issue #2771: fix vs compile errors

This commit is contained in:
boyu0 2013-10-31 18:18:02 +08:00
parent e8d06496d0
commit 2efef34144
32 changed files with 182 additions and 173 deletions

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@ -1 +1 @@
b695026fc3d856d540590ff09112696f66379c22
a9f1e2dab211d674c7a17bb7c268d613af6d5797

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@ -147,16 +147,16 @@ platform/CCThread.cpp \
../physics/CCPhysicsJoint.cpp \
../physics/CCPhysicsShape.cpp \
../physics/CCPhysicsWorld.cpp \
../physics/box2d/CCPhysicsBodyInfo.cpp \
../physics/box2d/CCPhysicsContactInfo.cpp \
../physics/box2d/CCPhysicsJointInfo.cpp \
../physics/box2d/CCPhysicsShapeInfo.cpp \
../physics/box2d/CCPhysicsWorldInfo.cpp \
../physics/chipmunk/CCPhysicsBodyInfo.cpp \
../physics/chipmunk/CCPhysicsContactInfo.cpp \
../physics/chipmunk/CCPhysicsJointInfo.cpp \
../physics/chipmunk/CCPhysicsShapeInfo.cpp \
../physics/chipmunk/CCPhysicsWorldInfo.cpp \
../physics/box2d/CCPhysicsBodyInfo_box2d.cpp \
../physics/box2d/CCPhysicsContactInfo_box2d.cpp \
../physics/box2d/CCPhysicsJointInfo_box2d.cpp \
../physics/box2d/CCPhysicsShapeInfo_box2d.cpp \
../physics/box2d/CCPhysicsWorldInfo_box2d.cpp \
../physics/chipmunk/CCPhysicsBodyInfo_chipmunk.cpp \
../physics/chipmunk/CCPhysicsContactInfo_chipmunk.cpp \
../physics/chipmunk/CCPhysicsJointInfo_chipmunk.cpp \
../physics/chipmunk/CCPhysicsShapeInfo_chipmunk.cpp \
../physics/chipmunk/CCPhysicsWorldInfo_chipmunk.cpp \
../../external/tinyxml2/tinyxml2.cpp \
../../external/unzip/ioapi.cpp \
../../external/unzip/unzip.cpp

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@ -73,16 +73,16 @@ CCParticleExamples.cpp \
CCParticleSystem.cpp \
CCParticleSystemQuad.cpp \
CCParticleBatchNode.cpp \
../physics/box2d/CCPhysicsContactInfo.cpp \
../physics/box2d/CCPhysicsJointInfo.cpp \
../physics/box2d/CCPhysicsShapeInfo.cpp \
../physics/box2d/CCPhysicsBodyInfo.cpp \
../physics/box2d/CCPhysicsWorldInfo.cpp \
../physics/chipmunk/CCPhysicsContactInfo.cpp \
../physics/chipmunk/CCPhysicsJointInfo.cpp \
../physics/chipmunk/CCPhysicsShapeInfo.cpp \
../physics/chipmunk/CCPhysicsBodyInfo.cpp \
../physics/chipmunk/CCPhysicsWorldInfo.cpp \
../physics/box2d/CCPhysicsContactInfo_box2d.cpp \
../physics/box2d/CCPhysicsJointInfo_box2d.cpp \
../physics/box2d/CCPhysicsShapeInfo_box2d.cpp \
../physics/box2d/CCPhysicsBodyInfo_box2d.cpp \
../physics/box2d/CCPhysicsWorldInfo_box2d.cpp \
../physics/chipmunk/CCPhysicsContactInfo_chipmunk.cpp \
../physics/chipmunk/CCPhysicsJointInfo_chipmunk.cpp \
../physics/chipmunk/CCPhysicsShapeInfo_chipmunk.cpp \
../physics/chipmunk/CCPhysicsBodyInfo_chipmunk.cpp \
../physics/chipmunk/CCPhysicsWorldInfo_chipmunk.cpp \
../physics/CCPhysicsBody.cpp \
../physics/CCPhysicsContact.cpp \
../physics/CCPhysicsShape.cpp \

