mirror of https://github.com/axmolengine/axmol.git
updated fast resume code for app
This commit is contained in:
parent
29b9da34ea
commit
2d913470a0
|
@ -1,17 +1,13 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Net;
|
||||
using System.Diagnostics;
|
||||
using System.Resources;
|
||||
using System.Windows;
|
||||
using System.Windows.Controls;
|
||||
using System.Windows.Documents;
|
||||
using System.Windows.Input;
|
||||
using System.Windows.Media;
|
||||
using System.Windows.Media.Animation;
|
||||
using System.Windows.Markup;
|
||||
using System.Windows.Navigation;
|
||||
using System.Windows.Shapes;
|
||||
using Microsoft.Phone.Controls;
|
||||
using Microsoft.Phone.Shell;
|
||||
using System.IO.IsolatedStorage;
|
||||
using PhoneDirect3DXamlAppInterop.Resources;
|
||||
|
||||
namespace PhoneDirect3DXamlAppInterop
|
||||
{
|
||||
|
@ -21,7 +17,28 @@ namespace PhoneDirect3DXamlAppInterop
|
|||
/// Provides easy access to the root frame of the Phone Application.
|
||||
/// </summary>
|
||||
/// <returns>The root frame of the Phone Application.</returns>
|
||||
public PhoneApplicationFrame RootFrame { get; private set; }
|
||||
public static PhoneApplicationFrame RootFrame { get; private set; }
|
||||
|
||||
|
||||
enum SessionType
|
||||
{
|
||||
None,
|
||||
Home,
|
||||
DeepLink
|
||||
}
|
||||
|
||||
// Set to Home when the app is launched from Primary tile.
|
||||
// Set to DeepLink when the app is launched from Deep Link.
|
||||
private SessionType sessionType = SessionType.None;
|
||||
|
||||
// Set to true when the page navigation is being reset
|
||||
bool wasRelaunched = false;
|
||||
|
||||
// set to true when 5 min passed since the app was relaunched
|
||||
bool mustClearPagestack = false;
|
||||
|
||||
IsolatedStorageSettings settings = IsolatedStorageSettings.ApplicationSettings;
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Constructor for the Application object.
|
||||
|
@ -31,17 +48,20 @@ namespace PhoneDirect3DXamlAppInterop
|
|||
// Global handler for uncaught exceptions.
|
||||
UnhandledException += Application_UnhandledException;
|
||||
|
||||
// Standard Silverlight initialization
|
||||
// Standard XAML initialization
|
||||
InitializeComponent();
|
||||
|
||||
// Phone-specific initialization
|
||||
InitializePhoneApplication();
|
||||
|
||||
// Language display initialization
|
||||
InitializeLanguage();
|
||||
|
||||
// Show graphics profiling information while debugging.
|
||||
if (System.Diagnostics.Debugger.IsAttached)
|
||||
if (Debugger.IsAttached)
|
||||
{
|
||||
// Display the current frame rate counters.
|
||||
Application.Current.Host.Settings.EnableFrameRateCounter = false;
|
||||
Application.Current.Host.Settings.EnableFrameRateCounter = true;
|
||||
|
||||
// Show the areas of the app that are being redrawn in each frame.
|
||||
//Application.Current.Host.Settings.EnableRedrawRegions = true;
|
||||
|
@ -50,8 +70,8 @@ namespace PhoneDirect3DXamlAppInterop
|
|||
// which shows areas of a page that are handed off to GPU with a colored overlay.
|
||||
//Application.Current.Host.Settings.EnableCacheVisualization = true;
|
||||
|
||||
// Disable the application idle detection by setting the UserIdleDetectionMode property of the
|
||||
// application's PhoneApplicationService object to Disabled.
|
||||
// Prevent the screen from turning off while under the debugger by disabling
|
||||
// the application's idle detection.
|
||||
// Caution:- Use this under debug mode only. Application that disables user idle detection will continue to run
|
||||
// and consume battery power when the user is not using the phone.
|
||||
PhoneApplicationService.Current.UserIdleDetectionMode = IdleDetectionMode.Disabled;
|
||||
|
@ -63,43 +83,63 @@ namespace PhoneDirect3DXamlAppInterop
|
|||
// This code will not execute when the application is reactivated
|
||||
private void Application_Launching(object sender, LaunchingEventArgs e)
|
||||
{
|
||||
|
||||
// When a new instance of the app is launched, clear all deactivation settings
|
||||
RemoveCurrentDeactivationSettings();
|
||||
}
|
||||
|
||||
// Code to execute when the application is activated (brought to foreground)
|
||||
// This code will not execute when the application is first launched
|
||||
private void Application_Activated(object sender, ActivatedEventArgs e)
|
||||
{
|
||||
// If some interval has passed since the app was deactivated (30 seconds in this example),
|
||||
// then remember to clear the back stack of pages
|
||||
mustClearPagestack = CheckDeactivationTimeStamp();
|
||||
|
||||
|
||||
// If IsApplicationInstancePreserved is not true, then set the session type to the value
|
||||
// saved in isolated storage. This will make sure the session type is correct for an
|
||||
// app that is being resumed after being tombstoned.
