issue #528: refactor lua ok on Android

This commit is contained in:
minggo 2011-06-21 10:18:43 +08:00
parent 022e2b9998
commit 2f97a43439
17 changed files with 113 additions and 132 deletions

View File

@ -94,20 +94,19 @@ bool AppDelegate::applicationDidFinishLaunching()
if (pFileContent)
{
// copy the file contents and add '\0' at the end, or the lua parser can not parse it
char *pTmp = new char[size + 1];
pTmp[size] = '\0';
memcpy(pTmp, pFileContent, size);
char *pCodes = new char[size + 1];
pCodes[size] = '\0';
memcpy(pCodes, pFileContent, size);
delete[] pFileContent;
string code(pTmp);
CCScriptEngineManager::sharedScriptEngineManager()->getScriptEngine()->executeString(code);
delete []pTmp;
CCScriptEngineManager::sharedScriptEngineManager()->getScriptEngine()->executeString(pCodes);
delete []pCodes;
}
#endif
#if (CC_TARGET_PLATFORM == CC_PLATFORM_WIN32)
// CCLuaScriptModule::sharedLuaScriptModule()->executeScriptFile("./../../HelloLua/Resource/hello.lua");
CCScriptEngineManager::sharedScriptEngineManager()->getScriptEngine()->excuteScriptFile("./../../HelloLua/Resource/hello.lua");
CCScriptEngineManager::sharedScriptEngineManager()->getScriptEngine()->executeScriptFile("./../../HelloLua/Resource/hello.lua");
/*
* Another way to run lua script.

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@ -24,10 +24,6 @@ do
fi
done
# to enable lua
ENABLE_LUA=true
export ENABLE_LUA
# build
$ANDROID_NDK_ROOT/ndk-build -C $GAME_ANDROID_ROOT $*

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@ -3,7 +3,10 @@ include $(CLEAR_VARS)
LOCAL_MODULE := game
LOCAL_SRC_FILES := main.cpp \
../../../Classes/AppDelegate.cpp
../../../Classes/AppDelegate.cpp \
../../../../lua/cocos2dx_support/LuaEngineImpl.cpp \
../../../../lua/cocos2dx_support/LuaCocos2d.cpp \
../../../../lua/cocos2dx_support/LuaEngine.cpp
LOCAL_C_INCLUDES := $(LOCAL_PATH)/../../../../cocos2dx \
$(LOCAL_PATH)/../../../../cocos2dx/platform \
@ -12,7 +15,8 @@ LOCAL_C_INCLUDES := $(LOCAL_PATH)/../../../../cocos2dx \
$(LOCAL_PATH)/../../../../CocosDenshion/include \
$(LOCAL_PATH)/../../../Classes \
$(LOCAL_PATH)/../../../../lua/src \
$(LOCAL_PATH)/../../../../lua/tolua
$(LOCAL_PATH)/../../../../lua/tolua \
$(LOCAL_PATH)/../../../../lua/cocos2dx_support
# it is used for ndk-r4
# if you build with nkd-r4, uncomment it
@ -36,6 +40,4 @@ LOCAL_LDLIBS := -llog -lGLESv1_CM -llog -lz \
LOCAL_STATIC_LIBRARIES := libcocos2d libcocosdenshion liblua
LOCAL_CFLAGS := -DENABLE_LUA
include $(BUILD_SHARED_LIBRARY)

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@ -66,6 +66,7 @@ platform/android/CCEGLView_android.cpp \
platform/android/CCAccelerometer_android.cpp \
platform/android/CCApplication_android.cpp \
platform/android/Cocos2dJni.cpp \
script_support/CCScriptSupport.cpp \
sprite_nodes/CCAnimation.cpp \
sprite_nodes/CCAnimationCache.cpp \
sprite_nodes/CCSprite.cpp \
@ -96,17 +97,8 @@ tileMap_parallax_nodes/CCTMXTiledMap.cpp \
tileMap_parallax_nodes/CCTMXXMLParser.cpp \
tileMap_parallax_nodes/CCTileMapAtlas.cpp \
touch_dispatcher/CCTouchDispatcher.cpp \
touch_dispatcher/CCTouchHandler.cpp
touch_dispatcher/CCTouchHandler.cpp \
ifeq ($(ENABLE_LUA), true)
LOCAL_SRC_FILES += lua_support/CCLuaSrcipt.cpp \
lua_support/LuaCocos2d.cpp
LOCAL_CFLAGS := -DENABLE_LUA -DUSE_FILE32API
else
# define the macro to compile through support/zip_support/ioapi.c
LOCAL_CFLAGS := -DUSE_FILE32API
endif
LOCAL_C_INCLUDES := $(LOCAL_PATH)/ \
@ -127,9 +119,9 @@ LOCAL_C_INCLUDES := $(LOCAL_PATH)/ \
$(LOCAL_PATH)/platform/third_party/android/skia/text \
$(LOCAL_PATH)/platform/third_party/android/skia/utils \
$(LOCAL_PATH)/platform/third_party/android/skia/views \
$(LOCAL_PATH)/platform/third_party/android/skia/xml \
$(LOCAL_PATH)/../lua/src \
$(LOCAL_PATH)/../lua/tolua
$(LOCAL_PATH)/platform/third_party/android/skia/xml
LOCAL_CFLAGS := -DUSE_FILE32API
include $(BUILD_STATIC_LIBRARY)