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@ -192,21 +192,21 @@ xcopy /Y /Q "$(ProjectDir)..\..\external\win32-specific\gles\prebuilt\*.*" "$(Ou
<ClCompile Include="..\math\kazmath\src\vec2.c" />
<ClCompile Include="..\math\kazmath\src\vec3.c" />
<ClCompile Include="..\math\kazmath\src\vec4.c" />
<ClCompile Include="..\physics\Box2D\CCPhysicsBodyInfo.cpp" />
<ClCompile Include="..\physics\Box2D\CCPhysicsContactInfo.cpp" />
<ClCompile Include="..\physics\Box2D\CCPhysicsJointInfo.cpp" />
<ClCompile Include="..\physics\Box2D\CCPhysicsShapeInfo.cpp" />
<ClCompile Include="..\physics\Box2D\CCPhysicsWorldInfo.cpp" />
<ClCompile Include="..\physics\box2d\CCPhysicsBodyInfo_box2d.cpp" />
<ClCompile Include="..\physics\box2d\CCPhysicsContactInfo_box2d.cpp" />
<ClCompile Include="..\physics\box2d\CCPhysicsJointInfo_box2d.cpp" />
<ClCompile Include="..\physics\box2d\CCPhysicsShapeInfo_box2d.cpp" />
<ClCompile Include="..\physics\box2d\CCPhysicsWorldInfo_box2d.cpp" />
<ClCompile Include="..\physics\CCPhysicsBody.cpp" />
<ClCompile Include="..\physics\CCPhysicsContact.cpp" />
<ClCompile Include="..\physics\CCPhysicsJoint.cpp" />
<ClCompile Include="..\physics\CCPhysicsShape.cpp" />
<ClCompile Include="..\physics\CCPhysicsWorld.cpp" />
<ClCompile Include="..\physics\chipmunk\CCPhysicsBodyInfo.cpp" />
<ClCompile Include="..\physics\chipmunk\CCPhysicsContactInfo.cpp" />
<ClCompile Include="..\physics\chipmunk\CCPhysicsJointInfo.cpp" />
<ClCompile Include="..\physics\chipmunk\CCPhysicsShapeInfo.cpp" />
<ClCompile Include="..\physics\chipmunk\CCPhysicsWorldInfo.cpp" />
<ClCompile Include="..\physics\chipmunk\CCPhysicsBodyInfo_chipmunk.cpp" />
<ClCompile Include="..\physics\chipmunk\CCPhysicsContactInfo_chipmunk.cpp" />
<ClCompile Include="..\physics\chipmunk\CCPhysicsJointInfo_chipmunk.cpp" />
<ClCompile Include="..\physics\chipmunk\CCPhysicsShapeInfo_chipmunk.cpp" />
<ClCompile Include="..\physics\chipmunk\CCPhysicsWorldInfo_chipmunk.cpp" />
<ClCompile Include="base64.cpp" />
<ClCompile Include="CCAction.cpp" />
<ClCompile Include="CCActionCamera.cpp" />
@ -359,24 +359,24 @@ xcopy /Y /Q "$(ProjectDir)..\..\external\win32-specific\gles\prebuilt\*.*" "$(Ou
<ClInclude Include="..\math\kazmath\include\kazmath\vec2.h" />
<ClInclude Include="..\math\kazmath\include\kazmath\vec3.h" />
<ClInclude Include="..\math\kazmath\include\kazmath\vec4.h" />
<ClInclude Include="..\physics\Box2D\CCPhysicsBodyInfo.h" />
<ClInclude Include="..\physics\Box2D\CCPhysicsContactInfo.h" />
<ClInclude Include="..\physics\Box2D\CCPhysicsHelper.h" />
<ClInclude Include="..\physics\Box2D\CCPhysicsJointInfo.h" />
<ClInclude Include="..\physics\Box2D\CCPhysicsShapeInfo.h" />
<ClInclude Include="..\physics\Box2D\CCPhysicsWorldInfo.h" />
<ClInclude Include="..\physics\box2d\CCPhysicsBodyInfo_box2d.h" />
<ClInclude Include="..\physics\box2d\CCPhysicsContactInfo_box2d.h" />
<ClInclude Include="..\physics\box2d\CCPhysicsHelper_box2d.h" />
<ClInclude Include="..\physics\box2d\CCPhysicsJointInfo_box2d.h" />
<ClInclude Include="..\physics\box2d\CCPhysicsShapeInfo_box2d.h" />
<ClInclude Include="..\physics\box2d\CCPhysicsWorldInfo_box2d.h" />
<ClInclude Include="..\physics\CCPhysicsBody.h" />
<ClInclude Include="..\physics\CCPhysicsContact.h" />
<ClInclude Include="..\physics\CCPhysicsJoint.h" />
<ClInclude Include="..\physics\CCPhysicsSetting.h" />
<ClInclude Include="..\physics\CCPhysicsShape.h" />
<ClInclude Include="..\physics\CCPhysicsWorld.h" />
<ClInclude Include="..\physics\chipmunk\CCPhysicsBodyInfo.h" />
<ClInclude Include="..\physics\chipmunk\CCPhysicsContactInfo.h" />
<ClInclude Include="..\physics\chipmunk\CCPhysicsHelper.h" />
<ClInclude Include="..\physics\chipmunk\CCPhysicsJointInfo.h" />
<ClInclude Include="..\physics\chipmunk\CCPhysicsShapeInfo.h" />
<ClInclude Include="..\physics\chipmunk\CCPhysicsWorldInfo.h" />
<ClInclude Include="..\physics\chipmunk\CCPhysicsBodyInfo_chipmunk.h" />
<ClInclude Include="..\physics\chipmunk\CCPhysicsContactInfo_chipmunk.h" />
<ClInclude Include="..\physics\chipmunk\CCPhysicsHelper_chipmunk.h" />
<ClInclude Include="..\physics\chipmunk\CCPhysicsJointInfo_chipmunk.h" />
<ClInclude Include="..\physics\chipmunk\CCPhysicsShapeInfo_chipmunk.h" />
<ClInclude Include="..\physics\chipmunk\CCPhysicsWorldInfo_chipmunk.h" />
<ClInclude Include="base64.h" />
<ClInclude Include="CCAction.h" />
<ClInclude Include="CCActionCamera.h" />