|
||||
if (!e.IsApplicationInstancePreserved)
|
||||
{
|
||||
RestoreSessionType();
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
// Code to execute when the application is deactivated (sent to background)
|
||||
// This code will not execute when the application is closing
|
||||
private void Application_Deactivated(object sender, DeactivatedEventArgs e)
|
||||
{
|
||||
// When the applicaiton is deactivated, save the current deactivation settings to isolated storage
|
||||
SaveCurrentDeactivationSettings();
|
||||
}
|
||||
|
||||
// Code to execute when the application is closing (eg, user hit Back)
|
||||
// This code will not execute when the application is deactivated
|
||||
private void Application_Closing(object sender, ClosingEventArgs e)
|
||||
{
|
||||
// When the application closes, delete any deactivation settings from isolated storage
|
||||
RemoveCurrentDeactivationSettings();
|
||||
}
|
||||
|
||||
// Code to execute if a navigation fails
|
||||
private void RootFrame_NavigationFailed(object sender, NavigationFailedEventArgs e)
|
||||
{
|
||||
if (System.Diagnostics.Debugger.IsAttached)
|
||||
if (Debugger.IsAttached)
|
||||
{
|
||||
// A navigation has failed; break into the debugger
|
||||
System.Diagnostics.Debugger.Break();
|
||||
Debugger.Break();
|
||||
}
|
||||
}
|
||||
|
||||
// Code to execute on Unhandled Exceptions
|
||||
private void Application_UnhandledException(object sender, ApplicationUnhandledExceptionEventArgs e)
|
||||
{
|
||||
if (System.Diagnostics.Debugger.IsAttached)
|
||||
if (Debugger.IsAttached)
|
||||
{
|
||||
// An unhandled exception has occurred; break into the debugger
|
||||
System.Diagnostics.Debugger.Break();
|
||||
Debugger.Break();
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -125,10 +165,80 @@ namespace PhoneDirect3DXamlAppInterop
|
|||
// Handle reset requests for clearing the backstack
|
||||
RootFrame.Navigated += CheckForResetNavigation;
|
||||
|
||||
// Monitor deep link launching
|
||||
RootFrame.Navigating += RootFrame_Navigating;
|
||||
|
||||
// Ensure we don't initialize again
|
||||
phoneApplicationInitialized = true;
|
||||
}
|
||||
|
||||
// Event handler for the Navigating event of the root frame. Use this handler to modify
|
||||
// the default navigation behavior.
|
||||
void RootFrame_Navigating(object sender, NavigatingCancelEventArgs e)
|
||||
{
|
||||
|
||||
// If the session type is None or New, check the navigation Uri to determine if the
|
||||
// navigation is a deep link or if it points to the app's main page.
|
||||
if (sessionType == SessionType.None && e.NavigationMode == NavigationMode.New)
|
||||
{
|
||||
// This block will run if the current navigation is part of the app's intial launch
|
||||
|
||||
|
||||
// Keep track of Session Type
|
||||
if (e.Uri.ToString().Contains("DeepLink=true"))
|
||||
{
|
||||
sessionType = SessionType.DeepLink;
|
||||
}
|
||||
else if (e.Uri.ToString().Contains("/MainPage.xaml"))
|
||||
{
|
||||
sessionType = SessionType.Home;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
if (e.NavigationMode == NavigationMode.Reset)
|
||||
{
|
||||
// This block will execute if the current navigation is a relaunch.
|
||||
// If so, another navigation will be coming, so this records that a relaunch just happened
|
||||
// so that the next navigation can use this info.
|
||||
wasRelaunched = true;
|
||||
}
|
||||
else if (e.NavigationMode == NavigationMode.New && wasRelaunched)
|
||||
{
|
||||
// This block will run if the previous navigation was a relaunch
|
||||
wasRelaunched = false;
|
||||
|
||||
if (e.Uri.ToString().Contains("DeepLink=true"))
|
||||
{
|
||||
// This block will run if the launch Uri contains "DeepLink=true" which
|
||||
// was specified when the secondary tile was created in MainPage.xaml.cs
|
||||
|
||||
sessionType = SessionType.DeepLink;
|
||||
// The app was relaunched via a Deep Link.
|
||||
// The page stack will be cleared.
|
||||
}
|
||||
else if (e.Uri.ToString().Contains("/MainPage.xaml"))
|
||||
{
|
||||
// This block will run if the navigation Uri is the main page
|
||||
if (sessionType == SessionType.DeepLink)
|
||||
{
|
||||
// When the app was previously launched via Deep Link and relaunched via Main Tile, we need to clear the page stack.
|
||||
sessionType = SessionType.Home;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (!mustClearPagestack)
|
||||
{
|
||||
//The app was previously launched via Main Tile and relaunched via Main Tile. Cancel the navigation to resume.