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@ -165,7 +165,7 @@ void CCTimer::update(ccTime dt)
else if (m_scriptFunc.size())
{
// call script function
CCScriptEngineManager::sharedScriptEngineManager()->getScriptEngine()->excuteFuction(m_scriptFunc.c_str());
CCScriptEngineManager::sharedScriptEngineManager()->getScriptEngine()->executeFuction(m_scriptFunc.c_str());
m_fElapsed = 0;
}
}

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@ -334,7 +334,7 @@ namespace cocos2d {
(m_pSelectorTarget->*m_pCallFunc)();
}
CCScriptEngineManager::sharedScriptEngineManager()->getScriptEngine()->excuteCallFunc(m_scriptFuncName.c_str());
CCScriptEngineManager::sharedScriptEngineManager()->getScriptEngine()->executeCallFunc(m_scriptFuncName.c_str());
}
//
// CallFuncN
@ -346,7 +346,7 @@ namespace cocos2d {
(m_pSelectorTarget->*m_pCallFuncN)(m_pTarget);
}
CCScriptEngineManager::sharedScriptEngineManager()->getScriptEngine()->excuteCallFuncN(m_scriptFuncName.c_str(),
CCScriptEngineManager::sharedScriptEngineManager()->getScriptEngine()->executeCallFuncN(m_scriptFuncName.c_str(),
m_pTarget);
}
CCCallFuncN * CCCallFuncN::actionWithTarget(SelectorProtocol* pSelectorTarget, SEL_CallFuncN selector)
@ -462,7 +462,7 @@ namespace cocos2d {
(m_pSelectorTarget->*m_pCallFuncND)(m_pTarget, m_pData);
}
CCScriptEngineManager::sharedScriptEngineManager()->getScriptEngine()->excuteCallFuncND(m_scriptFuncName.c_str(),
CCScriptEngineManager::sharedScriptEngineManager()->getScriptEngine()->executeCallFuncND(m_scriptFuncName.c_str(),
m_pTarget,
m_pData);
}
@ -487,7 +487,7 @@ namespace cocos2d {
(m_pSelectorTarget->*m_pCallFuncO)(m_pObject);
}
CCScriptEngineManager::sharedScriptEngineManager()->getScriptEngine()->excuteCallFunc0(m_scriptFuncName.c_str(),
CCScriptEngineManager::sharedScriptEngineManager()->getScriptEngine()->executeCallFunc0(m_scriptFuncName.c_str(),
m_pObject);
}
CCCallFuncO * CCCallFuncO::actionWithTarget(SelectorProtocol* pSelectorTarget, SEL_CallFuncO selector, CCObject* pObject)

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@ -26,6 +26,7 @@ THE SOFTWARE.
#ifndef __CCINSTANT_ACTION_H__
#define __CCINSTANT_ACTION_H__
#include <string>
#include "CCAction.h"
#include "selector_protocol.h"

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@ -21,21 +21,21 @@ class CC_DLL CCScriptEngineProtocol
{
public:
// functions for excute touch event
virtual bool excuteTouchEvent(const char *pszFuncName, CCTouch *pTouch) = 0;
virtual bool excuteTouchesEvent(const char *pszFuncName, CCSet *pTouches) = 0;
virtual bool executeTouchEvent(const char *pszFuncName, CCTouch *pTouch) = 0;
virtual bool executeTouchesEvent(const char *pszFuncName, CCSet *pTouches) = 0;
// functions for CCCallFuncX
virtual bool excuteCallFunc(const char *pszFuncName) = 0;
virtual bool excuteCallFuncN(const char *pszFuncName, CCNode *pNode) = 0;
virtual bool excuteCallFuncND(const char *pszFuncName, CCNode *pNode, void *pData) = 0;
virtual bool excuteCallFunc0(const char *pszFuncName, CCObject *pObject) = 0;
virtual bool executeCallFunc(const char *pszFuncName) = 0;
virtual bool executeCallFuncN(const char *pszFuncName, CCNode *pNode) = 0;
virtual bool executeCallFuncND(const char *pszFuncName, CCNode *pNode, void *pData) = 0;
virtual bool executeCallFunc0(const char *pszFuncName, CCObject *pObject) = 0;
// excute a script function without params
virtual bool excuteFuction(const char *pszFuncName) = 0;
virtual bool executeFuction(const char *pszFuncName) = 0;
// excute a script file
virtual bool excuteScriptFile(const char* pszFileName) = 0;
virtual bool executeScriptFile(const char* pszFileName) = 0;
// excute script from string
virtual bool excuteString(const char* pszCodes) = 0;
virtual bool executeString(const char* pszCodes) = 0;
};
class CC_DLL CCScriptEngineManager