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@ -129,36 +129,6 @@
<ClCompile Include="..\physics\CCPhysicsWorld.cpp">
<Filter>physics</Filter>
</ClCompile>
<ClCompile Include="..\physics\chipmunk\CCPhysicsBodyInfo.cpp">
<Filter>physics\chipmunk</Filter>
</ClCompile>
<ClCompile Include="..\physics\chipmunk\CCPhysicsContactInfo.cpp">
<Filter>physics\chipmunk</Filter>
</ClCompile>
<ClCompile Include="..\physics\chipmunk\CCPhysicsJointInfo.cpp">
<Filter>physics\chipmunk</Filter>
</ClCompile>
<ClCompile Include="..\physics\chipmunk\CCPhysicsShapeInfo.cpp">
<Filter>physics\chipmunk</Filter>
</ClCompile>
<ClCompile Include="..\physics\chipmunk\CCPhysicsWorldInfo.cpp">
<Filter>physics\chipmunk</Filter>
</ClCompile>
<ClCompile Include="..\physics\Box2D\CCPhysicsBodyInfo.cpp">
<Filter>physics\Box2D</Filter>
</ClCompile>
<ClCompile Include="..\physics\Box2D\CCPhysicsContactInfo.cpp">
<Filter>physics\Box2D</Filter>
</ClCompile>
<ClCompile Include="..\physics\Box2D\CCPhysicsJointInfo.cpp">
<Filter>physics\Box2D</Filter>
</ClCompile>
<ClCompile Include="..\physics\Box2D\CCPhysicsShapeInfo.cpp">
<Filter>physics\Box2D</Filter>
</ClCompile>
<ClCompile Include="..\physics\Box2D\CCPhysicsWorldInfo.cpp">
<Filter>physics\Box2D</Filter>
</ClCompile>
<ClCompile Include="CCNode.cpp">
<Filter>base_nodes</Filter>
</ClCompile>
@ -572,6 +542,36 @@
<ClCompile Include="ccUtils.cpp">
<Filter>support</Filter>
</ClCompile>
<ClCompile Include="..\physics\box2d\CCPhysicsBodyInfo_box2d.cpp">
<Filter>physics\Box2D</Filter>
</ClCompile>
<ClCompile Include="..\physics\box2d\CCPhysicsContactInfo_box2d.cpp">
<Filter>physics\Box2D</Filter>
</ClCompile>
<ClCompile Include="..\physics\box2d\CCPhysicsJointInfo_box2d.cpp">
<Filter>physics\Box2D</Filter>
</ClCompile>
<ClCompile Include="..\physics\box2d\CCPhysicsShapeInfo_box2d.cpp">
<Filter>physics\Box2D</Filter>
</ClCompile>
<ClCompile Include="..\physics\box2d\CCPhysicsWorldInfo_box2d.cpp">
<Filter>physics\Box2D</Filter>
</ClCompile>
<ClCompile Include="..\physics\chipmunk\CCPhysicsBodyInfo_chipmunk.cpp">
<Filter>physics\chipmunk</Filter>
</ClCompile>
<ClCompile Include="..\physics\chipmunk\CCPhysicsContactInfo_chipmunk.cpp">
<Filter>physics\chipmunk</Filter>
</ClCompile>
<ClCompile Include="..\physics\chipmunk\CCPhysicsJointInfo_chipmunk.cpp">
<Filter>physics\chipmunk</Filter>
</ClCompile>
<ClCompile Include="..\physics\chipmunk\CCPhysicsShapeInfo_chipmunk.cpp">
<Filter>physics\chipmunk</Filter>
</ClCompile>
<ClCompile Include="..\physics\chipmunk\CCPhysicsWorldInfo_chipmunk.cpp">
<Filter>physics\chipmunk</Filter>
</ClCompile>
</ItemGroup>
<ItemGroup>
<ClInclude Include="..\physics\CCPhysicsBody.h">
@ -592,42 +592,6 @@
<ClInclude Include="..\physics\CCPhysicsWorld.h">
<Filter>physics</Filter>
</ClInclude>
<ClInclude Include="..\physics\chipmunk\CCPhysicsBodyInfo.h">