|
||||
e.Cancel = true;
|
||||
RootFrame.Navigated -= ClearBackStackAfterReset;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
mustClearPagestack = false;
|
||||
}
|
||||
}
|
||||
// Do not add any additional code to this method
|
||||
private void CompleteInitializePhoneApplication(object sender, NavigationEventArgs e)
|
||||
{
|
||||
|
@ -153,7 +263,7 @@ namespace PhoneDirect3DXamlAppInterop
|
|||
// Unregister the event so it doesn't get called again
|
||||
RootFrame.Navigated -= ClearBackStackAfterReset;
|
||||
|
||||
// Only clear the stack for 'new' (forward) navigations
|
||||
// Only clear the stack for 'new' (forward) and 'refresh' navigations
|
||||
if (e.NavigationMode != NavigationMode.New)
|
||||
return;
|
||||
|
||||
|
@ -165,5 +275,149 @@ namespace PhoneDirect3DXamlAppInterop
|
|||
}
|
||||
|
||||
#endregion
|
||||
|
||||
// Initialize the app's font and flow direction as defined in its localized resource strings.
|
||||
//
|
||||
// To ensure that the font of your application is aligned with its supported languages and that the
|
||||
// FlowDirection for each of those languages follows its traditional direction, ResourceLanguage
|
||||
// and ResourceFlowDirection should be initialized in each resx file to match these values with that
|
||||
// file's culture. For example:
|
||||
//
|
||||
// AppResources.es-ES.resx
|
||||
// ResourceLanguage's value should be "es-ES"
|
||||
// ResourceFlowDirection's value should be "LeftToRight"
|
||||
//
|
||||
// AppResources.ar-SA.resx
|
||||
// ResourceLanguage's value should be "ar-SA"
|
||||
// ResourceFlowDirection's value should be "RightToLeft"
|
||||
//
|
||||
// For more info on localizing Windows Phone apps see http://go.microsoft.com/fwlink/?LinkId=262072.
|
||||
//
|
||||
private void InitializeLanguage()
|
||||
{
|
||||
try
|
||||
{
|
||||
// Set the font to match the display language defined by the
|
||||
// ResourceLanguage resource string for each supported language.
|
||||
//
|
||||
// Fall back to the font of the neutral language if the Display
|
||||
// language of the phone is not supported.
|
||||
//
|
||||
// If a compiler error is hit then ResourceLanguage is missing from
|
||||
// the resource file.
|
||||
RootFrame.Language = XmlLanguage.GetLanguage(AppResources.ResourceLanguage);
|
||||
|
||||
// Set the FlowDirection of all elements under the root frame based
|
||||
// on the ResourceFlowDirection resource string for each
|
||||
// supported language.
|
||||
//
|
||||
// If a compiler error is hit then ResourceFlowDirection is missing from
|
||||
// the resource file.
|
||||
FlowDirection flow = (FlowDirection)Enum.Parse(typeof(FlowDirection), AppResources.ResourceFlowDirection);
|
||||
RootFrame.FlowDirection = flow;
|
||||
}
|
||||
catch
|
||||
{
|
||||
// If an exception is caught here it is most likely due to either
|
||||
// ResourceLangauge not being correctly set to a supported language
|
||||
// code or ResourceFlowDirection is set to a value other than LeftToRight
|
||||
// or RightToLeft.
|
||||
|
||||
if (Debugger.IsAttached)
|
||||
{
|
||||
Debugger.Break();
|
||||
}
|
||||
|
||||
throw;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
// Helper method for adding or updating a key/value pair in isolated storage
|
||||
public bool AddOrUpdateValue(string Key, Object value)
|
||||
{
|
||||
bool valueChanged = false;
|
||||
|
||||
// If the key exists
|
||||
if (settings.Contains(Key))
|
||||
{
|
||||
// If the value has changed
|
||||
if (settings[Key] != value)
|
||||
{
|
||||
// Store the new value
|
||||
settings[Key] = value;
|
||||
valueChanged = true;
|
||||
}
|
||||
}
|
||||
// Otherwise create the key.
|
||||
else
|
||||
{
|
||||
settings.Add(Key, value);
|
||||
valueChanged = true;
|
||||
}
|
||||
return valueChanged;
|
||||
}
|
||||
|
||||
// Helper method for removing a key/value pair from isolated storage
|
||||
public void RemoveValue(string Key)
|
||||
{
|
||||
// If the key exists
|
||||
if (settings.Contains(Key))
|
||||
{
|
||||
settings.Remove(Key);
|
||||
}
|
||||
}
|
||||
|
||||
// Called when the app is deactivating. Saves the time of the deactivation and the
|
||||
// session type of the app instance to isolated storage.
