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closed #2480: Fixed the crash caused by improper deletion of VBOs and VAO in ParticleSystemQuad.
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@ -600,6 +600,7 @@ void ParticleSystemQuad::setBatchNode(ParticleBatchNode * batchNode)
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#if CC_TEXTURE_ATLAS_USE_VAO
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glDeleteVertexArrays(1, &_VAOname);
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GL::bindVAO(0);
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_VAOname = 0;
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#endif
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}
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}
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