<Filter>physics\chipmunk</Filter>
</ClInclude>
<ClInclude Include="..\physics\chipmunk\CCPhysicsContactInfo.h">
<Filter>physics\chipmunk</Filter>
</ClInclude>
<ClInclude Include="..\physics\chipmunk\CCPhysicsHelper.h">
<Filter>physics\chipmunk</Filter>
</ClInclude>
<ClInclude Include="..\physics\chipmunk\CCPhysicsJointInfo.h">
<Filter>physics\chipmunk</Filter>
</ClInclude>
<ClInclude Include="..\physics\chipmunk\CCPhysicsShapeInfo.h">
<Filter>physics\chipmunk</Filter>
</ClInclude>
<ClInclude Include="..\physics\chipmunk\CCPhysicsWorldInfo.h">
<Filter>physics\chipmunk</Filter>
</ClInclude>
<ClInclude Include="..\physics\Box2D\CCPhysicsBodyInfo.h">
<Filter>physics\Box2D</Filter>
</ClInclude>
<ClInclude Include="..\physics\Box2D\CCPhysicsContactInfo.h">
<Filter>physics\Box2D</Filter>
</ClInclude>
<ClInclude Include="..\physics\Box2D\CCPhysicsHelper.h">
<Filter>physics\Box2D</Filter>
</ClInclude>
<ClInclude Include="..\physics\Box2D\CCPhysicsJointInfo.h">
<Filter>physics\Box2D</Filter>
</ClInclude>
<ClInclude Include="..\physics\Box2D\CCPhysicsShapeInfo.h">
<Filter>physics\Box2D</Filter>
</ClInclude>
<ClInclude Include="..\physics\Box2D\CCPhysicsWorldInfo.h">
<Filter>physics\Box2D</Filter>
</ClInclude>
<ClInclude Include="CCNode.h">
<Filter>base_nodes</Filter>
</ClInclude>
@ -1152,5 +1116,41 @@
<ClInclude Include="..\base\CCString.h">
<Filter>base</Filter>
</ClInclude>
<ClInclude Include="..\physics\box2d\CCPhysicsBodyInfo_box2d.h">
<Filter>physics\Box2D</Filter>
</ClInclude>
<ClInclude Include="..\physics\box2d\CCPhysicsContactInfo_box2d.h">
<Filter>physics\Box2D</Filter>
</ClInclude>
<ClInclude Include="..\physics\box2d\CCPhysicsHelper_box2d.h">
<Filter>physics\Box2D</Filter>
</ClInclude>
<ClInclude Include="..\physics\box2d\CCPhysicsJointInfo_box2d.h">
<Filter>physics\Box2D</Filter>
</ClInclude>
<ClInclude Include="..\physics\box2d\CCPhysicsShapeInfo_box2d.h">
<Filter>physics\Box2D</Filter>
</ClInclude>
<ClInclude Include="..\physics\box2d\CCPhysicsWorldInfo_box2d.h">
<Filter>physics\Box2D</Filter>
</ClInclude>
<ClInclude Include="..\physics\chipmunk\CCPhysicsBodyInfo_chipmunk.h">
<Filter>physics\chipmunk</Filter>
</ClInclude>
<ClInclude Include="..\physics\chipmunk\CCPhysicsContactInfo_chipmunk.h">
<Filter>physics\chipmunk</Filter>
</ClInclude>
<ClInclude Include="..\physics\chipmunk\CCPhysicsHelper_chipmunk.h">
<Filter>physics\chipmunk</Filter>
</ClInclude>
<ClInclude Include="..\physics\chipmunk\CCPhysicsJointInfo_chipmunk.h">
<Filter>physics\chipmunk</Filter>
</ClInclude>
<ClInclude Include="..\physics\chipmunk\CCPhysicsShapeInfo_chipmunk.h">
<Filter>physics\chipmunk</Filter>
</ClInclude>
<ClInclude Include="..\physics\chipmunk\CCPhysicsWorldInfo_chipmunk.h">
<Filter>physics\chipmunk</Filter>
</ClInclude>
</ItemGroup>
</Project>