|
||||
public void SaveCurrentDeactivationSettings()
|
||||
{
|
||||
if (AddOrUpdateValue("DeactivateTime", DateTimeOffset.Now))
|
||||
{
|
||||
settings.Save();
|
||||
}
|
||||
|
||||
if (AddOrUpdateValue("SessionType", sessionType))
|
||||
{
|
||||
settings.Save();
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
// Called when the app is launched or closed. Removes all deactivation settings from
|
||||
// isolated storage
|
||||
public void RemoveCurrentDeactivationSettings()
|
||||
{
|
||||
RemoveValue("DeactivateTime");
|
||||
RemoveValue("SessionType");
|
||||
settings.Save();
|
||||
}
|
||||
|
||||
// Helper method to determine if the interval since the app was deactivated is
|
||||
// greater than 30 seconds
|
||||
bool CheckDeactivationTimeStamp()
|
||||
{
|
||||
DateTimeOffset lastDeactivated;
|
||||
|
||||
if (settings.Contains("DeactivateTime"))
|
||||
{
|
||||
lastDeactivated = (DateTimeOffset)settings["DeactivateTime"];
|
||||
}
|
||||
|
||||
var currentDuration = DateTimeOffset.Now.Subtract(lastDeactivated);
|
||||
|
||||
return TimeSpan.FromSeconds(currentDuration.TotalSeconds) > TimeSpan.FromSeconds(30);
|
||||
}
|
||||
|
||||
// Helper method to restore the session type from isolated storage.
|
||||
void RestoreSessionType()
|
||||
{
|
||||
if (settings.Contains("SessionType"))
|
||||
{
|
||||
sessionType = (SessionType)settings["SessionType"];
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -140,36 +140,13 @@ namespace PhoneDirect3DXamlAppInterop
|
|||
RootFrame.Navigated -= CompleteInitializePhoneApplication;
|
||||
}
|
||||
|
||||
private bool _isResume = false;
|
||||
|
||||
private void CheckForResetNavigation(object sender, NavigationEventArgs e)
|
||||
{
|
||||
// If the app has received a 'reset' navigation, then we need to check
|
||||
// on the next navigation to see if the page stack should be reset
|
||||
if (e.NavigationMode == NavigationMode.Reset)
|
||||
{
|
||||
RootFrame.Navigating += HandlerFotResetNavigating;
|
||||
_isResume = true;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (_isResume && e.NavigationMode == NavigationMode.Refresh)
|
||||
{
|
||||
RootFrame.Navigating -= HandlerFotResetNavigating;
|
||||
_isResume = false;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void HandlerFotResetNavigating(object sender, NavigatingCancelEventArgs e)
|
||||
{
|
||||
RootFrame.Navigating -= HandlerFotResetNavigating;
|
||||
if (e.Uri.OriginalString.Contains("MainPage.xaml"))
|
||||
{
|
||||
e.Cancel = true;
|
||||
}
|
||||
else
|
||||
{
|
||||
RootFrame.Navigated += ClearBackStackAfterReset;
|
||||
}
|
||||
_isResume = false;
|
||||
}
|
||||
|
||||
private void ClearBackStackAfterReset(object sender, NavigationEventArgs e)
|
||||
|
@ -177,8 +154,8 @@ namespace PhoneDirect3DXamlAppInterop
|
|||
// Unregister the event so it doesn't get called again
|
||||
RootFrame.Navigated -= ClearBackStackAfterReset;
|
||||
|
||||
// Only clear the stack for 'new' (forward) navigations
|
||||
if (e.NavigationMode != NavigationMode.New)
|
||||
// Only clear the stack for 'new' (forward) and 'refresh' navigations
|
||||
if (e.NavigationMode != NavigationMode.New && e.NavigationMode != NavigationMode.Refresh)
|
||||
return;
|
||||
|
||||
// For UI consistency, clear the entire page stack
|
||||
|
|
|
@ -1,18 +1,17 @@
|
|||
//------------------------------------------------------------------------------
|
||||
// <auto-generated>
|
||||
// This code was generated by a tool.
|
||||
// Runtime Version:4.0.30319.17626
|
||||
// Runtime Version:4.0.30319.34014
|
||||
//
|
||||
// Changes to this file may cause incorrect behavior and will be lost if
|
||||
// the code is regenerated.
|
||||
// </auto-generated>
|
||||
//------------------------------------------------------------------------------
|
||||
|
||||
namespace PhoneDirect3DXamlAppInterop.Resources
|
||||
{
|
||||
namespace PhoneDirect3DXamlAppInterop.Resources {
|
||||
using System;
|
||||
|
||||
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// A strongly-typed resource class, for looking up localized strings, etc.
|
||||
/// </summary>
|
||||
|
@ -23,61 +22,69 @@ namespace PhoneDirect3DXamlAppInterop.Resources
|
|||
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "4.0.0.0")]
|
||||
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
|
||||
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
|
||||
public class AppResources
|
||||
{
|
||||
|
||||
public class AppResources {
|
||||
|
||||
private static global::System.Resources.ResourceManager resourceMan;
|
||||
|
||||
|
||||
private static global::System.Globalization.CultureInfo resourceCulture;
|
||||
|
||||
|
||||
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
|
||||
internal AppResources()
|
||||
{
|
||||
internal AppResources() {
|
||||
}
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Returns the cached ResourceManager instance used by this class.