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@ -106,7 +106,7 @@ public:
{
if (m_pEventTypeFuncMap)
{
CCScriptEngineManager::sharedScriptEngineManager()->getScriptEngine()->excuteTouchEvent((*m_pEventTypeFuncMap)[eventType].c_str(),
CCScriptEngineManager::sharedScriptEngineManager()->getScriptEngine()->executeTouchEvent((*m_pEventTypeFuncMap)[eventType].c_str(),
pTouch);
}
@ -116,7 +116,7 @@ public:
{
if (m_pEventTypeFuncMap)
{
CCScriptEngineManager::sharedScriptEngineManager()->getScriptEngine()->excuteTouchesEvent((*m_pEventTypeFuncMap)[eventType].c_str(),
CCScriptEngineManager::sharedScriptEngineManager()->getScriptEngine()->executeTouchesEvent((*m_pEventTypeFuncMap)[eventType].c_str(),
pTouches);
}
}

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@ -99,7 +99,7 @@ namespace cocos2d{
if (m_functionName.size())
{
CCScriptEngineManager::sharedScriptEngineManager()->getScriptEngine()->excuteCallFunc(m_functionName.c_str());
CCScriptEngineManager::sharedScriptEngineManager()->getScriptEngine()->executeCallFunc(m_functionName.c_str());
}
}
}

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@ -1 +1 @@
b117ae900d20124687f8c9e8bf92c3bcc174eeaa
254504a5833f5d377c88879c322fa847aea1d9d8

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@ -1,55 +1,55 @@
#include "LuaEngine.h"
#include "CCLuaSrcipt.h"
#include "LuaEngineImpl.h"
using namespace cocos2d;
// functions for excute touch event
bool LuaEngine::excuteTouchEvent(const char *pszFuncName, CCTouch *pTouch)
bool LuaEngine::executeTouchEvent(const char *pszFuncName, CCTouch *pTouch)
{
return CCLuaScriptModule::sharedLuaScriptModule()->executeTouch(pszFuncName, pTouch);
}
bool LuaEngine::excuteTouchesEvent(const char *pszFuncName, CCSet *pTouches)
bool LuaEngine::executeTouchesEvent(const char *pszFuncName, CCSet *pTouches)
{
return CCLuaScriptModule::sharedLuaScriptModule()->executeTouchesEvent(pszFuncName, pTouches);
}
// functions for CCCallFuncX
bool LuaEngine::excuteCallFunc(const char *pszFuncName)
bool LuaEngine::executeCallFunc(const char *pszFuncName)
{
return CCLuaScriptModule::sharedLuaScriptModule()->executeCallFunc(pszFuncName);
}
bool LuaEngine::excuteCallFuncN(const char *pszFuncName, CCNode *pNode)
bool LuaEngine::executeCallFuncN(const char *pszFuncName, CCNode *pNode)
{
return CCLuaScriptModule::sharedLuaScriptModule()->executeCallFuncN(pszFuncName, pNode);
}
bool LuaEngine::excuteCallFuncND(const char *pszFuncName, CCNode *pNode, void *pData)
bool LuaEngine::executeCallFuncND(const char *pszFuncName, CCNode *pNode, void *pData)
{
return CCLuaScriptModule::sharedLuaScriptModule()->executeCallFuncND(pszFuncName, pNode, pData);
}
bool LuaEngine::excuteCallFunc0(const char *pszFuncName, CCObject *pObject)
bool LuaEngine::executeCallFunc0(const char *pszFuncName, CCObject *pObject)
{
// use executeCallFuncN() to implement it
return CCLuaScriptModule::sharedLuaScriptModule()->executeCallFuncO(pszFuncName, pObject);
}
// excute a script function without params
bool LuaEngine::excuteFuction(const char *pszFuncName)
bool LuaEngine::executeFuction(const char *pszFuncName)
{
return CCLuaScriptModule::sharedLuaScriptModule()->executeScriptGlobal(pszFuncName);
}
// excute a script file
bool LuaEngine::excuteScriptFile(const char* pszFileName)
bool LuaEngine::executeScriptFile(const char* pszFileName)
{
return CCLuaScriptModule::sharedLuaScriptModule()->executeScriptFile(pszFileName);
}
// excute script from string
bool LuaEngine::excuteString(const char* pszCodes)
bool LuaEngine::executeString(const char* pszCodes)
{
return CCLuaScriptModule::sharedLuaScriptModule()->executeString(pszCodes);
}