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@ -25,6 +25,7 @@
#ifdef CC_USE_PHYSICS
#include <algorithm>
#include <limits.h>
#if (CC_PHYSICS_ENGINE == CC_PHYSICS_CHIPMUNK)
#include "chipmunk.h"
@ -36,17 +37,16 @@
#include "CCPhysicsJoint.h"
#include "CCPhysicsWorld.h"
#include "chipmunk/CCPhysicsBodyInfo.h"
#include "box2d/CCPhysicsBodyInfo.h"
#include "chipmunk/CCPhysicsJointInfo.h"
#include "box2d/CCPhysicsJointInfo.h"
#include "chipmunk/CCPhysicsWorldInfo.h"
#include "box2d/CCPhysicsWorldInfo.h"
#include "chipmunk/CCPhysicsShapeInfo.h"
#include "box2d/CCPhysicsShapeInfo.h"
#include "chipmunk/CCPhysicsHelper.h"
#include "box2d/CCPhysicsHelper.h"
#include "chipmunk/CCPhysicsBodyInfo_chipmunk.h"
#include "box2d/CCPhysicsBodyInfo_box2d.h"
#include "chipmunk/CCPhysicsJointInfo_chipmunk.h"
#include "box2d/CCPhysicsJointInfo_box2d.h"
#include "chipmunk/CCPhysicsWorldInfo_chipmunk.h"
#include "box2d/CCPhysicsWorldInfo_box2d.h"
#include "chipmunk/CCPhysicsShapeInfo_chipmunk.h"
#include "box2d/CCPhysicsShapeInfo_box2d.h"
#include "chipmunk/CCPhysicsHelper_chipmunk.h"
#include "box2d/CCPhysicsHelper_box2d.h"
NS_CC_BEGIN

