRatio, (float)1.0 / widthRatio, (float)-1.0 / heightRatio, (float)1.0 / heightRatio, -1, 1, &orthoMatrix);
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director->multiplyMatrix(MATRIX_STACK_TYPE::MATRIX_STACK_MODELVIEW, orthoMatrix);
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director->multiplyMatrix(MATRIX_STACK_TYPE::MATRIX_STACK_PROJECTION, orthoMatrix);
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}
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//calculate viewport
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{
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Rect viewport;
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@ -696,12 +699,13 @@ void RenderTexture::begin()
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// Calculate the adjustment ratios based on the old and new projections
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Size size = director->getWinSizeInPixels();
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float widthRatio = size.width / texSize.width;
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float heightRatio = size.height / texSize.height;
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Matrix orthoMatrix;
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Matrix::createOrthographicOffCenter((float)-1.0 / widthRatio, (float)1.0 / widthRatio, (float)-1.0 / heightRatio, (float)1.0 / heightRatio, -1, 1, &orthoMatrix);
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director->multiplyMatrix(MATRIX_STACK_TYPE::MATRIX_STACK_MODELVIEW, orthoMatrix);
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director->multiplyMatrix(MATRIX_STACK_TYPE::MATRIX_STACK_PROJECTION, orthoMatrix);
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}
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_groupCommand.init(_globalZOrder);
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@ -408,8 +408,7 @@ void RenderTextureZbuffer::renderScreenShot()
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{
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return;
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}
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texture->setAnchorPoint(Vector2(0, 0));
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texture->setKeepMatrix(true);
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texture->begin();
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this->visit();
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