|
||||
/// </summary>
|
||||
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
|
||||
public static global::System.Resources.ResourceManager ResourceManager
|
||||
{
|
||||
get
|
||||
{
|
||||
if (object.ReferenceEquals(resourceMan, null))
|
||||
{
|
||||
public static global::System.Resources.ResourceManager ResourceManager {
|
||||
get {
|
||||
if (object.ReferenceEquals(resourceMan, null)) {
|
||||
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("PhoneDirect3DXamlAppInterop.Resources.AppResources", typeof(AppResources).Assembly);
|
||||
resourceMan = temp;
|
||||
}
|
||||
return resourceMan;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Overrides the current thread's CurrentUICulture property for all
|
||||
/// resource lookups using this strongly typed resource class.
|
||||
/// </summary>
|
||||
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
|
||||
public static global::System.Globalization.CultureInfo Culture
|
||||
{
|
||||
get
|
||||
{
|
||||
public static global::System.Globalization.CultureInfo Culture {
|
||||
get {
|
||||
return resourceCulture;
|
||||
}
|
||||
set
|
||||
{
|
||||
set {
|
||||
resourceCulture = value;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Looks up a localized string similar to MY APPLICATION.
|
||||
/// </summary>
|
||||
public static string ApplicationTitle
|
||||
{
|
||||
get
|
||||
{
|
||||
public static string ApplicationTitle {
|
||||
get {
|
||||
return ResourceManager.GetString("ApplicationTitle", resourceCulture);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Looks up a localized string similar to LeftToRight.
|
||||
/// </summary>
|
||||
public static string ResourceFlowDirection {
|
||||
get {
|
||||
return ResourceManager.GetString("ResourceFlowDirection", resourceCulture);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Looks up a localized string similar to en-US.
|
||||
/// </summary>
|
||||
public static string ResourceLanguage {
|
||||
get {
|
||||
return ResourceManager.GetString("ResourceLanguage", resourceCulture);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -1,17 +1,17 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<root>
|
||||
<!--
|
||||
Microsoft ResX Schema
|
||||
|
||||
<!--
|
||||
Microsoft ResX Schema
|
||||
|
||||
Version 2.0
|
||||
|
||||
The primary goals of this format is to allow a simple XML format
|
||||
that is mostly human readable. The generation and parsing of the
|
||||
various data types are done through the TypeConverter classes
|
||||
|
||||
The primary goals of this format is to allow a simple XML format
|
||||
that is mostly human readable. The generation and parsing of the
|
||||
various data types are done through the TypeConverter classes
|
||||
associated with the data types.
|
||||
|
||||
|
||||
Example:
|
||||
|
||||
|
||||
... ado.net/XML headers & schema ...
|
||||
<resheader name="resmimetype">text/microsoft-resx</resheader>
|
||||
<resheader name="version">2.0</resheader>
|
||||
|
@ -26,36 +26,36 @@
|
|||
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
|
||||
<comment>This is a comment</comment>
|
||||
</data>
|
||||
|
||||
There are any number of "resheader" rows that contain simple
|
||||
|
||||
There are any number of "resheader" rows that contain simple
|
||||
name/value pairs.
|
||||
|
||||
Each data row contains a name, and value. The row also contains a
|
||||
type or mimetype. Type corresponds to a .NET class that support
|
||||
text/value conversion through the TypeConverter architecture.
|
||||
Classes that don't support this are serialized and stored with the
|
||||
|
||||
Each data row contains a name, and value. The row also contains a
|
||||
type or mimetype. Type corresponds to a .NET class that support
|
||||
text/value conversion through the TypeConverter architecture.
|
||||
Classes that don't support this are serialized and stored with the
|
||||
mimetype set.
|
||||
|
||||
The mimetype is used for serialized objects, and tells the
|
||||
ResXResourceReader how to depersist the object. This is currently not
|
||||
|
||||
The mimetype is used for serialized objects, and tells the
|
||||
ResXResourceReader how to depersist the object. This is currently not
|
||||
extensible. For a given mimetype the value must be set accordingly:
|
||||
|
||||
Note - application/x-microsoft.net.object.binary.base64 is the format
|
||||
that the ResXResourceWriter will generate, however the reader can
|
||||
|
||||
Note - application/x-microsoft.net.object.binary.base64 is the format
|
||||
that the ResXResourceWriter will generate, however the reader can
|
||||
read any of the formats listed below.
|
||||
|
||||
|
||||
mimetype: application/x-microsoft.net.object.binary.base64
|
||||
value : The object must be serialized with
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
|
||||
mimetype: application/x-microsoft.net.object.soap.base64
|
||||
value : The object must be serialized with
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.bytearray.base64
|
||||
value : The object must be serialized into a byte array
|
||||
value : The object must be serialized into a byte array
|
||||
: using a System.ComponentModel.TypeConverter
|
||||
: and then encoded with base64 encoding.
