3D Editor Reader

Node3DReader
This commit is contained in:
Ray 2015-02-19 12:08:09 +08:00
parent 1b482b2c3f
commit 2f01deee89
4 changed files with 428 additions and 0 deletions

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@ -818,6 +818,12 @@
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@ -3771,6 +3780,15 @@
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@ -5613,6 +5632,7 @@
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182C5CB31A95964700C30D34 /* Node3DReader.h in Headers */,
1A570083180BC5A10088DEC7 /* CCActionManager.h in Headers */,
1A570087180BC5A10088DEC7 /* CCActionPageTurn3D.h in Headers */,
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182C5CAE1A95961600C30D34 /* CSParse3DBinary_generated.h in Headers */,
B6877AA41A8CA8A700643ABF /* CCPUParticle3DFlockCenteringAffector.h in Headers */,
15AE1B5419AADA9900C27E9E /* UIRichText.h in Headers */,
50ABBE3B1925AB6F00A911A9 /* CCData.h in Headers */,
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1A01C68918F57BE800EFE3A6 /* CCBool.h in Headers */,
182C5CB61A95965500C30D34 /* CSParse3DBinary_generated.h in Headers */,
15AE184319AAD2F700C27E9E /* CCSprite3D.h in Headers */,
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182C5CB51A95964F00C30D34 /* Node3DReader.h in Headers */,
50ABBE541925AB6F00A911A9 /* CCEventDispatcher.h in Headers */,
1A12775A18DFCC4F0005F345 /* CCTweenFunction.h in Headers */,
15AE192819AAD35100C27E9E /* TriggerBase.h in Headers */,
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182C5CB21A95964700C30D34 /* Node3DReader.cpp in Sources */,
50ABBE491925AB6F00A911A9 /* CCEventAcceleration.cpp in Sources */,
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@ -0,0 +1,135 @@
// automatically generated by the FlatBuffers compiler, do not modify
#ifndef FLATBUFFERS_GENERATED_CSPARSE3DBINARY_FLATBUFFERS_H_
#define FLATBUFFERS_GENERATED_CSPARSE3DBINARY_FLATBUFFERS_H_
#include "flatbuffers/flatbuffers.h"
namespace flatbuffers {
struct CSParseBinary;
struct NodeTree;
struct Options;
struct WidgetOptions;
struct LayoutComponentTable;
struct SingleNodeOptions;
struct SpriteOptions;
struct ParticleSystemOptions;
struct GameMapOptions;
struct ButtonOptions;
struct CheckBoxOptions;
struct ImageViewOptions;
struct TextAtlasOptions;
struct TextBMFontOptions;
struct TextOptions;
struct TextFieldOptions;
struct LoadingBarOptions;
struct SliderOptions;
struct PanelOptions;
struct ScrollViewOptions;
struct PageViewOptions;
struct ListViewOptions;
struct ProjectNodeOptions;
struct ComponentOptions;
struct ComAudioOptions;
struct AnimationInfo;
struct NodeAction;
struct TimeLine;
struct Frame;
struct PointFrame;
struct ScaleFrame;
struct ColorFrame;
struct TextureFrame;
struct EventFrame;
struct IntFrame;
struct BoolFrame;
struct InnerActionFrame;
struct RotationSkew;
struct Position;
struct Scale;
struct AnchorPoint;
struct Color;
struct ColorVector;
struct FlatSize;
struct CapInsets;
struct ResourceData;
} // namespace flatbuffers
namespace flatbuffers {
struct Node3DOption;
struct Vector3;
MANUALLY_ALIGNED_STRUCT(4) Vector3 {
private:
float x_;
float y_;
float z_;
public:
Vector3(float x, float y, float z)
: x_(flatbuffers::EndianScalar(x)), y_(flatbuffers::EndianScalar(y)), z_(flatbuffers::EndianScalar(z)) { }
float x() const { return flatbuffers::EndianScalar(x_); }
float y() const { return flatbuffers::EndianScalar(y_); }
float z() const { return flatbuffers::EndianScalar(z_); }
};
STRUCT_END(Vector3, 12);
struct Node3DOption : private flatbuffers::Table {
const flatbuffers::WidgetOptions *nodeOptions() const { return GetPointer<const flatbuffers::WidgetOptions *>(4); }
const Vector3 *position3D() const { return GetStruct<const Vector3 *>(6); }
const Vector3 *rotation3D() const { return GetStruct<const Vector3 *>(8); }