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@ -30,10 +30,10 @@
#include "Box2D.h"
#endif
#include "chipmunk/CCPhysicsContactInfo.h"
#include "box2d/CCPhysicsContactInfo.h"
#include "chipmunk/CCPhysicsHelper.h"
#include "box2d/CCPhysicsHelper.h"
#include "chipmunk/CCPhysicsContactInfo_chipmunk.h"
#include "box2d/CCPhysicsContactInfo_box2d.h"
#include "chipmunk/CCPhysicsHelper_chipmunk.h"
#include "box2d/CCPhysicsHelper_box2d.h"
NS_CC_BEGIN

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@ -33,14 +33,14 @@
#include "CCPhysicsBody.h"
#include "chipmunk/CCPhysicsJointInfo.h"
#include "box2d/CCPhysicsJointInfo.h"
#include "chipmunk/CCPhysicsBodyInfo.h"
#include "box2d/CCPhysicsBodyInfo.h"
#include "chipmunk/CCPhysicsShapeInfo.h"
#include "box2d/CCPhysicsShapeInfo.h"
#include "chipmunk/CCPhysicsHelper.h"
#include "box2d/CCPhysicsHelper.h"
#include "chipmunk/CCPhysicsJointInfo_chipmunk.h"
#include "box2d/CCPhysicsJointInfo_box2d.h"
#include "chipmunk/CCPhysicsBodyInfo_chipmunk.h"
#include "box2d/CCPhysicsBodyInfo_box2d.h"
#include "chipmunk/CCPhysicsShapeInfo_chipmunk.h"
#include "box2d/CCPhysicsShapeInfo_box2d.h"
#include "chipmunk/CCPhysicsHelper_chipmunk.h"
#include "box2d/CCPhysicsHelper_box2d.h"
#include "CCNode.h"
NS_CC_BEGIN

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@ -34,11 +34,11 @@
#include "CCPhysicsBody.h"
#include "CCPhysicsWorld.h"
#include "chipmunk/CCPhysicsBodyInfo.h"
#include "box2d/CCPhysicsBodyInfo.h"
#include "chipmunk/CCPhysicsShapeInfo.h"
#include "box2d/CCPhysicsShapeInfo.h"
#include "chipmunk/CCPhysicsHelper.h"
#include "chipmunk/CCPhysicsBodyInfo_chipmunk.h"
#include "box2d/CCPhysicsBodyInfo_box2d.h"
#include "chipmunk/CCPhysicsShapeInfo_chipmunk.h"
#include "box2d/CCPhysicsShapeInfo_box2d.h"
#include "chipmunk/CCPhysicsHelper_chipmunk.h"
NS_CC_BEGIN

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@ -37,17 +37,17 @@
#include "CCPhysicsJoint.h"
#include "CCPhysicsContact.h"
#include "chipmunk/CCPhysicsWorldInfo.h"
#include "box2d/CCPhysicsWorldInfo.h"
#include "chipmunk/CCPhysicsBodyInfo.h"
#include "box2d/CCPhysicsBodyInfo.h"
#include "chipmunk/CCPhysicsShapeInfo.h"
#include "box2d/CCPhysicsShapeInfo.h"
#include "chipmunk/CCPhysicsContactInfo.h"
#include "box2d/CCPhysicsContactInfo.h"
#include "chipmunk/CCPhysicsJointInfo.h"
#include "box2d/CCPhysicsJointInfo.h"
#include "chipmunk/CCPhysicsHelper.h"
#include "chipmunk/CCPhysicsWorldInfo_chipmunk.h"
#include "box2d/CCPhysicsWorldInfo_box2d.h"
#include "chipmunk/CCPhysicsBodyInfo_chipmunk.h"
#include "box2d/CCPhysicsBodyInfo_box2d.h"
#include "chipmunk/CCPhysicsShapeInfo_chipmunk.h"
#include "box2d/CCPhysicsShapeInfo_box2d.h"
#include "chipmunk/CCPhysicsContactInfo_chipmunk.h"
#include "box2d/CCPhysicsContactInfo_box2d.h"
#include "chipmunk/CCPhysicsJointInfo_chipmunk.h"
#include "box2d/CCPhysicsJointInfo_box2d.h"
#include "chipmunk/CCPhysicsHelper_chipmunk.h"
#include "CCDrawNode.h"
#include "CCArray.h"