|
||||
-->
|
||||
|
@ -120,4 +120,12 @@
|
|||
<data name="ApplicationTitle" xml:space="preserve">
|
||||
<value>MY APPLICATION</value>
|
||||
</data>
|
||||
<data name="ResourceFlowDirection" xml:space="preserve">
|
||||
<value>LeftToRight</value>
|
||||
<comment>Controls the FlowDirection for all elements in the RootFrame. Set to the traditional direction of this resource file's language</comment>
|
||||
</data>
|
||||
<data name="ResourceLanguage" xml:space="preserve">
|
||||
<value>en-US</value>
|
||||
<comment>Controls the Language and ensures that the font for all elements in the RootFrame aligns with the app's language. Set to the language code of this resource file's language.</comment>
|
||||
</data>
|
||||
</root>
|
|
@ -1,18 +1,17 @@
|
|||
//------------------------------------------------------------------------------
|
||||
// <auto-generated>
|
||||
// This code was generated by a tool.
|
||||
// Runtime Version:4.0.30319.17626
|
||||
// Runtime Version:4.0.30319.34014
|
||||
//
|
||||
// Changes to this file may cause incorrect behavior and will be lost if
|
||||
// the code is regenerated.
|
||||
// </auto-generated>
|
||||
//------------------------------------------------------------------------------
|
||||
|
||||
namespace PhoneDirect3DXamlAppInterop.Resources
|
||||
{
|
||||
namespace PhoneDirect3DXamlAppInterop.Resources {
|
||||
using System;
|
||||
|
||||
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// A strongly-typed resource class, for looking up localized strings, etc.
|
||||
/// </summary>
|
||||
|
@ -23,61 +22,69 @@ namespace PhoneDirect3DXamlAppInterop.Resources
|
|||
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "4.0.0.0")]
|
||||
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
|
||||
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
|
||||
public class AppResources
|
||||
{
|
||||
|
||||
public class AppResources {
|
||||
|
||||
private static global::System.Resources.ResourceManager resourceMan;
|
||||
|
||||
|
||||
private static global::System.Globalization.CultureInfo resourceCulture;
|
||||
|
||||
|
||||
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
|
||||
internal AppResources()
|
||||
{
|
||||
internal AppResources() {
|
||||
}
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Returns the cached ResourceManager instance used by this class.
|
||||
/// </summary>
|
||||
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
|
||||
public static global::System.Resources.ResourceManager ResourceManager
|
||||
{
|
||||
get
|
||||
{
|
||||
if (object.ReferenceEquals(resourceMan, null))
|
||||
{
|
||||
public static global::System.Resources.ResourceManager ResourceManager {
|
||||
get {
|
||||
if (object.ReferenceEquals(resourceMan, null)) {
|
||||
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("PhoneDirect3DXamlAppInterop.Resources.AppResources", typeof(AppResources).Assembly);
|
||||
resourceMan = temp;
|
||||
}
|
||||
return resourceMan;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Overrides the current thread's CurrentUICulture property for all
|
||||
/// resource lookups using this strongly typed resource class.
|
||||
/// </summary>
|
||||
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
|
||||
public static global::System.Globalization.CultureInfo Culture
|
||||
{
|
||||
get
|
||||
{
|
||||
public static global::System.Globalization.CultureInfo Culture {
|
||||
get {
|
||||
return resourceCulture;
|
||||
}
|
||||
set
|
||||
{
|
||||
set {
|
||||
resourceCulture = value;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Looks up a localized string similar to MY APPLICATION.
|
||||
/// </summary>
|
||||
public static string ApplicationTitle
|
||||
{
|
||||
get
|
||||
{
|
||||
public static string ApplicationTitle {
|
||||
get {
|
||||
return ResourceManager.GetString("ApplicationTitle", resourceCulture);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Looks up a localized string similar to LeftToRight.
|
||||
/// </summary>
|
||||
public static string ResourceFlowDirection {
|
||||
get {
|
||||
return ResourceManager.GetString("ResourceFlowDirection", resourceCulture);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Looks up a localized string similar to en-US.
|
||||
/// </summary>
|
||||
public static string ResourceLanguage {
|
||||
get {
|
||||
return ResourceManager.GetString("ResourceLanguage", resourceCulture);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -1,17 +1,17 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<root>
|
||||
<!--
|
||||
Microsoft ResX Schema
|
||||
|
||||
<!--
|
||||
Microsoft ResX Schema
|
||||
|
||||
Version 2.0
|
||||
|
||||
The primary goals of this format is to allow a simple XML format
|
||||
that is mostly human readable. The generation and parsing of the
|
||||
various data types are done through the TypeConverter classes
|
||||
|
||||
The primary goals of this format is to allow a simple XML format
|
||||
that is mostly human readable. The generation and parsing of the
|
||||
various data types are done through the TypeConverter classes
|
||||
associated with the data types.
|
||||
|
||||
|
||||
Example:
|
||||
|
||||
|
||||
... ado.net/XML headers & schema ...