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@ -7,12 +7,16 @@
#ifdef _WINDOWS
#undef LUA_DLL
#if defined(_USRDLL)
#define LUA_DLL __declspec(dllexport)
#define LUA_DLL __declspec(dllexport)
#else /* use a DLL library */
#define LUA_DLL __declspec(dllimport)
#define LUA_DLL __declspec(dllimport)
#endif
#else
#define LUA_DLL
#endif // CC_PLATFORM_WIN32
class LUA_DLL LuaEngine : public cocos2d::CCScriptEngineProtocol
@ -20,21 +24,21 @@ class LUA_DLL LuaEngine : public cocos2d::CCScriptEngineProtocol
public:
// functions for excute touch event
virtual bool excuteTouchEvent(const char *pszFuncName, cocos2d::CCTouch *pTouch);
virtual bool excuteTouchesEvent(const char *pszFuncName, cocos2d::CCSet *pTouches);
virtual bool executeTouchEvent(const char *pszFuncName, cocos2d::CCTouch *pTouch);
virtual bool executeTouchesEvent(const char *pszFuncName, cocos2d::CCSet *pTouches);
// functions for CCCallFuncX
virtual bool excuteCallFunc(const char *pszFuncName);
virtual bool excuteCallFuncN(const char *pszFuncName, cocos2d::CCNode *pNode);
virtual bool excuteCallFuncND(const char *pszFuncName, cocos2d::CCNode *pNode, void *pData);
virtual bool excuteCallFunc0(const char *pszFuncName, cocos2d::CCObject *pObject);
virtual bool executeCallFunc(const char *pszFuncName);
virtual bool executeCallFuncN(const char *pszFuncName, cocos2d::CCNode *pNode);
virtual bool executeCallFuncND(const char *pszFuncName, cocos2d::CCNode *pNode, void *pData);
virtual bool executeCallFunc0(const char *pszFuncName, cocos2d::CCObject *pObject);
// excute a script function without params
virtual bool excuteFuction(const char *pszFuncName);
virtual bool executeFuction(const char *pszFuncName);
// excute a script file
virtual bool excuteScriptFile(const char* pszFileName);
virtual bool executeScriptFile(const char* pszFileName);
// excute script from string
virtual bool excuteString(const char* pszCodes);
virtual bool executeString(const char* pszCodes);
};
#endif // __LUA_ENGINE_H__

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@ -1,4 +1,4 @@
#include "CCLuaSrcipt.h"
#include "LuaEngineImpl.h"
extern "C" {
#include "lualib.h"

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@ -1,5 +1,5 @@
#ifndef _CCLUASRCIPT_H
#define _CCLUASRCIPT_H
#ifndef _LUA_ENGINE_IMPL_H
#define _LUA_ENGINE_IMPL_H
#include <string>
@ -162,4 +162,4 @@ private:
};
#endif // end of guard _CCLUASRCIPT_H
#endif // end of guard _LUA_ENGINE_IMPL_H

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@ -1,17 +1,3 @@
# Copyright (C) 2009 The Android Open Source Project
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.
#
LOCAL_PATH := $(call my-dir)
include $(CLEAR_VARS)
@ -54,9 +40,10 @@ LOCAL_SRC_FILES :=../src/lapi.c \
../tolua/tolua_map.c \
../tolua/tolua_push.c \
../tolua/tolua_to.c
LOCAL_C_INCLUDES := $(LOCAL_PATH)/ \
$(LOCAL_PATH)/../src \
$(LOCAL_PATH)/../tolua
#LOCAL_PRELINK_MODULE := false
$(LOCAL_PATH)/../src
include $(BUILD_STATIC_LIBRARY)

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@ -397,14 +397,6 @@
<Filter
Name="cocos2dx_support"
>
<File
RelativePath=".\cocos2dx_support\CCLuaSrcipt.cpp"
>
</File>
<File
RelativePath=".\cocos2dx_support\CCLuaSrcipt.h"
>
</File>
<File
RelativePath=".\cocos2dx_support\LuaCocos2d.cpp"
>
@ -421,6 +413,14 @@
RelativePath=".\cocos2dx_support\LuaEngine.h"
>
</File>
<File
RelativePath=".\cocos2dx_support\LuaEngineImpl.cpp"
>
</File>
<File
RelativePath=".\cocos2dx_support\LuaEngineImpl.h"
>
</File>
</Filter>
<Filter
Name="tolua"