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@ -22,7 +22,7 @@
THE SOFTWARE.
****************************************************************************/
#include "CCPhysicsBodyInfo.h"
#include "CCPhysicsBodyInfo_box2d.h"
#if (CC_PHYSICS_ENGINE == CC_PHYSICS_BOX2D)
NS_CC_BEGIN

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@ -27,7 +27,9 @@
#ifndef __CCPHYSICS_BODY_INFO_H__
#define __CCPHYSICS_BODY_INFO_H__
#include "CCPlatformMacros.h"
NS_CC_BEGIN
class PhysicsBodyInfo

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@ -22,7 +22,7 @@
THE SOFTWARE.
****************************************************************************/
#include "CCPhysicsContactInfo.h"
#include "CCPhysicsContactInfo_box2d.h"
#if (CC_PHYSICS_ENGINE == CC_PHYSICS_BOX2D)
NS_CC_BEGIN

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@ -27,6 +27,7 @@
#ifndef __CCPHYSICS_CONTACT_INFO_H__
#define __CCPHYSICS_CONTACT_INFO_H__
#include "CCPlatformMacros.h"
NS_CC_BEGIN

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@ -27,7 +27,6 @@
#ifndef __CCPHYSICS_HELPER_H__
#define __CCPHYSICS_HELPER_H__
#include "CCPlatformMacros.h"
#include "CCGeometry.h"

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@ -22,7 +22,7 @@
THE SOFTWARE.
****************************************************************************/
#include "CCPhysicsJointInfo.h"
#include "CCPhysicsJointInfo_box2d.h"
#if (CC_PHYSICS_ENGINE == CC_PHYSICS_BOX2D)
NS_CC_BEGIN

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@ -27,6 +27,7 @@
#ifndef __CCPHYSICS_JOINT_INFO_H__
#define __CCPHYSICS_JOINT_INFO_H__
#include "CCPlatformMacros.h"
NS_CC_BEGIN

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@ -22,7 +22,7 @@
THE SOFTWARE.
****************************************************************************/
#include "CCPhysicsShapeInfo.h"
#include "CCPhysicsShapeInfo_box2d.h"
#if (CC_PHYSICS_ENGINE == CC_PHYSICS_BOX2D)
NS_CC_BEGIN

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@ -27,6 +27,7 @@
#ifndef __CCPHYSICS_SHAPE_INFO_H__
#define __CCPHYSICS_SHAPE_INFO_H__
#include "CCPlatformMacros.h"
NS_CC_BEGIN

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@ -22,7 +22,7 @@
THE SOFTWARE.
****************************************************************************/
#include "CCPhysicsWorldInfo.h"
#include "CCPhysicsWorldInfo_box2d.h"
#if (CC_PHYSICS_ENGINE == CC_PHYSICS_BOX2D)
NS_CC_BEGIN

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@ -27,6 +27,7 @@
#ifndef __CCPHYSICS_WORLD_INFO_H__
#define __CCPHYSICS_WORLD_INFO_H__
#include "CCPlatformMacros.h"
NS_CC_BEGIN

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@ -22,7 +22,7 @@
THE SOFTWARE.
****************************************************************************/
#include "CCPhysicsBodyInfo.h"
#include "CCPhysicsBodyInfo_chipmunk.h"
#if (CC_PHYSICS_ENGINE == CC_PHYSICS_CHIPMUNK)
NS_CC_BEGIN

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@ -22,11 +22,12 @@
THE SOFTWARE.
****************************************************************************/
#include "../CCPhysicsSetting.h"
#if (CC_PHYSICS_ENGINE == CC_PHYSICS_CHIPMUNK)
#ifndef __CCPHYSICS_BODY_INFO_H__
#define __CCPHYSICS_BODY_INFO_H__
#include "../CCPhysicsSetting.h"
#if (CC_PHYSICS_ENGINE == CC_PHYSICS_CHIPMUNK)
#include "chipmunk.h"
#include "CCPlatformMacros.h"
#include "CCObject.h"

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@ -22,7 +22,7 @@
THE SOFTWARE.
****************************************************************************/
#include "CCPhysicsContactInfo.h"
#include "CCPhysicsContactInfo_chipmunk.h"
#if (CC_PHYSICS_ENGINE == CC_PHYSICS_CHIPMUNK)
NS_CC_BEGIN