|
||||
<resheader name="resmimetype">text/microsoft-resx</resheader>
|
||||
<resheader name="version">2.0</resheader>
|
||||
|
@ -26,36 +26,36 @@
|
|||
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
|
||||
<comment>This is a comment</comment>
|
||||
</data>
|
||||
|
||||
There are any number of "resheader" rows that contain simple
|
||||
|
||||
There are any number of "resheader" rows that contain simple
|
||||
name/value pairs.
|
||||
|
||||
Each data row contains a name, and value. The row also contains a
|
||||
type or mimetype. Type corresponds to a .NET class that support
|
||||
text/value conversion through the TypeConverter architecture.
|
||||
Classes that don't support this are serialized and stored with the
|
||||
|
||||
Each data row contains a name, and value. The row also contains a
|
||||
type or mimetype. Type corresponds to a .NET class that support
|
||||
text/value conversion through the TypeConverter architecture.
|
||||
Classes that don't support this are serialized and stored with the
|
||||
mimetype set.
|
||||
|
||||
The mimetype is used for serialized objects, and tells the
|
||||
ResXResourceReader how to depersist the object. This is currently not
|
||||
|
||||
The mimetype is used for serialized objects, and tells the
|
||||
ResXResourceReader how to depersist the object. This is currently not
|
||||
extensible. For a given mimetype the value must be set accordingly:
|
||||
|
||||
Note - application/x-microsoft.net.object.binary.base64 is the format
|
||||
that the ResXResourceWriter will generate, however the reader can
|
||||
|
||||
Note - application/x-microsoft.net.object.binary.base64 is the format
|
||||
that the ResXResourceWriter will generate, however the reader can
|
||||
read any of the formats listed below.
|
||||
|
||||
|
||||
mimetype: application/x-microsoft.net.object.binary.base64
|
||||
value : The object must be serialized with
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
|
||||
mimetype: application/x-microsoft.net.object.soap.base64
|
||||
value : The object must be serialized with
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.bytearray.base64
|
||||
value : The object must be serialized into a byte array
|
||||
value : The object must be serialized into a byte array
|
||||
: using a System.ComponentModel.TypeConverter
|
||||
: and then encoded with base64 encoding.
|
||||
-->
|
||||
|
@ -120,4 +120,12 @@
|
|||
<data name="ApplicationTitle" xml:space="preserve">
|
||||
<value>MY APPLICATION</value>
|
||||
</data>
|
||||
<data name="ResourceFlowDirection" xml:space="preserve">
|
||||
<value>LeftToRight</value>
|
||||
<comment>Controls the FlowDirection for all elements in the RootFrame. Set to the traditional direction of this resource file's language</comment>
|
||||
</data>
|
||||
<data name="ResourceLanguage" xml:space="preserve">
|
||||
<value>en-US</value>
|
||||
<comment>Controls the Language and ensures that the font for all elements in the RootFrame aligns with the app's language. Set to the language code of this resource file's language.</comment>
|
||||
</data>
|
||||
</root>
|
|
@ -1,18 +1,17 @@
|
|||
//------------------------------------------------------------------------------
|
||||
// <auto-generated>
|
||||
// This code was generated by a tool.
|
||||
// Runtime Version:4.0.30319.17626
|
||||
// Runtime Version:4.0.30319.34014
|
||||
//
|
||||
// Changes to this file may cause incorrect behavior and will be lost if
|
||||
// the code is regenerated.
|
||||
// </auto-generated>
|
||||
//------------------------------------------------------------------------------
|
||||
|
||||
namespace PhoneDirect3DXamlAppInterop.Resources
|
||||
{
|
||||
namespace PhoneDirect3DXamlAppInterop.Resources {
|
||||
using System;
|
||||
|
||||
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// A strongly-typed resource class, for looking up localized strings, etc.
|
||||
/// </summary>
|
||||
|
@ -23,61 +22,69 @@ namespace PhoneDirect3DXamlAppInterop.Resources
|
|||
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "4.0.0.0")]
|
||||
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
|
||||
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
|
||||
public class AppResources
|
||||
{
|
||||
|
||||
public class AppResources {
|
||||
|
||||
private static global::System.Resources.ResourceManager resourceMan;
|
||||
|
||||
|
||||
private static global::System.Globalization.CultureInfo resourceCulture;
|
||||
|
||||
|
||||
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
|
||||
internal AppResources()
|
||||
{
|
||||
internal AppResources() {
|
||||
}
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Returns the cached ResourceManager instance used by this class.
|
||||
/// </summary>
|
||||
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
|
||||
public static global::System.Resources.ResourceManager ResourceManager
|
||||
{
|
||||
get
|
||||
{
|
||||
if (object.ReferenceEquals(resourceMan, null))
|
||||
{
|
||||
public static global::System.Resources.ResourceManager ResourceManager {
|
||||
get {
|
||||
if (object.ReferenceEquals(resourceMan, null)) {
|
||||
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("PhoneDirect3DXamlAppInterop.Resources.AppResources", typeof(AppResources).Assembly);
|
||||
resourceMan = temp;
|
||||
}
|
||||
return resourceMan;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Overrides the current thread's CurrentUICulture property for all
|
||||
/// resource lookups using this strongly typed resource class.
