mirror of https://github.com/axmolengine/axmol.git
[AUTO]: updating luabinding automatically
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639ed335b3
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2f0eb6712d
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@ -93,12 +93,14 @@
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-- @return CSLoader#CSLoader self (return value: cc.CSLoader)
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--------------------------------
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--
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-- @function [parent=#CSLoader] createNode
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-- @overload self, string, function
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-- @overload self, string
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-- @function [parent=#CSLoader] createNode
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-- @param self
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-- @param #string filename
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-- @param #function callback
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-- @return Node#Node ret (return value: cc.Node)
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--------------------------------
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--
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-- @function [parent=#CSLoader] getInstance
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@ -640,7 +640,6 @@ int lua_cocos2dx_csloader_CSLoader_createNode(lua_State* tolua_S)
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{
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int argc = 0;
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bool ok = true;
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#if COCOS2D_DEBUG >= 1
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tolua_Error tolua_err;
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#endif
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@ -649,22 +648,42 @@ int lua_cocos2dx_csloader_CSLoader_createNode(lua_State* tolua_S)
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if (!tolua_isusertable(tolua_S,1,"cc.CSLoader",0,&tolua_err)) goto tolua_lerror;
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#endif
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argc = lua_gettop(tolua_S) - 1;
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argc = lua_gettop(tolua_S)-1;
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if (argc == 1)
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do
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{
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std::string arg0;
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ok &= luaval_to_std_string(tolua_S, 2,&arg0, "cc.CSLoader:createNode");
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if(!ok)
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if (argc == 2)
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{
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tolua_error(tolua_S,"invalid arguments in function 'lua_cocos2dx_csloader_CSLoader_createNode'", nullptr);
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return 0;
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std::string arg0;
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ok &= luaval_to_std_string(tolua_S, 2,&arg0, "cc.CSLoader:createNode");
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if (!ok) { break; }
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std::function<void (cocos2d::Ref *)> arg1;
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do {
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// Lambda binding for lua is not supported.
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assert(false);
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} while(0)
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;
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if (!ok) { break; }
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cocos2d::Node* ret = cocos2d::CSLoader::createNode(arg0, arg1);
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object_to_luaval<cocos2d::Node>(tolua_S, "cc.Node",(cocos2d::Node*)ret);
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return 1;
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}
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cocos2d::Node* ret = cocos2d::CSLoader::createNode(arg0);
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object_to_luaval<cocos2d::Node>(tolua_S, "cc.Node",(cocos2d::Node*)ret);
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return 1;
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}
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luaL_error(tolua_S, "%s has wrong number of arguments: %d, was expecting %d\n ", "cc.CSLoader:createNode",argc, 1);
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} while (0);
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ok = true;
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do
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{
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if (argc == 1)
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{
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std::string arg0;
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ok &= luaval_to_std_string(tolua_S, 2,&arg0, "cc.CSLoader:createNode");
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if (!ok) { break; }
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cocos2d::Node* ret = cocos2d::CSLoader::createNode(arg0);
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object_to_luaval<cocos2d::Node>(tolua_S, "cc.Node",(cocos2d::Node*)ret);
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return 1;
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}
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} while (0);
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ok = true;
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luaL_error(tolua_S, "%s has wrong number of arguments: %d, was expecting %d", "cc.CSLoader:createNode",argc, 1);
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return 0;
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#if COCOS2D_DEBUG >= 1
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tolua_lerror:
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