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@ -22,11 +22,12 @@
THE SOFTWARE.
****************************************************************************/
#include "../CCPhysicsSetting.h"
#if (CC_PHYSICS_ENGINE == CC_PHYSICS_CHIPMUNK)
#ifndef __CCPHYSICS_CONTACT_INFO_H__
#define __CCPHYSICS_CONTACT_INFO_H__
#include "../CCPhysicsSetting.h"
#if (CC_PHYSICS_ENGINE == CC_PHYSICS_CHIPMUNK)
#include "chipmunk.h"
#include "CCPlatformMacros.h"
NS_CC_BEGIN

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@ -22,12 +22,12 @@
THE SOFTWARE.
****************************************************************************/
#ifndef __CCPHYSICS_HELPER_H__
#define __CCPHYSICS_HELPER_H__
#include "../CCPhysicsSetting.h"
#if (CC_PHYSICS_ENGINE == CC_PHYSICS_CHIPMUNK)
#ifndef __CCPHYSICS_HELPER_H__
#define __CCPHYSICS_HELPER_H__
#include "chipmunk.h"
#include "CCPlatformMacros.h"
#include "CCGeometry.h"

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@ -22,7 +22,7 @@
THE SOFTWARE.
****************************************************************************/
#include "CCPhysicsJointInfo.h"
#include "CCPhysicsJointInfo_chipmunk.h"
#if (CC_PHYSICS_ENGINE == CC_PHYSICS_CHIPMUNK)
#include <algorithm>
NS_CC_BEGIN

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@ -22,11 +22,12 @@
THE SOFTWARE.
****************************************************************************/
#include "../CCPhysicsSetting.h"
#if (CC_PHYSICS_ENGINE == CC_PHYSICS_CHIPMUNK)
#ifndef __CCPHYSICS_JOINT_INFO_H__
#define __CCPHYSICS_JOINT_INFO_H__
#include "../CCPhysicsSetting.h"
#if (CC_PHYSICS_ENGINE == CC_PHYSICS_CHIPMUNK)
#include "chipmunk.h"
#include "CCPlatformMacros.h"
#include <vector>

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@ -22,7 +22,7 @@
THE SOFTWARE.
****************************************************************************/
#include "CCPhysicsShapeInfo.h"
#include "CCPhysicsShapeInfo_chipmunk.h"
#if (CC_PHYSICS_ENGINE == CC_PHYSICS_CHIPMUNK)
#include <algorithm>
NS_CC_BEGIN

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@ -22,12 +22,12 @@
THE SOFTWARE.
****************************************************************************/
#ifndef __CCPHYSICS_SHAPE_INFO_H__
#define __CCPHYSICS_SHAPE_INFO_H__
#include "../CCPhysicsSetting.h"
#if (CC_PHYSICS_ENGINE == CC_PHYSICS_CHIPMUNK)
#ifndef __CCPHYSICS_SHAPE_INFO_H__
#define __CCPHYSICS_SHAPE_INFO_H__
#include <vector>
#include <map>
#include "chipmunk.h"

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@ -22,7 +22,7 @@
THE SOFTWARE.
****************************************************************************/
#include "CCPhysicsWorldInfo.h"
#include "CCPhysicsWorldInfo_chipmunk.h"
#if (CC_PHYSICS_ENGINE == CC_PHYSICS_CHIPMUNK)
NS_CC_BEGIN

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@ -22,11 +22,12 @@
THE SOFTWARE.
****************************************************************************/
#include "../CCPhysicsSetting.h"
#if (CC_PHYSICS_ENGINE == CC_PHYSICS_CHIPMUNK)
#ifndef __CCPHYSICS_WORLD_INFO_H__
#define __CCPHYSICS_WORLD_INFO_H__
#include "../CCPhysicsSetting.h"
#if (CC_PHYSICS_ENGINE == CC_PHYSICS_CHIPMUNK)
#include "chipmunk.h"
#include "CCPlatformMacros.h"
NS_CC_BEGIN