|
||||
/// </summary>
|
||||
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
|
||||
public static global::System.Globalization.CultureInfo Culture
|
||||
{
|
||||
get
|
||||
{
|
||||
public static global::System.Globalization.CultureInfo Culture {
|
||||
get {
|
||||
return resourceCulture;
|
||||
}
|
||||
set
|
||||
{
|
||||
set {
|
||||
resourceCulture = value;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Looks up a localized string similar to MY APPLICATION.
|
||||
/// </summary>
|
||||
public static string ApplicationTitle
|
||||
{
|
||||
get
|
||||
{
|
||||
public static string ApplicationTitle {
|
||||
get {
|
||||
return ResourceManager.GetString("ApplicationTitle", resourceCulture);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Looks up a localized string similar to LeftToRight.
|
||||
/// </summary>
|
||||
public static string ResourceFlowDirection {
|
||||
get {
|
||||
return ResourceManager.GetString("ResourceFlowDirection", resourceCulture);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Looks up a localized string similar to en-US.
|
||||
/// </summary>
|
||||
public static string ResourceLanguage {
|
||||
get {
|
||||
return ResourceManager.GetString("ResourceLanguage", resourceCulture);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -1,17 +1,17 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<root>
|
||||
<!--
|
||||
Microsoft ResX Schema
|
||||
|
||||
<!--
|
||||
Microsoft ResX Schema
|
||||
|
||||
Version 2.0
|
||||
|
||||
The primary goals of this format is to allow a simple XML format
|
||||
that is mostly human readable. The generation and parsing of the
|
||||
various data types are done through the TypeConverter classes
|
||||
|
||||
The primary goals of this format is to allow a simple XML format
|
||||
that is mostly human readable. The generation and parsing of the
|
||||
various data types are done through the TypeConverter classes
|
||||
associated with the data types.
|
||||
|
||||
|
||||
Example:
|
||||
|
||||
|
||||
... ado.net/XML headers & schema ...
|
||||
<resheader name="resmimetype">text/microsoft-resx</resheader>
|
||||
<resheader name="version">2.0</resheader>
|
||||
|
@ -26,36 +26,36 @@
|
|||
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
|
||||
<comment>This is a comment</comment>
|
||||
</data>
|
||||
|
||||
There are any number of "resheader" rows that contain simple
|
||||
|
||||
There are any number of "resheader" rows that contain simple
|
||||
name/value pairs.
|
||||
|
||||
Each data row contains a name, and value. The row also contains a
|
||||
type or mimetype. Type corresponds to a .NET class that support
|
||||
text/value conversion through the TypeConverter architecture.
|
||||
Classes that don't support this are serialized and stored with the
|
||||
|
||||
Each data row contains a name, and value. The row also contains a
|
||||
type or mimetype. Type corresponds to a .NET class that support
|
||||
text/value conversion through the TypeConverter architecture.
|
||||
Classes that don't support this are serialized and stored with the
|
||||
mimetype set.
|
||||
|
||||
The mimetype is used for serialized objects, and tells the
|
||||
ResXResourceReader how to depersist the object. This is currently not
|
||||
|
||||
The mimetype is used for serialized objects, and tells the
|
||||
ResXResourceReader how to depersist the object. This is currently not
|
||||
extensible. For a given mimetype the value must be set accordingly:
|
||||
|
||||
Note - application/x-microsoft.net.object.binary.base64 is the format
|
||||
that the ResXResourceWriter will generate, however the reader can
|
||||
|
||||
Note - application/x-microsoft.net.object.binary.base64 is the format
|
||||
that the ResXResourceWriter will generate, however the reader can
|
||||
read any of the formats listed below.
|
||||
|
||||
|
||||
mimetype: application/x-microsoft.net.object.binary.base64
|
||||
value : The object must be serialized with
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
|
||||
mimetype: application/x-microsoft.net.object.soap.base64
|
||||
value : The object must be serialized with
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.bytearray.base64
|
||||
value : The object must be serialized into a byte array
|
||||
value : The object must be serialized into a byte array
|
||||
: using a System.ComponentModel.TypeConverter
|
||||
: and then encoded with base64 encoding.
|
||||
-->
|
||||
|
@ -120,4 +120,12 @@
|
|||
<data name="ApplicationTitle" xml:space="preserve">
|
||||
<value>MY APPLICATION</value>
|
||||
</data>
|
||||
<data name="ResourceFlowDirection" xml:space="preserve">
|
||||
<value>LeftToRight</value>
|
||||
<comment>Controls the FlowDirection for all elements in the RootFrame. Set to the traditional direction of this resource file's language</comment>
|
||||
</data>
|
||||
<data name="ResourceLanguage" xml:space="preserve">
|
||||
<value>en-US</value>
|
||||
<comment>Controls the Language and ensures that the font for all elements in the RootFrame aligns with the app's language. Set to the language code of this resource file's language.</comment>
|
||||
</data>
|
||||
</root>
|
Loading…
Reference in New Issue