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@ -343,6 +343,12 @@ public:
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*/
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Vec3 getIntersectionPoint(const Ray & ray) const;
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/**
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* Ray-Terrain intersection.
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* @param ray to hit the terrain
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* @param intersectionPoint hit point if hitted
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* @return true if hit, false otherwise
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*/
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bool getIntersectionPoint(const Ray & ray, Vec3 & intersectionPoint) const;
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/**
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