const Vector3 *scale3D() const { return GetStruct<const Vector3 *>(10); }
int32_t cameramask() const { return GetField<int32_t>(12, 0); }
bool Verify(flatbuffers::Verifier &verifier) const {
return VerifyTableStart(verifier) &&
VerifyField<flatbuffers::uoffset_t>(verifier, 4 /* nodeOptions */) &&
verifier.VerifyTable(nodeOptions()) &&
VerifyField<Vector3>(verifier, 6 /* position3D */) &&
VerifyField<Vector3>(verifier, 8 /* rotation3D */) &&
VerifyField<Vector3>(verifier, 10 /* scale3D */) &&
VerifyField<int32_t>(verifier, 12 /* cameramask */) &&
verifier.EndTable();
}
};
struct Node3DOptionBuilder {
flatbuffers::FlatBufferBuilder &fbb_;
flatbuffers::uoffset_t start_;
void add_nodeOptions(flatbuffers::Offset<flatbuffers::WidgetOptions> nodeOptions) { fbb_.AddOffset(4, nodeOptions); }
void add_position3D(const Vector3 *position3D) { fbb_.AddStruct(6, position3D); }
void add_rotation3D(const Vector3 *rotation3D) { fbb_.AddStruct(8, rotation3D); }
void add_scale3D(const Vector3 *scale3D) { fbb_.AddStruct(10, scale3D); }
void add_cameramask(int32_t cameramask) { fbb_.AddElement<int32_t>(12, cameramask, 0); }
Node3DOptionBuilder(flatbuffers::FlatBufferBuilder &_fbb) : fbb_(_fbb) { start_ = fbb_.StartTable(); }
Node3DOptionBuilder &operator=(const Node3DOptionBuilder &);
flatbuffers::Offset<Node3DOption> Finish() {
auto o = flatbuffers::Offset<Node3DOption>(fbb_.EndTable(start_, 5));
return o;
}
};
inline flatbuffers::Offset<Node3DOption> CreateNode3DOption(flatbuffers::FlatBufferBuilder &_fbb,
flatbuffers::Offset<flatbuffers::WidgetOptions> nodeOptions = 0,
const Vector3 *position3D = 0,
const Vector3 *rotation3D = 0,
const Vector3 *scale3D = 0,
int32_t cameramask = 0) {
Node3DOptionBuilder builder_(_fbb);
builder_.add_cameramask(cameramask);
builder_.add_scale3D(scale3D);
builder_.add_rotation3D(rotation3D);
builder_.add_position3D(position3D);
builder_.add_nodeOptions(nodeOptions);
return builder_.Finish();
}
inline const Node3DOption *GetNode3DOption(const void *buf) { return flatbuffers::GetRoot<Node3DOption>(buf); }
inline bool VerifyNode3DOptionBuffer(flatbuffers::Verifier &verifier) { return verifier.VerifyBuffer<Node3DOption>(); }
inline void FinishNode3DOptionBuffer(flatbuffers::FlatBufferBuilder &fbb, flatbuffers::Offset<Node3DOption> root) { fbb.Finish(root); }
} // namespace flatbuffers
#endif // FLATBUFFERS_GENERATED_CSPARSE3DBINARY_FLATBUFFERS_H_

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@ -0,0 +1,205 @@
/****************************************************************************
Copyright (c) 2014 cocos2d-x.org
http://www.cocos2d-x.org
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
****************************************************************************/
#include "Node3DReader.h"
#include "cocostudio/CSParseBinary_generated.h"
#include "cocostudio/CSParse3DBinary_generated.h"
#include "cocostudio/FlatBuffersSerialize.h"
#include "cocostudio/WidgetReader/NodeReader/NodeReader.h"
#include "tinyxml2.h"
#include "flatbuffers/flatbuffers.h"
USING_NS_CC;
using namespace flatbuffers;
namespace cocostudio
{
IMPLEMENT_CLASS_NODE_READER_INFO(Node3DReader)
Node3DReader::Node3DReader()
{
}
Node3DReader::~Node3DReader()
{
}
static Node3DReader* _instanceNode3DReader = nullptr;
Node3DReader* Node3DReader::getInstance()
{
if (!_instanceNode3DReader)
{
_instanceNode3DReader = new Node3DReader();
}
return _instanceNode3DReader;
}
void Node3DReader::purge()
{
CC_SAFE_DELETE(_instanceNode3DReader);
}
Vec3 Node3DReader::getVec3Attribute(const tinyxml2::XMLAttribute* attribute) const
{
if(!attribute)
return Vec3::ZERO;
Vec3 ret(Vec3::ZERO);
std::string attriname;
while (attribute)
{
attriname = attribute->Name();
std::string value = attribute->Value();
if (attriname == "ValueX")
{
ret.x = atof(value.c_str());
}
else if (attriname == "ValueY")
{
ret.y = atof(value.c_str());
}
else if(attriname == "ValueZ")
{
ret.z = atof(value.c_str());
}
attribute = attribute->Next();
}
return ret;
}
Offset<Table> Node3DReader::createOptionsWithFlatBuffers(const tinyxml2::XMLElement *objectData,
flatbuffers::FlatBufferBuilder *builder)
{
auto temp = NodeReader::getInstance()->createOptionsWithFlatBuffers(objectData, builder);
auto nodeOptions = *(Offset<WidgetOptions>*)(&temp);
Vec3 position(Vec3::ZERO);
Vec3 rotation(Vec3::ZERO);
Vec3 scale(Vec3::ZERO);
int cameraMask = 0;
std::string attriname;
const tinyxml2::XMLAttribute* attribute = objectData->FirstAttribute();
while(attribute)
{
attriname = attribute->Name();
std::string value = attribute->Value();
if(attriname == "CameraFlagMode")
{
cameraMask = atoi(value.c_str());
}
attribute = attribute->Next();
}
const tinyxml2::XMLElement* child = objectData->FirstChildElement();
while (child)
{
std::string name = child->Name();
if (name == "Position3D")
{
position = getVec3Attribute(child->FirstAttribute());
}
else if(name == "Rotation3D")
{
rotation = getVec3Attribute(child->FirstAttribute());
}
else if(name == "Scale3D")
{
scale = getVec3Attribute(child->FirstAttribute());
}
child = child->NextSiblingElement();
}
Vector3 postion3D(position.x, position.y, position.z);
Vector3 rotation3D(rotation.x, rotation.y, rotation.z);
Vector3 scale3D(scale.x, scale.y, scale.z);
auto options = CreateNode3DOption(*builder,
nodeOptions,
&postion3D,
&rotation3D,
&scale3D,
cameraMask
);
return *(Offset<Table>*)(&options);
}
void Node3DReader::setPropsWithFlatBuffers(cocos2d::Node *node,
const flatbuffers::Table* node3DOptions)
{
auto options = (Node3DOption*)node3DOptions;
const Vector3* position = options->position3D();
const Vector3* rotation = options->rotation3D();
const Vector3* scale = options->scale3D();
int cameraMask = options->cameramask();
if(position)
{
node->setPosition3D(Vec3(position->x(), position->y(), position->z()));
}
if(rotation)
{
node->setRotation3D(Vec3(rotation->x(), rotation->y(), rotation->z()));
}
if(scale)
{
node->setScaleX(scale->x());
node->setScaleY(scale->y());
node->setScaleZ(scale->z());
}
node->setCameraMask(cameraMask, false);
auto nodeReader = NodeReader::getInstance();
nodeReader->setPropsWithFlatBuffers(node, (Table*)(options->nodeOptions()));
}
Node* Node3DReader::createNodeWithFlatBuffers(const flatbuffers::Table *node3DOptions)
{
Node* node = Node::create();
setPropsWithFlatBuffers(node, (Table*)node3DOptions);
return node;
}
}

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@ -0,0 +1,62 @@
/****************************************************************************
Copyright (c) 2014 cocos2d-x.org
http://www.cocos2d-x.org
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
****************************************************************************/
#ifndef __cocos2d_libs__Node3DReader__
#define __cocos2d_libs__Node3DReader__
#include "cocos2d.h"
#include "cocostudio/CocosStudioExport.h"
#include "cocostudio/WidgetReader/NodeReaderProtocol.h"
#include "cocostudio/WidgetReader/NodeReaderDefine.h"
namespace tinyxml2
{
class XMLAttribute;
}
namespace cocostudio
{
class CC_STUDIO_DLL Node3DReader : public cocos2d::Ref, public NodeReaderProtocol
{
DECLARE_CLASS_NODE_READER_INFO
public:
Node3DReader();
~Node3DReader();
static Node3DReader* getInstance();
static void purge();
flatbuffers::Offset<flatbuffers::Table> createOptionsWithFlatBuffers(const tinyxml2::XMLElement* objectData,
flatbuffers::FlatBufferBuilder* builder);
void setPropsWithFlatBuffers(cocos2d::Node* node, const flatbuffers::Table* node3DOptions);
cocos2d::Node* createNodeWithFlatBuffers(const flatbuffers::Table* node3DOptions);
protected:
cocos2d::Vec3 getVec3Attribute(const tinyxml2::XMLAttribute* attribute) const;
};
}
#endif /* defined(__cocos2d_libs__SpriteReader__) */